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Switch to Forum Live View Battles of Gladius (III)
6 years ago  ::  Jun 01, 2007 - 4:32PM #921
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
zwei Show

Zwei und'Vierzig
Current 3FC Information Show

Fight 1 Show

Time Between Fights:
Prebuffs/Ongoing Effects: N/A
Items Used: 
Spells or Powerpoints Used: N/A
x/day Abilities Used:
Free Activity: +91 gp perform


Fight 2 Show

Time Between Fights: 
Prebuffs/Ongoing Effects: 
Items Used: 
Spells or Powerpoints Used: N/A
x/day Abilities Used: 
Free Activity: +91 gp perform




Free Action=earn 91gp dancing
Zwei stands right at five feet and masses less than an elf.  She has dusky skin and a shaved head with single long braid of coarse black hair stemming from the crown.  She sports two very sharp horns from her brow and displays prominent sharp canines when she smiles.  Her dark eyes glow slightly red when in shadows.
Female Tiefling
5'0" 99lbs
Medium Outsider (Native)
LN
Monk 6 (ECL 7)
21,019/28,000
Guild:
EHTC

STR...14 [+2]...(6pts)
DEX...21 [+5]...(16pts+1 (4th lvl) Racial +2
CON...12 [+1]...(4pts)
INT....14 [+2]...(4pts) Racial +2
WIS...14 [+2]...(6pts)
CHA...6 [-2]...(0pts) Racial-2

Hit Points: 36.5 [6d8 HD] 8+22.5+6con
AC 18 [+5dex, +0size, +2wis, +1[sup]Monk5[/sup]], Touch 18, Flat 13  [+4 Armor (Tattoo Inertial Armor), +4 shield (Tattoo Force Shield), +1 Dodge]
AC Modifiers: +3 on defensive, +6 full defensive (Tumble), +4 vs. AoO's for mvmnt (Mobility)
Initiative: +5 [+5dex,]

BAB/Grap: +4/+6 +4bab, +2str]
Speed 50 [base 30+20 Monk Lvl6 Bonus]

Saves:
Fort +6 [+5 Monk +1con ]
Refl +10 [+5 Monk +5dex ] [Evasion]
Will +7 [+5 Monk +2wis]

Attacks:
Unarmed Strike +6 melee, 1d8+2, 20/x2
+1 Composite longbow (STR +2), of Frost/Human Bane +10 ranged, 1d8+3 (+1d6 cold) (+2att/dmg+2d6dmg vs. humans), 20/x3 Range 110'
Flurry of Blows Unarmed Strike +5/+5 melee, 1d8+2, 20/x2

Combat Modifiers:
Flurry of Blows -1/-1 Attack

Feats:
Improved Unarmed Strike [Monk 1]
Stunning Fist [Monk 1] (DC 14, 4/day) [10+2(1/2 HD) + 2(wis)]
Evasion [Monk 2]
Deflect Arrow [Monk 2]
Dodge [1st Level]
Mobility [3rd level]
Improved Disarm [Monk 6]
Combat Reflexes [6th level]

Racial and Class Abilities:
Darkness Once per day (caster level equal to class levels)
Skill Bonuses: +2 Bluff, +2 Hide
Resistances: +5 Cold, electricity, fire
Flurry of Blows
Still Mind +2 vs. enchanment spells and effects
Ki Strike treat unarmed as magical
Slow Fall 30' negates first 20' of falling damage when in reach of wall
Purity of Body Immune to all natural diseases.
Proficient with all martial weapons Outsider

Skills (54 Points Monk):
+16 Hide [+9Monk +5(DEX) +2 Racial][9 Ranks]
+14 Move Silently [+9Monk +5 (DEX) ][9 Ranks]
+14 Tumble [+9Monk +5(DEX) ][9 Ranks]
+03 Perform (dance) [+5Monk -2(CHA)][5 Ranks](91gp earn)
+11 Spot [+9Monk+2(WIS)][9 Ranks]
+11 Listen [+9Monk +2(WIS)][9 Ranks]
+09 Escape Artist +4Monk, +5(DEX)[4 Rank]
+07 Balance  [0rnk, +5 Dex, +2 Tumble]
+02 Climb [0rnk, +2 Str]
+08 Jump [0rnk, +2 Str, +2 Tumble, +4 movement bonus]
Speaks: Common, Infernal, Elven, and Draconic



Buffs and Prefight Actions:
None

Equipment:
Red Monk's Outfit [0 lbs][free]
+1 Composite longbow (STR +2), of Frost with Human Bane[3lbs][16,600gp]
Quiver with 73 arrows (normal) [10.95lbs][5gp]
10 silvered arrows [1.5lbs][20gp, 5sp]
10 cold iron arrows [1.5lbs][1gp]

Expendable Items:
3 Tattoo of Force Screen (ML1) [0 lbs][300 gp]
3 Tattoo of Inertial Armor (ML1)] [0 lbs][300 gp]
1 Tanglefoot Bags [12lbs][150gp]


Miscellaneous Statistics:
Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Weight carried:28.95 lb

Character Background:
Spoiler: Show

Zwei is a disciplined predator.  Her past is shrouded in pain and her focus is a defense against that pain.  She cares nothing for right and wrong, only for keeping herself ordered and apart from the hurts that no potion can cure.


Fights results:
ECL3-Hunter Fight Part II  Aryleia (NightBreeze) => Samuel (Lonewolf) => Gaston (waywreth) => Zwei und'Vierzig (MitzaVolchenko):Luni Loss (2nd place) - +649 Exp, +649gp+39gp for performing=688gp
ECL 3 FFA Fight Part II Zwei vs Featylec vs. Jonathon vs. Marco: Macbrea Loss (3rd place) - +750xp, +750gp+39gp for performing=789gp
Miniquest to Join EHTC: Altaris13 win - +300xp, +300gp, +39gp for performing=339gp
ECL3 Zwei vs. Selene (Erithmu): shadowmaster Win - +900xp, +900gp+39 gp (perform)=939gp
ECL3 Zwei vs. Finrod (lonewolf): TelinArtho Win - +900xp, +900gp+39gp (perform)=939gp Level up
ECL4 FFA Zwei (MitzaVolchenko) vs. Maeril (Usurpator) vs. Manzarf (Abyssal Stalker) vs. Tsiuzues (Skojar) : Warclone Loss - +833xp, +833gp+52gp (perform)=885gp
ECL4  Zwei vs. Rethun (Kaigan):  Gonbow (Win) - +1200xp, +1200gp+52gp (perform)=1252gp
ECL4 Zwei vs. Histal Da'arth:  Turin (Loss) - +400xp, +400gp+52gp (perform)=452gp
ECL4 Zwei vs. Fjord (Begferdeth):  MysticMonk2005 (Win)+1200xp, +1200gp+52gp (perform)=1252gp
ECL5  Zwei vs. Hassan Sabbah (Vathelokai): Abyssal Stalker (Win)+1500xp, +1600gp+65gp(perform)=1665gp
ECL5 Zwei vs. Tueor Amplexus (MysticMonk2005):  DSugui(Loss)+500xp, +533gp+65gp(perform)=598gp
ECL5 Zwei vs. Kendal(Papapeperoni) :Traevanon(Loss)+500xp, +533gp+65gp(perform)=598gp
ECL5, Team vs. ECL7  Zwei & Fyhir (Spasheridan) vs. Ja-red (TelinArtho):  Hirumajoe(Loss)+500xp, +533gp+65gp (perform)=589gp
ECL5 MQ Zwei rejoins the ranks of EHTC: McJarvis (Success)+1500xp, +1600gp+65gp (perform)=1665gp
ECL5 Zwei vs. Treetall Oakleg (Hogarth): Erithmu (Loss)+500xp, +533gp+65gp (perform)=589gp
ECL6Zwei vs. Ceilia (Zevox): TelinArtho (Loss)+675xp, +750gp+78gp (perform)=828gp
ECL6Zwei vs. Anakala (TelinArtho): MindWandererB (Loss)+675xp, +749gp+78gp(perform)=827gp
ECL6Zwei & Balrog (Maraxus) vs. The Harvester (Caterane): SauroGrenom (Loss)+625xp, +639gp+78gp(perform)=717gp
ECL6Zwei vs. Durin (Maraxus): Vathelokai (Win)+1912xp, +2125gp+78gp(perform)=2203gp
ECL6 FFAZwei vs. Rubicanti (TheMagister) vs. El Rapido (templer10) vs. Arden Tarmik (Zevox): sonofzeal/TelinArtho(Loss)+1800xp, +2000gp+78gp(perform)=2078gpNo more multi-fights...surrender if it goes past week 2.

Experience Show

Experience Breakdown
+3,200 Starting Experience
+17,819 Experience Won
-0Experience Spent
+21,019Total Experience


Past Expenditures:
Spoiler: Show

Gold Tracking
+315gp remaining from start
+649 gp second place hunter
+39gp performing
-100 replacing Tattoo of Inertial Armor
+750 gp
+39gp perform
-200 replacing tattoos of Inert Arm,Force Screen
-5gp 50 bolts
-100gp Alch Fire*5
-150gp Tanglefoot*3
+300gp MQ success
+39gp perform
+900gp win vs. Selene
+39gp perform
-200gp replacing tattoos of inert arm, force screen
+900gp win vs. Finrod
+39gp perform
+833gp
+52gp perform
-100gp replace inert arm tatt
-50gp replace tanglefoot
+1200gp win vs. Rethun
-200gp replace tatts
+52gp perform
+400gp loss to Histal
+52gp perform
-200 replace tattoos
-60gp replace alch fire
+1200gp win vs. Fjord
+52gp performing
-100gp replace tattoo of inert armor
-60gp replace alch fires
+1600gp win vs. Hassan
+65gp performing
-200gp replacing tattoos
+533gp Loss vs. Tueor
+65gp dance
-200gp replacing tattoos
+533gp loss vs. Kendal
+65gp perform
-200gp replace tattoos
-400gp 2 tatts force screen, 2 tatts inertial armor
+533gp loss vs. Ja-red
+65gp perform
+1600gp victory of EHTC's watchcat(MQ)
+65gp perform
+533gp loss vs. Treetall
+65gp perform
+1167gp 5sp sold +1 Light Crossbow[4 lbs][2335 gp]
+3gp, 5cp sold 61 bolts [7.9 lbs][5 gp]
-8600gp comp lngbw,str+2, frost
-5gp 100 arrows
-2gp 20 cold iron arrows
-41gp 20 silvered arrows
-300gp Replace Force Screen tatts (3)
-300gp Replace Inertial Armor tatts (3)
-150gp Replace Tanglefoot bags (3)
+750gp loss vs Ceilia
+78gp perform
+749gp loss vs Anakala
+78gp perform
+639gp loss vs. Harvey
+78gp perform
-100gp Replace Force Screen tatt (1)
-200gp Replace Inertial Armor tatts (2)
+2125gp win vs. Durin
+91gp perform
+2000 loss vs. Rubi, El Rap, Arden
+78gp perform
-8000gp adding Human Bane to bow
-500gp 2inert arm, 2 force screen tatts
-2gp 40 arrows
______________
670gp 5sp 5cpTotal




zwei's tactics Show

Alrighty...I've narrowed down the likely opponents and the tactics really don't change much either way.

Start default location, bow in hand.
Tap Inertial Armor.
Listen for the big ugly mugs splashing their slow way through the sewer.
Move silently to the corner overlooking the center staying with a corner to hide behind if possible.
Shoot them until dead staying ahead of them and out of reach. Doing laps of the block closest to the starting square is fine. Use jump to cross water if slowing down will let them get into reach.
All expendables available for use.
If cornered into melee, tap force screen and flurry as applicable.
If grappled, escape artist.
Always attempt to get ahead and out of their way using withdraws as needed.

Contingencies:
If it is the troll skeletons, this gets rougher...39 HP's and immune to cold.
In this case selecting a space that draws them in one at a time and meleeing is fine as the unarmed strikes cut through their damage reduction.

PM me if you have questions or prefer to run this in a separate thread or play by play format.


4 ogre's (cr3) Show

    Ogre
    Large Giant
Hit Dice:    4d8+11 (29 hp)
Initiative:    –1
Speed:    30 ft. in breastplate (6 squares); base speed 40 ft.
Armor Class:    18 (–1 size, –1 Dex, +5 natural, +5 breastplate armor), touch 8, flat-footed 16
Base Attack/Grapple:    +3/+12
Attack:    MW Greatclub +9 melee (2d8+7) or javelin +1 ranged (1d8+5) or MW composite longbow(+1 str) +2 (1d8+1).
Full Attack:    MW Greatclub +9 melee (2d8+7) or javelin +1 ranged (1d8+5)
Space/Reach:    10 ft./10 ft.
Special Attacks:    —
Special Qualities:    Darkvision 60 ft., low-light vision
Saves:    Fort +7, Ref +1, Will +2
Abilities:    Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Skills:    Climb +5, Listen +2, Spot +2
Feats:    Toughness, Weapon Focus (greatclub)
Environment:    Temperate hills (Merrow: Temperate aquatic)
Organization:    Solitary, pair, gang (3–4), or band (5–8)
Challenge Rating:    3
Treasure:    Standard
Alignment:    Usually chaotic evil

Gear for each one

Spiked breastplate
MW LW composite longbow (+1)
40 Large arrows
MW Large greatclub
Cloak of ressistence
Potion of Bull strength
1 tanglefoot bag – 50


ogre tactics's Show

Find puny monk, drink potions, surrond it by circling around it, smash it to bits with big clubs. If cant smash shoot bow.


THE FIGHT Show


ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.

position

zwei – 1d4=2
ogre's – 1d4=3

initiative

zwei- 1d20+4=25
ogre – 1d20-1=6

setup

Zwei (31,31) 36/36 HP, 18 AC

Ogre 1 (32,3) 29/29 HP, 18 AC
Ogre 2 (30,3) 29/29 HP, 18 AC
Ogre 3 (30,2) 29/29 HP, 18 AC
Ogre 4 (32,2) 29/29 HP, 18 AC

Round 1

Zwei starts with bow in hands, makes active listen check and clearly hears a lot of noise coming through the south pipes so she knows the monsters started there. Zwei starts to move silently towards the center. 1 of the ogres hears some very faint noise coming from the north pipes.

The gres start moving – 2 west and 2 north.

end of round

Zwei (22,31) 36/36 HP, 18 AC

Ogre 1 (30,7) 29/29 HP, 18 AC
Ogre 2 (30,9) 29/29 HP, 18 AC
Ogre 3 (24,3) 29/29 HP, 18 AC
Ogre 4 (26,3) 29/29 HP, 18 AC

Round 2

Zwei continue moving and taps tattoo of inertial armor.

Ogres double move.

end of round

Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (29,12) 29/29 HP, 18 AC
Ogre 2 (27,12) 29/29 HP, 18 AC
Ogre 3 (21,6) 29/29 HP, 18 AC
Ogre 4 (21,4) 29/29 HP, 18 AC

Round 3

Zwei moves, get to the corner, hides there (22), ready action shoot on spot.

Ogre's double move.

end of round

Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (23,12) 29/29 HP, 18 AC
Ogre 2 (21,12) 29/29 HP, 18 AC
Ogre 3 (21,10) 29/29 HP, 18 AC
Ogre 4 (21,8) 29/29 HP, 18 AC

Round 4

zwei hides again (28) and ready again.

Ogre 2 start to double move into the center getting into LOS of zwei (cant spot – 2 high) ready action activatem zwei shoots and miss. Ogre 1 Yells – human near All get stronger - continue his move towards zwei, all other ogre's follow.

end of round

Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (19,14) 29/29 HP, 18 AC
Ogre 2 (19,16) 29/29 HP, 18 AC
Ogre 3 (21,14) 29/29 HP, 18 AC
Ogre 4 (21,12) 29/29 HP, 18 AC

Round 5

Zwei single shoots at ogre 2, hit for 6 dmg. And moves.

All ogres take out potions of bull strength and drink it.

end of round

Zwei (21,20) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (19,14) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 2 (19,16) 23/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,14) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (21,12) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 6

Zwei Ready action shoot on spot.

Ogres double move after the annoyingly fast monk and ogre 2 again get into LOS of zwei who shoots – miss.

end of round

Zwei (21,30) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (19,20) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 2 (21,20) 23/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (19,18) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (19,16) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 7

zwei thinks ogre 2 cant reach her this round, 5 foots backwards and shoots – hits for 7 dmg I thought zwein had rapid shot so did rapid shoots – dmg from second shot transferred to next round

Ogre's double move after zwei.

end of round

Zwei (21,30) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (21,26) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 2 (21,26) 16/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,22) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (21,20) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 8
zwei single shots at ogre 2, hits for 14 dmg and she single moves away.

Ogre 2 yells to ogre 3 and ogre 4 to go east and circler around her. Ogres go as plan. Zwein unfortunently don’t understand giantish so don’t know what is said….

end of round

Zwei (31,31) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (21,30) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 2 (23,31) 2/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (27,22) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (25,22) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 9

Zwei shoots on ogre 2, hit for 13 and it falls, zwei only 5 oots as she figure she got 1 more round of shooting before sh has to move.

Ogre 1 moves closer, ogre 3 and 4 close from the other side.

end of round

Zwei (31,30) 36/36 HP, 18+4 AC (inertial armor ends long)

Ogre 1 (27,31) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 2 (23,31) -11/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (30,25) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (30,23) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 10

Zwein was surprised by the ogre's closing her route of escape think that melee is unavoidable for some rounds at least so she taps tattoo of force screen, designate ogre 1 as dodge buddy stow Bow and  foots closer to ogre 1.

Ogre 1 single moves and attacks – miss. Ogre 2 move to zwei and attacks – miss.
Ogre 4, stow club, take out javelin and single move.

end of round

Zwei (30,30) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (27,31) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (30,28) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (30,26) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 11

Zwei does a stunning fist attack at ogre 1 – Hit, will DC 15 (10+level/2+2) – Fail, and the ogre is stunned, and takes 7 dmg, zwei then attempts to tumble throught it's space accidently did as fully at first. Also – stun alone doesn’t mean you can go through its' space since it's not helpless but oyu wont get AoA if you don’t make the tumble check. ] Tublme DC 25 – MADE! And zwei in an amazing feat of acrobatics tumbles through the stunned ogre's space.

Ogre 1 – stunned

Ogre 3 is amazed at zwei's ability, yell to ogre 4 to circle from the other side and moves and squeeze through the stunned ogre 1 to the other side.

Ogre 4 turns around and moves.

end of round

Zwei (23,31) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (27,31) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (29,31) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (28,22) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 12

Zwei double moves taking out bow.

Ogre's double move after zwei. 

end of round

Zwei (23,31) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (27,31) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (29,31) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (28,22) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 13

zwei single moves and ready action shoot on spot without cover.

Ogre 4 moves into los without cover –ready action , zwei shoots – Crits for 27 dmg.

Other ogre's move.

end of round

Zwei (20,13) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (21,26) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,24) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (19,18) 2/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 14

zwei shoots, miss and move.

Ogres move.

end of round

Zwei (21,6) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (21,20) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (19,20) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (21,14) 2/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 15

Zwei shoots, miss and single moves.

Ogre's move.

end of round

Zwei (21,2) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (19,16) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (19,14) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (21,6) 2/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 16

Zwei shoots, miss and single moves.

Ogre's move.

end of round

Zwei (21,2) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (19,16) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (23,12) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (24,2) 2/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 17

zwei shoots, hit for 13 dmg and ogre 4 falls, zwei 5 foots to have los on both sides.

Ogre's move.

end of round

Zwei (30,2) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (21,16) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (29,12) 29/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 4 (24,2) -11/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 18

zwei shoots at ogre 4, hit for 10 dmg and 5 foot moves.

Ogre's move.

end of round

Zwei (31,2) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (21,16) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (29,12) 19/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 19

zwei shoots, hits for 12 dmg, and puts away bow.

Ogre 3 double move to base. Ogre 1 double moves to base.

end of round

Zwei (31,2) 36/36 HP, 18+4+4 AC (inertial armor ends long, force screen ends 20)

Ogre 1 (29,2) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,3) 7/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 20

zwei 5 foots and flurry at ogre 3 – miss all.

Ogre 3 attacks, hits – crit – Confirm for 35! Dmg.

Ogre 4 attacks, miss.

end of round

Zwei (31,2) 1/36 HP, 18+4 AC (inertial armor ends long, force screen ended)

Ogre 1 (29,2) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,3) 7/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)

Round 21

Zwei declare dodge against ogre 3 and flurries didn’t ap another tattoo since the 2 AoA seemed 2 big a risk. – miss.

Ogre's attack, both hit - 42 and smash zwei to little tiny parts of flesh.

end of round

Zwei (31,2) -41/36 HP, 18+4 AC (inertial armor ends long, force screen ended)

Ogre 1 (29,2) 22/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)
Ogre 3 (21,3) 7/29 HP, 18 AC, +2 attack, +3 dmg with greatclub (bull strength ends 35)



RESULTS AND REWARDS Show

zwei loses and gain 700 XP and 866 GP

Zwei
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: 1 tatto of inertial armor, 1 tatto of force screen
Spells or Powerpoints Used: none
x/day Abilities Used: 1 use of stunning fist
Free Activity: dancing for 91 GP


COMMENTS Show


mitza- I really thought you had this in the bag but that crit went and spoiled things. Also the dice were bloody awfull to you most times.

p.s. - see your violations in the prison.
Quick Reply
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6 years ago  ::  Jun 01, 2007 - 4:42PM #922
MitzaVolchenko
Date Joined: Dec 20, 2005
Posts: 165
Juggernaut Show



Juggernaut
Type:  Humanoid
Gender:  Male
Race:  Wood Elf
Size: Medium
Height: 5'5"
Weight: 150 lbs
Age:  125
Alignment:  Lawful Neutral
Classes:  Monk 3
Experience:  3,200/6,000


Attributes
STR 18 (+4) [10 pts] [16 Base + 2 Racial]
DEX 18 (+4) [10 pts] [16 Base + 2 Racial]
CON 14 (+2) [10 pts] [16 Base - 2 Racial]
INT 06 (-2) [00 pts] [08 Base - 2 Racial]
WIS 14 (+2) [06 pts]
CHA 08 (-1) [00 pts]


Miscellaneous Statistics
Hit Points: 23 [3 HD] [8 Mnk + (4.5 Mnk x 2) + (2 Con x 3)]
Armor Class (Normal): 16 [10 Base + 4 Dex + 2 Wis]
Armor Class (Touch): 16 [10 Base + 4 Dex + 2 Wis]
Armor Class (Flat-Footed): 12 [10 Base + 2 Wis]
Initiative: +4 [4 Dex]
Base Attack Bonus: +2 [2 Mnk]
Grapple: +10 [2 BAB + 4 Str + 4 Feat]
Speed: 40 ft [30 Base + 10 Enhancement]
Weight Carried: 23.40 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]


Saves
Fortitude: +5 [3 Mnk + 2 Con]
Reflex: +7 [3 Mnk + 4 Dex]
Will: +5* [3 Mnk + 2 Wis]
* +2 racial bonus & +2 unnamed bonus vs enchantment spells and effects


Melee Attacks
Unarmed Strike w/masterwork gauntlet: +8, 1d6+4 (x2), Bludgeoning [2 BAB + 4 Str + 1 Enhancement + 1 Feat]

FoB Unarmed Strike w/masterwork gauntlet: +6/+6, 1d6+4 (x2), Bludgeoning  [2 BAB + 4 Str + 1 Enhancement + 1 Feat - 2 FoB]


Ranged Attacks
Darkwood Composite Longbow (+4 Str): +7, 1d8+4* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement]
* -1 damage if using silver arrows


Combat Abilities
Immunity:  Immune to sleep spells and effects


Feats
Lvl 1: Simple Weapon Proficiency
Mnk 1: Improved Unarmed Strike
Mnk 1: Improved Grapple
Mnk 2: Deflect Arrows
Lvl 3: Weapon Focus (Unarmed Strike)
Lvl 6: Improved Natural Attack
Mnk 6: Improved Trip
Lvl 9: Run
Lvl 12: Fleet of Foot
Lvl 15: Improved Critical (Unarmed Strike)
Lvl 18: Power Critical (Unarmed Strike)


Skills
Balance: +10 [6 Ranks (6 Mnk) + 4 Dex]
Climb: +12 [6 Ranks (6 Mnk) + 4 Str + 2 Circumstance]
Hide: +4 [0 Ranks (0 Mnk) + 4 Dex]
Jump: +8 [0 Ranks (0 Mnk) + 4 Str + 4 Unnamed]
Listen: +4 [0 Ranks (0 Mnk) + 2 Wis + 2 Racial]
Move Silently: +4 [0 Ranks (0 Mnk) + 4 Dex]
Spot: +4 [0 Ranks (0 Mnk) + 2 Wis + 2 Racial]

Languages: Common and Elven [2 Racial]
Total Skill Points: 12 [12 Skn]
Armor Check Penalty: 0 [0 Armor]


General Tactics
Always make use of relevant skills/abilities for given situations.
Always stow equipment; never drop it.
Never surrender.
Use any and all equipment available whenever necessary.


Prefight Actions
None


Equipment Carried
020 Alchemical Silver Arrows [03.00 lbs]
060 Arrows [09.00 lbs]
001 Climber's Kit [05.00 lbs]
020 Cold Iron Arrows [03.00 lbs]
001 Darkwood Composite Longbow (+4 Str) [01.50 lbs]
001 Masterwork Gauntlet [01.00 lbs]


Expendables Unused (450/450 gp)
009 Potion of Mage Armor {CL 1} [00.90 lbs]


Equipment Stored
080 Alchemical Silver Arrows [12.00 lbs]
440 Arrows [66.00 lbs]
080 Cold Iron Arrows [12.00 lbs]
None


Arena Results
Record: 00 W/00 L

[post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp]


Miscellaneous

Abilities Show

Monk Show

Monk Weapons
AC Bonus
Unarmed Strike
Evasion
Fast Movement
Still Mind

Wood Elf Show

Low-light vision
Elven Weapons
Secret door search

Bookkeeping Show

Purchases Show

100 Alchemical Silver Arrows [0,205.00 gp]
500 Arrows [0,025.00 gp]
001 Climber's Kit [0,080.00 gp]
100 Cold Iron Arrows [0,010.00 gp]
001 Darkwood Composite Longbow (+4 Str) [0,830.00 gp]
001 Masterwork Gauntlet [0,302.00 gp]
009 Potion of Mage Armor {CL 1} [0,450.00 gp]

Sales Show

-----

Earnings Show
Starting:          3,000.00 gp
Battles:               0.00 gp
Sales:         +       0.00 gp
               ---------------
Total Earned:      3,000.00 gp
Purchases:     -   1,902.00 gp
               ---------------
Total Left:        1,098.00 gp


Items Used Show

-----

Current 3FC Information Show

Fight 1 Show

Time Between Fights: N/A
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2 Show

Time Between Fights: N/A
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3 Show

Time Between Fights: N/A
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

General Zaroff Show
Pitlord Info Show

[s]Ally: 1 CR 1 ally(Light Warhorse).  25% reduction of rewards.
Win: 675 GP/XP
Lose: 225 GP/XP

Win: 900 Gp/Xp
Lose: 300 Gp/Xp

Horse left at home so that I will level regardless of outcome of fight.



General Zaroff, The Magistrate of Gladius
Gender and Race: Male Wood Elf
Size and Type: Medium Humanoid
Height and Weight: 6'2", 170 lbs
Age: 135(norm)
Alignment: True Neutral
ECL: 3 (Ranger 2/Psi-Warrior 1) Levels left to take: Barbarian 1/Cleric1/Fighter 2/Psi-Warrior 1/WarmindX
Experience(Pre-3FC) : 4,850/6,000
Experience Earned this 3FC: 675+225 Not included in Other Balances
Guild: PSI

Attributes
STR 16 (+3) [06 pts] [14 Base, +2 Racial]
DEX 18 (+4) [10 pts] [16 Base, +2 Racial]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 12 (+1) [06 pts] [14 Base, -2 Racial]
WIS 15 (+2) [8 pts] [15 Base]
CHA 08 (-1) [00 pts] [08 Base]


Miscellaneous Statistics
Hit Points:  20 [3 HD] [8 (Ranger 1) + (4.5 (Ranger) x 1) + (4.5 (Psi-Warrior) x 1) + (3 HD x 1 Con)]
Armor Class (Normal):  19 [10 Base, 4 Dex, 4 Armor, 1 Shield]
Armor Class (Touch):  14 [10 Base, 4 Dex]
Armor Class (Flat-Footed):  15 [10 Base, 4 Armor, 1 Shield]
Initiative:  +4 [4 Dex]
Base Attack Bonus:  +2 [2 (Ranger), 0 (Psi-Warrior)]
Grapple:  +5 [2 BAB, 3 Str]
Speed (Land):  30 ft
Weight Carried:  69.15 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-300 (Heavy)]



Saves
Fortitude: 6 [1 Con, 3 (Ranger), 2 (Psychic Warrior)]
Reflex: 7 [4 Dex, 3 (Ranger), 0 (Psychic Warrior)]
Will: 4 [2 Wis, 0 (Ranger), 0 (Psychic Warrior), 2 Psicrystal]


Melee Attacks
Armor Spikes +6, 1d6+3, (20/x2), (piercing) [3 Str, 2 BAB, 1 Enhancement]
Guisarme +4, 2d4+4, (20/x3) (Slashing) [3 Str, 2 BAB, -1 Buckler]

Ranged Attacks +1 to attack/damage within 30ft
Mstwork Composite Longbow(Str+3)  +7, 1d8+3, (20/x3), Range 110 ft, (piercing) [4 Dex, 2 BAB, 1 Enhancement]
|-> Rapid shot: +5/+5

Special Attacks & Abilities
Favored enemy: +2 on attacks/damage vs Elves.


Powers Readied
Level 1 [DC 14] (Empty Mind)

Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up]
Total Power Points: 1 [(1 ability score)]
Manifester Level: 1


Feats
Track[sup]Ranger 1[/sup]
Rapid Shot[sup]Ranger 2[/sup]
Psi-crystal Affinity[sup]Psi-Warrior 1[/sup]
Point Blank Shot[sup]Character 1[/sup]
Psionic Shot[sup]Character 3[/sup]

Psionic Meditation[sup]Psi-Warrior 2[/sup]
Combat Reflexes[sup]Fighter 1 or 2[/sup]
Improved Trip[sup]Barb 2[/sup]
Fell Shot[sup]Character 6[/sup]
Many Shot[sup]Fighter 1 or 2[/sup]
Psionic Containment[sup]Character 9[/sup]



Skills
Total Skill Points:  38 [30 (Ranger), 2 (Psychic Warrior), 6 Int]
Languages: Common, Elven, Draconic [2 Racial, 1 Int]
Armor Check Penalty:  -0 [-0 Armor, -0 Shield]

Changed 2 skill points around here

Balance: 4 [4 Dex, 0 Ranks]
Climb: 3 [3 Str, 0 Ranks]
Concentration: 7 [1 Con, 6 Ranks (5 (Ranger), 1 (Psychic Warrior))]
Hide: 9 [4 Dex, 5 Ranks (5 (Ranger)]
Jump: 3 [3 Str, 0 Ranks]
Knowledge (History): 3 [1 Int, 2 Ranks (4 (Ranger)]
Knowledge (Psionics): 5 [1 Int, 4 Ranks (4 (Ranger), 2 (Psychic Warrior))]
Knowledge (Dungeoneering) : 2 [1 Int, 1 Rank(1 Ranger)]
Knowledge (Nature) : 2 [1 Int, 1 Rank( 1 Ranger)]
Knowledge(Arcana) : 2 [1 Int, 1 Rank(2 Ranger)]
Listen: 7 [2 Wis, 5 Ranks (5 (Ranger)]+2 When Psicrystal is within reach
Move Silently: 5 [4 Dex, 0 Ranks]
Psicraft: 2 [1 Int, 1 Rank(2 Ranger)]
Ride: 5 [size=1][color=gray][4 Dex, 1 Ranks (1 (Ranger)]

Spot: 7 [2 Wis, 5 Ranks (5 (Ranger)]+2 When Psicrystal is within reach
Swim: 3 [3 Str, 0 Ranks]

Conditional Modifiers
xxxxx

Prefight Actions
Gain Psionic Focus
Bring Psicrystal
Address Powerstones
Identify Dorjes

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Masterwork Composite(+3) Longbow
[3 lbs][700 gp]
Masterwork Armor Spikes
[10 lbs][350 gp]
Mithiril Chain Shirt
[10 lbs][1,100 gp]
Guisarme
[12 lbs][9 gp]
[s]193 185 Arrows
[27.75 lbs][9.25 gp]
Masterwork Buckler
[5 lbs][165 gp]
Augmented[ML2] Dorjes of Vigor [50 Charges]
[0.1 lbs][1,500gp]

Expendable Items
If not otherwise specified, all below are powerstones.

