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Sticky: [3.5] Characters of Gladius
7 years ago  ::  Jul 15, 2006 - 11:26AM #871
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Leon Finnigain

"Sometimes the best way to foretell the future is by making it happen."

Male Human, Humanoid (human)
Medium size, Height 6'4, Weight 215lbs
Lawful Evil
Kineticist 3, ECL 3
XP: 3200 / XP for Next Level: 6000

STR 8 [-1] (0 pts)
DEX 14 [+2] (6 pts)
CON 16 [+3] (10 pts)
INT 18 [+4] (16 pts)
WIS 12 [+1] (4 pts)
CHA 8 [-1] (0 pts)

Hit Points: 18 [4+2.5x2+9 HD]
AC 12 [+2 dex], Touch 12, Flat 10
Initiative: +2
BAB/Grap: +1/+0 [+1bab, -1str]
Speed 30ft [base 30]

Saves:
Fort +3 [+1 psion, +2 Con]
Refl +3 [+1 psion, +2 Dex]
Will +4 [+3 psion, +1 Wis]

Attacks:
Light Crossbow +3 ranged 1d8 [19-20x2] 80'
Ranged Touch +3 ranged
Melee Touch +0 melee


Feats:
Skill Focus: Concentration[sup]Human[/sup]
Psicrystal Affinity - Single-Minded[sup]1st[/sup]
Boost Construct[sup]Psion 1st bonus[/sup]
Expanded Knowledge - Astral Construct[sup]3rd[/sup]

Racial and Class Abilities

Racial Abilities: Human
+1 skill point/lvl
1st level bonus feat

Class Abilities: Kineticist
Bonus feat at 1st 5th, 10th, 15th, 20th
Manifester Level: 3rd



Skills (42 points Kineticist)
+9 Autohypnosis [6psion+1con+2synergy] [6ranks]
+15 Concentration [6psion+3 con+3feat+3psicrystal] [6 ranks]
+5 Forgery [1psion[sup]cc[/sup]+4int] [2ranks]
+2 Hide [+2 dex]
+6 Knowledge (Arcana) [2psion+4int] [2ranks]
+8 Knowledge (Dungeoneering) [4psion+4int] [4ranks]
+6 Knowledge (Nature) [2psion+4int] [2ranks]
+6 Knowledge (The Planes) [2psion+4int] [2ranks]
+12 Knowledge (Psionics) [6psion, +4 int+2synergy] [6 ranks]
+1 Listen [+1 wis]
+2 Move Silently [+2 dex]
+12 Psicraft [6psion+4 int+2 synergy ] [6 ranks]
+5 Ride [3psion[sup]cc[/sup]+2dex] [6ranks]
+1 Spot [+1 wis]

Speaks Common, Auran, Celestial, Infernal, Abyssal
Speak Language [1 + 4 int] [5 total languages]


Powers: PP: 17[11psion+6bonus]  Useable: 6  DC: 14+Power Level
1st: Inertial Armor, Vigor, Force Screen, Mind Thrust, Crystal Shard, Astral Construct
2nd: Energy Missile, Ego Whip




Equipment:
Weapon: Light Crossbow  35gp 4lbs
Ammunition: Bolts 40/40 2gp 2lbs
Ally: Light Warhorse 150gp
Djorge: Entangling Ectoplasm 750gp [50charges]
Djorge: Enlarged Crystal Shard ML2 1500gp [50 charges]

Total: 2437gp

Expendable Items: [Total 450gp/450gp]
Stone: Dissipating Touch [ML2] 50gp
Stone: Synesthete [ML1] 25gp
Stone: Inertial Armorx3 [ML1] 75gp
Stone: Force Screenx3 [ML2] 150gp
Stone: Vigorx3 [ML2] 150gp

Total 450/450gp

Gold Received 3200gp
Gold Spent: 2887
Gold left over: 313gp

Allies and Equipment:

"Near-sighted":Spoiler: Show

Diminutive Construct   
Hit Dice: 9hp 
Initiative: +2   
Speed: 30 ft. (6 squares), climb 20 ft.*   
Armor Class: 17 (+4 size, +1nat +2 Dex*), touch 16, flatfooted 14   
Base Attack/Grapple: +1/-16   
Attack: -   
Full Attack: -   
Space/Reach: 1 ft./0 ft.   
Special Attacks: -   
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Touch Power)   
Saves: As master’s saves   
Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10   
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6   
Feats: Alertness   
Environment: Any   
Organization: Solitary   
Challenge Rating: Included with master   
Treasure: None   
Alignment: As master   
Advancement: -   
Level Adjustment: -   



"MindSteed":
Spoiler: Show

Light Warhorse
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurnace, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —
Tricks: Attack, Come, Seek, Defend, Heel, Guard

These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.



Equipment at home:








Miscellaneous Statistics:
Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 12lbs


Character Background





Buffs and Prefight actions:
Bring Mindsteed and Psicrystal

Default Tactics






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7 years ago  ::  Jul 15, 2006 - 11:28AM #872
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Strider, the Black Spider Assassin

"Darkness veils not only your death, but your inevitable failure."

Male Orc
Medium size, Height 6'6, Weight 255lbs
Lawful Evil
Ranger 3  ECL: 3
XP: 3200 / XP for Next Level: 6000

STR 18 [+4] [14+4racial](6 pts)
DEX 16 [+3] (10 pts)
CON 12 [+1] (4 pts)
INT 10 [+0] [12-2racial](4 pts)
WIS 12 [+1] [14-2racial](6 pts)
CHA 12 [+1] [14-2racial](6 pts)

Hit Points: 20 [8+4.5x2+3 Con]
AC 18 [+4armor+3 dex+1shield], Touch 13, Flat 15
Initiative: +3
BAB/Grap: +3/+7 [+3bab, +4str]
Speed 30ft [base 30]

Saves:
Fort +4 [+3 rang, +1 Con]
Refl +6 [+3 rang, +3 Dex]
Will +2 [+1 rang, +1 Wis]

Attacks:
[Ma] Composite Longbow(Mighty+4)  +7ranged  1d8+4 [x3]
[Ma] Greataxe +8melee  1d12+6 [x3]


Feats:
Point Blank Shot[sup]1st[/sup]
Track[sup]Ranger bonus 1st[/sup]
Rapid Shot[sup]Combat Style[/sup]
Skill Focus (Handle Animal) [sup]3rd[/sup]

Racial and Class Abilities
Ranger:
1st - Track, Favored enemy(Humans), Wild Empathy(+6)
2nd Combat Style -Ranged
3rd Endurance


Racial Abilities: Human
+4STR, -2INT/WIS/CHA
Dazzled in bright sunlight(-1 attack rolls, search and spot checks)
Darkvision 60ft




Skills (36 points Ranger)
+5 Forgery (3rng[sup]cc[/sup]+0int+2competence)
+12 Handle Animal (+6rng+1cha+3feat+2competence)
+9 Hide (6rng+3dex)
+6 Knowledge (geography) (6rng)
+4 Listen (3rng+1wis)
+9 Move Silently  (6rng+3dex)
+8 Ride (3rng+3dex+2synergy)
+1 Spot (1wis)

Speaks Common, Orc


Equipment:
Weapon: [Ma] Composite Longbow(Mighty+4) 800gp 3lbs
Weapon: [Ma[ Greataxe 320gp 12lbs
Ammunition: Arrows 80/80 4gp 4lbs
Armor: Chain Shirt 100gp 25lbs
Shield: [Ma] Buckler 165gp 5lbs
Wand: Wand of Entangle 750gp [50/50] 5
Misc: Cloak of Handle Animal+2 400gp 5
Misc: Headband of Forgery+2 400gp 5

Total: 2935gp

Expendable Items: [Total 450gp/450gp]




Gold Received 3000gp
Gold Spent: 2935
Gold left over: 65gp

Allies and Equipment:






Equipment at home:








Miscellaneous Statistics:

Encumbrance:
Light 100 lb. or less
Medium 101–200 lb.
Heavy 201–300 lb.

Character Background





Buffs and Prefight actions:


Default Tactics






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7 years ago  ::  Jul 15, 2006 - 11:30AM #873
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Reserved 1
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7 years ago  ::  Jul 17, 2006 - 9:10PM #874
hogarth
Date Joined: Aug 4, 2005
Posts: 1,700
Treetall Oakleg the Lesser



Current 3FC Information Show

Fight 1 Show

Time Between Fights:4
Prebuffs/Ongoing Effects: wildshape to deino 5+ hours
Items Used: 1 charge bag of tricks.
Spells or Powerpoints Used: 6 SL's (chill metal for sna2, produce flame, summon swarm, hide from animals)
x/day Abilities Used: 1 use of wildshape
Free Activity: begging – 138 GP


Fight 2 Show

Time Between Fights:  ??
Prebuffs/Ongoing Effects:
Items Used: 1 Pearl of Power I for Produce Flame
Spells Used: Freedom of Movement, Flame Strike, Resist Energy
x/day Abilities Used: 
Free Activity:  begging - 168 GP


Fight 3 Show

Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:


Gender and Race: Male Forest Gnome
Size and Type: Small Humanoid (Gnome)
Height and Weight: 2'3", 27 lbs.
Age: 91 (Adult)
Alignment: Neutral
ECL: ECL 7/Druid 7
Experience: 26650/28000

Attributes
STR 10 (+0) [04 pts] [12 Base, -2 Racial]
DEX 14 (+2) [06 pts] [14 Base]
CON 16 (+3) [06 pts] [14 Base, +2 Racial]
INT 14 (+2) [06 pts] [14 Base]
WIS 19 (+4) [10 pts] [16 Base, +1 lvl4, +2 item]
CHA 12 (+1) [04 pts] [12 Base]

Miscellaneous Statistics
Hit Points:  56  [7 HD] [8 (Druid level 1) + (4.5 (Druid) x 6)  + (7 HD x 3 Con)]
Armor Class (Normal):  18 (+4 dodge bonus vs. giants) [10 Base, 2 Dex, 4 Armor, 1 Shield, 1 Size]
Armor Class (Touch):  13 (+4 dodge bonus vs. giants) [10 Base, 2 Dex, 1 Size]
Armor Class (Flat-Footed):  16 [10 Base, 4 Armor, 1 Shield, 1 Size]
Initiative:  +2 [2 Dex]
Base Attack Bonus:  +5 [Druid 7]
Grapple:  +1 [5 BAB, +0 Str, -4 Size]
Speed (Land):  20 ft [20 Base]
Weight Carried: 12.1 lbs, light encumbrance [0-24.75 (Light), 24.75-49.5 (Medium), 49.5-75 (Heavy)]

Saves
Fortitude: +9 [+3 Con, +5 Druid, +1 Resistance]
Reflex: +5 [+2 Dex, +2 Druid, +1 Resistance]
Will: +10 (+2 vs. illusions) [+4 Wis, +5 Druid, +1 Resistance]
(+4 vs. spell-like abilities of fey)

Melee Attacks (+1 racial attack bonus vs. goblinoids, orcs, and reptilian humanoids (including kobolds))
Small Club, +6, 1d4, 20/x2, bludgeoning [+0 Str, +5 BAB, +1 Size]
Small Lance, +2, 1d6, 20/x3, piercing [+0 Str, +5 BAB, +1 Size, -4 nonproficiency]

Ranged Attacks (+1 racial attack bonus vs. goblinoids, orcs, and reptilian humanoids (including kobolds))
Small Club, +8, 1d4, 20/x2, Range 10 ft, bludgeoning [+2 Dex, +5 BAB, +1 Size]
Small Sling, +8, 1d3, 20/x2, Range 50 ft, bludgeoning [+2 Dex, +5 BAB, +1 Size]

Special Attacks & Abilities
Wild Empathy (+10 bonus; +7 level, +2 synergy (Handle Animal), +1 Cha)
Trackless Step (druid class ability)
Woodland Stride (druid class ability)
Resist Nature's Lure (druid class ability)
Wild Shape 3/day (druid class ability)
Pass without Trace (racial ability; free action, at will)
Low-Light Vision
Spell-like abilities (1/day): Dancing Lights, Ghost Sound, Prestidigitation [CL 1, DC 11]

Divine Spells Readied
Orisons [DC 14] Cure Minor Wounds, Cure Minor Wounds, Guidance, Guidance, Guidance, Light
Level 1 [DC 15] Entangle, Produce Flame, Produce Flame, Hide from Animals, Produce Flame
Level 2 [DC 16] Chill Metal, Summon Swarm, Summon Swarm, Resist Energy
Level 3 [DC 17] Call Lightning, Call Lightning, Sleet Storm
Level 3 [DC 18] Freedom of Movement, Flame Strike
(can spontaneously cast Summon Nature's Ally)

Spell Levels Available Per Fight: 10 [21 Total Spell Levels / 3, rounded up]
Total Spell Levels: 30 [(5 x 1), (4 x 2), (3 x 3), (2 x 4)]
Caster Level: 7

Feats
Scribe Scroll[sup]Lvl 1[/sup]
Craft Wondrous Item[sup]Lvl 3[/sup]
Psionic Hole[sup]Lvl 6[/sup]

Skills
Total Skill Points:  60 [60 Druid]
Languages: Gnome, Elven, Sylvan, Common, Giant, Druidic, speak with forest animals [4 Racial, 2 Int, 1 Bonus (Druid)]
Armor Check Penalty:  -1 [-1 armor]

Autohypnosis: +7 [4 Wis, 1 Ranks (2 Druid[sup]CC[/sup]), +2 Synergy (Concentration)]
Balance: +1 [0 Ranks, 2 Dex, -1 acp]
Climb: -1 [0 Ranks, -1 acp]
Concentration: +13 [3 Con, 10 Ranks (10 Druid)]
Craft (Armorsmithing): +10 [2 Int, 6 Ranks (6 Druid), +2 tool] changed
Handle Animal: +16 (+20 with animal companion) [1 Cha, 10 Ranks (10 Druid), +2 circumstance, +3 competence]
Hide: +9 (+14 in wooded areas) [2 Dex, +4 Racial, +4 Size, -1 ACP]
Jump: -7 [0 Ranks, -6 Speed, -1 acp]
Knowledge (Nature): +10 [2 Int, 6 Ranks (6 Druid), +2 Class Ability (Druid)]
Knowledge (The Planes): +3 [2 Int, 1 Ranks (2 Druid[sup]CC[/sup])]
Listen: +16 [4 Wis, 10 Ranks (10 Druid), +2 Racial]
Move Silently: +1 [2 Dex, -1 ACP]
Profession (Beggar): +14 (can earn 24 x 7 = 168 gp)[4 Wis, 10 Ranks (10 Druid)]
Ride: +4 (-1 without saddle, -6 for an ill-suited mount) [2 Dex, +2 Synergy (Handle Animal)]
Spellcraft: +4 [2 Int, 2 Ranks (2 Druid)]
Spot: +4 [4 Wis]
Survival: +6 (+8 aboveground) [4 Wis, +2 Class Ability (Druid), +2 Synergy (Knowledge Nature)]
Tumble: +2 [2 Dex, 1 Ranks (2 Druid[sup]CC[/sup]), -1 ACP]

Conditional Modifiers
+1 DC on illusion spells

Prefight Actions
Activate Pass without Trace racial ability (free action).
Decipher scrolls.
Bring animal companion with him (Frobozz).
Use Pearls of Power to recover Summon Swarm and Hide from Animals

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Holly & Mistletoe [0 lbs][0 gp]
Bag of Tricks (Rust) [0.5 lbs][3000 gp]
2 Pearls of Power I (crafted) [0.0 lbs][2000/2 gp]
1 Pearl of Power II (crafted) [0.0 lbs][4000/2 gp]
Small Sling [0 lbs] [0 gp]
10 small sling bullets [0.25 lb each = 2.5 lbs] [0.1 gp]
1 wand of Cure Light Wounds (50 charges) [0.1 lbs] [750 gp]
Masterwork Whistle (Handle Animal tool) [0 lbs] [50 gp]
Periapt of Wisdom +2 (crafted) [0.0 lbs][4000/2 gp]
Cloak of Resistance +1 (crafted) [0.0 lbs][1000/2 gp]
Small dragonscale chain shirt [12.5 lbs][crafted, 500/2=250 gp]
Small darkwood buckler [1.25 lbs][crafted, 190/2=95 gp]
Small lance [5 lbs] [10 gp]
3 doses of Dust of Sneezing and Choking [crafted] [3 x 2400/2 = 3600 gp]
Spell Component Pouch [2 lbs] [5 gp]
-Circlet of Persuasion (4500/2 gp)
-Masterwork studded leather barding for an ape (250/2 gp)
-Masterwork chain shirt barding for a pegasus (550/2 gp)
-Scroll of (Delay Poison CL 3, Freedom of Movement CL 7, Air Walk CL 7, Bull's Strength CL 3, Bull's Strength CL 3) (1150/2 gp)

Pegasus (Yendor) [3000 gp]

Expendable Items
1 scroll of [Jump CL 1, Obscuring Mist CL 1, Faerie Fire CL 1, Magic Fang CL 1] (crafted, 100/2 gp)
1 scroll of [Hide from animals CL 1 x3, Summon swarm CL 3, [s]Delay poison CL 3, Reduce Animal CL 3] (crafted, 525/2=262.5 gp)
[s]3 2 oils of Invisibility (CL 3) (3 x 300 = 900 gp)
Max total (ECL 7[sup]2[/sup] x 50):  2450 gp

