Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: N/A x/day Abilities Used: Free Activity: +91 gp perform
Free Action=earn 91gp dancing Zwei stands right at five feet and masses less than an elf. She has dusky skin and a shaved head with single long braid of coarse black hair stemming from the crown. She sports two very sharp horns from her brow and displays prominent sharp canines when she smiles. Her dark eyes glow slightly red when in shadows. Female Tiefling 5'0" 99lbs Medium Outsider (Native) LN Monk 6 (ECL 7) 21,019/28,000 Guild:EHTC
Racial and Class Abilities: Darkness Once per day (caster level equal to class levels) Skill Bonuses: +2 Bluff, +2 Hide Resistances: +5 Cold, electricity, fire Flurry of Blows Still Mind +2 vs. enchanment spells and effects Ki Strike treat unarmed as magical Slow Fall 30' negates first 20' of falling damage when in reach of wall Purity of Body Immune to all natural diseases. Proficient with all martial weapons Outsider
Zwei is a disciplined predator. Her past is shrouded in pain and her focus is a defense against that pain. She cares nothing for right and wrong, only for keeping herself ordered and apart from the hurts that no potion can cure.
Fights results: ECL3-HunterFight Part II Aryleia (NightBreeze) => Samuel (Lonewolf) => Gaston (waywreth) => Zwei und'Vierzig (MitzaVolchenko):Luni Loss (2nd place) - +649 Exp, +649gp+39gp for performing=688gp ECL 3 FFAFight Part II Zwei vs Featylec vs. Jonathon vs. Marco: Macbrea Loss (3rd place) - +750xp, +750gp+39gp for performing=789gp Miniquest to Join EHTC: Altaris13win - +300xp, +300gp, +39gp for performing=339gp ECL3 Zwei vs. Selene (Erithmu): shadowmaster Win - +900xp, +900gp+39 gp (perform)=939gp ECL3 Zwei vs. Finrod (lonewolf): TelinArtho Win - +900xp, +900gp+39gp (perform)=939gpLevel up ECL4 FFA Zwei (MitzaVolchenko) vs. Maeril (Usurpator) vs. Manzarf (Abyssal Stalker) vs. Tsiuzues (Skojar) : Warclone Loss - +833xp, +833gp+52gp (perform)=885gp ECL4 Zwei vs. Rethun (Kaigan): Gonbow (Win) - +1200xp, +1200gp+52gp (perform)=1252gp ECL4 Zwei vs. Histal Da'arth: Turin (Loss) - +400xp, +400gp+52gp (perform)=452gp ECL4 Zwei vs. Fjord (Begferdeth): MysticMonk2005 (Win)+1200xp, +1200gp+52gp (perform)=1252gp ECL5 Zwei vs. Hassan Sabbah (Vathelokai): Abyssal Stalker (Win)+1500xp, +1600gp+65gp(perform)=1665gp ECL5 Zwei vs. Tueor Amplexus (MysticMonk2005): DSugui(Loss)+500xp, +533gp+65gp(perform)=598gp ECL5 Zwei vs. Kendal(Papapeperoni) :Traevanon(Loss)+500xp, +533gp+65gp(perform)=598gp ECL5, Team vs. ECL7 Zwei & Fyhir (Spasheridan) vs. Ja-red (TelinArtho): Hirumajoe(Loss)+500xp, +533gp+65gp (perform)=589gp ECL5 MQ Zwei rejoins the ranks of EHTC: McJarvis (Success)+1500xp, +1600gp+65gp (perform)=1665gp ECL5 Zwei vs. Treetall Oakleg (Hogarth): Erithmu (Loss)+500xp, +533gp+65gp (perform)=589gp ECL6Zwei vs. Ceilia (Zevox): TelinArtho (Loss)+675xp, +750gp+78gp (perform)=828gp ECL6Zwei vs. Anakala (TelinArtho): MindWandererB (Loss)+675xp, +749gp+78gp(perform)=827gp ECL6Zwei & Balrog (Maraxus) vs. The Harvester (Caterane): SauroGrenom (Loss)+625xp, +639gp+78gp(perform)=717gp ECL6Zwei vs. Durin (Maraxus): Vathelokai (Win)+1912xp, +2125gp+78gp(perform)=2203gp ECL6 FFAZwei vs. Rubicanti (TheMagister) vs. El Rapido (templer10) vs. Arden Tarmik (Zevox): sonofzeal/TelinArtho(Loss)+1800xp, +2000gp+78gp(perform)=2078gpNo more multi-fights...surrender if it goes past week 2.
Alrighty...I've narrowed down the likely opponents and the tactics really don't change much either way.
Start default location, bow in hand. Tap Inertial Armor. Listen for the big ugly mugs splashing their slow way through the sewer. Move silently to the corner overlooking the center staying with a corner to hide behind if possible. Shoot them until dead staying ahead of them and out of reach. Doing laps of the block closest to the starting square is fine. Use jump to cross water if slowing down will let them get into reach. All expendables available for use. If cornered into melee, tap force screen and flurry as applicable. If grappled, escape artist. Always attempt to get ahead and out of their way using withdraws as needed.
Contingencies: If it is the troll skeletons, this gets rougher...39 HP's and immune to cold. In this case selecting a space that draws them in one at a time and meleeing is fine as the unarmed strikes cut through their damage reduction.
PM me if you have questions or prefer to run this in a separate thread or play by play format.
ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.
position
zwei – 1d4=2 ogre's – 1d4=3
initiative
zwei- 1d20+4=25 ogre – 1d20-1=6
setup
Zwei (31,31) 36/36 HP, 18 AC
Ogre 1 (32,3) 29/29 HP, 18 AC Ogre 2 (30,3) 29/29 HP, 18 AC Ogre 3 (30,2) 29/29 HP, 18 AC Ogre 4 (32,2) 29/29 HP, 18 AC
Round 1
Zwei starts with bow in hands, makes active listen check and clearly hears a lot of noise coming through the south pipes so she knows the monsters started there. Zwei starts to move silently towards the center. 1 of the ogres hears some very faint noise coming from the north pipes.
The gres start moving – 2 west and 2 north.
end of round
Zwei (22,31) 36/36 HP, 18 AC
Ogre 1 (30,7) 29/29 HP, 18 AC Ogre 2 (30,9) 29/29 HP, 18 AC Ogre 3 (24,3) 29/29 HP, 18 AC Ogre 4 (26,3) 29/29 HP, 18 AC
Round 2
Zwei continue moving and taps tattoo of inertial armor.
Ogres double move.
end of round
Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)
Ogre 1 (29,12) 29/29 HP, 18 AC Ogre 2 (27,12) 29/29 HP, 18 AC Ogre 3 (21,6) 29/29 HP, 18 AC Ogre 4 (21,4) 29/29 HP, 18 AC
Round 3
Zwei moves, get to the corner, hides there (22), ready action shoot on spot.
Ogre's double move.
end of round
Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)
Ogre 1 (23,12) 29/29 HP, 18 AC Ogre 2 (21,12) 29/29 HP, 18 AC Ogre 3 (21,10) 29/29 HP, 18 AC Ogre 4 (21,8) 29/29 HP, 18 AC
Round 4
zwei hides again (28) and ready again.
Ogre 2 start to double move into the center getting into LOS of zwei (cant spot – 2 high) ready action activatem zwei shoots and miss. Ogre 1 Yells – human near All get stronger - continue his move towards zwei, all other ogre's follow.
end of round
Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)
Ogre 1 (19,14) 29/29 HP, 18 AC Ogre 2 (19,16) 29/29 HP, 18 AC Ogre 3 (21,14) 29/29 HP, 18 AC Ogre 4 (21,12) 29/29 HP, 18 AC
Round 5
Zwei single shoots at ogre 2, hit for 6 dmg. And moves.
All ogres take out potions of bull strength and drink it.
end of round
Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)
zwei thinks ogre 2 cant reach her this round, 5 foots backwards and shoots – hits for 7 dmg I thought zwein had rapid shot so did rapid shoots – dmg from second shot transferred to next round
Ogre's double move after zwei.
end of round
Zwei (21,30) 36/36 HP, 18+4 AC (inertial armor ends long)
Round 8 zwei single shots at ogre 2, hits for 14 dmg and she single moves away.
Ogre 2 yells to ogre 3 and ogre 4 to go east and circler around her. Ogres go as plan. Zwein unfortunently don’t understand giantish so don’t know what is said….
end of round
Zwei (31,31) 36/36 HP, 18+4 AC (inertial armor ends long)
Zwein was surprised by the ogre's closing her route of escape think that melee is unavoidable for some rounds at least so she taps tattoo of force screen, designate ogre 1 as dodge buddy stow Bow and foots closer to ogre 1.
Ogre 1 single moves and attacks – miss. Ogre 2 move to zwei and attacks – miss. Ogre 4, stow club, take out javelin and single move.
end of round
Zwei (30,30) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)
Zwei does a stunning fist attack at ogre 1 – Hit, will DC 15 (10+level/2+2) – Fail, and the ogre is stunned, and takes 7 dmg, zwei then attempts to tumble throught it's space accidently did as fully at first. Also – stun alone doesn’t mean you can go through its' space since it's not helpless but oyu wont get AoA if you don’t make the tumble check. ] Tublme DC 25 – MADE! And zwei in an amazing feat of acrobatics tumbles through the stunned ogre's space.
Ogre 1 – stunned
Ogre 3 is amazed at zwei's ability, yell to ogre 4 to circle from the other side and moves and squeeze through the stunned ogre 1 to the other side.
Ogre 4 turns around and moves.
end of round
Zwei (23,31) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)
Zwei Time Between Fights: 5 hour Prebuffs/Ongoing Effects: none Items Used: 1 tatto of inertial armor, 1 tatto of force screen Spells or Powerpoints Used: none x/day Abilities Used: 1 use of stunning fist Free Activity: dancing for 91 GP
Languages: Common and Elven [2 Racial] Total Skill Points: 12 [12 Skn] Armor Check Penalty: 0 [0 Armor]
General Tactics Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary.
Starting: 3,000.00 gp Battles: 0.00 gp Sales: + 0.00 gp --------------- Total Earned: 3,000.00 gp Purchases: - 1,902.00 gp --------------- Total Left: 1,098.00 gp
Horse left at home so that I will level regardless of outcome of fight.
General Zaroff, The Magistrate of Gladius Gender and Race: Male Wood Elf Size and Type: Medium Humanoid Height and Weight: 6'2", 170 lbs Age: 135(norm) Alignment: True Neutral ECL: 3 (Ranger 2/Psi-Warrior 1) Levels left to take: Barbarian 1/Cleric1/Fighter 2/Psi-Warrior 1/WarmindX Experience(Pre-3FC) : 4,850/6,000 Experience Earned this 3FC: 675+225 Not included in Other Balances Guild: PSI
Win vs a Denthian Cleric [+675 GP/XP] This fight was pretty much retarded. An NPC cleric that was completely unarmored? gimmie. Win vs Taren Rune[NiQil] [+675 GP/XP]This was a dumb fight. I wish NiQil didn't insist on penalizing his characters for no reason Loss Vs The Shadow[Raul] [+300 GP/XP] Another dumb fight. Pitlord was biased towards the bard & the dice just didn't favor the General.
Win vs a Swamper Lizardfolk [+675 GP/XP] Denthian cleric repeat. *yawn* Loss vs Juggernaut (NiQil) [+225gp/xp] Autoloss
Pitlord Black-list: Due to my never having a good clean fight with the following pitlords, all of my characters will automatically concede any fight run by the them or in which they are the player controlling my opponent:
Macbrea Mitza
If they are not allowed to concede they fill follow the following tactics:
1) Leave all equipment at home except armor. 2) Walk towards center of map while yelling opponents name. 3) Upon sight of opponent, start punching him with unarmed strikes.
Do not use any expendables Do not use any spells Do not use any powers Do not use anything at all, except my hands.
For all other Pitlords or opponents, tactics will be sent.
Zaroff grew up on the south east corner of the globe. He was a fronteersman, often touring through the deserts that dominated the mainland of his own country. Because of his isolated nature and combat prowess, the government's secret police soon found him & trained him in the ways of psionics. He now is in Gladius on business & is hunting down an arcane experiment gone wrong.
These tactics are in additio to the general tactics listed on my sheet.
Start front and left of center with bow in hand.
Phase 1 - Sweep: Move out clockwise, looking for my opponent...more specifically his horse. I want the horse down and down fast. Focus all fire on it first while advancing to melee. If I gain melee, then stow the bow and flurry it to death.
Phase 2 - Clear: If we are here, then the horse is dead and the target is on foot, meaning that he has no way to avoid melee due to my higher footspeed. His buffing will determine what I do next. If he is enlarged (meaning that he was able to do this before my turn after killing the horse), then step in and flurry him to death. If I am able to act before he enlarges, then I want to attempt to grapple him. After I have successfully grappled him, I want to attempt to pin him with my first flurry-grapple action, and then use the second flurry-grapple action to disarm him of his dorje. Keep trying this combo until I get it. Once I have taken that away, then flurry grapple using the damage an opponent action to make opposed grapple checks to deal damage.
Hopefully this will be short. If you have any questions, PM me.
Equipment: Carried: 1 lb, light Collar [sup](neck)[/sup] Free Boots of skating [sup](feet)[/sup] [7,000gp][1 lb] Bracers of Armor +1 [sup](Wrists)[/sup] [1,000gp][- lb] Ring of Protection +1 [sup](finger 1)[/sup] [2,000gp] 2 Vials of Silversheen [500gp][.2 lbs]
Equipment @ Home Total Gold Earned: 12,165 gp Total Current Gear: 10,500 gp Total Gold Spent: 0 gp Gold Remaining: 1665 gp
Prebuffs Psionicly Focused Wear Boots
Expendables, Fights, Quests & Campaigns: +10,500 Exp, +9,500 gp Week 1: ECL 5 - Loss vs Arden (Etiquette_Gnome) - +500 Exp, +533gp Week 2: ECL 5 - Loss vs Sabra (Temper10) - +500 Exp, +533gp Week 3: ECL 5 - Loss vs 3 Azer (Mcjarvis) - +500 Exp, +533gp Week 1:ECL 5 - All vs all - Second Loss vs Elrik vs Matthis (Erithmu) - +1000 Exp, +1066 gp
Ranged Attacks +1 Composite Longbow (+3 STR rating) +11, 1d8+6, (20/x3), Range 110 ft, Piercing [+5 Dex, +4 BAB, +1 Feat, +1 enhancement]+1 to attack and damage if within 30 ft, -2 to attack if using rapid shot, +20 to attack+ignore concealment if using true strike
Special Attacks & Abilities rapid shot
Arcane Spells Cantrips [DC 11] resistance, flare, touch of fatigue, mending (5/day, 4 left after prebuffs) Level 1 [DC 12] grease, true strike (3/day)
Spell Levels Available Per Fight: 1 (5 Cantrips) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Arcane Spell Failure: 10% [10 Armor] Caster Level: 1
Feats Weapon Focus (longbow) [sup]Lvl 1[/sup] Dodge [sup]Lvl 3[/sup] (+1 AC/touch AC against single declared target (can declare/change on his own turn) Point Blank Shot[sup]Fighter 1[/sup] Rapid shot[sup]Fighter 2[/sup] (can, when using a full attack, get an extra shot at the cost of taking -2 to all attacks that round) Weapon Specialization (longbow) [sup]Fighter 4[/sup]
Prefight Actions Bring Squeak Use read magic to decipher all scrolls except for 1 shield.