Chameleon[ML1]
25 gp
Augmented[ML3] Expansion
[150 gp]
2 Augmented[ML2] Vigor
[50 gp ea x 2= 100 gp]
Force Screen[ML1]
[25 gp]
Synesthete[ML1]
[25 gp]
Augmented[ML2] Metaphysical Weapon
[50 gp]


Max total (ECL[sup]2[/sup] x 50):  375/450 gp

Equipment at Home
none



Results
none

Allies
Maximum CR per ally:  CR 1
Maximum ECL per ally:  ECL 1
Maximum CA of allies per fight:  CA 1

Allies Show

Psicrystal- The Third Eye Show

Resolved Personality(+2 Will)

Abilities(granted by levels):
Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link
Deliver touch powers


Diminutive Construct   
Hit Dice: As master’s HD (hp 1/2 master’s)   
Initiative: +2   
Speed: 30 ft. (6 squares), climb 20 ft.*   
Armor Class: 17 (+4 size, +2 Dex*, +1 Natural), touch 16, flatfooted 15   
Base Attack/Grapple: +0/-17   
Attack: -   
Full Attack: -   
Space/Reach: 1 ft./0 ft.   
Special Attacks: -   
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link)   
Saves: As master’s saves   
Abilities: Str 1*, Dex 15*, Con -, Int 7, Wis 10, Cha 10   
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6   
Feats: Alertness   
Environment: Any   
Organization: Solitary   
Challenge Rating: Included with master   
Treasure: None   
Alignment: As master   
Advancement: -   
Level Adjustment: -   


Ivans the twin horses Show


Equipped with military saddle
20 gp, 30 lbs on the horse.
The horse itself costs 150gp
Another horse(backup) costs 150gp
Combat Riding package

Warhorse, Light
Large Animal Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1



(Race) Show

(Name) (Optional Description)
(Name) (Optional Description)

Miscellaneous Information
Non-Combat Abilities Show



Accounting Show


Gold Show

Starting: 3000 gp
Earned(This 3FC): 675+225 gpNot included in Other Balances
Earned: 1,650 gp
Spent: 4,604 gp
Remaining: 46 gp


Previously Owned Show




Used Items Show

7 Arrows

Powerstones:
1 Chameleon[ML1] (25 gp)
1 Force Screen[ML2] (50 gp)



Previous Fights Show

Win vs a Denthian Cleric [+675 GP/XP] This fight was pretty much retarded.  An NPC cleric that was completely unarmored? gimmie.
Win vs Taren Rune[NiQil] [+675 GP/XP]This was a dumb fight.  I wish NiQil didn't insist on penalizing his characters for no reason
Loss Vs The Shadow[Raul] [+300 GP/XP] Another dumb fight.  Pitlord was biased towards the bard & the dice just didn't favor the General.

Win vs a Swamper Lizardfolk [+675 GP/XP] Denthian cleric repeat.  *yawn*
Loss vs Juggernaut (NiQil) [+225gp/xp] Autoloss



Current 3FC Information Show


Fight 1 Show

Zaroff
Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: Ivan survived.
Items Used: 8 arrows (2 hit, 11 missed, 6 lost, 5 recovered)
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: none



Fight 2 Show

??


Fight 3 Show

??

Optional Information

Default Tactics Show

Pitlord Black-list:
Due to my never having a good clean fight with the following pitlords, all of my characters will automatically concede any fight run by the them or in which they are the player controlling my opponent:

Macbrea
Mitza

If they are not allowed to concede they fill follow the following tactics:

1) Leave all equipment at home except armor.
2) Walk towards center of map while yelling opponents name.
3) Upon sight of opponent, start punching him with unarmed strikes.

Do not use any expendables
Do not use any spells
Do not use any powers
Do not use anything at all, except my hands.

For all other Pitlords or opponents, tactics will be sent.

Background Show

Zaroff grew up on the south east corner of the globe.  He was a fronteersman, often touring through the deserts that dominated the mainland of his own country.  Because of his isolated nature and combat prowess, the government's secret police soon found him & trained him in the ways of psionics.  He now is in Gladius on business & is hunting down an arcane experiment gone wrong.

Juggenaut's Tactics Show
These tactics are in additio to the general tactics listed on my sheet.

Start front and left of center with bow in hand.

Phase 1 - Sweep: Move out clockwise, looking for my opponent...more specifically his horse. I want the horse down and down fast. Focus all fire on it first while advancing to melee. If I gain melee, then stow the bow and flurry it to death.

Phase 2 - Clear: If we are here, then the horse is dead and the target is on foot, meaning that he has no way to avoid melee due to my higher footspeed. His buffing will determine what I do next. If he is enlarged (meaning that he was able to do this before my turn after killing the horse), then step in and flurry him to death. If I am able to act before he enlarges, then I want to attempt to grapple him. After I have successfully grappled him, I want to attempt to pin him with my first flurry-grapple action, and then use the second flurry-grapple action to disarm him of his dorje. Keep trying this combo until I get it. Once I have taken that away, then flurry grapple using the damage an opponent action to make opposed grapple checks to deal damage.

Hopefully this will be short. If you have any questions, PM me.

General Zaroff's Tactics Show
None sent.  Operating from default.

The Fight Show
General Zaroff surrenders in protest of the pitlord.

Rewards & Wrap Up Show

Juggernaut accepts his foe's surrender and receives 900xp/900gp
Time Between Fights: 5hrs
Prebuffs/Ongoing Effects: None
Items Used: None
Spells/Power Points Used: None
x/day Abilities Used: None
Free Activity: None

General Zaroff loses and receives 300xp/300gp
Time Between Fights: 5hrs
Prebuffs/Ongoing Effects: None
Items Used: None
Spells/Power Points Used: None
x/day Abilities Used: None
Free Activity: Guarding
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6 years ago  ::  Jun 02, 2007 - 7:06AM #923
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
razorfang Show

Razorfang
Current 3FC Information Show

Fight 1 Show
[font=courier new]
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: N/A
x/day Abilities Used: None
Free Activity: None

--Current Fight--
Fight 2 Show

Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: N/A
x/day Abilities Used: None
Free Activity: None

Fight 3 Show

Time Between Fights: 1-6 hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: N/A
x/day Abilities Used: None
Free Activity: None

Free Action: --
Gender: Male Race: Worg, Type: Magic Beast
Size: Medium, 3' Tall 5' long, 300lbs Alignment: Lawful Evil
Classes: Worg 4[sup]HD[/sup] (ECL 5)
Experience: 13,000 / 15,000

STR 20 +5.....INT 10 +0 [STR: (06 Points)[Base 14,+6 Race]] [INT: (06 Points)[Base 14,-4 Race]]
DEX 18 +4.....WIS 20 +5 [DEX: (06 Points)[Base 14,+4 Race]] [WIS: (10 Points)[Base 16,+4 Race]]
CON 18 +4....CHA 10 +0 [CON: (06 Points)[Base 14,+4 Race]] [CHR: (02 Points)[Base 10]]

Hit Points: 37 [(8)(4.5 x 3))+16 con= 37; 4HD]
AC: 18 [+4 Dex, +2 Natural Armor, +1 deflection, +1 armor], Touch 15, Flat 14 [+1 Bracers]
AC Modifiers: Armor bonus effective against ghosts
Initiative: +4 [+4 Dex]
BAB/Grap: +4/+8 [+4 BAB, +5 Str]
Speed: Land 65’ [Base 50 + Boots (15')]

Saves: Fort: +5 Ref : +7 Will: +6
Modifiers:
Fort:[+1 MB4 + 4 Con]Ref:[+3 MB4 + 4 Dex]Will:[+1 MB4 + 5 Wis]
Attacks
Primary weapon: Bite +9 melee, 1d6 + 7, Crit 20/x2
[+5 Str, +4 BAB]
Feats
Race Feature: Lowlight Vision, Darkvision 60ft, Trip[sup](ex)[/sup], Scent[sup](ex)[/sup]
Class Feat: Natural Weapons
Level Feats: Wild talent[sup]1[/sup], Combat Reflexes[sup]3[/sup]

Skills (14 Magic Beast):
+04 Balance[sup]Dex[/sup] [0 Ranks]
+05 Climb[sup]Str[/sup] [0 Ranks]
+04 Concentration[sup]Con[/sup] [0 Ranks]
+10 Hide[sup]Dex[/sup] [4 Ranks][4 Worg, +2 racial]
+17 Jump[sup]Str[/sup] [0 Ranks][+12 Movement]
+06 Listen[sup]Wis[/sup] [0 Ranks][+1 racial]
+10 Move Silently[sup]Dex[/sup] [4 Ranks][4 Worg, +1 racial]
+05 Sense Motive[sup]Wis[/sup] [0 Ranks]
+08 Spot[sup]Wis[/sup] [2 Ranks][2 Worg, +1 racial]
+05 Survival[sup]Wis[/sup] [0 Ranks] [+4 racial when tracking by scent]
Languages Spoken: Worg[sup]Race[/sup], Common[sup]2ccMB[/sup], Goblin[sup]2ccMB[/sup]

Equipment: Carried: 1 lb, light
Collar [sup](neck)[/sup] Free
Boots of skating [sup](feet)[/sup] [7,000gp][1 lb]
Bracers of Armor +1 [sup](Wrists)[/sup] [1,000gp][- lb]
Ring of Protection +1 [sup](finger 1)[/sup] [2,000gp]
2 Vials of Silversheen [500gp][.2 lbs]

Equipment @ Home
Total Gold Earned: 12,165 gp
Total Current Gear: 10,500 gp
Total Gold Spent: 0 gp
Gold Remaining: 1665 gp

Prebuffs
Psionicly Focused
Wear Boots

Expendables, Fights, Quests & Campaigns: +10,500 Exp, +9,500 gp
Week 1: ECL 5 - Loss vs Arden (Etiquette_Gnome) - +500 Exp, +533gp
Week 2: ECL 5 - Loss vs Sabra (Temper10) - +500 Exp, +533gp
Week 3: ECL 5 - Loss vs 3 Azer (Mcjarvis) - +500 Exp, +533gp
Week 1: ECL 5 - All vs all - Second Loss vs Elrik vs Matthis (Erithmu) - +1000 Exp, +1066 gp

[/font]


razorfang's tactics Show

- Start corner nearest center
- Run (260ft move) til adjacent to Opponent
- Charge/move and grapple
- Bite til he is dead in grapple.


lightwolf Show

Lightwolf Phoenixstar.
Gender and Race: Male Wild Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 5'3" 115 lbs.
Age: 132
Alignment: Chaotic Good
ECL: Fighter 4/Sorcerer 1
Experience: 12783/15000
Guild: TLT


Attributes
STR 16 (+3) [10 pts] [16 Base]
DEX 21 (+5) [16 pts] [18 Base, +2 Racial, +1 advancement]
CON 12 (+1) [04 pts] [12 Base]
INT 06 (-2) [00 pts] [08 Base, -2 Racial]
WIS 10 (+0) [02 pts] [10 Base]
CHA 12 (+1) [04 pts] [12 Base]



Miscellaneous Statistics
Hit Points: 34 [5 HD] [10 Fighter + 5.5 fighter x 3 + 2.5 sorceror x 1 + 5 HD x 1 Con]
Armor Class (Normal): 20 [10 Base, 5 Dex, 5 Armor] +1 against dodge target, +4 shield, +2 protection
Armor Class (Touch): 15 [10 Base, 5 Dex] +1 against dodge target, +2 protection
Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] +4 shield, +2 protection
Initiative: +5 [5 Dex]
Base Attack Bonus: +4 [4 Fighter]
Grapple: +7 [4 BAB, 3 Str]
Speed (Land): 30 ft [30 Base] +30 with expeditious retreat
Weight Carried: 50 lbs, light encumbrance [0-50 (Light), 51-100 (Medium), 101-151 (Heavy)]



Saves
Fortitude: +7 [1 Con, 4 fighter, 2 familiar] +2 vs. enchantment, +2 protection, +1 resistance (does not stack with protection)
Reflex: +6 [5 Dex, 1 Fighter] +2 vs. enchantment, +2 protection, +1 resistance (does not stack with protection)
Will: +3 [0 Wis, 1 Fighter, 2 sorcerer] +2 vs. enchantment, +2 protection, +1 resistance (does not stack with protection), immune to sleep effects


Melee Attacks
quarterstaff +7, 1d6+4, (20/x2), Bludgeoning [3 Str, 4 BAB]


Ranged Attacks
+1 Composite Longbow (+3 STR rating) +11, 1d8+6, (20/x3), Range 110 ft, Piercing [+5 Dex, +4 BAB, +1 Feat, +1 enhancement] +1 to attack and damage if within 30 ft, -2 to attack if using rapid shot, +20 to attack+ignore concealment if using true strike



Special Attacks & Abilities
rapid shot

Arcane Spells
Cantrips [DC 11] resistance, flare, touch of fatigue, mending (5/day, 4 left after prebuffs)
Level 1 [DC 12] grease, true strike (3/day)

Spell Levels Available Per Fight: 1 (5 Cantrips) [3 Total Spell Levels / 3, rounded up]
Total Spell Levels: 3 [(3 x 1)]
Arcane Spell Failure: 10% [10 Armor]
Caster Level: 1





Feats
Weapon Focus (longbow) [sup]Lvl 1[/sup]
Dodge [sup]Lvl 3[/sup] (+1 AC/touch AC against single declared target (can declare/change on his own turn)
Point Blank Shot[sup]Fighter 1[/sup]
Rapid shot[sup]Fighter 2[/sup] (can, when using a full attack, get an extra shot at the cost of taking -2 to all attacks that round)
Weapon Specialization (longbow) [sup]Fighter 4[/sup]



Skills
Total Skill Points: 8 [7 Fighter, 1 sorcerer]
Languages: Common, Elf [2 Racial, 0 Int, 0 Speak Language]
Armor Check Penalty: -0 [0 Armor]


Balance: +5 [5 Dex]
Climb: +12 [3 Str, 7 Ranks (7 Fighter), +2 circumstance]
Hide: +5 [5 Dex]
Jump: +3 [3 Str]+12 +(15 total)expeditious retreat
Knowledge (arcana): -1 [-2 Str, 1 Ranks (1 sorcerer)]
Listen: +2 [0 Wis]+2 when Squeak within 5'
Move Silently: +5 [5 Dex]
Search: +1 [-1 Int, +2 racial]
Spot: +2 [0 Wis, +2 racial]+2 when Squeak within 5'


Prefight Actions
Bring Squeak
Use read magic to decipher all scrolls except for 1 shield.


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Mithral Chain Shirt +1 [12.5 lbs][2100 gp]
+1 Composite (+3 STR rating) longbow [3 lbs][2700 gp]
Quarterstaff [4 lbs][0 gp]
48 Arrows [0.15 lb each = 7.2 lbs] [0.05 gp each = 2.4 gp]
caltropsX8 [2 lb each = 16 lbs][1 gp each = 8 gp]
climber's kit [5 lbs][80 gp]
spell component pouch [2 lbs][5 gp]

Expendable Items
3 Potion of Cure Light Wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]
2 tattoo of Skate [ML 1] [100 gp each = 200 gp]
1 scroll of protection from good [CL 1] [25 gp each = 25 gp]
1 scroll of protection from law[CL 1] [25 gp each = 25 gp]
1 scroll of protection from chaos[CL 1] [25 gp each = 25 gp]
1 scroll of protection from evil[CL 1] [25 gp each = 25 gp]
1 scroll of ray of enfeeblement[CL 1] [25 gp each = 25 gp]
2 scroll of shield [CL 1] [25 gp each = 50 gp]
2 scroll of expeditious retreat [CL 1] [25 gp each = 50 gp]
1 scroll of sleep[CL 1] [25 gp each = 25 gp]
1 scroll of true strike[CL 1] [25 gp each = 25 gp]




Equipment at Home
81 arrows [0.05 gp each = 4.05 gp]
caltropsX10 [1 gp each = 10 gp]



Results
Fight 1 - LOSS Vs Lord Lorian- [375 XP] [375 GP]
Fight 2 - WIN Vs Briem Esala [900 XP] [900 GP]
Fight 3 - LOSS Vs Lars d'Exavar [300 XP] [300 GP]
Fight 4 - WIN Vs Psychosis [1125 XP] [1125 GP]
Fight 5 - WIN Vs Tralamin Loyalar [900 XP] [900 GP]
Fight 6 - LOSS Vs Bulgar Stronghammer [450 XP] [450 GP]
Fight 7 - WIN Vs Lord Lorian- [1350 XP] [1350 GP]
Mission 1 - Successful [3600 XP] [3600 GP]
Fight 8 - LOSS Vs Aramur the Aurora Prince- [583 XP] [622.22 GP]




Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 3
Maximum CA of allies per fight: CA 3

Squeak Show



Gender and Race: Male rat
Size and Type: Tiny Magical beast


Attributes
STR 2 DEX 15 CON 10 INT 6 WIS 12 CHA 2

Miscellaneous Statistics
Hit Points: 17 [5 HD] [half master's]
Armor Class (Normal): 15 [10 Base, 2 Dex, 2 Size, 1 Natural]
Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size]
Armor Class (Flat-Footed): 13 [10 Base, 2 Size, 1 Natural]
Initiative: +2 [2 Dex]
Base Attack Bonus: +4 [as master]
Grapple: -8 [4 BAB, -4 Str, -8 Size]
Speed (Land): 15 ft [15 Base, ? Enhancement, ? Insight, etc]
Speed (Climb): 15 ft [15 Base, ? Enhancement, ? Insight, etc]
Speed (Swim): 15 ft [15 Base, ? Enhancement, ? Insight, etc] Can run while swimming

Saves
Fortitude: +4 [0 Con, 4 from master]
Reflex: +4 [2 Dex, 2 (animal)]
Will: +4 [1 Wis, 3 from master]


Melee Attacks
Bite +8, 1d3-4, (x2), bludgeoning&slashing&piercing [+2 Dex, 4 BAB, 2 Size]


Feats
Stealthy[sup]Lvl 1[/sup]
Weapon finesse[sup]racial[/sup]

Skills
Total Skill Points: 4 [4 animal]
Armor Check Penalty: -0 [? Armor, ? Shield, etc]

Balance: +10 [2 Dex, +8 racial]
Climb: +17 [2 Dex, 7 from master, 8 racial] Can always take 10
Hide: +16 [2 Dex, 2 feat, 8 size, 4 racial]
Jump: -10 [-4 Str, -6 speed]
Listen: +1 [1 Wis]
Move Silently: +10 [2 Dex, 2 feat, 2 ranks (2 animal), 4 racial]
Spot: +1 [1 Wis]
Swim: +10 [2 Dex, 8 racial] Can always take 10



Miscellaneous Information
Non-Combat Abilities Show


(Race) Show

Low-light vision (Can see twice as far in poor illumination)
Rolls Search to find secret and concealed doors within 5' as though actively looking for it.

Accounting Show


Experience Show

Starting: 3200 XP
Earned: 9583 XP
Spent: 0 XP
Remaining: 12783 XP

Gold Show

Starting: 3000 gp
Earned: 9622.22 gp
Spent: 6690 gp
Remaining: 5932.22 gp

Previously Owned Show



Sales Show

None

Used Items Show

111 arrows [0.05 gp each = 5.55 gp]
1 potion of CLW [50 gp each = 50 gp]
1 tattoo of skate [100 gp each = 100 gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fights: N/A (on mission)
Prebuffs/Ongoing Effects: none
Items Used: 6 arrows
Spells or Powerpoints Used:
x/day Abilities Used: none
Free Activity: N/A (on mission)


Fight 2 Show

Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: None.
Items Used: None.
Spells or Powerpoints Used: None.
x/day Abilities Used: N/A
Free Activity: Guarding.

Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

Default Tactics Show

-Start in the farthest corner from the enemy if they are melee or have a low (<60') range, start as close as possible to cover (or as far as possible from the enemy if there is no cover) if not.
-Shoot arrows at the enemy, using rapid shot unless a natural 17 would miss in a normal shot (with no modifiers, that means AC 28, AC 29 at 30', AC 26 at more than 110', AC 24 at more than 220', etc.)
-If the enemy also is ranged, try to get behind cover if possible, unless they are within 110'
-If the enemy is melee and within striking distance, use 5' steps to avoid AoO
-If the enemy is a spellcaster, use a ready action to attack them when they begin performing any standard action or casting a spell.
-If the enemy has no or minimal ranged capability, and is slower than 30' (or 60' if I use scroll of exp. retreat), use superior speed to stay away from them while shooting at them.
-If hurt to less than 50%, use potion of healing (with 5' step if needed)
-If his position (distance, cover, prone) means I won't be able to kill him with the arrows I have (assuming dice rolls go slightly worse than average), or his position means he has an advantage over me, improve my position.
-Allies are a valid target if it will help me win (naturally, if they stay out of the battle entirely, killing them won't help me win).
-use spells as needed


lightwolf's tactics Show

This looks to be fairly straightforward.
Begin in (3,3) or equivalent. Always declare dodge vs Razorfang. On my turn, if he is too far to attack me this turn (I think the cover around the starting boxes prevents charging), my action depends on what number I need to hit without rapid shot (which can also be expressed as my range penalty (if within 30', this is -1) plus any conditional AC modifiers (prone, total defense, cover, etc) he has).
If I need a 12 to hit without rapid shot (penalty+bonuses=5 or more), use True Strike and, if it is possible to move away from the corner without getting closer to him, do so. On the following turn rapid shot (or single shot ad move as before if the second shot would hit only on a 20 (penalty+bonuses=11 or more))
If I do not need a 12 to hit, rapid shot.

Once my true strikes are depleted (3 uses):
If I need a 17 to hit without rapid shot (penalty+bonuses=10 or more), single shot and move as before. Otherwise, rapid shot. If I need a 20 to hit without rapid shot (penalty+bonuses=13 or more), hold my fire and ready to shoot when he comes within enough range that 1 19 will hit(if he is not moving toward me, single move to within range then shoot if possible, otherwise single move then ready)

Once he is close enough to attack me next turn: Cast shield from scroll and move away from him (and a bit away from the wall so as to avoid him cornering me). Then go back to as usual.

If he is within 25' and at above 50% hit points and I have used shield: Use scroll of RoE on him and move away from him, as before.

As always, 5' if needed, try to avoid being cornered against the wall (if the tactics call for casting/shooting then moving and he is next to me, 5' then cast/shoot and ignore the move)

If he trips me, get up and hope he doesn't make the AoO. Then 5' away and shoot him (single shot). Since I'm prone at the time of his AoO, I don't think he can retrip me until his turn.

Hopefully I'll kill him before he reaches me.

If he manages to disarm me, pick up the weapon, even with the AoO. If he sunders the bow, use mending (being wooden, mending works even with multiple breaks), it will do 1 less damage due to loss of the enchantment though.


THE FIGHT Show


ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.

position

razorfang – 1d4=4
Lightwolf- 1d4=3

initiative

Lightwolf- 1d20+5=24
razorfang – 1d20+4=12

setup

Lightwolf (94,3) 34/34 HP, 20+1 AC, 4/4 SL you have 1 bonus spell at level 1 from 12 char

Razorfang (8,8) 37/37 HP, 18 AC.

Round 1

Lightwolf starts with Bow and scroll of true strike in hand, he casts True strike – no asf and single moves.

Razorfang Runs towards lightwolf 260 feet.

map Show



End of round

Lightwolf (92,7) 34/34 HP, 20+1 AC, 3/4 SL you have 1 bonus spell at level 1 from 12 char

Razorfang (60,8) 37/37 HP, 18 AC.

Round 2

Lightwolf rapid shoots (first with true strike) – 1 hits for 11 dmg and 5 foots.

Razorfang Runs againt and gets into base range of LW.

End of round

Lightwolf (92,8) 34/34 HP, 20+1 AC, 3/4 SL you have 1 bonus spell at level 1 from 12 char

Razorfang (91,8) 26/37 HP, 18 AC.

Round 3

Lightwolf is surprised by razorfang's recklessness, 5 foot backwards draw scroll of shield and casts it. I assumed you didn’t want to risk the AoA and drawing a scroll is a move action without quick draw

Razorfang 5 foot forwards and attempts a touch attack to start grapple (no aoa since no melee weapon in hand) – miss.

End of round

Lightwolf (93,8) 34/34 HP, 20+1+4 AC, 3/4 SL (shield ends 13)

Razorfang (92,8) 26/37 HP, 18 AC.

Round 4

Lightwolf 5 foots, draw scroll of RoE, casts it – no Asf – attempt to hit razorfang- Hit – 4 Str penalty for 1 minute.

Razorfang attempts touch attack to grapple – Hit, grapple check – Made, 4 non lethal dmg.

End of round

Lightwolf (94,8) 34/34 (4 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,8) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 5

LW attepts to escape the grapple – Made, and LW 5 foots away.

Razorfang attempt an attack to start a grapple – Hit, grapple , made, 4 non lethal dmg.

End of round

Lightwolf (94,8) 34/34 (8 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,8) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 6

LW attempt to escape grapple – Fail.

Razorfang attempt to Bite while in grapple – miss.

End of round

Lightwolf (94,8) 34/34 (8 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,8) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 7

LW attepts to escape the grapple – Made, and LW 5 foots away.

Razorfang attempt an attack to start a grapple – Hit, grapple , made , 4 non lethal dmg. it's mentoned wit LW with +8 to grapple by mistake

End of round

Lightwolf (94,7) 34/34 (12 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,7) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 8

LW attempts to escape grapple – fail.

Razorfang attempts to bite in grapple – miss.

End of round

Lightwolf (94,7) 34/34 (12 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,7) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 9

LW attempts to escape grapple – Made and he 5 foots away.

Razorfang attempts to touch attack to grapple – miss.

End of round

Lightwolf (93,7) 34/34 (12 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,7) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 10
LW 5 foots, rapid shots – 1 hits for 10 dmg.

Razorfang 5 foots, attempts to touch attack to grapple – miss.

End of round

Lightwolf (93,7) 34/34 (12 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,6) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 11

LW 5 foots, rapid shots – miss.

Razorfang 5 foots, attempts touch attack – miss.

End of round

Lightwolf (93,7) 34/34 (12 non lethal dmg) HP, 20+1+4 AC, 3/4 SL (shield ends 13, Roe ends 14)

Razorfang (94,6) 26/37 HP, 18 AC, -4 Str (roe ends 14)

Round 12

LW – 5 foots rapid shots – hit twice for 28 dmg and razorfang falls.



RESULTS AND REWARDS Show


Lighwolf wins and gets 1500 XP and 1600 GP

Razorfang loses and gets 500 XP and 533 GP

Lighwolf
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: scroll of shield, scroll of ray of enfeeblment, 8 arrows shot, 4 hit, 4 miss, 1 recovered.
Spells or Powerpoints Used: 1 SL.
x/day Abilities Used: none
Free Activity: guard

Razorfang
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: none


COMMENTS Show


Yitzi – you really don’t need to be that elaborate in calculating minuses to hit etc it gave me a headach lol, on another note – I suggest you get armor spikes so you wont get grappled so easly and you will threaten even with bow in hands.

Also – see post in prison
Quick Reply
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6 years ago  ::  Jun 02, 2007 - 1:07PM #924
Zevox
  • Core Coliseum Oldtimer
Date Joined: Dec 1, 2004
Posts: 2,690
Solon the Usurper, Grey Elf Ranger/Wizard Show
Solon the Usurper
Enjoy your victories while you can, for my gaze is upon you. One day we will meet, and one day you will fall.



Gender: Male
Race: Grey Elf (Humanoid, Elf)
Size: Medium (5 ft. 9 in., 156 lbs.)
Alignment: Neutral Evil
Class: Ranger 2, Wizard 1 (ECL 3)
Experience: 5,583 XP (Next level goal: 6,000 XP)
Base Power: 1020 (3 won, 3 lost)

Free Activity this week: Guard



STR .... 12 [+1] (06 pts) [14 base, -2 race]
DEX .... 18 [+4] (10 pts) [16 base, +2 race]
CON .... 12 [+1] (06 pts) [14 base, -2 race]
INT .... 18 [+4] (10 pts) [16 base, +2 race]
WIS .... 12 [+1] (04 pts) [12 base]
CHA .... 08 [-1] (00 pts) [8 base]

Hit Points ..... 18 [2d8+1d4+3 Con]
Armor Class .... 18, Touch 14, Flat 14[+4 Dex, +4 armor]
Initiative ..... +4 [+3 dex]
BAB/Grapple .... +2/+3 [+2 bab, +1 str]
Speed .......... 30(60) ft. [base 30, (+30 expeditious retreat)]


Saves:
Fort +4 [+3 Rng2, +0 Wiz1, +1 Con]
Refl +7 [+3 Rng2, +0 Wiz1, +4 Dex]
Will +3(+5) [+0 Rng2, +2 Wiz1, +1 Wis (+2 racial vs. enchantm. spells or effects)]

Attacks [+2 BAB, +4 Dex/+1 Str]
Mw. Comp. Longbow(mighty +1) ............ +8 ranged ........ 1d8+1 [20/x3] [+1 masterwork, +1 weapon focus]
Rapid Shot Mw. Comp. Longbow(mighty +2).. +6/+6 ranged ..... 1d8+1 [20/x3][+1 masterwork, +1 weapon focus, -2 rapid shot]
Mw. Longspear ........................... +4 melee ......... 1d8+1 [20/x2][+2 BAB, +1 Str, +1 Mw.][Reach, Set vs. Charge]
Mw. Lance ............................... +4 melee ......... 1d8+1 [20/x3][+2 BAB, +1 Str, +1 Mw. (+1 higher ground)][Reach, double damage on charge]


Feats:
Weapon Focus(composite longbow) [1st lvl] +1 to hit with comp. longbow
Track [Ranger1] follow tracks with Survival skill.
Rapid Shot [Ranger2] extra attack when taking full attack, all attacks at -2
Scribe Scroll [Wizard1] create magic scrolls
Extend Spell [3rd lvl] double spell duration for +1 lvl

Skills (50 pts Ranger2, 6 pts Wizard1)

+04 Balance .................... [0 rnks, +4 Dex]
+01 Bluff ...................... [0 rnks, -1 Cha]
+01 Climb ...................... [0 rnks, +1 Str]
+07 Concentration .............. [6 rnks, +1 Con] ...................... [5 Rng, 1 Wiz]
+10 Craft(armorsmithing) ....... [4 rnks, +4 Int, +2 tools] ............ [4 Rng]
+11 Craft(bowmaking) ........... [5 rnks, +4 Int, +2 tools] ............ [5 Rng]
+10 Craft(weaponsmithing) ...... [4 rnks, +4 Int, +2 tools] ............ [4 Rng]
+05 Craft(gemcutting)........... [1 rnks, +4 Int] ...................... [4 Rng]
-01 Gather Information ......... [0 rnks, -1 Cha]
+04 Handle Animal .............. [5 rnks, -1 Cha] ...................... [5 Rng]
+09 Hide ....................... [5 rnks, +4 Dex] ...................... [5 Rng]
-01 Intimidate ................. [0 rnks, -1 Cha]
+04 Jump ....................... [0 rnks, +4 Str]
+05 Knowledge(dungeoneering) ... [1 rnks, +4 Int] ...................... [1 Rng]
+10 Listen ..................... [5 rnks, +1 Wis, +2 Race, +2 familiar]. [5 Rng]
+09 Move Silently .............. [5 rnks, +4 Dex] ...................... [5 Rng]
+11(+13) Ride .................. [5 rnks, +4 Dex, +2 syn, (+2 saddle)] . [5 Rng]
+06 Search ..................... [0 rnks, +4 Int, +2 Race] ............. [5 Rng]
+01 Sense Motive ............... [0 rnks, +1 Wis]
+10(+13) Spot .................. [5 rnks, +1 Wis, +2 Race, +2(+5) fam.]. [5 Rng]
+09 Spellcraft ................. [5 rnks, +4 Int] ...................... [5 Wiz]

Automatic Languages ............ Common, Elvish
Bonus Languages ................ Draconic, Sylvan, Orc, Goblin


Spells Memorized [3/2]
[Spell Levels/Day: 2; Cast: 1]
0: [DC 14] Acid Splash, Detect Magic, Dancing Lights
1: [DC 15] Sleep, Color Spray

Important: Most spells may suffer from 10% ASF (Armor Spell Failure) if Solon is wearing his mithril shirt.