Equipment at Home
10058 gp, 4 sp minus 3500 gp
Masterwork armorsmithing tool  [55 gp]
Leather Armor [7.5 lbs] [10 gp]
1 Small Club [1.5 lbs] [0 gp]
Leather Barding (for a wolf) [15 lbs] [20 gp]
Padded Barding (for a dire bat) [20 lbs] [20 gp]
Exotic Riding Saddle (for a dire bat) [30 lbs] [30 gp]

Results
1: Ihdald Seaslash (Milov): Win [+900 XP] [+900 gold]
2: Faelto (inter-league) (Telin Artho): Loss [+300 XP] [+300 gold]
3: Sali Kan (aiyyiniwindryder): Win [+900 XP] [+900 gold]
4: Save the Loggers - Part I (join TLT): Success [+900 XP] [+900 gold]
5: Faelto (inter-league) (TelinArtho): Win [+1200 XP] [+1200 gold]
6: Shadowsong (Erithmu): Win [+1350 XP] [+1350 gold]
7: Gundmir (False_Keraptis): Win [+1200 XP] [+1200 gold]
8: Crafted items
9: Arachnophobia (level up): Success [+300 XP] [+300 gold]
10: Wisp (c00lz3): Win [+1500 XP] [+1600 gold]
11: Zwei und'Vierzig (MitzaVolchenko): Win [+1500 XP] [+1600 gold]
12: Rubicanti and Wisp (team) (TheMagister and c00lz3): Win [+1500 XP] [+1600 gold]
13: Diplomacy (Miniquest for fun): Success [+500 XP] [+533 gold]
14: Druidic Circles II: Sophia (guild quest): Success [+5400 XP] [+6000 gold]j
15: Crafted items (2 weeks)
16: 2 Otyughs (monster fight): Win [+1800 XP] [+2000 gold] [+138 gp]
17: 2 Very Young Fiendish Black Dragons (monster fight): Win [+2100 XP] [+2600 gold] [+168 gp]
18: Yorick (Macbrea): Win [+2100 XP] [+2600 gold] [+168 gp]
19: Crafted items

Allies
Maximum CR per ally:  CR 3
Maximum ECL per ally:  ECL 5
Maximum CA of allies per fight:  CA 5

Wumpus, Wolf Animal Companion:  released back to the wild
Frobozz, Dire Bat Animal Companion:  hibernating in the caves underneath Moidel's Mount

Lord British, Animal Companion Show

Gender and Race: Male Ape
Tricks (2 bonus): Attack, Attack All

Size/Type:      Large Animal
Hit Dice:     6d8+15 (42 hp)
Initiative:     +3
Speed:     30 ft. (6 squares), climb 30 ft.
Armor Class:     17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple:     +4/+14
Space/Reach:     10 ft./10 ft.
Special Attacks:     —
Special Qualities:     Low-light vision, scent
Abilities:     Str 22, Dex 16, Con 14, Int 2, Wis 12, Cha 7
Feats:     Alertness, Toughness, Simple Weapon Proficiency
Environment:     Warm forests
Weight Carried:  ?? lbs, light encumbrance [346/792/1040 (Light/Medium/Heavy)]

Saves
Fortitude: +7 [+2 con, +5 animal]
Reflex: +8 [+3 dex, +5 animal] [Evasion]
Will: +3 [+1 wis, +2 animal]

Melee Attacks
Claw/Claw/Bite, +9/+9/+5, 1d6+6/1d6+6/1d6+3 [+6 str, -1 size, +4 BAB]
Morningstar/Claw/Bite, +9/+5/+5, 2d6+6/1d6+3/1d6+3 [+6 str, -1 size, +4 BAB]
Longspear/Bite, +9/+5, 2d6+9/1d6+3 [+6 str, -1 size, +4 BAB]
Spear, +6, 2d6+9, range 20' [+3 dex, -1 size, +4 BAB]

Special Attacks and Abilities
Link
Share Spells (can share spells with Treetall)
Evasion

Skills
Languages: --
Total Skill Points:  9 [9 ape]
Armor Check Penalty:  -0 []

Balance: +3 [+3 dex]
Climb: +15 [1 rank, +6 str, +8 racial]
Hide: -1 [+3 dex, -4 size]
Jump: +6 [+6 str]
Listen: +6 [3 ranks, +1 wis, +2 feat]
Move Silently: +3 [+3 dex]
Spot: +6 [3 ranks, +1 wis, +2 feat]
Tumble: +4 [1 rank[sup]CC[/sup], +3 dex]

Equipment Worn and Carried

Yendor, Pegasus Show

Size/Type:      Large Magical Beast
Hit Dice:     4d10+12 (34 hp)
Initiative:     +2
Speed:     60 ft. (12 squares), fly 120 ft. (average)
Armor Class:     14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:     +4/+12
Attack:     Hoof +7 melee (1d6+4)
Full Attack:     2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach:     10 ft./5 ft.
Special Attacks:     —
Special Qualities:     Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves:     Fort +7, Ref +6, Will +4
Abilities:     Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills:     Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats:     Flyby Attack, Iron Will
Environment:     Temperate forests

Spell-Like Abilities
At will—detect good and detect evil within a 60-foot radius. Caster level 5th.


Miscellaneous Information Show

Default Tactics Show

Use Bag of Tricks, Frobozz and summoned animals to attack.  Hide.

Note that Treetall is trained in Autohypnosis and Tumble, so he can resist fear effects and caltrops and he can use Tumble to avoid attacks of opportunity.


Background Show

Treetall lived in a small community of fey and druids deep in a forest far to the north.  A few months ago, he was expelled by his comrades for reasons he refuses to speak of.  Forced to leave with only the clothes on his back and a shabby-looking sack, he and his wolf-friend wandered for many weeks, begging for their bread.  Finally his aimless journey culminated at the fabled city of Gladius.  With nothing left to lose and little hope for the future, he has resigned himself to life in the gladiatorial ring.  Perhaps this will help him forget the past...

Wumpus was the alpha male of a wolf-pack up north, renowned for his ferocity and keen ears.  He found a kindred spirit in Treetall and has joined him on his travels.

After that, Wumpus returned to the forest and Treetall befriended an enormous bat named Frobozz.  But Frobozz's species must hibernate for a large part of the year, so the gnome reluctantly bid farewell to the bat and recruited a crafty and war-like jungle ape named Lord British to be his shieldbearer.


Accounting Show

Experience Show

Starting: 3200 XP
Earned: 23450 XP
Spent: 0 XP
Remaining:  26650 XP


Gold Show

Starting: 3000 gp
Earned: 26741 gp
Spent: 19683.6 gp
Remaining: 10058.4 gp


Previously Owned Show

Sales Show

None.


Used Items Show

1 scroll of [3x Entangle CL 1, 3x Hide from Animals CL 1] (crafted, 150/2 gp)
2 oils of Invisibility (2x300 gp)
1 potion of Protection from Evil (50 gp)

1 dose of dust of sneezing and choking [0.0 lbs][crafted, 2400/2=1200 gp]
Deeper Darkness spell (150 gp)
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7 years ago  ::  Jul 17, 2006 - 11:58PM #875
MindWandererB
  • Core Coliseum Elder
Date Joined: Apr 23, 2005
Posts: 2,705
ECL 11: Ready for Month Day [Week 2] - Free activity: Profession (Herbalist) for 310 gp.

[font=times new roman]Kervan Sheharath

"All things come to he who waits, but waiting is not enough--one must be prepared to take the opportunities life offers you. Patience without preparedness is sloth."
Gender and Race: Male Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 5'5", 109 lbs.
Age: 170 years
Alignment: Chaotic Good
ECL: Cleric 11 (Deity: Emmantiensien [Magic and Plant], Favored Weapon: Club)
Experience: 63,197/66,000
Guild: The Living Tree (TLT)



Attributes
STR 14 (+2) [06 pts] [14 Base]
DEX 18 (+4) [06 pts] [14 Base, +2 Racial, +2 Enhancement]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 14 (+2) [06 pts] [14 Base]
WIS 22 (+6) [10 pts] [16 Base, +1 lvl4, +1 lvl8, +4 Enhancement]
CHA 10 (+0) [02 pts] [10 Base]


Miscellaneous Statistics
Hit Points: 64 [11 HD] [8 (Cleric 1) + 4.5*10 (Cleric 2-11) + 1*11 (Con)]
Armor Class: 21, Touch 21, Flat 17 [10 Base, 7 monk's belt, 4 Dex]
Initiative: +4 [4 Dex]
Base Attack Bonus: +8/+3 [8 Cleric]
Grapple: +10/+4 [8 BAB, 2 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 40.25 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)]


Saves
Fortitude: +11 [1 Con, 7 Cleric, 3 Resistance]
Reflex: +10 [4 Dex, 3 Cleric, 3 Resistance]
Will: +16 [6 Wis, 7 Cleric, 3 Resistance]
(Immune to magical sleep; +2 vs. enchantment)


Melee Attacks
Longsword[sup]Ma[/sup] +11/+6, 1d8+2 (19-20/x2), Slashing
[2 Str, 8 BAB, 1 Enh] (Silver: -1 damage)
Darkwood Longspear +11/+6, 1d8+3 (20/x3), 10' reach, Piercing
[2 Str, 8 BAB, 1 Enh]
Cold Iron Spiked Gauntlet[sup]Ma[/sup] +11/+6, 1d4+2 (20/x2), Piercing
[2 Str, 8 BAB, 1 Enh]
Cold Iron Morningstar +10/+5, 1d8+2 (20/x2), Bludgeoning
[2 Str, 8 BAB]
Unarmed Strike +10/+5, 1d8+2 (20/x2), Bludgeoning
[2 Str, 8 BAB] (Provokes and cannot be used for AoOs)

Ranged Attacks
Darkwood composite longbow +13/+8, 1d8+2 (20/x3), Range 110 ft, Piercing
[4 Dex, 8 BAB, 1 Enh.] (Rapid Shot: +11/+11/+6)

Special Attacks & Abilities
Turn Undead 3/day
Rebuke Plants 3/day


Divine Spells Prepared (Green: recalled with Pearl of Power)
Orisons [DC 16] Detect Magic, Light, Light, Light, Mending, Mending
Level 1 [DC 17] Command, Divine Favor, Magic Weapon, Protection from Evil, Sanctuary, Sanctuary, Shield of Faith, Entangle[sup]D[/sup]
Level 2 [DC 18] Hold Person, Resist Energy, Shatter, Shatter, Silence, Spiritual Weapon, Barkskin[sup]D[/sup]
Level 3 [DC 19] Bestow Curse, Blindness/Deafness, Dispel Magic, Extended Spiritual Weapon, Meld Into Stone, Dispel Magic[sup]D[/sup]
Level 4 [DC 20] Divine Power, Freedom of Movement, Freedom of Movement, Spell Immunity, Dispel Magic[sup]D[/sup]
Level 5 [DC 21] Righteous Might, Slay Living, Spell Resistance, Wall of Thorns[sup]D[/sup]
Level 6 [DC 22] [s]Heal, Summon Monster VI, Antimagic Field[sup]D[/sup]
(Spontaneous casting: cure spells)

Spell Levels Available Per Fight: 33
[98 Total Spell Levels / 3, rounded up: (6 x 0), (8 x 1), (7 x 2), (6 x 3), (5 x 4), (4 x 5), (3 x 6)]
Caster Level: 11th
Spell levels available for Fight 3: All [N/A]
Pearls of Power available: 3/4 PoP[sup]1[/sup], 2/2 PoP[sup]2[/sup], 1/1 PoP[sup]3[/sup], 0/1 PoP[sup]4[/sup], 1/1 PoP[sup]5[/sup]


Feats
Point-Blank Shot[sup]Lvl 1[/sup] +1 to hit/damage within 30 feet
Rapid Shot[sup]Lvl 3[/sup] Extra ranged attack, -2 to hit with all attacks
Craft Wondrous Item[sup]Lvl 6[/sup]
Extend Spell[sup]Lvl 9[/sup]


Skills
Total Skill Points: 56 [56 Cleric]
Languages: Common, Elven, Sylvan, Draconic [2 Racial, 2 Int]
Armor Check Penalty: -0

Balance: +4 [4 Dex, 0 Ranks]
Climb: +2 [2 Str, 0 Ranks]
Concentration: +15 [1 Con, 14 Ranks (14 Cleric)]
Hide: +4 [4 Dex, 0 Ranks]
Jump: +2 [2 Str, 0 Ranks]
Knowledge (Arcana): +3 [2 Int, 1 Rank (1 Cleric)]
Knowledge (Local)[sup]CC[/sup]: +4 [2 Int, 2 Ranks (4 Cleric[sup]CC[/sup])]
Knowledge (Nature): +16 [2 Int, 14 Ranks (14 Cleric)]
Knowledge (Religion): +3 [2 Int, 1 Rank (1 Cleric)]
Knowledge (The Planes): +3 [2 Int, 1 Rank (1 Cleric)]
Listen: +8 [6 Wis, 0 Ranks, +2 Racial]
Move Silently: +4 [4 Dex, 0 Ranks]
Profession (herbalist): +22 [6 Wis, 14 Ranks (14 Cleric), +2 tool] (Income: 32*11=352 gp)
Search: +4 [2 Int, 0 Ranks, +2 Racial] (Auto-search for hidden doors)
Spellcraft: +9 [2 Int, 7 Ranks (7 Cleric)]
Spot: +8 [6 Wis, 0 Ranks, 2 Racial]


Conditional ModifiersAlter Self: Troglodyte Show
Armor Class: 27, Touch 21, Flat 23 [10 Base, 7 monk's belt, 4 Dex, 6 Natural]

2x Claw +10, 1d4+2 (20/x2), Piercing/Slashing
[2 Str, 8 BAB]
Bite +8, 1d4+1 (20/x2), Piercing/Slashing/Bludgeoning
[2 Str, 8 BAB, -2 Secondary]


Prefight Actions
- Dispel Magic in Ring of Counterspells [150 gp]
- Recall Shield of Faith and Freedom of Movement with PoPs

Equipment Worn and Carried
Traveler's Outfit [0 lbs][0 gp]
Holy Symbol (wood) x2 [0 lbs][2 gp]
Spell component pouch [2 lbs][5 gp]
Longsword[sup]Ma[/sup] [4 lbs][315 gp]
Silver Longsword[sup]Ma[/sup] [4 lbs][405 gp]
Darkwood Longspear [4.5 lbs][395 gp]
Cold Iron Morningstar [6 lbs][16 gp]
Cold Iron Spiked Gauntlet[sup]Ma[/sup] [1 lbs][310 gp]
Darkwood Composite Longbow [+2] [1.5 lbs][630 gp]
75 Cold Iron Arrows [0.15 lb each = 11.25 lbs] [0.1 gp each = 7.5 gp]
25 Silver Arrows [0.15 lb each = 3.75 lbs] [2.05 gp each = 51.25 gp]
Silk Rope, 50' (divided into lengths of 5', 15', and 30') [5 lbs][10 gp]
Periapt of Wisdom +4 [0 lbs][8000[sup]CC[/sup] gp]
Gloves of Dexterity +2 (with claw-holes) [0 lbs][4000 gp]
Cloak of Resistance +3 [0 lbs][4500[sup]CCC[/sup] gp]
4 Pearls of Power[sup]1[/sup] [0 lbs][2000[sup]CC[/sup] gp]
2 Pearls of Power[sup]2[/sup] [0 lbs][4000+2000[sup]C[/sup] gp]
1 Pearl of Power[sup]3[/sup] [0 lbs][4500[sup]C[/sup] gp]
1 Pearl of Power[sup]4[/sup] [0 lbs][8000[sup]C[/sup] gp]
1 Pearl of Power[sup]5[/sup] [0 lbs][12500[sup]C[/sup] gp]
Ring of Counterspells [0 lbs][4000 gp]
Monk's Belt [1 lb][6500 gp[sup]C[/sup]]
9 charges, Wand of Cure Light Wounds [CL 1] [0.1 lb][750 gp]
50 charges, Wand of Cure Light Wounds [CL 1] [0.1 lb][750 gp]
14 charges, Wand of Magic Missile [CL 1] [0.1 lb][750 gp]
45 charges, Wand of Magic Missile [CL 9] [0.1 lb][6750 gp]

Expendable Items
3 Scrolls of Enlarge Person [CL 1] [0 lbs][75 gp]
3 Scrolls of Expeditious Retreat [CL 2] [0 lbs][150 gp]
1 Scroll of Grease [CL 5] [0 lbs][125 gp]
1 Scroll of Hide from Undead [CL 1] [0 lbs][25 gp]
2 Scrolls of Mage Armor [CL 1] [0 lbs][50 gp]
3 Scrolls of Magic Weapon [CL 2] [0 lbs][150 gp]
3 Scrolls of Protection from Evil [CL 1] [0 lbs][75 gp]
1 Scroll of Ray of Enfeeblement [CL 1] [0 lbs][25 gp]
1 Scroll of Obscuring Mist [CL 1] [0 lbs][25 gp]
3 Scrolls of Reduce Person [CL 2] [0 lbs][150 gp]
4 Scrolls of Resist Energy [CL 2] [0 lbs][200 gp]
2 Scrolls of Shield [CL 2] [0 lbs][100 gp]
1 Scroll of Align Weapon [CL 3] [0 lbs][150 gp]
3 Scrolls of Alter Self (Troglodyte) [CL 3] [0 lbs][450 gp]
2 Scrolls of Blur [CL 3] [0 lbs][300 gp]
1 Scroll of Bear's Endurance [CL 3] [0 lbs][150 gp]
2 Scrolls of Bull's Strength [CL 3] [0 lbs][300 gp]
1 Scroll of Eagle's Splendor [CL 3] [0 lbs][150 gp]
1 Scroll of Levitation [CL 3] [0 lbs][150 gp]
3 Scrolls of Mirror Image [CL 3] [0 lbs][450 gp]
1 Scroll of Protection from Arrows [CL 3] [0 lbs][150 gp]
3 Scrolls of Rope Trick [CL 3] [0 lbs][450 gp]
3 Scrolls of See Invisibility [CL 3] [0 lbs][450 gp]
1 Scroll of Web [CL 3] [0 lbs][150 gp]
3 Scrolls of Fly [CL 5] [0 lbs][1125 gp]
2 Potions of Protection from Good [CL 1] [0 lbs][100 gp]
1 Oil of Corrupt Weapon [CL 2] [0 lbs][100 gp]
2 Tattoos of Synesthete [CL 1] [0 lbs][200 gp]
Max total (ECL[sup]2[/sup] x 50): 6050 gp

Equipment at Home
Masterwork herbalism tools [1 lb][50 gp]
94 Cold Iron Arrows [0.1 gp each = 9.4 gp]
38 Silver Arrows [2.05 gp each = 77.9 gp]


Allies
Maximum CR per ally: CR 7
Maximum ECL per ally: ECL 9
Maximum CA of allies per fight: CA 9[/font]


Abilities not otherwise mentioned Show
Low-light vision
Proficiency with all simple weapons, longsword, rapier, longbow, shortbow, all armors, shields.
Magic domain: Use spell trigger and spell completion items as a 1st-level wizard.
Plant domain: Rebuke or command plant creatures; Knowledge (nature) is a class skill.



