All that may be true, but admit it - this direction of D&Dnext is rekindling the flames of hope, and nostalgia is beginning to surface. The perfect mix of old and new (or so we hope). PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.
View full commentAll that may be true, but admit it - this direction of D&Dnext is rekindling the flames of hope, and nostalgia is beginning to surface. The perfect mix of old and new (or so we hope).
PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.
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(con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...
View full comment(con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all Clerics is a little more rounded, especially if each is a cleric of a different God/Domain so they are better able to sub for missing archetypes, but still, their not quite as good at AOE as if they had a Wizard type, they aren't as good at trap-finding than if they had a Rogue, etc... A group of all Wizards is drastically hurting in the AC and HP departments. Much weaker in toe to toe fighting, however, with properly diverse spell selection, they can handle a lot of situations. They are still shy on healing.
Reward good Role-playing, reward good Character Building, reward good Background/storytelling, and reward good Party Building. Simple as that!
I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
The problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and...
View full commentThe problem with satyrs being male only is it is not really grounded in any sort of history. Satyrs weren't originally half-goat half men, fauns were and they could be female as well. There was a god and goddess that were fauns. Additionally, though it is more modern (by the 16th century), female satyrs or satyress' became prevalent. If you want to split the genders, include fauns (the O.G. satyr) as the female version, but to not have a classic female version against the role of history and popular modern art of this century I think is a bad call.
I don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the...
View full commentI don't mind the idea of female satyrs (precedent in Fauns, from Roman myth, they were uncommon, but existed), male harpies (just makes sense to me, unless harpies come into being some other way, curse, god-spawn, etc), inccubi (male succubi, precedent in Medieval myth, tho they did have different abilities), maedars (male Medusa, but with different characteristics and slightly different powers), but I am hesitant about male nymphs/dryads. In legend, dryads where just one kind of nymph, and the word nymph came from a Greek word that meant "marriageable young woman," or "virgin," depending on the translation (I've seen it both ways). To that end, I think those should stay as they are, but my opinion is biased, and if they were included to have male versions, I would probably simply exclude them from my game. BUT, if they are included, I think they should be sort of like the maedar. There should be notable differences between the genders (females are lithe and graceful, males are strong and powerfully built? They are supposed to be the "ideal" of beauty, but also defenders of nature), and a difference in abilities. I'm also in favor of a variety of nymphs, however, like the Greek legends. Without male nymphs, you should explain how new, full blooded nymphs come into being. Is a nymph's daughter also a nymph, regardless of father (leaving room for inherited templates)?
As for the centaurs, only thing that bugged me was the exeption to them using their hooves as weapons. Charging centaur, dual wielding lances, with improved overrun. THAT is scary.
As for minotaurs, anything was playable in 3E, you just had to work around over inflated LA. The DM's I know worked with players wanting to play exotic characters. But I do like the two versions. Could we differentiate them with a new name, sub-race, etc? Feral Minotaurs (different from Savage Species)?
I like the prehensile tail - I use something like that (in my games Kobolds are deamonlings). I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well. Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with...
View full commentI like the prehensile tail - I use something like that (in my games Kobolds are deamonlings).
I don't like the connection to dragons - I don't like the weakest creatures to be tied to the most powerful in some contrived family bond. To be clear, I have nothing against Kobolds. In fact, some of my best monsters are Kobolds! I believe Draconians (Dragon Lance) cover the humanoid-dragon niche quite well.
Anyway, you forgot to post the picture of a Kobold from 2e - you know, the one with the big bulgy eyes...
The important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that...
View full commentThe important part for any undead is a focus on the "rule of three". Why are they undead. What is their desire. How do they naturally expire. Zombies, skeletons, and ghouls are most often times made by necromancers, gods or very corrupt magical areas. Their desires are what their master bids or wonton destruction and death "mindless murder" being the key. They all expire when the magic or power that made them expires. Vampires liches are different in that they either choose or resolve that their existence is as such. They are intelligent in their desires and goals. Vampires will die without blood but other then that will continue for eternity. Liches will continue on until their souls are destroyed. Mummy's wraths and wraiths are the guardians and the plagues of areas. A mummy being created for protection. A wrath being created for destruction. A wraith being created for revenge. They all expire when their mission is completed.
As for the argument on energy drain. Health and hit points have always represented two things to me, blood in the body and physical damage taken. Energy drain with the draining component should not focus on restoring what these creatures care nothing about. They should bolster the vigor of the undead creature making a wrath even more angry and full of rage. With the example of Snow White, the drain allowed the queen to focus on her beauty and extending her life... A wrath might energy drain a particularly hearty guard or civilian to allow his muscles to sustain the wear and tear that killing hundreds of humans would cause to humanoid body.
If a Wight or Wraith kills a living being that being becomes a Wight or Wraith but it does NOT have the ability to create any more of its kind. AKA they are a lesser Wight or Wraith. It keeps the threat of being turned into something so horrible but stops the perpetuation craziness.