Spellbook:
0: All cantrips
1: Shield, Sleep, True Strike, Expeditious Retreat, Ray of Enfeeblement, Color Spray, Enlarge Person

Special AbilitiesSpoiler: Show

Elf Abilities
Favored Class: Wizard
Weapon Proficiencies: longbow (including composite), longsword, rapier, shortbow (including composite)
Low-Light Vision (Ex): double visual range, distinguish colors
Immunities (Ex): Immunity to magic sleep spells and effects
Resistances (Ex): +2 racial saving throw bonus against enchantment spells or effects

Ranger Abilities
Weapon Proficiencies: All simple and martial weapons
Armor Proficiencies: Light and medium armor, shields (except tower shields)
Wild Empathy (Ex): Improve attitude of animal, like Diplomacy, 1d20+ranger level+Cha bonus
Favored Enemy(Human): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks and damage

Wizard Abilities
Summon Familiar


Equipment:
Explorer's Outfit [0 lbs][0 gp.]
Backpack [2 lbs][2 gp]
Spell Component Pouch [2 lbs][5 gp]
Mw. Composite Longbow, Mighty +1* [3 lbs][300 gp]
Mw. Longspear* [9 lbs][3 gp]
Mithral Chain Shirt* [10 lbs][550*]

* Self crafted

Expendable Items:
Quivers with 58 Arrows*
2x Scroll of Expeditious Retreat*
2x Scroll of Shield*
2x Scroll of Ray of Enfeeblement*
2x Scroll of True Strike*
2x Scroll of Color Spray*
2x Scroll of Enlarge Person*
1x Scroll of Protection from Good
1x Scroll of Protection from Law
1x Scroll of Protection from Evil
1x Scroll of Protection from Chaos
1x Scroll of Obscuring Mist
1x Scroll of Reduce Person
1x Scroll of Entangle [DC 2 to cast]
1x Scroll of Mirror Image [DC 4 to cast]
25+25+25+25+25+25+25+25+25+25+25150 = 450/450


All scrolls at minimum caster level unless mentioned otherwise.

Equipment at home:
Masterwork Armorsmithing Tools [- lbs][55 gp]
Masterwork Weaponsmithing Tools [- lbs][55 gp]
Masterwork Bowmaking & Fletching Tools [- lbs][55 gp]

Allies:

'Horus': Hawk (Tiny Animal)
Spoiler: Show

Tiny Animal
Hit Dice: 3d8 (9 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 18 (+2 size, +3 Dex, +3(+2) natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +7 melee (1d4–2) (+2 BAB, +2 size, +3 Dex)
Full Attack: Talons +7 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6
Skills: Hide +16, Listen +7, Move Silently +8, Spellcraft +3, Spot +15
Feats: Weapon Finesse

Hawks combine both talons into a single attack.
Low-Light Vision (Ex): Double normal range.
Improved Evasion (Ex): No damage instead of half on succesful save, half damage on failed save.
Share Spells (Su): Any spell cast on the master may also affect familiar (master' choice), but it last only if familiar stays within 5 ft. of the master. Additionally, master may cast spells with a range of Personal on the familiar.
Empathic Link (Su): Communicate empathically when within 1 mile.
Skills: Hawks have a +8 racial bonus on Spot checks.


'Darkwind': Light Warhorse (Large Animal)
Spoiler: Show

Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Diehard
Challenge Rating: 1

Equipment
Brit & Bridle [2 lbs][1 gp]
Military Saddle [30 lbs][20 gp]
Lance* [10 lbs][5 gp]


Miscellaneous Statistics:
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 37 lbs
Mount encumbrance: 0-230 (light), 231–460 pounds (medium), 461–690 (heavy)
Mount weight carried: 220 lbs. (156 lbs. Solon, 22 lbs. Solon's equipment, 42 lbs. own equipment)

Character Background:

Forthcoming


Default Tactics
Spoiler: Show

Buffs and Prefight actions:
- Read magic on all scrolls


Tactics will always be sent



Fights results:
Spoiler: Show

Fight 1 : Duel with Elliak the Eminent (Xanadu); Pitlord Ellorion Saenelle; Thwarted! [+300 XP] [+300 gold]
My chances were good, but a lucky stun and a lucky shot while I foolishly walked into her range defeated me.

Fight 2 : Duel with Rebreg Eenoss (SauroGrenom); Pitlord Mind Rogue; Usurped! [+675 XP] [+675 gold]
I would rather test my mettle with a gladiator of better standing, but at least this first victory heralds the start of my march to dominance.

Fight 3 : Duel with Kracknol (SauroGrenom); Pitlord Book5; Thwarted![/post] [+375 XP] [+375 gold]
The true victor in this fight will never be known.

Fight 4 : Monster Fight vs. Locust Swarm; Pitlord Caterane; Thwarted! [+300 XP] [+300 gold]
I surrendered.

Fight 5 : Duel with Rokk Ohn (TroubleWolf); Pitlord MitzaVolchenko; Usurped![/post] [+675 XP] [+675 gold]
Finally, victory! Pumped him full of arrows, he left not a scratch on me.

Fight 6 : FFA against Eito (funnymanmike) and Riana (Ariel23); Pitlord Dsugui; Usurped![/post] [+1175 XP] [+1175 gold]
My reputation slowly starts getting positive again! Despite some bad luck with miscasting spells, my superior tactics and Darkwind’s well aimed hoof pulled me through.



Accounting

Spoiler: Show

Balance
In chronological order, * denotes self-crafted.

Starting money ___________________________ +3000 gp.
Summon familiar ___________________________ -100 gp.
Backpack, Leather ___________________________ -2 gp.
Spell component pouch _______________________ -2 gp.
Belt pouch __________________________________ -2 gp.
Comp. Longbow, Mw. Mighty(+1)* ____________ -250 gp.
Mw. Lance* _________________________________ -80 gp.
Mw. Longspear* _____________________________ -78 gp.
Mithral Chain Shirt* ______________________ -550 gp.
Quiver with Arrows (40)* ____________________ -1 gp.
Tanglefoot bag _____________________________ -50 gp.
Scroll of Expeditious Retreat(2)* __________ -25 gp.
Scroll of Shield(2)* _______________________ -25 gp.
Scroll of Ray of Enfeeblement(2)* __________ -25 gp.
Scroll of True Strike(2)* __________________ -25 gp.
Scroll of Color Spray(2)* __________________ -25 gp.
Scroll of Enlarge Person(2)* _______________ -25 gp.
Scroll of Mirror Image ____________________ -150 gp.
Scroll of Web _____________________________ -150 gp.
Scroll of Invisibility ____________________ -150 gp.
Scroll of Scorching Ray ___________________ -150 gp.
Scroll of Sleep(2)* ________________________ -25 gp.
Scroll of Protection from Good _____________ -25 gp.
Scroll of Protection from Law ______________ -25 gp.
Scroll of Protection from Evil _____________ -25 gp.
Scroll of Cure Light Wounds(2) _____________ -50 gp.
Scroll of Entangle(1) ______________________ -25 gp.
Mw Weaponsmithing tools ____________________ -55 gp.
Mw Armorsmithing tools _____________________ -55 gp.
Mw Bowmaking and Fletching tools ___________ -55 gp.
Light Warhorse _____________________________ -75 gp.
Military Saddle ____________________________ -20 gp.
Bit and Bridle ______________________________ -2 gp.
Defeat vs. Elliak _________________________ +300 gp.
Scroll of Protection from Good _____________ -25 gp.
Scroll of Magic Missile(4)* ________________ -50 gp.
Feat change on Darkwind ___________________ -100 gp.
Victory vs. Rebreg ________________________ +675 gp.
Loss vs. Kracknol _________________________ +375 gp.
Scroll of Protection from Law ______________ -25 gp.
Scroll of Scorching Ray ___________________ -150 gp.
Scroll of Mirror Image ____________________ -150 gp.
Scroll of Expeditious Retreat(2)* __________ -25 gp.
Scroll of Shield(2)* _______________________ -25 gp.
Quiver with Arrows (40)* ____________________ -1 gp.
Loss vs. Locust Swarm _____________________ +300 gp.
Scroll of Alter Self ______________________ -150 gp.
Victory vs. Rokk Ohn ______________________ +675 gp.
Victory vs. Riana and Eito _______________ +1175 gp.
Scroll of Shield (2)* ______________________ -25 gp.
Scroll of Alter Self ______________________ -150 gp.
Scroll of Alter Self ______________________ +150 gp. (refund)
Scroll of Web _____________________________ +150 gp. (refund)
Scroll of Invisibility ____________________ +150 gp. (refund)
Scroll of Scorching Ray ___________________ +150 gp. (refund)
Scroll of Cure Light Wounds(2) _____________ +50 gp. (refund)
Scroll of Protection from Chaos ____________ -25 gp.
Scroll of Obscuring Mist ___________________ -25 gp.


Total Gained _____________________________ +6450 gp.
Total Spent ______________________________ -2628 gp.
Money Left _______________________________ +3922 gp.


Consumed Expendables
In chronological order

Fight 1
scroll of protection from good
Fight 2
scroll of shield
2 Arrows
Fight 3
2x scroll of expiditious retreat
1x scroll of shield
1x scroll of mirror image
1x scroll of prot. law
1x scroll scorching ray
11x arrows
Fight 4
nothing
Fight 5
1x scroll of shield
9x arrows
Fight 6
1x scroll of shield
1x scroll of alter self
4x scroll of magic missile
1x scroll of shield
6x arrows


Current 3FC Information Show
Fight 1 Show


Fight 2 Show


Fight 3 Show


Solon's Tactics Show
Hi Zevox, these are my tactics for Solon in his fight against Psellus. Good luck Pitlording!

Analysis
Somewhat similar characters, high dex and int, sleep spells. His high AC is a problem for exchanging missile fire, the inertial armor and force screen last too long, AC 24/25 plus possible cover. His strength is poor, making him His offensive options at long range is limited to the light crossbow, which takes a move action to reload, forcing him to stay in one spot, which is a disadvantage. His biggest weakness is poor strength and limited ways to damage me. My expectation is that he will try to buff with intertial armor, force screen, vigor then possibly expeditious retreat/defensive precog and then turn it into a shootout, possibly tossing a electricity ray if I come close.

Goals
Goad/force Psellus to get all his buffs up, maybe get in a quick shot, then close and disarm him of his crossbow or setup a grapple.

Start of Combat
- Start at the front center square, my familiar Horus on my shoulder, scroll of expeditious retreat in hand.
- Horus will fly out and look for Psellus, flying straight forward will give good viewing angles. Hopefully he can alert me to his position.
- I will delay my action until Horus has acted, cast expeditious retreat from scroll and move forward while drawing bow, moving to get a shooting angle on Psellus if Horus has spotted him, going straight for the center if he hasn’t been spotted.

Main Tactics
If I spot Psellus soon and can fire single shots at him with my bow in the first 2 rounds of the fight, please do so. Move to deny cover if possible and sensible. Generally, I want to try and get closer to him, while Horus scouts and tries to stay out of danger. Once I come close enough, start the second phase of my tactic:

Drop bow (and instruct Horus to fetch it) and draw scrolls of true strike and ray of enfeeblement. Cast true strike and close with Psellus (don’t need a hand free to cast it from scroll, since it’s V only). Next round close and disarm him of his crossbow if he is holding it (neither he nor his familiar are able to threaten, so it should be AoO free), otherwise cast ray of enfeeblement at him. I’m giving you this specific instruction because I don’t want him to move out of range while I still need to draw and cast ray of enfeeblement and thus waste the true strike. If the situation is so that Solon is able to corner him and execute the tactic without needing to resort to a double-scroll draw, you are free to do so of course.

If I have succeeded in disarming him, take total defense and move away to retrieve my bow. Stow the crossbow and just weather that energy rays he is throwing at me by taking Total Defense to minimize hits. Then ask for his surrender, but if he doesn’t just whittle him down with single shots if he continues fighting unarmed, or use the longspear if he tries to seek cover/just defends himself. And by all means, take out the rat if it becomes a bother in this scenario, ordering Horus to attack too.

If disarming is not possible, try to use the ray of enfeeblement and attack and grapple (neither he nor his familiar are able to threaten, so it should be AoO free) while calling out to Horus to dive and attack too if I get him into a grapple. CdG with my bow if and once he is unconscious. My touch attack to start a grapple is only at +3, but it will be against 8/12 less AC points than my +8 bowshot, so better odds still.

A decent hit by a ray of enfeeblement might reduce his strenght by so much that he will be at a medium or even a heavy load, with corresponding penalties and a reduced grapple check. Note that he actually carries at least 11 lbs (since he forgot to note a 2 lbs. spell component pouch, that was why I discovered the missing pouch, was researching how much weight he carried). His rat familiar should add 1 lbs. or so to his weight too, and since he lacks any kind of sack or backpack, I’m assuming he has loads of deep pockets in his clothes to stow all his stuff. Normally carrying capacity doesn’t play much of a role, but with a strength this low, it might, so it is important for this fight.

Contingencies
- If unable to close with him soon enough to execute tactic: seek cover, cast shield from scroll, cast entangle at him and then get bow and fire single shots at him from cover. Use superior movement (him needing to reload/entangled) to keep in cover or to deny him of cover if possible.
- Disarm/grapple fails and I am still close to him and getting low on hit points: hit him and rat familiar with color spray and hope he fails the save. Then retry disarm and/or grapple.

General
- I have 10% arcane spell failure from my armor, and some scrolls may require caster level checks to cast. Recast spell if it fails due to armor check and it is still sensible to do so. No point in trying to recast ray of enfeeblement if no true strike is active for example.
- Psellus is lacking a spell component pouch. I’m all for allowing it.
- Horus should try and stay out of danger and just scout unless I got him grappled

Psellus the Frail, Grey Elf Telepath/Transmuter Show
ECL 3: Ready for May 30 [Fight 2] - (Free Activity Craft 76 gp)

Current 3FC Information Show

Fight 1 Show

Psellus
Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: None.
Items Used: 3 crossbow bolts.
Spells or Powerpoints Used: 2x Sleep, 2 pp.
x/day Abilities Used: N/A
Free Activity: Craft (Sculpture) for 76 gp.

Fight 2 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
Free Activity: Craft

Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
Free Activity: xxxxx

Psellus the Frail
Gender and Race: Male Grey Elf
Size and Type: Medium Humanoid (Elf)
Height and Weight: 5' 2" 103 lbs
Age: 143
Alignment: TN
ECL: Telepath 2/Transmuter 1
Experience: 4271/6000

Attributes
STR 06 (-2) [00 pts] [8 Base, -2 Racial]
DEX 18 (+4) [10 pts] [16 Base, +2 Racial]
CON 12 (+1) [06 pts] [14 Base, -2 Racial]
INT 20 (+5) [16 pts] [18 Base, +2 Racial]
WIS 12 (+1) [04 pts] [12 Base]
CHA 08 (-1) [00 pts] [8 Base]

Miscellaneous Statistics
Hit Points: 16 [3 HD] [4 Psion 1) + (2.5 Psion x 1) + (2.5 Wizard x 1) + (3 HD x 1 Con) + (4 Psionic Body)]
Armor Class (Normal): 14 [10 Base, 4 Dex] (+2 vs Dodge target)
Armor Class (Touch): 14 [10 Base, 4 Dex] (+2 vs Dodge target)
Armor Class (Flat-Footed): 10 [10 Base]
Initiative: +4 [4 Dex]
Base Attack Bonus: +1 [1 Psion, 0 Wizard]
Grapple: -1 [1 BAB, -2 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 12 lbs, Light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]

Saves
Fortitude: +4 [1 Con, 0 Psion, 0 Wizard, 2 Familiar, 1 Resistance]
Reflex: +5 [4 Dex, 0 Psion, 0 Wizard, 1 Resistance]
Will: +7 [1 Wis, 3 Psion, 2 Wizard, 1 Resistance] (+2 vs enchantment spells)


Melee Attacks
Unarmed -1, 1d3-2, (20/x2), non-lethal bludgeoning [-2 Str, 1 BAB]

Ranged Attacks
Masterwork Light Crossbow +6, 1d8, (19-20/x2), Range 80 ft, piercing [4 Dex, 1 BAB, 1 Enhancement]
Fire Ray +5, xd6+x, (20/x2), Range 30 ft, fire [4 Dex, 1 BAB]
Electricity Ray +5, xd6, (20/x2), Range 30 ft, electricity [4 Dex, 1 BAB] (+3 vs opponents wearing metal)


Special Attacks & Abilities
Immune to magical sleep effects
Low-light vision

Arcane Spells Readied
Cantrips [DC 15] Detect Magic, Detect Magic, Acid Splash
Level 1 [DC 16] [s]Sleep, [s]Sleep, Sleep, Reduce Person[sup]S[/sup]

Spell Levels Available Per Fight: 2 (3 Cantrips) [4 Total Spell Levels / 3, rounded up]
Total Spell Levels: 4 [(4 x 1)]
Specialization: Transmutation (Banned: Evocation, Abjuration)
Arcane Spell Failure: 0%
Caster Level: 1

Powers Readied
Level 1 [DC 16] Inertial Armor, Force Screen, Defensive Precognition, Vigor, Energy Ray

Power Points Available for Next Fight: 6 4 + 2 carryover
Power Points Available Per Fight: 4 [11 Total Power Points / 3, rounded up]
Total Power Points: 11 [6 (Psion 2), 5 Int]
Discipline: Telepathy
Manifester Level: 2


Feats
Dodge[sup]Lvl 1[/sup]
Psionic Dodge[sup]Lvl 3[/sup]
Psionic Body[sup]Psion 1[/sup]
Scribe Scroll[sup]Wizard 1[/sup]


Skills
Total Skill Points: 42 [35 Psion, 7 Wizard]
Languages: Common, Elven, Draconic, Gnome, Goblin, Orc, Sylvan[2 Racial, 5 Int]
Armor Check Penalty: -0

Concentration: +7 [1 Con, 6 Ranks (5 Psion, 1 Wizard)]
Psicraft: +6 [5 Int, 1 Ranks (1 Psion)]
Spellcraft: +8 [5 Int, 1 Ranks (1 Wizard), 2 Synergy (Knowledge(arcana))]

Knowledge (Arcana): +11 [5 Int, 6 Ranks (5 Psion, 1 Wizard)]
Knowledge (Dungeoneering): +6 [5 Int, 1 Ranks (1 Wizard)]
Knowledge (Local): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (Nature): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (Nobility & Royalty): +11 [5 Int, 6 Ranks (5 Psion, 1 Wizard)]
Knowledge (Psionics): +6 [5 Int, 1 Ranks (1 Wizard)]
Knowledge (Religion): +6 [5 Int, 1 Ranks (1 Psion)]
Knowledge (The Planes): +6 [5 Int, 1 Ranks (1 Psion)]

Balance: +4 [4 Dex, 0 Ranks ]
Climb: -2 [-2 Str, 0 Ranks]
Hide: +4 [4 Dex, 0 Ranks ]
Jump: -2 [-2 Str, 0 Ranks]
Listen: +5 [1 Wis, 0 Ranks, 2 Alertness, 2 Racial]
Move Silently: +4 [4 Dex, 0 Ranks]
Ride: +4 [4 Dex, 0 Ranks]
Search: +7 [5 Int, 0 Ranks, 2 Racial]
Sense Motive: +6 [1 Wis, 5 Ranks (5 Psion)]
Spot: +5 [1 Wis, 0 Ranks, 2 Alertness, 2 Racial]
Swim: -2 [-2 Str, 0 Ranks]
Tumble: +4 [4 Dex, 0 Ranks ]

Craft (Sculpture): +13 [5 Int, 6 Ranks (5 Psion, 1 Wizard), 2 Circumstance]
Diplomacy: +8 [-1 Cha, 5 Ranks (5 Psion), 2 Synergy (Knowledge(nobility and royalty)), 2 Synergy (Sense Motive)]
(Craft: 76 gp worth) [(10 + 13) * 3 (ECL) * 1.11 (Court Connections)]
Political Career: 19% bonus to XP and gold rewards
Court Connections: 11% bonus to money earning skills



Prefight Actions
Gain psionic focus


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Masterwork Light Crossbow [4 lbs][335 gp]
Cloak of Resistance +1 [1 lbs][1,000 gp]
37 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp]
Basil the Second

Expendable Items
2 Powerstone of Vigor [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp]
1 Powerstone of Share Pain [ML 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp]
2 Scrolls of Expeditious Retreat [CL 1][sup]C (Creation)[/sup] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp]
2 Scrolls of Silent Image [CL 1][sup]C (Creation)[/sup] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp]
Max total (ECL[sup]2[/sup] x 50): 450 gp

Equipment at Home
Spellbook [3 lbs][0 gp]
Masterwork Sculptor’s Tools [5 lbs][55 gp]
Courtier’s Outfit and Jewelry [6 lbs][80 gp]
60 Bolts [0.1 lb each = 6 lbs] [0.1 gp each = 6 gp]

Results
Win vs Vantis Dar'ath for 1,071 xp and 1,147 gp

Allies

Basil the Second Show
Gender and Race: Male Rat
Size and Type: Tiny Magical Beast
Height and Weight: (Height) (Weight)
Age: 20
Alignment: TN
ECL: * (Familiar)

Attributes
STR 2 (-4) [10 Base, -8 Racial]
DEX 15 (+2) [11 Base, 4 Racial]
CON 10 (+0) [10 Base]
INT 6 (-2) [2 Base, 4 Familiar]
WIS 12 (+1) [10 Base, 2 Racial]
CHA 2 (-4) [10 Base, -8 Racial]

Miscellaneous Statistics
Hit Points: 8 [3 HD] [Half master's]
Armor Class (Normal): 23 [10 Base, 2 Dex, 4 Armor, 4 Shield ,2 Size, 1 Natural]
Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size]
Armor Class (Flat-Footed): 21 [10 Base, 4 Armor, 4 Shield, 2 Size, 1 Natural]
Initiative: +2 [2 Dex]
Base Attack Bonus: +1 [as master]
Grapple: -11 [1 BAB, -4 Str, 8 Size]
Speed (Land): 15 ft [15 Base]
Speed (Swim): 15 ft [15 Base]
Speed (Climb): 15 ft [15 Base]
Weight Carried: 0 lbs, no encumbrance [0-3 (Light), 4-6 (Medium), 7-10 (Heavy)]

Saves
Fortitude: +2 [0 Con, 2 Base]
Reflex: +4 [2 Dex, 2 Base] Improved Evasion
Will: +6 [1 Wis, 5 Master]

Melee Attacks
Bite +5, 1d3-4, (20/x2), piercing [2 Dex, 1 BAB, 2 Size]

Ranged Attacks

Feats
Stealthy[sup]Lvl 1[/sup]
Weapon Finess[sup]Racial 1[/sup]

Skills
Languages: None
Total Skill Points: * [Best of own, master’s]
Armor Check Penalty: -0 [ ]

Balance: +4 [4 Dex, 0 Ranks ]
Climb: +12 [2 Dex, 2 Ranks, 8 Racial]
Concentration: +6 [0 Con, 6 Ranks (master)]
Craft (Sculpture): +4 [-2 Int, 6 Ranks (master)]
Diplomacy: +5 [-4 Cha, 5 Ranks (master), 2 Synergy (Knowledge(nobility and royalty)), 2 Synergy (Sense Motive)]
Hide: +16 [2 Dex, 0 Ranks, 4 Racial, 8 Size, 2 Stealthy]
Jump: -4 [-4 Str, 0 Ranks]
Knowledge (Arcana): +4 [-2 Int, 6 Ranks (master)]
Knowledge (Dungeoneering): -1 [-2 Int, 1 Ranks (master)]
Knowledge (Local): -1 [-2 Int, 1 Ranks (master)]
Knowledge (Nature): -1 [-2 Int, 1 Ranks (master)]
Knowledge (Nobility & Royalty): +4 [-2 Int, 6 Ranks (master)]
Knowledge (Psionics): -1 [-2 Int, 1 Ranks (master)]
Knowledge (Religion): -1 [-2 Int, 1 Ranks (master)]
Knowledge (The Planes): -1 [-2 Int, 1 Ranks (master)]
Listen: +1 [1 Wis, 0 Ranks]
Move Silently: +10 [2 Dex, 4 Ranks, 4 Racial]
Psicraft: -1 [-2 Int, 1 Ranks (master)]
Search: -2 [-2 Int, 0 Ranks]
Sense Motive: +6 [1 Wis, 5 Ranks (master)]
Spellcraft: +1 [-2 Int, 1 Ranks (master), 2 Synergy (Knowledge(arcana))]
Spot: +1 [1 Wis, 0 Ranks]
Swim: +10 [2 Dex, 0 Ranks, 8 Racial] +8 to perform special action
Tumble: +4 [4 Dex, 0 Ranks ]

Miscellaneous Information
Grants Alertness if within 5’
Grants +2 Fortitude save if within 1 mile
Share Spells
Empathic Link, 1 mile range

Miscellaneous Information
Wizard's Spellbook Show

Cantrips: Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue
Level 1: Mount, True Strike, Charm Person, Sleep, Silent Image, Enlarge Person, Expeditious Retreat, Reduce Person

Total Pages Available: 100
Total Pages Used: 22 [(14 Cantrips), (8 x 1)]

Accounting Show


Experience Show

Starting: 3200 XP
Earned: 1071 XP
Spent: 0 XP
Remaining: 4271 XP

Gold Show

Starting: 3000 gp
Earned: 1,147 gp
Spent: 1,780 gp
- Creation: 1,780 gp
Remaining: 2,367 gp

Previously Owned Show


Sales Show


Used Items Show

3 Crossbow bolts

Optional Information

Default Tactics Show

All spells and powers are shared with Basil whenever possible. Always use Dodge on the most dangerous enemy I can see, defaulting to the closest one if it’s not obvious. Manifest Inertial Armor and Force Shield at the beginning of every fight.

Movement-wise, attempt to find the opponent as quickly as possible while staying well at range. My optimal range is about 80 ft. If my opponent has particularly bad Spot/Listen skills, I may attempt to ambush him once I know where he is. I will not sit in a corner and wait; my buffs don’t last long enough.

Against any opponent vulnerable to Sleep, attempt to use that as soon as I can see him. Recast if the first one fails. Immunity to sleep effects, sentient allies, allies that absorb enough of Sleep’s HD limit, or a Will save higher than +6 invalidate this tactic. If Sleep succeeds, move next to opponent, take his weapons and throw them somewhere, and then coup de grace with my crossbow.

Against other opponents, stay at range and use my crossbow. If possible, shoot/reload/5ft step each round. If doing so would put me in a bad tactical position (within charging range of a melee fighter, for example) I will alternate move/shoot and move/reload. If I seem particularly outmatched (facing a dedicated archer, for example) duck behind cover and use Reduce Person once I spot them, then engage. If my opponent really, really wants to close to melee range, use a scroll of Expeditious Retreat and stay away as long as possible.

If my opponent has a significantly higher AC than touch AC, use Energy Ray (augmented if I’m pressured, unaugmented otherwise). Use electricity if he’s wearing enough metal to count, fire otherwise. Then switch to the above to hopefully finish him off.

If I get low on hit points, manifest an augmented Vigor. If I continue to get unlucky, use a power stone of Vigor. Don’t do this if I’m clearly going to lose regardless.

Psellus' Tactics Show
Hello again! Looks like you'll be my official pitlord this week.

My general tactic is to shoot him with crossbow bolts until he dies. If possible, blast with Electricity Ray. Fully buffed I have lower attack bonuses but higher defense, so I think I should be able to handle things.

Start out prone in one of the forward corners, hopefully out of sight. (Remember I get hide checks too, despite no ranks.) Buff with Armor, Share Pain from a stone (with Basil), Vigor from a stone, and then Screen. That puts me at AC 22 + 2 Dodge (I have psionic dodge and should stay focused all battle) and HP 26, and half my damage goes to Basil who now has 18 HP. Suppress the displays if possible, since there's no penalty for failing that check. The idea is to not let him know where I am by the flashing lights.

After buffing, stand up and try to spot him. If I don't immediately see him, spend a move action to actively spot. If I still can't see him, ready an action to attack on sight. From there, move out, keeping a ready action as above, until I engage.

If I can get within 30', blast with augmented Electricity Ray (2pp, +8 ranged touch, 2d6 damage) unless he's for some reason not in his armor, in which case use Fire Ray (+5, 2d6+2). Otherwise just stick to shoot/reload, assuming he's willing to engage in a ranged battle. If I think he's going to start casting, readying an action to disrupt is okay; use your/Psellus's judgement.

If I get below 10 hp, manifest Vigor, from pp if I still have some, from a stone if not. Remember to share with Basil.

Overall, should be a simple shooting match.

The Fight! Show
Conventions
The conventions for this fight are as follows.
Solon will be in red.
Psellus will be in blue.
All rolls can be found here.

Placement
Solon starts in box 3, space 32,8, Horus on his shoulder and a scroll of expeditious retreat in hand.
Psellus starts in box 4, space 8,28, prone, holding nothing.

Initiative
Psellus rolls a 24 and will go first.
Solon rolls an 18 and will go second.

Round 1
Psellus manifests inertial armor.
Solon sends his familiar out to scout, but the Hawk sees nothing. He casts expeditious retreat from his scroll and moves after it, drawing his bow. (Spot [16]+15-11=20 vs Hide [20]+4=24, ASF [76].)

Psellus: 16/16 hp; AC 18; 2/2 SL; 5/6 pp; (8,28); Prone, Inertial Armor (long)
- Basil: 8/8 hp; AC 15; (with Psellus)

Solon: 18/18 hp; AC 18; 1/1 SL; (32,20); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (29,32)


@ Khain - Your rat lists its AC as having +4 armor and +4 shield for some reason - please remove that.

Round 2
Psellus draws and uses his stone of share pain on his familiar (ML check [16]+2=18 vs DC 4.).
Horus sees Psellus just as he begins to move out, and screeches excitedly at his master. Solon figures from his actions he has seen his foe, and when Horus flies west he knows where to go. He sees Psellus and moves to negate his cover. (Solon spot [13]+11-3=21 vs Psellus hide [3]+4=7.)

Psellus: 16/16 hp; AC 18; 2/2 SL; 5/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 18/18 hp; AC 18; 1/1 SL; (13,31); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (7,34)



Round 3
Psellus draws and uses his vigor stone.
Solon drops his bow and draws his scrolls of True Strike and Ray of Enfeeblement. Horus flies over to him and picks the bow up in his talons.

Psellus: 26/16 hp; AC 18(20 vs Solon); 2/2 SL; 5/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 18/18 hp; AC 18; 1/1 SL; (13,31); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (13,32)



Round 4
Psellus manifests Force Screen and stands up.
Solon casts True Strike from his scroll and moves to negate Psellus' cover.

Psellus: 26/16 hp; AC 22(24 vs Solon); 2/2 SL; 4/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 18/18 hp; AC 18; 1/1 SL; (8,31); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (13,32)



Round 5
Psellus manifests an electric energy ray, zapping Solon through his metal armor. (Attack [15]+8=23 vs touch AC 14, damage [6]+[4]=10.)
Solon casts Ray of Enfeeblement from his scroll, sapping most of Psellus' strength. (ASF [94], attack [20]+26=46 vs AC 16, str damage [3]+1=4.)

Psellus: 26/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (8,28); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 8/18 hp; AC 18; 1/1 SL; (8,31); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (13,32)



Round 6
Psellus backs up, drawing his crossbow as he goes, and fires a shot, but misses. (Attack [8]+6-6(heavy encumbrance)=8 vs AC 18.)
Solon is slightly annoyed that Psellus only now decided to draw his crossbow, but has a strategy for this anyway. He chases after the Psion, grabbing him, but Psellus manages to shake him off. (Touch to grapple [17]+3=20 vs AC 13, grapple [7]=3=10 vs Psellus [13]-3=10, defender wins.)

Psellus: 26/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (6,25); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 8/18 hp; AC 18; 1/1 SL; (6,26); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (13,32)



Round 7
Psellus steps back and shoots, but misses. (Attack [11]+6-6=11 vs AC 18.)
Solon steps after Psellus and tries to grapple him again, successfully beginning their wrestling match. He calls on Horus, who flies into the air and prepares himself to dive at Psellus. (Touch attack [10]+3=13 vs touch AC 13, opposed [10]+3=13 vs [6]-3=3, damage [2]+1=3 non-lethal.)

Psellus: 26(-3 none-lethal)/16 hp; AC 19(21 vs Solon); 2/2 SL; 2/6 pp; (6,24); Prone, Inertial Armor (long), Share Pain (long), Vigor (ends 23), Force Screen (ends 24), Ray of Enfeeblement (-4, ends 15)
- Basil: 8/8 hp; AC 15; (with Psellus); Share Pain (long)

Solon: 8/18 hp; AC 18; 1/1 SL; (6,25); Expeditious Retreat (ends 11)
- Horus: 9/9 hp; AC 18; (6,30,6)

Switching to shorter notation, since its basically just grapple checks and dives from here on out unless Psellus gets lucky.