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Chain Shirt +1 [12.5 lbs][2100 gp] +1 Composite (+3 STR rating) longbow [3 lbs][2700 gp] Quarterstaff [4 lbs][0 gp] 48 Arrows [0.15 lb each = 7.2 lbs] [0.05 gp each = 2.4 gp] caltropsX8 [2 lb each = 16 lbs][1 gp each = 8 gp] climber's kit [5 lbs][80 gp] spell component pouch [2 lbs][5 gp]
Expendable Items 3 Potion of Cure Light Wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 2 tattoo of Skate [ML 1] [100 gp each = 200 gp] 1 scroll of protection from good [CL 1] [25 gp each = 25 gp] 1 scroll of protection from law[CL 1] [25 gp each = 25 gp] 1 scroll of protection from chaos[CL 1] [25 gp each = 25 gp] 1 scroll of protection from evil[CL 1] [25 gp each = 25 gp] 1 scroll of ray of enfeeblement[CL 1] [25 gp each = 25 gp] 2 scroll of shield [CL 1] [25 gp each = 50 gp] 2 scroll of expeditious retreat [CL 1] [25 gp each = 50 gp] 1 scroll of sleep[CL 1] [25 gp each = 25 gp] 1 scroll of true strike[CL 1] [25 gp each = 25 gp]
Equipment at Home 81 arrows [0.05 gp each = 4.05 gp] caltropsX10 [1 gp each = 10 gp]
Results Fight 1 - LOSS Vs Lord Lorian- [375 XP] [375 GP] Fight 2 - WIN Vs Briem Esala [900 XP] [900 GP] Fight 3 - LOSS Vs Lars d'Exavar [300 XP] [300 GP] Fight 4 - WIN Vs Psychosis [1125 XP] [1125 GP] Fight 5 - WIN Vs Tralamin Loyalar [900 XP] [900 GP] Fight 6 - LOSS Vs Bulgar Stronghammer [450 XP] [450 GP] Fight 7 - WIN Vs Lord Lorian- [1350 XP] [1350 GP] Mission 1 - Successful [3600 XP] [3600 GP] Fight 8 - LOSS Vs Aramur the Aurora Prince- [583 XP] [622.22 GP]
Allies Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 3 Maximum CA of allies per fight: CA 3
Low-light vision (Can see twice as far in poor illumination) Rolls Search to find secret and concealed doors within 5' as though actively looking for it.
-Start in the farthest corner from the enemy if they are melee or have a low (<60') range, start as close as possible to cover (or as far as possible from the enemy if there is no cover) if not. -Shoot arrows at the enemy, using rapid shot unless a natural 17 would miss in a normal shot (with no modifiers, that means AC 28, AC 29 at 30', AC 26 at more than 110', AC 24 at more than 220', etc.) -If the enemy also is ranged, try to get behind cover if possible, unless they are within 110' -If the enemy is melee and within striking distance, use 5' steps to avoid AoO -If the enemy is a spellcaster, use a ready action to attack them when they begin performing any standard action or casting a spell. -If the enemy has no or minimal ranged capability, and is slower than 30' (or 60' if I use scroll of exp. retreat), use superior speed to stay away from them while shooting at them. -If hurt to less than 50%, use potion of healing (with 5' step if needed) -If his position (distance, cover, prone) means I won't be able to kill him with the arrows I have (assuming dice rolls go slightly worse than average), or his position means he has an advantage over me, improve my position. -Allies are a valid target if it will help me win (naturally, if they stay out of the battle entirely, killing them won't help me win). -use spells as needed
This looks to be fairly straightforward. Begin in (3,3) or equivalent. Always declare dodge vs Razorfang. On my turn, if he is too far to attack me this turn (I think the cover around the starting boxes prevents charging), my action depends on what number I need to hit without rapid shot (which can also be expressed as my range penalty (if within 30', this is -1) plus any conditional AC modifiers (prone, total defense, cover, etc) he has). If I need a 12 to hit without rapid shot (penalty+bonuses=5 or more), use True Strike and, if it is possible to move away from the corner without getting closer to him, do so. On the following turn rapid shot (or single shot ad move as before if the second shot would hit only on a 20 (penalty+bonuses=11 or more)) If I do not need a 12 to hit, rapid shot.
Once my true strikes are depleted (3 uses): If I need a 17 to hit without rapid shot (penalty+bonuses=10 or more), single shot and move as before. Otherwise, rapid shot. If I need a 20 to hit without rapid shot (penalty+bonuses=13 or more), hold my fire and ready to shoot when he comes within enough range that 1 19 will hit(if he is not moving toward me, single move to within range then shoot if possible, otherwise single move then ready)
Once he is close enough to attack me next turn: Cast shield from scroll and move away from him (and a bit away from the wall so as to avoid him cornering me). Then go back to as usual.
If he is within 25' and at above 50% hit points and I have used shield: Use scroll of RoE on him and move away from him, as before.
As always, 5' if needed, try to avoid being cornered against the wall (if the tactics call for casting/shooting then moving and he is next to me, 5' then cast/shoot and ignore the move)
If he trips me, get up and hope he doesn't make the AoO. Then 5' away and shoot him (single shot). Since I'm prone at the time of his AoO, I don't think he can retrip me until his turn.
Hopefully I'll kill him before he reaches me.
If he manages to disarm me, pick up the weapon, even with the AoO. If he sunders the bow, use mending (being wooden, mending works even with multiple breaks), it will do 1 less damage due to loss of the enchantment though.
ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.
position
razorfang – 1d4=4 Lightwolf- 1d4=3
initiative
Lightwolf- 1d20+5=24 razorfang – 1d20+4=12
setup
Lightwolf (94,3) 34/34 HP, 20+1 AC, 4/4 SL you have 1 bonus spell at level 1 from 12 char
Razorfang (8,8) 37/37 HP, 18 AC.
Round 1
Lightwolf starts with Bow and scroll of true strike in hand, he casts True strike – no asf and single moves.
Lightwolf (92,7) 34/34 HP, 20+1 AC, 3/4 SL you have 1 bonus spell at level 1 from 12 char
Razorfang (60,8) 37/37 HP, 18 AC.
Round 2
Lightwolf rapid shoots (first with true strike) – 1 hits for 11 dmg and 5 foots.
Razorfang Runs againt and gets into base range of LW.
End of round
Lightwolf (92,8) 34/34 HP, 20+1 AC, 3/4 SL you have 1 bonus spell at level 1 from 12 char
Razorfang (91,8) 26/37 HP, 18 AC.
Round 3
Lightwolf is surprised by razorfang's recklessness, 5 foot backwards draw scroll of shield and casts it. I assumed you didn’t want to risk the AoA and drawing a scroll is a move action without quick draw
Razorfang 5 foot forwards and attempts a touch attack to start grapple (no aoa since no melee weapon in hand) – miss.
Yitzi – you really don’t need to be that elaborate in calculating minuses to hit etc it gave me a headach lol, on another note – I suggest you get armor spikes so you wont get grappled so easly and you will threaten even with bow in hands.
Feats: Weapon Focus(composite longbow) [1st lvl] +1 to hit with comp. longbow Track [Ranger1] follow tracks with Survival skill. Rapid Shot [Ranger2] extra attack when taking full attack, all attacks at -2 Scribe Scroll [Wizard1] create magic scrolls Extend Spell [3rd lvl] double spell duration for +1 lvl
Ranger Abilities Weapon Proficiencies: All simple and martial weapons Armor Proficiencies: Light and medium armor, shields (except tower shields) Wild Empathy (Ex): Improve attitude of animal, like Diplomacy, 1d20+ranger level+Cha bonus Favored Enemy(Human): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks and damage
Expendable Items: Quivers with 58 Arrows* 2x Scroll of Expeditious Retreat* 2x Scroll of Shield* 2x Scroll of Ray of Enfeeblement* 2x Scroll of True Strike* 2x Scroll of Color Spray* 2x Scroll of Enlarge Person* 1x Scroll of Protection from Good 1x Scroll of Protection from Law 1x Scroll of Protection from Evil 1x Scroll of Protection from Chaos 1x Scroll of Obscuring Mist 1x Scroll of Reduce Person 1x Scroll of Entangle [DC 2 to cast] 1x Scroll of Mirror Image [DC 4 to cast] 25+25+25+25+25+25+25+25+25+25+25150 = 450/450
All scrolls at minimum caster level unless mentioned otherwise.
Tiny Animal Hit Dice: 3d8 (9 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 18 (+2 size, +3 Dex, +3(+2) natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +7 melee (1d4–2) (+2 BAB, +2 size, +3 Dex) Full Attack: Talons +7 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6 Skills: Hide +16, Listen +7, Move Silently +8, Spellcraft +3, Spot +15 Feats: Weapon Finesse
Hawks combine both talons into a single attack. Low-Light Vision (Ex): Double normal range. Improved Evasion (Ex): No damage instead of half on succesful save, half damage on failed save. Share Spells (Su): Any spell cast on the master may also affect familiar (master' choice), but it last only if familiar stays within 5 ft. of the master. Additionally, master may cast spells with a range of Personal on the familiar. Empathic Link (Su): Communicate empathically when within 1 mile. Skills: Hawks have a +8 racial bonus on Spot checks.
Fight 1 : Duel with Elliak the Eminent (Xanadu); Pitlord Ellorion Saenelle; Thwarted! [+300 XP] [+300 gold] My chances were good, but a lucky stun and a lucky shot while I foolishly walked into her range defeated me.
Fight 2 : Duel with Rebreg Eenoss (SauroGrenom); Pitlord Mind Rogue; Usurped! [+675 XP] [+675 gold] I would rather test my mettle with a gladiator of better standing, but at least this first victory heralds the start of my march to dominance.
Fight 3 : Duel with Kracknol (SauroGrenom); Pitlord Book5; Thwarted![/post] [+375 XP] [+375 gold] The true victor in this fight will never be known.
Fight 4 : Monster Fight vs. Locust Swarm; Pitlord Caterane; Thwarted! [+300 XP] [+300 gold] I surrendered.
Fight 5 : Duel with Rokk Ohn (TroubleWolf); Pitlord MitzaVolchenko; Usurped![/post] [+675 XP] [+675 gold] Finally, victory! Pumped him full of arrows, he left not a scratch on me.
Fight 6 : FFA against Eito (funnymanmike) and Riana (Ariel23); Pitlord Dsugui; Usurped![/post] [+1175 XP] [+1175 gold] My reputation slowly starts getting positive again! Despite some bad luck with miscasting spells, my superior tactics and Darkwind’s well aimed hoof pulled me through.
Balance In chronological order, * denotes self-crafted. Starting money ___________________________ +3000 gp. Summon familiar ___________________________ -100 gp. Backpack, Leather ___________________________ -2 gp. Spell component pouch _______________________ -2 gp. Belt pouch __________________________________ -2 gp. Comp. Longbow, Mw. Mighty(+1)* ____________ -250 gp. Mw. Lance* _________________________________ -80 gp. Mw. Longspear* _____________________________ -78 gp. Mithral Chain Shirt* ______________________ -550 gp. Quiver with Arrows (40)* ____________________ -1 gp. Tanglefoot bag _____________________________ -50 gp. Scroll of Expeditious Retreat(2)* __________ -25 gp. Scroll of Shield(2)* _______________________ -25 gp. Scroll of Ray of Enfeeblement(2)* __________ -25 gp. Scroll of True Strike(2)* __________________ -25 gp. Scroll of Color Spray(2)* __________________ -25 gp. Scroll of Enlarge Person(2)* _______________ -25 gp. Scroll of Mirror Image ____________________ -150 gp. Scroll of Web _____________________________ -150 gp. Scroll of Invisibility ____________________ -150 gp. Scroll of Scorching Ray ___________________ -150 gp. Scroll of Sleep(2)* ________________________ -25 gp. Scroll of Protection from Good _____________ -25 gp. Scroll of Protection from Law ______________ -25 gp. Scroll of Protection from Evil _____________ -25 gp. Scroll of Cure Light Wounds(2) _____________ -50 gp. Scroll of Entangle(1) ______________________ -25 gp. Mw Weaponsmithing tools ____________________ -55 gp. Mw Armorsmithing tools _____________________ -55 gp. Mw Bowmaking and Fletching tools ___________ -55 gp. Light Warhorse _____________________________ -75 gp. Military Saddle ____________________________ -20 gp. Bit and Bridle ______________________________ -2 gp. Defeat vs. Elliak _________________________ +300 gp. Scroll of Protection from Good _____________ -25 gp. Scroll of Magic Missile(4)* ________________ -50 gp. Feat change on Darkwind ___________________ -100 gp. Victory vs. Rebreg ________________________ +675 gp. Loss vs. Kracknol _________________________ +375 gp. Scroll of Protection from Law ______________ -25 gp. Scroll of Scorching Ray ___________________ -150 gp. Scroll of Mirror Image ____________________ -150 gp. Scroll of Expeditious Retreat(2)* __________ -25 gp. Scroll of Shield(2)* _______________________ -25 gp. Quiver with Arrows (40)* ____________________ -1 gp. Loss vs. Locust Swarm _____________________ +300 gp. Scroll of Alter Self ______________________ -150 gp. Victory vs. Rokk Ohn ______________________ +675 gp. Victory vs. Riana and Eito _______________ +1175 gp. Scroll of Shield (2)* ______________________ -25 gp. Scroll of Alter Self ______________________ -150 gp. Scroll of Alter Self ______________________ +150 gp. (refund) Scroll of Web _____________________________ +150 gp. (refund) Scroll of Invisibility ____________________ +150 gp. (refund) Scroll of Scorching Ray ___________________ +150 gp. (refund) Scroll of Cure Light Wounds(2) _____________ +50 gp. (refund) Scroll of Protection from Chaos ____________ -25 gp. Scroll of Obscuring Mist ___________________ -25 gp.