Character Information
Default Tactics Show
·Use rope trick or meld into stone to buff in safety.
·If opponent is a melee attacker, buff AC with mage armor, shield of faith, barkskin, alter self (troglodyte), and shield. Gain cover and shoot at them with Rapid Shot until they close, then switch to two-handed blows with longsword. Pull out heavy shield when shield expires. If their speed is 20 or less, use expeditious retreat to keep things at range.
·If opponent is a ranged attacker, do as above, but add entropic shield, and switch to buckler instead of heavy shield.
·If opponent is a primary caster, don't bother buffing AC. Use resistance and resist energy[i] (if appropriate), and ready to shoot on casting.
·If opponent has very high AC (either naturally or through maximizing cover/prone/etc.), use wand of [i]magic missile
.
·Use entangle when possible. Use hold person against opponents with low Will saves. If hold person is used, either cast and base in one round, then CdG the following round with bow, or else just minimize to-hit penalties and rapid shot like crazy.
·Use CLW wand to heal when at half HP or less.


Background Show
Born and raised in the elven village of Talltrees in the High Forest, Kervan had always felt an attraction to the earth. He could never understand those who failed to realize that life itself was a kind of magic, deep and mysterious. When he was old enough, he sought out a druid circle for an apprenticeship. Although they taught him for years, the druids eventually declared Kervan too flighty and opinionated, and told him they could not accept him into the order. Crushed, Kervan traveled deep into the forest to seek out the magic of nature on his own. What he found was a community of treants.

The treants recognized what the druids did not; that Kervan simply had a different, but equally valid, understanding of nature and its magic. They agreed to teach him themselves, and thus Kervan became one of the rare non-treant clerics of Emmantiensien, the Treant King and sage of the Seelie Court. Hearing of the offensive actions against the Yurynwood Forest in Gladius, he has come to help out in any way he can.


Results
1: MQ [+900 XP][+900 gp] "Mageroot" to join TLT [Erithmu]
2: Loss [+300 XP][+363 gp] vs Ivan Banai (ayyiniwindryder) -> Genia Lanter (Milov) [Zevox]
3: Win [+900 XP][+963 gp] vs. Reinard Blueriver (DirewolfX) [TelinArtho]
4: Loss [+375 XP][+398 gp] vs Kilpquabjeg (hogarth) [TelinArtho]
5: Win [+900 XP][+963 gp] vs. Maglu "Schadowking" Hrugg (Sjiggie) [TelinArtho]
6: Win [+1200 XP][+1288 gp] with Torel Silvanus (Erithmu) vs. Dracazar (Dracazar) and Andurwin Calathos (Zelck) [TelinArtho]
7: Loss [+400 XP][+488 gp] with Torel Silvanus (Erithmu) vs. Famine (NiQil) [Zevox]
8: Win [+1200 XP][+1288 gp] vs. Sali Kan (ayyiniwindryder) [Pittbull]
9: Loss [+400 XP][+488 gp] vs. Annalina Vale (Zevox) [TelinArtho]
10: Win [+1200 XP][+1288 gp] vs. Grakkar Stonefist (Papapeperoni) [False Keraptis]
11: Loss [+500 XP][+648 gp] vs. The Undertaker (Abyssal Stalker) [Zelck]
12: Loss [+500 XP][+648 gp] vs. 3 Troll Skeletons [Gonbow]
13: 1st [+3000 XP][+3315 gp] vs. Krug Butcher (DSugui), Indrithia Celeth (Zevox), and Torel Silvanus (Erithmu) [TelinArtho]
14: Loss [+542 XP][+692 gp] vs. Reginald Molehusband (hogarth) => Torel Silvanus (Erithmu) [Abyssal Stalker]
15: Loss [+637 XP][+851 gp] vs. Kilpquabjeg (hogarth) [TheMagister]
16: Loss [+600 XP][+816 gp] vs. Izumi (Macbrea) [McJarvis]
17: Loss [+600 XP][+816 gp] vs. Farig of Denth (TelinArtho) [Zevox]
18: Loss [+600 XP][+816 gp] vs. Torel Silvanus (Erithmu) [McJarvis]
19: Win [+2250 XP][+2650 gp] with Faelto (TelinArtho) vs. Raskos, the Jade Father (SauroGrenom) [Zevox]
20: Fail [+0 XP][+0 gp] with Zodiac (Vathelokai) "The Druidic Circles: Sophia" to convert followers for TLT [Erithmu]
21: Loss [+850 XP][+1233 gp] vs. Reginald Molehusband (hogarth) [Erithmu]
22: Loss [+583 XP][+899 gp] with Rubicanti (TheMagister) against a xill and a black pudding [TelinArtho]
23: Win [+2520 XP][+3302 gp] vs. The Corruptor (Rauul) [SauroGrenom]
24: Win [+3762 XP][+4811 gp] vs. Balrog (Maraxus) => Antalya (Vathelokai) [TelinArtho]
25: Win [+2100XP][+2782 gp] with Balrog (Maraxus) vs. Valen Sky (Hirumajoe) [TelinArtho]
26: Win [+2400 XP][+3624 gp] vs. Izumi (Macbrea) [Zevox]
27: Win [+2400 XP][+3624 gp] vs. Relanex Thines (Macbrea) [Zevox]
28: Loss [+966 XP][+1593 gp] vs. Celia Durrol (Zevox) [TheMagister]
29: Loss [+800 XP][+1357 gp] vs. Formian Taskmaster & Half-Dragon Ogre thrall [Zevox]
30: Loss [+900 XP][+1761 gp] vs. Valen Sky (Hirumajoe) [Zevox]
31: Loss [+900 XP][+1761 gp] vs. 3 Phthisics [Salrantol]
32: Win [+3375 XP][+5886 gp] vs. Malik of Black Robe (Malither76) [templer10]
33: Loss [+1092 XP][+2082.4 gp] vs. Longshot (templer10) [lonewolf]
34: Win [+2700 XP][+4761 gp] vs. Therador Goldscale (lonewolf) [templer10]
35: Loss [+1093 XP][+2414 gp] vs. Lord Lorian (templer10) [TelinArtho]
36: Loss [+1075 XP][+2378 gp] with Elrick Flamebrother (templer10) vs. Samuel Highground (lonewolf) [TelinArtho]
37: Win [+3375 XP][+6835 gp] vs. Elrick Flamebrother (templer10) [lonewolf]
38: 1st [+5625 XP][+9976.66 gp] vs. Lord Frost (Macbrea) and Raskos the Jade Father (SauroGrenom) [lonewolf]
39: Loss [+1100 XP][+2810 gp] vs. Valen Sky (Hirumajoe) [templer10]
40: Loss [+1252 XP][+3157.18 gp] vs. Kraegin (TelinArtho) [lonewolf]
41: Win [+4125 XP][+9685 gp] vs. Varjo (Stormwind) [SauroGrenom]

Accounting
Experience Show
Starting: 3200 XP
Earned: 59997 XP
Lost: 0 XP
Total: 63197 XP

Gold Show
Starting: 3000 gp
Earned: 96411.24 gp
Current equipment: -71146.75 gp
Current expendables: -5975 gp
Current equipment at home: -137.3 gp
Past expenses: -7178.95 gp
Sold items: -11 gp
Remaining: 14962.24 gp

Sales Show
Shield, heavy wooden [Lost 3.5 gp]
Buckler [Lost 7.5 gp]

Used Items Show
191 Cold Iron arrows {1:3 2:25 3:4 4:37 5:2 6:11 14:2 15:37 21:8 27:26 32:5 33:13 35:15 38:3} [0.1 gp each = 19.1 gp]
17 Silver arrows {4:6 24:11} [2.05 gp each = 34.85 gp]
41 charges of Wand of Cure Light Wounds [CL 1] {2:15 8:7 9:1 12:2 22:1 24:9 26:6} [0 gp]
86 charges of Wand of Magic Missile [CL 1] {7:2 9:38 10:6 13:4 13:12 22:19 41:5} [750 gp]
5 charges of Wand of Magic Missile [CL 9] {32:1 36:3 38:1} [0 gp]
3 Scrolls of Expeditious Retreat [CL 1] {2:1 4:1 5:1} [75 gp]
5 Scrolls of Expeditious Retreat [CL 2] {14:1 15:1 22:1 24:1 35:1} [250 gp]
25 Scrolls of Mage Armor [CL 1] {1:1 2:1 4:1 5:1 8:1 9:1 10:1 12:1 13:1 14:1 15:1 17:1 18:1 20:1 24:1 25:1 26:1 29:1 31:1 32:1 34:1 36:1 37:1 38:1 41:1} [625 gp]
1 Scroll of Magic Weapon [CL 1] {20:1} [25 gp]
1 Scroll of Magic Weapon [CL 2] {31:1} [50 gp]
5 Scrolls of Resist Energy [CL 2] {18:2 23:1 26:1 27:1} [250 gp]
7 Scrolls of Shield [CL 1] {1:1 2:1 3:1 4:2 9:1 10:1 11:1} [175 gp]
10 Scrolls of Shield [CL 2] {14:1 15:1 18:1 23:1 27:1 31:1 32:1 36:1 38:1 41:1} [500 gp]
14 Scrolls of Alter Self (Troglodyte) [CL 3] {7:1 10:1 12:1 13:1 14:1 17:1 18:1 20:1 24:1 26:1 28:1 29:1 30:1 34:1} [2100 gp]
1 Scroll of Invisibility [CL 3] {35:1} [150 gp]
4 Scrolls of See Invisibility [CL 3] {6:1 11:1 27:1 38:1} [600 gp]
2 Scrolls of Mirror Image [CL 3] {11:1 29:1} [300 gp]
5 Scrolls of Rope Trick [CL 3] {31:1 32:1 34:1 37:1 38:1} [750 gp]
1 Scroll of Fly [CL 5] {37:1} [375 gp]
1 Dispel Magic NPC services [150 gp]

3FC History Show
Fight 1 Show
Time Between Fights: 2 hrs
Prebuffs/Ongoing Effects: none
Items Used: nothing
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: Profession (Herbalist) for 310 gp.
Fight 2 Show
Time Before Fight: 6 Hours
Prebuffs/Ongoing Effects: Freedom of movement for 109 minutes
Items Used: Five Charge Wand of MM CL1, Scroll of Shield (CL2), Scroll of Mage Armor (CL1)
Spells Cast: Heal, Shield of Faith, Freedom of Movement
Free Activity: Profession (310 gp)
"Edison didn't succeed the first time he invented Benjamin Franklin, either." Albert the Alligator, Walt Kelly's Pogo Sunday Book

The Core Coliseum: test out your 4e builds and fight to the death.
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7 years ago  ::  Jul 18, 2006 - 11:36AM #876
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
Current 3FC Information Show

Week 1
Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: 3 arrows
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: Burglary

Week 2
Time Between Fights: 5 hours
Prebuffs/Ongoing Effects:
Items Used: 4 arrows, 2hits 2misses, neither recovered; Portcullis Trap used
Spells/Power Points Used: none
x/day Abilities Used: none
Free Activity: Burglary


Ilendil Oratith

Automatic Packages
Assassinate (Attack): Disguise +9 vs Spot, Gather Information +7 vs Gather Information, Bluff +7 vs Sense Motive, Open Lock +13 vs (ECL+5) and Open Lock
Ambush (Attack): Hide +11 vs Spot, Move Silently +11 vs Listen, Bluff +7 vs Sense Motive, Sense Motive +7 vs Bluff
Set Trap (Defense): Swinging Block Trap (Search/Disable DC20; +5 melee, 4d6/x2 dmg)

male Elf, Humanoid (elf)
Medium size, Height 5'10", Weight 140lbs
Neutral
Rogue 3, ECL 3
XP: 3725 / XP for Next Level: 6000

STR 10 [+0] (2 pts)
DEX 20 [+5] (16 pts) [18, +2 race]
CON 10 [+0] (4 pts) [12, -2 race]
INT 14 [+2] (6 pts)
WIS 12 [+1] (4 pts)
CHA 12 [+1] (4 pts)

Hit Points: 13 [3d6 HD]
AC 19 [+5 dex, +4 armor], Touch 15, Flat 14
Initiative: +5
BAB/Grap: +2/+2 [+2bab]
Speed 30ft [base 30]

Saves:
Fort +1 [+1 Rogue]
Refl +8 [+3 Rogue, +5 Dex] [Evasion]
Will +2 [+1 Rogue, +1 Wis]
Immune to Sleep spells and effects, +2 vs Enchantments

Attacks:
[Ma] Rapier +8 melee, 1d6 dmg, 18-20/x2 crit [+2 bab, +5 dex, +1 enh]
Darkwood Composite Long Bow +8 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 bab, +5 dex, +1 enh]

Feats:
Combat Expertise [1st]
Weapon Finesse [3rd]

Racial and Class Abilities Show

Racial Abilities: Elf
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities: Rogue
Proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Proficient with light armor, but not with shields.
Sneak Attack +2d6 dmg
Trapfinding
Evasion (No damage on successful reflex save)
Trap Sense +1


Skills (60 points Rogue)
+5 Balance [+5 dex]
+7 Bluff [6 rogue, +1 cha] [6 ranks]
+0 Climb
+10 Craft (trapmaking) [6 rogue, +2 int, +2 circumstance] [6 ranks]
+10 Disable Device [6 rogue, +2 int, +2 circumstance] [6 ranks]
+9 Disguise [6 rogue, +1 cha, +2 synergy (Bluff)] [6 ranks]
+7 Gather Information [6 rogue, +1 cha] [6 ranks] [7*17 = 119gp]
+11 Hide [6 rogue, +5 dex] [6 ranks]
+0 Jump
+3 Listen [+1 wis, +2 race]
+11 Move Silently [6 rogue, +5 dex] [6 ranks]
+13 Open Lock [6 rogue, +5 dex, +2 circumstance] [6 ranks]
+10 Search [6 rogue, +2 int, +2 race] [6 ranks] [10*17 = 170gp]
+7 Sense Motive [6 rogue, +1 wis] [6 ranks]
+3 Spot [+1 wis, +2 race]

Speaks Common, Elf, Draconic, Goblin
Speak Language [2 + 2 int] [4 total languages]

Equipment:
Traveler's Outfit [weightless]
Mithril Chain Shirt [10lbs] [1100gp]
[Ma] Rapier [2lbs] [320gp]
Darkwood Composite Long Bow [1.5lbs] [430gp]
Swinging Block Trap [250gp[sup]C[/sup]] [CR1, mechanical, touch trigger, manual reset, +5 melee, 4d6/x2 (stone block), Search/Disable DC20)
Portcullis Trap [700gp[sup]C[/sup]] [CR1, mechanical, location trigger, manual reset, +10 melee, 3d6/x2 (portcullis), Search/Disable DC20)] [Used in wk2]

[13.5lbs] [2800gp]

Expendable Items: [Total 0gp/450gp]
[s]40 [s]37 33 Arrows [6lbs] [2gp] [used 3 in wk1, used 4 in wk2]
20 Cold Iron Arrows [3lbs] [2gp]
20 Silver Arrows [3lbs] [41gp]

[12lbs] [45gp]

Equipment at home:
[Ma] Trapmaker's Tool [55gp]
[Ma] Thieves' Tools [100gp]
525gp

[155gp]

[0gp] Past Expenditures (see below)

[25.5lbs] [3000gp]

Miscellaneous Statistics:
Encumbrance: 0-33 (light), 34-66 (medium), 67-100 (heavy)
Weight carried: 25.5 lbs

Character Background Show

A small-time thief from the elven lands within the Aptari Jungle, Ilendil made his living primarily from the shadows of Simarior. His earnings were modest, but the city life was calling him more and more as his aspirations for greater opportunity grew.