Round 8-?
8: Psellus escapes, Solon grabs him (20!) and grapples for 6 non-lethal, Horus dives for 1 damage (minimum).
Status: Psellus: 25(-9 non-lethal)/16 & Basil 8/8, Solon 8/18
9: Psellus escapes, Solon fails to begin the grapple anew, Horus flies back up into the air.
10: Psellus reloads and misses with his crossbow, Solon moves and fails to grapple.
11: Psellus reloads and misses with his crossbow, Solon reestablishes the grapple for 4 non-lethal damage, Horus dives for 1 damage (minimum).
Status: Psellus: 24(-13 non-lethal)/16 & Basil 8/8, Solon 8/18
12: Psellus fails to escape, Solon fails to damage, Horus flies back into the air.
13: Psellus fails to escape, Solon grapples for 3 non-lethal damage, Horus dives for 1 damage (minimum).
Status: Psellus: 23(-16 non-lethal)/16 & Basil 8/8, Solon 8/18
14: Psellus fails to escape, Solon grapples for 2 non-lethal damage, Horus flies back into the air.
Status: Psellus: 23(-18 non-lethal)/16 & Basil 8/8, Solon 8/18
15: Psellus fails to escape, Solon fails to damage, Horus dives for 1 damage.
Status: Psellus: 22(-18 non-lethal)/16 & Basil 8/8, Solon 8/18
16: Psellus fails to escape, Solon grapples for 4 non-lethal damage and Psellus falls unconscious.
Status: Psellus: 22(-22 non-lethal)/16 & Basil 8/8, Solon 8/18
17: Solon takes his bow back from Horus.
18: Solon CDGs Psellus, who fails his save and dies.

The Winner & Wrap-Up Show
Solon the Usurper is the winner! He gains 900 xp and 900 gp.
Psellus the Frail loses, gaining 300 xp and 300 gp.

Solon
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Expeditious Retreat [CL 1st], Scroll of True Strike [CL 1st], Scroll of Ray of Enfeeblement [CL 1st], 1 arrow.
Spells or Powerpoints Used: None.
x/day Abilities Used: N/A
Free Activity: Guard

Psellus
Time Between Fight: 5 hrs
Prebuffs/Ongoing Effects: Inertial Armor (ends 1 hour 58 minutes), Share Pain (ends 2 hours 58 minutes)
Items Used: Powerstone of Vigor[sup]A[/sup] [ML 2nd], Powerstone of Share Pain [ML 3rd], 3 crossbow bolts (4 shot, none hit, 1 recovered).
Spells or Powerpoints Used: 4 pp
x/day Abilities Used: N/A
Free Activity: Craft (Sculpture) for 76 gp.

@ Usurpator - Successfully predicted your opponent's tactics and countered them - good job, and congrats on the well-deserved win. I've gotta say, Solon reminds me of one of my own characters at his level - Eraca (currently ECL 10 Elf Ranger/Diviner/Arcane Archer), which makes me curious what you're going for with him. Eldritch Knight? Arcane Archer? Something else?
@ Khaim - Be sure to buy that spell component pouch - not all Pitlords may ignore it being missing. Oh, and put your free activity in your title line - when I saw you didn't have one there, I thought you weren't doing one, and nearly missed the line below it. Otherwise, its just a pity you asked for just one ray. A second could have finished this in your favor - would've been tougher after that ray to hit him, but it would be better than your crossbow at least. Better luck next time.
The Forgotten Realms, 1967-2008: R.I.P.

Super Smash Brothers Brawl player. Lucas main, Dedede and Falco secondaries, a variety of others as tertiaries.

Former Core Coliseum player, Elder, and Guildmaster.
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6 years ago  ::  Jun 02, 2007 - 7:14PM #925
Rauul
Date Joined: Dec 6, 2006
Posts: 440
Gash  vs. Phacce  : ECL 3 [Arena]


Gash Show

Aura_Blade wrote:

Gash
Gender and Race: Male Half-orc
Size and Type: Medium Humanoid (Half-orc)
Height and Weight: 6' 4" 312lbs
Age: 22
Alignment: Lawful Evil
ECL: 3 (Monk 3)
Experience: 3200/6000



Attributes
STR 18 (+4) [16 pts] [16 Base, +2 Racial]
DEX 16 (+3) [00 pts] [16 Base]
CON 14 (+2) [00 pts] [14 Base]
INT 06 (-2) [00 pts] [8 Base, -2 Racial]
WIS 16 (+3) [00 pts] [16 Base]
CHA 6 (-2) [00 pts] [8 Base, -2 Racial]



Miscellaneous Statistics
Hit Points:  23 [8 HD] [8 Monk + (4.5 Monk x 2) + (3 HD x +2 Con)]
Armor Class (Normal):  16 [10 Base, +3 Dex, +3 Wis] (20 with potion of mage armor)
Armor Class (Touch):  16 [10 Base, +3 Dex, +3 Wis]
Armor Class (Flat-Footed):  13 [10 Base, +3 Wis] (17 with potion of mage armor)
Initiative:  +3 [+3 Dex]
Base Attack Bonus:  +2 [+2 Monk]
Grapple:  +10 [+2 BAB, +4 Str, +4 Feat]
Speed (Land):  40 ft [30 Base, +10 Enhancement]

Weight Carried:  33.7 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]



Saves
Fortitude: +5 [+2 Con, +3 Monk]
Reflex: +6 [+3 Dex, +3 Monk] (Evasion)
Will: +6 [+3 Wis, +3 Monk] (+2 vs. enchantments)


Melee Attacks
Unarmed Strike +6, 1d6+4, (x2), bludgeoning [+4 Str, +2 BAB]
Quarterstaff +6, 1d6+4, (x2), bludgeoning [+4 Str, +2 BAB]
Shillelagh Quarterstaff +7, 2d6+5, (x2), bludgeoning [color=gray][+4 Str, +2 BAB, +1 enhancement][/color]

Flurry of Blows (unarmed) +4/+4 1d6+4, (x2), bludgeoning [+4 Str, +2 BAB, -2 penalty]
Flurry of Blows (quarterstaff) +4/+4 1d6+4, (x2), bludgeoning [+4 Str, +2 BAB, -2 penalty]
Flurry of Blows (shillelagh quarterstaff) +5/+5 2d6+5, (x2), bludgeoning [color=gray][+4 Str, +2 BAB, +1 enhancement, -2 penalty][/color]


Ranged Attacks
Sling +5, 1d4+4, (x2), Range 50 ft, bludgeoning [+3 Dex, +2 BAB]
Alchemist's fire +5, Range 10ft [+3 Dex, +2 BAB]
Tanglefoot bag +5, Range 10ft [+3 Dex, +2 BAB]
Thunderstone +5, Range 20ft [+3 Dex, +2 BAB]


Special Attacks & Abilities
Deflect Arrows - deflect one ranged attack per round
Darkvision 60ft.

Feats
Power Attack[sup]Lvl 1[/sup] (Optional Description)
Improved Overrun[sup]Lvl 3[/sup] (Optional Description)
Improved Unarmed Strike[sup]Monk 1[/sup] (Optional Description)
Improved Grapple[sup]Monk 1[/sup] (Optional Description)
Deflect Arrows[sup]Monk 2[/sup] (Optional Description)



Skills
Total Skill Points:  12 [12 Monk]
Languages: Common, Orc
Armor Check Penalty:  -0 [0 Armor]

Balance: +5 [+3 Dex, +2 Synergy (Tumble), -0 ACP]
Climb: +4 [+4 Str, -0 ACP] (Conditional Modifier)
Hide: +3 [+3 Dex, -0 ACP]
Jump: +10 [+4 Str, +2 Synergy (Tumble), +4 (Speed 40ft), -0 ACP]
Listen: +3 [+3 Wis]
Move Silently: +3 [+3 Dex, -0 ACP]
Profession (Lumberjack): +11 [+3 Wis, 6 Ranks (6 Monk), +2 tools]
Spot: +3 [+3 Wis]
Tumble: +9 [+3 Dex, 6 Ranks (6 Monk), -0 ACP]




Conditional Modifiers
xxxxx



Prefight Actions
xxxxx



Equipment Worn and Carried
Monk Outfit [0 lbs] [0 gp]

Quarterstaff, Masterwork [4 lbs] [0 gp]
Sling, Masterwork [0 lbs] [300 gp]

30 Bullets [0.5 lb each = 15 lbs] [0.01 gp each = 0.3 gp]

Alchemist's fire [1 lbs][20 gp]
Tanglefoot bag [4 lbs][50 gp]
Tanglefoot bag [4 lbs][50 gp]
Tanglefoot bag [4 lbs][50 gp]
Thunderstone [1 lbs][30 gp]



Expendable Items
3 Oil of Shillelagh [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]
3 Potion of Mage Armor [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]
1 Potion of Hide from Animals [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp]
Max total (ECL[sup]2[/sup] x 50):  350/450 gp



Equipment at Home
Masterwork Tools (Lumberjack) [1 lbs][50 gp]


Results
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp]
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp]
[post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]
[thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp]

Miscellaneous Information
Non-Combat Abilities Show



(Monk) Show

(Name) (Optional Description)
(Name) (Optional Description)

(Half-orc) Show

(Name) (Optional Description)
(Name) (Optional Description)


Accounting Show


Experience Show

Starting: 3200 XP
Earned: 0 XP
Spent: 0 XP
Remaining:  3200 XP

Gold Show

Starting: 3000 gp
Earned: 0 gp
Spent: 900.3 gp
Remaining: 2099.7 gp

Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx

Fight 2 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx

Fight 3 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx




Optional Information

Default Tactics Show

xxxxx

Background Show

xxxxx




Phacce Show

UserNamer wrote:

Skill Packages Show

[FONT="Courier New"]
Ready(30/05/07):.............  Fight 1/3
Automatic Skill Package:..... None
Attack Skill Package:........ None
Defense Skill Package:....... None
Free Activity:............... None [/FONT]


[FONT="Palatino Linotype"]Phacce[/FONT]

Chaotic Neutral Small Humanoid (goblin, female)
ECL 3 (Brb1/Drd1/Sorc1) [+0LA]
Experience: 3,200
Next Level: 6,000




Basic Stats
STR....10 [+0] [12 base, -2 race]
DEX....18 [+4] [16 base, +2 race]
CON....16 [+3] [16 base]
INT.....10 [+0] [10 base]
WIS....12 [+1] [12 base]
CHA....12 [+1] [14 base, -2 race]

Hit Points:............ 28 [12 (brb) +4,5 (drd) +2,5 (sorc) +9 (con)] [1HD]
Armor Class:......... 15 (Touch 15, Flat 11) [+4 (dex) +1 (size)]
Initiative:............. +4 [+4 (dex)]
BAB/Grap/Trip:.... +1/-3 [+1 (bab) +0 (str) -4 (size)]
Speed:.................40ft [30ft base, +10ft barbarian]

Saves:
Fort +7 [+2 (brb) +2 (drd) +0 (sorc) +3 (con)]
Refl +4 [+0 (brb) +0 (drd) +0 (sorc) +4 (dex)]
Will +5 [+0 (brb) +2 (drd) +2 (sorc) +1 (wis)]

Attacks:
Quarterstaff...................... +2 melee, 1d4 [20/x2]
Sling................................ +6 ranged, 1d3 [20/x2] [50']

Regular Feats:
Mounted Combat, Animal Affinity

Racial feats:
Darkvision 60ft, +4 move silently and ride

Class feats:
Fast movement, rage(1/day), animal companion(eagle), nature sense, wild empathy(+2), summon familiar(hawk)

Skills 34 total [skill points: 16brb, 4drd, 2sorc]:
+00 Climb................... [0 (rnks) +0 (str)]
+00 Jump.................... [0 (rnks) +0 (str)]
+04 Balance................. [0 (rnks) +4 (dex)]
+08 Hide.................... [0 (rnks) +4 (dex) +4 (size)]
+08 Move Silently........... [0 (rnks) +4 (dex) +4 (race)]
+18 Ride.................... [6 (rnks) +4 (dex) +4 (race) +2 (feat) +2 (synergy)] [4brb, 2drd] [-5 without saddle]
+03 Concentration........... [0 (rnks) +3 (con)]
+08 Craft(Poisonmaking)..... [6 (rnks) +0 (int) +2 (tool)] [4brb, 2sorc]
+01 Spot.................... [0 (rnks) +1 (wis)] [+3 in bright light]
+05 Listen.................. [4 (rnks) +1 (wis)] [4brb]
+11 Handle Animal........... [6 (rnks) +1 (cha) +2 (tool) +2 (feat)] [4brb, 2drd]
Speaks Common and Goblin

Druid Spells: [3/2] [Next fight: 1sl]
0: [DC 11]Detect Magic, Cure Minor Wounds, Guidance
1: [DC 12]Entangle, Entangle

Sorcerer Spells: [4/2] [Next fight: 2sl]
0: [DC 11]Ray of frost, Daze, Flare, Touch of fatigue
1: [DC 12]Enlarge Person, Ray of enfeeblement

Equipment:
General Equipment:
Weapon: Small Quarterstaff [2 lbs][0 gp]
Weapon: Small Sling [0 lbs][0 gp]
Ammo: Sack with 20 small sling bullets [5 lbs][0,2 gp]
Misc: Whistle [1 lbs][50 gp]
Wand: Magic Missle (1st lvl) [1 lbs][750 gp]
Wand: Cure Light Wounds (1st lvl) [1 lbs][750 gp]

Expendable Items: [CL] [450/450]
Scroll: Magic Stone [1] [0 lbs][25 gp] [1x]
Scroll: Shield [1] [0 lbs][75 gp] [3x]
Scroll: Mage Armor [1] [0 lbs][75 gp] [3x]
Scroll: Magic Stone [1] [0 lbs][50 gp] [2x]
Scroll: Ray of Enfeeblement [1] [0 lbs][50 gp] [2x]
Scroll: Reduce Person [1] [0 lbs][75 gp] [3x]
Scroll: Expeditious Retreat [1] [0 lbs][25 gp] [1x]
Scroll: Mount [1] [0 lbs][25 gp] [1x]
Scroll: Ray of Enfeeblement [1] [0 lbs][25 gp] [1x]
Scroll: Silent Image [1] [0 lbs][25 gp] [1x]

Allies & Equipment:
Ally: Donkeys [- lbs][48 gp]
Ally: Hawk familiar [- lbs][100 gp] ["[COLOR="DarkOrange"]Gal"][/COLOR]
Ally: Eagle familiar [- lbs][- gp] ["[COLOR="Navy"]Zero"][/COLOR]

Equipment at home:
Gold: 597.8
Misc: Artisan’s tools, masterwork [5 lbs][55 gp]
Misc: Alchemist’s fire (flask) [10 lbs][200 gp] [10x]

Miscellaneous Statistics:
Height: 3' 2''  Weight: 40 lbs
Encumbance: 0-21 (light), 22-44 (medium), 45-66 (heavy)
Weight carried: 10 lbs (light load)

Cycle Show

Fight 1:
Fight 2:


Pre-fight Actions:
- Bring my 6 donkeys [CR1]
- Bring my hawk familiar [CR0]
- Bring my eagle companion [CR0]
- Read all scrolls

Fights results:
-- none yet --

Allies:
Allies Show


Donkeys Show

[FONT="Palatino Linotype"]Donkeys[/FONT]
True Neutral Medium Animal (donkey, male)
Experience: 0,000
Next Level: 0,000




Basic Stats
STR....10 [+0]
DEX....13 [+1]
CON....12 [+1]
INT.....02 [-4]
WIS....11 [+0]
CHA....04 [-3]

Hit Points:............ 11 [9 (animal) +2 (con)] [2HD]
Armor Class:......... 13 (Touch 11, Flat 12) [+1 (dex) +2 (natural)]
Initiative:............. +1 [+1 (dex)]
BAB/Grap/Trip:.... +1/+1 [+1 (bab) +0 (str)]
Speed:.................30ft [30ft base]

Saves:
Fort +3 [+2 (animal) +1 (con)]
Refl +3 [+2 (animal) +1 (dex)]
Will +1 [+0 (animal) +0 (wis)]

Attacks:
Bite............................ +1 melee, 1d2 [20/x2]

Regular Feats:
Endurance

Racial feats:
Low-light vision, scent, combat riding package(attack, come, defend, down, guard, heel)

Skills:
+00 Climb.................................. [0 (rnks) +0 (str)]
+00 Jump................................... [0 (rnks) +0 (str)]
+03 Balance................................ [0 (rnks) +1 (dex) (+2 race)]
+01 Hide................................... [0 (rnks) +1 (dex)]
+01 Move Silently.......................... [0 (rnks) +1 (dex)]
+02 Spot................................... [2 (rnks) +0 (wis)]
+03 Listen................................. [3 (rnks) +0 (wis)]
[/FONT]

1st mule Show

Equipment:
General Equipment:
Misc: Riding Saddle [25 lbs][10 gp]
Misc: Saddle Bags [8 lbs][4 gp]
---> Misc: Alchemist's Fire [10 lbs][200 gp] [10x]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-151 (heavy)
Weight carried: 43 lbs (light load)


2nd mule Show

Equipment:
General Equipment:
Misc: Riding Saddle [25 lbs][10 gp]
Misc: Saddle Bags [8 lbs][4 gp]
---> Misc: Alchemist's Fire [10 lbs][200 gp] [10x]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-151 (heavy)
Weight carried: 43 lbs (light load)


3rd mule Show

Equipment:
General Equipment:
Misc: Riding Saddle [25 lbs][10 gp]
Misc: Saddle Bags [8 lbs][4 gp]
---> Armor: Towershield [22,5 lbs][30 gp]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-151 (heavy)
Weight carried: 55,5 lbs (medium load)


4th, 5th and 6th mule Show

Equipment:
General Equipment:
-- none --

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-151 (heavy)
Weight carried: 0 lbs (light load)



Zero Show

[FONT="Palatino Linotype"]Zero[/FONT]
Chaotic Neutral Small Animal (eagle, male)
Experience: 0,000
Next Level: 0,000




Basic Stats
STR....10 [+0]
DEX....15 [+2]
CON....12 [+1]
INT.....02 [-4]
WIS....14 [+2]
CHA....06 [-2]

Hit Points:............ 5 [4,5 (animal) +1 (con)] [1HD]
Armor Class:......... 14 (Touch 13, Flat 12) [+2 (dex) +1 (natural) +1 (size)]
Initiative:............. +2 [+2 (dex)]
BAB/Grap/Trip:.... +0/-4 [+0 (bab) +0 (str) -4 (size)]
Speed:.................10ft [10ft base]
Speed(flight):........80ft [80ft base(average)]

Saves:
Fort +3 [+2 (animal) +1 (con)]
Refl +4 [+2 (animal) +2 (dex)]
Will +2 [+0 (animal) +2 (wis)]

Attacks::
Talons............................. +3 melee, 1d4 [20/x2]

Full Attacks::
Talon, Talon, Bite .............. +3/+3/-2 melee, 1d4 [20/x2]

Regular Feats:
Alertness, Weapon Finesse

Racial feats:
Low-light vision, combat riding package(attack, come, defend, down, guard, heel), bonus tricks(improved attack), link, share spells

Skills:
+00 Climb.................................. [0 (rnks) +0 (str)]
+00 Jump................................... [0 (rnks) +0 (str)]
+02 Balance................................ [0 (rnks) +2 (dex)]
+06 Hide................................... [0 (rnks) +2 (dex) +4 (size)]
+02 Move Silently.......................... [0 (rnks) +2 (dex)]
+16 Spot................................... [4 (rnks) +2 (wis) +2 (feat) +8 (race)]
+04 Listen................................. [0 (rnks) +2 (wis) +2 (feat)]


Equipment:
General Equipment:
-- none --

Miscellaneous Statistics:
Encumbance: 0-21 (light), 22-44 (medium), 45-66 (heavy)
Weight carried: 0 lbs (light load)


Gal Show

[FONT="Palatino Linotype"]Gal[/FONT]
Chaotic Neutral Tiny Animal (hawk, male)
Experience: 0,000
Next Level: 0,000




Basic Stats
STR....06 [-2]
DEX....17 [+3]
CON....10 [+0]
INT.....06 [-2]
WIS....14 [+2]
CHA....06 [-2]

Hit Points:............ 14 [half master's] [1HD]
Armor Class:......... 18 (Touch 15, Flat 15) [+3 (dex) +3 (natural) +2 (size)]
Initiative:............. +3 [+3 (dex)]
BAB/Grap/Trip:.... +0/-10 [+0 (bab) -2 (str) -8 (size)]
Speed:.................10ft [10ft base]
Speed(flight):........60ft [60ft base(average)]

Saves:
Fort +7 [master's]
Refl +5 [+2 (animal) +3 (dex)]
Will +5 [master's]

Attacks::
Talons............................. +5 melee, 1d4-2 [20/x2]

Regular Feats:
Alertness, Weapon Finesse

Racial feats:
Low-light vision, alertness, improved evasion, share spells, empathic link

Skills:
-02 Climb.................................. [0 (rnks) -2 (str)]
-02 Jump................................... [0 (rnks) -2 (str)]
+03 Balance................................ [0 (rnks) +3 (dex)]
+11 Hide................................... [0 (rnks) +3 (dex) +8 (size)]
+03 Move Silently.......................... [0 (rnks) +3 (dex)]
+16 Spot................................... [4 (rnks) +2 (wis) +2 (feat) +8 (race)]
+04 Listen................................. [0 (rnks) +2 (wis) +2 (feat)]
+09 Ride................................ [6 (rnks) +3 (dex)]
+04 Craft(Poisonmaking).......... [6 (rnks) -2 (int)]
+04 Handle Animal.................. [6 (rnks) -2 (cha)]


Equipment:
General Equipment:
-- none --

Miscellaneous Statistics:
Encumbance: 0-10 (light), 11-20 (medium), 21-30 (heavy)
Weight carried: 0 lbs (light load)





Gash's Tactics Show

Aura_Blade]"Hello all you unlucky suckers... err Players"  wrote:

"Hello all you unlucky suckers... err Players"  I like your opening for your Pitlord profile.



Start with a potion of mage armor and oil of shillelagh in hand.

Drink mage armor, look for opponent by going clockwise around center group of pillars.

If he's hiding in the midst of donkeys, and it looks like he's using them for soft covor, throw the alchemist's flask at them.

When I find Phacce, if he has his sling or magic missiles out, keep one hand free for deflecting arrows; stow oil and grab a tanglefoot bag before approaching.  Overrun him, attempt to grapple (or trip if I can't AoO grapple) if he provokes an AoO getting to his feet, and flurry/grapple/pummel him with fists.

If he doesn't look like he will fight ranged (no sling/wand), get my oil of shillelagh and quarterstaff out and use the oil when I'm close enough to charge him next round using my (now oiled) quarterstaff.

Flurry of blows with the quarterstaff until the shillelagh runs out.  Flurry of blows until we are our right sizes again.  Then flurry/grapple/pummel.

If he rages, and I have a lot of health and am attacking with quarterstaff/shillelagh, keep fighting.  If I have him grappled and he rages, try to pin him until he settles down.

Improvise as necessary.  If it's to make a fair fight into an advantage, go ahead and use anything Gash is carrying, (but save two potions of mage armor and two shillelagh, unless Gash finds shillelagh works really well hand has the opportunity to re-oil).  If Gash is on the losing side, save his tanglefoot bags but you can use anything else in a pinch.



I forgot to calculate the masterwork bonus into my sling, so the sling should be +6 instead of +5, but if it's too late for this fight, I would understand.  (It probably won't matter unless you improvise.)



Phacce's Tactics Show

UserNamer]Hello Rauul,

Thanks for running this fight, here you got my tactics for Phacce the Goblin.

Pre-fight corrections:
- My towershield and all other equipment that are not noted as being small, are small, you can see that the weight is halved.

Starting Position
Start at the back of my box, with towershield in my backpack and scroll of reduce person in the other.

Alright, ally settings:
The mules will be in the front line of my box, ready to run to middle.
Zero will be on the ground, the square in front of me.
Gal will be at max altitude in front square.

Buffing
Start by send Gal to find enemy and tell me the location.
Then, cast reduce person on self, witch makes me tiny, witch means:
+2 AC
+2 attack rolls (ranged)
my weight of 40 will be reduced to 5
my "weight carried" goes from 32,5 to 4,1

This means that my total weight will be 9,1, my eagle can carry 21 and keep flying. It has the combat riding package, but not saddle so ride check will be at +13.

Next draw towershield and mm wand, get mounted(fast if possible), command mules to seek & destroy, fly into max altitude. Always take cover using ride checks.

Now I should have an AC of 10+2size+5dex+4shield+4cover = 25. Unless I roll a 1 on a d20 for the cover check, my opponent can't hit me, with 19 or lower. Touch should be 21, but this, I think will not matter.

From the air shoot him down, while flying around. I have 80ft fly, so he can't stay away from me.

Cont.:
- If we are in round 8, and he still has more than 2hp, pack the shield&wand, draw and ready to cast reduce person on moment it ends. This way, I won't weight too much, so that the bird can still carry me. If it is possible, cast reduce person before it ends, but I think this will dispel my current one.
After casting, get back to shield&wand and kill him.
I doubt this will be necceseray though. If I take 6 shots, 6x1d4+1 = 21 damage, hope for some mule damage and he will be down.
- If I get damaged to 8 or less, switch my mm wand to healing wand and heal back to max hp.
- If it is possible, take cover using a pillar, this way, he can't attack me becouse I will have double cover(ride+pillar). Don't do this, if he can get me in melee.

Well that's it, good luck and have fun running the game.[/quote wrote:

Hello Rauul,

Thanks for running this fight, here you got my tactics for Phacce the Goblin.

Pre-fight corrections:
- My towershield and all other equipment that are not noted as being small, are small, you can see that the weight is halved.

Starting Position
Start at the back of my box, with towershield in my backpack and scroll of reduce person in the other.

Alright, ally settings:
The mules will be in the front line of my box, ready to run to middle.
Zero will be on the ground, the square in front of me.
Gal will be at max altitude in front square.

Buffing
Start by send Gal to find enemy and tell me the location.
Then, cast reduce person on self, witch makes me tiny, witch means:
+2 AC
+2 attack rolls (ranged)
my weight of 40 will be reduced to 5
my "weight carried" goes from 32,5 to 4,1

This means that my total weight will be 9,1, my eagle can carry 21 and keep flying. It has the combat riding package, but not saddle so ride check will be at +13.

Next draw towershield and mm wand, get mounted(fast if possible), command mules to seek & destroy, fly into max altitude. Always take cover using ride checks.

Now I should have an AC of 10+2size+5dex+4shield+4cover = 25. Unless I roll a 1 on a d20 for the cover check, my opponent can't hit me, with 19 or lower. Touch should be 21, but this, I think will not matter.

From the air shoot him down, while flying around. I have 80ft fly, so he can't stay away from me.

Cont.:
- If we are in round 8, and he still has more than 2hp, pack the shield&wand, draw and ready to cast reduce person on moment it ends. This way, I won't weight too much, so that the bird can still carry me. If it is possible, cast reduce person before it ends, but I think this will dispel my current one.
After casting, get back to shield&wand and kill him.
I doubt this will be necceseray though. If I take 6 shots, 6x1d4+1 = 21 damage, hope for some mule damage and he will be down.
- If I get damaged to 8 or less, switch my mm wand to healing wand and heal back to max hp.
- If it is possible, take cover using a pillar, this way, he can't attack me becouse I will have double cover(ride+pillar). Don't do this, if he can get me in melee.

Well that's it, good luck and have fun running the game.


UserNamer]Hey Rauul, I just realized, that my tactics can be wrong. I'm not sure if the weight I'm carying is divied by 8 as well or just by 2. If it's by 2, don't use towershield, but a scroll of shield as a buff instead. And if I have to cast reduce person for a 2nd time, cast shield in the round thereafter.




The Fight Show

Set up
All rolles are here
Inisitive

Phacce 1d20+4=10
Gash  wrote:

Hey Rauul, I just realized, that my tactics can be wrong. I'm not sure if the weight I'm carying is divied by 8 as well or just by 2. If it's by 2, don't use towershield, but a scroll of shield as a buff instead. And if I have to cast reduce person for a 2nd time, cast shield in the round thereafter.[/quote]



The Fight Show

Set up
All rolles are here
Inisitive

Phacce 1d20+4=10
Gash   1d20+3=7

Phacce Starts in the Middle of his Box with 6 donkeys lined up across the front, his hawk beside him, and his Eagle in front of him
@Phacce I don't even see a Tower Shield on your charater sheet so i am going with your Alternate Buff..

Gash Start with a potion of mage armor and oil of shillelagh in hand.

Phacce  28 /28 hps 15 ac
Gash    23 /23 hps 16 ac

map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,S,4,32,Phacce;b=Name,M,31,55,Gash;c=Name,S,5,32,Zero Eagle familiar;d=Name,T,4,33,Gal hawk familiar;e=Name,M,8,33,Donky 1-3;f=Name,M,8,30,Donkey 4-6[/img]


Round 1
Phacce Orders his hawk to go find and report the location of Gash,cast reduce person on himself, pulls out a scroll of shield..
The hawk Asends to 50 ft (double move)
Gash Spots and hears the brawing Donkeys, and drinks a Potion of Mage armor, and heads towards the mules looking for the Goblin

Phacce  28 /28 hps 15+2 ac (reduce person 11)
Gash    23 /23 hps 16+4 ac (mage armor 1hr)


map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,T,1,32,Phacce;b=Name,M,31,55,25,50,Gash;c=Name,S,2,32,Zero Eagle familiar;d=Name,T,1,33,2,33,5,33,Gal hawk familiar;e=Name,M,8,33,Donky 1-3;f=Name,M,8,30,Donkey 4-6[/img]


Round 2
Phacce Fast Mounts his Eagle, and uses his scroll of shield..And commands mule 1 to seek out Gash DC 15 HD 1d20+11=28, Donkey Steps out Spots Gash and Double moves towards him!
The hawk Double moves at 50 ft additude looking for Gash, Spots Gash and Empathicly tells Phacce, where Gash is, and turns back towards Phacce. (double move)
Gash Spots Donkey Running towards him, Oils his Quarterstaff Moves to the left out of the mules LOS
Phacce  28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12)
Gash    23 /23 hps 16+4=20 ac (mage armor 1hr)

map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,34,13,36,18,39,mule 1;b=Name,M,25,50,17,49,Gash;c=Name,S,2,32,Phacce Mounted on Ea;d=Name,T,5,33,14,36,14,34,Gal hawk familiar;e=Name,M,8,33,Donky 2-3;f=Name,M,8,30,Donkey 4-6[/img]


Round 3
Phacce Draws his wand of magic missiles, orders his Eagle to flow up and out to meet the Hawk, Commands mule to to seek and destroy Gash..DC 15 HD 1d20+11=32
The hawk Circles at the 50 ft mark, waiting for Phacce to join him..
Mule double moves to seek gash and And spots him as gash lays into it with a flurry of Blows with his Shillelagh
Mule double moves to follow the other mule..
Gash Flurrys the Mule as it gets close!hits 2 times, dmg=27, mule is fine mist.


Phacce  28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12)
Gash    23 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )

map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,18,39,18,45,18,49,mule 1;b=Name,M,17,49,Gash;c=Name,S,2,32,8,32,20,40,Phacce Mounted on Ea;d=Name,T,14,34,21,39,Gal hawk familiar;e=Name,M,8,33,13,36,17,40,Donky 2;f=Name,M,8,30,Donkey 3-6[/img]



Round 4
Phacce Spots gash in the pillars, fires off his wand for dmg=3, hawk joins him., as he spends his Move action, ordering another Mule to attack!DC 15 HD 1d20+11=14, Mule isn't paying attention!
Mule 1 Dead
Mule 2 double moves to follow the other mule..
Gash Flurrys the mule as it runs in and gets ready to attack him hits 1 time for 11 dmg, Dropping in on the other Donkey (trying to make a wall of donkeys?)


