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Switch to Forum Live View Battles of Gladius (III)
5 years ago  ::  Apr 14, 2008 - 11:03AM #1921
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Presil, Lady of the Stones Show

ECL 3: Ready for 4/2 [Fight (2)] - Scribe Scroll - 2x Shocking Grasp, 1x Invisibility - 200gp base

Presil, Lady of the Stones
"Live. Scream. Love. Die. All dance to the grand design!"


Female Gray Elf
4’11, 82 lbs. Medium Humanoid(Elf)
Chaotic Evil, age: 145
ECL: 3 Conjurer 3
Experience: 3500/6300

Attributes
STR 10 (0) [4 pts] [12 Base, -2 racial]
DEX 20 (+5) [10 pts] [16 Base, +2 racial, +2 Enhancement]
CON 14 (+2) [10 pts] [16 Base, -2 racial]
INT 18 (+4) [10 pts] [16 Base, +2 racial]
WIS 10 (0) [2 pts] [10 Base]
CHA 8 (-1) [0 pt] [8 Base]

Miscellaneous Statistics
Hit Points: 15 [3 HD] [4 (Conjurer) + 2.5 (Conjurer)x2 + (3 HD x 2 Con)]
Armor Class Normal: 15 Touch: 15 Flat-Footed: 10[10 Base, +5 Dex](+4 Shield, +4 Mage Armor)
Initiative: +5 [+5 Dex]
Base Attack Bonus: +1 [+1 (Conjurer)]
Grapple: +1 [+1 BAB]
Speed (Land): 30 ft [30 Base]
Weight Carried: 21 lbs, light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)]

Saves
Fortitude: 3 [+2 Con, +1 (Conjurer)]
Reflex: 6 [+5 Dex, +1 (Conjurer)]
Will: 3 [+3 (Conjurer)]
(Immunity to sleep, +2 vs. Enchantment)

Melee Attacks
Dagger +1, 1d4, (19-20/x2), (piercing or slashing)
Touch Attack +1
[+1 BAB]

Ranged Attacks
Masterwork Composite Longbow +7, 1d8, (20/x3), Range 110 ft, (piercing)(+1 attack and damage if within 30 ft.)
Ranged Touch Attack +6
[+5 Dex, +1 BAB, +1 Masterwork]

Full Attacks
-

Special Attacks & Abilities
School Specialization – Conjuration, Necromancy and Enchantment restricted
Low-Light Vision

Feats
Weapon Proficency(Longbow, among others)[sup]Elf Bonus[/sup]
Point Blank Shot[sup]Lvl 1[/sup]
Scribe Scroll[sup]Conjurer 1[/sup]
Craft Wondrous Item[sup]Lvl 3[/sup]

Wizard Spells: Specialized: Conjuration. Prohibited: Enchantment, Necromancy
Cantrips: Light, Light, Resistance, Resistance, Acid Splash[sup]s[/sup]
Level 1 DC 15: Shield, [s]Shocking Grasp, Shocking Grasp, Mage Armor[sup]s[/sup]
Level 2 DC 16: [s]Invisibility, Invisibility, Summon Monster II[sup]s[/sup]
Spell Levels Available Per Fight: 4(5 Cantrips) Total Spell Levels 10/3 rounded up: 4)
Caster Level: 3
Spell Levels Available: 4

Skills
Total Skill Points: 36 [24 (Conjurer), 12 (Conjurer)]
Languages: Common, Elven, Sylvan, Draconic, Orc, Gnoll [+4 Int]

Balance: 5 [+5 Dex]
Climb: 0 [0 Str]
Concentration: 8 (+2 Con, 6 Ranks (6 (Conjurer)]
Hide: 8 [+5 Dex, 3 Ranks (6 (Conjurer [sup]CC[/sup]))]
Jump: 1 [+1 Str]
Knowledge(arcana): 9 [+4 Int, 5 Ranks (5 (Conjurer))]
Knowledge(royalty and nobility): 9 [+4 Int, 5 Ranks (5 (Conjurer))]
Knowledge(others): 4 [+4 Int)]
Listen: 2 [+2 racial](+2, if Slink's nearby)
Move Silently: 11 [+5 Dex, 3 Ranks (6 (Conjurer [sup]CC[/sup]), +3 Familiar]
Spellcraft: 8 [+4 Int, 2 Ranks (2 (Conjurer), +2 Synergy with Knowledge(arcana))]
Spot: 5 [3 Ranks (6 (Conjurer[sup]CC[/sup]), +2 racial)](+2, if slink's nearby)
Swim: 1 [+1 Str]

Prefight Actions
Bring Slink
Laugh Evilly

Equipment Worn and Carried
Torn Outfit [0 lbs] [0 gp]
Dagger [1 lbs.] [2 gp]
Masterwork Composite Longbow [4 lbs.] [400 gp]
130 Arrows [0.1 lb each = 13 lbs] [0.01 gp each = 13 gp]
Gloves of Dexterity +2[sup]C Creation[/sup] [2000 gp]
Spell Component Pouch [ 2 lbs] [5 gp]

Expendable Items
2x Scroll of Mage Armor[sup]C Creation[/sup] [- lbs] [12.5gp per = 25 gp]
2x Scroll of Shield[sup]C Creation[/sup] [- lbs] [12.5gp per = 25 gp]
2x Scroll of Shocking Grasp[sup]C Creation[/sup] [- lbs] [12.5gp per = 25gp]
Scroll of Web[sup]C Creation[/sup] [- lbs] [75gp]
Scroll of Expeditious Retreat[sup]C Creation[/sup] [- lbs] [12.5gp]
Max total (ECL[sup]3[/sup] x 50): 450 gp

Equipment at Home
Spellbook [15 gp]
2.5 gp

Results
Defeat vs Dire Ape(whitebaron)

Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 1
Maximum CA of allies per fight: CA 1Slink, Familiar Show
Tiny Cat
Tiny Magical Beast
Hit Dice: 3(7 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/–7
Attack: Claw +5 melee (1d2-4)
Full Attack: 2 Claws +5 melee (1d2-4) and bite -0 melee (1d3-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Qualities: Low-Light Vision, Scent, Improved Evasion, Empathic Link, Alertness, Share Spells, Deliver Touch Spells
Saves: Fort +2, Ref +4, Will +4
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7
Skills: Listen +3, Spot +3, Balance +10, Climb +6, Hide +16*, Move Silently +8, Swim: drowns, Jump: +10

*Increases by +4 in areas of tall grass or heavy undergrowth.
Spellbook Show
Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
Level 1: Reduce person, Expeditious retreat, Mage Armor, Magic Missile, Burning Hands, Shield, Shocking Grasp, True Strike
Level 2: Invisibility, See Invisibility, Cat’s Grace, Web, Summon Monster II

Total Pages Available: 100
Total Pages Used: 28 [(16 Cantrips), (8x1), (4x2))]
Accounting Show
Experience Show
Starting: 3200 XP
Earned: 300 XP
Spent: 0 XP
Remaining: 3500 XP
Gold Show
Starting: 3000 gp
Earned: 300 gp
Spent: 2935Super Accounting Show
Dagger, 2gp
spell components pouch, 5gp
spellbook, 15gp
arrows (130), 13gp
Masterwork Composite Longbow, 400gp
Gloves of Dexterity +2, 2000gp (crafted)
familiar, 100gp
npc service: access to see invisibility, 100gp
npc service: access to cat’s grace, 100gp
npc service: access to web, 100gp
2x Crafted Scrolls of Mage Armor, 25gp
2x Crafted Scrolls of Shield, 25gp
2x Crafted Scroll of Shocking Grasp, 25gp
Crafted Scroll of Web, 75gp
Crafted Scroll of Expeditious Retreat, 12.5
Fight 1 - +300gp
2x Crafted Scroll of Shocking Grasp, 25gp
Crafted Scroll of Invisibility, 75gp
Remaining: 203.5 gp
Previously Owned Show
None
Sales Show
None
Used Items Show
2x Arrow
Current 3FC Information Show
Fight 1 Show
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: 2 Arrows
Spells or Powerpoints Used: 3 Total Spell Levels 1/Invisibility 1/Shocking Grasp
x/day Abilities Used: None
Free Activity: None
Fight 2 Show
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx
Fight 3 Show
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx
Optional InformationDefault Tactics Show
xxxxx
Background Show
She was going to try again.
She’d been waiting so long for her to try again. Shivers ran down her spine just thinking of it. The delicious despair…one could almost live on it.
But this wasn’t just any new cadet. No, she’d made sure the next one chosen would be the right one. She’d made sure there seemed to be no one else.
Her lord will be most pleased…


Tactics for Presil Show

Hmm…too high a reflex and escape artist for web, too high a hp for simple attacks…back to the invisibility game…and he’ll be hiding too, probably…
Start in the center square, Slink riding on Presil’s shoulders, scrolls of Mage Armor and Shield in hand.