Total Gained _____________________________ +6450 gp. Total Spent ______________________________ -2628 gp. Money Left _______________________________ +3922 gp.
Consumed Expendables In chronological order
Fight 1 scroll of protection from good Fight 2 scroll of shield 2 Arrows Fight 3 2x scroll of expiditious retreat 1x scroll of shield 1x scroll of mirror image 1x scroll of prot. law 1x scroll scorching ray 11x arrows Fight 4 nothing Fight 5 1x scroll of shield 9x arrows Fight 6 1x scroll of shield 1x scroll of alter self 4x scroll of magic missile 1x scroll of shield 6x arrows
Hi Zevox, these are my tactics for Solon in his fight against Psellus. Good luck Pitlording!
Analysis Somewhat similar characters, high dex and int, sleep spells. His high AC is a problem for exchanging missile fire, the inertial armor and force screen last too long, AC 24/25 plus possible cover. His strength is poor, making him His offensive options at long range is limited to the light crossbow, which takes a move action to reload, forcing him to stay in one spot, which is a disadvantage. His biggest weakness is poor strength and limited ways to damage me. My expectation is that he will try to buff with intertial armor, force screen, vigor then possibly expeditious retreat/defensive precog and then turn it into a shootout, possibly tossing a electricity ray if I come close.
Goals Goad/force Psellus to get all his buffs up, maybe get in a quick shot, then close and disarm him of his crossbow or setup a grapple.
Start of Combat - Start at the front center square, my familiar Horus on my shoulder, scroll of expeditious retreat in hand. - Horus will fly out and look for Psellus, flying straight forward will give good viewing angles. Hopefully he can alert me to his position. - I will delay my action until Horus has acted, cast expeditious retreat from scroll and move forward while drawing bow, moving to get a shooting angle on Psellus if Horus has spotted him, going straight for the center if he hasn’t been spotted.
Main Tactics If I spot Psellus soon and can fire single shots at him with my bow in the first 2 rounds of the fight, please do so. Move to deny cover if possible and sensible. Generally, I want to try and get closer to him, while Horus scouts and tries to stay out of danger. Once I come close enough, start the second phase of my tactic:
Drop bow (and instruct Horus to fetch it) and draw scrolls of true strike and ray of enfeeblement. Cast true strike and close with Psellus (don’t need a hand free to cast it from scroll, since it’s V only). Next round close and disarm him of his crossbow if he is holding it (neither he nor his familiar are able to threaten, so it should be AoO free), otherwise cast ray of enfeeblement at him. I’m giving you this specific instruction because I don’t want him to move out of range while I still need to draw and cast ray of enfeeblement and thus waste the true strike. If the situation is so that Solon is able to corner him and execute the tactic without needing to resort to a double-scroll draw, you are free to do so of course.
If I have succeeded in disarming him, take total defense and move away to retrieve my bow. Stow the crossbow and just weather that energy rays he is throwing at me by taking Total Defense to minimize hits. Then ask for his surrender, but if he doesn’t just whittle him down with single shots if he continues fighting unarmed, or use the longspear if he tries to seek cover/just defends himself. And by all means, take out the rat if it becomes a bother in this scenario, ordering Horus to attack too.
If disarming is not possible, try to use the ray of enfeeblement and attack and grapple (neither he nor his familiar are able to threaten, so it should be AoO free) while calling out to Horus to dive and attack too if I get him into a grapple. CdG with my bow if and once he is unconscious. My touch attack to start a grapple is only at +3, but it will be against 8/12 less AC points than my +8 bowshot, so better odds still.
A decent hit by a ray of enfeeblement might reduce his strenght by so much that he will be at a medium or even a heavy load, with corresponding penalties and a reduced grapple check. Note that he actually carries at least 11 lbs (since he forgot to note a 2 lbs. spell component pouch, that was why I discovered the missing pouch, was researching how much weight he carried). His rat familiar should add 1 lbs. or so to his weight too, and since he lacks any kind of sack or backpack, I’m assuming he has loads of deep pockets in his clothes to stow all his stuff. Normally carrying capacity doesn’t play much of a role, but with a strength this low, it might, so it is important for this fight.
Contingencies - If unable to close with him soon enough to execute tactic: seek cover, cast shield from scroll, cast entangle at him and then get bow and fire single shots at him from cover. Use superior movement (him needing to reload/entangled) to keep in cover or to deny him of cover if possible. - Disarm/grapple fails and I am still close to him and getting low on hit points: hit him and rat familiar with color spray and hope he fails the save. Then retry disarm and/or grapple.
General - I have 10% arcane spell failure from my armor, and some scrolls may require caster level checks to cast. Recast spell if it fails due to armor check and it is still sensible to do so. No point in trying to recast ray of enfeeblement if no true strike is active for example. - Psellus is lacking a spell component pouch. I’m all for allowing it. - Horus should try and stay out of danger and just scout unless I got him grappled
Psellus the Frail, Grey Elf Telepath/TransmuterShow
Power Points Available for Next Fight: 6 4 + 2 carryover Power Points Available Per Fight: 4 [11 Total Power Points / 3, rounded up] Total Power Points: 11 [6 (Psion 2), 5 Int] Discipline: Telepathy Manifester Level: 2
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Light Crossbow [4 lbs][335 gp] Cloak of Resistance +1 [1 lbs][1,000 gp] 37 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] Basil the Second
Expendable Items 2 Powerstone of Vigor [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 1 Powerstone of Share Pain [ML 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 2 Scrolls of Expeditious Retreat [CL 1][sup]C (Creation)[/sup] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 2 Scrolls of Silent Image [CL 1][sup]C (Creation)[/sup] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] Max total (ECL[sup]2[/sup] x 50): 450 gp
Equipment at Home Spellbook [3 lbs][0 gp] Masterwork Sculptor’s Tools [5 lbs][55 gp] Courtier’s Outfit and Jewelry [6 lbs][80 gp] 60 Bolts [0.1 lb each = 6 lbs] [0.1 gp each = 6 gp]
Results Win vs Vantis Dar'ath for 1,071 xp and 1,147 gp
All spells and powers are shared with Basil whenever possible. Always use Dodge on the most dangerous enemy I can see, defaulting to the closest one if it’s not obvious. Manifest Inertial Armor and Force Shield at the beginning of every fight.
Movement-wise, attempt to find the opponent as quickly as possible while staying well at range. My optimal range is about 80 ft. If my opponent has particularly bad Spot/Listen skills, I may attempt to ambush him once I know where he is. I will not sit in a corner and wait; my buffs don’t last long enough.
Against any opponent vulnerable to Sleep, attempt to use that as soon as I can see him. Recast if the first one fails. Immunity to sleep effects, sentient allies, allies that absorb enough of Sleep’s HD limit, or a Will save higher than +6 invalidate this tactic. If Sleep succeeds, move next to opponent, take his weapons and throw them somewhere, and then coup de grace with my crossbow.
Against other opponents, stay at range and use my crossbow. If possible, shoot/reload/5ft step each round. If doing so would put me in a bad tactical position (within charging range of a melee fighter, for example) I will alternate move/shoot and move/reload. If I seem particularly outmatched (facing a dedicated archer, for example) duck behind cover and use Reduce Person once I spot them, then engage. If my opponent really, really wants to close to melee range, use a scroll of Expeditious Retreat and stay away as long as possible.
If my opponent has a significantly higher AC than touch AC, use Energy Ray (augmented if I’m pressured, unaugmented otherwise). Use electricity if he’s wearing enough metal to count, fire otherwise. Then switch to the above to hopefully finish him off.
If I get low on hit points, manifest an augmented Vigor. If I continue to get unlucky, use a power stone of Vigor. Don’t do this if I’m clearly going to lose regardless.
Hello again! Looks like you'll be my official pitlord this week.
My general tactic is to shoot him with crossbow bolts until he dies. If possible, blast with Electricity Ray. Fully buffed I have lower attack bonuses but higher defense, so I think I should be able to handle things.
Start out prone in one of the forward corners, hopefully out of sight. (Remember I get hide checks too, despite no ranks.) Buff with Armor, Share Pain from a stone (with Basil), Vigor from a stone, and then Screen. That puts me at AC 22 + 2 Dodge (I have psionic dodge and should stay focused all battle) and HP 26, and half my damage goes to Basil who now has 18 HP. Suppress the displays if possible, since there's no penalty for failing that check. The idea is to not let him know where I am by the flashing lights.
After buffing, stand up and try to spot him. If I don't immediately see him, spend a move action to actively spot. If I still can't see him, ready an action to attack on sight. From there, move out, keeping a ready action as above, until I engage.
If I can get within 30', blast with augmented Electricity Ray (2pp, +8 ranged touch, 2d6 damage) unless he's for some reason not in his armor, in which case use Fire Ray (+5, 2d6+2). Otherwise just stick to shoot/reload, assuming he's willing to engage in a ranged battle. If I think he's going to start casting, readying an action to disrupt is okay; use your/Psellus's judgement.
If I get below 10 hp, manifest Vigor, from pp if I still have some, from a stone if not. Remember to share with Basil.
Conventions The conventions for this fight are as follows. Solon will be in red. Psellus will be in blue. All rolls can be found here.
Placement Solon starts in box 3, space 32,8, Horus on his shoulder and a scroll of expeditious retreat in hand. Psellus starts in box 4, space 8,28, prone, holding nothing.
Initiative Psellus rolls a 24 and will go first. Solon rolls an 18 and will go second.
Round 1 Psellus manifests inertial armor. Solon sends his familiar out to scout, but the Hawk sees nothing. He casts expeditious retreat from his scroll and moves after it, drawing his bow. (Spot [16]+15-11=20 vs Hide [20]+4=24, ASF [76].)
Psellus: 16/16 hp; AC 18; 2/2 SL; 5/6 pp; (8,28); Prone, Inertial Armor (long) - Basil: 8/8 hp; AC 15; (with Psellus) Solon: 18/18 hp; AC 18; 1/1 SL; (32,20); Expeditious Retreat (ends 11) - Horus: 9/9 hp; AC 18; (29,32) @ Khain - Your rat lists its AC as having +4 armor and +4 shield for some reason - please remove that.
Round 2 Psellus draws and uses his stone of share pain on his familiar (ML check [16]+2=18 vs DC 4.). Horus sees Psellus just as he begins to move out, and screeches excitedly at his master. Solon figures from his actions he has seen his foe, and when Horus flies west he knows where to go. He sees Psellus and moves to negate his cover. (Solon spot [13]+11-3=21 vs Psellus hide [3]+4=7.)
Round 3 Psellus draws and uses his vigor stone. Solon drops his bow and draws his scrolls of True Strike and Ray of Enfeeblement. Horus flies over to him and picks the bow up in his talons.
Round 4 Psellus manifests Force Screen and stands up. Solon casts True Strike from his scroll and moves to negate Psellus' cover.
Psellus: 26/16 hp; AC 22(24 vs Solon); 2/2 SL; 4/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24) - Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long) Solon: 18/18 hp; AC 18; 1/1 SL; (8,31); Expeditious Retreat (ends 11) - Horus: 9/9 hp; AC 18; (13,32)
Round 5 Psellus manifests an electric energy ray, zapping Solon through his metal armor. (Attack [15]+8=23 vs touch AC 14, damage [6]+[4]=10.) Solon casts Ray of Enfeeblement from his scroll, sapping most of Psellus' strength. (ASF [94], attack [20]+26=46 vs AC 16, str damage [3]+1=4.)
Psellus: 26/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15) - Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long) Solon: 8/18 hp; AC 18; 1/1 SL; (8,31); Expeditious Retreat (ends 11) - Horus: 9/9 hp; AC 18; (13,32)
Round 6 Psellus backs up, drawing his crossbow as he goes, and fires a shot, but misses. (Attack [8]+6-6(heavy encumbrance)=8 vs AC 18.) Solon is slightly annoyed that Psellus only now decided to draw his crossbow, but has a strategy for this anyway. He chases after the Psion, grabbing him, but Psellus manages to shake him off. (Touch to grapple [17]+3=20 vs AC 13, grapple [7]=3=10 vs Psellus [13]-3=10, defender wins.)
Psellus: 26/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (6,25); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15) - Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long) Solon: 8/18 hp; AC 18; 1/1 SL; (6,26); Expeditious Retreat (ends 11) - Horus: 9/9 hp; AC 18; (13,32)
Round 7 Psellus steps back and shoots, but misses. (Attack [11]+6-6=11 vs AC 18.) Solon steps after Psellus and tries to grapple him again, successfully beginning their wrestling match. He calls on Horus, who flies into the air and prepares himself to dive at Psellus. (Touch attack [10]+3=13 vs touch AC 13, opposed [10]+3=13 vs [6]-3=3, damage [2]+1=3 non-lethal.)
Psellus: 26(-3 none-lethal)/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (6,24); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15) - Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long) Solon: 8/18 hp; AC 18; 1/1 SL; (6,25); Expeditious Retreat (ends 11) - Horus: 9/9 hp; AC 18; (6,30,6) Switching to shorter notation, since its basically just grapple checks and dives from here on out unless Psellus gets lucky.
Round 8-? 8: Psellus escapes, Solon grabs him (20!) and grapples for 6 non-lethal, Horus dives for 1 damage (minimum). Status: Psellus: 25(-9 non-lethal)/16 & Basil 8/8, Solon 8/18 9: Psellus escapes, Solon fails to begin the grapple anew, Horus flies back up into the air. 10: Psellus reloads and misses with his crossbow, Solon moves and fails to grapple. 11: Psellus reloads and misses with his crossbow, Solon reestablishes the grapple for 4 non-lethal damage, Horus dives for 1 damage (minimum). Status: Psellus: 24(-13 non-lethal)/16 & Basil 8/8, Solon 8/18 12: Psellus fails to escape, Solon fails to damage, Horus flies back into the air. 13: Psellus fails to escape, Solon grapples for 3 non-lethal damage, Horus dives for 1 damage (minimum). Status: Psellus: 23(-16 non-lethal)/16 & Basil 8/8, Solon 8/18 14: Psellus fails to escape, Solon grapples for 2 non-lethal damage, Horus flies back into the air. Status: Psellus: 23(-18 non-lethal)/16 & Basil 8/8, Solon 8/18 15: Psellus fails to escape, Solon fails to damage, Horus dives for 1 damage. Status: Psellus: 22(-18 non-lethal)/16 & Basil 8/8, Solon 8/18 16: Psellus fails to escape, Solon grapples for 4 non-lethal damage and Psellus falls unconscious. Status: Psellus: 22(-22 non-lethal)/16 & Basil 8/8, Solon 8/18 17: Solon takes his bow back from Horus. 18: Solon CDGs Psellus, who fails his save and dies.
