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    • GobiWon added a comment to The_Jester's blog post.

      What 4e Did Wrong
      And now for something a little controversial: where 4e went wrong, and the...
      April 6, 2012 at 8:07pm
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      I hate agree after reading the campaign manual for Forgotten Realms it seems to be twin of D&D setting. In the plots and rumors part I find there not enough hooks to create your own rpg campaign. If I was running a game now I would doing it from the 3.5 system.
      I would like to see stats for Giants and Titans (Giant Series covered this) To much emphasis on Menzoberran not enough on other Drow cities for example. I never like to run campaigns in cities where it is well documented in...


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      April 2, 2012 9:17 AM PDT
      It's a well written critique. I don't know how the brand survives. It is already split. A new edition will alienate everyone who invested in 4e and is unlikely to win converts from those who have stuck with 3e/Pathfinder.
      In the name of balance, fourth edition created a mechanic where all the defenses were passive. This made a magic attack feel the same as a melee attack. Without players making active saving throws, they were left waiting for their turn to come around ... a wait which was...


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      April 6, 2012 6:07 PM PDT
    • GobiWon shared an article.

      March 6, 2012 at 9:11pm
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      As far as I'm concerned, there are two kinds of Save or Die mechanics.
      The easy ones are those wielded by the PCs. If the scope of your game doesn't revolve around small numbers of long, dragged-out encounters (for example, in politics-heavy intrigue games, or old-school-style megadungeons), save-or-die effects are a great way to deal with some kinds of foes *quickly*, while still depleting strategic resources. Hit point *percentage* thresholds (like the bloodied condition in 4e was) lose...


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      May 31, 2012 10:55 PM PDT
      "The biggest drawback is that spellcasters and monsters have to be aware of a target's hit points to decide if an attack makes sense."
      Not necessarily. Just make sure that if the target FAILS their save, but is ABOVE the hit point threshold, he or she suffers hit point damage.
      For example:
      Medusa's Gaze
      Successful save: Negates
      Failed saved: If target has 30 or fewer hit points, target is turned to stone. Otherwise, target loses 20 hit points.
      I don't want to see...


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      January 13, 2013 12:41 AM PST
    • GobiWon added a comment to Monstro's blog post.

      We interrupt your turn to tell you...
      4e combat takes forever because  bookkeeping takes time.  Any time...
      February 16, 2012 at 8:38pm
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      Amen!
      February 16, 2012 6:38 PM PST
      Perhaps some of the bonuses could be moved to the description warlord class.
      A party without a warlord should not get a lot of situational bonuses, and their fights should be fairly fast.
      A party with a warlord should get a bonus when the warlord remembers to apply it.


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      February 21, 2012 2:45 AM PST
    • GobiWon posted to 18DELTA's forum thread.

      Forum Topic: The Realms in 5E
      January 26, 2012 at 10:06pm
    • GobiWon is feeling...

      Mood: amused
      January 13, 2012 at 8:50pm

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