Moving into Gladius, Ilendil saw great opportunity at his fingertips and his heart was warmed with all of the luxuries that he might possess.

Ilendil is tall for an elf, and usually wears an assortment of dull-colored, raggedy clothes while working. When out about town on his own, he tends to dress in more flashy accoutrements, preferring reds and blues.

Like most elves, Ilendil is an accomplished swordsman and bowman. His own bow was crafted of his imagination and fingers and bears the symbol of Diana the Hunter on the upper arm.


Buffs and Prefight actions:
Set up Swinging Block Trap (if defending); CR1

Default Tactics Show

If Ilendil is defending - resolve trap. If Ilendil is attacking and the opponent has an ally - resolve the assassinate. Also, check for ambush.

Within the arena - Ilendil will set up to snipe at his opponent - preferably for a sneak attack on the initial strike. After the initial strike, he is fine with engaging in melee or continuing to fire at range.

If in melee - use Bluff to feint and sneak attack on the following round.


Wrap-Up Rewards and Expenditures Show

Fight results Show

1: (Week 1) The Seeker, NiQil [Sjiggie]: loss [+300xp/+300gp]
2: (Week 2) Taren Rune, NiQil [Malither76]: win [+225xp/+225gp]

Previous Incarnation Show

1: (Week 1) Dracazar, Dracazar [Pittbull]: loss [+300xp/+300gp]
--Used a dose of drow poison and 1 arrow
2: (Week 2) Osiris, Iced [Huan]: loss [+375xp/+375gp]
--Applied 3 doses of poison, but used nothing.
3: (Week 3) Andurwin Calathos, Zelck [DSugui]: win [+900xp/+900gp]
--Used 2 arrows and remaining poison is wasted.
4: (Week 1) Zodiac, Vathelokai [Caterane]: win [+900xp/+900gp]
--Applied 2 doses of poison. Used 4 arrows.
MQ1: (Week 2) Save the Loggers new link [DSugui]: [+900xp/+900gp]
--Applied and used 2 doses of poison and 2 arrows
5: (Week 3) Ceilia Durrol, Zevox [Zelck]: loss [+450xp/+450gp]
--8 arrows used
6: (Week 1) Andurwin, Zelck (Guild Interception) [UserNamer]: loss [+300xp/+384gp]
--Hired Trillian (200gp)
7: (Week 2) The Undertaker, Abyssal Stalker (Guild Interception) [Vathelokai]: loss [+400xp/+400gp]
--Used 1 dose of drow poison
8: (Week 3) Daniel Ocean, UserNamer [TheMagister]: loss [+450xp/+450gp]
--Used 1 dose of drow poison, 1 arrow
9: (Week 1) The Illustrated Man, McJarvis [Zevox]: loss [+400xp/+400gp]
--Applied 2 doses of Drow Poison and 1 dose of Large Scorpion Poison to arrows
10: (Week 2) Matthis Dar'ath (waywreth) and Le Petit Guepe () [templer10]: 2nd [+800xp/+800gp]
--3 arrows (1 poisoned with drow poison)



Experience Breakdown Show

3200xp to start
+525xp from fights +300+225 (fights)
+xp from miniquests + (miniquests)


Past Expenditures (tot. 0gp) Show


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7 years ago  ::  Jul 19, 2006 - 4:32AM #877
Stormwind
Date Joined: Mar 2, 2004
Posts: 1,681
[indent]Free/Full Activities
- Guard home[sup][Free][/sup]: +5 bonus to opposed checks against Burglary
- Hide trail[sup][Free][/sup]: difficulty to track you increases by 5
- Intimidate[sup][Free][/sup]: +6 Intimidate vs opponents ally CV (Ally CR + Ally Wisdom modifier + any bonuses to saving throws vs. fear)
- Move cautiously[sup][Free][/sup]: you can take 20 to search for a trap instead of taking 10.
- Perform (dance)[sup][Free][/sup]: Earn (skill+10)xECL=228gp[/indent][indent]Attack/Defend
- ...[/indent]

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .



Varjo
Danger lurks in the shadows


Member of the Warfare Alliance
Female Shadow
Chaotic Evil
Undead 4, Rogue 2/Pyschic warrior 1/Shadowdancer 2 [+3 LA, ECL 12]


Experience: 74716/78000 XP
Age: -
Height: 5'1"
Weight: 0lbs


Abilities[sup][x][/sup]
STR... - [--]...(0 pts)
DEX...25 [+7]...(16 pts) [18, +4 racial, +3 level]
CON... - [--]...(0 pts)
INT....10 [--]...(6 pts) [14, -4 racial]
WIS...14 [+2]...(4 pts) [12, +2 racial]
CHA...18 [+4]...(10 pts) [16, +2 racial]

Effective HD vs turning: 11 [4 undead, 2 rogue, 1 psychic warrior, +2 shadowdancer, +2 turn resistance]
Hit Points: 52 [12+3x6.5(undead)+2x3.5(rogue)+1x4.5(psychic warrior)+2x4.5(shadowdancer)]
AC 21 [+7 dex, +4 deflection], Touch 21, Flat 21 [Uncanny dodge, +1 Dodge, +4 Mobility]
Initiative: +7 [+7 dex]
BAB: +4 [+2 undead, +1 rogue, +0 psychic warrior, +1 shadowdancer]
Grapple: Immune
Speed: Fly 50 (Good) [Base 40, +10 insight]


Saves
Fort +3 [+1 undead, +0 rogue, +2 psychic warrior, +0 shadowdancer, +0 con]
Refl +14 [+1 undead, +3 rogue, +0 psychic warrior, +3 shadowdancer, +7 dex] [Evasion]
Will +6 [+4 undead, +0 rogue, +0 psychic warrior, +0 shadowdancer, +2 wis]
[Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)]
[Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects]
[Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)]



Attacks
Incorporeal touch +11 melee touch (incorporeal), 1d6 Str, 20/x2
[+7 Dex, +4 BAB]
[Blade of the night] +12 melee touch (incorporeal), 1d4+1, 19-20/x2, range 10'
[+7 Dex, +4 BAB, +1 enhancement; deep crystal, ghost touch, suppression]
[Blade of entropy] +12 melee touch (incorporeal), 2d6+1, 19-20/x2
[+7 Dex, +4 BAB, +1 enhancement; adamantine, ghost touch, sundering]


Combat modifiers
• Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons).
• Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects.
• Deep crystal ([Blade of the night]): spend 2pp for +2d6 damage
• Suppression ([Blade of the night]): Targetted dispel; dispel check 1d20+5+ML vs DC 11+ML
• Adamantine ([Blade of entropy]): ignore hardness less than 20
• Sundering ([Blade of entropy]): gain feat 'Improved sunder'; don't provoke AoO, sunder attempt: +attack +4(improved sunder) +4(two-handed weapon)


Feats[sup][x, x][/sup]
• Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent
• Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying
• Combat reflexes [Rogue: 1st lvl]: may make a number of additional attacks of opportunity equal to your Dexterity bonus, may also make AoO's when flat-footed
• Speed of thought [Psychic warrior: 1st lvl]: gain a +10 insight bonus to speed while psionically focused and not wearing heavy armor
• Leadership [6th lvl]: gain a cohort (Leadership score: ECL+4+1(special)+2(great renown)+2(followers))
• Mobility [Rogue: 2nd lvl]: gain a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area
• Improved flyby attack [9th lvl]: when making a melee attack as the standard action part of a flyby attack, you do not provoke AoO's from your target for movement


Racial Abilities
Medium Undead (Incorporeal) Show
Undead
• No Constitution score. Charisma modifier applies to Concentration checks.
• Darkvision (60 feet)
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
• Immune to critical hits, massive damage, nonlethal damage, ability drain, energy drain, physical ability scores damage, fatigue and exhaustion effects.
• Negative energy (such as an inflict spell) can heal undead creatures.
• Destroyed when reduced to 0 hit points or less.
• Undead do not breathe, eat, or sleep.
• Proficient with its natural weapons, and all simple weapons.

Incorporeal
• No Strength score. Dexterity modifier applies to melee and ranged attacks.
• Immune to critical hits, extra damage from being favored enemies, and from sneak attacks.
• Immune to all nonmagical attack forms (except holy water). Only harmed by: incorporeal creatures, magic weapons, spells, spell-like abilities, or supernatural abilities.
• 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons)
• An incorporeal creature cannot pass through a force effect.
• An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, unless they have the ghost touch ability. Deflection bonuses and force effects (such as mage armor) work normally against it.
• An incorporeal creature has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
• An incorporeal creature can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object.
• Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents.
• Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
• Incorporeal creatures are inaudible unless they decide to make noise.
• Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures.
• Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
• An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior. Thus it cannot pass entirely through an object whose space is larger than its own.
• An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks.
• Incorporeal creatures pass through and operate in water as easily as they do in air.
• Incorporeal creatures cannot fall or take falling damage.
• Corporeal creatures cannot trip or grapple incorporeal creatures.
• Incorporeal creatures cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.
• Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
• Ability adjustments: +4 Dex, -4 Int, +2 Wis, +2 Cha
• Skills: +2 racial bonus to Listen and Spot, +4 racial bonus to Search, +4 racial bonus to Hide in shadowy illuminated areas, –4 penalty to Hide in brightly lit areas
• Turn resistance (Ex): +2; Hit Dice are considered to be 2 higher vs turning attempts
• Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
• Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.


Class Abilities (Rogue)
• Weapon proficiency (simple weapons, hand crossbow, rapier, sap, shortbow, and short sword)
• Armor proficiency (light armor)
• Trapfinding: can use the Search skill to locate traps when the task has a DC higher than 20
• Evasion: make a successful Reflex saving throw against an attack that normally deals half damage. On a successful save you take no damage


Class Abilities (Psychic warrior)
• Weapon proficiency (simple weapons, martial weapons)
• Armor proficiency (light armor, medium armor, heavy armor, shields)


Class Abilities (Shadowdancer)
• Weapon proficiency (club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword)
• Armor proficiency (light armor)
• Hide in plain sight: can use the Hide skill even while being observed. Can hide from view in the open without anything to actually hide behind while within 10 feet of some sort of shadow.
• Evasion: make a successful Reflex saving throw against an attack that normally deals half damage. On a successful save you take no damage
• Darkvision (60 feet)
• Uncanny dodge: retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker


Skills[sup][x][/sup] (28 points Undead, 16 points Rogue, 2 points Psychic warrior, 12 points Shadowdancer)
[N/A] Balance [0 ranks, +7 Dex, +0 synergy(tumble)]
+9 Bluff [5 ranks, +4 Cha] [5 shadowdancer]
[N/A] Climb [0 ranks, +0 Str] [+0 synergy(use rope) vs Rope climbing]
+5 Concentration [1 ranks, +4 Cha] [1 psychic warrior]
+19 Hide [12 ranks, +7 Dex] [7 undead, 3 rogue, 2 shadowdancer] [+4 in shadowy illumination, -4 in brightly lit area, +4 control light]
+6 Intimidate [0 ranks, +4 Cha, +2 synergy(bluff)]
[N/A] Jump [0 ranks, +0 Str, +0 synergy(tumble), +8 speed]
+1 Knowledge (psionics) [1 ranks, +0 Int] [1 psychic warrior]
+11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects]
[Autosucceed] Move Silently [8 ranks, +7 Dex] [8 rogue]
+9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=228gp]
+11 Search [7 ranks, +0 Int, +4 racial] [7 undead]
+2 Sense motive [0 ranks, +2 Wis]
+16 Spot [12 ranks, +2 Wis, +2 racial] [7 undead, 5 shadowdancer]
[N/A] Swim [0 ranks, +0 Str]
Languages: Common (Does not speak intelligibly)


Powers Known [1 known] [ML: 1] [Power Points: 1; Left: 0; Use: 0]
1[sup]st[/sup] [DC 13]: Chameleon


Buffs and Prefight actions
• Bring cohort [CR10 -> 25% penalty] (Käsi)
• [s]Gain psionic focus (Varjo)
• Gain psionic focus (Käsi)
• Spellcasting services (Magic aura [Blade of the night], Magic aura [Blade of entropy])


Equipment (Weight: 0lbs; Value: 88102 gp)
Blade of the night (Intelligent item) Show
Description: Steeped in shadow-laden magical energies, this blade has acquired a dark sentience of its own and delights in dispelling and negating magical or psionic effects, absorbing such energy within itself. It has an inherent knowledge of magic and can easily detect and quantify magical auras. In addition it can channel shadow energy to its wielder, providing a renewal of dark energies.
Being formed of Shadow magics has affected the dark intelligence such that it is uncomfortable in the grip of any creature that is not in tune with shadow energies itself.

Base item: Deep crystal dagger +1, ghost touch, suppression
Alignment: Chaotic Evil
Abilities: Int 17, Wis 17, Cha 10
Ego: 17 (+1 enhancement, +3 special abilities, +3 lesser powers, +2 greater powers, +1 telepathic, +1 read languages, +3 Intelligence, +3 Wisdom)
Senses: 120 ft. darkvision and hearing
Skills: Listen +3, Spellcraft +13, Spot +3
Languages: [Speech, Telepathy] Common, Abyssal, Draconic, Infernal
Capabilities (3 lesser powers, 1 greater power)

  • [SIZE="1"][Lesser power] Item can use detect magic at will
  • [Lesser power] Item has 10 ranks in Spellcraft
  • [Lesser power] Item can use inflict moderate wounds (2d8+3) on wielder 3/day
  • [Greater power] Item can use lesser globe of invulnerability 1/day


Cost: 67102gp
[Blade of entropy] Adamantine greatsword +1, ghost touch, sundering[- lbs][21000gp]


Expendables (Weight: 0lbs; Value: 0 gp) [sup][Max: ECL[sup]2[/sup]x50=7200gp][/sup] [Cohort use: 2000gp]
...


Spellcasting/Manifesting services (Value: 20 gp)
Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp]
Magic aura (Target: [Blade of entropy]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp]


Equipment at home (Weight: 0lbs; Value: 23188.25 gp)
Gold: 23188.25 gp


Miscellaneous Statistics
Encumberance: 0 lb
Weight carried: 0 lb

[/SIZE]Allies (1x Ghost, 7x Shadow) Show
Maximum Ally CR (ECL-4): 8
Maximum Ally ECL (ECL-2): 10
Maximum CA (ECL-2): 10

Cohort
Käsi Pimeydestä [Ghost] [ECL10]: A twisting nightmare, that drains the living essence of those still alive, encased in a amorphous cloud of darkness. Once it was a woman, ancient and withered, with some small amount of psionic ability. Upon her death, however, she did not simply die, she became something else, a dark and vengeful spirit, no longer fully bound by the material world.

Käsi Pimeydestä (Ghost) Show
Female Human Ghost
Chaotic evil
Wilder 4 / Sorcerer 1 [+5 LA, ECL 10]

Abilities
STR... 02 [-4]...(0 pts) [08, -6 age]
DEX...08 [-1]...(6 pts) [14, -6 age]
CON... - [--]...(- pts)
INT....12 [+1]...(1 pts) [09, +3 age]
WIS...13 [+1]...(2 pts) [10, +3 age]
CHA...26 [+8]...(16 pts) [18, +3 age, +4 racial, +1 level]

Effective HD vs turning: 9 [4 Wilder, 1 Sorcerer, +4 turn resistance]
Hit Points: 32 [5x6.5]
AC 17 [-1 dex, +8 deflection], Touch 17, Flat 17
Initiative: -1 [-1 dex]
BAB: +3 [+3 wilder, +0 sorcerer]
Grapple: Immune [Telekinetic bull rush/trip +10 | Telekinetic disarm/grapple +20]
Speed: Fly 40 (Perfect) [Base 30, +10 insight] [Run 200ft]


Saves
Fort +1 [+1 wilder, +0 sorcerer, +0 con]
Refl +0 [+1 wilder, +0 sorcerer, -1 dex]
Will +7 [+4 wilder, +2 sorcerer, +1 wis]
[Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)]
[Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects]
[Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)]



Attacks
...


Special attacks
Horrific Appearance: living creature, within 60ft and sight, takes 1d4 Str +1d4 Dex +1d4 Con damage, (Fortitude save vs DC20 to negate)
Telekinesis [CL12]: combat maneuver +10 (+20 disarm/grapple) ranged touch attack (no save, SR applies), range 880ft
Telekinesis [CL12]: violent thrust +10 ranged attack, damage varies (Will save vs DC23 to negate (object) or None, SR applies (object)), range 880ft


Combat modifiers
• Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons).
• Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects.


