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Sunday, September 6, 2009, 8:12 PM
Vlonryne, level 7 Drow, Bard Build: Cunning Bard Bardic Virtue: Virtue of Cunning Pact Initiate: Pact Initiate (star pact) Darkfire: Darkfire Charisma Background: Luskan, Flamescarred (Luskan Benefit)
FINAL ABILITY SCORES Str 10, Con 13, Dex 16, Int 10, Wis 8, Cha 21.
STARTING ABILITY SCORES Str 10, Con 13, Dex 13, Int 10, Wis 8, Cha 18.
AC: 21 Fort: 16 Reflex: 20 Will: 21 HP: 55 Surges: 8 Surge Value: 13
TRAINED SKILLS Arcana +8, Acrobatics +10, Intimidate +16, Stealth +15, Diplomacy +13, Thievery +11, Bluff +13
UNTRAINED SKILLS Dungeoneering +3, Endurance +4, Heal +3, History +4, Insight +3, Nature +3, Perception +3, Religion +4, Streetwise +9, Athletics +3
FEATS Bard: Ritual Caster Level 1: Implement Expertise (wand) Level 2: Sneak of Shadows Level 4: Pact Initiate Level 6: Novice Power
POWERS Bard at-will 1: Cutting Words Bard at-will 1: Guiding Strike Bard encounter 1: Blunder Bard daily 1: Stirring Shout Bard utility 2: Inspire Competence Bard encounter 3: Dissonant Strain (retrained to Otherwind Stride at Novice Power) Bard daily 5: Song of Discord Bard utility 6: Glimpse the Future Bard encounter 7: Unluck
ITEMS Ritual Book, Screaming Hide Armor +1, Light Shield, Amulet of Protection +2, Bronzewood Short sword +2, Wand of Vampiric Embrace +1, Boots of Stealth (heroic tier), Hand Crossbow, Flute, Adventurer's Kit, Fine Clothing, Thieves' Tools RITUALS Glib Limerick, Traveler's Chant, Transfer Enchantment
Sunday, September 6, 2009, 8:10 PM
Sigbert, level 12 Human, Fighter, Blood Mage Build: Guardian Fighter Fighter Talents: One-handed Weapon Talent Background: Waterdeep, Geography - Mountains (Waterdeep Benefit)
FINAL ABILITY SCORES Str 20, Con 14, Dex 9, Int 19, Wis 14, Cha 11.
STARTING ABILITY SCORES Str 15, Con 13, Dex 8, Int 16, Wis 13, Cha 10.
AC: 30 Fort: 28 Reflex: 27 Will: 23 HP: 95 Surges: 11 Surge Value: 23
TRAINED SKILLS Heal +13, Diplomacy +13, Endurance +14, Athletics +14, Arcana +15
UNTRAINED SKILLS Acrobatics +4, Bluff +6, Dungeoneering +8, History +10, Insight +8, Intimidate +6, Nature +8, Perception +8, Religion +10, Stealth +3, Streetwise +6, Thievery +3
FEATS Human: Weapon Proficiency (Waraxe) Level 1: Arcane Initiate Level 2: Ritual Caster Level 4: Action Surge Level 6: Novice Power Level 8: Implement Expertise (wand) Level 10: Weapon Expertise (Axe) Level 11: Paragon Defenses Level 12: Deadly Axe
POWERS Arcane Initiate: Thunderwave Bonus At-Will Power: Tide of Iron Fighter at-will 1: Brash Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Passing Attack (retrained to Burning Hands at Novice Power) Fighter daily 1: Villain's Menace Fighter utility 2: Shielded Sides Fighter encounter 3: Sweeping Blow Fighter daily 5: Rain of Steel Fighter utility 6: Settling the Score Fighter encounter 7: Come and Get It Fighter daily 9: Thicket of Blades Fighter utility 10: Menacing Stance
ITEMS Heavy Shield, Adventurer's Kit, Lightning Handaxe +1, Gauntlets of the Ram (heroic tier), Amulet of Physical Resolve +3, Acrobat Boots (heroic tier), Iron Armbands of Power (heroic tier), Ritual Candle (paragon tier), Dwarven Wyvernscale Armor +3, Nail of Sealing (heroic tier), Vicious Waraxe +3, Wand of Dimension Door +3, Helm of Opportunity (heroic tier) RITUALS Tenser's Floating Disk, Endure Elements, Comprehend Language, Make Whole, Eye of Alarm, Seek Rumor, Water Walk, Detect Secret Doors, Dark Light, Knock, Deathly Shroud, Disenchant Magic Item, Phantom Steed, Water Breathing, Enchant Magic Item, Transfer Enchantment, Preservation, Mordenkainen's Joining, Arcane Mark, Amanuensi
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