ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".
I've been gaming since 1980, and I've been DM-ing a Nentir Vale campaign for about 10 months. I have to say that, over all, I really enjoy 4th edition. The combats are fast-paced, entertaining, and often surprising. Because the powers are on the character sheet, I have NEVER had to pause my game to look up a rule (unlike 3.0/3.5). I do, however, have some distinctive concerns - First, 4.0 artwork in many cases is cartoonish and childish. (2nd ed had some great artwork.) When the head...
View full commentI've been gaming since 1980, and I've been DM-ing a Nentir Vale campaign for about 10 months. I have to say that, over all, I really enjoy 4th edition. The combats are fast-paced, entertaining, and often surprising. Because the powers are on the character sheet, I have NEVER had to pause my game to look up a rule (unlike 3.0/3.5).
I do, however, have some distinctive concerns - First, 4.0 artwork in many cases is cartoonish and childish. (2nd ed had some great artwork.) When the head of a war-hammer is as big as the warrior's body we have a problem. Second, there is, in some cases, a complete dismissal of verisimilitude. Characters, for example, have action points and the ability to completely heal themselves during an extended rest. Where did this come from? I want to be clear; I'm not saying that these abilities are necessarily bad; I just want some sort of in-game rationale so that I can more effectively suspend my disbelief. I'm not looking for "realism;" I'm looking for consistent, integrated fantasy. Third, with its release, Wizards apparently forgot that D&D is a role-playing game. Compare 3.0 and 4.0 Forgotten Realms material. Wow, what a difference! The earlier edition offers an artistic achievement, while 4.0 offers only some region-related powers. When it comes to world-building, I don't know of any gamer with the attitude "if it doesn't empower my character, it's not important." Wizards has since made amends with a satisfying development of Nentir Vale, but I'm afraid the damage has already been done.
In sum, I would recommend these improvements - verisimilitude, artwork, and an integrated, highly developed campaign setting.
I agree with all of this up until when you discuss 4th edition. When you released 4th ed, the game didn't radically change, people kept playing the old editions. Both of my groups attempted to play 4th, we played for over a year trying to force ourselves to like it. It was unbalanced, and unflavored. In the interest of streamlining, you made every class feel the same. By crapping out dozens of sourcebooks within the first year and a half, you made things unbalanced. please do us all a...
View full commentI agree with all of this up until when you discuss 4th edition. When you released 4th ed, the game didn't radically change, people kept playing the old editions. Both of my groups attempted to play 4th, we played for over a year trying to force ourselves to like it.
It was unbalanced, and unflavored. In the interest of streamlining, you made every class feel the same. By crapping out dozens of sourcebooks within the first year and a half, you made things unbalanced.
please do us all a favor, don't include ANYTHING from 4th edition in this new edition, and MAYBE people will play it.
I do, however, have some distinctive concerns - First, 4.0 artwork in many cases is cartoonish and childish. (2nd ed had some great artwork.) When the head...
View full comment
It was unbalanced, and unflavored. In the interest of streamlining, you made every class feel the same. By crapping out dozens of sourcebooks within the first year and a half, you made things unbalanced.
please do us all a...
View full comment