On the first round, cast Invisibility, sharing with Slink, then move from starting square.
Next round, cast Mage Armor from scroll, sharing with Slink and move from square.
Next round, cast Shield from scroll, sharing with Slink, and move from square, drawing the bow.
Next round, cast Shocking Grasp, designating Slink as the toucher and move toward Mekhoar, or wherever she thinks he is.
Whenever they find one another, Slink should discharge his touch and Presil should shoot arrows. After, Slink should withdraw and run away. Presil should keep shooting Mekhoar till he or she dies.

Presil will always move silently until her invisibility is used up.
If the buff chain is disrupted, cast Shocking Grasp on Slink and proceed with the shooting Mekhoar step.

Thanks for ‘lording.

Mekhoar Show

ECL 3: Ready for April 9 [NO FIGHT] - Painting for 63 GP and for April 16 [Fight 1] - Painting for 63 GP

Mekhoar
Gender and Race: Female Halfling
Size and Type: Small Humaniod
Height and Weight: 2'8" 26 lb.
Age: 21
Alignment: NE
ECL: Rogue 1/Psychic Warrior 1/Rogue 1
Experience: 5662+?/6000



Attributes
[FONT="Courier New"]STR 10 (+0) [04 pts] [12 Base, -2 Racial, 00 Enhancement, 00 Advancement]
DEX 18 (+4) [10 pts] [16 Base, +2 Racial, 00 Enhancement, 00 Advancement]
CON 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement]
INT 16 (+3) [10 pts] [16 Base, 00 Racial, 00 Enhancement, 00 Advancement]
WIS 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement]
CHA 08 (-1) [00 pts] [08 Base, 00 Racial, 00 Enhancement, 00 Advancement][/FONT]



Miscellaneous Statistics
Hit Points: 20 [3 HD] [6 rog + (3.5 rog x 1) + (4.5 PW x 1) + (3 HD x 2 Con)]
Armor Class (Normal): 19 [10 Base, 4 Dex, 4 Armor, 0 Shield, 1 Size, 0 Natural] +2 Reduced, +4 Force screen
Armor Class (Touch): 15 [10 Base, 4 Dex, 1 Size] +2 Reduced
Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 0 Shield, 1 Size, 0 Natural] +1 Reduced, +4 Force screen
Initiative: +4 [4 Dex]
Base Attack Bonus: +1 [1 rog]
Grapple: -3 [1 BAB, 0 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Weight Carried: 22.30 lbs, Light encumbrance [0-25 (Light), 25-50 (Medium), 50-75 (Heavy)]



Saves
[FONT="Courier New"]Fort: +6 [2 Con, 0 rog, 2 PW, 1 Racial, 0 Insight, 1 Enhancement]
Refl: +9 [4 Dex, 3 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +1 Reduced, Evasion
Will: +4 [2 Wis, 0 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +2 vs. fear[/FONT]


Melee Attacks
Unarmed +2, 1d2, (20/x2), NL-B [0 Str, 1 BAB, 1 Size, 0 Enhancement, 0 Feat] 1 dmg Reduced, +1d6 dmg Sneak attack
Rapier +2, 1d4, (18-20/x2), P [0 Str, 1 BAB, 1 Size, 0 Enhancement, 0 Feat] 1d3-1 dmg Reduced, +1d6 dmg Sneak attack


Ranged Attacks
MW Sling +8, 1d3, (20/x2), Range 50 ft, B [4 Dex, 1 BAB, 1 Size, 1 MW, 1 Race, etc] +2 hit 1 dmg Reduced, +1d6 dmg Sneak attack, +2d6 dmg Psionic Shot



Special Attacks & Abilities
Sneak attack +1d6
Evasion
Saved for Assassion Show
Arcane Spells Readied
Level 1 [DC 14] (Spell 1), (Spell 2), (Spell 3), etc
Level 2 [DC 15] (Spell 1), (Spell 2), (Spell 3), etc
Level 3 [DC 16] (Spell 1), (Spell 2), (Spell 3), etc
Level 4 [DC 17] (Spell 1), (Spell 2), (Spell 3), etc

Spell Levels Available Per Fight: 00 (00 Cantrips) [00 Total Spell Levels / 3, rounded up]
Total Spell Levels: 00 [(0 x 1), (0 x 2), (0 x 3), (0 x 4)]
Arcane Spell Failure: 00% [00 Armor, 00 Shield]
Caster Level: 0



Powers Readied
Level 1 [DC 13] Chameleon

Power Points Available Per Fight: 1 [1 Total Power Points / 3, rounded up]
Total Power Points: 1 [(0 (PW 1), (1 WIS), (0 feat)]
Manifester Level: 1



Feats
Point Blank Shot [sup]Lvl 1[/sup]
Stealthy [sup]Lvl 3[/sup]
Psionic Shot [sup]PW 1[/sup]



