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    • Greyson shared an article.

      May 1 at 8:29pm
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      Hi I have a question! I only just started reading dungeon magazine (went insider mainly for the char builder and compendium) and I am loving the pre-made adventures. I just have one question... Is it possible that it doesn't mention for how many players the adventure is made? I know you can propably adjust the adventure to make it match your players, but I am new to DM-ing and I wonder how you would do that... Any help would be greatly appreciated! Thanks!
      May 24, 2013 1:27 AM PDT
      Generally if you look at the intro to the adventure it will list the suggested level (most are written with a party of 5 people in mind). And if you look at page 94 of the Dungeon Master's Guide it shows how to adjust published adventures and how adventures for 4.0 are made. Essentially each adventure is made up of several encounters which are a mix of difficulty (can be combat or otherwise). So if you look at Page 56 is shows how to build encounters. An easy encounter is one or two levels...

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      May 24, 2013 7:18 AM PDT
    • Greyson shared an article.

      April 3 at 11:39am
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • Greyson shared an article.

      March 25 at 11:19pm
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      Epic support! More Epic would be greatly appreciated, as many of us are running Epic games with the advice Chris gave us, the Compendium, and trial and error. It's a very different beast compared to Heroic and Paragon, and it requires so much more to make it run smoothly and hold the proper gravitas.
      If anyone else is looking for Epic support, the LFR people have released a few outstanding adventures [ ...


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      March 26, 2013 6:59 AM PDT
      Graz'zt's stats don't look particularly fearsome for a late epic solo monster, and almost all the creatures were picked from MM3 whether they were yuan-ti, drow, or demon. More epic support, yes please, but especially using things we don't already have, and updating old stat blocks to be Usable.
      Especially considering 4e's legacy as the edition that made Epic games playable, I'm baffled as to why we keep seeing adventures for levels 4-6 in Dungeon. EVERY edition does those adventures...


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      March 26, 2013 9:23 PM PDT
    • Greyson updated their profile.

      November 8, 2012 at 10:31am
    • Greyson added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Skills, Attunement & Level/Ability Drain
      You've got questions—we've got answers! Here's how it works—each...
      October 25, 2012 at 10:30pm
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      Part II
      Continuing on, here is an example of "generic" stuff:
      Ability score. Every character has 'em and it doesn't matter what world you're from.
      _____
      Bear in mind, these are just examples. There are literally two many examples for me to type them all out ... but I included them here to illustrate what I meant by "D&D has always made certain assumptions about flavor, even when those assumptions are not world-specific ... but they also include a healthy dose of generic...


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      1 person likes this discussion post.
      October 28, 2012 6:09 AM PDT
      I think it is important for both level- and ability drain to have the potential to be semi-permanent. For both, applying disadvantage to the victim works adequately for the remainder of the encounter, and you should keep in mind that attackers, and even rescuers in some situations, will have advantage depending on the statistic(s) affected. After the encounter, when appropriate curatives are administered, and/or at the end of the day or long rest, it seems to me that the saving throw mechanic...

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      October 28, 2012 2:31 PM PDT
    • Greyson posted a new blog post.

      Urikel Zarl, the Ghostlord
      The story of the Ghostlord began when the eastern nobles of House Rax began...
      September 16, 2012 at 6:03am
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    • Greyson updated their profile.

      September 16, 2012 at 4:28am
    • GMChris voted in the poll, "Magic properties 2".

      May 23, 2012 at 10:08pm
      1 person likes this poll.
    • Greyson thinks the 4th Edition paladin has been the best.

      May 23, 2012 at 12:17am
    • Greyson added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Design Goals
      A few weeks ago, we shared a high-level overview of the design goals for the...
      May 23, 2012 at 12:11am
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      4 people like this blog post.
      Except then You have to sacrifice your background and specialty choices just to approximate that class, rather than having an equal ability to explore different stories within the class as the Fighter, Rogue, Cleric, and Wizard do.
      NO WAY.


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      January 25, 2013 6:22 AM PST
      I think in relation to paragraph 2 above, it would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:32 AM PST
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 9:40pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 9:39pm
      1 person likes this poll.
    • Greyson shared an article.

      April 25, 2012 at 9:30pm
    • GMChris voted in the poll, "Simulating Combat".

      April 11, 2012 at 9:35pm
      3 people like this poll.
    • GMChris voted in the poll, "Random monsters and treasures ".

      March 28, 2012 at 12:07am
      1 person likes this poll.
    • GMChris voted in the poll, "Players can balance risk versus reward".

      March 28, 2012 at 12:07am
      1 person likes this poll.
    • GMChris voted in the poll, "DM freedom to present what he or she wants".

      March 28, 2012 at 12:07am
      1 person likes this poll.
    • GMChris voted in the poll, "DM guidance for monsters (some kind of CR system) ".

      March 28, 2012 at 12:07am
      1 person likes this poll.
    • adembroski11 voted in the poll, "Should a character at negative hit points who receives healing add those points numerically to her total until she reaches consciousness, or should healing always grant positive hit points?".

      February 12, 2012 at 12:52pm
      1 person likes this poll.

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