The Avenger is a Divine Striker. As a Striker, your job is to kill monsters. As an Avenger, you do this by inflicting consistent high damage to the monster, never missing, until it dies.
Strikers generally need three things:
- "#0000FF">DPR: Avengers get this by never missing. The Oath of Enmity is a great feature. Really, as striker class features go, it's the best one. An avenger should be able to put out DPR as good as anyone's, except a Hero of Faith Ranger (who poaches the Avenger's class feature, and then adds on two more)
- The ability to target: Avengers use mobility to select the right target, and then use powers or their censure bonus to isolate that target. That mobility can be effective out of combat too: if you can't find a fun use for the ability to walk through walls, you're not trying hard enough.
- Spike Damage: The real weakness of Avengers is their general lack of Spike damage (Damage focused in one round). There are very few (2) off action attack powers or (1) multi-attack powers. But if you concentrate on this, you can use your Censure to get sky high static damage modifiers, and then use the few off-action attack powers you have and some team tactics to do ok. The afore-mentioned Hero-of-Faith ranger will still make you sad.