Phacce  28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1)
Gash    20 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )

map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,32,mule 3;b=Name,M,17,49,Gash;c=Name,S,20,40,24,54,Phacce Mounted on Ea,Gal hawk familiar;e=Name,M,17,40,18,46,18,49,Donky 2;f=Name,M,8,30,Donkey 4-6[/img]


Round 5
Phacce Seeing that his mules aren't listening because he is to far away, and that they are becoming a wall of dead things, fires his MM wand and moves around the Pillers dmg=3
Mule 1 Dead
Mule 2 Disabled, attacks gash!hits! dmg=2 Falls unconsious!!
Gash Gets bite by the mule as it drops, Spots the Flying Goblin hitting him with magic missiles, and desided to move out of the LOS (5ft step) of the goblin, drawing his sling, and putting up his staff

Phacce  28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1)
Gash    15 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )
Mule 1 -17 /11 hps 12 ac
Mule 2  -1 /11 hps 12 ac

map Show
[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,8,32,mule 3;b=Name,M,17,49,17,48,Gash;c=Name,S,24,54,10,52,Phacce Mounted on Ea,Gal hawk familiar;e=Name,M,18,49,Donky 2;f=Name,M,8,30,Donkey 4-6[/img]


Round 6
Phacce Seeing the orc breaks LOS, orders his hawk to move around the pillars Spots the orc loading his sling and fires off a MM, dmg=5
Mule 1 Dead
Mule 2 Disabled, attacks gash!hits! dmg=2 Falls unconsious!!
Gash Gets bite by the mule as it drops, Spots the Flying Goblin hitting him with magic missiles, and desided to move out of the LOS (5ft step) of the goblin, drawing his sling, and putting up his staff


Phacce  28 /28 hps 15+2+4=21 ac (reduce person 11) (shield 12) (wand charges 1)
Gash    10 /23 hps 16+4=20 ac (mage armor 1hr) (Shillelagh 13 )
Mule 1 -17 /11 hps 12 ac
Mule 2  -1 /11 hps 12 ac

@ Ok from here on out it's Phacce, flying around the Pillars sniping with MM's, as gash needs a Natural 20 to hit.. So lets see..

Round 7, 8

gash takes Dmg 5, 4, 3 and falls to the ground (wand charges 6 total)



Rewards & Wrap Up Show

Phacce wins Gaining  675 xp and 675 gp
Gash looses gaining  375 xp and 375 gp

Phacce
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Shield, Scroll of Reduce Person [CL 1st], 6 charges from wand of magic Missiles
Spells or Powerpoints Used: 0 SL
x/day Abilities Used: N/A
Free Activity: Guard
Lost 1 mule

Gash
Time Between Fight: 5 hrs
Prebuffs/Ongoing Effects:
Items Used: 1 mage armor, 1 oil of Shillelagh
Spells or Powerpoints Used:
x/day Abilities Used: N/A
Free Activity: Profession (Lumberjack) 63 gp.


@UserNamer, Annoying charater build... good tactics..
@Aura_Blade, Honestly nothing you can do against the Flying magic missile attack.. other than buy a brooch of shielding and make him come to you.. or a heavy crossbow, for long range distance attack.. Don't give up thou.. Coco needs more Half orc's


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6 years ago  ::  Jun 03, 2007 - 1:48PM #926
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
blitzkrieg Show




Blitzkrieg
Type: Humanoid
Gender: Male
Race: Xeph
Size: Medium
Height: 5'5"
Weight: 150 lbs
Age: 21
Alignment: Chaotic Neutral
Classes: Psychic Warrior 3
Experience: 3,500/6,000


Attributes
STR 11 (+0) [05 pts] [13 Base - 2 Racial]
DEX 18 (+4) [10 pts] [16 Base + 2 Racial]
CON 13 (+1) [05 pts]
INT 14 (+2) [06 pts]
WIS 16 (+3) [10 pts]
CHA 08 (-1) [00 pts]


Miscellaneous Statistics
Hit Points: 20 [3 HD] [8 Psy + (4.5 Psy x 2) + (1 Con x 3)]
Armor Class (Normal): 19 [10 Base + 4 Dex + 4 Armor + 1 Shield]
Armor Class (Touch): 14 [10 Base + 4 Dex]
Armor Class (Flat-Footed): 15 [10 Base + 4 Armor + 1 Shield]
Initiative: +4 [4 Dex]
Base Attack Bonus: +2 [2 Psy]
Grapple: +2 [2 BAB + 0 Str]
Speed: 30 ft [30 Base]
Weight Carried: 33.50 lbs, Light encumbrance [0-38 (Light), 39-76 (Medium), 77-115 (Heavy)]


Saves
Fortitude: +5* [3 Psy + 2 Con]
Reflex: +5* [1 Psy + 4 Dex]
Will: +4* [1 Psy + 3 Wis]
* +1 racial bonus vs spells, powers, spell-like and power-like effects


Melee Attacks
Deep Crystal Handaxe: +7, 1d6 (x3), Slashing [2 BAB + 4 Dex + 1 Enhancement]
[s]Deep Crystal Armor Spikes: +7, 1d6 (x2), Piercing [2 BAB + 4 Dex + 1 Enhancement]


Ranged Attacks
Deep Crystal Composite Longbow: +7, 1d8* (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement]
* -1 damage if using silver arrows


Combat Abilities
Burst (3/day): +10 ft competence bonus to speed for 3 rounds


Powers Prepared
Level 1 [DC 14]: Biofeedback, Metaphysical Weapon, Precognition (Defensive), Precognition (Offensive), Prescience (Offensive), Prevenom Weapon, Vigor
Level 2 [DC 15]: Animal Affinity, Body Purification, Concealing Amorpha, Dissolving Weapon, Hustle
Level 3 [DC 16]: Empathic Feedback
Level 4 [DC 17]: Energy Adaptation, Freedom of Movement , Truevenom Weapon, Weapon of Energy
Level 5 [DC 18]: Oak Body
Level 6 [DC 19]: Dispelling Buffer, Form of Doom

Power Points Available Per Fight: 2 (0 used)/3+2/3 [8 Total Power Points / 3, rounded up]
Total Power Points: 8 [3 Psy + 4 Wis + 1 Racial]
Manifester Level: 3


Feats
Lvl 1: Point Blank Shot
Psy 1: Psionic Shot
Psy 2: Weapon Finesse
Lvl 3: Psicrystal Affinity (Single-minded)
Psy 5: Psionic Meditation
Lvl 6: Psionic Weapon
Psy 8: Psicrystal Containment
Lvl 9: Fell Shot
Psy 11: Deep Impact
Lvl 12: Greater Psionic Shot
Psy 14: Greater Psionic Weapon
Lvl 15: Iron Will
Psy 17: Improved Psicrystal (Resolved)
Lvl 18: Improved Critical (Longbow)
Psy 20: Improved Critical (Handaxe)


Skills
Balance: +4 [0 Ranks (0 Psy) + 4 Dex]
Climb: +0 [0 Ranks (0 Psy) + 0 Str]
Concentration: +10 [6 Ranks (6 Psy) + 1 Con + 3 Unnamed]
Craft (Armorsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance]
Craft (Bowmaking): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance]
Craft (Weaponsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance]
Hide: +4 [0 Ranks (0 Psy) + 4 Dex]
Jump: +0 [0 Ranks (0 Psy) + 0 Str]
Listen: +3* [0 Ranks (0 Psy) + 3 Wis]
Move Silently: +4 [0 Ranks (0 Psy) + 4 Dex]
Spot: +3* [0 Ranks (0 Psy) + 3 Wis]
* +2 Feat bonus with psicrystal near

Languages: Common, Xeph, Draconic and Elven [2 Racial + 2 Int]
Total Skill Points: 24 [24 Psy]
Armor Check Penalty: 0 [0 Armor + 0 Shield]


General Tactics
Always make use of relevant skills/abilities for given situations.
Always stow equipment; never drop it.
Never surrender.
Use any and all equipment available whenever necessary.


Prefight Actions
[s]Gain psionic focus & store in Bop
Gain psionic focus
Store Bop on person


Equipment Carried
020 Alchemical Silver Arrows [03.00 lbs]
060 Arrows [09.00 lbs]
020 Cold Iron Arrows [03.00 lbs]
001 Deep Crystal Composite Longbow [03.00 lbs]
001 Deep Crystal Handaxe [03.00 lbs]
001 Mithral Buckler [02.50 lbs]
001 Mithral Chain Shirt [10.00 lbs]


Expendables Unused
None


Equipment Stored
080 Alchemical Silver Arrows [12.00 lbs]
437 Arrows [65.45 lbs]
080 Cold Iron Arrows [12.00 lbs]
001 Deep Crystal Armor Spikes [10.00 lbs]
001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs]
001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs]
001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs]


Arena Results
Record: 00 W/01 L

Lost vs Unholy Ninja (Vathelokai) [0,000.00 XP] [0,000.00 gp]
[post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp]


Allies

Bop (Non-Combatant) Show

Type: Construct
Gender: N/A
Race: Psicrystal
Size: Diminutive
Alignment: Neutral


Attributes
STR -- (--)
DEX -- (--)
CON -- (--)
INT 07 (-2)
WIS 10 (+0)
CHA 10 (+0)


Miscellaneous Statistics
Hit Points: 11 [0 HD]
Armor Class (Normal): 15 [10 Base + 4 Size + 1 Natural]
Armor Class (Touch): 14 [10 Base + 4 Size]
Armor Class (Flat-Footed): 15 [10 Base + 4 Size + 1 Natural]
Hardness: 8
Initiative: +2 [2 Dex]
Base Attack Bonus: +0 [0 Psi]
Grapple: -17 [0 BAB - 17 Size]
Speed: N/A
Weight Carried: N/A


Saves
Fortitude: +5 [3 Psy + 2 Con]
Reflex: +5 [1 Psy + 4 Dex]
Will: +4 [1 Psy + 3 Wis]


Melee Attacks
None


Combat Abilities
None


Feats
None


Skills
Balance: +4 [0 Ranks (0 Psy) + - Dex]
Climb: +0 [0 Ranks (0 Psy) + - Str]
Concentration: +6 [6 Ranks (6 Psy) + - Con]
Craft (Armorsmithing): +4 [6 Ranks (6 Psy) - 2 Int]
Craft (Bowmaking): +4 [6 Ranks (6 Psy) - 2 Int]
Craft (Wepaonsmithing): +4 [6 Ranks (6 Psy) - 2 Int]
Hide: +4 [0 Ranks (0 Psy) + - Dex]
Jump: +0 [0 Ranks (0 Psy) + - Str]
Listen: +4 [4 Ranks (4 Psi) + 0 Wis]
Move Silently: +4 [4 Ranks (4 Psi) + - Dex]
Search: +2 [4 Ranks (4 Psi) - 2 Int]
Spot: +4 [4 Ranks (4 Psi) + 0 Wis]

Languages: Common [1 Psi]
Total Skill Points: 16 [16 Psi]
Armor Check Penalty: 0 [0 Armor + 0 Shield]


General Tactics
Stay in master's pocket


Equipment Carried
None


[font=times new roman]Miscellaneous

Abilities Show

Psicrystal Show

Alertness (master)
Improved Evasion
Personality (Single-minded)
Self-Propulsion
Share Powers
Sighted
Telepathic Link
Deliver Touch Powers

Construct Show

Low-light vision
Darkvision 60 ft
Immunity to all mind-affecting effects
Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects
Cannot heal damage on their own
Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

Miscellaneous[/font]
Abilities Show

Psychic Warrior Show

Simple Weapons
Martial Weapons
Light Armor
Medium Armor
Heavy Armor
Shields
Powers/Power Points
Bonus Feats

Xeph Show

Darkvision 60 ft

Bookkeeping Show

Purchases Show

100 Alchemical Silver Arrows[sup]C (Creation)[/sup] [0,102.50 gp]
500 Arrows[sup]C (Creation)[/sup] [0,012.50 gp]
100 Cold Iron Arrows[sup]C (Creation)[/sup] [0,005.00 gp]
001 Deep Crystal Composite Longbow[sup]C (Creation)[/sup] [0,550.00 gp]
001 Deep Crystal Armor Spikes[sup]C (Creation)[/sup] [0,525.00 gp]
001 Deep Crystal Handaxe[sup]C (Creation)[/sup] [0,503.00 gp]
001 Masterwork Artisan's Tools (Armorsmithing) [0,055.00 gp]
001 Masterwork Artisan's Tools (Bowmaking) [0,055.00 gp]
001 Masterwork Artisan's Tools (Weaponsmithing) [0,055.00 gp]
001 Mithral Buckler[sup]C (Creation)[/sup] [0,507.50 gp]
001 Mithral Chain Shirt[sup]C (Creation)[/sup] [0,550.00 gp]

Sales Show

-----

Earnings Show
Starting: 3,000.00 gp
Battles: 300.00 gp
Sales: + 0.00 gp
---------------
Total Earned: 3,300.00 gp
Purchases: - 2,920.50 gp
---------------
Total Left: 379.50 gp


Items Used Show

003 Arrows

Current 3FC Information Show

Fight 1 Show

Time Between Fights: N/A
Prebuffs/Ongoing Effects: None
Items Used: 3 arrows
Spells/Power Points Used: None
x/day Abilities Used: None
Free Activity: None

Fight 2 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


blitzkrieg's tactics Show

Alright...one good hit should finish the fight...the problem is getting to a position to make that hit before dying.

These tactics are in addition to the general tactics listed on my sheet.

Start front and left of center with bow in hand. Move out from cover to cover clockwise looking and listening. I expect him to be invisible. so ready actions to fire upon LOS of he or his familiar. Shoot whichever shows first.

vs the familiar: Shoot normal shots in an attempt to bring it down

vs the target: I want one clear shot. One clear shot with no miss chances, no penalties, etc. Until I can get that, if I have LOS, use normal shots to bring him down. If I can take my one clear shot, then expend focus when doing so. The average damage on 1d8 + 2d6 is 11.5, so a single shot should drop him, barring really crappy rolls.

I can't really provide tactics vs all of the combos of spells he can throw at me, so my basic tactic is to fire until he drops. If I expend my focus and he is still up, then if I have a round in the future with nothing happening, refocus.

Save the pp...no sense wasting them here. If the focus doesn't do it, then that means I am already dead.

If you have any questions, PM me.


anger Show

Edited at 3:30 pm est in order to correct date character was "ready" for.

Because some people deserve to die. This man, this man...how fitting a roSe Dive!

Name: Anger
Race: Human
Gender: ?
Alignment: Neutral Evil
Age: old
Necromancer 3
Opposed Schools: Conjuration and Abjuration

Stats:
Str: 11 (+0) [6 pts] [14(base)-3(age)]
Dex: 11 (+0) [6 pts] [14(base)-3(age)]
Con: 12 (+1) [8 pts] [15(base)-3(age)]
Int: 22(+6) [16 pts] [18(base)+2(age)+2(enhancement)]
Wis: 10(+0) [0 pts] [8 (base)+2(age)]
Cha: 10(+0) [0 pts] [8 (base) +2(age)]

Hit Points: 12 [4(base)+2.5*2+1*3]
Armor Class: 9 [10(dex)]
Armor Class(touch): 10 [10(dex)]
Armor Class(Flat): 10
Initiative: 0 [Dex]
Grapple: 1 [1 BAB-0 Str]
Speed: 30 ft
Weight carried: 2 lbs (light)
light load (0->38) medium (39->76), heavy(77->115)



Saves:
Fort: 2 [1 Wiz+1 Con]
Ref: 1 [1 Wiz+0 Dex]
Will: 3 [3 Wiz+0 Wis]

Melee Attacks: touch+1
Ranged Attacks: touch+1

Arcane Spells:

Level 0: [DC 16] 4xGhost sound
Level 1: [DC 17] (Shocking Grasp),(Silent Image),([]),(Sleep),([Cause Fear])
Level 2: [DC 18] (Blind/Deaf), (Ghoul Touch), ([]), ([])

+2 to DC of blue spells

Spells Total: 5*1+2*4=13
Per fight: 5 [13/3[up]]
CL 3
No arcane spell failure

Feats:
1) Tattoo Focus
1h) Spell Focus[Necro]
1w) Scribe Scroll
3) Craft Wondrous Item

Skills: [2+int+1=8. 8*6=48]

Balance +0[Dex]
Climb +0 [Str]
concentration +6 [6 ranks+0con]
craft(poetics) +14[6 ranks+6int+2tool[Pen of Fate]]
decipher script+12[6 ranks+6 int]
Jump +0 [Str]
Hide +0 [Dex]
Listen +3 [3 ranks+0Wis] +2 when familiar is in reach
Move Silently +0 [Dex]
Spellcraft +12 [6ranks+6(int)]
Spot +6 [3 ranks+0Wis+3 familiar] +2 when familiar is in reach

Prefight:
bring familiar
read scrolls
kidnap opponents damsel and place her strategically on some wagon traps, with just enough time left for the opponent to rescue her by defeating me.

Expendables: [All crafted, min CL unless otherwise noted]

2 Scrolls Invisibility[75gpx2=150gp]
1 Scroll Touch of Idiocy[75gp]
2 Scrolls Fox's Cunning[75gpx2=150gp]
4 Scrolls of True Strike[12.5gpx4=50gp]
1 Scroll of Shocking Grasp[CL2] [25gp]
=450
450 gp max total. (50*3^2)

Equipment:

Headband of Intellect +2[2,000 gp] [sup]c[/sup]
Spell Component Pouch[2lbs, 5gp]

Services:
3 level 2 spells= 50*2*3=300 gp
1 Familiar summoned

Accounting:
3k gp
-2060(equipment)
-450(expend)
-400(services)


=90 gp.

Hawk ally Show

3hd
6 hp
1 bab
AC: 19 [10+3dex+4natural+2size]
speed: 60ft fly(ave), 10ft(land)
abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6

skills:
Balance +3[3Dex]
Climb -2 [-2Str]
concentration +6 [6 ranks+0con]
craft +4[6 ranks-2int]
decipher script+4[6 ranks-2 int]
Jump -2 [-2Str]
Hide +2 [2Dex]
Listen +7 [3 ranks+2Wis,+2feat]
Move Silently +3 [3Dex]
Spellcraft +4 [6ranks-2(int)]
Spot +15 [3 ranks+2Wis+8 racial,+2feat]

saves:
+2 fort/+5 ref/+5 will
attack: touch +6 [2size,1bab,3dex]



Wizards spellbook Show

all level 0 spells except opposed schools
level 1 spells: sleep, shocking grasp, true strike [ remainders unpicked: Unavailable until next 3FC ]
level 2 spells: blind/deaf, ghoul touch, invis, touch of stupid, fox's cunning


Default Tactics Show

Pitlord Black-list:
Due to my never having a good clean fight with the following pitlords, all of my characters will automatically concede any fight run by them or in which they are the player controlling my opponent:

Macbrea
Mitza

If they are not allowed to concede they fill follow the following tactics:

1) Leave all equipment at home except armor.
2) Walk towards center of map while yelling opponents name.
3) Upon sight of opponent, start punching him with unarmed strikes.

Do not use any expendables
Do not use any spells
Do not use any powers
Do not use anything at all, except my hands.

For all other Pitlords or opponents, tactics will be sent.


3FC Show

No fights yet.


Fight history Show

No fights yet


anger's tactics Show

Simple, really.

Begin in back center spot with scroll of invis in hand & familiar on shoulder.

1) Cast invis, shared with familiar.
2) Cast ghoul touch, designate familiar as toucher. [with beak, I guess? Just so the familiar can ride me at same time & not ghoul touch me.]

Move to see him. Walk up & have familiar touch him. If he fails his save[is paralyzed], use shocking grasp to CDG him. If he saves, concede the fight.

Should be about a 50/50 shot.


THE FIGHT Show


ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.

position

Blitzkrieg- 1d4=3
Anger- 1d4=4

initiative

Blitzkrieg – 1d20+4=11.
Anger – 1d20+0=18

setup

Blitzkrieg (28,8) 20/20 HP, 19 AC 5/5 PPS.

Anger (1,32) 12/12 HP, 10 AC 5/5 SL.
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 1

Anger Begin in back center spot with scroll of invis in hand & familiar on shoulder. Anger casts invisibility and shares with familiar.

Blitzkrieg Start front and left of center with bow in hand, he moves and makes active listen check (cant hear – 2 far).

end of round

Blitzkrieg (22,8) 20/20 HP, 19 AC 5/5 PPS.

Anger (1,32) 12/12 HP, 10 AC 5/5 SL. (invisibility ends 31)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 2

anger casts ghoul touch and designate familiar as toucher. (blitzkrieg cant hear – 2 far, stone in the way).

Blitzkrieg moves and makes active listen check, he hears something to the north west.

end of round

Blitzkrieg (18,12) 20/20 HP, 19 AC 5/5 PPS.

Anger (1,32) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 3

Anger move silently towards blitzkrieg (8). Blitzkrieg can just barely hear something to the north west.

Blitzkrieg move and ready action shoot on spot whatever shows itself (priority anger).

end of round

Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.

Anger (8,23) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 4

Anger moves up to blitzkrieg (blitzkrieg here's movement but cant pinpoint), anger's familiar makes touch attack, miss and becomes visible. Ready action activate and blitzkrieg shoots at the familiar – miss.

end of round

Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.

Anger (14,15) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 5

familiar attacks – miss.

Blitzkrieg shoots at familiar – miss.
.
end of round

Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.

Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch holding the charge)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 6

Familiar attacks, hit – save for blitzkrieg- Fail.
Anger casts shocking grasp.

Blitzkrieg is paralyzed.

end of round

Blitzkrieg (15,15) 20/20 HP, 19 AC 5/5 PPS.

Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch ends)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.

Round 7

anger CDG with shocking grasp – 19 dmg, fort save – fail and blitzkrieg dies..

end of round

Blitzkrieg (15,15) -10/20 HP, 19 AC 5/5 PPS.

Anger (14,14) 12/12 HP, 10 AC 3/5 SL. (invisibility ends 31, ghoul touch ends)
Familiar (same as anger unless otherwise noted), 6/6 HP, 19 AC.


RESULTS AND REWARDS Show


Anger wins and gets 900 XP and 900 GP

Blitzkrig loses and gets 300 XP and 300 GP

Anger
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: scroll of invisibility
Spells or Powerpoints Used: 3 SL. (ghoul touch, shocking grasp)
x/day Abilities Used: none
Free Activity: craft 72 gp.

Blitzkrieg
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: 2 arrows shot, 1 recovered.
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: none


COMMENTS Show


Niqil – I asked and apperantly invisibility doesn’t end for the wizard if just the familiar attacks with the houl touch and the dice weren’t with you against the familiar.

Mcjarvis – work on the char sheet a bit – it's a bloody mess. Also what's up with not learning the full complement of spells you are entitled 2?
Quick Reply
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6 years ago  ::  Jun 04, 2007 - 6:10AM #927
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
unholy ninja Show

Ready for MAY 30: [fight 3] [free: hide trail]


[OVERLINE]U[SIZE=6]NHOLY NINJA [/OVERLINE][/size]

Gender and Race: Female Human
Size and Type: Medium Humanoid (Human)
Height and Weight: 5'10" 150 lbs
Age: Young Adult (No Modifiers)
Alignment: Lawful Evil
ECL: Cleric 1 / Monk 2
Experience: 5000/6000

Attributes
STR 14 (+2) [6 pts] [14 Base]
DEX 14 (+2) [6 pts] [14 Base]
CON 14 (+2) [6 pts] [14 Base]
INT 14 (+2) [6 pts] [14 Base]
WIS 14 (+2) [6 pts] [14 Base]
CHA 14 (+2) [6 pts] [14 Base]

Miscellaneous Statistics
Hit Points: 23 [3 HD] [8 (Cleric) + (4.5 (Monk 2) x 9)+ (3 HD x 2 Con)]
Armor Class (Normal): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor, +1 Dodge, +4 Mobility, -1 Enlarge]
Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Monk] [+1 Dodge, +4 Mobility, -1 Enlarge]
Armor Class (Flat-Footed): 14 [10 Base, 2 Dex, 2 Monk] [+4 Mage Armor]
Initiative: +2 [2 Dex]
Base Attack Bonus: +1 [0 (Cleric), 1 (Monk)]
Grapple: +3 [1 BAB, 2 Str] [+5 Enlarge Person]
Speed (Land): 30 ft [30 Base, 0 Enhancement]
Weight Carried: 14.0 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)]

Saves
Fortitude: +7 [+2 Con, +2 (Cleric), +3 (Monk)]
Reflex: +5 [+2 Dex, +0 (Cleric), +3 (Monk)] [Evasion]
Will: +7 [+2 Wis, +2 (Cleric), +3 (Monk)]

Melee Attacks
Touch +3 [2 Str, 1 BAB] [+1 to hit Enlarge]
Unarmed strike +3 1d6+2 (20/x2), bludgeon[+2 Str, 1 BAB] [+1 to hit Enlarge]

Ranged Attacks
Throw +3 (20/x2), Range ? ft, (special) [2 Dex, 1 BAB] [-1 to hit Enlarge]

Special Attacks & Abilities
Simple Weapon Proficiency
All Armor Proficiencies
Aura - faint evil
Spontaneous Casting - Inflict
Banned Spells - chaos and good
Domain - Magic (use arcane magic items)
Domain - Strength (+1 Str for 1 round; free action)
Monk Weapon Proficiency
Stunning Fist DC 13 [1 left this cycle]
Monk Unarmed Strike
Flurry of Blows
Monk AC Bonus
Evasion

Divine Spells Readied
Orisons [DC 12] Read Magic, Det. Magic, [s]Guidance, Resistance
Level 1 [DC 13] Enlarge Person[sup]d[/sup], Divine Favor, [s]Entropic Shield

Spell Levels Available Per Fight: 1 (4 Orisons) [3 Total Spell Levels]
Caster Level: 1 (arcane and divine)
Spells available this fight: All

Feats
Dodge[sup]Human 1[/sup] [+1 dodge AC vs. one opponent]
Mobility[sup]Lvl 1[/sup] [+4 AC vs AoOs when moving]
Imp. Unarmed Strike[sup]Monk 1[/sup] [Use unarmed strike like melee weapon]
Stunning Fist[sup]Monk 1[/sup] [Fort save or loose turn and drop items]
Combat Reflexes[sup]Monk 2[/sup] [Multiple AoO per round]
Blindfight[sup]Lvl 3[/sup] [Multiple bonuses]

Skills
Total Skill Points: 31
[16 (Cleric), 12 (Monk), 6 (Human)]
Languages: Common, Undercommon, Infernal [1 Racial, 2 Int]
Armor Check Penalty: none [0 Armor]

Spot: +2 [2 Wis, 0 Ranks]
Listen: +2 [2 Wis, 0 Ranks]
Move Silently: +6 [2 Dex, 4 Ranks (4 Monk)] [-1 to hit Enlarge]
Hide: +6 [2 Dex, 4 Ranks (4 Monk)] [-1 to hit Enlarge]

Balance: +2 [2 Dex, 0 Ranks] [-1 to hit Enlarge]
Climb: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge]
Jump: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge]
Swim: +2 [2 Str, 0 Ranks] [+1 to hit Enlarge]

Concentration: +6 [2 Con, 4 Ranks (4 Cleric)]
Disguise: +5 [2 Cha, 3 Ranks (4[sup]cc[/sup] Cleric, 2[sup]cc[/sup] Monk)]
Perform (Dance): +5 [2 Cha, 3 Ranks (2[sup]cc[/sup] Cleric, 2 Monk)]
Spellcraft: +6 [2 Int, 4 Ranks (4 Cleric)]
Tumble: +4 [2 Dex, 2 Ranks (2 Monk)] [-1 to hit Enlarge]
Knowledges Show

Knowledge (Arcana): +3 [2 Int, 1 Ranks (1 Cleric)]
Knowledge (Nature): +3 [2 Int, 1 Ranks (2[sup]cc[/sup] Cleric)]
Knowledge (Religion): +3 [2 Int, 1 Ranks (1 Cleric)]
Knowledge (The Planes): +3 [2 Int, 1 Ranks (1 Cleric)]


Prefight Actions
none

Equipment Worn and Carried
Monk Outfit [0 lbs] [0 gp]
Wand of Mage Armor [CL 1] [48/50] [750 gp]
Wand of Cure Lt. Wounds [CL 1] [42/50] [750 gp]
Wand of Magic Missiles [CL 1] [42/50] [750 gp]
1949.98 gold

Magical Expendable Items
Max total (ECL[sup]2[/sup] x 50): 450 gp

Scroll of expid retreat [CL1], expid retreat [CL1], shield [CL1], [s]shield [CL1], bulls str [CL3], mirror image [CL3] [400 gp]

Other Expendable Items
alchemist fire [1 lbs][20 gp]
alchemist fire [1 lbs][20 gp]
[s]Tanglefoot bag [4 lbs][50 gp]
Tanglefoot bag [4 lbs][50 gp]
Thunderstone [1 lbs][30 gp]
Thunderstone [1 lbs][30 gp]
Tindertwig [0 lbs][1 gp]
Tindertwig [0 lbs][1 gp]
Torch [1 lbs][.01 gp]
Torch [1 lbs][.01 gp]

Equipment at Home
Nothing [0 lbs][0 gp]

Miscellaneous Information
Spoiler: Show

Default Tactics Show

Tactics Always Sent


Background Show

You'll never know...


Future Show

[u]LV Class Stuff Class Stuff [/u]
4 monk +1str still mind, monk speed
5 monk ki strike, slowfall, higher unarmed damage
6 assassin weapon focus?/standstill? sneak attack, death attack, poison use, spells
7 assassin save vs. poison bonus, uncanny dodge
8 assassin +1str sneak attack
9 shadowdancer spring attack hide in plain sight
10 shadowdancer darkvision, imp. uncanny dodge
11 shadowdancer shadow illusion, summon shadow
12 shadowdancer +1str, wild talent shadow jump
13 shadowdancer defensive roll
14 psionic fist imp. monk abilities, empty mind
15 elocator feat scorn earth, sidestep charge, (1 psi-power)
16 shadowdancer +1str imp. shadow jump, imp. summon shadow
17 shadowdancer slippery mind
18 shadowdancer feat imp. shadow jump
19 shadowdancer imp. summon shadow
20 shadowdancer +1str imp. shadow jump, imp. evasion




Spoiler: Show

Sales Show

(Misc. Item) [??? gp received]
[??? gp originally spent]

Used Items Show

(Qty) Arrows
[0.05 gp each = ?? gp]


Current 3FC Information
Spoiler: Show

Fight 1 Show

Time Before Fight: 1 hr
Prebuffs/Ongoing Effects: none
Items Used: Wands: Magic Missile (2 charges), Mage Armor (1 charge), and CLW (8 charges); 1 tanglefoot bag
Spells or Powerpoints Used: One Orison (guidance)
x/day Abilities Used: stunning fist (one use)
Free Activity: Hide Trail

Fight 2 Show

Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 charge of wand of mage armor, 1 scroll of shield, 6 charges wand of magic missile
Spells or Powerpoints Used: entropic shield
x/day Abilities Used: none
Free Activity: hide trail



Fight Results
Spoiler: Show

Win vs Tyden Rayn [NiQil] - [900 xp] [900 gp]
Win vs Blitzkrieg [NiQil] - [900 xp] [900 gp]

[post=???????]Loss/Win[/post] vs Character Name [Player Name] - [??? xp] [??? gp]


unholy's tactics Show

Unholy Ninja (Vathelokai) vs. Apocalypse (NiQil) : templer10 [Arena]

General idea: Get him to waste his pp while I heal up with my wand. Once he's out of the high damage stuff, buff and grapple him to death.


Start front and right corner, holding scroll. Declair Apoc my dodge buddy.

Cast expid retreat from scroll. Sheath scroll.

Double move into the center area while drawing wand of CLW.

Move around in the middle and look for Apoc. Cast resistance.

I expect a barage of energy attacks when he finds me. Let them hit me, but try to stand in places where energy push won't do extra impact damage. After I'm hit each time, retreat to some place with no LOS (and low chance of gaining LOS) and heal up with wand (to within 3 hp of full).
Basicly, I want him to waste his pp before I go into melee.

If he chooses to open with the dorje and save the pp for when I get close, then move in close and try to provoke him into using pp (go as far as punching him with stunning fist); then retreat and heal up. If he won't fall for that, then move onto the next portion of the tactics.

Cast divine favor when I see him and I'm ready to move in. Recast expid retreat from scroll if it has 2 rounds or less (this is to make sure I can get in and threaten him fast, if he's not keeping max range, then this may not be nessicary).

When I think I can reach him in one round, cast enlarge person.

Get in his face and use flurry of touches to start grapple. Flurry to inflict dmg in grapple.

Healing: After the initial stuff, try to keep hp above 13. I can use the wand in grapple, and my other limbs leave me 'armed'.