I really like the idea of the "cursed (or blessed) cultist". However, I do not like the idea of these things banding together. One minotaur would be the leader of a rag-tag band of lesser followers (goblins?). A minotaur should be a ferocious beast that commands attention.
Pretty good—I like the story here, but I would tweak it in specific ways. (Comments!) yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies... we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a...
View full commentPretty good—I like the story here, but I would tweak it in specific ways. (Comments!)
yikaria, introduced in the Al-Qadim setting in 2nd Edition. Also called yak-men (or, unfortunately, yak-folk) they even enslaved the Dao Genies...
we want them to be seperated from minutarous also we need more fact about the enslavement of the Daos and how many years have it gone sence the contract began ... i mean the contract says that daos are slaves of Yikaria in 1001 years.... and will it be a total war between Yak-men and Daos?
Yikaria has a very deep story that shouldnt be mashed up with minotaurs.. maybe they have a race war against the minotaurs (Like the githyanki and githzerai race war)
I never liked Kobolds as reptiles, I always preferred the dog people from 2e. Otherwise to barrow from Palladium, I like the idea that kobolds are smart, very smart. I'm fine with the other two.
View full commentI never liked Kobolds as reptiles, I always preferred the dog people from 2e. Otherwise to barrow from Palladium, I like the idea that kobolds are smart, very smart.
Orcs were originally chaotic evil (cf Holmes Basic) but became lawful evil in the first Monster Manual. It may very well have been a misprint because editing wasn't exactly a priority when TSR was rushing out its releases (actually nothing has changed - see page XX).
Yeah, it really feels like they're trying to wash out all 4e influence, when that isn't always good. The healing mechanics in 4e were far superior to any previous edition, and clerics being designed as glorified healing batteries that were pretty much necessary for the party to get anywhere was always bad design. Please don't revisit this mistake.
Nothing is as bad as the 3rd edition Forgotten Realms Sourcebook. MOST OF THE TOWNS AND CITIES DESCRIBED HAD NO MAPS. The 4th edition was just as bad! It sucked IMHO. You must have MAPS of ANY TOWN DESCRIBED! With a few hotspots of the area. Now look at FR 2nd edition AD&D almost every city or town had a simple map. The DM could really get us into those worlds.
View full commentNothing is as bad as the 3rd edition Forgotten Realms Sourcebook. MOST OF THE TOWNS AND CITIES DESCRIBED HAD NO MAPS. The 4th edition was just as bad! It sucked IMHO.
You must have MAPS of ANY TOWN DESCRIBED! With a few hotspots of the area.
Now look at FR 2nd edition AD&D almost every city or town had a simple map. The DM could really get us into those worlds.
The ONE thing I would love to see from D&DNext as far as maps go is for you to hire Brandon Kruse (dandddoodles.blogspot.com/2009/07/fallcr...) to do your maps. These are amazing and the best example of D&D maps I've ever seen. If all of the city/town maps were by Brandon then I'd be very very happy.
There's something exquisite about putting a D20 in a table-vice and slowly twisting the knob until the die explodes! I've only had to do this once. (If you try this, please use eye protection. It'd be a bad time to get a nat 20.)
I cast my vote for the Grizzowl. I had always thought of the beast in terms of the Gryphon as a combined creature (not that the Owlbear belongs to Greek mythology). Do you plan on illustrating a mating pair, as the original concept indicates? with a lean enough frame on the female Grizzowl, could wings actually come into play? The idea of a mating pair should bring potential for more realism with this creature, and it certainly gives great opportunities for DM's who could imagine the...
View full commentI cast my vote for the Grizzowl. I had always thought of the beast in terms of the Gryphon as a combined creature (not that the Owlbear belongs to Greek mythology).
Do you plan on illustrating a mating pair, as the original concept indicates? with a lean enough frame on the female Grizzowl, could wings actually come into play?
The idea of a mating pair should bring potential for more realism with this creature, and it certainly gives great opportunities for DM's who could imagine the behavior of family units and apply those in game.
Oh man, I wanted to vote last week "Significant violence is shown. Contact and fatal injuries, including dismemberment, are shown, with significant blood."
I like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break...
View full commentI like having some example unique items pre-made in the books. Especially some throw-backs and classics. But they're usually more of a jumping off point for me. I like to design my own items and I don't particularly care for rules (and a chapter thereof) to tell me how to do it "the right way". I generally disregard these rules and generate my ideas. My players enjoy the weapons, items, and artifact I create, and that's the important part. I work hard to make balanced items that don't break games. I give my players my own unique and personal parts of the game - often custom tailored for specific characters. I am not opposed to having guidelines, especially for newer DMs, but leave them at that, and drop the expectations for characters to upgrade their weapons like they do in console RPGs. It ruins the magic. No pun intended. Honestly.
PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.
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how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
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