Our story comes from the Book of Absaul-rote.
It is said Absaul-rote created the multiverse the same way scribes make a book, each page being the story of a world. In the early times of such a world, the Writer would keep an eye, and if needed, correct or aid the flow of that world, until he deems it stable enough to move on.
Many pages where written this way.
But it wasn’t always so, it is wispered that the Writer didn’t always work like this. For you see, the first page of the book is misssing. Torn out.
In ancient times the Writer was known as the Wanderer. He created the first page, but left it untouched, letting the story write itself.
Then something unforseen happened. It is unclear what exactly happened, except for those who were there.
Some say a great cataclysm happened, others say the Wanderer got angered by what he saw there, and in a desperate attempt, he tried to rip the page out of existance, correcting his mistake.
The page however, wasn’t torn out completely, and the story continued.
And it is at the beginning of this very page that our story begins..... Rules of the game:Lords of Creation: The Shard Worlds is played in a distant parallel world to Creation. It was created before Creation by the god Absaul-rote.
Unlike Creation, where the overdeity monitored the shaping of the world and the first-born deitys, this world was left unfinished and empty.
It would start to evolve by itself, without divine guidance, until the first gods would evolve into existance on there own.
Creating your deity:As this nameless new world evolved, the first deity’s came into existance. Like all things, they start out as simple, unevolved. In the beginning your form will be amorph but as you grow, you will be able to not only shape the world, but also yourself.
Unlike Creation, gods will start out small, without any notable features. Each new god is born out of an aspect. Unlike the gods of Creation, these gods will walk the lands like mortals would.
As the world moves on, certain aspects (domains) will come available for you to make a deity from. The first ones will come available shortly.
When you create your deity, you will need to pick a name for the future and a symbol. Since none of the classes have been invented yet, you may not have any class levels.
Your first domain (primary domain) will come with the job.
list of domains can be found here:
DomainsSome things to think about when you create your deity are the following.
DvR:This is your divine rank. It more or less states how powerfull your deity is and it shows how great your influense is in the world.
Power:Power represents the bonus your deity gets to his DvR to determine your gods effective DvR. This is important to determine who’s the strongest of 2 deitys who are in conflict.
After creating your deity, the only way to upgrade your power is through the use of artifacts.
So for example, a god with DvR 3 and power = 2, will have a effective DvR of 5
Creation points:These points are to make your deity more unique.
You can invest these to gain extra power or an extra domain. Or you could save them to use later in the game.
1 extra power cost 1 creation point
1 extra domain costs 2 creation points
1 extra AP costs 2 creation points (you can't raise your AP/week above 5)
Later on, you can gain more by doing great deeds.
From then on, you can also use them to buy extra DvR, this will cost 3 creation points.
Note: keep in mind though that, when you are about to go to a new deity rank
you can't buy the new DvR unless you have the max class level in your
previous rank;
(for example: a lesser deity can't buy or gain his 11th DvR if he hasn't got 34 class/monster levels)
Solo or Team play:This is a new concept that will be introduced into the game. You now have to choose at the beginning of creating a deity if you want to play solo or in a team. There are several benefits and drawbacks to each style.
If you want to have the option of joining in a pantheon, you start out less powerful than other deities. When deities are in a pantheon, they can work together on things, sharing AP costs.
To say it simple, a team will have a common AP pool.
The "solo deities" can’t join in a pantheon, and prefer to work alone. This doesn’t restrict them to make an alliance with another deity or group.
A solo deity starts with DvR 6
start as a lesser deity
29 class/monster levels
1 domain
1 power
4 creation points
A team deity starts with DvR 3
start as a demi god
25 class/monster levels
1 domain
1 power
3 creation points
Gods can have the following ranks:
Supreme: > Div Rank: 21+ > Max Class lvl: 50 > Domains: 3/9 > Base Action Pts: 6
Greater: > Div Rank: 16-20 >Max Class lvl: 48 > Domains: 2/7 > Base Action Pts: 5
Intermediate: > Div Rank: 11-15 > Max Class lvl: 41 > Domains: 2/5> Base Action Pts:4
Lesser: > Div Rank: 6-10 > Max Class lvl: 34 > Domains: 1/4 > Base Action Pts: 3
Demi: > Div Rank: 1-5 > Max Class lvl: 29 > Domains: 1/3 > Base Action Pts: 2
Heroic deity > Div Rank: 0 > Max Class lvl: 25 > Domains 0 > Base Action Pts: 1
Raising DvR:Gaining DvR will go differently then in Creation. You can no longer do this by spending AP.