Contingencies
-use stunning fist on my first AoO (if it was not used to 'provoke' him in the above tactics)
-if the fight runs long, all my buffs are out, and I cannot keep him in grapple, cast mirror image from scroll and take him down with my magic missile wand.
-if he's being evasive, and I cannot catch him, tanglefoot bag is an option

Things of note
-fight 3 for both of us
-dodge and combat reflex feats
-cover is my friend against the touch attacks
-1 stunning fist left this cycle
-if he uses any energy type except cold, my evasion ability helps
-use all spells, all wand charges, specified spells from scroll, and 1 tanglefoot bag if needed
-try not to stand with my back to a wall, so that energy push doesn't knock me into something (If I've taken a few big hits, then this may not matter any more, as his pp is too low; Ninja is reasonably intellegent and might figure it out)


apocalypse Show




Apocalypse
Type: Humanoid
Gender: Male
Race: Goblin
Size: Small
Height: 4'5"
Weight: 50 lbs
Age: 50
Alignment: Chaotic Neutral
Classes: Psion (Kineticist) 3
Experience: 3,800/6,000


Attributes
STR 10 (+0) [04 pts] [12 Base - 2 Racial]
DEX 18 (+4) [10 pts] [16 Base + 2 Racial]
CON 14 (+2) [06 pts]
INT 16 (+3) [10 pts]
WIS 14 (+2) [06 pts]
CHA 06 (-2) [00 pts] [08 Base - 2 Racial]


Miscellaneous Statistics
Hit Points: 15 [3 HD] [4 Psi + (2.5 Psi x 2) + (2 Con x 3)]
Armor Class (Normal): 21 [10 Base + 4 Dex + 4 Armor + 2 Shield + 1 Size]
Armor Class (Touch): 15 [10 Base + 4 Dex + 1 Size]
Armor Class (Flat-Footed): 17 [10 Base + 4 Armor + 2 Shield + 1 Size]
Initiative: +4 [4 Dex]
Base Attack Bonus: +1 [1 Psi]
Grapple: -3 [1 BAB + 0 Str - 4 Size]
Speed: 30 ft [30 Base]
Weight Carried: 08.75 lbs, Light encumbrance [0-24 (Light), 25-49 (Medium), 50-75 (Heavy)]


Saves
Fortitude: +3 [1 Psi + 2 Con]
Reflex: +5 [1 Psi + 4 Dex]
Will: +5 [3 Psi + 2 Wis]


Melee Attacks
None


Ranged Attacks
Ranged Touch Attack: +6, damage is power-based (x2) [1 BAB + 4 Dex + 1 Size]

Close Power Range: 30 ft [25 ft + 5 ft/2 levels]
Medium Power Range: 130 ft [100 ft + 10 ft/level]
Long Power Range: 520 ft [400 ft + 40 ft/level]


Combat Abilities
None


Powers Prepared
Level 1 [DC 14]: Crystal Shard, Energy Ray, Entangling Ectoplasm, Grease , Matter Agitation, Precognition (Defensive), Prescience (Offensive), Synesthete, Vigor
Level 2 [DC 15]: Cloud Mind, Concealing Amorpha, Energy Adaptation (Specified), Energy Missile, Energy Push, Energy Stun
Level 3 [DC 16]: Body Purification, Dispel Psionics, Energy Bolt, Energy Burst, Energy Cone, Energy Retort, Energy Wall, Touchsight
Level 4 [DC 17]: Empathic Feedback, Energy Adaptation, Energy Ball, Freedom of Movement
Level 5 [DC 18]: Breath of the Black Dragon, Energy Current, Power Resistance
Level 6 [DC 19]: Dispelling Buffer
Level 7 [DC 20]: Energy Conversion, Energy Wave
Level 8 [DC 21]: Shadow Body, True Metabolism
Level 9 [DC 22]: Tornado Blast

Power Points Available Per Fight: 8 (8 used)/8 (6 used)/8+2 [20 Total Power Points / 3, rounded up]
Total Power Points: 24 [11 Psi + 4 Int + 9 Feats]
Manifester Level: 3


Feats
Lvl 1: Psionic Talent (2 pp)
Psi 1: Psionic Talent (3 pp)
Lvl 3: Psionic Talent (4 pp)
Psi 5: Psionic Talent (5 pp)
Lvl 6: Psionic Talent (6 pp)
Lvl 9: Psionic Talent (7 pp)
Psi 10: Psionic Talent (8 pp)
Lvl 12: Psionic Talent (9 pp)
Lvl 15: Psionic Talent (10 pp)
Psi 15: Psionic Talent (11 pp)
Lvl 18: Psionic Talent (12 pp)
Psi 20: Psionic Talent (13 pp)


Skills
Balance: +4 [0 Ranks (0 Psi) + 4 Dex]
Climb: +0 [0 Ranks (0 Psi) + 0 Str]
Concentration: +8 [6 Ranks (6 Psi) + 2 Con]
Hide: +8 [0 Ranks (0 Psi) + 4 Dex + 4 Size]
Jump: +0 [0 Ranks (0 Psi) + 0 Str]
Knowledge (Arcana): +7 [4 Ranks (4 Psi) + 3 Int]
Knowledge (Dungeoneering): +7 [4 Ranks (4 Psi) + 3 Int]
Knowledge (Local): +7 [4 Ranks (4 Psi) + 3 Int]
Knowledge (Nature): +6 [3 Ranks (3 Psi) + 3 Int]
Knowledge (Psionics): +6 [3 Ranks (3 Psi) + 3 Int]
Knowledge (Religion): +6 [3 Ranks (3 Psi) + 3 Int]
Knowledge (The Planes): +6 [3 Ranks (3 Psi) + 3 Int]
Listen: +2 [0 Ranks (0 Psi) + 2 Wis]
Move Silently: +8 [0 Ranks (0 Psi) + 4 Dex + 4 Racial]
Spot: +2 [0 Ranks (0 Psi) + 2 Wis]

Languages: Common, Goblin, Draconic, Giant and Elven [2 Racial + 3 Int]
Total Skill Points: 30 [30 Psi]
Armor Check Penalty: 0 [0 Armor + 0 Shield]


General Tactics
Always make use of relevant skills/abilities for given situations.
Always stow equipment; never drop it.
Never surrender.
Use any and all equipment available whenever necessary.


Prefight Actions
Gain psionic focus


Equipment Carried
001 Dorje of Enlarged Energy Ray {ML 1} (43 charges) [00.00 lbs]
001 Small Mithral Heavy Shield [03.75 lbs]
001 Small Mithral Chain Shirt [05.00 lbs]


Expendables Unused
None


Equipment Stored
None


Arena Results
Record: 00 W/02 L

Lost vs Kai Engel (Hirumajoe) [0,300.00 XP] [0,300.00 gp]
Lost vs Inzin Dar'ath (waywreth) [0,300.00 XP] [0,300.00 gp]
[post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp]


Miscellaneous

Abilities Show

Psion Show

Psion Weapons
Powers/Power Points
Discipline (Psychokinesis)
Bonus Feats

Goblin Show

Darkvision 60 ft

Bookkeeping Show

Purchases Show

001 Dorje of Enlarged Energy Ray {ML 1} [0,750.00 gp]
001 Small Mithral Heavy Shield [1,020.00 gp]
001 Small Mithral Chain Shirt [1,100.00 gp]

Sales Show

-----

Earnings Show
Starting: 3,000.00 gp
Battles: 600.00 gp
Sales: + 0.00 gp
---------------
Total Earned: 3,600.00 gp
Purchases: - 2,870.00 gp
---------------
Total Left: 630.00 gp


Items Used Show

-----

Current 3FC Information Show

Fight 1 Show

Time Between Fights: N/A
Prebuffs/Ongoing Effects: None
Items Used: None
Spells/Power Points Used: 8 pp
x/day Abilities Used: None
Free Activity: None

Fight 2 Show

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: None
Items Used: 7 charges from Dorje of Energy Ray
Spells/Power Points Used: 6 pp
x/day Abilities Used: None
Free Activity: None
/font]

Fight 3 Show
[font=times new roman]
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx


apocalypse's tactics Show

Stupid magic missiles...

These tactics are in addition to the general tactics listed on my sheet.

Start front and left of center, holding my dorje.

Phase 1 - Seek: Find him. Use any movement means necessary. I will most likely get magic missile'd to death in this match, so there is no sense in hiding. When I find him, proceed to phase 2.

Phase 2 - Destroy: I am guessing he will be using mirror image here, which won't help him vs Energy Missile. If he uses this, make sure and target each of the images with a missile...I can hit a total of 5 targets at once with them. So as soon as I seem him and he is within range, hit him with Energy Missiles. I have enough pp for 3 of them. These should all be cold missiles, which will make him make Fort saves instead of Reflex saves. At least this way I guarantee half damage every round by avoiding his Evasion.

Now, a key point here is to keep advancing towards him while blasting him. I want to get within 30 ft of him. One of two things will happen from this range. Whichever happens first will determine where my last power point goes.

1)If he draws his clw wand, in the next round (assuming I am in range or can get in range), manifest Grease on the wand. Since it is attended, it will get a reflex save, but I am hoping to grease the wand for a couple of rounds and make his healing go away. If this happens and the wand falls to the ground with me still having missiles left, then include the healing wand in one of the energy missiles (since it will count as unattended at that point and is fair game for targeting).

2)If he closes with me, he will most likely try and grapple me...especially if he is enlarged. If this happens, manifest Grease on myself at the first opportunity and then use it and Escape Artist to escape the grapple.

Once I have blasted off my 3 cold missiles, proceed to phase 3.

Phase 3 - Mop up: If we get here and the fight is still going, then try and do my best to mop up with the dorje. Continue to use cold as the energy of choice.

Hopefully that will win the day....though I have a feeling all this will do is spend some more magic missile charges and give Vath's PC another win over my PC's this level.

If you have any questions, PM me.


THE FIGHT Show


ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.

position

unholy ninja- 1d4=1
apocalypse- 1d4=2

initiative

unholy- 1d20+2=13
apocalypse- 1d20+4=8

setup

unholy (28,55) 23/23 HP, 14+1 AC 2/2 SL

apocalypse (55,28) 15/15 HP, 21 AC 10/10 PPS

Round 1

unholy start holding scroll of exp retreat with LOS to apocalypse. Unholy casts exp retreat, drop scroll and moves taking out wand of CLW.

Apocalypse start holding his dorja – he see's unholy so he double moves towards him.

end of round

unholy 23/23 HP, 14+1 AC 2/2 SL (exp retreat ends 11)

apocalypse (45,33) 15/15 HP, 21 AC 10/10 PPS

Round 2

unholy moves into the middle and casts ressistence.

Apocalypse saw the move and moves to gain LOS and manifests 3 pps cold energy missile – save – MADE, 6 dmg.

end of round

unholy (31,33) 17/23 HP, 14+1 AC 2/2 SL, +1 saves, (exp retreat ends 11, ressistence ends 12)

apocalypse (55,28) 15/15 HP, 21 AC 7/10 PPS

Round 3

unholy moves and use CLW wand for 9.

Apocalypse – double moves.

end of round

unholy (29,33) 23/23 HP, 14+1 AC 2/2 SL, +1 saves, (exp retreat ends 11, ressistence ends 12)

apocalypse (33,28) 15/15 HP, 21 AC 7/10 PPS

Round 4

unholy delays.

Apocalypse moves and manifests grease on the wand in unholy's hand, save – Made.

end of round

unholy (29,32) 23/23 HP, 14+1 AC 2/2 SL, +1 saves, (exp retreat ends 11, ressistence ends 12)

apocalypse (30,28) 15/15 HP, 21 AC 6/10 PPS

Round 5

unholy still delays.

Apocalypse manifest 3 pps e-missile (cold), save MADE – 7 dmg.

Unholy decideds to act- use CLW wand for 7 and moves.

end of round

unholy (31,35) 23/23 HP, 14+1 AC 2/2 SL, +1 saves, (exp retreat ends 11, ressistence ends 12)

apocalypse (30,28) 15/15 HP, 21 AC 3/10 PPS

Round 6

apocalypse moves and manifests his last e-missile (cold), save – MADE, 3 dmg.

Unholy casts divine favor from memory and moves.

end of round

unholy (28,37) 20/23 HP, 14+1 AC 1/2 SL, +1 saves, +1 attack/dmg, (exp retreat ends 11, ressistence ends 12 divine favor ends 16)

apocalypse (28,32) 15/15 HP, 21 AC, 0/10 PPS

Round 7

apocalypse moves, shoots dorja, hit for 5 dmg.

Unholy starts to cast enlarge person.

end of round

unholy (28,37) 15/23 HP, 14+1 AC 1/2 SL, +1 saves, +1 attack/dmg, (exp retreat ends 11, ressistence ends 12 divine favor ends 16)

apocalypse (28,32) 15/15 HP, 21 AC, 0/10 PPS

Round 8

apocalypse shoots dorja, miss.

Unholy finish his epell and doubles in size, he moves and attempt to touch apocalypse to start a grapple – miss.

end of round

unholy (25,36) 15/23 HP, 14+1-2 AC 0/2 SL, +1 saves, +1 attack/dmg, enlarged (exp retreat ends 11, ressistence ends 12 divine favor ends 16, enlarge person ends 18)

apocalypse (25,34) 15/15 HP, 21 AC, 0/10 PPS

Round 9

apocalypse shoots dorja, hit for 3 dmg.

Unholy flurry touch to start grapple – second 1 hits – grapple check – Made, 9 dmg.

end of round

unholy (25,36) 12/23 HP, 14+1-2 AC 0/2 SL, +1 saves, +1 attack/dmg, enlarged (exp retreat ends 11, ressistence ends 12 divine favor ends 16, enlarge person ends 18)

apocalypse (25,36) 6/15 HP, 21 AC, 0/10 PPS

Round 10

apocalypse tries to escape grapple using escape artist- fail.

Unholy use CLW wand on himself while in grapple – 9.

end of round

unholy (25,36) 21/23 HP, 14+1-2 AC 0/2 SL, +1 saves, +1 attack/dmg, enlarged (exp retreat ends 11, ressistence ends 12 divine favor ends 16, enlarge person ends 18)

apocalypse (25,36) 6/15 HP, 21 AC, 0/10 PPS

Round 11

apocalypse attempts to escape grapple – fail.

Unholy flurry attempt to cuase dmg in grapple –made in both for 12 dmg, apocalypse is squashed flat.

end of round

unholy (25,36) 21/23 HP, 14+1-2 AC 0/2 SL, +1 saves, +1 attack/dmg, enlarged (exp retreat ends 11, ressistence ends 12 divine favor ends 16, enlarge person ends 18)

apocalypse (25,36) -6/15 HP, 21 AC, 0/10 PPS


RESULTS AND REWARDS Show


unholy ninja wins and gets 900 XP and 900 GP

apocalypse loses and gets 300 XP and 300 GP

unholy ninja
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: scroll of exp retreat, 3 CLW wand charges.
Spells or Powerpoints Used: 2 SL. (1 orison)
x/day Abilities Used: none
Free Activity: hide trail.

apocalypse
Time Between Fights: 5 hour
Prebuffs/Ongoing Effects: none
Items Used: 3 charges of dorja of e-ray.
Spells or Powerpoints Used: 10 pps
x/day Abilities Used: none
Free Activity: none


COMMENTS Show


Niqil – high saves and the dice hated you with a passion.

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6 years ago  ::  Jun 04, 2007 - 8:12AM #928
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
Lord Lorian Show
Lord Lorian


Ready for (may 30) [Fight (3)] - (Free Activity gather information for least third eye of concetrate +2)

( Lord Lorian)
Gender and Race: (Male) (Gray elf)
Size and Type: (medium) (humanoid (elf))
Height and Weight: (5'7) (85 Lb)
Age: (100)
Alignment: (CH-N)
ECL 6 (+0 LA)/(psion (telepath) 6)
Experience: (15884/21000)
Automatic Skill Package[font=courier new]: political carreer +23%, court connections +11%


Attributes
STR 12 +1 [06 pts] [08 Base, -2 Racial]
DEX 18 (+4) [10 pts] [08 Base, +2 Racial]
CON 12 (+1) [06 pts] [08 Base, -2 Racial]
INT 20 (+5) [10 pts] [08 Base, +2 Racial, +2 enchntmnet]
WIS 13 (+1) [04 pts] [08 Base +1 advancment]
CHA 08 (+0) [00 pts] [08 Base]


Miscellaneous Statistics
Hit Points: 22
[5 HD] [04 (Class taken at level 1) + (12 (Psion))+6(con modifier)]
Armor Class (Normal): 21 (without shield 19, with Force screen 23 +4 ride for cover)
[10 Base, 4 Dex, 5 mithral chain shirt +1, 2 darkwood heavy shield]
Armor Class (Touch): 14 (+4 ride for cover)
[10 Base, 4 Dex]
Armor Class (Flat-Footed): 17 (19 with force screen)
[10 Base]
Initiative: +4
[4 Dex]
Base Attack Bonus: +3
[+3 (psion)]
Grapple: +4
[color=gray][3 BAB,+1 STR]

Speed (Land): 30 ft
[30 Base]
Weight Carried: 38 lbs, Light encumbrance
[0-43 (Light), 44-86 (Medium), 87-130 (Heavy)]


Saves
Fortitude: +3 (Conditional Modifier)
[1 Con, +2 (psion)]
Reflex: +6 (Conditional Modifier)
[+4 Dex, +2 (psion)]
Will: +6 (+2 vs. enchantments, immune to magical sleep)
[+1 Wis, +5 (psion)]


Melee Attacks
(rapier) +4, 1d6+1, (18-20/x2), (piercing)
(quarterstaff) +4 1d6+1 (20/2), (bludgeoning)
[+1 Str, +3 BAB]

Ranged Attacks
(MW composite Longbow) +8/9(point blank), 1d8+1, (20/x3), Range 110 ft, (piercing) (+2d6 DMG (psionic shot) +1 hit/dmg (point blank))
[4 Dex, 3 BAB, 1 Enhancement, +1 point blank]
(Ranged Touch powers) +8 ( +1 hit/dmg PBS +3 on E-ray electricity against targets wearing metal armor))
[4 Dex,3 BAB. 1 point blank][/font]

Powers Readied
Level 1 [DC 16] Mind thrust, vigor, energy ray, precognition, offensive, Prescience, offensive
Level 2 [DC 17] share pain, psionic levitate, energy adaptation (specified), inflict pain, energy missile [sub]expanded knowledge[/sub]
Level 3 [DC 18] energy retort, dispell psionics, touchsight, crisis of breath

Power Points Available Per Fight: 17
[50 Total Power Points / 3, rounded up]
Total Power Points: 16 left for cycle 16 for next battle
[(35 (psion 5), (15 int)]
Manifester Level: 6


Feats
psicrystal affinity[sup]Lvl 1[/sup] (you have created a psi-crystal (single minded personality)

Point blank shot

Psionic shot -

expanded knoladge - energy missile [sup]lvl 5 bonus feat [/sup]

psionic mediation
(elf martial weapons proficeny)[sup]elf[/sup]


Skills
Total Skill Points: 48
[48 (psion)]
Languages: 06 – common, elven, draconic, fiendish, celestial, goblinoid
[2 Racial, 04 Int]
Armor Check Penalty: 0

Balance: +4
[4 Dex]
Bluff: +6
[-1 char, 5 ranks (psion)]
Climb: +1 (Conditional Modifier)
[+1 Str]
Concentration: +13
[1 Con, 9 Ranks, 3 psi-crystal]
Craft (Gemcutting): +12
[5 Int, 5 Ranks, +2 masterwork tool]
Diplomacy + 12
[-1 char, 9 ranks(psion), 4 synergy]
Gather Information: +9
[-1 Cha, 8 ranks (psion- telepath), 2(synrgy-knowlage local)]
Hide: +4
[4 Dex]
Jump: +1
[+1 Str]
Knowledge (Local): +10
[5 Int, 5 Ranks (psion)]
Knowledge (Nobility & Royalty): +11
[5 Int, 6 Ranks (psion)]
Knowledge (arcane): +6
[5 Int, 1 Ranks (psion)]
knowledge (nature): +6
[5 Int, 1 Ranks (psion)]
Listen: +3 (+2 near spike)
[+1 Wis, +2(Racial)]
Move Silently: +6
[4 Dex, +2(racial)]
Ride + 5 1 rank (CC) +2 to Ride for Stay in Saddle (Military Saddle)]
psicraft +6 (5 int, 1 rank (psion)) changed in traning room here)
[4 Dex, +1 (cc)]
Search: +7 (Conditional Modifier)
[5 Int, +2(racial)]
Spot: +3 (+2 near spike)
[1 Wis, 2 racial]
[/font]

Prefight Actions
Share pain with spike still active for next fight if time roll is 4 or less.
Activate self propulsion of Spike
Gain psionic Focus
address powerstones
Bring speedy 2
bring spike (class ally)


Equipment Worn and Carried
Basic Outfit
[0 lbs] [0 gp]
headband of intellect +2
[0.0 lbs] [4000 gp]
darkwood composite longbow (+1 str)
[1.5 lbs] [530 gp]
(50) Arrows
[0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp]
(20) silver arrows
[0.15 lb each = 3 lbs] [2.05 gp each = 41 gp]
(20) cold iron arrows
[0.15 lb each = 3 lbs] [0.10 gp each = 2 gp]
Mithral chain shirt +1
[10 lbs] [2100 gp]
Darkwood heavy shield
[5 lbs] [257 gp]
rapier
[2 lbs] [20 gp]
quarterstaff
[3 lbs] [00 gp]
Dorja of enlarged energy ray ML2[Aug] 7 charges 2d6 dmg if electric, 2d6+2 if used as fire/cold
[00 lbs][1500 gp]
Dorja of enlarged energy ray ML2[Aug] 50 charges 2d6 dmg electric, 2d6+2 if used as fire/cold
[00 lbs][1500 gp]
Dorja of enlarged entangling ectoplasem ML1 41 charges
[00 lbs][750 gp]
Dorja of force screen ML1 41 charges
[00 lbs][750 gp]
2 Military saddles (on speedy and speedy 2)
[00 lbs][20 gp]
2 Studded leather barding (on speedy and speedy 2)
[40 lbs][100 gp]
2 Light warhorse(speedy and speedy 2)
[00 lbs][150 gp]
(1) antitoxin
[00 lbs][50 gp]
(1) holy water flask
[01 lbs][25gp]
(2) flasks of alchemist's fire
[01 lbs each= 2 lbs][20 GP each=40 gp]


Expendable Items
(1) powerstones of vigor [ML2-aug]
[0.0 lb each=0 lbs]50 gp each=50 GP]
(3) Powerstone of (Skate) [ML 1]
[0.0 lb each = 0 lbs][25 gp each = 50 gp]
(1) powerstone of synesthete [ML1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
(1) powerstone of defensive precognition [ML1]
[0.0 lb each = 0 lbs][25 gp each = 25 gp]
(1) powerstone of prescience, offensive [ML2]
[0.0 lb each = 0 lbs][50 gp each = 50 gp]
2 powerstones of offensive precognition [ML2]
[0.0 lb each=0 lbs]50 gp each=50 GP]
1 powerstone of touchsight [ML5]
[0.0 lb each=0 lbs]375 gp each=375 GP]
1 potions of shield of faith
[0.0 lb each=0.1 lbs]50 gp each=100 GP]
1 potions of protection from evil
[0.0 lb each=0.1 lbs]50 gp each=50 GP]
Max total (ecl 3[sup]2[/sup] x 50): 800/1800 gp

Equipment at Home
(Masterwork Gemcutting tool)
[00 lbs][55 gp]
(309) Arrows
[0.05 gp each = 15 gp]
(20) silver arrows
[0.15 lb each = 3 lbs] [2.05 gp each = 41 gp]
(20) cold iron arrows
[0.15 lb each = 3 lbs] [0.10 gp each = 2 gp]


Results
(WIN) vs Le petit guepe (Horatius)) - [796 xp] [853 gp]
WIN VS Lightwolf Phoenixstar's - [796 XP] [853 GP]
Fight 3 - Win Vs Balthazar Piscou (hogarth) [796 XP] [853 GP]
Fight 4 WIN VS Koric (taggIV) [796 XP] [796 GP]
Fight 5 - WIN VS bulgar Stronghammer (telinarth) [1440 xp] [1524 GP] 7 charges of dorja of energy ray, powerstone of entangling ectoplasem, powerstone of force screen used
Fight 6 - WIN VS Graashnak Vruuurk (Rauul) [1290 XP] [1374 GP] powerstone of force screen, powerstone of entangleing ectoplasem, 9 charges dorja of energy ray
fight 7 - loss - VS lightwolf [430 XP [514 GP]

Fight 8 - WIN vs zerth (sjiggie) [1440 XP] [1524 GP] powerstone of skate, 7 charged of dorja energy ray, 1 charge dorja of force screen used

Fight 9 - First place in hunter fight VS matthis (wayrath) & mithos (zevox) [2503 XP] [2768.4 GP] 1 charge od force screen dorja, 3 charges of entanglic ectoplasem dorja, 1 charges of energy ray dorja

Fight 10 - WIN vs Matthis [1705 XP] [1940.8 GP] 1 charge dorja of e-ray, powerstoes of energy adaptation (spesified), vigor, defensive precog

Fight 11 - Loss vs babbu demon [691 XP] [768 GP]

Non-Combat Abilities Show

((psion)) Show





(Race) Show


(Gray elf) +2 Dexterity, -2 Constitution. +2 Int, -2 Str
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.



Allies: [(CA=1): (1/4*25) = 6.25% penalty]
I have 2 light warhorses - speedy and speedy 2, both the same exacly and i bring only 1 per fight.
Speedy/speedy 2 Show


[FONT="Palatino Linotype"]Ace[/FONT]

True Neutral Large Animal (horse)
CR1 (Horse3) [+0LA]
Experience: 0,000
Next Level: 0,000




Basic Stats
STR....16 [+3]
DEX....13 [+1]
CON....17 [+3]
INT.....02 [-4]
WIS....13 [+1]
CHA....06 [-2]

Hit Points:............ 22 [13 (horse) +9 (con)] [3HD]
Armor Class:......... 17 (Touch 10, Flat 17) [+1 (dex) +4 (natural) +3 (armor) -1 (size)]
Initiative:............. +1 [+1 (dex)]
BAB/Grap:...........+2/+9 [+2 (bab) +3 (str) +4 (size)]
TripL:…………... +10 [+3 (str) +4 (size) +4 (4 legs)]
Speed:................. 60ft [60ft base]

Saves:
Fort +6 [+3 (horse) +3 (con)]
Refl +4 [+3 (horse) +1 (dex)]
Will +2 [+1 (horse) +1 (wis)]

Attacks:
Hoof.............. +4 melee, 1d4+3 [20/x2]
Bite................ -1 melee, 1d3+1 [20/x2]

Regular Feats:
Endurance, Run

Racial feats:
Low-light vision, scent

Skills 6 total [skill points: 6horse]:
+03 Climb......................... [0 (rnks) +3 (str)]
+12 Jump.......................... [0 (rnks) +3 (str) +12 (speed)][+18 with skate, only +5 if leaping]
+01 Balance....................... [0 (rnks) +1 (dex)]
-03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)]
+01 Move Silently................. [0 (rnks) +1 (dex)]
+04 Listen........................ [3 (rnks) +1 (wis)]
+04 Spot.......................... [3 (rnks) +1 (wis)]


Miscellaneous Statistics:
Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Weight carried: 60 lbs (+115 lbs with Lord lorian)

Spike Show


[FONT="Palatino Linotype"]Spike[/FONT]

Chaotic Neutral Diminutive Construct (psicrystal)
CR0 (Psicrystal6) [+0LA]
Experience: 0,000
Next Level: 0,000




Basic Stats
STR....01 [-5]
DEX....15 [+2]
CON....-- [+0]
INT.....07 [-2] [+1 adjustment]
WIS....10 [+0]
CHA....10 [+0]

Hit Points:............ 11 [1/2 master's] [3HD]
Armor Class:......... 17 (Touch 16, Flat 15) [+2 (dex) +1 (natural) +4 (size)]
Initiative:............. +2 [+2 (dex)]
BAB/Grap/Trip:.... +3/-14 [+3 (bab) -5 (str) -12 (size)]
Speed:................. 30ft [30ft base]
Speed(climb):...... 20ft [20ft base]

Saves:
Fort +3 [+2 (psn) +1 (con)]
Refl +5 [+2 (psn) +3 (dex)] [Improved Evasion]
Will +5 [+5 (psn) +0 (wis)]
[Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and Fortitude save required effect]

Attacks:
Melee Touch.............. +2 melee [20/x2]
Ranged Touch............ +9 ranged [20/x2]

Regular Feats:
Alertness

Racial feats:
Low-light vision, darkvision 60ft, construct traits, hardness 8, improved evasion, personality(single minded), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telephatic speech

Skills 52 total [skill points: 36psn, 16crystal]:
+10 Climb......................... [0 (rnks) +2 (dex) +8 (race)]
-05 Jump.......................... [0 (rnks) -5 (str)]
+02 Balance....................... [0 (rnks) +2 (dex)]
+14 Hide.......................... [0 (rnks) +2 (dex) +12 (size)]
+06 Move Silently................. [4 (rnks) +2 (dex)] [4crystal]
+09 Concentration................. [9 (rnks) +0 (con)] [3psn]
+04 Knowledge(nobility/royalty)... [6 (rnks) -2 (int)] [6psn]
+03 Knowledge(local).............. [5 (rnks) -2 (int)] [5psn]
+02 Search........................ [4 (rnks) -2 (int)] [4crystal]
+06 Listen........................ [4 (rnks) +0 (wis) +2 (feat)] [4crystal]
+06 Spot.......................... [4 (rnks) +0 (wis) +2 (feat)] [4crystal]
+05 Bluff......................... [5 (rnks) +0 (cha)] [5psn]
+10 Diplomacy..................... [6 (rnks) +0 (cha) +4 (syn)] [6psn]
+07 Gather Information............ [5 (rnks) +0 (cha) +2 (syn)] [6psn]


Miscellaneous Statistics:
Encumbance: 0-1,5 (light), 1,6-3 (medium), 3,1-4,5 (heavy)
Weight carried: 0 lbs


Miscellaneous Information Show

Default Tactics Show


never surrender
use all necesery expendaples to win to best of ability
shoot dorja (e-ray electricity)


Background Show


xxxxx


Accounting Show


Experience Show


Starting: 3200 XP
Earned: 12684 XP


Gold Show


Starting: 3000 gp
Earned: 13714 gp
Spent: 13875 gp
sold items: 112.5 gp
Remaining: 2801.7 gp



Previously Owned
Spoiler: Show


Sales Show


(2) Powerstone of (enlarged psionic grease) [ML 1] [DC 15]
[50 gp originally spnt, 25 GP
recieved

(3) Powerstones of (enlarged matter agitation) [ML 1] [DC 15]
[75 gp originally spnt, 37.5 GP
recieved

(2) potions of CLW - 100g spent, 50 g recieved.


Used Items Show


(3) Powerstone of (skate) [ML 1]
[25 gp each = 25 gp]
(3) Powerstone of (inertial armor) [ML 1]
[25 gp each = 25 gp]
(3) Powerstone of (force screen) [ML 1]
[25 gp each = 25 gp]
(1) Powerstone of (entangling extoplasem) [ML 1]
[25 gp each = 25 gp]
1 powerstone of offensive precognition
4 powerstons of vigor
2 potion shield of faith
2 powerstone of defensive precog
1 powerstone of energy adaptation (spesified)


Current 3FC Information Show


Fight 1 Show

Time Between Fights: 1 hour
Prebuffs/Ongoing Effects: Share Pain (5 hours) Speedy Died
Item's Used: 1 Charge of Enlarged Energy Ray Dorje, Powerstone of Vigor, Defensive Precognition, Energy Adaption Specified
Spells or Powerpoints Used: 13pp
x/day Abilities Used: None
Free Activity: Craft 122 gp 1 sp


Fight 2 Show

Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: Speedy2 survived. Spike survived. Share Pain ended. Twice.
Items Used: Wow. Okay. Powerstones: Defensive Precognition [ML2] and Vigor [ML2]; Dorjes: EER (2 charges), EEE (6 charges), Force Screen [ML1] (4 charges); Potions: shield of faith +3
Spells or Powerpoints Used: 21/21
x/day Abilities Used: none
Free Activity: gather information for least third eye of concetrate +2


Fight 3 Show

Time Between Fights: na
Prebuffs/Ongoing Effects: na
Items Used: na
Spells or Powerpoints Used: na
x/day Abilities Used: na
Free Activity: na


Mithos Durrol Show
Mithos Durrol

It is more important to rule than to sit on the throne.

Male Human
Lawful Evil
Paladin of Tyrrany 2/Sorcerer 4 [ECL 6]
XP/TNL: 17,478/21,000 [3,200 start + 12,141 fights + 2,137 quests]
Height 5’ 6’’, Weight 122 lbs, Age 26
Aristocrat of THE LOYALISTS
Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility)
Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors)

Activities this week: Fighting in the arena and making jewelry worth 132 gp.
Current 3-Fight-Cycle Info Show
Fight 1
Time Between Fights: 3 hrs
Ongoing Effects: None.
Items Used: Scroll of Mage Armor [CL 1st], Scroll of Alter Self (Trog) [CL 3rd], 1 charge Wand of Shield [CL 2nd].
Spells/PP Used: 2 1st level.
x/day Abilities Used: None.
Free Activity: None Allowed.