@ Usurpator - Successfully predicted your opponent's tactics and countered them - good job, and congrats on the well-deserved win. I've gotta say, Solon reminds me of one of my own characters at his level - Eraca (currently ECL 10 Elf Ranger/Diviner/Arcane Archer), which makes me curious what you're going for with him. Eldritch Knight? Arcane Archer? Something else? @ Khaim - Be sure to buy that spell component pouch - not all Pitlords may ignore it being missing. Oh, and put your free activity in your title line - when I saw you didn't have one there, I thought you weren't doing one, and nearly missed the line below it. Otherwise, its just a pity you asked for just one ray. A second could have finished this in your favor - would've been tougher after that ray to hit him, but it would be better than your crossbow at least. Better luck next time.
The Forgotten Realms, 1967-2008: R.I.P.
Super Smash Brothers Brawl player. Lucas main, Dedede and Falco secondaries, a variety of others as tertiaries.
Former Core Coliseum player, Elder, and Guildmaster.
30 Bullets [0.5 lb each = 15 lbs] [0.01 gp each = 0.3 gp]
Alchemist's fire [1 lbs][20 gp] Tanglefoot bag [4 lbs][50 gp] Tanglefoot bag [4 lbs][50 gp] Tanglefoot bag [4 lbs][50 gp] Thunderstone [1 lbs][30 gp]
Expendable Items 3 Oil of Shillelagh [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 3 Potion of Mage Armor [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 1 Potion of Hide from Animals [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] Max total (ECL[sup]2[/sup] x 50): 350/450 gp
Equipment at Home Masterwork Tools (Lumberjack) [1 lbs][50 gp]
Results [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp]
Miscellaneous Information Non-Combat AbilitiesShow
(Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent]
(Qty) Arrows [0.05 gp each = ?? gp] (Qty) Bolts [0.1 gp each = ?? gp] (Qty) Bullets [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]
Aura_Blade]"Hello all you unlucky suckers... err Players"  wrote:
"Hello all you unlucky suckers... err Players" I like your opening for your Pitlord profile.
Start with a potion of mage armor and oil of shillelagh in hand.
Drink mage armor, look for opponent by going clockwise around center group of pillars.
If he's hiding in the midst of donkeys, and it looks like he's using them for soft covor, throw the alchemist's flask at them.
When I find Phacce, if he has his sling or magic missiles out, keep one hand free for deflecting arrows; stow oil and grab a tanglefoot bag before approaching. Overrun him, attempt to grapple (or trip if I can't AoO grapple) if he provokes an AoO getting to his feet, and flurry/grapple/pummel him with fists.
If he doesn't look like he will fight ranged (no sling/wand), get my oil of shillelagh and quarterstaff out and use the oil when I'm close enough to charge him next round using my (now oiled) quarterstaff.
Flurry of blows with the quarterstaff until the shillelagh runs out. Flurry of blows until we are our right sizes again. Then flurry/grapple/pummel.
If he rages, and I have a lot of health and am attacking with quarterstaff/shillelagh, keep fighting. If I have him grappled and he rages, try to pin him until he settles down.
Improvise as necessary. If it's to make a fair fight into an advantage, go ahead and use anything Gash is carrying, (but save two potions of mage armor and two shillelagh, unless Gash finds shillelagh works really well hand has the opportunity to re-oil). If Gash is on the losing side, save his tanglefoot bags but you can use anything else in a pinch.
I forgot to calculate the masterwork bonus into my sling, so the sling should be +6 instead of +5, but if it's too late for this fight, I would understand. (It probably won't matter unless you improvise.)
Thanks for running this fight, here you got my tactics for Phacce the Goblin.
Pre-fight corrections: - My towershield and all other equipment that are not noted as being small, are small, you can see that the weight is halved.
Starting Position Start at the back of my box, with towershield in my backpack and scroll of reduce person in the other.
Alright, ally settings: The mules will be in the front line of my box, ready to run to middle. Zero will be on the ground, the square in front of me. Gal will be at max altitude in front square.
Buffing Start by send Gal to find enemy and tell me the location. Then, cast reduce person on self, witch makes me tiny, witch means: +2 AC +2 attack rolls (ranged) my weight of 40 will be reduced to 5 my "weight carried" goes from 32,5 to 4,1
This means that my total weight will be 9,1, my eagle can carry 21 and keep flying. It has the combat riding package, but not saddle so ride check will be at +13.
Next draw towershield and mm wand, get mounted(fast if possible), command mules to seek & destroy, fly into max altitude. Always take cover using ride checks.
Now I should have an AC of 10+2size+5dex+4shield+4cover = 25. Unless I roll a 1 on a d20 for the cover check, my opponent can't hit me, with 19 or lower. Touch should be 21, but this, I think will not matter.
From the air shoot him down, while flying around. I have 80ft fly, so he can't stay away from me.
Cont.: - If we are in round 8, and he still has more than 2hp, pack the shield&wand, draw and ready to cast reduce person on moment it ends. This way, I won't weight too much, so that the bird can still carry me. If it is possible, cast reduce person before it ends, but I think this will dispel my current one. After casting, get back to shield&wand and kill him. I doubt this will be necceseray though. If I take 6 shots, 6x1d4+1 = 21 damage, hope for some mule damage and he will be down. - If I get damaged to 8 or less, switch my mm wand to healing wand and heal back to max hp. - If it is possible, take cover using a pillar, this way, he can't attack me becouse I will have double cover(ride+pillar). Don't do this, if he can get me in melee.
Well that's it, good luck and have fun running the game.[/quote wrote:
Hello Rauul,
Thanks for running this fight, here you got my tactics for Phacce the Goblin.
Pre-fight corrections: - My towershield and all other equipment that are not noted as being small, are small, you can see that the weight is halved.
Starting Position Start at the back of my box, with towershield in my backpack and scroll of reduce person in the other.
Alright, ally settings: The mules will be in the front line of my box, ready to run to middle. Zero will be on the ground, the square in front of me. Gal will be at max altitude in front square.
Buffing Start by send Gal to find enemy and tell me the location. Then, cast reduce person on self, witch makes me tiny, witch means: +2 AC +2 attack rolls (ranged) my weight of 40 will be reduced to 5 my "weight carried" goes from 32,5 to 4,1
This means that my total weight will be 9,1, my eagle can carry 21 and keep flying. It has the combat riding package, but not saddle so ride check will be at +13.
Next draw towershield and mm wand, get mounted(fast if possible), command mules to seek & destroy, fly into max altitude. Always take cover using ride checks.
Now I should have an AC of 10+2size+5dex+4shield+4cover = 25. Unless I roll a 1 on a d20 for the cover check, my opponent can't hit me, with 19 or lower. Touch should be 21, but this, I think will not matter.
From the air shoot him down, while flying around. I have 80ft fly, so he can't stay away from me.
Cont.: - If we are in round 8, and he still has more than 2hp, pack the shield&wand, draw and ready to cast reduce person on moment it ends. This way, I won't weight too much, so that the bird can still carry me. If it is possible, cast reduce person before it ends, but I think this will dispel my current one. After casting, get back to shield&wand and kill him. I doubt this will be necceseray though. If I take 6 shots, 6x1d4+1 = 21 damage, hope for some mule damage and he will be down. - If I get damaged to 8 or less, switch my mm wand to healing wand and heal back to max hp. - If it is possible, take cover using a pillar, this way, he can't attack me becouse I will have double cover(ride+pillar). Don't do this, if he can get me in melee.
Well that's it, good luck and have fun running the game.
UserNamer]Hey Rauul, I just realized, that my tactics can be wrong. I'm not sure if the weight I'm carying is divied by 8 as well or just by 2. If it's by 2, don't use towershield, but a scroll of shield as a buff instead. And if I have to cast reduce person for a 2nd time, cast shield in the round thereafter.
Hey Rauul, I just realized, that my tactics can be wrong. I'm not sure if the weight I'm carying is divied by 8 as well or just by 2. If it's by 2, don't use towershield, but a scroll of shield as a buff instead. And if I have to cast reduce person for a 2nd time, cast shield in the round thereafter.[/quote]
Phacce Starts in the Middle of his Box with 6 donkeys lined up across the front, his hawk beside him, and his Eagle in front of him @Phacce I don't even see a Tower Shield on your charater sheet so i am going with your Alternate Buff..
Gash Start with a potion of mage armor and oil of shillelagh in hand.
Round 1 Phacce Orders his hawk to go find and report the location of Gash,cast reduce person on himself, pulls out a scroll of shield.. The hawk Asends to 50 ft (double move) Gash Spots and hears the brawing Donkeys, and drinks a Potion of Mage armor, and heads towards the mules looking for the Goblin
Phacce 28 /28 hps 15+2 ac (reduce person 11) Gash 23 /23 hps 16+4 ac (mage armor 1hr)
Round 2 Phacce Fast Mounts his Eagle, and uses his scroll of shield..And commands mule 1 to seek out Gash DC 15 HD 1d20+11=28, Donkey Steps out Spots Gash and Double moves towards him! The hawk Double moves at 50 ft additude looking for Gash, Spots Gash and Empathicly tells Phacce, where Gash is, and turns back towards Phacce. (double move) Gash Spots Donkey Running towards him, Oils his Quarterstaff Moves to the left out of the mules LOS Phacce 28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) Gash 23 /23 hps 16+4=20 ac (mage armor 1hr)
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,34,13,36,18,39,mule 1;b=Name,M,25,50,17,49,Gash;c=Name,S,2,32,Phacce Mounted on Ea;d=Name,T,5,33,14,36,14,34,Gal hawk familiar;e=Name,M,8,33,Donky 2-3;f=Name,M,8,30,Donkey 4-6[/img]
Round 3 Phacce Draws his wand of magic missiles, orders his Eagle to flow up and out to meet the Hawk, Commands mule to to seek and destroy Gash..DC 15 HD 1d20+11=32 The hawk Circles at the 50 ft mark, waiting for Phacce to join him.. Mule double moves to seek gash and And spots him as gash lays into it with a flurry of Blows with his Shillelagh Mule double moves to follow the other mule.. Gash Flurrys the Mule as it gets close!hits 2 times, dmg=27, mule is fine mist.
Phacce 28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) Gash 23 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,18,39,18,45,18,49,mule 1;b=Name,M,17,49,Gash;c=Name,S,2,32,8,32,20,40,Phacce Mounted on Ea;d=Name,T,14,34,21,39,Gal hawk familiar;e=Name,M,8,33,13,36,17,40,Donky 2;f=Name,M,8,30,Donkey 3-6[/img]
Round 4 Phacce Spots gash in the pillars, fires off his wand for dmg=3, hawk joins him., as he spends his Move action, ordering another Mule to attack!DC 15 HD 1d20+11=14, Mule isn't paying attention! Mule 1 Dead Mule 2 double moves to follow the other mule.. Gash Flurrys the mule as it runs in and gets ready to attack him hits 1 time for 11 dmg, Dropping in on the other Donkey (trying to make a wall of donkeys?)
Phacce 28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1) Gash 20 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,32,mule 3;b=Name,M,17,49,Gash;c=Name,S,20,40,24,54,Phacce Mounted on Ea,Gal hawk familiar;e=Name,M,17,40,18,46,18,49,Donky 2;f=Name,M,8,30,Donkey 4-6[/img]
Round 5 Phacce Seeing that his mules aren't listening because he is to far away, and that they are becoming a wall of dead things, fires his MM wand and moves around the Pillers dmg=3 Mule 1 Dead Mule 2 Disabled, attacks gash!hits! dmg=2 Falls unconsious!! Gash Gets bite by the mule as it drops, Spots the Flying Goblin hitting him with magic missiles, and desided to move out of the LOS (5ft step) of the goblin, drawing his sling, and putting up his staff
Phacce 28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1) Gash 15 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 ) Mule 1 -17 /11 hps 12 ac Mule 2 -1 /11 hps 12 ac
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,32,mule 3;b=Name,M,17,49,17,48,Gash;c=Name,S,24,54,10,52,Phacce Mounted on Ea,Gal hawk familiar;e=Name,M,18,49,Donky 2;f=Name,M,8,30,Donkey 4-6[/img]
Round 6 Phacce Seeing the orc breaks LOS, orders his hawk to move around the pillars Spots the orc loading his sling and fires off a MM, dmg=5 Mule 1 Dead Mule 2 Disabled, attacks gash!hits! dmg=2 Falls unconsious!! Gash Gets bite by the mule as it drops, Spots the Flying Goblin hitting him with magic missiles, and desided to move out of the LOS (5ft step) of the goblin, drawing his sling, and putting up his staff
Phacce 28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1) Gash 10 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 ) Mule 1 -17 /11 hps 12 ac Mule 2 -1 /11 hps 12 ac
@ Ok from here on out it's Phacce, flying around the Pillars sniping with MM's, as gash needs a Natural 20 to hit.. So lets see..
Round 7, 8
gash takes Dmg 5, 4, 3 and falls to the ground (wand charges 6 total)
Phacce wins Gaining 675 xp and 675 gp Gash looses gaining 375 xp and 375 gp
Phacce Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Shield, Scroll of Reduce Person [CL 1st], 6 charges from wand of magic Missiles Spells or Powerpoints Used: 0 SL x/day Abilities Used: N/A Free Activity: Guard Lost 1 mule
Gash Time Between Fight: 5 hrs Prebuffs/Ongoing Effects: Items Used: 1 mage armor, 1 oil of Shillelagh Spells or Powerpoints Used: x/day Abilities Used: N/A Free Activity: Profession (Lumberjack) 63 gp.