Skills
Total Skill Points: 60 [55 rog, 5 PW]
Languages: Common, Halfling, Draconic, Goblin, Terran [2 Racial, 3 Int, 0 Speak Language]
Armor Check Penalty: 0 [0 Armor, 0 Shield]
skills Show
Appraise: +4 [3 Int, 1 Ranks (1 rog, 0 PW), 0 Feat, 0 Synergy (Raven)]
Balance: +6 [4 Dex, 0 Ranks (0 rog, 0 PW), 0 Feat, 2 Synergy (Tumble), 0 ACP]
Bluff: +4 [-1 Cha, 5 Ranks (5 rog, 0 PW), 0 Feat]
Climb: +2 [0 Str, 0 Ranks (0 rog, 0 PW), 0 Feat, 2 Halfling, 0 Synergy (Use Rope, Lizard), 0 ACP]
Concentration: +7 [2 Con, 5 Ranks (2 rog[sup]CC[/sup], 3 PW), 0 Feat]
Craft (Alchemy): +3 [3 Int, 3 Ranks (0 rog, 0 PW), 0 Feat]
Craft (Painting): +11 [3 Int, 6 Ranks (6 rog, 0 PW), 0 Feat, 2 Tools]
Diplomacy: +1 [? Cha, 0 Ranks (0 rog, 0 PW), 0 Feat, 2 Synergy (Bluff), etc]
Disable Device: {UNTRAINED} [3 Int, 0 Ranks (0 rog, 0 PW), 0 Feat]
Disguise: +3 [-1 Cha, 4 Ranks (4 rog, 0 PW), 0 Feat] +2 on acting in character
Escape Artist: +9 [4 Dex, 5 Ranks (5 rog, 0 PW), 0 Feat, 0 Synergy (Use Rope), 0 ACP, ]
Forgery: +3 [3 Int, 0 Ranks (0 rog, 0 PW), 0 Feat]
Gather Information: -1 [-1 Cha, 0 Ranks (0 rog, 0 PW), 0 Feat, 0 Synergy (K. Local)]
Handle Animal: {UNTRAINED} [-1 Cha, 0 Ranks (0 rog, 0 PW), 0 Feat]
Heal: +2 [2 Wis, 0 Ranks (0 rog, 0 PW), 0 Feat]
Hide: +16 [4 Dex, 6 Ranks (6 rog, 0 PW), 2 Feat, 0 ACP, 4 Size]+5 reduced
Intimidate: +1 [-1 Cha, 0 Ranks (0 rog, 0 PW), 0 Feat, +2 Synergy (Bluff)] (Conditional Modifier)
Jump: -2 [0 Str, 0 Ranks (0 rog, 0 PW), 0 Feat, 2 Synergy (Tumble), 0 ACP, -6 Speed, 2 Race]
Knowledge (All): +3 [3 Int, 0 Ranks (0 rog, 0 PW), 0 Feat]
Listen: +9 [2 Wis, 5 Ranks (5 rog, 0 PW), 0 Feat, 2 Race]
Move Silently: +13 [4 Dex, 5 Ranks (5 rog, 0 PW), 2 Feat, 0 ACP, 2 Race]
Open Lock: {UNTRAINED} [4 Dex, 0 Ranks (0 rog, 0 PW), 0 Feat]
Perform (Any): -1 [-1 Cha, 0 Ranks (0 rog, 0 PW), 0 Feat]
Profession (Any): +2 [2 Wis, 0 Ranks (0 rog, 0 PW), 0 Feat]
Psicraft: {UNTRAINED} [3 Int, 0 Ranks (0 rog, 0 PW), 0 Feat, 0 Synergy (K. Psionics)]
Ride: +4 [4 Dex, 0 Ranks 0 Ranks (0 rog, 0 PW), 0 Feat, 0 Synergy (Handle Animal)]
Search: +9 [3 Int, 6 Ranks (5 rog, 0 PW), 0 Feat]
Sense Motive: +2 [2 Wis, 0 Ranks (0 rog, 0 PW), 0 Feat]
Sleight of Hand: {UNTRAINED} [4 Dex, 0 Ranks (0 rog, 0 PW), 0 Feat, 2 Synergy (Bluff), 0 ACP]
Spellcraft: {UNTRAINED} [3 Int, 0 Ranks (0 rog, 0 PW), 0 Feat, 0 Synergy (K. Arcana)]
Spot: +7 [2 Wis, 5 Ranks (5 rog, 0 PW), 0 Feat]
Survival: +2 [2 Wis, 0 Ranks (0 rog, 0 PW), 0 Feat] +2 Tracking
Swim: 0 [0 Str, 0 Ranks (0 rog, 0 PW), 0 Feat, 0 ACP, etc]
Tumble: +9 [4 Dex, 0 Ranks (0 rog, 0 PW), 0 Feat, 0 Synergy (Jump), 0 ACP]
Use Rope: +4 [4 Dex, 0 Ranks (0 rog, 0 PW), 0 Feat]+2 Binding




Other Info Show
Prefight Actions
Gain Focus
Hold loaded sling and Powerstone of Chameleon


Equipment Worn and Carried
Unupdated.
The next time I'll be online will be the 27th.

Basic Outfit [0 lbs] [0 gp]
Small Studded Leather Armor +1 [10 lbs][1175 gp]
Cloak of Resistance +1 [1 lbs][1000 gp]
Rapier [1 lbs][25 gp]
Small MW Sling [0 lbs][300 gp]
10 Bullets [0.5 lb each = 5 lbs] [0.01 gp each = 0.1 gp]
Sunrod [1 lbs][1 gp]
Hidden Show
(Misc. Item) [?? lbs][?? gp]
(Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp]
(Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]



Expendable Items
2 Potion of Reduce person [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]
3 Powerstone of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
1 Powerstone of Prevenom Weapon [ML 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp]
4 Powerstone of Chameleon [ML 1] [0.0 lb each = 0 lbs][25 gp each = 100 gp]
Hidden Show
(Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp]
Max total (ECL[sup]2[/sup] x 50): 450 gp



Equipment at Home
Masterwork Artisan's Tools [55 gp]
196 191 Bullets [0.01 gp each = 2 gp]
5 Sunrods [5 gp]

Results
1. loss vs. Eland (CrazyArtificer) : TelinArtho - [337 xp] [337+60 gp]
2. loss vs. Orgauth (dulsi) : whitebaron - [300 xp] [300+60 gp]
3. win vs. Undurion (Durzulgor) : dulsi - [1125 xp] [1125+60 gp]
4. No fight - [0 xp] [0+63 gp]
5. loss vs. S'lertak Ssilva (TelinArtho) : Turanson - [300 xp] [300+63 gp]
6. loss vs. Nodens (Turanson) : dulsi - [300 xp] [300+63 gp]
7. [post=???????](result)[/post] vs. Presil, Lady of the Stones (MagicChoco) : Durzulgor - [??? xp] [???+63 gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp]



Miscellaneous Information
Non-Combat Abilities Show


(Rogue) Show

Trapfinding

(Halfling) Show

(Name) (Optional Description)
(Name) (Optional Description)


Accounting Show


Experience Show

Starting: 3200 XP
Earned: 2362 XP
Spent: 0 XP
Remaining: 5562 XP

Gold Show

Starting: 3000 gp
Earned: 2731 gp
Spent: 3038.1 gp
Remaining: 2632.9 gp

Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

Tanglefoot bag[50 gp]
09 Bullets [0.01 gp each = 0.09 gp]
00 Arrows [0.05 gp each = 0 gp]
00 Bolts [0.1 gp each = 0 gp]
1 Potion of Reduce Person [CL1] [50 gp each = 50 gp]
2 Powerstone of Chameleon [ML1] [25 gp each = 50 gp]
Powerstone of ForceScreen [ML1] [25 gp each = 25 gp]

(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Powerstone of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: none
Items Used: 5 Bullets used (1 recovered, 2 hits, 4 miss)
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: Painting for 63 GP

Fight 2 Show

Time Between Fight: 2 hrs
Prebuffs/Ongoing Effects: None
Items Used: 2 bullets used (2 hits + 1 miss - 1 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Painting

Fight 3 Show

unupdated doo to April 9

Optional Information

Default Tactics Show

Use PShot, If possible use ranged SAttack from 30'.
If I don't PM the pitlord on time, do not wait.

Background Show

Was kicked out of the halfling town after being acused for viciacly practicing death attacks on pets.
Came to COCO for another chance of becoming an assassion.


No tactics for Mekhoar sent.
The Fight Show

Mekhoar is caught breaking one of the rules of the Coliseum (he modified his sheet after being paired last week) and is awarded an automatic loss)
results and rewards Show

Presil wins and gets 900 XP and 900 GP

Presil
Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used:none
Free Activity: craft 2 scrolls shocking grasp (CL 1) and one scroll invisibility (CL 3)

Mekhoar loses and gets 300 XP and 363 GP I don't think you can craft for $ twice with this fight, as that's a free action and can only be done in conjunction with a fight

Mekhoar
Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used:none
Free Activity: craft (painting) for 63 gp


comments Show

Easiest fight I ever ran. Would have been easier if the site would let me use a normal reply (I had to use quick reply for this)
Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 8:44AM #1922
whitebaron
Date Joined: Aug 13, 2007
Posts: 5,772
Sunstroke Show

MindWandererB wrote:

Ready for April 9 [Fight 2] - Guarding

Sunstroke Reborn
Gender and Race: Male Half-Giant (Medium Giant)
Height and Weight: 7'7", 310 lbs.
Age: 34 years
Alignment: Lawful Good
ECL: 4 (Half-Giant +1, Psychic Warrior 3)
Experience: 7725/10000

Guild: None yet.