STR...14 [+2]...(6 pts)
DEX...14 [+2]...(6 pts)
CON...14 [+2]...(5 pts) [13, +1enhancement]
INT....14 [+2]...(6 pts)
WIS...8 [-1]...(0 pts)
CHA...20 [+5]...(13 pts) [17, +1level, +2enhancement]

Hit Points: 37 [6 HD] [10Pal + 5.5Pal + (2.5*4)Sor + (2*6)con]
AC 12 [+2dex], Touch 12, Flat 10
Initiative: +2 [2dex]
BAB/Grap: +4/+6 [+4bab, +2str]
Speed 30 ft [base 30 ft]
Mount Speed 60 ft [base 60 ft]

Saves:
Fort +11 [3Pal, +1Sor, +2con, +5cha]
Refl +8 [0Pal, +1Sor, +2dex, +5cha]
Will +8 [0Pal, +4Sor, -1wis, +5cha]
[+1 resistance cantrip]

Attacks:
Mundane Crystal Halberd +8 melee, 1d10+3 [20/x3]
[4bab, +2str, +1MW, +1focus]
Mundane Crystal Guisarme +7 melee, 2d4+3 [20/x3] [10' reach]
[4bab, +2str, +1MW]
Masterwork Lance +7 melee, 1d8+3 [20/x3] [10' reach]
[4bab, +2str, +1MW]
Masterwork Composite Longbow (str+1) +7 ranged, 1d8+1 [20/x3] [110' range]
[4bab, +2dex, +1MW]

Attack Modifiers
+1 attack (height) melee vs smaller foe mounted.
+2 attack (size&dex) ranged Reduce Person.
+5 attack and +2 damage melee Smite Good.
+1 damage melee or ranged Magic Weapon.
+2 attack and x2 damage mounted charge w/ lance.

Feats:
Combat Expertise [Human Bonus]
Alertness [Familiar Bonus]
Weapon Focus (Halberd) [1st lvl] [[color=silver]Change][/color]
Improved Trip [3rd level]
Improved Familiar [6th level]

Racial and Class Abilities: Show
Human Racial
Bonus Feat 1st level.
+4 skill points 1st level.
+1 skill point per level.
Favored Class: Any (Sorcerer)

Paladin of Tyrrany Class
Aura of Evil
Detect Good (at will)
Smite Good 1/day (Add charisma to attack and Paladin of Tyrrany level to damage on melee attack vs good foe.)
Deadly Touch (Touch damages foe up to Paladin of Tyrrany level x charisma, will DC 10+1/2 level+charisma halves.)
Divine Grace (Add charisma to saves.)

Sorcerer Class
Summon Familiar.

Special Abilities:
Detect Good (at will)
Smite Good 1/day [1/1 remaining]
Deadly Touch (10 hp, will DC 16 half) [10/10 remaining]
Divine Grace

Skills (25Pal, 20Sor):
+2 Balance [0rnks, +2dex]
+2 Climb [0rnks, +2str]
+11 Concentration [9rnks, +2con] [5Pal, 4Sor]
+10 Craft (Weaponsmithing) [6rnks, +2int, +2circumstance] [5Pal, 1Sor]
+12 Craft (Jewelry) [8rnks, +2int, +2circumstance] [5Pal, 3Sor] [Make money: (10+12)*6= 132 gp]
+15 Handle Animal [8rnks, +5cha, +2circumstance] [5Pal, 6Sor[sup]CC[/sup]]
+2 Hide [0rnks, +2dex]
+2 Jump [0rnks, +2str]
+4 Knowledge (Local) [2rnks, +2int] [4Sor[sup]CC[/sup]]
-1 Listen [0rnks, -1wis] [+2 alertness if familiar within arm’s reach]
+2 Move Silently [0rnks, +2dex]
+9 Ride [5rnks, +2dex, +2synergy] [5Pal] [+2 to stay in saddle]
+4 Spellcraft [2rnks, +2int] [2Sor]
+2 Spot [0rnks, -1wis, +3familiar] [+2 alertness if familiar within arm’s reach]
Speaks Common, Infernal, and Celestial.

Sorcerer Spells per Day: [6/8/4] [CL 4th] [Spell levels: 16; Left: 14; Cast: 10 (6+4 unused Fight 1)] [6/6/4 left]
0: [DC 15] Resistance, Detect Magic, Ray of Frost, Touch of Fatigue, Mending, Light.
1: [DC 16] Shocking Grasp, True Strike, Ray of Enfeeblement.
2: [DC 17] Scorching Ray.

Buffs and Prefight actions:
Decipher all scrolls.
Pray to Gargauth.
Bring Regal (Familiar).
Bring Noble (CR 1, 6.25% rewards adjustment).

Equipment:
Noble’s Outfit
Mundane Crystal Halberd[sup]C[/sup] [12 lbs][155 gp]
Mundane Crystal Guisarme[sup]C[/sup] [12 lbs][154 gp 5 sp]
Masterwork Lance[sup]C[/sup] [10 lbs][155 gp]
Masterwork Composite Longbow (str+1) [3 lbs][500 gp]
Quiver w/ 60 arrows [9 lbs][3 gp]
Amulet of Health +1 [0 lbs][1,000 gp][[color=silver]5[sup]o[/sup]][/color]
Cloak of Charisma +2 [2 lbs][4,000 gp]
Wand of Cure Light Wounds (44 charges) [CL 1st] [.1 lbs][750 gp]
Wand of Magic Missiles (18 charges) [CL 3rd] [.1 lbs][2,250 gp]
Wand of Shield (49 charges) [CL 2nd] [.1 lbs][1,500 gp]
Wand of Reduce Person (50 charges) [CL 2nd] [.1 lbs][1,500 gp]
Masterwork Whistle [1 lb][50 gp]

Scrolls & Potions:
3x Potion of Protection from Evil [.1 lbs][50 gp each]
Scroll of Protection from Good [CL 2nd] [0 lbs][50 gp]
Scroll of Protection from Good [CL 2nd] [0 lbs][50 gp]
Scroll of Mage Armor (2 castings) [CL 1st] [0 lbs][25 gp per spell]
Scroll of Enlarge Person [CL 2nd] [0 lbs][50 gp]
Scroll of Enlarge Person (2 castings) [CL 2nd] [0 lbs][50 gp per spell]
Scroll of Expeditious Retreat [CL 2nd] [0 lbs][50 gp]
Scroll of Magic Weapon [CL 1st] [0 lbs][25 gp]
Scroll of Magic Weapon [CL 2nd] [0 lbs][50 gp]
Scroll of Resist Energy (2 castings) [CL 3rd] [0 lbs][150 gp per spell]
Scroll of Alter Self (Troglodyte) [CL 3rd] [0 lbs][150 gp]
Scroll of See Invisibility (2 castings) [CL 3rd] [0 lbs][150 gp per spell]
Scroll of Bull's Strength (2 castings) [CL 3rd] [0 lbs][150 gp per spell]

Expendables: 1,625/1,800 gp

Allies & Equipment
“Regal”, Hawk Familiar [100 gp]
“Noble”, Light Warhorse [150 gp]
"Majesty", Hippogriff [Handle Animal Ally][[color=silver]Quested][/color]
"Might", Hippogriff [Handle Animal Ally][[color=silver]Quested][/color]
Military Saddle [30 lbs][20 gp]

Equipment at Home:
Gold: 3,028 gp 5 sp
Masterwork Weaponsmith’s Tools [5 lbs][55 gp]
Masterwork Jeweler’s Tools [5 lbs][55 gp]

Miscellaneous Statistics:
Encumbrance: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Weight carried: 49.3 lbs
Mount Weight carried: 30 lbs [Unmounted], 211.4 lbs [Mounted]

Regal, Fiendish Hawk Familiar Show
Regal
Tiny Fiendish Hawk (Magical Beast (Extraplanar))

Str 6 [-2], Dex 17 [+3], Con 10 [+0], Int 7 [-2], Wis 14 [+2], Cha 6 [-2]

Hit Points: 18 [6 HD] [HD=master’s, HP= 1/2 master’s]
AC 19 [+3dex, +2size, +4natural], Touch 15, Flat 16
BAB/Grap: +4/-6 [+4bab, -2str, -8size] [bab=master’s]
Space/Reach: 2.5ft/0ft
Speed 10 ft, Fly 60 ft (Average) [base 10 ft, Fly 60 ft (Average)]
Damage Reduction 5/magic
Spell Resistance 11

Saves: [shares base of master if greater]
Fort +4 [3Pal, +1Sor, + 0con]
Refl +5 [2Hawk, +3dex] [Improved Evasion]
Will +6 [0Pal, +4Sor, +2wis]

Attacks:
Talons +9 melee, 1d4-2 [20/x2] [+6 damage Smite Good]
[4bab, +3dex, +2size]

Feats: Alertness [1 HD], Weapon Finesse [Bonus].

Special Abilities:
Smite Good +6 1/day
Low-Light Vision
Darkvision 60'
Damage Reduction 5/magic
Resist 5 Cold and Fire
Spell Resistance 11
Alertness (Gives feat to master when within arm’s reach.)
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells

Skills: [Uses own ranks or master’s, whichever higher]
+3 Balance [0rnks, +3dex]
-2 Climb [0rnks, -2str]
+9 Concentration [9rnks, +0con] [5Pal, 4Sor]
+11 Hide [0rnks, +3dex, +8size]
-2 Jump [0rnks, -2str]
+0 Knowledge (Local) [2rnks, -2int] [4Sor[sup]CC[/sup]]
+4 Listen [0rnks, +2wis, +2alertness]
+3 Move Silently [0rnks, +3dex]
+0 Spellcraft [2rnks, -2int] [2 Sor]
+16 Spot [4rnks, +2wis, +2alertness, +8racial] [4Hawk]

Noble, Light Warhorse Show
Noble
Light Warhorse
Large Animal
True Neutral

Str…16 [+3], Dex…13 [+1], Con…17 [+3], Int…2 [-5], Wis…13 [+1], Cha…6 [-2]

Hit Points: 22 [3 HD] [(4.5*3)Animal + (3*3)con]
AC 14 [–1 size, +1dex, +4 natural], Touch 10, Flat 13
Intiative +2 [2dex]
BaB/Grap: +2/+9 [2bab, +3str, +4size]
Space/Reach: 10ft/5ft
Speed: 60ft [base 60ft]

Saves:
Fort +6 [3animal + 3con]
Refl +4 [3animal + 1dex]
Will +2 [1animal + 1wis]

Attacks:
Hoof +4 melee, 1d4+3 [20/x2]
[2bab, +3str, -1size]
Bite -1 melee, 1d3+1 [20/x2]
[2bab, +3str, -1size, -5secondary]
Full Attack: 2 Hooves + Bite

Feats: Endurance [1HD], Run [3HD].

Special Abilities: Low-light Vision, Scent.

Skills: (6Animal)
+1 Balance [0rnks, +1dex]
+3 Climb [0rnks, +3str]
-3 Hide [0rnks, +1dex, -4size]
+15 Jump [0rnks, +3str, +12speed]
+1 Move Silently [0rnks, +1dex]
+4 Listen [3rnks, +1wis] [3animal]
+4 Spot [3rnks, +1wis] [3animal]

Equipment:
See “Ally & Equipment” section.

Miscellaneous Statistics
Encumbance: 0-230 (light), 231-460 (medium), 460-690 (heavy)
Weight carried: 30 lbs [Unmounted], 211.4 lbs [Mounted]

Tricks
Combat Riding Package (attack, come, defend, down, guard, heel)

Majesty & Might, Hippogriffs Show
Majesty & Might
Male Hippogriffs (Large Magical Beasts)
True Neutral

Str…18 [+4], Dex…15 [+2], Con…16 [+3], Int…2 [-5], Wis…13 [+1], Cha…8 [-1]

Hit Points: 25 [3 HD]
AC 15/16 [–1 size, +2dex, +4 natural, +1dodge (vs 1 foe)], Touch 11/12, Flat 13
Intiative +2
BaB/Grap: +3/+11 [3bab, +4str, +4size]
Space/Reach: 10 ft/5 ft
Speed: 50 ft, Fly 100 ft (Average)

Saves:
Fort +6 [3MBeast + 3con]
Refl +5 [3MBeast + 2dex]
Will +2 [1MBeast + 1wis]

Attacks:
Claw +6 melee, 1d4+4 [20/x2]
[3bab, +4str, -1size]
Bite +1 melee, 1d8+2 [20/x2]
[3bab, +4str, -1size, -5secondary]
Full Attack: 2 Claws + Bite

Feats: Dodge [1HD], Wingover [3HD]

Special Abilities: Darkvision 60 ft, Low-light Vision, Scent.

Skills: (6MBeast)
+1 Balance [0rnks, +2dex, -1armor]
+3 Climb [0rnks, +4str, -1armor]
-3 Hide [0rnks, +2dex, -4size, -1armor]
+11 Jump [0rnks, +4str, +8speed, -1armor]
+1 Move Silently [0rnks, +2dex, -1armor]
+4 Listen [3rnks, +1wis] [3MBeast]
+8 Spot [3rnks, +1wis, +4racial] [3MBeast]

Equipment: See “Ally & Equipment” section.

Miscellaneous Statistics
Encumbance: 0-300 (light), 300-600 (medium), 600-900 (heavy)
Weight carried: lbs [Unmounted], lbs [Mounted]

Tricks: None yet.

Character Background

Default Tactics
None: Tactics sent individually.

Fights Results: (tot. 12,141 xp)
1: Zerth Cenobite, sjiggie: Win [+675 xp] [+735 gp]
2: Maelosh the Breaker, Hrothmund: Loss [+225 xp] [+285 gp]
3: Maya Redwine, MindWandererB: Loss [+300 xp] [+360 gp]
4: Bazili Stasha, Hrothmund: Win [+675 xp] [+735 gp]
5: Anselem Falstred, rowsdower44: Win [+675 xp] [+735 gp]
6: Zodiac, Vathelokai: Win [+1,050 xp] [+1,134 gp]
7: Ikhain al-Habari, Abyssal Stalker: Win [+1,050 xp] [+1,134 gp]
8: Wildfire, NiQil: Win [+1,050 xp] [+1,134 gp]
9: Qwogi, Eluria: Loss [+350 xp] [+434 gp]
10: Erithmu Darkmane, Erithmu: Win [+1,050 xp] [+1,134 gp]
11: Zodiac, Vathelokai: Win [+1,375 xp] [+1,576 gp]
12: 3 Apes, McJarvis: Win [+1,375 xp] [+1,466 gp]
13: Le Petit Guepe vs Erithmu vs Bulgar; Horatius, Erithmu, TelinArtho: Loss (2nd place) [+1,375 xp] [+1,567 gp]
14: Mithos => Matthis => Lorian; Waywreth, templer10: Loss (1 kill) [+916 xp] [+1,087 gp]

Quest Results: (tot. 2,137 xp)
1: The Man Who Would be King (EL 5 w/ Maya & Mort); McJarvis, MindWandererB, Abyssal Stalker: Success [+450 xp] [+450 gp]
2: Learning a Trick or Two (EL 6), Erithmu: Success [+1,687 xp] [+1,875 gp]


Lord Lorian's tactics Show

Tactics for lord lorian

Hey and thanks for pitlording

[General notes

1)I have +1 to hit/dmg with the dorja/ranged touch powers if target is whitin 30 feet and +1 dmg per die for fire or cold e-rays.
2)Energy missile (electricity) has +2 to DC, energy missile (cold) is fort save instead of reflex and has +1 per dice to damage, energy missile (fire) is reflex based and does +1 dmg/die.
3)always ride for cover.
4)please don’t forget my political career of +23%.
5)entangling ectolasem gives -2 to attacks, -4 to dex, need concentration 15+SL to cast, half move.

set up

start in defult position mounted on speedy 2, with dorja of force screen in hand and Droja of entangling ectoplasem in other hand.

R1-6 pps vigor shared with spike, move to behind of the statues, preventing a charging lane.
R2- share pain with spike.
R3- force screen from dorja, put dorja away.
If Mithos is already attacking me go to "fight" tactics, otherwise also drink shield of faith potion.

the fight
this fight can go couple of ways – he can do MM, melee(trips), spells of combo.

After buffing if mithos isn’t already in sight and/or attacking me go out looking for him, ready action enlarged entangling ectoplasem on spot.

Afterward manifest enlarged Cold E-ray + psionic shot for 4d6+2 dmg if it hits, if the e-ray seems to hit him hard, manifest energy retort (cold) from memory - +8 on the ranged touch for the energy retort.

If the Cold e-ray seems to have little effect, go to Fire e-ray+psionic shot then energy retort (fire), if noth doesn’t work try, electricity e-ray+psionic shot then energy retort (electric) – 1 of those 3 should work.

After the initial barrage try to keep in range of energy retort, take him out with e-rays + psionic shots, remanifest entangling ectoplasem on last round of the last 1.

contingencies

1)if vigor/force screen runs out reneaw from powerstone/dorja and share it.

2)for EVER use the last pps – I need it to regain focus.

3)always attempt to regain focus (+13 concetration) as a move action.

4)if tripped,grappeled continue regular tactics- if needed expend focus for take 15 on the energy retort.

5)if disarmed of both e-ray dorjas or unable to execute main tactic for some unforeseen reason, Evade mithos double move towards big statue, manifest psionic levitate from powerstone, get on big statue using levitate, sit on it manifest offensive precog from memory and shoot bow + psionic shot at mithos.

6)if in melee have horse attack when possible.

7)manifest defensivly if I cant 5 foot backwards.

8)if he starts shooting MM's at me while buffing, move the force screen to after I do energy retort and immidetaly start to close distance to where energy retort is effective (40).

9)if I only see the familiar coming towards me (and mithos is evading/not attacking) go ahead and nuke it with whatever e-ray was determined to work + psionic shot until it dies (1-2 rounds).

10)redo entangling ectoplasem on last round of it working.

11)ignore his horse unless it attacks me in melee- if so tell mithos iam killing that horse if it doesnt stop - if it doesnt kill it with 1-2 e-ray(Cold)+psioninc shots from dorja. (dont bother if mithos is near death).

That's it and unless he gets me pre vigor+share pain my Sheer HP total (93) I think will win this.


Mithos's tactics Show

Mithos starts in the rear corner of his box, near a statue, with Regal on his shoulder and a scroll of expeditious retreat in hand. Leave Noble behind.

General tactics: Buff whatever I have time for, chiefly expeditious retreat and enlarge person, while hiding. Catch him and sunder his dorjes and bow, then kill him with a couple spells and either my MM wand or trip/striking.

Round 1: Cast expeditious retreat from scroll, drop it, move to cover behind a statue and hide.
Round 2: Draw scroll of enlarge person and begin casting it.
Round 3: Finish casting enlarge person. If Lorian is spotted and either on the move or sitting and not buffing, move out while drawing my Halberd. If not, draw scroll of resist energy.
Round 4+ If I have time, buff with resist energy vs elec and fire, and bull’s strength from scroll, plus giving Regal a Shocking Grasp to deliver (to Lorian).

Round X+: Once I get up to Lorian, start sundering, beginning with his dorjes. Favor one in his hands first, but try to get either all of them, or the two he draws to his hands (the goal being to get both the energy ray ones – if it proves that I missed one, get it!). Then sunder his bow. If I can get all of those, I may have a chance of winning this. If not, this is a futile endeavor to begin with.

If I get all those, I can begin to fight back. First, kill his horse with a casting of Scorching Ray and Halberd swings – with my AC it could actually do serious damage. Second, cast Scorching Ray on him. What happens then will dictate my tactic thereafter.
A) Ray misses – cast shocking grasp and attack with it until it hits.
B) Ray (or subsequent grasp) hits with no energy retort – Melee strategy, then. Trip-kill for the win.
C) Ray (or subsequent grasp) hits with energy retort – Ranged strategy, then. Keep my distance, out of range of Energy Retort, and let Regal deliver two shocking grasps, while I use my MM wand to finish the job.

Notes
- Mithos sunders at +15 (4bab, +3str, +4size, +4two-handed) for 2d8+4 with his Halberd and enlarged.
- Sundering, since it isn’t an attack against Lorian, won’t provoke an Energy Retort if he uses that power.
- Do not bother healing. His damage potential outstrips my CLW wand too much, and I don’t want to take precious time away from my main tactic.

Conditionals
- If I find it impossible to catch him on that horse, hit it with a Ray of Enfeeblement (should put it into medium encumbrance, thus making it catchable).
- If Enlarge Person is dispelled, get it back up ASAP!
- If Expeditious Retreat is dispelled and hes evading on that horse, kill it with my bow and one Regal-delivered grasp (bringing my total allowed grasps in this fight to 3 – 2 on Lorian, 1 on horse). If its dispelled and he has energy retort up, then go with the melee strategy even if he has E-retort up (can’t get out of its range then).

And that’s what I’ve got. This is kind of a desperate strategy – Mithos won’t be ready to handle this guy in a map like this for another few levels. Maybe on a larger map, with more buffing time, or with my Hippogriff mounts ready, I’d have better odds here, but I don’t have those things, so I’m in trouble. Anyway, thanks for running the fight!


The Fight Show

[Prefight Location and Initiative]
Lord Lorian starts in area 1 at (4,27), mounted on Speedy 2 with a Dorje of Force Screen in one hand and a dorje of Entangling Ectoplasm in the other. Initiative 6
Mithos starts in area 3 at (29,2) with a scroll of Expeditious Retreat in hand and Regal on his shoulder. He leaves Noble at home. Initiative 15

[Round 1]
Mithos casts Expeditious Retreat from the scroll after seeing Lord Lorian mounted across the way and moves to (24,3)
Lord Lorian manifests a 6pp Vigor and shares it with Spike. He then moves to (4,25)

[Round 2]
Mithos draws a scroll of Enlarge Person and begins casting from it.
Lord Lorian manifests Share Pain with Spike.

[Round 3]
Mithos finishes casting Enlarge Person and spots Lord Lorian again as he increases in size. He draws his halberd while moving to (13,2)
Lord Lorian uses his dorje of Force Screen and stows it.

[Round 4]
Mithos double moves to (1,17)
Lord Lorian sees Mithos is in range, so he uses his dorje to throw Entangling Ectoplasm at him [40ft, 9 vs AC12-2, miss]

Mithos (1,17) 37/37, Expeditious Retreat (ends 21), Enlarge Person (ends 23)
Lord Lorian (4,25) 22/22, Vigor (+30 temp hp, ends 61), Share Pain (ends 6 hours), Force Screen (ends 13)
-- Speedy 2 (4,25) 22/22
-- Spike (4,25) 11/11, Vigor (shared), Share Pain (ends 6 hours)

[Round 5]
Mithos moves to (1,25) and tries to sunder Lord Lorian's dorje [28+7! vs AC16, hit; Dmg 2d8+4=18-8=10], sundered.
Lord Lorian steps away draws and uses his dorje of Energy Ray for a Cold Energy Ray and uses his focus for Psionic Shot [14 vs AC12-2, hit; Dmg 2d6+2+2d6=15].

Mithos (1,25) 22/37, Expeditious Retreat (ends 21), Enlarge Person (ends 23)
Lord Lorian (5,25) 22/22, Vigor (+30 temp hp, ends 61), Share Pain (ends 6 hours), Force Screen (ends 13)
-- Speedy 2 (5,25) 22/22
-- Spike (5,25) 11/11, Vigor (shared), Share Pain (ends 6 hours)

[Round 6]
Mithos casts Scorching Ray at Speedy 2 [20 vs AC17, hit; Dmg 4d6=15] and moves to base them (3,25)
Lord Lorian orders Speedy to attack and manifests a 5pp Energy Retort for Cold defensively [33 vs DC15+3, success]. He then tries to regain his focus [Concentration 27 vs DC20, success]
Speedy attacks Mithos [17,23,18 vs AC12-2, hit; Dmg 1d4+3=4,4; 1d3+1=3 - 11 total]

Mithos (1,25) 11/37, Expeditious Retreat (ends 21), Enlarge Person (ends 23)
Lord Lorian (5,25) 22/22, Vigor (+30 temp hp, ends 61), Share Pain (ends 6 hours), Force Screen (ends 13)
-- Speedy 2 (5,25) 7/22
-- Spike (5,25) 11/11, Vigor (shared), Share Pain (ends 6 hours)

[Round 7]
Mithos attacks Speedy 2 with his halberd [26 vs AC17, hit; Dmg 2d6+4=13] and Speedy 2 falls. Lord Lorian falls [Ride 16 vs DC15, success]
Lord Lorian draws and uses his dorje of Energy Ray for a Cold Energy Ray and uses his focus for Psionic Shot, defensively [s][Concentration 30 vs DC15+1, success] [28! (15-confirmed) vs AC12-2, hit; Dmg 4d6+4+2d6=15+4=19] and Mithos falls.


Fight Result and Summary Show

Lord Lorian wins and gains 1800xp-6.25%+6.25%+23%=2214xp/2460gp. This is Lord Lorian's 3rd fight of the cycle.
Time Between Fights: 5 hours
Prebuffs/Ongoing Effects: N/A
Item's Used: 1 Charge from Dorje Enlarged Entangling Ectoplasm (ML1), 2 Charges from Dorje of Enlarge Energy Ray (ML2), 1 Charge from Dorje of Force Screen (ML1)
Spells or Powerpoints Used: 14pp (Vigor (6), Share Pain (3), Energy Retort (5))
x/day Abilities Used: None
Free Activity: gather information for least third eye of concetrate +2

Mithos loses and gains 600xp-6.25%+6.25%=600xp/666gp. This is Mithos's 2nd fight of the cycle.
Time Between Fights: 5 hrs
Ongoing Effects: None.
Items Used: Scroll of Expeditious Retreat (CL2), Scroll of Enlarge Person (CL2)
Spells/PP Used: 2SLs (Scorching Ray)
x/day Abilities Used: None.
Free Activity: Craft (Jewelry) +132gp.
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6 years ago  ::  Jun 05, 2007 - 12:03PM #929
Zevox
  • Core Coliseum Oldtimer
Date Joined: Dec 1, 2004
Posts: 2,690
Psyker Elfbane, Goblin Ranger/Psychic Warrior Show
ECL 3: Ready for May 30 [Fight 1] - (Craft: 57gp)


Psyker Elfbane
Gender and Race: Male Goblin
Size and Type: Small Humanoid (Goblinoid)
Height and Weight: 3'5", 39 lbs
Age: 19 years
Alignment: NE
ECL: Ranger 2 / Psychic Warrior 1
Experience: 3200/6000

Attributes
STR 10 (+0) [4 pts] [12 Base, -2 Racial]
DEX 18 (+4) [10 pts] [16 Base, 2 Racial]
CON 16 (+3) [10 pts] [16 Base]
INT 14 (+2) [6 pts] [14 Base]
WIS 14 (+2) [6 pts] [14 Base]
CHA 6 (-2) [0 pts] [8 Base, -2 Racial]

Miscellaneous Statistics
Hit Points: 26 [3 HD] [8 (Ranger) + (4.5 Ranger x 1) + (4.5 Psychic Warrior x 1) + (3 HD x 3 Con)]
Armor Class (Normal): 19 [10 Base, 4 Dex, 4 Armor, 1 Size]
Armor Class (Touch): 15 [10 Base, 4 Dex, 1 Size]
Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 1 Size]
Initiative: +4 [4 Dex]
Base Attack Bonus: +2 [2 (Ranger), 0 (Psychic Warrior)]
Grapple: -2 [2 BAB, 0 Str, -4 Size]
Speed (Land): 30 ft [30 Base]
Weight Carried: 18.25 lbs, light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)]


Saves
Fortitude: +8 [3 Con, 3 (Ranger), 2 (Psychic Warrior)]
Reflex: +7 [4 Dex, 3 (Ranger), 0 (Psychic Warrior)]
Will: +2 [2 Wis, 0 (Ranger), 0 (Psychic Warrior)]


Melee Attacks
Greatsword +3, 1d10, (19-20/x2), slashing [0 Str, 2 BAB, 1 Size]
+2 damage vs Elves

Ranged Attacks
Masterwork Composite Longbow +8, 1d6, (20/x3), Range 110 ft, piercing [4 Dex, 2 BAB, 1 Size, 1 Enhancement, 1 Feat]
Rapid Shot +6/+6, 1d6, (20/x3), Range 110 ft, piercing [4 Dex, 2 BAB, 1 Size, 1 Enhancement, 1 Feat, -2 Rapid Shot]
+1 to hit/+1 damage within 30 ft, +2 damage vs Elves, +2d6 damage with Psionic Shot

Special Attacks & Abilities
Favored Enemy: Elves
Psionic Shot
Darkvision 60ft


Powers Readied
Level 1 [DC 13] Offensive Precognition

Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up]
Total Power Points: 1 [0 Psychic Warrior, (2 Wis x 1) / 2]
Manifester Level: 1


Feats
Point Blank Shot[sup]Lvl 1[/sup]
Track[sup]Ranger 1[/sup]
Psionic Shot[sup]PsyWar 1[/sup]
Weapon Focus (longbow)[sup]Lvl 3[/sup]
Rapid Shot[sup]Ranger 2[/sup]

Skills
Total Skill Points: 44 [40 Ranger, 4 PsyWar]
Languages: Goblin, Common, Draconic, Elven [2 Racial, 2 Int]
Armor Check Penalty: -0 [0 Armor]

Autohypnosis: +5 [2 Wis, 1 Ranks (1 PsyWar), 2 Synergy (Concentration), etc]
Balance: +4 [4 Dex, 0 Ranks]
Bluff: -2* [-2 Cha, 0 Ranks]
Concentration: +9 [3 Con, 6 Ranks (5 Ranger, 1 PsyWar)]
Climb: +2 [0 Str, 2 Ranks (2 Ranger)]
Craft (sculpture): +9 [2 Int, 5 Ranks (5 Ranger), 2 Circumstance] (57 gp)
Hide: +14 [4 Dex, 6 Ranks (6 Ranger), 4 Size]
Jump: +0 [0 Str, 0 Ranks]
Knowledge (Dungeoneering): +6 [2 Int, 4 Ranks (4 Ranger)]
Knowledge (Nature): +3 [2 Int, 1 Ranks (1 Ranger)]
Knowledge (Psionics): +3 [2 Int, 1 Ranks (1 PsyWar)]
Listen: +8* [2 Wis, 6 Ranks (6 Ranger)]
Move Silently: +13 [4 Dex, 5 Ranks (5 Ranger), 4 Racial]
Psicraft: +3 [2 Int, 1 Ranks (1 PsyWar)]
Ride: +8 [4 Dex, 0 Ranks, 4 Racial]
Sense Motive: +2* [2 Wis, 0 Ranks]
Spot: +8* [2 Wis, 6 Ranks (6 Ranger)]

Conditional Modifiers
+2 Bluff, Listen, Sense Motive, Spot, and Survival vs Elves


Prefight Actions
Gain psionic focus


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Greatsword [4 lbs][50 gp]
Masterwork Composite Longbow [1.5 lbs][400 gp]
Mithral Chain Shirt [5 lbs][1,100 gp]
100 Arrows [0.075 lb each = 7.5 lbs] [0.05 gp each = 5 gp]
Dorje of Chameleon (x50) [ML 1] [0.25 lb each = .25 lbs][750 gp each = 750 gp]

Expendable Items
3 Powerstone of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
1 Powerstone of Compression[sup]A[/sup] [ML 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp]
3 Powerstone of Biofeedback [ML 2] [0.0 lb each = 0 lbs][50 gp each = 150 gp]
Max total (ECL[sup]2[/sup] x 50): 450 gp

Equipment at Home
Masterwork Sculptor's Tools [5 lbs][55 gp]



Results

Accounting Show

Experience Show

Starting: 3200 XP
Earned: 0 XP
Remaining: 3200 XP

Gold Show

Starting: 3000 gp
Earned: 0 gp
Spent: 2,530 gp
- Creation: 2,735 gp
Remaining: 265 gp

Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]
Current 3FC Information Show

Fight 1 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 2 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

Default Tactics Show

xxxxx
Background Show

xxxxx

Psyker's Tactics Show
I hope you like rolling Hide/Spot checks...

Basic tactics: Snipe him. I have high enough Hide with Chameleon up that he needs to be right next to me and roll a 19 vs my 1 to see me, assuming no penalties to my check. Even with the -20 snipe penalty, I have a decent chance at making the check.

Notes: Remember, cover tends to be reciprocal. I don't need to be next to a rock, just have it between me and him. Since we're both small, the rocks are plenty big enough to hide us. Also, my attacks while hidden both ignore his Dex and suffer the -4 cover, so I'm basically rolling against his normal AC.

