Barbarian/Equipment/Armor

Barbarian/Equipment/Armor

by Aramul, Sep 22,2009

Equipment: Armor

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: Contents | Overview | Attributes | Archetypes | Races | Powers | Paragon Paths | Epic Destinies | Feats | Equipment | Notes & Tactics Equipment: [[../../Weapons]] | Armor | [[../../Arms|Arms and Hands]] | [[../../Legs|Legs and Feet]] | [[../../Neck|Head and Neck]] | [[../../Waist|Waist and Rings]] | [[../../Other|Wondrous Items and Consumables]]

Armor

Agile Armor (AV)

A decent benefit for those of you who don't have enough Dexterity to afford running around in light armor, but still had a decent score.

Battle Harness (D 368)

Very nice properties, but the initiative doesn't stack with the one granted by your friendly neighborhood Warlord.

Black Iron Armor (PHB)

Resistance to two really common damage types.

Bloodcut Armor (PHB)

Allows you to burn surges to keep yourself alive. Sounds good to me.

Bloodvine Armor (PHB 2)

A decent Daily AC buff.

Displacer Armor (AV)

If you can get it, do so. This helps with your usually being easy to hit.

Dragonscale Armor, Red (AV)

Lays a hurtin' on your opponent, and free fire resist. Unfortunately, it requires to wear heavy armor...

Driftmetal Armor (MOTP)

If you set it up right, this allows you to ignore one attack per encounter.

Dwarven Armor (PHB)

Healing as a free action that doesn't spend a surge? OK!

Lifeblood Armor (PHB 2)

Free THP is never bad.

Meliorating Armor (AV)

Gets tougher the longer the day goes on.

Rageblood Armor (PHB 2)

Healing for entering Rages, and rerolling damage? Nice.

Repulsion Armor (AV)

Though pushing people away seems counter-intuitive at first, Polearm Pushers and Superchargers appreciate the extra breathing room, and all Barbarians like to charge.

Screaming Armor (AV)

A decent property, and a solid Encounter power.

Solar Armor (AV)

I'm not a friendly-fire supporter, but Laser Clerics' at-will damage is pretty piddly, so getting hit by your Cleric to trigger a Healing Surge may not be that bad an idea (and you might even get THP or a save in return for it if they hit you with Sacred Flame!).

Soulforged Armor (PHB)

One more turn standing up can be huge for you, though it requires you to go all the way up to Plate...

Stoneborn Armor (AV)

Lots of temp HP!

Trollskin Armor (PHB)

Regen is always great to have.

Verve Armor (AV)

This armor basically says, "I get up from being down," once per day.

Veteran's Armor (AV)

After the errata, this only grants benefits on an AP. This is good, but nowhere near the awesomeness it had before...

Guides: Index | Defenders | Leaders | Strikers | Controllers | Races Handbook: Contents | Overview | Attributes | Archetypes | Races | Powers | Paragon Paths | Epic Destinies | Feats | Equipment | Notes & Tactics Equipment: [[../../Weapons]] | Armor | [[../../Arms|Arms and Hands]] | [[../../Legs|Legs and Feet]] | [[../../Neck|Head and Neck]] | [[../../Waist|Waist and Rings]] | [[../../Other|Wondrous Items and Consumables]]

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