Feats
• Run [Human]: run at five times your speed (light or no armor). While running, you retain your Dexterity bonus to AC
• Speed of thought [1st lvl]: gain a +10 insight bonus to speed while psionically focused and not wearing heavy armor
• Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying


Racial Abilities (Human)
• Bonus feat
• +1 skill point per level


Template Abilities (Ghost)
• Medium Undead (Ethereal,Incorporeal)
• Ability adjustments: +4 Cha
• Horrific Appearance (Su): Any living creature within 60 feet that views a ghost must succeed on a Fortitude save (10 + 1/2 HD + Cha modifier) or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours.
• Manifestation (Su): Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane.
When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.
A ghost has two home planes, the Material Plane and the Ethereal Plane. It is not considered extraplanar when on either of these planes.

• Rejuvenation (Su): In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.
• Telekinesis (Su): A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again.
• Turn resistance (Ex): +4; Hit Dice are considered to be 4 higher vs turning attempts
• Skills: +8 racial bonus on Hide, Listen, Search, and Spot


Class Abilities (Wilder)
• Weapon proficiency (simple weapons)
• Armor proficiency (light armor, shields)
• Wild surge +2: A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +2 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge.
• Psychic enervation: Immediately following each wild surge, a wilder has a (5% per manifester level added) chance of being overcome by the strain of her effort. A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.
• Elude Touch (Ex): a wilder’s intuition supersedes her intellect, alerting her to danger from touch attacks (including rays). She gains a bonus to Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her Armor Class against normal attacks.
• Surging euphoria +1: when a wilder uses her wild surge ability, she gains a +1 morale bonus on attack rolls, damage rolls, and saving throws for a number of rounds equal to the intensity of her wild surge.


Class Abilities (Sorcerer)
• Weapon proficiency (simple weapons)
• Summon familiar: Käsi has chosen not to summon a familiar at this time.


Skills (42 points Wilder, 4 points Sorcerer)
+8 Bluff [0 ranks, +8 Cha]
+15 Concentration [7 ranks, +8 Cha] [7 wilder]
+8 Disguise [0 cc, +8 Cha] [+10 Disguise self spell]
+7 Hide [0 cc, -1 Dex, +8 racial]
+8 Intimidate [0 cc, +8 Cha]
+4 Knowledge (arcana) [3 ranks, +1 Int] [3 sorcerer]
+8 Knowledge (psionics) [7 ranks, +1 Int] [7 wilder]
+16 Listen [7 ranks, +1 Wis, +8 racial] [7 wilder]
[Autosucceed] Move Silently [0 cc, -1 Dex]
+8 Psicraft [7 ranks, +1 Int] [7 wilder]
+9 Search [0 cc, +1 Int, +8 racial]
+1 Sense motive [0 ranks, +1 Wis]
+2 Spellcraft [1 ranks, +1 Int] [1 sorcerer]
+16 Spot [7 ranks, +1 Wis, +8 racial] [7 wilder]
+6 Tumble [7 ranks, -1 Dex] [7 wilder]
Languages: Common, Abyssal


Powers Known [3 known] [ML: 4] [Power Points: 33; Left: 32; Use: 11+10]
1[sup]st[/sup] [DC 19]: Control light, Psionic grease
2[sup]nd[/sup] [DC 20]: Share pain


Spells [CL: 1] [Spells (per day) 6|5; Spell levels: 5; Left: 5; Use: 2+2]
0[sup]th[/sup] [DC 18]: Detect Magic, Message, Read Magic, Resistance
1[sup]st[/sup] [DC 19]: Disguise self, Shield


Equipment
[Wand of armor of shadows] Wand of mage armor (Ethereal) [50 charges] [CL1] [0.0625 lbs][750gp][sup]x[/sup]
[Wand of shadow missiles] Wand of magic missile (Ethereal) [46 charges] [CL9] [0.0625 lbs][6,750gp]
Spell pouch (Ethereal) [2 lbs][5gp]
Pouch, belt (Ethereal) [½ lbs][1gp]

Expendables (Weight: -lbs; Value: 1800 gp)
[s]Scroll of mage armor (Ethereal) [CL1] [- lbs][25gp each]
Scroll of silent image x2 (Ethereal) [CL1] [- lbs][25gp each]
Scroll of mirror image x3 (Ethereal) [CL3] [- lbs][150gp each]
Scroll of resist energy x3 (Ethereal) [CL3] [- lbs][150gp each]
Scroll of see invisibility x1 (Ethereal) [CL3] [- lbs][150gp each]
Scroll of dweomer of transference x1 (Ethereal) [CL7] [- lbs][700gp each]

Miscellaneous
Encumberance: 2.5625 lbs (light load) [Load: 0-6lbs (light), 7-13lbs (medium), 14-20lbs (heavy)]


Followers (1[sup]st[/sup]: 40 | 2[sup]nd[/sup]: 4 | 3[sup]rd[/sup]: 2 | 4[sup]th[/sup]: 1 | 5[sup]th[/sup]: 1)
...


Allies (Racial)
Shade [Shadow] [ECL6]: A shadow of a little girl, Varjo's 'daughter', she was once the child of a Tiefling cleric.
Pitkä [Shadow] [ECL6]: A shadow of a tall woman. In life she was a cleric of Denth who attempted to infiltrate the Stronghold of WAR.
Lyhyt [Shadow] [ECL6]: A shadow of a short man, was a sorcerer who, whilst alive, accompanied a cleric of Denth on her attempted infiltration of the Stronghold of WAR.
Paksu [Shadow] [ECL6]: A shadow of a paladin guard of Denth who died on an expedition in Chanadar forest.
Hoika [Shadow] [ECL6]: A shadow of a scholar of Denth who died on an expedition in Chanadar forest
Accio [Shadow] [ECL6]: A shadow of a cleric of the Verdant Shadow brotherhood who died at the Umbral circle in Chanadar forest
Merth [Shadow] [ECL6]: A shadow of a cleric of the Verdant Shadow brotherhood who died at the Umbral circle in Chanadar forest


Shadow Show
Medium Undead (Incorporeal)
Hit Dice: 3d12 (19 hp)
Effective HD vs turning: 5 (3 Undead, +2 turn resistance)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +1/—
Attack: Incorporeal touch +3 melee (1d6 Str)
Full Attack: Incorporeal touch +3 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves: Fort +1, Ref +3, Will +4
Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13
Skills: Hide +8*, Listen +7, Search +4, Spot +7
Feats: Alertness, Dodge
Organization: Solitary, gang (2-5), or swarm (6-11)
Challenge Rating: 3
Alignment: Always chaotic evil
Advancement: 4-9 HD (Medium)

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless.
Shadows cannot speak intelligibly.

COMBAT
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.
*A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Character Background Show
It was dark. An oppressive darkness, brooding and alive ... yet there was no life in this dank tomb except that of a young woman, her footsteps echoing on the cold stone steps as she descended into the dark. She had a torch with her, but the shadows it cast were more disturbing than the dark. She paused at the bottom of the steps, unsure and uneasy. Then the shadows gathered ... a soft gasp, prelude to a scream that never came ... just one more shadow in the darkness.

---

Why do shadows gather within the walls of Gladius? You'd have to ask the shadows ... and they don't answer. Danger lurks in the shadows.

Cold ... focused ... hard and unforgiving. Resolute ... unbound by law, natural or otherwise.

A shadowy feminine form. Formed of the very shadows, it fades into them with equal ease.
Default Tactics Show
Default starting position: behind cover

Against a single opponent: Move and attack from within the ground (or from within a solid object). Use flyby attack to always finish a turn within the ground. Use allies to flank. Use cohort to grapple or provide darkness. Attack simulataneously.

Against several opponents: Kill the weak and thus form shadow spawn. Then move in with the spawn to overwhelm whatever is left. Tactics as versus a single opponent.

Fights results (Earned: 36566 XP / 64720.75 gold)
1:[sup](ECL6 | Week 2)[/sup] (Win) => Neidr => Kimahri, [King Uther]: [3000 XP / 3332 gold] Shadows do not accept surrender ...
2:[sup](ECL7 | Week 1)[/sup] (Win) w/ Neidr vs Karen, [King Uther]: [1785 XP / 2210 gold] If your allies fall ... bring them to the shadows ...
3:[sup](ECL7 | Week 2)[/sup] (Win) vs Kimahri, [Macbrea]: [1785 XP / 2210 gold] Shadows walk the sewers. Let the living beware ...
4:[sup](ECL7 | Week 3)[/sup] (Loss) w/ Manzarf vs Noko, [hogarth]: [595 XP / 708 gold] Sometimes even shadows cannot find the unseen ...
5:[sup](ECL7 | Week 1)[/sup] (Win) vs Gwerden "Twofist" Grummler & Ralein Dreamstriker, [TelinArtho]: [1785 XP / 2210 gold] Divided they fall to shadow ...
6:[sup](ECL8 | Week 2)[/sup] (Loss) vs The Eternal Dreamless Sleep & Darian Thorne , [whitebaron]: [600 XP / 850 +152 gold] Deprived of darkness, shadows fall ...
7:[sup](ECL8 | Week 3)[/sup] (Loss) vs Unknown monster (Erinyes) , [whitebaron]: [700 XP / 1143.69 +152 gold] A devil of a time ...
8:[sup](ECL8 | Week 1)[/sup] (Win) vs Unknown monster (Forest gnome werehawk ranger 6) , [Calix]: [2100 XP / 2975 +152 gold] Shadows triumph ...
9:[sup](ECL8 | Week 2)[/sup] (Win) vs Enoch the Prophet, [Hirumajoe]: [2289 XP / 3243 +152 gold] Uncontrolled Shadows ...
10:[sup](ECL8 | Week 3)[/sup] (Win) vs Solstice & Balthazar, [lonewolf]: [1800 XP / 2550 +152 gold] Ghosts and Shadows ...
11:[sup](ECL8 | Week 1)[/sup] (Win) vs Unknown monster (Deep dwarf Fighter 7/Dwarven defender 1), [templer10]: [1800 XP / 2550.06 +152 gold] Shadows overrun the sewers ...
12:[sup](ECL9 | Week 2)[/sup] (Win) vs The Eternal Dreamless Sleep & Gakhnalak Strongjaw, [McJarvis]: [2,571 XP / 4,286.25 +171 gold] A forest of shadows ...
12:[sup](ECL9 | Week 3)[/sup] (Loss) vs Arden Tarmik, [whitebaron]: [707 XP / 1179 +171 gold] Open force ...
13:[sup](ECL9 | Week 1)[/sup] (Loss) vs Unknown monster (Half-Celestial Remorhaz), [TelinArtho]: [675 XP / 1125 +171 gold] Celestial heritage bypasses shadowy incorporeality ...
14:[sup](ECL9 | Week 2)[/sup] (Win) vs Darian Thorne, [templer10]: [2025 XP / 3375 +171 gold] Darkness and Shadow ...
15:[sup](ECL9 | Week 3)[/sup] (Win) vs Aquin, [templer10]: [2025 XP / 3375 +171 gold] Held by Darkness, Killed by Shadow ...
16:[sup](ECL10 | Week 1)[/sup] (Win) vs Unknown monster (9-headed Cyro Hydra), [TelinArtho]: [2250 XP / 4350 +190 gold] Bright caverns are no hindrance to shadow ...
17:[sup](ECL11 | Week 2)[/sup] (Loss) vs Kervan, [SauroGrenom]: [825 XP / 1875 +209 gold] Separated, Darkness and Shadow fall ...
18:[sup](ECL11 | Week 3)[/sup] (Win) vs Aquin, [templer10]: [2749 XP / 6249.75 +209 gold] Deja Vu ...
19:[sup](ECL12 | Week 1)[/sup] (Win) vs Kraegin, [Erithmu]: [3600 XP / 9800 +228 gold] The forest is the domain of shadows ...
20:[sup](ECL12 | Week 2)[/sup] (Loss) w/ Kraegin vs Unknown monster (4x Vampire spawn wizard 10), [Erithmu]: [900 XP / 2445 +228 gold] Against the forces of undeath, shadows fall ...

Quest results (Earned: 22650 XP / 43025.5 gold)
1:[sup](ECL6 | Week 1)[/sup] (Nothing here but Dust and Shadows), [Vathelokai]:  [+1950 XP/+2164 gold] Intruders are returned to the dust and Shadows ...
2:[sup](ECL6 | Week 3)[/sup] (A happy family), [Vathelokai]:  [+1800 XP/+1998 gold] A mother, a daughter, united in shadow ...
-:[sup](ECL9 | Bypassed)[/sup] (Blackmarket: obtained cohort w/o quest):  [- XP/- gold] An ally in darkness ...
3:[sup](ECL10 | Full)[/sup] (The Umbral Circle), [Huan]:  [+9000 XP/+17400 gold] A place to call home ...
4:[sup](ECL11 | Full)[/sup] (Dream Devourer), [Huan]:  [+9900 XP/+21463.5 gold] [Blade of the Night: Additional cost - 34100 gold] The sharp edge of sentience ...

Full activities (Spent: - XP / 9509 gold)
1:[sup](ECL9)[/sup] (Gathering ethereal items), [Wand of Magic Missile (CL9), Spell Pouch, Belt Pouch, Scroll of Mage Armor x3 (CL1), Scroll of Silent Image x3 (CL1)]:  [- XP/6909 gold]
2:[sup](ECL11)[/sup] (Gathering ethereal items), [Scroll of Mage Armor x3 (CL1), Scroll of Silent Image x1 (CL1), Scroll of Mirror image x3 (CL3), Scroll of resist energy x3 (CL3), Scroll of See invisibility x1 (CL3), Scroll of Dweomer of Transference x1 (CL7), Wand of Enlarge person (CL1)]:  [- XP/2600 gold]

Past Expenditures (Gold Value of Expended equipment 630 gp) Show
Spellcasting/Manifesting services (Value: 430 gp)
Deeper darkness x2 (Target: [Blade of the night]; Duration: 5 days) [SL3 | CL5][150gp each]
Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 6 days) [SL1 | CL6][60gp]
Magic aura x5 (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp each]
Magic aura x2 (Target: [Blade of entropy]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp]

Expendables (Cohort) (Value: 200 gp)
Scroll of mage armor x6 (Ethereal) [CL1] [- lbs][25gp each]
Scroll of silent image x2 (Ethereal) [CL1] [- lbs][25gp each]
3-Fight cycle information Show
Week 1 (fought) Show
Time Between Fights: 1 hrs
Abilities used: ...
Items used: Scroll of mage armor
Power points used (Varjo): 1pp
Power points used (Käsi): 1pp
Spells used (Käsi): …
Allies killed: ...
Prebuffs/Ongoing effects: Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day), Magic aura (Target: [Blade of entropy]; Effect: non-magical aura; Duration: 1 day)
Week 2 Show
Time Between Fights: ... hrs
Abilities used: ...
Items used: ...
Power points used (Varjo): ...
Power points used (Käsi): ...
Spells used (Käsi): …
Allies killed: ...
Prebuffs/Ongoing effects: ...
Currently playing Show
Previously played Show
Liek'ehtivä in the City state of the Invincible Overlord (since 2005)
Notari in The Fraternal Order of the Hunting Wolf (since 2009)
Kiera in Eternal War for Charybdis (since 2010)
Kreegan Flinthammer in The Open Gate (since 2010)

• Erin Brown in West Marches (since 2010)
Susi in The Tribes of Tell Amakh (since 2010)
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7 years ago  ::  Jul 20, 2006 - 12:00AM #878
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Nathas Barrirret
Gender and Race: Male Dark Elf (Drow)
Size and Type: Medium Humanoid (Elf)
Height and Weight: 5'0", 100 lbs
Age: 140 (Adulthood)
Alignment: Lawful Evil
ECL: Drow LA 2 / Wizard 1
Experience: 5,000 / 6,000




Attributes
STR 10 (+0) [02 pts] [10 Base]
DEX 16 (+3) [06 pts] [14 Base, +2 Racial]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 20 (+5) [16 pts] [18 Base, +2 Racial]
WIS 14 (+2) [06 pts] [14 Base]
CHA 10 (+0) [00 pts] [8 Base, +2 Racial]




Miscellaneous Statistics
Hit Points:  5
[1 HD] [4 (Wizard) + (1 HD x 1 Con)]
Armor Class (Normal):  13 (+4 Armor Bonus)
[10 Base, +3 Dex
Armor Class (Touch):  13
[10 Base, +3 Dex]
Armor Class (Flat-Footed):  10 (+4 Armor Bonus)
[10 Base]
Initiative:  +3
[3 Dex]
Base Attack Bonus:  +0
[0 (Wizard)]
Grapple:  +0
[0 BAB, +0 Str]
Speed (Land):  30 ft
[30 Base]
Weight Carried:  18.50 lbs, No encumbrance
[0-33 (Light), 34-66 (Medium), 67-100 (Heavy)]
Spell/Power Resistance: 12
[Racial]




Saves
Fortitude: 1
[1 Con]
Reflex: 3
[3 Dex]
Will: 4 (+2 against Enchantment, +2 against spells and spell-like abilities.)
[2 Wis, 2 Wizard]


Melee Attacks
Masterwork Rapier +1, 1d6, (18-20/x2), Piercing
[0 Str, 0 BAB, 1 Enhancement]
Masterwork Short Sword +1, 1d6, (19-20/x2), Piercing
[0 Str, 0 BAB, 1 Enhancement]
Scythe -4, 2d4, (20/x4), Piercing
[0 Str, 0 BAB, 0 Enhancement, -4 Nonprofeciency