Attributes
STR 20 (+5) [16 pts] [18 Base, +2 Racial]
DEX 10 (+0) [04 pts] [12 Base, -2 Racial]
CON 16 (+3) [06 pts] [14 Base, +2 Racial]
INT 12 (+1) [04 pts] [12 Base]
WIS 14 (+2) [06 pts] [14 Base]
CHA 08 (-1) [00 pts] [08 Base]


Miscellaneous Statistics
Hit Points: 26 [3 HD] [8 (PsiWar1) + (4.5*2 (PsiWar2-3) (3 HD x 3 Con)]
Armor Class: 18, Touch 10, Flat 18 [10 Base, 0 Dex, 8 Armor] (+1 to +4 w/shields)
Initiative: +0 [0 Dex]
Base Attack Bonus: +2 [2 PsiWar]
Grapple: +11 [2 BAB, 5 Str, 4 Powerful Build]
Speed (Land): 20 ft/Run x3 [30 Base, x2/3 heavy armor]
Weight Carried: 233.1 lbs, medium encumbrance [0-133 (Light), 134-266 (Medium), 267-400 (Heavy)]


Saves
Fortitude: +6 [3 Con, 3 PsiWar2]
Reflex: +1 [0 Dex, 1 PsiWar2]
Will: +3 [2 Wis, 1 PsiWar2]
(+2 vs. fire spells and effects)


Melee Attacks
Giant Axe +5, 3d8+7 (20/x3), Slashing
[5 Str, 2 BAB, -2 size difference]
Large Silver waraxe +7, 2d8+4 (20/x3), Slashing
[5 Str, 2 BAB]
Large Cold iron glaive +7, 2d8+7 (20/x3), Slashing
[5 Str, 2 BAB]
Large armor spikes +7, 1d8+5 (20/x2), Piercing
[5 Str, 2 BAB]


Ranged Attacks
Large Composite Longbow[sup]Ma[/sup] [+4] +3, 2d6+4 (20/x3), Range 110 ft, Piercing
[0 Dex, 2 BAB, 1 Enhancement]


Special Attacks & Abilities
Stomp 1/day, ML 1, DC 10


Powers Known
Level 1 [DC 13] Expansion, Offensive Precognition, Defensive Precognition

Power Points Available Per Fight: 3 [8 Total Power Points / 3, rounded up: 3 PsyWar, 3 Wis, 2 Racial]
Manifester Level: 3rd
PP avalable for fight 2: 4 [3 + (3-2)]


Feats
Power Attack[sup]Lvl 1[/sup]
Improved Sunder[sup]PsiWar 1[/sup]
Exotic Weapon Proficiency: Dwarven Waraxe[sup]PsiWar 2[/sup]
Psionic Weapon[sup]Lvl 3[/sup]


Skills
Total Skill Points: 15 [18 PsiWar]
Languages: Common, Draconic [1 Racial, 1 Int]
Armor Check Penalty: -6 [6 Armor] (Shields add -1, -2, or -10)

Balance: -6 [0 Dex, 0 Ranks, -6 ACP]
Climb: -1 [5 Str, 0 Ranks, -6 ACP]
Concentration: +7 [3 Con, 4 Ranks (4 PsiWar)]
Craft (Armor): +9 [1 Int, 6 Ranks (6 PsiWar), 2 Tool]
Craft (Weapons): +9 [1 Int, 6 Ranks (6 PsiWar), 2 Tool]
Hide: -6 [0 Dex, 0 Ranks, -6 ACP]
Jump: -7 [5 Str, 0 Ranks, -6 speed, -6 ACP]
Listen: +2 [2 Wis, 0 Ranks]
Move Silently: -6 [0 Dex, 0 Ranks, -6 ACP]
Psicraft: +2 [1 Int, 1 Rank (2 PsiWar[sup]CC[/sup])]
Spot: +2 [2 Wis, 0 Ranks]


Conditional Modifiers
Expansion: Large Show



Armor Class: 16, Touch 8, Flat 16 [10 Base, -1 Size, -1 Dex, 8 Armor] (+1 to +4 w/shields)
Grapple: +16 [2 BAB, 6 Str, 4 Size, 4 Powerful Build]

Reflex: +0 [-1 Dex, 1 PsiWar2]

Melee Attacks
Behemoth Axe +5, 4d8+9 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size, -2 size difference]
Huge silver waraxe +7, 3d8+5 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size]
Huge cold iron glaive +7, 3d8+9 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size]
Large armor spikes +7, 2d6+6 (20/x2), Piercing
[6 Str, 2 BAB, -1 Size]

Ranged Attacks
Large Composite Longbow[sup]Ma[/sup] [+4] +1, 3d6+4 (20/x3), Range 110 ft, Piercing
[-1 Dex, 2 BAB, -1 Size, 1 Enhancement]

Balance: -7 [-1 Dex, 0 Ranks, -6 ACP]
Climb: +0 [6 Str, 0 Ranks, -6 ACP]
Hide: -11 [-1 Dex, 0 Ranks, -4 Size, -6 ACP]
Jump: -6 [6 Str, 0 Ranks, -6 speed, -6 ACP]
Move Silently: -7 [-1 Dex, 0 Ranks, -6 ACP]


Prefight Actions
- Gain psionic focus


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Huge Dwarven Waraxe "Giant Axe" [32 lbs][60 gp[sup][C][/sup]]
Large Dwarven Waraxe, silver [16 lbs][75 gp[sup][C][/sup]]
Large Glaive, cold iron [20 lbs][16 gp[sup][C][/sup]]
Full Plate armor [50 lbs][750 gp[sup][C][/sup]]
- Large Armor Spikes [20 lbs][50 gp[sup][C][/sup]]
Tower Shield[sup]NP[/sup] [45 lbs][15 gp[sup][C][/sup]]
Shield, Heavy Steel [15 lbs][10 gp[sup][C][/sup]]
Buckler [5 lbs][7.5 gp[sup][C][/sup]]
Large Composite Longbow[sup]Ma[/sup] [+4] [6 lbs][1300 gp]
80 Large Arrows, cold iron [0.3 lb each = 24 lbs] [0.2 gp each = 16 gp]
Torch [1 lb][.01 gp]
48 charges, Dorje of Vigor [ML 2] [0.1 lbs][1500 gp]


Expendable Items
2 Powerstones of Force Screen [ML 1] [0 lbs][50 gp]
2 Powerstones of Metaphysical Weapon [ML 1] [0 lbs][50 gp]
3 Powerstones of Skate [ML 1] [0 lbs][75 gp]
2 Powerstones of Synesthete [ML 1] [0 lbs][50 gp]
1 Powerstone of Compression [ML 3[sup]A[/sup]] [0 lbs][150 gp]
1 Powerstone of Specified Energy Adaptation [ML 3] [0 lbs][150 gp]
1 Potion of Protection from Chaos [ML 1] [0 lbs][50 gp]
2 Potions of Protection from Evil [ML 1] [0 lbs][100 gp]
1 Potion of Protection from Good [ML 1] [0 lbs][50 gp]
1 Potion of Protection from Law [ML 1] [0 lbs][50 gp]
Max total (ECL[sup]2[/sup] x 50): 800 gp


Equipment at Home
Masterwork armorsmith tools [5 lbs][55 gp]
Masterwork weaponsmith tools [5 lbs][55 gp]
72 Large Arrows, cold iron [0.3 lb each = 24 lbs] [0.2 gp each = 14.4 gp]


Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 2
Maximum CA of allies per fight: CA 2


Other Abilities Show
Low-light vision, powerful build


Miscellaneous Information Show

Default Tactics Show
Hit them with my axe. Use stone of skate if I need it to catch them. Running is fine unless they have sneak attack.