@UserNamer, Annoying charater build... good tactics.. @Aura_Blade, Honestly nothing you can do against the Flying magic missile attack.. other than buy a brooch of shielding and make him come to you.. or a heavy crossbow, for long range distance attack.. Don't give up thou.. Coco needs more Half orc's
Ranged Attacks Deep Crystal Composite Longbow: +7, 1d8* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] * -1 damage if using silver arrows
Combat Abilities Burst (3/day): +10 ft competence bonus to speed for 3 rounds
Powers Prepared Level 1 [DC 14]: Biofeedback, Metaphysical Weapon, Precognition (Defensive), Precognition (Offensive), Prescience (Offensive), Prevenom Weapon, Vigor Level 2 [DC 15]: Animal Affinity, Body Purification, Concealing Amorpha, Dissolving Weapon, Hustle Level 3 [DC 16]: Empathic Feedback Level 4 [DC 17]: Energy Adaptation, Freedom of Movement , Truevenom Weapon, Weapon of Energy Level 5 [DC 18]: Oak Body Level 6 [DC 19]: Dispelling Buffer, Form of Doom
Power Points Available Per Fight: 2 (0 used)/3+2/3 [8 Total Power Points / 3, rounded up] Total Power Points: 8 [3 Psy + 4 Wis + 1 Racial] Manifester Level: 3
General Tactics Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary.
Prefight Actions [s]Gain psionic focus & store in Bop Gain psionic focus Store Bop on person
Low-light vision Darkvision 60 ft Immunity to all mind-affecting effects Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects Cannot heal damage on their own Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
Starting: 3,000.00 gp Battles: 300.00 gp Sales: + 0.00 gp --------------- Total Earned: 3,300.00 gp Purchases: - 2,920.50 gp --------------- Total Left: 379.50 gp
Alright...one good hit should finish the fight...the problem is getting to a position to make that hit before dying.
These tactics are in addition to the general tactics listed on my sheet.
Start front and left of center with bow in hand. Move out from cover to cover clockwise looking and listening. I expect him to be invisible. so ready actions to fire upon LOS of he or his familiar. Shoot whichever shows first.
vs the familiar: Shoot normal shots in an attempt to bring it down
vs the target: I want one clear shot. One clear shot with no miss chances, no penalties, etc. Until I can get that, if I have LOS, use normal shots to bring him down. If I can take my one clear shot, then expend focus when doing so. The average damage on 1d8 + 2d6 is 11.5, so a single shot should drop him, barring really crappy rolls.
I can't really provide tactics vs all of the combos of spells he can throw at me, so my basic tactic is to fire until he drops. If I expend my focus and he is still up, then if I have a round in the future with nothing happening, refocus.
Save the pp...no sense wasting them here. If the focus doesn't do it, then that means I am already dead.
Balance +0[Dex] Climb +0 [Str] concentration +6 [6 ranks+0con] craft(poetics) +14[6 ranks+6int+2tool[Pen of Fate]] decipher script+12[6 ranks+6 int] Jump +0 [Str] Hide +0 [Dex] Listen +3 [3 ranks+0Wis] +2 when familiar is in reach Move Silently +0 [Dex] Spellcraft +12 [6ranks+6(int)] Spot +6 [3 ranks+0Wis+3 familiar] +2 when familiar is in reach
Prefight: bring familiar read scrolls kidnap opponents damsel and place her strategically on some wagon traps, with just enough time left for the opponent to rescue her by defeating me.
Expendables: [All crafted, min CL unless otherwise noted]
2 Scrolls Invisibility[75gpx2=150gp] 1 Scroll Touch of Idiocy[75gp] 2 Scrolls Fox's Cunning[75gpx2=150gp] 4 Scrolls of True Strike[12.5gpx4=50gp] 1 Scroll of Shocking Grasp[CL2] [25gp] =450 450 gp max total. (50*3^2)
Equipment:
Headband of Intellect +2[2,000 gp] [sup]c[/sup] Spell Component Pouch[2lbs, 5gp]
Services: 3 level 2 spells= 50*2*3=300 gp 1 Familiar summoned
Accounting: 3k gp -2060(equipment) -450(expend) -400(services)
Pitlord Black-list: Due to my never having a good clean fight with the following pitlords, all of my characters will automatically concede any fight run by them or in which they are the player controlling my opponent:
Macbrea Mitza
If they are not allowed to concede they fill follow the following tactics:
1) Leave all equipment at home except armor. 2) Walk towards center of map while yelling opponents name. 3) Upon sight of opponent, start punching him with unarmed strikes.
Do not use any expendables Do not use any spells Do not use any powers Do not use anything at all, except my hands.
For all other Pitlords or opponents, tactics will be sent.
Begin in back center spot with scroll of invis in hand & familiar on shoulder.
1) Cast invis, shared with familiar. 2) Cast ghoul touch, designate familiar as toucher. [with beak, I guess? Just so the familiar can ride me at same time & not ghoul touch me.]
Move to see him. Walk up & have familiar touch him. If he fails his save[is paralyzed], use shocking grasp to CDG him. If he saves, concede the fight.
ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.
position
Blitzkrieg- 1d4=3 Anger- 1d4=4
initiative
Blitzkrieg – 1d20+4=11. Anger – 1d20+0=18
setup
Blitzkrieg (28,8) 20/20 HP, 19 AC 5/5 PPS.
Anger (1,32) 12/12 HP, 10 AC 5/5 SL. Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 1
Anger Begin in back center spot with scroll of invis in hand & familiar on shoulder. Anger casts invisibility and shares with familiar.
Blitzkrieg Start front and left of center with bow in hand, he moves and makes active listen check (cant hear – 2 far).
end of round
Blitzkrieg (22,8) 20/20 HP, 19 AC 5/5 PPS.
Anger (1,32) 12/12 HP, 10 AC 5/5 SL. (invisibility ends 31) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 2
anger casts ghoul touch and designate familiar as toucher. (blitzkrieg cant hear – 2 far, stone in the way).
Blitzkrieg moves and makes active listen check, he hears something to the north west.
end of round
Blitzkrieg (18,12) 20/20 HP, 19 AC 5/5 PPS.
Anger (1,32) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 3
Anger move silently towards blitzkrieg (8). Blitzkrieg can just barely hear something to the north west.
Blitzkrieg move and ready action shoot on spot whatever shows itself (priority anger).
end of round
Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.
Anger (8,23) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 4
Anger moves up to blitzkrieg (blitzkrieg here's movement but cant pinpoint), anger's familiar makes touch attack, miss and becomes visible. Ready action activate and blitzkrieg shoots at the familiar – miss.
end of round
Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.
Anger (14,15) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 5
familiar attacks – miss.
Blitzkrieg shoots at familiar – miss. . end of round
Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.
Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 6
Familiar attacks, hit – save for blitzkrieg- Fail. Anger casts shocking grasp.
Blitzkrieg is paralyzed.
end of round
Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.
Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch ends) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Round 7
anger CDG with shocking grasp – 19 dmg, fort save – fail and blitzkrieg dies..
end of round
Blitzkrieg (15,15) -10/20 HP, 19 AC 5/5 PPS.
Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch ends) Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.
Niqil – I asked and apperantly invisibility doesn’t end for the wizard if just the familiar attacks with the houl touch and the dice weren’t with you against the familiar.
Mcjarvis – work on the char sheet a bit – it's a bloody mess. Also what's up with not learning the full complement of spells you are entitled 2?
Gender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5'10" 150 lbs Age: Young Adult (No Modifiers) Alignment: Lawful Evil ECL: Cleric 1 / Monk 2 Experience: 5000/6000
Spell Levels Available Per Fight: 1 (4 Orisons) [3 Total Spell Levels] Caster Level: 1 (arcane and divine) Spells available this fight: All
Feats Dodge[sup]Human 1[/sup] [+1 dodge AC vs. one opponent] Mobility[sup]Lvl 1[/sup] [+4 AC vs AoOs when moving] Imp. Unarmed Strike[sup]Monk 1[/sup] [Use unarmed strike like melee weapon] Stunning Fist[sup]Monk 1[/sup] [Fort save or loose turn and drop items] Combat Reflexes[sup]Monk 2[/sup] [Multiple AoO per round] Blindfight[sup]Lvl 3[/sup] [Multiple bonuses]
Spot: +2 [2 Wis, 0 Ranks] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +6 [2 Dex, 4 Ranks (4 Monk)][-1 to hit Enlarge] Hide: +6 [2 Dex, 4 Ranks (4 Monk)][-1 to hit Enlarge]
Balance: +2 [2 Dex, 0 Ranks][-1 to hit Enlarge] Climb: +2 [2 Str, 0 Ranks][+1 to hit Enlarge] Jump: +2 [2 Str, 0 Ranks][+1 to hit Enlarge] Swim: +2 [2 Str, 0 Ranks][+1 to hit Enlarge]
Unholy Ninja (Vathelokai) vs. Apocalypse (NiQil) : templer10 [Arena]
General idea: Get him to waste his pp while I heal up with my wand. Once he's out of the high damage stuff, buff and grapple him to death.
Start front and right corner, holding scroll. Declair Apoc my dodge buddy.
Cast expid retreat from scroll. Sheath scroll.
Double move into the center area while drawing wand of CLW.
Move around in the middle and look for Apoc. Cast resistance.
I expect a barage of energy attacks when he finds me. Let them hit me, but try to stand in places where energy push won't do extra impact damage. After I'm hit each time, retreat to some place with no LOS (and low chance of gaining LOS) and heal up with wand (to within 3 hp of full). Basicly, I want him to waste his pp before I go into melee.
If he chooses to open with the dorje and save the pp for when I get close, then move in close and try to provoke him into using pp (go as far as punching him with stunning fist); then retreat and heal up. If he won't fall for that, then move onto the next portion of the tactics.
Cast divine favor when I see him and I'm ready to move in. Recast expid retreat from scroll if it has 2 rounds or less (this is to make sure I can get in and threaten him fast, if he's not keeping max range, then this may not be nessicary).
When I think I can reach him in one round, cast enlarge person.
Get in his face and use flurry of touches to start grapple. Flurry to inflict dmg in grapple.
Healing: After the initial stuff, try to keep hp above 13. I can use the wand in grapple, and my other limbs leave me 'armed'.
Contingencies -use stunning fist on my first AoO (if it was not used to 'provoke' him in the above tactics) -if the fight runs long, all my buffs are out, and I cannot keep him in grapple, cast mirror image from scroll and take him down with my magic missile wand. -if he's being evasive, and I cannot catch him, tanglefoot bag is an option
Things of note -fight 3 for both of us -dodge and combat reflex feats -cover is my friend against the touch attacks -1 stunning fist left this cycle -if he uses any energy type except cold, my evasion ability helps -use all spells, all wand charges, specified spells from scroll, and 1 tanglefoot bag if needed -try not to stand with my back to a wall, so that energy push doesn't knock me into something (If I've taken a few big hits, then this may not matter any more, as his pp is too low; Ninja is reasonably intellegent and might figure it out)
Ranged Attacks Ranged Touch Attack: +6, damage is power-based (x2) [1 BAB + 4 Dex + 1 Size]
Close Power Range: 30 ft [25 ft + 5 ft/2 levels] Medium Power Range: 130 ft [100 ft + 10 ft/level] Long Power Range: 520 ft [400 ft + 40 ft/level]
Combat Abilities None
Powers Prepared Level 1 [DC 14]: Crystal Shard, Energy Ray, Entangling Ectoplasm, Grease , Matter Agitation, Precognition (Defensive), Prescience (Offensive), Synesthete, Vigor Level 2 [DC 15]: Cloud Mind, Concealing Amorpha, Energy Adaptation (Specified), Energy Missile, Energy Push, Energy Stun Level 3 [DC 16]: Body Purification, Dispel Psionics, Energy Bolt, Energy Burst, Energy Cone, Energy Retort, Energy Wall, Touchsight Level 4 [DC 17]: Empathic Feedback, Energy Adaptation, Energy Ball, Freedom of Movement Level 5 [DC 18]: Breath of the Black Dragon, Energy Current, Power Resistance Level 6 [DC 19]: Dispelling Buffer Level 7 [DC 20]: Energy Conversion, Energy Wave Level 8 [DC 21]: Shadow Body, True Metabolism Level 9 [DC 22]: Tornado Blast
Power Points Available Per Fight: 8 (8 used)/8 (6 used)/8+2 [20 Total Power Points / 3, rounded up] Total Power Points: 24 [11 Psi + 4 Int + 9 Feats] Manifester Level: 3
General Tactics Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary.
Prefight Actions Gain psionic focus
Equipment Carried 001 Dorje of Enlarged Energy Ray {ML 1} (43 charges) [00.00 lbs] 001 Small Mithral Heavy Shield [03.75 lbs] 001 Small Mithral Chain Shirt [05.00 lbs]
Expendables Unused None
Equipment Stored None
Arena Results Record: 00 W/02 L
Lost vs Kai Engel (Hirumajoe) [0,300.00 XP] [0,300.00 gp] Lost vs Inzin Dar'ath (waywreth) [0,300.00 XP] [0,300.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp]
Starting: 3,000.00 gp Battles: 600.00 gp Sales: + 0.00 gp --------------- Total Earned: 3,600.00 gp Purchases: - 2,870.00 gp --------------- Total Left: 630.00 gp
Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: None Items Used: 7 charges from Dorje of Energy Ray Spells/Power Points Used: 6 pp x/day Abilities Used: None Free Activity: None /font]
These tactics are in addition to the general tactics listed on my sheet.
Start front and left of center, holding my dorje.
Phase 1 - Seek: Find him. Use any movement means necessary. I will most likely get magic missile'd to death in this match, so there is no sense in hiding. When I find him, proceed to phase 2.
Phase 2 - Destroy: I am guessing he will be using mirror image here, which won't help him vs Energy Missile. If he uses this, make sure and target each of the images with a missile...I can hit a total of 5 targets at once with them. So as soon as I seem him and he is within range, hit him with Energy Missiles. I have enough pp for 3 of them. These should all be cold missiles, which will make him make Fort saves instead of Reflex saves. At least this way I guarantee half damage every round by avoiding his Evasion.
Now, a key point here is to keep advancing towards him while blasting him. I want to get within 30 ft of him. One of two things will happen from this range. Whichever happens first will determine where my last power point goes.
1)If he draws his clw wand, in the next round (assuming I am in range or can get in range), manifest Grease on the wand. Since it is attended, it will get a reflex save, but I am hoping to grease the wand for a couple of rounds and make his healing go away. If this happens and the wand falls to the ground with me still having missiles left, then include the healing wand in one of the energy missiles (since it will count as unattended at that point and is fair game for targeting).