One restricting factor is that you now first need the maximum class level from your current rank, before you can get to the next rank.
ACTIONSEvery turn you gain a certain number of action points which relates to your rank as a
god.The points can be saved until next turn to perform actions that cost more than you are allocated.
Unlike creation, there will be no great AP hoarding. The maximum AP you could save it twice your total. For teams this is twice your team total.
Variable point cost
gain class level (1 per class level)
1 point costteach populous, nourish populous, nourish land, mold land
2 point costcreate populous, create land, guide populous, create portal
3 point costAttack another god, Begat god (requires another god or mortal of opposite sex), Gain Extra domain slot, Create concept (like positivity- but it would be good if it related to a domain. More than one concept can be related to any single domain)
Create sentient race (non sentient races still cost 2ap)
4 point costCreate god
5 point costCreate Plane (maybe as home or resource center)
Future rules will include...For any questions so far, ask them in the OOC channel:
linkWorld map:Spoiler:
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Zoomed map (western side):
Spoiler:
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List of the Gods:Spoiler:
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Them (Solo Deity)
[DvR 6] Lesser Deity, Magical Beast 29 (swarm) [AP: 3]
Power +3
Home: The World
Alignment: Neutral
Domain: Animal
Portfolio: Animals
Worshipers: N/A
Favored Weapon: Slam
Physical form: A large, oozelike creature. As you get closer, you realize that it is not one creature, but a billion tiny ones, each surging over the other reaching for you. There is a hissing on the ground, which you realize is a thousand miniscule legs each pushing foward at the same time.
Creatures created: Black bags, sky eaters, Dovans, Fish
Moth Igura (Team Deity)
[DR:3] Demigod (plant 25) [AP:3]
Power: 1
Symbol: -
Home: Prime Material
Alignment: Neutral
Domains: Plant, Weather
Portfolio: plants, evolution
Worshipers: -
Favored Weapon: thorns
Physical form: a big, messed up spider/flower/vine thing
Creatures Created: numerous water and land plants, glowsacks, parasites
Qualax (Team Deity)
[DR 3] Demi-Deity, Elemental 25 [AP 3]
Power: 2
Symbol: -
Home: The sky of the world
Alignment: Neutral (grumble grumble)
Domains: Air and Storm, magic
Portfolio: Everything to do with air, winds, and storms, magic
Worshippers: -
Favored Weapon: Thunderbolts
Physical Form: A stormcloud
Aramorg (Team Deity)
[DR:3] Demi Deity, elemental lvl 25, [AP:3]
Power: 2
Symbol: -
Home: The world
Alignment: Neutral
Domains: Earth, Fire
Portfolio: Earth, Magma, Lava
Worshipers: -
Favored Weapon: Claylike pseudopods
Physical form: A creature made out of molten rock. it has large winglike flaps and tail, similar to magma rays. Creatures Created: Cilicits, Magma rays, Obsidian Reaver
Poshisra (Team Deity)
[DvR 3] Demi-Deity, elemental lvl 25/Artificer 1 [AP: 2]
Power: 3
Symbol: -
Home: The water of the world
Alignment: Neutral
Domain: Water
Portfolio: Water
Worshipers: -
Favored Weapon: Watery Tendrils (Tentacle)
Physical form: A horizontal teardrop of water (When in water), A watery humanoid with tentacle arms (When on land)
Creations: Waterclots, Aurasaras
Nameless Fire Deity (Team Deity)
[DR:3] Demi Deity, elemental lvl 25, [AP:2]
Power: 2
Symbol:
Home: The world
Alignment: Neutral
Domains: Fire
Portfolio: Fire
Worshipers:
Favored Weapon: tentacle
Physical form: none, exists by 'jumping' from an flame to any other flame
Creatures Created: fire elementals
Unnamed Storm God (Team)
[DR:3] Demi Deity Elemental lvl 25, [AP:2]
Power: 2
Home: The skies; particularly clouds.