Background Show
Sunstroke discovered some time ago that he had a talent for wrestling, and so set off to Gladius to earn his fortune. He found himself unprepared for the challenges he found there, and grew more and more defeatist with each passing week. Then he finally tapped into his latent psionic powers, and everything changed. He joined the PSI Consortium to improve his abilities, and grew stronger with every passing month.

But with his newfound prowess came uncertainty. Uncertainty with his affiliation with a guild that had such an immoral and illegal bent, uncertainty of his own future, and of his own abilities. He left PSI and, after surviving what appeared to be an assassination attempt from that guild, was taken in by the Emissary of the Watchful EYE. With the help of Sola Nicous, he gradually came to an understanding of his place in the world, and a guiding light for his future actions. Firm in his newfound and intangible faith, Sunstroke returned to the arena confident in his abilities and his actions.

After the fall of EYE, Sunstroke found been without larger purpose, but this no longer bothered him. He trusted to fate and fortune, and took on any challenge that came before him. Sadly, his faith proved to be misplaced, as his long-time rival Dronnar Darkjof of PSI finally cornered and slew him.

For a year, the half-giant's body moldered under the earth. For reasons unknown, on the anniversary of his death at the stroke of noon he awoke and burst from the grave. Although he cannot precisely recall his experiences in the realms beyond, he returned changed. Confident that he has a purpose (although he is not sure what that purpose is), Sunstroke encased himself in crystal and steel, took up a mighty axe, and returned to Gladius renewed and reborn.



Results
Previous Incarnation
1: Win [+1125 XP] [+1125 gp] vs. Undurion (Durzulgor) [lonewolf]
2: Loss [+300 XP] [+300 gp] vs. Ryalyth Lorn'elth (Kaigan) [McJarvis]
3: Win [+900 XP] [+900 gp] vs. Gimrel Sithraldor (CrazyArtificer)
4: Loss [+300 XP] [+300 gp] vs. Soren (Dr. Funk) [mucki]
5: Loss [+300 XP] [+300 gp] vs. Jozan Serevas (Vasja) [whitebaron]
6: Win [+1200 XP] [+1200 gp] vs. Lucifer (mucki)
7: Loss [+400 XP] [+400 gp] vs. S'lertak Ssilva (TelinArtho)

Accounting Show
Experience Show
Starting: 3200 XP
Earned: 4525 XP
Total: 7825 XP

Gold Show
Starting: 3000 gp
Earned: 4525 gp
Current equipment: -3799.51
Current expendables: -775 gp
Current at-home gear: -124.4 gp
Expended: -101.6 gp
Remaining: 2724.49 gp

Expended Items Show
8 Cold Iron Arrows {1:8} [0.2 gp each = 1.6 gp]
2 charges Dorje of Vigor [ML 2] {7:2} [0 gp]
1 Powerstone of Force Screen [ML 1] {7:1} [25 gp]
3 Powerstones of Skate [ML 1] {3:1 5:1 6:1} [75 gp]


Current 3FC Information Show
Fight 1 Show
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: Powerstone of Force Screen, 2 Charges Dorje of Vigor[ML2]
Spells or Powerpoints Used: 2pp(op, dp)
x/day Abilities Used: None
Free Activity: Guard
Fight 2 Show



Orgauth Show

dulsi wrote:

ECL 4: Ready for Apr 9 (Fight 2)- Free Activity: Guard



Orgauth
Gender and Race: male Orc
Size and Type: Medium Humanoid
Height and Weight: 6'3", 224 lbs.
Age: 14
Alignment: Chaotic Evil
ECL: 4 (Barbarian 1 / Sorcerer 3)
Experience: 6200/10000


Attributes
STR 19 (+4) [06 pts] [14 Base, +4 Racial, +1 @4th]
DEX 14 (+2) [06 pts] [14 Base]
CON 14 (+2) [06 pts] [14 Base]
INT 10 (+0) [04 pts] [12 Base, -2 Racial]
WIS 10 (+0) [04 pts] [12 Base, -2 Racial]
CHA 14 (+2) [10 pts] [16 Base, -2 Racial]



Miscellaneous Statistics
HP: 27 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer) x 3) + (4 HD x 2 Con)]
AC: 16 [10 Base, 2 Dex, 4 Armor], Touch 12, Flat 14 [+4 w/ Shield spell]
Initiative: +2 [2 Dex]
Base Attack Bonus: +2 [1 (Barbarian), 1 (Sorcerer)]
Grapple: +6 [2 BAB, 4 Str]
Speed (Land): 40 ft [30 Base, +10 Barbarian]
Weight Carried: 98.6 lbs, medium encumbrance [0-116 (Light), 117-233 (Medium), 234-350 (Heavy)]



Saves
Fortitude: 5 [2 Con, 2 (Barbarian), 1 (Sorcerer)]
Reflex: 3 [2 Dex, 1 (Sorcerer)]
Will: 3 [0 Wis, 3 (Sorcerer)]


Attacks
[Ma] Cold-iron Greataxe +7 melee, 1d12+6 dmg, x3 crit [+2 BAB, +4 Str, +1 enh]
[Ma] Heavy Fail +7 melee, 1d10+6 dmg, 19-20/x2 crit [+2 BAB, +4 Str, +1 enh]
Silver Heavy Fail +6 melee, 1d10+5 dmg, 19-20/x2 crit [+2 BAB, +4 Str]
[Ma] Ranseur +7 melee, 2d4+6 dmg, x3 crit, 10ft. reach [+2 BAB, +4 Str, +1 enh]
Throwing Axe +6 melee, 1d6+4 dmg, x2 crit [+2 BAB, +4 Str]
Throwing Axe +4 ranged, 1d6+4 dmg, x2 crit, 10ft range increment [+2 BAB, +2 Dex]
[Ma] Mighty (+4 Str) Composite Long Bow +5 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex, +1 enh]
Composite Long Bow +4 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex]



Feats
Eschew Materials[sup]Lvl 1[/sup]
Still Spell[sup]Lvl 3[/sup]


Racial and Class Abilities Show


Racial Abilities: Orc
Darkvision 60ft
Light Sensitivity (dazzled in bright sunlight and daylight)

Class Abilities: Babarian
All Simple and Martial Weapon proficiencies, All light armor, medium armor and shields (except tower)
Fast Movement (+10 feet w/medium armor/load or less)
Rage 1/day
[s]Illiteracy [Eliminated by Sorcerer levels]



Arcane Spells Readied
Cantrips [DC 12] Acid Splash, Detect Poison, Detect Magic, Resistance, Touch of Fatigue
Level 1 [DC 13] Enlarge Person, Shield, Shocking Grasp

Spell Levels Available Per Fight: 2 (6 Cantrips)
Total Spell Levels: 6 [(6 x 1)](1 used)
Arcane Spell Failure: 10% [10 Armor, 0 Shield]
Caster Level: 3


Skills
Total Skill Points: 22 [16 (Barbarian), 6 (Sorcerer)]
Languages: Common, Orc and Draconic (2 (Barbarian))
Armor Check Penalty: 0

+2 Balance [2 Dex, 0 ACP]
+8 Climb [4 Str, 4 Ranks (4 (Barbarian)), ACP]
+4 Concentration [2 Con, 2 Ranks (2 (Sorcerer))]
+2 Hide [2 Dex, 0 ACP]
+8 Jump [4 Str, 0 ACP, +4 for 40 speed]
+3 Knowledge(Arcana) [0 Int, 3 Ranks (3 (Sorcerer))]
+5 Listen [0 Wis, 2 Ranks (2 (Barbarian)), +3 for familiar][+2 when Bat in arm's reach]
+2 Move Silently [2 Dex, 0 ACP]
+1 Spellcraft [0 Int, 1 Ranks (1 (Sorcerer))]
+0 Spot [0 Wis][+2 when Bat in arm's reach]
+0 Survival [0 Wis, 4 Ranks (4 (Barbarian))]
+8 Swim [4 Str, 4 Ranks (4 (Barbarian)), 0 ACP]