2)If he closes with me, he will most likely try and grapple me...especially if he is enlarged. If this happens, manifest Grease on myself at the first opportunity and then use it and Escape Artist to escape the grapple.
Once I have blasted off my 3 cold missiles, proceed to phase 3.
Phase 3 - Mop up: If we get here and the fight is still going, then try and do my best to mop up with the dorje. Continue to use cold as the energy of choice.
Hopefully that will win the day....though I have a feeling all this will do is spend some more magic missile charges and give Vath's PC another win over my PC's this level.
ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.
position
unholy ninja- 1d4=1 apocalypse- 1d4=2
initiative
unholy- 1d20+2=13 apocalypse- 1d20+4=8
setup
unholy (28,55) 23/23 HP, 14+1 AC 2/2 SL
apocalypse (55,28) 15/15 HP, 21 AC 10/10 PPS
Round 1
unholy start holding scroll of exp retreat with LOS to apocalypse. Unholy casts exp retreat, drop scroll and moves taking out wand of CLW.
Apocalypse start holding his dorja – he see's unholy so he double moves towards him.
Ranged Attacks (MW composite Longbow) +8/9(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank)) [4 Dex, 3 BAB, 1 Enhancement, +1 point blank] (Ranged Touch powers) +8 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor)) [4 Dex,3 BAB. 1 point blank][/font]
Powers Readied Level 1 [DC 16] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive Level 2 [DC 17] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile [sub]expanded knowledge[/sub] Level 3 [DC 18] energy retort, dispell psionics, touchsight, crisis of breath
Power Points Available Per Fight: 17 [50 Total Power Points / 3, rounded up] Total Power Points: 16 left for cycle 16 for next battle [(35 (psion 5), (15 int)] Manifester Level: 6
Feats psicrystal affinity[sup]Lvl 1[/sup] (you have created a psi-crystal (single minded personality)
Point blank shot
Psionic shot -
expanded knoladge - energy missile [sup]lvl 5 bonus feat [/sup]
Prefight Actions Share pain with spike still active for next fight if time roll is 4 or less. Activate self propulsion of Spike Gain psionic Focus address powerstones Bring speedy 2 bring spike (class ally)
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] headband of intellect +2 [0.0 lbs] [4000 gp] darkwood composite longbow (+1 str) [1.5 lbs] [530 gp] (50) Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp] Mithral chain shirt +1 [10 lbs] [2100 gp] Darkwood heavy shield [5 lbs] [257 gp] rapier [2 lbs] [20 gp] quarterstaff [3 lbs] [00 gp] Dorja of enlarged energy ray ML2[Aug] 7 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged energy ray ML2[Aug] 50 charges 2d6 dmg electric, 2d6+2 if used as fire/cold [00 lbs][1500 gp] Dorja of enlarged entangling ectoplasem ML1 41 charges [00 lbs][750 gp] Dorja of force screen ML1 41 charges [00 lbs][750 gp] 2 Military saddles (on speedy and speedy 2) [00 lbs][20 gp] 2 Studded leather barding (on speedy and speedy 2) [40 lbs][100 gp] 2 Light warhorse(speedy and speedy 2) [00 lbs][150 gp] (1) antitoxin [00 lbs][50 gp] (1) holy water flask [01 lbs][25gp] (2) flasks of alchemist's fire [01 lbs each= 2 lbs][20 GP each=40 gp]
Expendable Items (1) powerstones of vigor [ML2-aug] [0.0 lb each=0 lbs]50 gp each=50 GP] (3) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (1) powerstone of synesthete [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of defensive precognition [ML1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] (1) powerstone of prescience, offensive [ML2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 powerstones of offensive precognition [ML2] [0.0 lb each=0 lbs]50 gp each=50 GP] 1 powerstone of touchsight [ML5] [0.0 lb each=0 lbs]375 gp each=375 GP] 1 potions of shield of faith [0.0 lb each=0.1 lbs]50 gp each=100 GP] 1 potions of protection from evil [0.0 lb each=0.1 lbs]50 gp each=50 GP] Max total (ecl 3[sup]2[/sup] x 50): 800/1800 gp
Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (309) Arrows [0.05 gp each = 15 gp] (20) silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] (20) cold iron arrows [0.15 lb each = 3 lbs] [0.10 gp each = 2 gp]
Results (WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp] WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP] Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP] Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP] Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray fight 7 - loss - VS lightwolf [430 XP [514 GP]
Fight 8 - WIN vs zerth (sjiggie) [1440 XP] [1524 GP] powerstone of skate, 7 charged of dorja energy ray, 1 charge dorja of force screen used
Fight 9 - First place in hunter fight VS matthis (wayrath) & mithos (zevox) [2503 XP] [2768.4 GP] 1 charge od force screen dorja, 3 charges of entanglic ectoplasem dorja, 1 charges of energy ray dorja
Fight 10 - WIN vs Matthis [1705 XP] [1940.8 GP] 1 charge dorja of e-ray, powerstoes of energy adaptation (spesified), vigor, defensive precog
(Gray elf) +2 Dexterity, -2 Constitution. +2 Int, -2 Str Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Allies:[(CA=1): (1/4*25) = 6.25% penalty] I have 2 light warhorses - speedy and speedy 2, both the same exacly and i bring only 1 per fight. Speedy/speedy 2Show
[FONT="Palatino Linotype"]Ace[/FONT] True Neutral Large Animal (horse) CR1 (Horse3) [+0LA] Experience: 0,000 Next Level: 0,000
(2) Powerstone of (enlarged psionic grease) [ML 1] [DC 15] [50 gp originally spnt, 25 GP recieved (3) Powerstones of (enlarged matter agitation) [ML 1] [DC 15] [75 gp originally spnt, 37.5 GP recieved (2) potions of CLW - 100g spent, 50 g recieved.
(3) Powerstone of (skate) [ML 1] [25 gp each = 25 gp] (3) Powerstone of (inertial armor) [ML 1] [25 gp each = 25 gp] (3) Powerstone of (force screen) [ML 1] [25 gp each = 25 gp] (1) Powerstone of (entangling extoplasem) [ML 1] [25 gp each = 25 gp] 1 powerstone of offensive precognition 4 powerstons of vigor 2 potion shield of faith 2 powerstone of defensive precog 1 powerstone of energy adaptation (spesified)
Time Between Fights: 1 hour Prebuffs/Ongoing Effects: Share Pain (5 hours) Speedy Died Item's Used: 1 Charge of Enlarged Energy Ray Dorje, Powerstone of Vigor, Defensive Precognition, Energy Adaption Specified Spells or Powerpoints Used: 13pp x/day Abilities Used: None Free Activity: Craft 122 gp 1 sp
Mithos Durrol It is more important to rule than to sit on the throne.
Male Human Lawful Evil Paladin of Tyrrany 2/Sorcerer 4 [ECL 6] XP/TNL: 17,478/21,000 [3,200 start + 12,141 fights + 2,137 quests] Height 5’ 6’’, Weight 122 lbs, Age 26 Aristocrat of THE LOYALISTS Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility) Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors)
Activities this week: Fighting in the arena and making jewelry worth 132 gp. Current 3-Fight-Cycle InfoShow
Fight 1 Time Between Fights: 3 hrs Ongoing Effects: None. Items Used: Scroll of Mage Armor [CL 1st], Scroll of Alter Self (Trog) [CL 3rd], 1 charge Wand of Shield [CL 2nd]. Spells/PP Used: 2 1st level. x/day Abilities Used: None. Free Activity: None Allowed.
Human Racial Bonus Feat 1st level. +4 skill points 1st level. +1 skill point per level. Favored Class: Any (Sorcerer)
Paladin of Tyrrany Class Aura of Evil Detect Good (at will) Smite Good 1/day (Add charisma to attack and Paladin of Tyrrany level to damage on melee attack vs good foe.) Deadly Touch (Touch damages foe up to Paladin of Tyrrany level x charisma, will DC 10+1/2 level+charisma halves.) Divine Grace (Add charisma to saves.)
Sorcerer Class Summon Familiar.
Special Abilities: Detect Good (at will) Smite Good 1/day [1/1 remaining] Deadly Touch (10 hp, will DC 16 half) [10/10 remaining] Divine Grace
Scrolls & Potions: 3x Potion of Protection from Evil [.1 lbs][50 gp each] Scroll of Protection from Good [CL 2nd] [0 lbs][50 gp] Scroll of Protection from Good [CL 2nd] [0 lbs][50 gp] Scroll of Mage Armor (2 castings) [CL 1st] [0 lbs][25 gp per spell] Scroll of Enlarge Person [CL 2nd] [0 lbs][50 gp] Scroll of Enlarge Person (2 castings) [CL 2nd] [0 lbs][50 gp per spell] Scroll of Expeditious Retreat [CL 2nd] [0 lbs][50 gp] Scroll of Magic Weapon [CL 1st] [0 lbs][25 gp] Scroll of Magic Weapon [CL 2nd] [0 lbs][50 gp] Scroll of Resist Energy (2 castings) [CL 3rd] [0 lbs][150 gp per spell] Scroll of Alter Self (Troglodyte) [CL 3rd] [0 lbs][150 gp] Scroll of See Invisibility (2 castings) [CL 3rd] [0 lbs][150 gp per spell] Scroll of Bull's Strength (2 castings) [CL 3rd] [0 lbs][150 gp per spell]
Special Abilities: Smite Good +6 1/day Low-Light Vision Darkvision 60' Damage Reduction 5/magic Resist 5 Cold and Fire Spell Resistance 11 Alertness (Gives feat to master when within arm’s reach.) Improved Evasion Share Spells Empathic Link Deliver Touch Spells
1)I have +1 to hit/dmg with the dorja/ranged touch powers if target is whitin 30 feet and +1 dmg per die for fire or cold e-rays. 2)Energy missile (electricity) has +2 to DC, energy missile (cold) is fort save instead of reflex and has +1 per dice to damage, energy missile (fire) is reflex based and does +1 dmg/die. 3)always ride for cover. 4)please don’t forget my political career of +23%. 5)entangling ectolasem gives -2 to attacks, -4 to dex, need concentration 15+SL to cast, half move.
set up
start in defult position mounted on speedy 2, with dorja of force screen in hand and Droja of entangling ectoplasem in other hand.
R1-6 pps vigor shared with spike, move to behind of the statues, preventing a charging lane. R2- share pain with spike. R3- force screen from dorja, put dorja away. If Mithos is already attacking me go to "fight" tactics, otherwise also drink shield of faith potion.
the fight this fight can go couple of ways – he can do MM, melee(trips), spells of combo.
After buffing if mithos isn’t already in sight and/or attacking me go out looking for him, ready action enlarged entangling ectoplasem on spot.
Afterward manifest enlarged Cold E-ray + psionic shot for 4d6+2 dmg if it hits, if the e-ray seems to hit him hard, manifest energy retort (cold) from memory - +8 on the ranged touch for the energy retort.
If the Cold e-ray seems to have little effect, go to Fire e-ray+psionic shot then energy retort (fire), if noth doesn’t work try, electricity e-ray+psionic shot then energy retort (electric) – 1 of those 3 should work.
After the initial barrage try to keep in range of energy retort, take him out with e-rays + psionic shots, remanifest entangling ectoplasem on last round of the last 1.
contingencies
1)if vigor/force screen runs out reneaw from powerstone/dorja and share it.
2)for EVER use the last pps – I need it to regain focus.
3)always attempt to regain focus (+13 concetration) as a move action.
4)if tripped,grappeled continue regular tactics- if needed expend focus for take 15 on the energy retort.
5)if disarmed of both e-ray dorjas or unable to execute main tactic for some unforeseen reason, Evade mithos double move towards big statue, manifest psionic levitate from powerstone, get on big statue using levitate, sit on it manifest offensive precog from memory and shoot bow + psionic shot at mithos.
6)if in melee have horse attack when possible.
7)manifest defensivly if I cant 5 foot backwards.
8)if he starts shooting MM's at me while buffing, move the force screen to after I do energy retort and immidetaly start to close distance to where energy retort is effective (40).
9)if I only see the familiar coming towards me (and mithos is evading/not attacking) go ahead and nuke it with whatever e-ray was determined to work + psionic shot until it dies (1-2 rounds).
10)redo entangling ectoplasem on last round of it working.
11)ignore his horse unless it attacks me in melee- if so tell mithos iam killing that horse if it doesnt stop - if it doesnt kill it with 1-2 e-ray(Cold)+psioninc shots from dorja. (dont bother if mithos is near death).
That's it and unless he gets me pre vigor+share pain my Sheer HP total (93) I think will win this.
Mithos starts in the rear corner of his box, near a statue, with Regal on his shoulder and a scroll of expeditious retreat in hand. Leave Noble behind.
General tactics: Buff whatever I have time for, chiefly expeditious retreat and enlarge person, while hiding. Catch him and sunder his dorjes and bow, then kill him with a couple spells and either my MM wand or trip/striking.
Round 1: Cast expeditious retreat from scroll, drop it, move to cover behind a statue and hide. Round 2: Draw scroll of enlarge person and begin casting it. Round 3: Finish casting enlarge person. If Lorian is spotted and either on the move or sitting and not buffing, move out while drawing my Halberd. If not, draw scroll of resist energy. Round 4+ If I have time, buff with resist energy vs elec and fire, and bull’s strength from scroll, plus giving Regal a Shocking Grasp to deliver (to Lorian).
Round X+: Once I get up to Lorian, start sundering, beginning with his dorjes. Favor one in his hands first, but try to get either all of them, or the two he draws to his hands (the goal being to get both the energy ray ones – if it proves that I missed one, get it!). Then sunder his bow. If I can get all of those, I may have a chance of winning this. If not, this is a futile endeavor to begin with.
If I get all those, I can begin to fight back. First, kill his horse with a casting of Scorching Ray and Halberd swings – with my AC it could actually do serious damage. Second, cast Scorching Ray on him. What happens then will dictate my tactic thereafter. A) Ray misses – cast shocking grasp and attack with it until it hits. B) Ray (or subsequent grasp) hits with no energy retort – Melee strategy, then. Trip-kill for the win. C) Ray (or subsequent grasp) hits with energy retort – Ranged strategy, then. Keep my distance, out of range of Energy Retort, and let Regal deliver two shocking grasps, while I use my MM wand to finish the job.