Ranged Attacks
Mastework Hand Crossbow +4, 1d4, (19-20/x2), Range 30 ft, Piercing,
[3 Dex, 0 BAB, 1 Enhancement]






Special Attacks & Abilities
Class & Racial Abilities Show
Dark Elf (Drow) Racial Abilities
+2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma.
Immunity to sleep spells and effects.
+2 racial saving throw bonus against Enchantment spells or effects.
Darkvision out to 120 feet.
Spell Resistance equal to 11 + class levels
+2 racial bonus on Will saves against spells and spell-like abilities.
Spell-Like Abilities: Dark Elves (Drow) can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
Weapon Proficiency: A Dark Elf (Drow) is automatically proficient with the hand crossbow, the rapier, and the short sword.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard
Level Adjustment: +2
Wizard Class Abilities
Summon Familiar




Spellbook
Specialty School: Divination
Restricted School: Necromancy
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
Level 1: Color Spray, Mage Armor, Magic Missile, Obscuring Mist, Sleep, True Strike,  Grease, Silent Image
[3 Wizard 1, 5 Intelligence]
Total Pages:  100
Total Pages Used: 25
[(17 Cantrips), (8 x 1), (0 x 2), (0 x 3), (0 x 4), (0 x 5), (0 x 6), (0 x 7), (0 x 8), (0 x 9)]


Arcane Spells Readied
Cantrips [DC 15] Acid Splash, Detect Magic[sup]S[/sup], Resistance, Daze
Level 1 [DC 16] Extended Daze[sup]B [DC 15][/sup], Color Spray[sup]B[/sup], [s]Sleep, True Strike[sup]S[/sup]
S: Specialty School Spell
B: Bonus Spell

Spell Levels Available Per Fight: 2 (4 Cantrips)
[4 Total Spell Levels / 3, rounded up]
Total Spell Levels: 4
[(4 x 1), (0 x 2), (0 x 3), (0 x 4), (0 x 5), (0 x 6), (0 x 7), (0 x 8), (0 x 9)]
Arcane Spell Failure: 0%
[0% Armor, 0% Shield]
Caster Level: 1




Feats
Extend Spell [sup]Lvl 1[/sup] (Metamagic)
Scribe Scroll [sup]Wizard 1[/sup] (Item Creation)



Skills
Total Skill Points:  28
[28 Wizard]
Languages: Common, Elven, Undercommon, Abyssal, Aquan, Draconic, Drow Sign Language, Goblin
3 Racial, 5 Int]
Armor Check Penalty:  -0
[0 Armor, 0 Shield]
Concentration: +5
[+1 Con, +4 Ranks (4 Wizard)]
Craft (Pudding): +11
[+5 Int, +4 Ranks (4 Wizard), +2 Tools]
Hide: +5
[3 Dex, 2 Ranks (4 Wizard[sup]cc[/sup])]
Listen: +6 (+2 Alertness due to Familiar)
[+2 Wis, +2 Ranks (4 Wizard[sup]cc[/sup]), 2 Racial]
Move Silently: +5
[+3 Dex, +2 Ranks (4 Wizard[sup]cc[/sup])]
Search: +7
[+5 Int, +2 Racial]
Spellcraft: +9
[+5 Int, +4 Ranks (4 Wizard)]
Spot: +6 (+2 Alertness due to Familiar)
[2 Wis, 2 Ranks (4 Wizard[sup]cc[/sup]), 2 Racial]



[font=courier new]Prefight Actions
Read Magic on all Scrolls
Bring Familiar
Load Hand Crossbow




Equipment Worn and Carried
Basic Outfit
[0 lbs] [0 gp]
Masterwork Rapier
[2.0 lb each = 02 lbs] [320.0 gp each = 320 gp]
Masterwork Short Sword
[2.0 lb each = 02 lbs] [310.0 gp each = 310 gp]
Scythe
[10.0 lb each = 01 lbs] [18.0 gp each = 18 gp]
Masterwork Hand Crossbow
[2 lb each = 02 lbs] [400.0 gp each = 400 gp]
5 Tanglefoot Bags
[2 lb each = 02 lbs] [400.0 gp each = 400 gp]
[s]3 Antitoxins 2 Antitoxins
[2 lb each = 02 lbs] [50.0 gp each = 150 gp]
5 Smokesticks
[.5 lb each = 2.5 lbs] [20.0 gp each = 100 gp]
5 Tindertwigs
[0 lb each = 00 lbs] [01.0 gp each = 05 gp]
[s]10 Bolts 9 Bolts
[0.1 lb each = 01 lbs] [0.1 gp each = 01 gp]
2 Spell Component Pouches
[2.0 lb each = 04 lbs] [5.0 gp each = 10 gp]
[s]6 Doses of Drow Poison 5 Doses of Drow Poison
[75 gp each = 450 gp]




Expendable Items
3 Scrolls of Mage Armor [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
1 Scroll of 3 spells of Color Spray [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][37.5 gp each = 37.5 gp]
1 Scroll of Silent Image [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]Image: Nathas Barrirret.
1 Scroll of Silent Image [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]Image: Nathas Barrirret, holding a scroll.
1 Scroll of Silent Image [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]Image: Nathas Barrirret, holding a hand crossbow.
[s]3 Scrolls of Obscuring Mist 2 Scrolls of Obscuring Mist [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
1 Scroll of Extended Resistance [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
3 Scrolls of Sleep [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
3 Scrolls of True Strike [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
1 Scroll of Grease [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
1 Scroll of Magic Missile [CL 1] [sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
1 Scroll of Invisibility [CL 3]
[0.0 lb each= 0 lbs][150 gp each = 150 gp]
3 Scrolls of Extended Daze [CL 1][sup]C (Creation)[/sup]
[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]

Max total (ECL[sup]2[/sup] x 50):  450 gp



Equipment at Home
Spellbook #1 (25 pages used)
[03 lbs][15 gp]
Spellbook #2 (blank)
[03 lbs][15 gp]

Masterwork Artisan's Tools (For Crafting Pudding)
[05 lbs][55 gp][/font]
Gold Pieces (All of them)



The Rise to Ultimate Arcane Power:
001: The Silencing of Darrgon the Summoner +900 gp/xp
This elder wizard was an excellent mentor. He also was excellent paint for the sewer walls.
002: The Silencing of Bogog the Ogre +900 gp/xp
An amusing opponent... I almost needed both hands.




Allies
Maximum CR per ally:  CR -1
Maximum ECL per ally:  ECL +1
Maximum CA of allies per fight:  CA 1


Familiar, Jeff the Slayer Show


Gender and Race: Male Bat
Size and Type: Diminutive Magical Beast



Attributes
Strength 1
Dexterity 15
Con 10
Int 6 [Familar]
Wis 14
Cha 4


Miscellaneous Statistics
Hit Points:  2
[1/4 HD] [2 HP from being Familar]
Armor Class (Normal):  17 (Conditional Modifier)
[10 Base, 2 Dex, 4 Size, 1 Natural]
Armor Class (Touch):  16
[10 Base, 2 Dex, 4Size]
Armor Class (Flat-Footed):  15
[10 Base, 4 Size, 1 Natural]
Initiative:  +2
[? Dex, ? Feat, etc]
Base Attack Bonus:  +0
[? (Class 1), ? (Class 2), etc]
Grapple:  -17 (Conditional Modifier)
[0 BAB, -5 Str, -12 Size]
Speed (Land):  5 ft
[5 Base]
Speed (Flight):  40 ft, good maneuverability
[40 Base]
Weight Carried:  0.00 lbs,

Saves
Fortitude: 2
[0 Con, 2 Animal]
Reflex: 4 (Conditional Modifier)
[2 Dex, 2 Animal]
Will: 2
[2 Wis, 0 Animal]

Special Attacks and Abilities
Familiar Abilities Show



Feats
Alertness[sup]Lvl 1[/sup]

Skills
Languages: N/A
[0 Racial]
Total Skill Points:  4
[4 Animal]
Hide +14
[2 Dex, 12 Size]
Listen +8
[2 Wis, 4 Racial, 2 Alertness]
Move Silently +6
[2 Dex, 4 Ranks]
Spot +8
[2 Wis, 4 Racial, 2 Alertness]


Special Abilities:
Blindsense 20 ft., low-light vision
Familiar
Natural Armor +1 Intelligence 6 Alertness, improved evasion,
share spells, empathic link




Default Tactics Show

Pretty standard wizard fare:
Use Hide, send Familiar Scouting. Attack from range with crossbow, and try to disable opponent through unconciousness or sleep (unless an elf) to set up for CDG with Scythe. Don't forget Spell Resistance.


Background Show


In progress



Accounting Show



Experience Show


Starting: 3200 XP
+900 Victory Against Darrgon the Summoner
+900 Victory Against Bogog the Ogre
Remaining:  5000 XP


Gold Show
Starting:  3000 gp
          -0450 Craft and Purchase of Scrolls
          -0015 Spellbook
          -0015 Spellbook
          -0055 Masterwork Artisan's Tools (For Crafting Pudding)
          -0001 Crossbow Bolts
          -0010 Spell Component Pouches
          -0450 Doses of Drow Poison
          -0005 Tindertwigs
          -0100 Smokesticks
          -0150 Antitoxins
          -0400 Tanglefoot Bags
          -0400 Masterwork Hand Crossbow
          -0018 Scythe
          -0310 Mastework Short Sword
          -0320 Masterwork Rapier
          -0000 Basic Outfit
          -0100 Summon Familiar
Remaining: 0301 gp
          +0900 [url=http://boards1.wizards.com/showpost.php?p=9708661]Victory[/url] against Darrgon the Summoner
Remaining: 1201 gp



Previously Owned Show



Sales Show


(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]
(Misc. Item) ??? gp received
[??? gp originally spent]


Used Items Show


(Qty) Arrows
[0.05 gp each = ?? gp]
(Qty) Bolts
[0.1 gp each = ?? gp]
(Qty) Bullets
[0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?]
[?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?]
[?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?]
[?? gp each = ?? gp]


Current 3FC Information Show




Fight 1 Show

Time Between Fights:  5 hrs
Prebuffs/Ongoing Effects: Familiar, Loaded Crossbow
Items Used:  1 Crossbow Bolt, 1 Dose of Drow Poison, 1 Antitoxin
Spells or Powerpoints Used:  None
x/day Abilities Used:  Darkness
Free Activity:  None



Fight 2 Show

Time Between Fights:  2 hrs
Prebuffs/Ongoing Effects: Familiar, Loaded Crossbow
Items Used:  1 Scroll of Obscuring Mist
Spells or Powerpoints Used:  1 Sleep
x/day Abilities Used:  None
Free Activity:  Guarding



Fight 3 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx
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7 years ago  ::  Jul 20, 2006 - 2:06AM #879
Iced
Date Joined: Feb 10, 2005
Posts: 92


Emorick Brightstar - Imperial Scout, Third Skirmishers Division
"Where there is no peril in the fight, there is no glory in the triumph." [sup]Pierre Corneille[/sup]
Gender and Race: Male Wood Elf
Size and Type: Medium Humanoid (Elf)(Psionic)
Height and Weight: 5'0" 100wt
Age: 115 (Young, no age catagory adjustment)
Alignment: Chaotic Neutral
ECL: Barbarian 1/Psychic Warrior 2
Experience: 3,200/6,000


Attributes
STR 18 (+4) [10 pts] [16 Base, +2 Racial, ?? Enhancement]
DEX 17 (+3) [08 pts] [15 Base, +2 Racial, ?? Enhancement]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 12 (+1) [06 pts] [14 Base, -2 Racial]
WIS 14 (+2) [06 pts] [14 Base]
CHA 08 (-1) [00 pts] [08 Base]


Miscellaneous Statistics
Hit Points: 24
[3 HD] [12 Barb 1 + (4.5 Psywar 1) + (4.5 Psywar 2) + (3 HD x 1 Con)]
Armor Class (Normal): 18 +1 Dodge vs Designated Foe
[10 Base, +3 Dex, +4 Armor, +1 Shield]
Armor Class (Touch): 13 +1 Dodge vs Designated Foe
[10 Base, +3 Dex]
Armor Class (Flat-Footed): 15
[10 Base, +4 Armor, +1 Shield]
Initiative:  +3
[+3 Dex]
Base Attack Bonus:  +2
[+1 Barb, +1 Psywar]
Grapple:  +6
[+2 BAB, +4 Str]
Speed (Land):  50 ft
[30 Base, +10' Barb, +10' Speed of Thought]
Weight Carried:  72.5 lbs, Light encumbrance
[0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]


Saves
Fortitude: +06
[+1 Con, +2 Barb, +3 Psywar]
Reflex: +04
[+3 Dex, +0 Barb, +0 Psywar]
Will: +02
[+2 Wis, +0 Barb, +0 Psywar]
*Immune To Sleep Spells and Effects
*+2 on Saves vs Enchantment


Melee Attacks
[Ma] Glaive +06, 1d10+6, (20/x3), (Slashing) 10' Reach, +1 Attack without Buckler
[+4 Str, +2 BAB, +1 Ma, -1 Buckler]
[Ma] Trident +07, 1d8+4, (20/x2), (Piercing) Throw as a Ranged Weapon 10' Range
[+4 Str, +2 BAB, +1 Ma]
[Ma] Cold Iron Armor Spikes +07, 1d6+4, (20/x2), (Piercing) Cannot be Disarmed, Useable in Grapples
[+4 Str, +2 BAB, +1 Ma]
[+2 Damage Offensive Prescience][+1 Attack Offensive Precognition]

Ranged Attacks
[Ma] Darkwood Composite Longbow [+4 Str] +06, 1d8+4, (20/x3), Range 110 ft, (Piercing)
[+3 Dex, +2 BAB, +1 Ma]
[Ma] Trident +06, 1d8+4, (20/x2), Range 10 ft, (Piercing)
[+3 Dex, +2 BAB, +1 Ma]

[+2 Damage Offensive Prescience][+1 Attack Offensive Precognition]

Special Attacks & Abilities
None Yet


Psychic Warrior Powers Readied
Level 1 [DC 13] Skate, Offensive Prescience

Power Points Available Per Fight: 1
[3 Total Power Points / 3, rounded up]
Total Power Points: 3
[(1 Psychic Warrior, 2 Ability (Wis)]
Manifester Level: 2 Psywar


Feats
Combat Reflexes [sup]Lvl 1[/sup] Additional Attacks of Opportunity Equal to Dex Bonus Each Round and Make Attacks of Opportunity While Flat-Footed
Dodge [sup]Psywar 1[/sup] +1 AC vs Designated Foe
Hold The Line [sup]Lvl 3[/sup] Make an Attack of Opportunity Against a Charging Opponent Before the Charge is Resolved
Speed of Thought [sup]Psywar 3[/sup] +10' Speed With Psionic Focus


Skills
Total Skill Points:  23
[20 Barb, 3 Psywar]
Languages: Common, Elven, Draconic
[2 Racial, +1 Int]
Armor Check Penalty:  -1
[-1 Armor, -0 Shield]

Concentration: +04
[+1 Con, 3 Ranks Psywar][3 Ranks]
Handle Animal: +03
[-1 Cha, 4 Ranks Barb][4 Ranks]
Hide: +04
[+3 Dex, 4 Ranks Barb, -1 ACP][2 Ranks]
Listen: +08
[+2 Wis, 4 Ranks Barb, +2 Racial][4 Ranks]
Move Silently: +04
[+3 Dex, 4 Ranks Barb, -1 ACP][2 Ranks]
Spot: +06
[+2 Wis, 4 Ranks Barb, 0 Ranks Psion, +2 Racial][2 Ranks]


Conditional Modifiers
None Yet


Prefight Actions
Gain Psionic Focus
Bring Dogs into Combat


Equipment Worn and Carried
Clothing - Shadow Legion Scout Uniform
[0 lbs] [0 gp]
Armor - [Ma] Chain Shirt
[25 lbs][250 gp]
Shield - [Ma] Darkwood Buckler
[2.5 lbs][215 gp]
Weapon - [Ma] Cold Iron Armor Spikes
[10 lbs][400 gp]
Weapon - [Ma] Glaive
[10 lbs][308 gp]
Weapon - [Ma] Trident
[04 lbs][315 gp]
Weapon - [Ma] Darkwood Composite Longbow [+4 Str]
[03 lbs][830 gp]
Ammunition - 120 Arrows
[0.15 lb each = 18 lbs] [0.05 gp each = 6 gp]
Ally - 3x Guard Dog
[-- lbs] [25 gp each = 75 gp]
Ally Armor - 3x Small Studded Leather Barding
[10 lb each = 30 lbs][150 gp]


Expendable Items
3x Powerstone of Offensive Prescience [ML 2]
[0.0 lb each = 0 lbs][50 gp each = 150 gp]
3x Powerstone of Vigor [ML 2]
[0.0 lb each = 0 lbs][50 gp each = 150 gp]
3x Powerstone of Entangling Ectoplasm [ML 1]
[0.0 lb each = 0 lbs][25 gp each = 75 gp]

Max total (ECL[sup]2[/sup] x 50):  450 gp

Equipment at Home
Ammunition - 120 Arrows
[0.15 lb each = 18 lbs] [0.05 gp each = 6 gp]


Results

First Incarnation:
1. Defeat with Farig (TelinArtho) vs Andurwin (Zelck) & Idhald (Milov) +225gp/+225xp
Emorick Falls to 2 vs 1 Sniper War
2. Victory! vs Wilhelm (Rake) +675gp/675xp
Emorick and his loyal guardians fight off a monk in the sewers

Second Incarnation:


Allies
Maximum CR per ally:  CR 1
Maximum ECL per ally:  ECL 1
Maximum CA of allies per fight:  CA 1

Reese, Garian, and Zara the Guard Dogs Show


DOG
Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5–12)
Challenge Rating: 1/3
Advancement: —
Level Adjustment: —

The statistics presented here describe a fairly small dog of about 20 to 50 pounds in weight. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.