Prefight Actions
Bring bat (familiar)



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
[Ma] Cold-iron Greataxe [12lbs] [340gp][sup](xx)[/sup]
[Ma] Heavy Fail [10lbs] [315gp]
Silver Heavy Fail [10lbs] [195gp]
[Ma] Ranseur [12lbs] [310gp][sup](xx)[/sup]
Throwing Axe [2lbs] [8gp]
[Ma] Mighty (+4 Str) Composite Long Bow [3lbs] [800gp]
Composite Long Bow [3lbs] [100gp]
Mithral Chain Shirt [12.5lbs] [1100gp]
Flint and Steel [-lbs] [1gp]
Tindertwig [-lbs] [1gp]
Torch [1lbs] [0.01gp]
5 Caltrop bags [8lbs] [4gp]

[73.5lbs][3164.01gp]


Expendable Items
Scroll of Magic Weapon [-lbs] [25gp]
Potion of Cure Light wounds [0.1lbs] [50gp]
*[s]60[s]58 57 arrows [9lbs] [3gp]
*40 cold iron arrows [6lbs] [4gp]
*40 silver arrows [6lbs] [82gp]
*Tanglefoot bag [4lbs] [50gp]
* Not counted towards expendable limit
Max total (ECL[sup]2[/sup] x 50): 450 gp

[25.1lbs][214gp]


Equipment at Home
3 Torches [0.03gp]
20 arrows [1gp]

[1.03gp]

[100gp] for familiar


Results
Win vs Mekhoar (tunagolem) - [900 xp] [900 gp]
Loss vs S'lertak Ssilva (TelinArtho) - [300 xp] [300 gp]
Win vs Varuxor (CrazyArtificer) - [900 xp] [900 gp]
Win vs 3 Pseudodragons - [900 xp] [900 gp]

Allies
Maximum CR per ally: CR 2
Maximum ECL per ally: ECL 2
Maximum CA of allies per fight: CA 2

Bat Show

Bat, Diminutive Animal
HD 4; hp 13; init +2; speed 5ft, fly 40ft (good); AC 18 (+4 sz, +2 dex, +2 nat), touch 16, flat-footed 16;
Saves +3/+4/+5;
S 1 (-5) D 15 (+2) C 10 I 7 (-2) W 14 (+2) Ch 4 (-3);
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*;
Feats: Alertness;
Specials: Blindsense 20 ft, Low-light vision, Scent, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells



Miscellaneous Information

Accounting Show


Experience Show

Starting: 3200 XP
Earned: 3000 XP
Total: 6200 XP

Gold Show

Starting: 3000 gp
Earned: 3000 gp
Spent: 3479.04 gp
Remaining: 2520.96 gp

Used Items Show




Current 3FC Information Show


Fight 1 Show

Time Between Fights: x Hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Arrow
Spells or Powerpoints Used: 1/Shield
x/day Abilities Used: None
Free Activity: Guard

Fight 2 Show


Fight 3 Show


Optional Information

Default Tactics Show

Find opponent. Shoot with bow while closing. Attack with melee weapons.

Background Show

Orgauth hails from Skull-Drinker tribe in the Dismal Swamp. During a battle with a giant crocodile, he knocked down. He began speaking in Draconic and grew to twelve and half feet tall. A rage filled his mind as he smashed the great crocodile. The tribal shaman helped Orgauth master his newly found skill. The power quickly went to his head. One night the shaman caught a glimpse on a reptilian head and wings from the corner of his eye. When he turned, he witnessed an argument between Orgauth and another orc over a female. The shaman pondered the meaning of this and made certain to observe Orgauth. Eventually the shaman decided Orgauth needed to sent away. Orgauth was asked to seek out the powerful rod of insect command in the city of Gladius.



Sunstrokes tactics Show
Looks like I have a good old-fashioned slugfest on my hands.

Start with dorje of Vigor and stone of Force Screen in hand. Use the dorje and put it away; use the Force Screen and move out while drawing my glaive.

Engage and destroy. If Orgauth is Large, manifest a 3-PP Expansion of my own. If he's trying to maintain range, use a stone of Skate, run if helpful to base him, and sunder his bow if he doesn't give it up.

If I'm Large and Orgauth is uninjured, after closing to melee, drop my glaive to switch to my Behemoth Axe for a solid chance to take him down in one blow. If I injure him but nonlethally, switch to my "normal"-sized waraxe (two-handed).

Use Psionic Weapon on the first attack.

Renew Vigor from dorje if I'm reduced to 13 HP or below.

Have fun.

Orgauths tactics Show
Start with bow in hand. Have bat on sholder.

Cast shield (10% failure) share with bat. If shield fails try casting it again. If shield doesn't fail cast, shocking grasp (10% failure) for bat to deliver. If the shield failed or shocking grasp failed, cast touch of fatigue for the bat to deliver. Move towards center while casting the spells. Taunt the half-breed. If he doesn't show up in say six sounds start looking for him.

Shoot with bow if at a distance until one move away. Take out ranseur to attack with. Have bat move in for touch attack when Sunstroke is within 5 feet (or fly over to Sunstroke if Sunstroke is using his bow). Take 5 foot steps and attack with ranseur as possible. If 5 foot step is not possible or weapon destroyed switch to cold-iron great axe. If that is destroyed switch to masterworked flail and finally silver flail. If all hand weapons destroyed move away and throw axe.

Bat touch attack should be +8 (2 BAB, +2 Dex, +4 size) [+3 if shocking grasp due to his armor].

If he is not approaching and is using tower shield move up instead of using bow. If we are both close to dead but need just a little more to kill him, use rage.

Hopefully he doesn't use expansion and grapples.

The Fight Show
Setup
rolls are at http://www.hwx.it/wizards.com/dice.php?sid=2490
Orgauth starts in Box 3, with Initiative +2 = 15 and his bow in hands.
Sunstroke starts in Box 2, with Initiative +0 = 1 and his dorje and powerstone in hands.

Line of Sight: blocked
map Show



Round 1-3
Orgauth tries to cast shield and fails, then casts shield and succeeds, then casts Touch of Fatigue with Bat as the toucher, all the while moving out.
Sunstroke uses his Dorje and stows it, then uses his powerstone and drops it, and then moves out drawing his Glaive.

Summary
Orgauth 27/27 HP, AC 16+4 (Shield 32, Touch of Fatigue on Bat)
Sunstroke 26+10/26 HP, AC 18+4 (Vigor 21, Force Screen 12)

map Show



Round 4-5
Orgauth moves a little and readies a bowshot.
Sunstroke moves closer, spots Orgauth and gets shot at (miss).

Summary
Orgauth 27/27 HP, AC 16+4 (Shield 32, Touch of Fatigue on Bat)
Sunstroke 26+10/26 HP, AC 18+4 (Vigor 21, Force Screen 12)

map Show



Round 6
Orgauth shoots again (miss).
Sunstroke moves closer.

Summary
Orgauth 27/27 HP, AC 16+4 (Shield 32, Touch of Fatigue on Bat)
Sunstroke 26+10/26 HP, AC 18+4 (Vigor 21, Force Screen 12)

map Show



Round 7
Orgauth draws his Ranseur and attacks(miss). He sends in his bat to deliver Touch of Fatigue(AoO:miss, touch:hit,fort: succeed)*
Sunstroke attacks.(miss)

Summary
Orgauth 27/27 HP, AC 16+4 (Shield 32)
Sunstroke 26+10/26 HP, AC 18+4 (Vigor 21, Force Screen 12)
*your bat has no stats for attacking - fix that, i just assumed +6 but am not sure - since sunstrokes touch ac is abysmal, it does not matter anyway...

no more maps needed.