Notes - Mithos sunders at +15 (4bab, +3str, +4size, +4two-handed) for 2d8+4 with his Halberd and enlarged. - Sundering, since it isn’t an attack against Lorian, won’t provoke an Energy Retort if he uses that power. - Do not bother healing. His damage potential outstrips my CLW wand too much, and I don’t want to take precious time away from my main tactic.
Conditionals - If I find it impossible to catch him on that horse, hit it with a Ray of Enfeeblement (should put it into medium encumbrance, thus making it catchable). - If Enlarge Person is dispelled, get it back up ASAP! - If Expeditious Retreat is dispelled and hes evading on that horse, kill it with my bow and one Regal-delivered grasp (bringing my total allowed grasps in this fight to 3 – 2 on Lorian, 1 on horse). If its dispelled and he has energy retort up, then go with the melee strategy even if he has E-retort up (can’t get out of its range then).
And that’s what I’ve got. This is kind of a desperate strategy – Mithos won’t be ready to handle this guy in a map like this for another few levels. Maybe on a larger map, with more buffing time, or with my Hippogriff mounts ready, I’d have better odds here, but I don’t have those things, so I’m in trouble. Anyway, thanks for running the fight!
[Prefight Location and Initiative] Lord Lorian starts in area 1 at (4,27), mounted on Speedy 2 with a Dorje of Force Screen in one hand and a dorje of Entangling Ectoplasm in the other. Initiative 6 Mithos starts in area 3 at (29,2) with a scroll of Expeditious Retreat in hand and Regal on his shoulder. He leaves Noble at home. Initiative 15
[Round 1] Mithos casts Expeditious Retreat from the scroll after seeing Lord Lorian mounted across the way and moves to (24,3) Lord Lorian manifests a 6pp Vigor and shares it with Spike. He then moves to (4,25)
[Round 2] Mithos draws a scroll of Enlarge Person and begins casting from it. Lord Lorian manifests Share Pain with Spike.
[Round 3] Mithos finishes casting Enlarge Person and spots Lord Lorian again as he increases in size. He draws his halberd while moving to (13,2) Lord Lorian uses his dorje of Force Screen and stows it.
[Round 4] Mithos double moves to (1,17) Lord Lorian sees Mithos is in range, so he uses his dorje to throw Entangling Ectoplasm at him [40ft, 9 vs AC12-2, miss]
[Round 5] Mithos moves to (1,25) and tries to sunder Lord Lorian's dorje [28+7! vs AC16, hit; Dmg 2d8+4=18-8=10], sundered. Lord Lorian steps away draws and uses his dorje of Energy Ray for a Cold Energy Ray and uses his focus for Psionic Shot [14 vs AC12-2, hit; Dmg 2d6+2+2d6=15].
[Round 6] Mithos casts Scorching Ray at Speedy 2 [20 vs AC17, hit; Dmg 4d6=15] and moves to base them (3,25) Lord Lorian orders Speedy to attack and manifests a 5pp Energy Retort for Cold defensively [33 vs DC15+3, success]. He then tries to regain his focus [Concentration 27 vs DC20, success] Speedy attacks Mithos [17,23,18 vs AC12-2, hit; Dmg 1d4+3=4,4; 1d3+1=3 - 11 total]
[Round 7] Mithos attacks Speedy 2 with his halberd [26 vs AC17, hit; Dmg 2d6+4=13] and Speedy 2 falls. Lord Lorian falls [Ride 16 vs DC15, success] Lord Lorian draws and uses his dorje of Energy Ray for a Cold Energy Ray and uses his focus for Psionic Shot, defensively [s][Concentration 30 vs DC15+1, success] [28! (15-confirmed) vs AC12-2, hit; Dmg 4d6+4+2d6=15+4=19] and Mithos falls.
Lord Lorian wins and gains 1800xp-6.25%+6.25%+23%=2214xp/2460gp. This is Lord Lorian's 3rd fight of the cycle. Time Between Fights: 5 hours Prebuffs/Ongoing Effects: N/A Item's Used: 1 Charge from Dorje Enlarged Entangling Ectoplasm (ML1), 2 Charges from Dorje of Enlarge Energy Ray (ML2), 1 Charge from Dorje of Force Screen (ML1) Spells or Powerpoints Used: 14pp (Vigor (6), Share Pain (3), Energy Retort (5)) x/day Abilities Used: None Free Activity: gather information for least third eye of concetrate +2
Mithos loses and gains 600xp-6.25%+6.25%=600xp/666gp. This is Mithos's 2nd fight of the cycle. Time Between Fights: 5 hrs Ongoing Effects: None. Items Used: Scroll of Expeditious Retreat (CL2), Scroll of Enlarge Person (CL2) Spells/PP Used: 2SLs (Scorching Ray) x/day Abilities Used: None. Free Activity: Craft (Jewelry) +132gp.
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Psyker Elfbane Gender and Race: Male Goblin Size and Type: Small Humanoid (Goblinoid) Height and Weight: 3'5", 39 lbs Age: 19 years Alignment: NE ECL: Ranger 2 / Psychic Warrior 1 Experience: 3200/6000
Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up] Total Power Points: 1 [0 Psychic Warrior, (2 Wis x 1) / 2] Manifester Level: 1
Conditional Modifiers +2 Bluff, Listen, Sense Motive, Spot, and Survival vs Elves
Prefight Actions Gain psionic focus
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Greatsword [4 lbs][50 gp] Masterwork Composite Longbow [1.5 lbs][400 gp] Mithral Chain Shirt [5 lbs][1,100 gp] 100 Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp] Dorje of Chameleon (x50) [ML 1] [0.25 lb each = .25 lbs][750 gp each = 750 gp]
Expendable Items 3 Powerstone of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 1 Powerstone of Compression[sup]A[/sup] [ML 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 3 Powerstone of Biofeedback [ML 2] [0.0 lb each = 0 lbs][50 gp each = 150 gp] Max total (ECL[sup]2[/sup] x 50): 450 gp
Equipment at Home Masterwork Sculptor's Tools [5 lbs][55 gp]
(Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent]
(Qty) Arrows [0.05 gp each = ?? gp] (Qty) Bolts [0.1 gp each = ?? gp] (Qty) Bullets [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]
Basic tactics: Snipe him. I have high enough Hide with Chameleon up that he needs to be right next to me and roll a 19 vs my 1 to see me, assuming no penalties to my check. Even with the -20 snipe penalty, I have a decent chance at making the check.
Notes: Remember, cover tends to be reciprocal. I don't need to be next to a rock, just have it between me and him. Since we're both small, the rocks are plenty big enough to hide us. Also, my attacks while hidden both ignore his Dex and suffer the -4 cover, so I'm basically rolling against his normal AC.
Start in (34, 55) or equivalent (from here I'll assume I start in 1, adjust directions as necessary) holding the Dorje of Chameleon. First round, use it and then put it away. Then run to (33, 36), taking the -20 to Hide. We might auto-spot each other if he's in the open in 2 or 4, but we'll certainly lose contact when I duck behind the rocks.
From there, circle within the middle (drawing my bow) staying at half speed and making active spot checks. If I hear something, concentrate on that area, but do not move forward to investigate. If I see him hiding in one of the outside formations but then lose him, wait a few rounds to try to spot him again, then move towards that area. Search through that section for six rounds or so, then move back to the center and start over again. My priorities here are, in order: 1) stay hidden 2) find him. I have no reason to ready attacks, so don't bother. Keep in mind that I can suffer the -5 movement penalty and still have a very good chance at staying hidden; my concern is more with keeping cover at all times.
If I see him before he sees me, start sniping: single attack with Psionic Shot, then move action to rehide. If I manage to stay hidden, regain focus and do it again. If he sees me, he'll probably tag me with MM; move to new cover, and try again. If I completely lose contact, regain focus and go back to my search pattern.
Responses: CLW, Expeditious Retreat, Mage Armor, Shield, Ventriloquism: Ignore these. There's really nothing I can do about it anyway. Also, with the slow pace this battle is likely to have, the buffs may well wear off before I manage to find him. Magic Missile: This is why I want to stay out of sight. If I spot him with the wand out and he's close enough to me, switch to the Greatsword, charge and attempt to disarm him. (Don't break cover unless I can attack that same round.) I have a +7 (+3 attack bonus +4 two-handed) on the check and he has a -3 (-1 Str, 1 BAB, 1 size, -4 not a weapon). He'll take an AoO if he tries to pick it up; use that to disarm him again. If he keeps trying to get it, use the AoOs to keep it down and smack him with my normal attacks. If he abandons in, pick it up myself and switch back to my bow. Ray of Enfeeblement: Go hide, and resume my earlier plan. I'll take some nasty penalties, but again I can't really do anything about it. Obscuring Mist: Switch to my Greatsword and go hunting. Even when right next to each other, he still has to make a spot check to see me, until I attack. Try the disarm attempts, as above.
Special Attacks & Abilities sneak attack +1d6 (if on a damage spell, does same type as spell, if on a level/ability drain/damage spell, does negative energy damage) Coup de Grace with greataxe does 1d10-1 damage (min 1), rolled 3 times, plus 1d6 (and then the Fort save)
Arcane Spells Readied Cantrips [DC 14] Ray of frost, resistance, acid splashX2 Level 1 [DC 15] color spray, summon monster I
Spell Levels Available Per Fight: 1 [2 Total Spell Levels / 3, rounded up] Total Spell Levels: 2 [(2 x 1)] Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 2
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Small Rapier [1 lbs][20 gp] Small darkwood shortbow (MW) [.5 lbs][340 gp] Thunderstone [1 lbs][30 gp] Spell component pouch [2 lbs][5 gp] Small Greataxe [6 lbs][20 gp]
38 small Arrows [0.075 lb each = 2.85 lbs] [0.05 gp each = 1.9 gp] 1 Wand of magic missile [CL 1] [34 charges] [0.1 lb each = .1 lbs][750 gp each = 750 gp]
Expendable Items 3 Potion of Cure light wounds [CL 1] [0.1 lb each = .3 lbs][50 gp each = 150 gp] 1 Scroll of Mage armor [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 1 Scroll of shield [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 1 Scroll of Expeditious retreat [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 3 Scroll of Ray of Enfeeblement [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp] 1 Scroll of Ventriloquism [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 2 Scroll of Obscuring mist [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 5 Scroll of acid splash[sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][6.25 gp each = 31.25 gp] 3 Scroll of ray of frost[sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][6.25 gp each = 19.75 gp]
Max total (ECL[sup]2[/sup] x 50): 450 gp
Equipment at Home Thieves tools (MW) [2 lbs][100 gp] spellbook [3 lbs][15 gp]
Results WIN vs Taren Rune (NiQil) [900 gp, 900 xp] WIN vs Davian (McJarvis) [900 gp, 900 xp]
Allies Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1
2 Scroll of Mage armor [sup]C (creation)[/sup][CL 1] [12.5 gp each = 25 gp] 3 Scroll of shield [sup]C (creation)[/sup][CL 1] [12.5 gp each = 37.5 gp] 3 Scroll of Expeditious retreat [sup]C (creation)[/sup][CL 1] [12.5 gp each = 37.5 gp] 2 Scroll of Ventriloquism [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 1 Scroll of Obscuring mist [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
Time Between Fights: 6 hours Prebuffs/Ongoing Effects: none Items Used: 1 scroll mage armor, 2 scrolls of shield, 2 scrolls of ventriloquism, 2 scrolls of exp retreat, 10 charged of wand of MM Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: burglary.
Buff, then hide and take potshots. Use spells and expendables as needed, try to make use of the target’s vulnerabilities. The greataxe is for coup de grace use only. Whenever casting a spell may reveal my position (e.g. by sound), move afterward if feasible.
Begin in (28,55) or equivalent. We're both hide-heavy builds, so this could get nasty. First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense. Third round, double move to (29,36), if I see Psyker, note his position. After that, try to move to where I can see Psyker and have cover from him. Unless needed to get to cover, I prefer to single move then ready color spray on Psyker being in range rather than double move. Once I can see him and he can't see me, if I am within 30', shoot off a sneak attack spell at him, order of preference is acid splash from memory, ray of frost from memory, AS from scroll, RoF from scroll. After the attack spell, move away. If I am more than 30' away from him, 5' if needed to a spot that he cannot negate my cover and attack in the same turn, and begin casting summon monster I for a small Fiendish Monstrous Spider (2 rounds) as close to him as possible. I want the spider to try to web him, once he is webbed it should attack him, preferably from a place I can flank him. Once I have my spider, I want to move up to within color spray range and use it on him. Once he is color sprayed, either from the readied action or after the spider, I have 1d4 rounds in which he is blinded, meaning I do 1d6 sneak attack damage-on each one use an attack spell as before, his flat-footed touch AC is 11, subtract 2 for blinded for a total of 9. Once re begins reacting to me again (no longer blinded), move to a place of cover. If he resists the color spray, or if he survives it, I'll begin using attack spells followed by moving if he's within 30', as decribed above. If he's not within 30' and I can't get within 30' without losing cover, I'll use my wand of magic missile (from cover of course, with a move afterward) instead.
Correction: I said color spray would be 1d4 rounds of getting sneak attack, it's actually 1d4+1, as there's 1 round he's stunned, which also negates DEX bonus to AC. So after he seems to no longer be blinded (I assume I can see his eyes begin to track me or something), I let off one last attack spell then run off into hiding.
wrote:
Yitzi]First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense.
Note: using total defense is a standard action, so no casting and doing it in the same round.
Conventions The conventions for this fight are as follows. Psyker will be in red. Arbin will be in blue. All rolls can be found here.
Placement Psyker starts in box 4, space 8,29, holding his dorje of chameleon. Arbin starts in box 3, space 35,8, holding nothing.
Initiative Psyker rolls an 18 and will go first. Arbin rolls a 15 and will go second.
Round 1 Psyker uses his dorje of chameleon and stows it. You know, its a pity you didn't want to start moving immediately. Move 1 space east and you'd auto-spot Arbin (can't hide while flat-footed) while being hidden from him yourself. Arbin draws a scroll and casts mage armor. Psyker doesn't hear it. (Listen [6]+8-18=-4 vs DC 0.)
Psyker: 26/26 hp wrote:
First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense.[/quote] Note: using total defense is a standard action, so no casting and doing it in the same round.
Zevox[/quote] Whoops, my mistake. So skip the total defense.