Start in (34, 55) or equivalent (from here I'll assume I start in 1, adjust directions as necessary) holding the Dorje of Chameleon. First round, use it and then put it away. Then run to (33, 36), taking the -20 to Hide. We might auto-spot each other if he's in the open in 2 or 4, but we'll certainly lose contact when I duck behind the rocks.

From there, circle within the middle (drawing my bow) staying at half speed and making active spot checks. If I hear something, concentrate on that area, but do not move forward to investigate. If I see him hiding in one of the outside formations but then lose him, wait a few rounds to try to spot him again, then move towards that area. Search through that section for six rounds or so, then move back to the center and start over again. My priorities here are, in order: 1) stay hidden 2) find him. I have no reason to ready attacks, so don't bother. Keep in mind that I can suffer the -5 movement penalty and still have a very good chance at staying hidden; my concern is more with keeping cover at all times.

If I see him before he sees me, start sniping: single attack with Psionic Shot, then move action to rehide. If I manage to stay hidden, regain focus and do it again. If he sees me, he'll probably tag me with MM; move to new cover, and try again. If I completely lose contact, regain focus and go back to my search pattern.

Responses:
CLW, Expeditious Retreat, Mage Armor, Shield, Ventriloquism: Ignore these. There's really nothing I can do about it anyway. Also, with the slow pace this battle is likely to have, the buffs may well wear off before I manage to find him.
Magic Missile: This is why I want to stay out of sight. If I spot him with the wand out and he's close enough to me, switch to the Greatsword, charge and attempt to disarm him. (Don't break cover unless I can attack that same round.) I have a +7 (+3 attack bonus +4 two-handed) on the check and he has a -3 (-1 Str, 1 BAB, 1 size, -4 not a weapon). He'll take an AoO if he tries to pick it up; use that to disarm him again. If he keeps trying to get it, use the AoOs to keep it down and smack him with my normal attacks. If he abandons in, pick it up myself and switch back to my bow.
Ray of Enfeeblement: Go hide, and resume my earlier plan. I'll take some nasty penalties, but again I can't really do anything about it.
Obscuring Mist: Switch to my Greatsword and go hunting. Even when right next to each other, he still has to make a spot check to see me, until I attack. Try the disarm attempts, as above.

Arbin Softfoot, Halfling Rogue/Wizard Show
Scribe: 3 scrolls mage armor, 3 scrolls expeditious retreat, 3 scrolls shield, 2 scrolls ventriloquism

Free activity skill package: Burglary (Open value 10, steal up to 8X17=136 gp worth)



Arbin Softfoot
Gender and Race: Male Halfling
Size and Type: Small Humanoid (Halfling)
Height and Weight: 3'1" 35 lbs
Age: 30
Alignment: Chaotic Good
ECL: 3 (1 Rogue, 2 Wizard)
Experience: 5000/6000



Attributes
STR 08 (-1) [02 pts] [10 Base, -2 Racial]
DEX 18 (+4) [10 pts] [16 Base, +2 Racial]
CON 14 (+2) [06 pts] [14 Base]
INT 18 (+4) [16 pts] [18 Base]
WIS 10 (+0) [2 pts] [10 Base]
CHA 08 (-1) [02 pts] [8 Base]



Miscellaneous Statistics
Hit Points: 17 [3 HD] [6 rogue+ 2.5 wizard x 2 + (3 HD x 2 Con)]
Armor Class (Normal): 15 [10 Base, 4 Dex, 1 Size]+4 mage armor, +4 shield
Armor Class (Touch): 15 [10 Base, 4 Dex, 1 Size]
Armor Class (Flat-Footed): 11 [color=gray][10 Base, 1 Size]
+4 mage armor, +4 shield
Initiative: +4 [4 Dex]
Base Attack Bonus: +1 [1 wizard]
Grapple: -4 [1 BAB, -1 Str, 4 Size]
Speed (Land): 20 ft [20 Base]+30 expeditious retreat
Weight Carried: 13.9 lbs, light encumbrance [0-19.5 (Light), 20.25-39.75 (Medium), 40.5-60 (Heavy)]
[/color][/size]



Saves
Fortitude: +3 [2 Con, 1 Racial]+1 (+4 total) resistance

Reflex: +7 [4 Dex, 2 rogue, 1 Racial] (Conditional Modifier)+1 (+8 total) resistance
Will: +4 [0 Wis, 3 wizard, 1 Racial] +2 (total +6) vs fear, +1 (+5 total, +7 vs fear) resistance


Melee Attacks
rapier +6, 1d4-1, (18-20/x2), piercing [4 Dex, 1 BAB, 1 Size]
greataxe -3, 1d10-1, (x3), piercing [-1 Str, 1 BAB, 1 Size, -4 nonproficiency]

touch attack +6, spell effect, (x2), N/A [4 Dex, 1 BAB, 1 Size]


Ranged Attacks
Darkwood (MW) shortbow +7, 1d4-1, (x3), piercing [4 Dex, 1 BAB, 1 Size, 1 enhancement]
ranged touch attack +6, spell effect, (x2), N/A [4 Dex, 1 BAB, 1 Size]



Special Attacks & Abilities
sneak attack +1d6 (if on a damage spell, does same type as spell, if on a level/ability drain/damage spell, does negative energy damage)
Coup de Grace with greataxe does 1d10-1 damage (min 1), rolled 3 times, plus 1d6 (and then the Fort save)



Arcane Spells Readied
Cantrips [DC 14] Ray of frost, resistance, acid splashX2
Level 1 [DC 15] color spray, summon monster I

Spell Levels Available Per Fight: 1 [2 Total Spell Levels / 3, rounded up]
Total Spell Levels: 2 [(2 x 1)]
Arcane Spell Failure: 0% [0 Armor, 0 Shield]
Caster Level: 2




Feats
stealthy[sup]Lvl 1[/sup]
weapon finesse[sup]Lvl 3[/sup]
Scribe scroll[sup]Wizard 1[/sup]



Skills
Total Skill Points: 60 [48 rogue, 12 wizard]
Languages: Common, halfling, dwarven, elven, gnome, orc [2 Racial, 4 Int]
Armor Check Penalty: -0


Balance: +4 [4 Dex]
Climb: +1 [-1 Str, +2 racial]
Concentration: +7 [2 Con, 5 Ranks (5 wizard)]
Disable Device: +10 [4 Int, 4 Ranks (4 rogue), +2 circumstance]
Escape Artist: +8 [4 Dex, 4 Ranks (4 rogue)]
Forgery: +8 [4 Int, 4 Ranks (4 rogue)]
Hide: +14 [4 Dex, 4 Ranks (4 rogue), 2 Feat, 4 size]
Jump: -5 [-1 Str, +2 racial, -6 speed]+14 (total +9) expeditious retreat
Knowledge (Arcana): +5 [4 Int, 1 Ranks (1 wizard)]
Knowledge (Dungeoneering): +5 [4 Int, 1 Ranks (1 wizard)]
Knowledge (Local): +8 [4 Int, 4 Ranks (4 rogue)]
Listen: +6 [0 Wis, 4 Ranks (4 rogue), +2 racial]+2 (total +8) when familiar within 5'
Move Silently: +15 [4 Dex, 4 Ranks (4 rogue), 2 Feat, 2 racial, 3 familiar]
Open Lock: +10 [4 Dex, 4 Ranks (4 rogue), +2 circumstance]
Search: +8 [4 Int, 4 Ranks (4 rogue)]
Sense Motive: +3 [0 Wis, 3 Ranks (3 rogue)]
Sleight of Hand: +8 [4 Dex, 4 Ranks (4 rogue)]
Spellcraft: +9 [4 Int, 5 Ranks (5 wizard)]
Spot: +4 [4 Ranks (4 rogue)]+2 (total +8) when familiar within 5'
Tumble: +5 [4 Dex, 1 Ranks (1 rogue)]



Prefight actions
Bring Bob



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Small Rapier [1 lbs][20 gp]
Small darkwood shortbow (MW) [.5 lbs][340 gp]
Thunderstone [1 lbs][30 gp]
Spell component pouch [2 lbs][5 gp]
Small Greataxe [6 lbs][20 gp]

38 small Arrows [0.075 lb each = 2.85 lbs] [0.05 gp each = 1.9 gp]
1 Wand of magic missile [CL 1] [34 charges] [0.1 lb each = .1 lbs][750 gp each = 750 gp]



Expendable Items
3 Potion of Cure light wounds [CL 1] [0.1 lb each = .3 lbs][50 gp each = 150 gp]
1 Scroll of Mage armor [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
1 Scroll of shield [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
1 Scroll of Expeditious retreat [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
3 Scroll of Ray of Enfeeblement [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
1 Scroll of Ventriloquism [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]
2 Scroll of Obscuring mist [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp]
5 Scroll of acid splash[sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][6.25 gp each = 31.25 gp]
3 Scroll of ray of frost[sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][6.25 gp each = 19.75 gp]


Max total (ECL[sup]2[/sup] x 50): 450 gp



Equipment at Home
Thieves tools (MW) [2 lbs][100 gp]
spellbook [3 lbs][15 gp]



Results
WIN vs Taren Rune (NiQil) [900 gp, 900 xp]
WIN vs Davian (McJarvis) [900 gp, 900 xp]

Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 1
Maximum CA of allies per fight: CA 1


Bob (familiar) Show



Gender and Race: Male cat
Size and Type: Tiny Magical Beast


Attributes
STR 3 DEX 15 CON 10 INT 6 WIS 12 CHA 7


Miscellaneous Statistics
Hit Points: 8 [3 HD] half master’s
Armor Class (Normal): 15 [10 Base, 2 Dex, 2 Size, 1 Natural]
Armor Class (Normal): 14 [10 Base, 2 Dex, 2 Size]
Armor Class (Normal): 13 [10 Base, 2 Size, 1 Natural]
Initiative: +2 [2 Dex]
Base Attack Bonus: +1
Grapple: -11 [+1 BAB, -4 Str, -8 Size]
Speed (Land): 30 ft [30 Base]


Saves
Fortitude: +2 [0 Con, 2 Magical Beast]
Reflex: +4 [2 Dex, 2 magical beast] (improved evasion)
Will: +3 [1 Wis, 2 as master]


Melee Attacks
claw +5, 1d2-4, (x2), piercing and slashing [2 Dex, 1 BAB, 2 Size] (can be used twice in full attack)
claw +0, 1d3-4, (x2), piercing, bludgeoning, and slashing [2 Dex, 1 BAB, 2 Size, -5 secondary weapon]


Special Attacks and Abilities
Share spells, empathic link


Feats
Stealthy[sup]Lvl 1[/sup]
Weapon finesse[sup]bonus feat[/sup]


Skills
Total Skill Points: 60 [48 rogue, 12 wizard]
Languages: Common, halfling, dwarven, elven, gnome, orc [2 Racial, 4 Int]
Armor Check Penalty: -0


Balance: +10 [2 Dex, 8 racial]
Climb: +6 [2 Dex, 4 racial]
Concentration: +5 [0 Con, 5 Ranks (master)]
Escape Artist: +6 [2 Dex, 4 Ranks (master)]
Hide: +20 [2 Dex, 4 Ranks (master), 2 Feat, 8 size, 4 racial] +4 (total +24) in tall grass or heavy undergrowth
Jump: +10 [2 Dex, +8 racial]
Listen: +5 [1 Wis, 4 Ranks (4 rogue)]
Move Silently: +12 [2 Dex, 4 Ranks (master), 2 Feat, 4 racial]
Sense Motive: +4 [1 Wis, 3 Ranks (master)]
Spot: +5 [1 Wis, 4 Ranks (4 rogue)]
Tumble: +3 [2 Dex, 1 Ranks (1 rogue)]


Miscellaneous Information
Non-Combat Abilities Show


rogue Show

trapfinding


Wizard's Spellbook Show


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read magic, Resistance, Touch of Fatigue
Level 1: mage armor, shield, expeditious retreat, color spray, grease, ray of enfeeblement, ventriloquism, obscuring mist, summon monster 1


Total Pages Available: 100
Total Pages Used: 28 [(19 Cantrips), (9 x 1)]

Accounting Show


Experience Show

Starting: 3200 XP
Earned: 1800 XP
Spent: 0 XP
Remaining: 5000 XP

Gold Show

Starting: 3000 gp
Earned: 1800 gp
Spent: 1869.5 gp
Remaining: 2930.5 gp

Previously Owned Show



Sales Show


Used Items Show

2 Scroll of Mage armor [sup]C (creation)[/sup][CL 1] [12.5 gp each = 25 gp]
3 Scroll of shield [sup]C (creation)[/sup][CL 1] [12.5 gp each = 37.5 gp]
3 Scroll of Expeditious retreat [sup]C (creation)[/sup][CL 1] [12.5 gp each = 37.5 gp]
2 Scroll of Ventriloquism [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp]
1 Scroll of Obscuring mist [sup]C (creation)[/sup][CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 scroll mage armor, 2 scrolls of shield, 2 scrolls of ventriloquism, 2 scrolls of exp retreat, 10 charged of wand of MM
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: burglary.

Fight 2 Show

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: None
Items Used: scroll of mage armor, scroll of exp retreat, 6 charges MM, scroll of obscuring mist, scroll of shield, 2 arrows,
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: Burglary

Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

Default Tactics Show

Buff, then hide and take potshots. Use spells and expendables as needed, try to make use of the target’s vulnerabilities. The greataxe is for coup de grace use only. Whenever casting a spell may reveal my position (e.g. by sound), move afterward if feasible.

Arbin's Tactics Show
Begin in (28,55) or equivalent. We're both hide-heavy builds, so this could get nasty.
First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense. Third round, double move to (29,36), if I see Psyker, note his position. After that, try to move to where I can see Psyker and have cover from him. Unless needed to get to cover, I prefer to single move then ready color spray on Psyker being in range rather than double move. Once I can see him and he can't see me, if I am within 30', shoot off a sneak attack spell at him, order of preference is acid splash from memory, ray of frost from memory, AS from scroll, RoF from scroll. After the attack spell, move away.
If I am more than 30' away from him, 5' if needed to a spot that he cannot negate my cover and attack in the same turn, and begin casting summon monster I for a small Fiendish Monstrous Spider (2 rounds) as close to him as possible. I want the spider to try to web him, once he is webbed it should attack him, preferably from a place I can flank him.
Once I have my spider, I want to move up to within color spray range and use it on him. Once he is color sprayed, either from the readied action or after the spider, I have 1d4 rounds in which he is blinded, meaning I do 1d6 sneak attack damage-on each one use an attack spell as before, his flat-footed touch AC is 11, subtract 2 for blinded for a total of 9. Once re begins reacting to me again (no longer blinded), move to a place of cover.
If he resists the color spray, or if he survives it, I'll begin using attack spells followed by moving if he's within 30', as decribed above. If he's not within 30' and I can't get within 30' without losing cover, I'll use my wand of magic missile (from cover of course, with a move afterward) instead.

Correction: I said color spray would be 1d4 rounds of getting sneak attack, it's actually 1d4+1, as there's 1 round he's stunned, which also negates DEX bonus to AC. So after he seems to no longer be blinded (I assume I can see his eyes begin to track me or something), I let off one last attack spell then run off into hiding.

wrote:

Yitzi]First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense.


Note: using total defense is a standard action, so no casting and doing it in the same round.

Zevox


Whoops, my mistake. So skip the total defense.


The Fight! Show
Conventions
The conventions for this fight are as follows.
Psyker will be in red.
Arbin will be in blue.
All rolls can be found here.

Placement
Psyker starts in box 4, space 8,29, holding his dorje of chameleon.
Arbin starts in box 3, space 35,8, holding nothing.

Initiative
Psyker rolls an 18 and will go first.
Arbin rolls a 15 and will go second.

Round 1
Psyker uses his dorje of chameleon and stows it.
You know, its a pity you didn't want to start moving immediately. Move 1 space east and you'd auto-spot Arbin (can't hide while flat-footed) while being hidden from him yourself.
Arbin draws a scroll and casts mage armor. Psyker doesn't hear it. (Listen [6]+8-18=-4 vs DC 0.)

Psyker: 26/26 hp wrote:

First round, cast mage armor and go total defense. Second round, cast expeditious retreat and go total defense.[/quote]
Note: using total defense is a standard action, so no casting and doing it in the same round.

Zevox[/quote]
Whoops, my mistake. So skip the total defense.


The Fight! Show
Conventions
The conventions for this fight are as follows.
[color=red]Psyker will be in red.

Arbin will be in blue.
All rolls can be found here.

Placement
Psyker starts in box 4, space 8,29, holding his dorje of chameleon.
Arbin starts in box 3, space 35,8, holding nothing.

Initiative
Psyker rolls an 18 and will go first.
Arbin rolls a 15 and will go second.

Round 1
Psyker uses his dorje of chameleon and stows it.
You know, its a pity you didn't want to start moving immediately. Move 1 space east and you'd auto-spot Arbin (can't hide while flat-footed) while being hidden from him yourself.
Arbin draws a scroll and casts mage armor. Psyker doesn't hear it. (Listen [6]+8-18=-4 vs DC 0.)

Psyker: 26/26 hp; AC 19; 1/1 pp; (8,29); Chameleon (long)
Arbin: 17/17 hp; AC 19; 2/2 SL; (35,8); Mage Armor (long)


Round 2
Psyker runs to the arena center, allowing himself to be auto-spotted by Arbin, but not seeing him in return. Somehow, Arbin doesn't hear Psyker's movement at all. (Spot [3]+8-14=-3 vs Hide [8]+14=22, listen [3]+8-14=-2 vs MS [12]+14-20=6.)
Arbin draws another scroll and casts expeditious retreat. Psyker hears him albeit distantly. (Listen [6]+8-13=1 vs DC 0.)

Psyker: 26/26 hp; AC 19; 1/1 pp; (27,30); Chameleon (long)
Arbin: 17/17 hp; AC 19; 2/2 SL; (35,8); Mage Armor (long), Expeditious Retreat (ends 12)


Round 3
Psyker moves for a view of the boxhe heard the noise from, drawing his bow as he goes. Neither sees the other, nor does Arbin hear Psyker. (Spot [6]+8-12=2 vs hide [15]+14=29, Arbin spot [11]+8-12=7 vs hide [7]+24=31, listen [6]+8-12=2 vs MS [17]+13=30.)
Arbin moves out, not realizing he has made himself visible to Psyker and not spotting him either (distance penalty for above reduced to -2).

Psyker: 26/26 hp; AC 19; 1/1 pp; (29,29); Chameleon (long)
Arbin: 17/17 hp; AC 19; 2/2 SL; (33,27); Mage Armor (long), Expeditious Retreat (ends 12)


Round 4
Psyker takes a shot at Arbin, the arrow slamming into him with all his psionic might. Arbin doesn't see him, but he does hear just about everything he needs to. (Shot [16]+9=25 vs AC 15, damage [4]+1+[2]+[4]=11, rehide [10]+24-20=14 vs spot [7]+6-2=11, listen [10]+8-2=16 vs DC 0.)
Arbin moves to behind some cover and begins summoning a spider.
Slight innovation there, since Psyker knows where you are and will easily be able to follow you, the odds of a sneak attack are low, so I switched to the more workable summon/color spray tactic.

Psyker: 26/26 hp; AC 19; 1/1 pp; (29,29); Chameleon (long)
Arbin: 6/17 hp; AC 19; 2/2 SL; (34,31); Mage Armor (long), Expeditious Retreat (ends 12)


Round 5
Psyker tries to regain his focus, but fails. (Concentrate [9]+9=18 vs DC 20.)
Arbin finishes his summoning, calling up a small spider, which he orders to web Psyker. The spider tosses its web at Psyker, entangling him, and steps up closer, ready to attack. (Web [16]+4=20 vs touch AC 15.)

Psyker: 24/26 hp; AC 19; 1/1 pp; (29,29); Chameleon (long), Poison (second save round 15), Entangling
Arbin: 6/17 hp; AC 19; 1/2 SL; (34,31); Mage Armor (long), Expeditious Retreat (ends 12)
- Spider: 4/4 hp; AC 14; (30,29)



Round 6
Psyker retreats around the corner, drawing an attack from the spider that stings but doesn't poison him, then escapes the webbing. Arbin hears him, but vaugely. (Spikder AoO [15]+4=19 vs AC 17, damage [4]-2=2, poison [18]+8=26 vs AC 10, escape artist [15]+4-2=17 vs DC 10, MS [10]+13=23 vs listen [18]+8-2=24.)
Arbin moves around the pillar and casts color spray on Psyker, sending him into a stupor. His spider comes in behind him and attacks again, sinking its mandibles into his leg painfully. (Will [4]+2=6 vs DC 15, duration [1] round blind/stun, 1 round stun, spider attack [12]+4=16 vs AC 13, damage [2]-2=1 (min), poison [2]+8=10 vs DC 10.)

Psyker: 23/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Color Spray (blind until round 7, stun until round 8), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (30,34); Mage Armor (long), Expeditious Retreat (ends 12)
- Spider: 4/4 hp; AC 14; (29,31)



Round 7
Psyker is blind and stunned.
The spider melts away, returning to its home in the Abyss. Arbin fires a sneak attack acid splash, wounding Psyker. (Attack [5]+6=11 vs AC 9, damage [2]+[3]=5.)

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Color Spray (stun until round 8), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (29,34); Mage Armor (long), Expeditious Retreat (ends 12)


Round 8
Psyker is stunned.
Arbin casts another Acid Splash on Psyker, but misses badly, only sizzling a small burn mark on the nearby pillar. He then retreats behind the pillars. (Attack [1!]+6=7 vs AC 11.)

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (28,36); Mage Armor (long), Expeditious Retreat (ends 12)


Round 9
Psyker tries to regain his focus, but fails. (Concentration [9]+9=18 vs DC 20.)
Arbin creeps back around the pillars, but neither he nor Psyker see or hear each other. (Arbin hide [9]+14=23 vs Psyker spot [13]+8-1=20, Psyker hide [5]+24=29 vs spot [2]+6-1=7, Psyker listen [4]+8-1=11 vs Arbin MS [1]+15=16.)

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (30,35); Mage Armor (long), Expeditious Retreat (ends 12)


Round 10
Psyker tries to regain his focus, but fails. (Refocus [6]+9=15 vs DC 20.)
Arbin checks Psyker's former position, finds him still there, and ducks away. (Listen [1]+8-2=7 vs MS [11]+15=26.)

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long), Expeditious Retreat (ends 12)


Round 11
Psyker fails to refocus. (Refocus [1]+9=10 vs DC 20.)
Arbin steps to cover, but neither sees each other. (Psyker spot [10]+8-2=16 vs hide [8]+14=22, Arbin cannot succeed (+6-2=+4 vs +24).)

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (31,34); Mage Armor (long), Expeditious Retreat (ends 12)


Round 12
Psyker finally regains his focus. (Refocus [14]+9=23 vs DC 20.)
Arbin double-checks Psyker's position again, and again retreats.

Psyker: 18/26 hp; AC 19; 1/1 pp; (29,32); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: 6/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long)


Round 13
Psyker moves up, spots Arbin, and fires, ending the match. (Attack [12]+9=21 vs AC 15, damage [6]+1+[2]+[1]=10.)

Psyker: 18/26 hp; AC 19; 1/1 pp; (30,33); Chameleon (long), Poison (second save round 15), Poison (second save round 16)
Arbin: -4/17 hp; AC 19; 0/2 SL; (32,34); Mage Armor (long)

The Winner & Wrap-Up Show
Psyker is the winner! He gains 900 xp and 900 gp.
Arbin loses, but still gains 300 xp and 300 gp.

Psyker
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: 1 charge Dorje of Chameleon.
Spells or Powerpoints Used: None.
x/day Abilities Used: N/A
Free Activity: Craft (Sculpture) for 57 gp.
Note: Please include your free activity in your title line in the future.

Arbin
Time Between Fight: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Mage Armor [CL 1st], Scroll of Expeditious Retreat [CL 1st].
Spells or Powerpoints Used: Summon Monster I, Color Spray.
x/day Abilities Used: N/A
Free Activity: Scribing 3 scrolls mage armor, 3 scrolls expeditious retreat, 3 scrolls shield, 2 scrolls ventriloquism.
Presumably, all CL 1. Please note that in the future.

@ Khaim - I really, really hate snipers who rely on a mediocre concentration and psionic shot. The most annoying sneak I ever ran, Zero, used that same tactic, and like you, the dice just plain hated him when it comes to regaining focus. You should seriously pick up a psicrystal with the single-minded personality (+3 concentration) or skill focus (concentration). And in this fight, you really didn't need to hide so much. I can understand being afraid of the MM wand, but you could disarm or sunder it fairly easily with that greatsword, then your superior ability with your weapons makes this an easy fight if you can keep him in sight (which in this map is not hard). In any event, congrats on the win.
@ Yitzi - A hiding wizard? With the two DC 0 listen checks spells give? Okay... but seriously, what was with the plan in this fight? The summon/color spray thing was the right idea in my opinion. You had that MM wand and some neat utility spells in those scrolls, use 'em! They're much better than trying to snipe a foe with a hide check you can't beat without being 15' or less away with the weakest spells in the game!
The Forgotten Realms, 1967-2008: R.I.P.

Super Smash Brothers Brawl player. Lucas main, Dedede and Falco secondaries, a variety of others as tertiaries.

Former Core Coliseum player, Elder, and Guildmaster.
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6 years ago  ::  Jun 06, 2007 - 1:10PM #930
Pitlords
Date Joined: Aug 1, 2003
Posts: 367

Rolls:
Guild Events: [sup](List of Events) (Past Events) (Rolls: LivingGuilds)[/sup]

  • Tragedy continues! The Stock Market of Gladius has collapsed, resulting in terrible repercussions for the city's economy. With city investors and businesses scrambling to recover, trade and commerce all but shuts down. No Trade points can be generate save by pre-arranged trade routes, and none can be processed at all, until the collapse reverses.
  • Laziness! As with the Warfare Alliance and Living Tree, the East Habari Trade Company's workers have found themselves pushed too hard, and so their production has dropped off of late as fatigue and laziness takes its toll.
  • The Highwaymen "Band of the Red Hand" raid the route to the Tegzett Wizard Enclave.
  • The Pirates "Firfannik's Breath" raid the route to Egyn Keep.
  • The Pirates "Sunset Avengers" raid the route to the Isle of Hevata.
  • Para-Military Group Attack! Retaliating for perhaps the last time against the Arcane Order, the Free Thinkers have dispatched an operative to strike at the arcanist's Inquisition in their home district of Valhamya.

Characters on Campaigns: [sup][Maximum: 15 Weeks; more with GM Permission][/sup]

  • CL SauroGrenom: (Mission into the Sands) Istima (Zevox), PsiBeast (Vathelokai), Kilpquabjeg (hogarth), Lemminkäinen (Abyssal Stalker), Owen (Erithmu) [Week 8]

Characters on Quests & Missions:

  • [LOG] ML TelinArtho: Telveran Trueblade (Sunwolf) befriends Gawane for CEF. [Week 4/3]
  • [LOG] QL Rauul: Sybil ap Kalten (MitzaVolchenko) researches her draconic heritage. [Week 3/3]
  • [LOG] QL Sjiggie: Denshi (Vathelokai) and Auburn (Vathelokai) quest for fun. [Week 2/3]
  • [LOG] QL MindWandererB: Loddick Saffrion (Erithmu) contacts the Loyalists for TLT. [Week 1/3]
  • [LOG] QL TelinArtho: Ephraim (Erithmu) joins CEF. [Week 1/3]


Characters doing Full Activities:

  • Enoch the Prophet (Salrantol) crafts periapt of wisdom +2 [4000 gp], cloak of resistance +2 [4000 gp], scroll of resist energy [3] [150 gp], large chain shirt [200 gp], large leather barding [40 gp] [Total 8390 gp] [Week 2/2]
  • Erithmu Darkmane (Erithmu) crafts Pearl of Power (3rd) [9000gp] [Week 1/2]
  • Longshot (templer10) crafts a Dorje of Vigor (ML4, aug) [6000gp] [Week 1/1]
  • The Battlesong Duet (Party - McJarvis and TheMagister) craft Mithril Breastplate [4200gp] and enchant to +1 [1000gp], enchant Adamantine Full Plate to +1 [1000gp] and armor spikes to +1 [2000gp] [Week 1/1]
  • Malik of Black Robe (Malither76) improves his headband of Intellect from +2 to +6 [36000gp-4000gp=32000gp] [Week 1/5]

[FONT="Times New Roman"]BATTLES OF GLADIUS[/FONT]

LEVEL 3 FIGHTS

  • Daren Legrad (Yitzi) vs. Atemu (Korone) : hogarth [SUP][Arena][/SUP] [Week 2] [Setup] [Fight]
  • Phacce (UserNamer) vs. Arbin Softfoot (Yitzi) : Khaim [SUP][Arena][/SUP] [Fight]
  • Unholy Ninja (Vathelokai) vs. Darrgon the Summoner (TelinArtho) : Zevox [SUP][Arena][/SUP] [Setup] [Fight]
  • Borodin Brightaxe (Usurpator) vs. Anger (McJarvis) : Sjiggie [SUP][Arena][/SUP] [Fight]
  • General Zaroff (McJarvis) vs. Blitzkrieg (NiQil) : Zevox [SUP][Arena][/SUP] [Fight]
  • Gash (Aura_Blade) vs. Sarai Farenze (stimpydoda) : templer10 [SUP][Arena][/SUP] [Fight]
  • Esau Sampson (stimpydoda) vs. Juggernaut (NiQil) : Erithmu [SUP][Arena][/SUP] [Fight]
  • Vantis Dar'ath (waywreth) vs. Ialgo (TelinArtho) : MacBrea [SUP][Arena][/SUP] [Fight]
  • Inzin Dar'ath (waywreth) vs. Tatsuo (Adolfo_Mondschein) : Yitzi [SUP][Arena][/SUP] [Fight]
  • Dentik Earthmolder (TelinArtho) vs. Kathren Durrol (Zevox) : templer10 [SUP][Arena][/SUP] [Fight]

LEVEL 4 FIGHTS

  • Vallgar the Unhinged (TelinArtho) vs. Lady Liara (templer10) : Yitzi [SUP][Cavern][/SUP] [Week 2] [Setup][Fight]
  • Dunerunner (Yitzi) vs. Taren Rune (NiQil) : Abyssal Stalker [SUP][City][/SUP] [Fight]
  • Felice tu'Ria (Salrantol) vs. Kai Engel (Hirumajoe) : Usurpator [SUP][City][/SUP] [Fight]

LEVEL 5 FIGHTS

  • Zodiac (Vathelokai) assaults the Free Thinkers : Sjiggie [sup][Miniquest][/sup] [Week 2]
  • Valanthe Valassar (Sjiggie) miniquests to become a warmind : Rauul [sup][Miniquest][/sup]
  • Zax Kar Nissex (TelinArtho) vs. Unknown Monster : Rauul [SUP][Plains][/SUP] [Fight]
  • Shazzelin the Gray (Usurpator) vs. Lightwolf Phoenixstar (Yitzi) vs. Bulgar Stronghammer (TelinArtho) : Zevox [SUP][City][/SUP] [SUP][All-vs-All][/SUP] [Setup] [Fight]

LEVEL 6 FIGHTS

  • Mithos Durrol (Zevox) miniquests to join the EHTC : Rauul [sup][Miniquest][/sup]
  • Reginald Molehusband (hogarth) miniquests to join TAO : Vathelokai [sup][Miniquest][/sup]
  • Lord Lorian (templer10) vs. Unknown Monster : McJarvis [SUP][Sewer][/SUP] [Fight]

LEVEL 7 FIGHTS

  • Arden Tarmik (Zevox) vs. Unknown Monster : Salrantol [SUP][Temple][/SUP] [Fight]
  • Rubicanti (TheMagister) vs. Elrick Flamebrother (templer10) : TelinArtho [SUP][Sewer][/SUP] [Fight]

LEVEL 8 FIGHTS

  • The Corruptor (Rauul) miniquests for corpses : Abyssal Stalker [sup][Miniquest][/sup]
  • Antalya (Vathelokai) vs. Relanex Thines (Macbrea) : Erithmu [SUP][Sewer][/SUP] [Fight]
  • Izumi (Macbrea) vs. Torel Silvanus (Erithmu) : TelinArtho [SUP][Forest][/SUP] [Fight]

LEVEL 9 FIGHTS

  • Celia Durrol (Zevox) intercepts Swamper operative[sup][Lizardfolk Ranger6][/sup] : Salrantol [sup][Sewer][/sup] [Week 2] [Setup] [Fight]

LEVEL 10 FIGHTS

  • None

Pairings done by TelinArtho.

Battles of Gladius
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