Description: Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart.
The call to war has been sounded as an age draws to a close. Agents of the Icons have spread out in search of an accursed drunkard who who unknowingly holds a secret that could end the war before it even begins.
The World Key - a shameful artifact representing the worst of the Dwarves and Eladrin of old - remains a threat to Nentir Vale centuries later. Now it has fallen into the hands of an intrepid band of adventurers who seek to seal it's powers away before it's too late. Trying to stop them are mysterious cultists; an army of raiders from the south; and mysterious forces who have yet to be revealed.