Conventions The conventions for this fight are as follows. [color=red]Psyker will be in red. Arbin will be in blue. All rolls can be found here.
Placement Psyker starts in box 4, space 8,29, holding his dorje of chameleon. Arbin starts in box 3, space 35,8, holding nothing.
Initiative Psyker rolls an 18 and will go first. Arbin rolls a 15 and will go second.
Round 1 Psyker uses his dorje of chameleon and stows it. You know, its a pity you didn't want to start moving immediately. Move 1 space east and you'd auto-spot Arbin (can't hide while flat-footed) while being hidden from him yourself. Arbin draws a scroll and casts mage armor. Psyker doesn't hear it. (Listen [6]+8-18=-4 vs DC 0.)
Round 2 Psyker runs to the arena center, allowing himself to be auto-spotted by Arbin, but not seeing him in return. Somehow, Arbin doesn't hear Psyker's movement at all. (Spot [3]+8-14=-3 vs Hide [8]+14=22, listen [3]+8-14=-2 vs MS [12]+14-20=6.) Arbin draws another scroll and casts expeditious retreat. Psyker hears him albeit distantly. (Listen [6]+8-13=1 vs DC 0.)
Round 3 Psyker moves for a view of the boxhe heard the noise from, drawing his bow as he goes. Neither sees the other, nor does Arbin hear Psyker. (Spot [6]+8-12=2 vs hide [15]+14=29, Arbin spot [11]+8-12=7 vs hide [7]+24=31, listen [6]+8-12=2 vs MS [17]+13=30.) Arbin moves out, not realizing he has made himself visible to Psyker and not spotting him either (distance penalty for above reduced to -2).
Round 4 Psyker takes a shot at Arbin, the arrow slamming into him with all his psionic might. Arbin doesn't see him, but he does hear just about everything he needs to. (Shot [16]+9=25 vs AC 15, damage [4]+1+[2]+[4]=11, rehide [10]+24-20=14 vs spot [7]+6-2=11, listen [10]+8-2=16 vs DC 0.) Arbin moves to behind some cover and begins summoning a spider. Slight innovation there, since Psyker knows where you are and will easily be able to follow you, the odds of a sneak attack are low, so I switched to the more workable summon/color spray tactic.
Round 5 Psyker tries to regain his focus, but fails. (Concentrate [9]+9=18 vs DC 20.) Arbin finishes his summoning, calling up a small spider, which he orders to web Psyker. The spider tosses its web at Psyker, entangling him, and steps up closer, ready to attack. (Web [16]+4=20 vs touch AC 15.)
Psyker: 24/26 hp; AC 19; 1/1 pp; (29,29); Chameleon (long), Poison (second save round 15), Entangling Arbin: 6/17 hp; AC 19; 1/2 SL; (34,31); Mage Armor (long), Expeditious Retreat (ends 12) - Spider: 4/4 hp; AC 14; (30,29)
Round 6 Psyker retreats around the corner, drawing an attack from the spider that stings but doesn't poison him, then escapes the webbing. Arbin hears him, but vaugely. (Spikder AoO [15]+4=19 vs AC 17, damage [4]-2=2, poison [18]+8=26 vs AC 10, escape artist [15]+4-2=17 vs DC 10, MS [10]+13=23 vs listen [18]+8-2=24.) Arbin moves around the pillar and casts color spray on Psyker, sending him into a stupor. His spider comes in behind him and attacks again, sinking its mandibles into his leg painfully. (Will [4]+2=6 vs DC 15, duration [1] round blind/stun, 1 round stun, spider attack [12]+4=16 vs AC 13, damage [2]-2=1 (min), poison [2]+8=10 vs DC 10.)
Psyker: 23/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Color Spray (blind until round 7, stun until round 8), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (30,34); Mage Armor (long), Expeditious Retreat (ends 12) - Spider: 4/4 hp; AC 14; (29,31)
Round 7 Psyker is blind and stunned. The spider melts away, returning to its home in the Abyss. Arbin fires a sneak attack acid splash, wounding Psyker. (Attack [5]+6=11 vs AC 9, damage [2]+[3]=5.)
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Color Spray (stun until round 8), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (29,34); Mage Armor (long), Expeditious Retreat (ends 12)
Round 8 Psyker is stunned. Arbin casts another Acid Splash on Psyker, but misses badly, only sizzling a small burn mark on the nearby pillar. He then retreats behind the pillars. (Attack [1!]+6=7 vs AC 11.)
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (28,36); Mage Armor (long), Expeditious Retreat (ends 12)
Round 9 Psyker tries to regain his focus, but fails. (Concentration [9]+9=18 vs DC 20.) Arbin creeps back around the pillars, but neither he nor Psyker see or hear each other. (Arbin hide [9]+14=23 vs Psyker spot [13]+8-1=20, Psyker hide [5]+24=29 vs spot [2]+6-1=7, Psyker listen [4]+8-1=11 vs Arbin MS [1]+15=16.)
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (30,35); Mage Armor (long), Expeditious Retreat (ends 12)
Round 10 Psyker tries to regain his focus, but fails. (Refocus [6]+9=15 vs DC 20.) Arbin checks Psyker's former position, finds him still there, and ducks away. (Listen [1]+8-2=7 vs MS [11]+15=26.)
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long), Expeditious Retreat (ends 12)
Round 11 Psyker fails to refocus. (Refocus [1]+9=10 vs DC 20.) Arbin steps to cover, but neither sees each other. (Psyker spot [10]+8-2=16 vs hide [8]+14=22, Arbin cannot succeed (+6-2=+4 vs +24).)
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (31,34); Mage Armor (long), Expeditious Retreat (ends 12)
Round 12 Psyker finally regains his focus. (Refocus [14]+9=23 vs DC 20.) Arbin double-checks Psyker's position again, and again retreats.
Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: 6/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long)
Round 13 Psyker moves up, spots Arbin, and fires, ending the match. (Attack [12]+9=21 vs AC 15, damage [6]+1+[2]+[1]=10.)
Psyker: 18/26 hp; AC 19; 1/1 pp; (30,33); Chameleon (long), Poison (second save round 15), Poison (second save round 16) Arbin: -4/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long)
Psyker is the winner! He gains 900 xp and 900 gp. Arbin loses, but still gains 300 xp and 300 gp.
Psyker Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: 1 charge Dorje of Chameleon. Spells or Powerpoints Used: None. x/day Abilities Used: N/A Free Activity: Craft (Sculpture) for 57 gp. Note: Please include your free activity in your title line in the future.
Arbin Time Between Fight: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Mage Armor [CL 1st], Scroll of Expeditious Retreat [CL 1st]. Spells or Powerpoints Used: Summon Monster I, Color Spray. x/day Abilities Used: N/A Free Activity: Scribing 3 scrolls mage armor, 3 scrolls expeditious retreat, 3 scrolls shield, 2 scrolls ventriloquism. Presumably, all CL 1. Please note that in the future.
@ Khaim - I really, really hate snipers who rely on a mediocre concentration and psionic shot. The most annoying sneak I ever ran, Zero, used that same tactic, and like you, the dice just plain hated him when it comes to regaining focus. You should seriously pick up a psicrystal with the single-minded personality (+3 concentration) or skill focus (concentration). And in this fight, you really didn't need to hide so much. I can understand being afraid of the MM wand, but you could disarm or sunder it fairly easily with that greatsword, then your superior ability with your weapons makes this an easy fight if you can keep him in sight (which in this map is not hard). In any event, congrats on the win. @ Yitzi - A hiding wizard? With the two DC 0 listen checks spells give? Okay... but seriously, what was with the plan in this fight? The summon/color spray thing was the right idea in my opinion. You had that MM wand and some neat utility spells in those scrolls, use 'em! They're much better than trying to snipe a foe with a hide check you can't beat without being 15' or less away with the weakest spells in the game!
The Forgotten Realms, 1967-2008: R.I.P.
Super Smash Brothers Brawl player. Lucas main, Dedede and Falco secondaries, a variety of others as tertiaries.
Former Core Coliseum player, Elder, and Guildmaster.
Tragedy continues! The Stock Market of Gladius has collapsed, resulting in terrible repercussions for the city's economy. With city investors and businesses scrambling to recover, trade and commerce all but shuts down. No Trade points can be generate save by pre-arranged trade routes, and none can be processed at all, until the collapse reverses.
Laziness! As with the Warfare Alliance and Living Tree, the East Habari Trade Company's workers have found themselves pushed too hard, and so their production has dropped off of late as fatigue and laziness takes its toll.
The Highwaymen "Band of the Red Hand" raid the route to the Tegzett Wizard Enclave.
The Pirates "Firfannik's Breath" raid the route to Egyn Keep.
The Pirates "Sunset Avengers" raid the route to the Isle of Hevata.
Para-Military Group Attack! Retaliating for perhaps the last time against the Arcane Order, the Free Thinkers have dispatched an operative to strike at the arcanist's Inquisition in their home district of Valhamya.
Characters on Campaigns: [sup][Maximum: 15 Weeks; more with GM Permission][/sup]
CL SauroGrenom: (Mission into the Sands) Istima (Zevox), PsiBeast (Vathelokai), Kilpquabjeg (hogarth), Lemminkäinen (Abyssal Stalker), Owen (Erithmu) [Week 8]
Characters on Quests & Missions:
[LOG] ML TelinArtho: Telveran Trueblade (Sunwolf) befriends Gawane for CEF. [Week 4/3]
[LOG] QL Rauul: Sybil ap Kalten (MitzaVolchenko) researches her draconic heritage. [Week 3/3]
[LOG] QL Sjiggie: Denshi (Vathelokai) and Auburn (Vathelokai) quest for fun. [Week 2/3]
[LOG] QL MindWandererB: Loddick Saffrion (Erithmu) contacts the Loyalists for TLT. [Week 1/3]
Enoch the Prophet (Salrantol) crafts periapt of wisdom +2 [4000 gp], cloak of resistance +2 [4000 gp], scroll of resist energy [3] [150 gp], large chain shirt [200 gp], large leather barding [40 gp] [Total 8390 gp] [Week 2/2]
Erithmu Darkmane (Erithmu) crafts Pearl of Power (3rd) [9000gp] [Week 1/2]
Longshot (templer10) crafts a Dorje of Vigor (ML4, aug) [6000gp] [Week 1/1]
The Battlesong Duet (Party - McJarvis and TheMagister) craft Mithril Breastplate [4200gp] and enchant to +1 [1000gp], enchant Adamantine Full Plate to +1 [1000gp] and armor spikes to +1 [2000gp] [Week 1/1]
Malik of Black Robe (Malither76) improves his headband of Intellect from +2 to +6 [36000gp-4000gp=32000gp] [Week 1/5]
[FONT="Times New Roman"]BATTLES OF GLADIUS[/FONT]
LEVEL 3 FIGHTS
Daren Legrad (Yitzi) vs. Atemu (Korone) : hogarth [SUP][Arena][/SUP][Week 2][Setup][Fight]
Phacce (UserNamer) vs. Arbin Softfoot (Yitzi) : Khaim [SUP][Arena][/SUP][Fight]
Unholy Ninja (Vathelokai) vs. Darrgon the Summoner (TelinArtho) : Zevox [SUP][Arena][/SUP][Setup][Fight]
Borodin Brightaxe (Usurpator) vs. Anger (McJarvis) : Sjiggie [SUP][Arena][/SUP][Fight]
General Zaroff (McJarvis) vs. Blitzkrieg (NiQil) : Zevox [SUP][Arena][/SUP][Fight]
Gash (Aura_Blade) vs. Sarai Farenze (stimpydoda) : templer10 [SUP][Arena][/SUP][Fight]
Esau Sampson (stimpydoda) vs. Juggernaut (NiQil) : Erithmu [SUP][Arena][/SUP][Fight]
Vantis Dar'ath (waywreth) vs. Ialgo (TelinArtho) : MacBrea [SUP][Arena][/SUP][Fight]
Inzin Dar'ath (waywreth) vs. Tatsuo (Adolfo_Mondschein) : Yitzi [SUP][Arena][/SUP][Fight]
Dentik Earthmolder (TelinArtho) vs. Kathren Durrol (Zevox) : templer10 [SUP][Arena][/SUP][Fight]
LEVEL 4 FIGHTS
Vallgar the Unhinged (TelinArtho) vs. Lady Liara (templer10) : Yitzi [SUP][Cavern][/SUP][Week 2][Setup][Fight]
Dunerunner (Yitzi) vs. Taren Rune (NiQil) : Abyssal Stalker [SUP][City][/SUP][Fight]
Felice tu'Ria (Salrantol) vs. Kai Engel (Hirumajoe) : Usurpator [SUP][City][/SUP] [Fight]
LEVEL 5 FIGHTS
Zodiac (Vathelokai) assaults the Free Thinkers : Sjiggie [sup][Miniquest][/sup][Week 2]
Valanthe Valassar (Sjiggie) miniquests to become a warmind : Rauul [sup][Miniquest][/sup]
Zax Kar Nissex (TelinArtho) vs. Unknown Monster : Rauul [SUP][Plains][/SUP][Fight]
Shazzelin the Gray (Usurpator) vs. Lightwolf Phoenixstar (Yitzi) vs. Bulgar Stronghammer (TelinArtho) : Zevox [SUP][City][/SUP][SUP][All-vs-All][/SUP][Setup][Fight]
LEVEL 6 FIGHTS
Mithos Durrol (Zevox) miniquests to join the EHTC : Rauul [sup][Miniquest][/sup]
Reginald Molehusband (hogarth) miniquests to join TAO : Vathelokai [sup][Miniquest][/sup]
Lord Lorian (templer10) vs. Unknown Monster : McJarvis [SUP][Sewer][/SUP] [Fight]
LEVEL 7 FIGHTS
Arden Tarmik (Zevox) vs. Unknown Monster : Salrantol [SUP][Temple][/SUP] [Fight]
Rubicanti (TheMagister) vs. Elrick Flamebrother (templer10) : TelinArtho [SUP][Sewer][/SUP] [Fight]
LEVEL 8 FIGHTS
The Corruptor (Rauul) miniquests for corpses : Abyssal Stalker [sup][Miniquest][/sup]
Antalya (Vathelokai) vs. Relanex Thines (Macbrea) : Erithmu [SUP][Sewer][/SUP] [Fight]
Izumi (Macbrea) vs. Torel Silvanus (Erithmu) : TelinArtho [SUP][Forest][/SUP][Fight]