Domains: Weather and Storm
Favored weapon: Ball lightning
Physical form: A dark cloudlet wreathed with lightning
Creatures Created: -
Iok
[DR:6] Lesser Deity, Outsider lvl 29, [AP:3]
Power: 1
Symbol:None
Home: The World
Alignment: True Neutral
Domains: Sun, Rune
Portfolio: Sun, Rune, Knowledge
Worshipers:Sthnim
Favored Weapon: Prehensile blades of light
Physical form: A truly gigantic titan body. Dark blue clammy skin, much like the farthest depths of Poshisra's oceans. His head, was elongated with the one cyclopean Eye dominating it (It's like an aboleth's head), the eye is now lost and splintered, so it is an empty socket which stay perpetually dark. Instead of a mouth, there were four tentacles, two to a side, which pulsed with thousands of lights. Four long spindly arms stretched from the gaunt body, each with three fingers ending in smoothed black hoof-like nubs. On Iok's back sat a carapace shell with monolithic spines which glowed eerily with intricate designs. And for legs, double jointed with two toes ending in larger black hoof-like nubs. Within each palm and glowing gold, stared out the simple depiction of a half-open eye, a circle with 2 lines depicting the lids and a round golden pupil in center. Surrounding each of these, similarly glowing gold, runes which described each of their names. This form now appears to those Iok wishes as a mirage from which fine details are seen blurred and distorted like a mirage. His upper right arm is currently gone. Used to fuel the creation of the time god.
Creatures Created:Night Scourge, Sea Scourge, Sigil Stars, Tenochs, Oriax, Sthnim, Septuagint
Morroj the Dark [Solo]
[DR:6] Lesser Deity, Outsider lvl 29, [AP:3]
Power: 1
Symbol: None
Home: Void
Alignment: Neutral
Domains: Darkness
Portfolio: Shadows
Worshipers: None
Favored Weapon: Entangling vines of shadows
Physical form: A Darker portion of shadow that seems to stand up off of the surface of where it would normally lie.
Creatures Created: Thickshadow
Liadon the Silver (Solo Deity)
[DR:6] Lesser Deity, Outsider lvl 29, [AP:3]
Power: 1
Symbol:None
Home: The Void
Alignment: Neutral
Domains: Moon
Portfolio: Moon
Worshipers:None
Favored Weapon: Entangling, translucent tentacles of pale white light
Physical form: A great white orb that slowly rotates the world reflecting and distorting the light created by its sibling, the Sun Deity.
Creatures Created:Observers (moon rock)
Icil (Solo Deity)
(DvR 6) Lesser Deity, 29 Elemental [AP: 3]
Power: 3
Home: Ice Caps of the World
Alignment: Neutral
Domain: Cold
Portfolio: Cold, Ice
Worshipers: -
Favored Weapon: Projective Ice Spikes
Physical form: A large crystalline spider-like beast with only four legs and just a central smooth, clear ice sphere with a large eye inside suspended by semisolid ice. There are also ice spikes proturding out of the dorsal sides of the legs.
Her other form is just a flowing of small ice shards that allow Icil to 'fly' by being blown along essentially, although she can control her direction obviously.
Nyx, King of Deserts (solo)
(DvR: 6) Lesser Deity, elemental lvl. 29 (AP: 3)
Power: 3
Symbol:-
Home: The world
Alignment: Neutral
Domains: Thirst
Portfolio: Thirst, Sand
Worshipers: Florinids (Correct me if I'm wrong.)
Favored Weapon: Waves of Sand
Physical Form: Black Sand
Creatures Created: Eyes of the Wasteland