Round 8-12
Orgauth attacks(miss)
Sunstroke attacks.(miss)
Orgauth attacks(threat, not confirmed: 12)
Sunstroke attacks.(miss)
Orgauth attacks(miss)
Sunstroke attacks.(16)
Orgauth attacks(miss)
Sunstroke attacks.(miss)
Orgauth attacks(miss)
Force Screen ends
Sunstroke attacks.(miss)


Summary
Orgauth 11/27 HP, AC 16+4 (Shield 32)
Sunstroke 24/26 HP, AC 18

Round 13
Orgauth attacks(11)
Sunstroke draws his dorje and uses it.

Summary
Orgauth 11/27 HP, AC 16+4 (Shield 32)
Sunstroke 13+10/26 HP, AC 18

Round 14
Orgauth attacks(11)
Sunstroke uses his dorje again.

Summary
Orgauth 11/27 HP, AC 16+4 (Shield 32)
Sunstroke 12+10/26 HP, AC 18

Round 15
Orgauth attacks(miss)
Sunstroke stows his dorje and attacks(10).

Summary
Orgauth 1/27 HP, AC 16+4 (Shield 32)
Sunstroke 12+10/26 HP, AC 18

Round 16
Orgauth attacks(miss)
Sunstroke attacks(min-damage kills).



Result and Rewards Show

Sunstroke wins and gets 1200 XP, 1200 GP
Orgauth loses but still gets 400 XP, 400 GP

Orgauth
Time Between Fights: x Hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Arrow (2 shot both missed 1 recovered)
Spells or Powerpoints Used: 2 Spell Levels (Shield, Shield)+1 Cantrip(Touch of Fatigue)
x/day Abilities Used: None
Free Activity: Guard

Sunstroke
Time Between Fights: x Hours
Prebuffs/Ongoing Effects: none
Items Used: Power Stone of Force Screen, 3 Charges of Dorje of Vigor[ML2]
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard


comments Show

real bad dice luck for dulsi...
Here be dragons:

May 25, 2012 -- 10:10PM, Dranack wrote:

Sadly, I don't think this has anything to do with wanting Next to be a great game.
It has to do with wanting Next to determine who won the Edition War.
[...]
For those of us who just want D&D Next to be a good game, this is getting to be a real drag.


Nov 17, 2010 -- 1:05PM, Jharii wrote:

I think I figured it out.  This program is a character builder, not a character builder.  It teaches patience, empathy, and tolerance.  All most excellent character traits.

Quick Reply
Cancel
5 years ago  ::  Apr 15, 2008 - 10:39AM #1923
Mcjarvis
Date Joined: Aug 3, 2004
Posts: 979
he Eternal Dreamless Sleep (hogarth|templer10) vs. Flutterthought (MindWandererB) : [Temple]

Flutterthought Show

MindWandererB wrote:

Ready for April 9 [Fight 1] - Craft (crystal) for 224 gp

Flutterthought
"I see you--can you see me? / Better look hard... hee hee hee hee!"
Gender and Race: Female Pixie (Small Fey)
Height and Weight: 2'1", 26 lbs.
Age: Unknown (no modifier)
Alignment: Neutral Good
ECL: Pixie +4/Psion (Seer) 4 = ECL 8
Experience: 35,650/36,000

Guild: None yet.

Attributes
STR 04 (-3) [00 pts] [08 Base, -4 Racial]
DEX 26 (+8) [10 pts] [16 Base, +8 Racial, +2 Enh]
CON 14 (+2) [06 pts] [14 Base]
INT 27 (+8) [16 pts] [18 Base, +6 Racial, +1 lvl4, +2 Enh]
WIS 14 (+2) [02 pts] [10 Base, +4 Racial]
CHA 16 (+3) [02 pts] [10 Base, +6 Racial]


Miscellaneous Statistics
Hit Points: 19 [4 HD] [4 Psi1 + (2.5*3 Psi2-4) + (4 HD x 2 Con)]
Armor Class: 21, Touch 20, Flat 13 [10 Base, 1 Size, 1 deflection 8 Dex, 1 Natural] (+1 Dodge)
Initiative: +8 [8 Dex]
Base Attack Bonus: +2 [2 Psi]
Grapple: -5 [2 BAB, -3 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight): 60 ft, good maneuverability [60 Base]
Weight Carried: 3.7 lbs, light encumbrance [0-10 (Light), 11-20 (Medium), 21-30 (Heavy)]
Damage Reduction: 10/cold iron [Pixie]
Spell/Power Resistance: 19 [Pixie 15 + 1/class level]


Saves
Fortitude: +5 [2 Con, 1 Psi, 2 Resistance]
Reflex: +11 [8 Dex, 1 Psi, 2 Resistance]
Will: +8 [2 Wis, 4 Psi, 2 Resistance]


Melee Attacks
Silver shortsword[sup]Ma[/sup]: +12, 1d4-4, (19-20/x2), Piercing
[8 Dex, 2 BAB, 1 Size, 1 Enh]


Ranged Attacks
+1 Merciful Deepcrystal Longbow: +12, 2d6-2, (20/x3), Range 100 ft, Piercing
[8 Dex, 2 BAB, 1 Size, 1 Enh] (only 1d6-2 if merciful is suppressed)
Longbow: +11, 1d6-3, (20/x3), Range 100 ft, Piercing
[8 Dex, 2 BAB, 1 Size]
(+1 to hit and damage within 30 feet; Expend focus for +2d6 damage)

Special Attacks & Abilities
Greater Invisibility (Su): Invisible at all times. Can suppress or resume as a free action.
Spell-like Ablities (CL 8, 1/day each): lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only)


Powers Known
Level 1 [DC 18] Astral Construct, Deceleration, Force Screen, Inertial Armor, Defensive Precognition, Offensive Precognition, Vigor
Level 2 [DC 19] Ego Whip, Energy Push, Recall Agony

Power Points Available Per Fight: 11
[33 Total Power Points/3: 17 Psi, 16 Int]
Manifester Level: 4th
PP available for fight 1: 11 [N/A]


Feats
Point-Blank Shot[sup]Lvl1[/sup]
Psionic Shot[sup]Psi1[/sup]
Weapon Finesse[sup]Pixie[/sup]
Dodge[sup]Pixie[/sup]
Expanded Knowledge (Astral Construct)[sup]Lvl3[/sup]


Skills
Total Skill Points: 63 [63 Seer]
Languages: Common, Sylvan, Elven, Gnome, Halfling, and four languages spoken by no known creature [2 Racial, 7 Int]
Armor Check Penalty: -0

Balance: +8 [8 Dex, 0 Ranks]
Climb: -3 [-3 Str, 0 Ranks]
Concentration: +9 [2 Con, 7 Ranks (7 Seer)]
Craft (Bows): +10 [8 Int, 0 Ranks, 2 Tool]
Craft (Crystal): +18 [8 Int, 7 Ranks (7 Seer), 2 Tool, 1 item]
Craft (Weapons): +10 [8 Int, 0 Ranks, 2 Tool]
Craft (All others): +7 [8 Int, 0 Ranks]
Escape Artist: +8 [8 Dex, 0 Ranks]
Gather Information: +12 [4 Cha, 7 Ranks (7 Seer), 1 item]
Hide: +15 [8 Dex, 3 Ranks (7 Seer[sup]CC[/sup]), 4 Size]
Jump: -9 [-3 Str, 0 Ranks, -6 speed]
Listen: +11 [2 Wis, 7 Ranks (7 Seer), 2 Racial]
Move Silently: +16 [8 Dex, 3 Ranks (7 Seer[sup]CC[/sup]), 5 competence]
Psicraft: +15 [8 Int, 7 Ranks (7 Seer)]
Search: +10 [8 Int, 0 Ranks, 2 Racial]
Spot: +11 [2 Wis, 7 Ranks (7 Seer), 2 Racial]
Tumble: +11 [8 Dex, 3 Ranks (7 Seer[sup]CC[/sup])]


Conditional Modifiers
xxxxx


Prefight Actions
- Be invisible.