Combat
Dogs generally hunt in packs, chasing and exhausting prey until they can drag it down.

Skills: Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent.

Tricks: Attack, Defend, Heel, Down, Seek, and Guard
Racial/Class Abilities Show
Barbarian/Psychic Warrior Show
[font=courier new]Proficient with all martial weapons, armor, and shields (no tower)
Rage
Fast Movement
Illiteracy
2 Bonus Feats
Wood Elf Show
Ability Ajustments: +2 Str, +2 Dex, -2 Con, -2 Int
Medium Size
Base Speed 30'
Immunity to magical sleep +2 vs enchantment spells and effects
Low Light Vision
Proficient with longbows, shortbows, rapier, and longsword
+2 Listen, Search, and Spot
Search check to notice secret door within 5' if passed.
Automatic Languages: Common and Elven
Favored Class: Ranger
Miscellaneous Information Show
Default Tactics Show
Fire Bow, stay mobile, use speed advantages as needed and if it comes to it mix it up in melee.
Background Show
None Yet
Accounting Show
Experience Show
Starting: 3200 XP
Earned: 000 XP
Spent: 000 XP
Remaining:  3,200 XP
Gold Show
Starting: 3,000 gp
Earned: 000 gp
Spent: 2,930 gp
Remaining: 70 gp
Previously Owned Show
Sales Show
(Misc. Item) ??? gp received
[??? gp originally spent]

Used Items Show
(00x) Arrows
[0.05 gp each =00 gp]
Current 3FC Information Show

Fight 1 Show
Time Between Fight: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: N/A
Free Activity: None.
Fight 2 Show
Time Between Fights: 2 hrs
Prebuffs/Ongoing Effects: None.
Items Used: None.
Spells or Powerpoints Used:
x/day Abilities Used: N/A
Free Activity: None.
Fight 3 Show
Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx
Character Development/Progression Show
01.    Barbarian 1:

12HP/4SP/+1BAB/+2Fort/Rage/Illiteracy/Fast Movement

Dodge

02.    Barbarian 1/Psychic Warrior 1

16.5HP/6SP/+1BAB/+4Fort/Bonus Feat/Manifest L1

Combat Reflexes

03. Barbarian 1/Psychic Warrior 2:

21HP/8SP/+2BAB/+5Fort/Manifest L2/Bonus Feat

Hold The Line/Speed of Thought

04. Barbarian 1/Psychic Warrior 2/Fighter 1:

26.5HP/10SP/+3BAB/+7Fort/ Manifest L2/Bonus Feat

Mobility

05. Barbarian 1/Psychic Warrior 2/Fighter 2:

32HP/12SP/+4BAB/+8Fort/ Manifest L2/Bonus Feat

Spring Attack

06. Barbarian 1/Psychic Warrior 2/Fighter 2/ Psion(Seer) 1:

34.5HP/14SP/+4BAB/+8Fort/+2Will/Manifest L2,L1/Bonus Feat/ Manifestation/Discipline

Run/Up The Walls

07. Barbarian 1/Psychic Warrior 2/Fighter 2/ Psion(Seer) 1/Elocator 1:

38HP/20SP/+4BAB/+8Fort/+2Ref/+4Will/Manifest L2,L2/Scorn Earth/Feat: Sidestep Charge

Sidestep Charge

08. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 2:

41.5HP/26SP/+5BAB/+8Fort/+3Ref/+5Will/Manifest L2,L2/Opportunistic Strike

09. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 3:

45HP/32SP/+6,+1BAB/+9Fort/+3Ref/+5Will/Manifest L2,L3/Dimension Step

Fleet Of Foot

10. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 4:

48.5HP/38SP/+7,+2BAB/+9Fort/+4Ref/+6Will/Manifest L2,L4/Flanker

11. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 5:

52HP/44SP/+7BAB/+9Fort/+4Ref/+6Will/Manifest L2,L4/Opportunistic Strike +4

12. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 6:

55.5HP/50SP/+8,+3BAB/+10Fort/+5Ref/+7Will/Manifest L2,L5/Transporter

Quick Draw

13. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7:

59HP/56SP/+9,+4BAB/+10Fort/+5Ref/+7Will/Manifest L2,L6/Capricious Step

14. Barbarian 1/Psychic Warrior 2/Psion(Seer) 2/Fighter 2/Elocator7:

61.5HP/58SP/+10,+5BAB/+10Fort/+5Ref/+8Will/Manifest L2/L7

15. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1:

61.5HP/58SP/+10,+5BAB/+10Fort/+5Ref/+8Will/Manifest L2/L7/Hide In Plain Sight

Track

16. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1/Slayer 1:

66HP/62SP/+11,+6,+1BAB/+10Fort/+5Ref/+10Will/Manifest L2/L7/Favored Enemy/Enemy Sense

17. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1/Slayer 2:

70.5HP/66SP/+12,+7,+2BAB/+10Fort/+5Ref/+11Will/Manifest L2/L8/Brain Nausea

18. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1/Slayer 3:

75HP/70SP/+13,+8,+3BAB/+11Fort/+6Ref/+11Will/Manifest L2/L9/Lucid Buffer

Leadership

19. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1/Slayer 4:

79.5HP/74SP/+14,+9,+4BAB/+11Fort/+6Ref/+12Will/Manifest L2/L10/Favored Enemy +4

20. Barbarian 1/Psychic Warrior 2/Psion(Seer) 1/Fighter 2/Elocator 7/ Shadowdancer 1/Slayer 5:

84HP/78SP/+15,+10,+5BAB/+11Fort/+6Ref/+12Will/Manifest L2/L11
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7 years ago  ::  Jul 22, 2006 - 6:12AM #880
Vathelokai
  • Core Coliseum Oldtimer
Date Joined: Jun 23, 2005
Posts: 809
Rebuild -> Zodiac II
Retired Show

Ready for ??? [Fight 1] Free: Intimidate

Zodiac


Gender and Race: Male Human
Size and Type: Medium Humanoid (spellcaster)
Height and Weight: 6' 2" 160 lbs.
Age: Old (55)
Alignment: Neutral Evil
ECL: 6 (Wizard: Enchanter/Red Wizard)
Experience: 18,516/21,000?

Guild: The Arcane Order

Attributes
STR 06 (-2) [1 pts] [9 Base, -3 Age]
DEX 06 (-2) [1 pts] [9 Base, -3 Age]
CON 12 (+1) [8 pts] [15 Base, -3 Age]
INT 24 (+7) [16 pts] [18 Base, +2 Age, +1 Advancement, +3 Enhancement]
WIS 14 (+2) [4 pts] [12 Base, +2 Age]
CHA 16 (+3) [6 pts] [14 Base, +2 Age]

Miscellaneous Statistics
Hit Points:  22 [6 HD] [4 (Wizard) + (2.5 (Wizard) x 5) + (6 HD x +1 Con)]
Armor Class (Normal):  8 [10 Base, -2 Dex]
Armor Class (Touch):  8  [10 Base, -2 Dex]
Armor Class (Flat-Footed):  8  [10 Base, -2 Dex]
Initiative:  -2 [-2 Dex]
Base Attack Bonus:  +2 [+2 (Wizard)]
Grapple:  +0 [+2 BAB, -2 Str]
Speed (Land):  30 ft [30 Base]
Weight Carried:  18.6 lbs, light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]

Saves
Fortitude: +4  [+1 Con, +1 (Wizard), +0 (Red), +2 Resistance]
Reflex: +1  [-2 Dex, +1 (Wizard), +0 (Red), +2 Resistance]
Will: +10  [+2 Wis, +4 (Wizard), +2 (Red), +2 Resistance] [+1 vs Enchantment]

Melee Attacks
Greataxe -4, 1d12-2, (20/x3), Slashing [-2 Str, +2 BAB, -4 Nonproficient]

Ranged Attacks
Light Crossbow +1, 1d8, (19-20/x2), Range 80 ft, Piercing [-2 Dex, +2 BAB, +1 MW ammo]

Arcane Spells Readied
Cantrip [DC 17] x, x, x, x
Level 1 [DC 18] x, x, x, x, x, x
Level 2 [DC 19] x, x, x, x, x, x
Level 3 [DC 20] x, x, x, x, x

[sup]1[/sup] Enchantment: +2 to DC and +1  vs. Spell/Power Resistance
[sup]2[/sup] Necromancy: +1 to DC


Spell Levels Available Per Fight: 11 (4 Cantrips) [11 this fight] [33 Total Spell Levels / 3, rounded up]
Total Spell Levels: 33 [(6 x lv. 1), (6 x lv. 2) (5 x lv 3)]
Used Spell Levels this Cycle: 0 [0 in fight 1]
Caster Level: 6
Specialist School: Enchantment
Banned Schools: Illusion, Evocation
Enhanced Banned School: Conjuration

Feats
Tatoo Focus: Enchantment [sup]Human[/sup] [+1 to the DC of, and +1 on Spell Resistance Checks with Enchantments]
Scribe Scroll [sup]Wizard 1[/sup] [Scribe scrolls for ((12.5gp x CL x SL))]
Spell Focus: Enchantment [sup]Lvl 1[/sup] [+1 to the DC of Enchantments]
Enlarge Spell [sup]Lvl 3[/sup] [Doubles range of spells, +1 spell level]
Craft Wonderous Items [sup]Wizard 5[/sup]
Spell Focus: Necromancy [sup]Lvl 6[/sup] [+1 to the DC of Necromancies]

Skills
Total Skill Points: 72 [63 (Wizard), 9 (Human)
Languages: Human, Draconic, Abyssal, Infernal, Celestial, Gith [1 Racial, +5 Int]
Armor Check Penalty:  0 [light Encumberance]
Spot: +2/4 [+2 Wis, 0 Ranks] (+2 Familiar Alertness)
Listen: +9/11 [+2 Wis, 4 Ranks (8 Wizard[sup]cc[/sup]), +3 (Familar)] (+2 Familiar Alertness)
Hide: -2 [-2 Dex, 0 Ranks]
Move Silently: -2 [-2 Dex, 0 Ranks]

Balance: -2 [-2 Dex, 0 Ranks]
Climb: -2 [-2 Str, 0 Ranks]
Jump: -2 [-2 Str, 0 Ranks]
Swim: -2 [-2 Str, 0 Ranks]

Concentration: +10 [+1 Con, 9 Ranks (8 Wizard, 1 Red)]
Craft Poison: +23 [+7 Int, 9 Ranks (8 Wizard, 1 Red), +2 Circumstance, +5 Enhancement]
Intimidate: +9 [+3 Cha, 6 Ranks (8 Wizard[sup]cc[/sup], 2 Red)]
Handle Animal: +5 [+3 Cha, 2 Ranks (2 Wizard[sup]cc[/sup], 2 Red[sup]cc[/sup])]
Psicraft: +8 [+7 Int, 1 Ranks (2 Wizard[sup]cc[/sup])]
Spellcraft: +18 [+7 Int, 9 Ranks (8 Wizard, 1 Red), +2 Synergy (Know:Arcana)]
Decipher Script: +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge Skills Show

Knowledge (Arcana): +16 [+7 Int, 9 Ranks (8 Wizard, 1 Red)]
Knowledge (Dungeoneering): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Local): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Nature): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Psionics): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Religion): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (The Planes): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Architecture): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Geography): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (History): +8 [+7 Int, 1 Ranks (1 Wizard)]
Knowledge (Nobility): +8 [+7 Int, 1 Ranks (1 Wizard)]


Prefight Actions
Bring Familiar

Equipment Worn and Carried
Fancy Wizard Robes [Noble Outfit] [0 lbs] [0 gp]
Cloak of Resistance +2[sup]C[/sup] [2000 gp]
Headband of Intellect +3[sup]C[/sup] [4500 gp] [5 credits]
5 [MW] Bolts [0.1 lb each = .6 lbs][.7 gp each = 3.5 gp]
Greataxe [10 lbs][20 gp]
Light Crossbow [4 lbs][35 gp]
Pearl of Power Lv2[sup]C[/sup] [2000 gp]
Spell component Pouch [2 lbs][5 gp]
Spare Spell component Pouch [2 lbs][5 gp]

Expendable Items Max total (ECL [sup]2[/sup] x 50) = 1800 gp
1 Vial Drow Poison [sup]C[/sup] (Injury, Fort DC13, unconciousness) [0.1 lb each = .1 lbs][37.5 gp each = 37.5 gp]

Scroll of Truestrike[sup]C[/sup]: Truestrike [CL 1] [0.0 lb each = 0 lbs][12.5gp]

Scroll of Protection[sup]C[/sup]: See Invisibility [CL 3], Mage Armor [CL 1], [s]Protection from Arrows [CL 3], Mage Armor [CL 1] [0.0 lb each = 0 lbs][75+75+12.5+12.5 = 175 gp]

Equipment at Home
Spellbook [3 lbs][0 gp]
Alchemist (Poison) Lab [40 lbs][500 gp]
Cauldron of Poison Brewing[sup]C[/sup] (+5 craft poison: enhancement) [10 lbs][1250 gp] [5 credits]
2 Trained Hirelings (Slaves - see allies) [2 x 36 gp/year = 72gp]
3218.5 gp

Allies
Maximum CR per ally:  CR 2 (ECL-4, min. 1)
Maximum ECL per ally:  ECL 4 (ECL-2)
Maximum CA of allies per fight:  CA 4 (ECL-2)
Chadiak (Slave) - Non Combatant Show
Trained Hireling; purchased for one year for 36 gp.
Chadiak is a male halfling scribe.  He is proficient with Profession: Scribe and Profession: Lawyer.  He has been charmed by red wizards into being a willing and happy slave.

Wallio (Slave) - Non Combatant Show
Trained Hireling; purchased for one year for 36 gp.
Wallio is a male xeph jack of all trades.  He runs errands, cleans, etc.  He is proficient with Appraise and Profession: Domestic.  He has been charmed by red wizards into being a willing and happy slave.

Nadir: (Bat Familiar) - CR 0 Show
Name: Nadir
Gender and Race: Male Bat
Size and Type: Diminuitive Augmented Magical Beast (familiar)
Height and Weight: 6" 5oz.
Age: 10 years
Alignment: Neutral Evil
HD: 5

Attributes
STR 1 (-5) [1 Base]
DEX 15 (+2) [15 Base]
CON 10 (+0) [10 Base]
INT 8 (-1) [2 Base, +x familiar]
WIS 14 (+2) [14 Base]
CHA 4 (-3) [4 Base]

Miscellaneous Statistics
Hit Points:  9 [5 HD] [1/2 of Master]
Armor Class (Normal):  19 [10 Base, +2 Dex, +4 Size, +3 Natural]
Armor Class (Touch):  16 [10 Base, +2 Dex, +4 Size]
Armor Class (Flat-Footed):  17 [10 Base, +4 Size, +3 Natural]
Initiative:  +2 [+2 Dex]
Base Attack Bonus:  +2 [+2 (Wizard)]
Grapple:  -15 [+2 BAB, -5 Str, -12 Size]
Speed (Land):  5 ft [5 Base]
Speed (Flight):  40 ft, good maneuverability [40 (good) Base]
Weight Carried:  0 lbs, light encumbrance
[0-1.5 (Light), 1.5-3 (Medium), 3-5 (Heavy)]

Saves
Fortitude: +2 [+0 Con, +2 (Animal)]
Reflex: +4  [+2 Dex, +2 (Animal)]
Will: +6 [+2 Wis, +4 (Familiar)]

Melee Attacks
Touch +8, 0d0, (20/x2), (bludgeon) [+2 Dex, +2 BAB, +4 Size]

Special Attacks and Abilities
Blindsense 20 ft.
+4 to spot and listen from blindsense
Improved Evasion (No dmg. on successful reflex saves, 1/2 dmg. on failed saves)
Share Spells (Can receive personal spells, share spell effects with master)
Empathic Link (Up to 1 mile)
Deliver Touch Spells (Can serve as toucher for touch ranged spells)
Speak with Master (Only master and familiar understand)

Feats
Alertness [sup]Racial[/sup] (+2 spot and listen)

Skills
Languages: None [0 Racial]
Total Skill Points:  ?? [Animal ranks plus ranks from master]
Armor Check Penalty:  0 [light encumberance]

Spot: +4 [+2 Wis, 0 Ranks, +2 Feat]
Listen: +8 [+2 Wis, 4 Ranks (Master), +2 Feat]
Hide: +14 [+2 Dex, 0 Ranks, +12 Size]
Move Silently: +6 [+2 Dex, 4 Ranks (Animal)]

Balance: +2 [+2 Dex, 0 Ranks]
Climb: -5 [-5 Str, 0 Ranks]
Jump: -5 [-5 Str, 0 Ranks]
Swim: -5 [-5 Str, 0 Ranks]

Concentration: +9 [+0 Con, 9 Ranks (Master)]
Craft Poison: +15 [-1 Int, 9 Ranks (Master), +2 Circumstance, +5 Enhancement]
Intimidate: +3 [-3 Cha, 6 Ranks (Master)] (-4 for each size catagory smaller than opponent)
Handle Animal: -1 [-3 Cha, 2 Ranks (Master)]
Psicraft: +0 [-1 Int, 1 Ranks (Master)]
Spellcraft: +8 [-1 Int, 9 Ranks (Master)]
Decipher Script: +0 [-1 Int, 1 Ranks (Master)]
Knowledge Skills Show

Knowledge (Arcana): +8 [-1 Int, 9 Ranks (Master)]
Knowledge (Dungeoneering): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Local): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Nature): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Psionics): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Religion): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (The Planes): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Architecture): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Geography): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (History): +0 [-1 Int, 1 Ranks (Master)]
Knowledge (Nobility): +0 [-1 Int, 1 Ranks (Master)]


Equipment Worn and Carried
None

Phantom Steed - CR 0 Show

HP 13 (disappears at 0 hp)
AC 18 (–1 size, +4 natural armor, +5 Dex)
SPD 120
Carry capacity 220
Carrying 178.6

Animals without full Attack training will not attack Phantom Steed.


