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5 years ago ::
Jan 09, 2008 - 4:08PM
#1
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Date Joined:
Mar 13, 2003
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Yup. So we're back again. This is for all those burning questions that you surely have about Shardworlds.
So that you can start choosing your deities beforehand, The open ones are currently Fire, Water, and Weather.
Deities will not be chosen on a first come first serve basis, they will be chosen based on roleplaying experience, or the detail of their other posts.
If you're not chosen in the first draft, don't worry. Shardworlds will be producing deities much more quickly than creation.
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5 years ago ::
Jan 09, 2008 - 5:07PM
#2
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Date Joined:
Jul 26, 2004
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From the regular LoC OOC thread... hey, also. I plan on taking storm and air and being a team deity, I kinda want to form an elemental pantheon so if anyone wants to be an elemental deity you should truck with me because it would be cool. you know, fire, water, air and earth.
just sayin'.
okay, so, Delfedd and I were talking.
We have some good ideas to make this less like a board game... namely tossing out movement speed because it's erroneous and not in keeping with the theme that we're friggin' gods.
So we decided you can spend creation points to get another domain for 2 CP, or a permanent DvR for 3. Power costs 1 and can't be raised beyond character creation.
We decided to remove the evolve physically option because it should be a flavor thing instead
basically what we're going for is Creation Points get awarded in the game by the majority thinking actions do merit CP; they're kinda like divine experience points, basically. you can buy domains and DvR with them. think that's cool?
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5 years ago ::
Jan 09, 2008 - 7:30PM
#3
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Man, I wanted to do a god of learning and thought. But I also like fire.
Hm... a benevolent god of fire. Outside of Prometheus, not many of those exist...
I may want fire. If anyone else does, I'll just wait around until something more scholarly comes up. I think a sane intelligent god would be fun to play for once.
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5 years ago ::
Jan 10, 2008 - 5:01AM
#4
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ok, i updated the rules based on the newest preferences  movement rules are gone evolve is out and will just happens as you see fit the cost of a couple of actions changed, like raising DvR will now cost 5AP Another thing Does everyone think the second map i made is decent enough to use as the game map
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5 years ago ::
Jan 10, 2008 - 7:15AM
#5
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here's the map again i made, now in the right ooc channel  i was thinking of dividing the map in several pieces, so you get a few detailed maps Spoiler:
Show
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5 years ago ::
Jan 10, 2008 - 7:50AM
#6
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Why can't we shape the landmasses and oceans ourselves, like we did in Creation?
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5 years ago ::
Jan 10, 2008 - 7:58AM
#7
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didn't know how the first one started, wasn't around from the start
but it could also be a blanck map if you want
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5 years ago ::
Jan 10, 2008 - 8:31AM
#8
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Date Joined:
Mar 13, 2003
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Reason being is that we're limiting the deific powers.
We'd end up with either an island campaign or a desert campaign.
And also, we didn't really shape the oceans and such. The Idea here is that the Creator made the land and the water all seperate and such, just like he did in Creation.
Also, you'll notice that day and night have not been seperated, there is no moon, no sun, nothing like that. This is meant to be a baseline.
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5 years ago ::
Jan 11, 2008 - 10:45AM
#9
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Date Joined:
Mar 13, 2003
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If people want to get in on this, please, start requesting deities now.
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5 years ago ::
Jan 11, 2008 - 11:11AM
#10
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Date Joined:
Mar 13, 2003
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Nameless Animal God (Solo Deity) (At this point, the gods have no names) (DvR 6 Power +3) 29 Magical Beast (swarm) [AP: 3] Home: The World Alignment: Neutral Domain: Animal Portfolio: Animals Worshipers: N/A Favored Weapon: Slam Physical form: A large, oozelike creature. As you get closer, you realize that it is not one creature, but a billion tiny ones, each surging over the other reaching for you. There is a hissing on the ground, which you realize is a thousand miniscule legs each pushing foward at the same time. CP Remaining 2
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