Current 3FC Information
Spoiler: Show
Fight 1 Show
Time Between Fight:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:

Fight 2 Show
Time Between Fights:
Prebuffs/ongoing effect:
Item's Used:
Spells Used:
x/day abilities used:
Free Activity:



*     *     Pitlords May Cut Here    *      *


Miscellaneous Information
Spoiler: Show

Background Show
I'm keeping the name Thay from the Red Wizard thing but I'm changing it from the Forgotten Relms. Here, Thay is a concept more than an empire. It has a native and overlaping astral/ethereal city state which is rather small. They think of it as a homeland, a place of origin. But they also think that any relm a red wizard has control of is also part of Thay. They define control as having a base there, so any red wizard in Gladius could claim as much of Gladius as they want (without mentioning to the city unless they felt like it). So most of the time when they refer to Thay, they mean 'all provinces of all red wizards'.

On the whole, the red wizards are the same bunch of slaving, politicing, imperialist, nationalist, isolationist bastards that they are in Faerun. The red wizards here are more spread out, and tend to take over small domains.

Zodiac is definitely evil. He owns slaves. He's a human supremesist. He wants to use the TAO to his own ends. He's hopefull that he can get a teaching postion so that he can find like minded students and form a 'campus club'. From that pool he will pick the best as his followers once he gets the leadership feat and red wizard circle magic (At ECL 9-10. I put the red wizard info on the sheet; under Misc. info sblock).

Zodiac is kind of like a Malfoy (from harry potter), who never had an arch nemesis, so he never developed a habit of risky ventures. He has been sitting on the family inheritence (that he swindled away from his relatives) for 15 or so years, managing the estate. He is very gifted (save DCs of 18 on his 1st lv spells), but only recently has he decided to persue the dedicated study of magic.

Zodiac will be disappointed to find out an elf is running the TAO. If he ever finds out that Vandalar has a tattoo focus, Zodiac will vow to hunt down the traitor that gave V the tattoo.

Z has come to Gladius on advice from his mentor. They know about the nimbus and use it on occasion for resurections, but they don't want to get drawn into the interplanar war to control the place, so they don't come a'conquering. Z's job is to get his spell levels up and find recruits. When that's done, he will build up a city state of his own.

Z's real weakness is that most of his spells only work on humanoids. Undead, clerics, and paladins are his real nemesis. Outsiders and and elementals can be delt with but it's tough. Z takes a direct approach to things. He can't cast illusions (read: invisibility), and wouldn't bother. He wants to find the threat fast and eleminate it with one blow. Then either CDG or poision to finish them off. He is confused by diplomatic tactics, but will play along with bards and such until he gets annoyed.

Wizard's Spellbook Show
Cantrips: arcane mark, acid splash, daze, detect magic, detect poison, disrupt undead, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, touch of fatigue

Level 1: sleep, endure elements, prot. evil, prot. good, shield, truestrike, grease, mage armor, cause fear, enlarge person, mount, obscuring mist, unseen servant

Level 2: hideous laughter, ghoul touch, touch of ideocy, blindness/deafness, spectral hand, see invisiblity, alter self, fox's Cunning, resist energy, web, protection from arrows, acid arrow, glitterdust, summon swarm

Level 3: hold person, deep slumber, fly, suggestion, phantom steed, stinking cloud, summon monster 3, dispel magic

Total Pages Available: 100
Total Pages Used: 79 [(14 Cantrips), (13 x lv. 1), (14 x lv. 2), (8 x lv. 3)]
Spell free from leveling

Rules for Poison Use Show
From DMG, pg. 296-297 Show

A character has a 5% chance of exposing themselves to a poison whenever they apply the poison or ready it for use.

If a character critically fails on an attack roll with a poisoned weapon, he must make a DC 15 reflex save to avoid hitting himself with the poison.

Rules of Gladius Show
With Craft poison-making, you can craft any non-magical poison listed in the DMG, p297. The cost of raw materials is 1/2 of the base price. There is no chance for failure and you complete it much faster. To create a poison, you need to have a Craft Poison-making skill modifier of at least as high as the respective poison's DC. For example, if you want to craft carrion crawler brain juice poison (Dc13), you would have to have a Craft poison-making modifier of +13 or more. You can buy an alchemist's lab (500 gp) which gives you a +2 circumstance bonus on craft poison-making.


Intimidate Rules For Free Activity Show
As a Free Activity, you can use your Intimidate skill to scare one or more allies of your opponent that have an intelligence of 3 or more. Your Intimidate value must be at least as high as (Ally CR + Ally Wisdom + Resistance to fear) to affect him or her (called Courage Value). There are three different effects depending on your Intimidate value relative to the Courage Value:

  • Scared: Your intimidate skill is at least equal to the ally's Courage Value. Your opponent's ally is Shaken for the entire combat.
  • Frightened: Your intimidate value is higher than the Courage Value by 5 or more. Your opponent's ally is Frightened for the first 4 rounds, then is Shaken for the entire combat.
  • Panicked: Your intimidate value is higher than the Courage Value by 10 or more. Your opponent's ally is Panicked and does not appear to the fight.


Multiple Allies: If the opponent has more than one ally, you can decide which ally you want to intimidate. After having intimidated the first ally, deduct the the Courage Value from your Intimidate Value. If you have points left, you can intimidate another ally (and so on) but your Intimidate value is decreased after each intimidation.

Handle Animal: If you also have a Handle Animal value equal to the CR of an opponent's ally, you may also intimidate animals. If you have a Handle Animal value of CR+5 you can intimidate magical beasts and vermin.

Note: If the ally is immune to fear, he is also not subject to Intimidate. If the master has the Aura of Courage (Paladin 3), the ally gains an additional +4 bonus to resist the level check.

Red Wizard Prestige Class Show
Red Wizard

Requirements
Race: Human from Thay
Align: Nongood
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus plus a total of 3 metamagic and item creation feats
Spells: Able to cast 3[sup]rd[/sup] lv. spells

Class Skills (2+Int mod. per lv.)
Bluff [Chr]
Concentration [Con]
Craft (any) [Int]
Intimidate [Chr]
Knowledge (any) [Int]
Profession (any) [Wis]
Spellcraft [Int]
[b]Level  Att.Bonus  Fort Refl Will   Special                                             Spells per Day[/b]
1[sup]st[/sup]       +0       +0   +0   +2    Enhanced Specialization, Specialist Defense +1      +1 level of existing arcane class
2[sup]nd[/sup]       +1       +0   +0   +3    Spell Power +1                                      +1 level of existing arcane class
3[sup]rd[/sup]       +1       +1   +1   +3    Specialist Defense +2                               +1 level of existing arcane class
4[sup]th[/sup]       +2       +1   +1   +4    Spell Power +2                                      +1 level of existing arcane class
5[sup]th[/sup]       +2       +1   +1   +4    Bonus Feat, Circle Leader                           +1 level of existing arcane class
6[sup]th[/sup]       +3       +2   +2   +5    Spell Power +3                                      +1 level of existing arcane class
7[sup]th[/sup]       +3       +2   +2   +5    Scribe Tattoo, Specialist Defense +3                +1 level of existing arcane class
8[sup]th[/sup]       +4       +2   +2   +6    Spell Power +4                                      +1 level of existing arcane class
9[sup]th[/sup]       +4       +3   +3   +6    Specialist Defense +4                               +1 level of existing arcane class
10[sup]th[/sup]      +5       +3   +3   +7    Great Circle Leader, Spell Power +5                 +1 level of existing arcane class
[b]Level  Att.Bonus  Fort Refl Will   Special                                             Spells per Day[/b]

Class Features
Weapon and Armor: No new proficiency
Spells per Day: Gain spells and caster lv. as previous arcane class
Enhanced Specialization: Gain a new banned school.  You can not learn new spells from that school, but you can still use the spells you already know, and items activated by the spells you already know.
Specialist Defense: Gain a bonus on saving throws against against your specialty school.
Spell Power: Gain a virtual increase in caster lv for all spells.
Bonus Feat: Must be metamagic, item creation, or spell mastery.
Circle Leader: Can lead a circle magic ritual and receive spell levels donated from followers (see below).
Scribe Tattoo: Can give Tattoo focus's to worthy apprentices
Great Circle Leader:  Can lead a circle magic ritual with more participants and recieve spell levels donated from followers (see below).

Feat: Tattoo Focus Show
Tattoo Focus
Prerequisite: Specialist wizard
Region: Thay
Benefit: Add +1 to the DC of your specialist school.  You get a +1 to caster lv. checks to overcome spell resistance with spells of your specialist school.
Special: Must have Tatto Focus to participate in circle magic (see below).


Circle Magic Show
Circle Magic

Participation: You must have the tattoo focus feat (see above).  One caster with the circle leader class ability stands at the center of the circle of wizards and is called the circle leader.  A circle requires at least two wizards in addition to the leader.  Up to five wizards (plus the leader) can participate in a standard circle.  A great circle can have up to nine participants in addition to the leader.  All participants must be within 10 ft. of the leader.

Circle Powers: After one full hour of uninterrupted concentration, the helper wizards cast a spell each.  The spells have no effect, and the spell level of all spells cast this way is totaled up and become bonus levels.  Each bonus level can be used by the circle leader on the following effects.  The circle leader can divide the bonus levels as he sees fit.
  • Increase the caster lv of the circle leader by one by expending one bonus level.  Max caster level is 40.  This applies to level dependent variables.  This lasts 24 hours.
  • Increase the caster lv of the circle leader by one by expending one bonus level.  Max caster level is 40.  This applies to caster level checks.  This lasts 24 hours.
  • Add empower spell, maximize spell, or heighten spell to currently prepared spells.  The circle leader does not have to have the feats in order to do this.  The spell level can be raised up to level 20, whether the leader has spell slots of that level or not.  Each bonus level spent on these virtual feats counts as a substitute spell level for that feats level adjustment.  These bonuses last until expended or 24 hours.

Previously Owned Show

Sales Show

End of Fight Cycle 1
Scroll of Enhancements (remainder)[sup]C[/sup]: Spectral Hand [CL 3], See Invisible [CL 3], Fox's Cunning [CL 3] [225 gp] [75 x 3 gp = 225 gp]

End of Fight Cycle 2
Scroll of Enhancements (remainder)[sup]C[/sup]: See Invisible [CL 3][75 gp] [75]
Scroll of Combat (remainder)[sup]C[/sup]: Truestrike [CL 1], Prot. Good [CL 1], Prot. Evil [CL 1] [37.5 gp] [12.5 x 3 gp = 37.5 gp]

End of Fight Cycle 4
Scroll of Defense (remainder)[sup]C[/sup]: Grease [CL 2], Protection from Good [CL 2], Protection from Evil [CL 2] [75 gp] [75]
Scroll of Offense (remainder)[sup]C[/sup]: Mage Armor [CL 1]  [12.5 gp] [12.5]

End of Fight Cycle 6
Scroll of Enhancements[sup]C[/sup] (remainder): Resist Energy [CL 3], Protection from Arrows [CL 3] [150 gp] [150 gp]
Pearl of Power Lv1[sup]C[/sup] [500 gp]
Pearl of Power Lv1[sup]C[/sup] [500 gp]



Used Items Show
Bribe to Conmen (see first MQ) - [5 gp]

6 Vial Drow Poison[sup]C[/sup] [37.5 gp each = 225 gp]

3 Scroll[sup]C[/sup]: Alter Self (Lizardman) [CL 3] [75 gp each = 225 gp]
4 Scroll[sup]C[/sup]: Alter Self (Troglodyte) [CL 4] [100 gp each = 400 gp]
7 Scroll[sup]C[/sup]: Mage Armor [CL 1] [12.5 gp each = 87.5 gp]
2 Scroll[sup]C[/sup]: Fox's Cunning [CL 3]  [75 gp each = 150 gp]
Scroll[sup]C[/sup]: Shield [CL 1] [12.5 gp each = 12.5 gp]
Scroll[sup]C[/sup]: Shield [CL 2] [25 gp each = 25 gp]
5 Scroll[sup]C[/sup]: Truestrike [CL 1] [12.5 gp each = 62.5 gp]
6 Scroll[sup]C[/sup]: Web [CL 3] [75 gp each = 450 gp]
Scroll[sup]C[/sup]: See invis [CL 3] [75 gp each = 75 gp]

5 [MW] Bolts [.7 gp each = 3.5 gp]


Fight Results
Spoiler: Show
  • Fight Cycle 1
    • Completed MiniQuest: Smelly Goblin Shoes [Book5] - [900 xp] [900 gp] [Joined TAO] [Remember to Kill those conmen]
    • 4th Place vs Genia [Milov], Ivan [ayyiniwindryder], and Osiris [Iced] [All vs. All] - [325 xp] [325 gp]
    • Lost vs Ilendil Oratith [TelinArtho] [300 xp] [300 gp]
    • Full Activity - Crafting - Scrolls and Poison

  • Fight Cycle 2
    • Win vs R'ymund [NedTheDestroyer] [900 xp] [900 gp]
    •   Lost vs Ventr the Dreamer [Milov] [300 xp] [300 gp]
    •   Lost vs Rubicanti [TheMagister] [300 xp] [300 gp]

  • Between Cycles

  • Fight Cycle 3
    • Win vs Wisp [c00lz3] [1200 xp] [1200 gp]
    • Loss vs Wisp [c00lz3] [400 xp] [400 gp]
    • Loss vs Wisp [c00lz3] [400 xp] [400 gp]

  • Fight Cycle 4
    • Lost vs Ynotar Mihm Eer [Etiquette_Gnome] [400 xp] [400 gp]
    • Win with the help of The Illustrated Man [McJarvis] vs Maelosh the Breaker [Hrothmund] and Linus Caldwell [UserNamer] [1200 xp] [1200 gp]
    • Lost vs Mithos Durrol [???] [450 xp] [450 gp]

  • Between Cycles
    • Week 1 and Week 2 - Crafting headband of intellect +3, scroll of alter self(trog) x2, mage armor x2, truestrike x2, vial of drow poison

  • Fight Cycle 5
    • Runner up vs Rubicanti [TheMagister], Reginald Molehusband [hogarth], and Durin [Maraxus] [Hunter] [1083 xp] [1147 gp]
    • Lost vs Rubicanti [TheMagister] [500 xp] [533 gp]
    • Failed Quest: Druidic Circles Sophia (with Kervan [MindWandererB]) [Erithmu] [0 xp] [0 gp] [Link to full thread]

  • Fight Cycle 6
    • Lost vs Mithos Durol [Zevox] [541 xp] [574 gp]
    • Lost vs Zax Kar Nissex [TelinArtho] [625 xp] [666 gp]
    • Win vs Human Wizard (guild assault) [Sjiggie] [1500 xp] [1600 gp] [Link to Full Thread]

  • Fight Cycle 7

  • Between Cycles
    • Week 1 - Crafting Poison Cauldron
    • Week 1 - Cloak of Resistance +2 and scrolls

  • Fight Cycle 8
    • Lost with Enoch the Prophet [Salrantol] vs Longshot [Templer10] [675 xp] [749 gp]
    • Lost vs Lightwolf Phoenixstar [???] [600 xp] [666 gp]
    • Lost vs Maya Redwine [MindWandererB] [675 xp] [832 gp]

  • Fight Cycle 9
    • [post=]Win/Lost[/post] vs Somebody [Somebody] [0 xp] [0 gp]
    • [post=]Win/Lost[/post] vs Somebody [Somebody] [0 xp] [0 gp]
    • [post=]Win/Lost[/post] vs Somebody [Somebody] [0 xp] [0 gp]



  • [post=]Win/Lost[/post] vs Somebody [Somebody] [0 xp] [0 gp]


Core Coliseum

Weekly arena fights.
3rd and 4th edition.
Why do you resist?



My Character Roster


People over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old.
Seriously.
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