Equipment Worn and Carried
Basic outfit [0 lbs][0 gp]
Silver short sword[sup][Ma][/sup] [1 lb] [165[sup]C[/sup] gp]
Efficient Quiver [1 lb][1800 gp]
- +1 Merciful Deepcrystal Longbow [1.5 lbs][537.5[sup]C[/sup]+8000 gp]
- Longbow [1.5 lbs][37.5[sup]C[/sup] gp]
- 50 Arrows [0.075 lb each = 3.75 lbs] [0.025[sup]C[/sup] gp each = 1.25 gp]
- 10 Silver Arrows [0.075 lb each = 0.75 lbs] [1.025[sup]C[/sup] gp each = 10.25 gp]
Ring of Protection +1 [0 lbs][2000 gp]
Gloves of Dexterity +2 [0 lbs][4000 gp]
Headband of Intellect +2 [0 lbs][4000 gp]
Cloak of Resistance +2 [0 lbs][4000 gp]
Boots of Elvenkind +5 [1 lbs][2500 gp]
Dorje of Enlarged Crystal Shard [ML 1] [.1 lbs][750 gp]
Tan Bag of Tricks [0 lbs][6300 gp]
- 01-30: Brown Bear
- 31-60: Lion
- 61-80: Heavy Warhorse
- 81-90: Tiger
- 91-100:Rhinoceros



Expendable Items
1 Oil of Bless Weapon [CL 2] [0.1 lb][100 gp]
1 Oil of Corrupt Weapon [CL 2] [0.1 lb][100 gp]
4 Oils of Magic Fang [CL 2] [0.4 lb][400 gp]
2 Potions of Protection from Evil [CL 2] [0.1 lb][200 gp]
2 Potions of Protection from Good [CL 2] [0.1 lb][200 gp]
2 Powerstones of Entangling Ectoplasm [ML 1] [0 lbs][50 gp]
1 Powerstone of Matter Agitation [ML 1] [0 lbs][25 gp]
3 Powerstones of Synesthete [ML 1] [0 lbs][75 gp]
1 Powerstone of Vigor [ML 2] [0 lbs][50 gp]
2 Powerstones of Concealing Amorpha [ML 3] [0 lbs][300 gp]
4 Powerstones of Specified Energy Adaptation [ML 3] [0 lbs][600 gp]
2 Powerstones of Touchsight [ML 5] [0 lbs][750 gp]
Max total (ECL[sup]2[/sup] x 50): 3200 gp


Equipment at Home
Masterwork crystalworking tools [55 gp]
Masterwork weaponsmithing tools [55 gp]
Masterwork bowyer's tools [55 gp]
Third Eye Gather +1 [100[sup]BG[/sup] gp]
Crystalsmith's Manual +1 [100[sup]BG[/sup] gp]
127 Arrows [0.025[sup]C[/sup] gp each = 3.175 gp]
10 Silver Arrows [1.025[sup]C[/sup] gp each = 10.25 gp]


Allies
Maximum CR per ally: CR 4
Maximum ECL per ally: ECL 6
Maximum CA of allies per fight: CA 6


Miscellaneous Information Show


Default Tactics Show
Toss out animals (if they're not useless) and support them with Psionic Shot from a distance. Be very cautious around anyone with see invis or touchsight.


Background Show
The pixie entered Gladius one day, seemingly at random. When asked what she's doing there, she says that she's there because she's supposed to be there. No one has been able to learn more of the apparently crazy fairy.



Results
1: Win [1500 XP] [1600 gp] vs. Graashnak Vruuurk (Rauul) [TelinArtho]
2: Loss [500 XP] [533 gp] vs. Darian Thorne (lonewolf) [Taureus_Drakken]
3: Win [1500 XP] [1600 gp] vs. Gwerdan "Twofist" Grummler (whitebaron) [Callix]
4: Win [1500 XP] [1600 gp] vs. Ralein Dreamstriker (Callix) [whitebaron]
5: Win [1800 XP] [2144 gp] with Felice tu'Ria (Salrantol) vs. Solstice (Erithmu) and Darian Thorne (lonewolf) [templer10]
6: Loss [600 XP] [810 gp] vs. Solstice (Erithmu) [Hirumajoe]
7: Win [1800 XP] [2150 gp] vs. Felice tu'Ria (Salrantol) [McJarvis]
8: Win [2250 XP] [2650 gp] vs. Valanthe Valassar (Sjiggie) [templer10]
9: Loss [700 XP] [1048 gp] vs. Darian Thorne (lonewolf) [CrazyArtificer]
10: Win [2100 XP] [2782 gp] vs. 2 adult arrowhawks [lonewolf]
11: Win [2100 XP] [2782 gp] vs. Bulgar Stronghammer (TelinArtho) [CrazyArtificer]
12: Win [2100 XP] [2782 gp] vs. Human Bard & Halfling Rogue [Sjiggie]
13: Loss [800 XP] [1357 gp] vs. Ghost Will-o'-Wisp [TelinArtho]
14: Win [3000 XP] [4474 gp] vs. The Dark One (templer10) [lonewolf]
15: Win [2900 XP] [4332.33 gp] vs. Enoch the Prophet (Salrantol)

Accounting Show
Experience Show
Starting: 10500 XP
Earned: 25150 XP
Total: 35650 XP

Gold Show
Starting: 9500 gp
Earned: 32644.33 gp
Current equipment: -34101.5 gp
Current expendables: -2850 gp
Equipment at home: -378.425 gp
Past expenses: -525.075 gp
Remaining: 4289.33 gp

Expended Items Show
3 arrows {4:1 5:2} [0.075[sup]C[/sup] gp each = 0.025 gp]
1 power stone of Specified Energy Adaptation [ML 3] {7:1} [150 gp]
1 power stone of Touchsight [ML 5] {13:1} [375 gp]
Sales Show
Silver short sword [[0[sup]C[/sup] gp lost]
Leather armor [0[sup]C[/sup] gp lost]

Changes


Current 3FC Information Show
Fight 1 Show

Fight 2 Show



TEDS Show

Merciful Killer Show

templer10 wrote:

The merciful killer


Ready for april 9 (Fight 2) - Free: Guard

(the Merciful killer)
Gender and Race: (Male) (Halfling)
Size and Type: (medium) (humanoid (halfling))
Height and Weight: (3) (30 Lb)
Age: (70) (middle aged)
Alignment: (N)
ECL 6 (+0 LA)/(Sorcerer 6)
Experience: (18970/21000)
Part of "The eternal Dreamless sleep" Team With Snake-eyes Stormshadow

Attributes
STR 5 (-3) [00 pts] [08 Base, -1 Age, -2 race]
DEX 16 (+3) [08 pts] [08 Base, -1 Age, +2 race]
CON 14 (+2) [08 pts] [08 Base, -1 Age]
INT 12 (+1) [03 pts] [08 Base, +1 age]
WIS 10 (+0) [01 pts] [08 Base, +1 Age]
CHA 22 (+6) [16 pts] [08 Base. +1 Age, +1 Advancement, +2 enchantment]

Miscellaneous Statistics
Hit Points: 28
[6 HD] [04 (Sorcerer) + (5X2.5 (sorcerer))+12(con modifier)]
Armor Class (Normal): 14 (+4 shield, +4 mage armor)
[10 Base, 3 Dex, 1 size]
Armor Class (Touch): 14
[10 Base, 3 Dex, 1 size]
Armor Class (Flat-Footed): 11 (+4 shield)
[10 Base, 1 size]
Initiative: +3
[3 Dex]
Base Attack Bonus: +3
[+3 (Sorcerer)]
Grapple: -4
[3 BAB, -3 STR, -4 size]
Speed (Land): 20 ft
[20 Base]
speed (Mounted): 60 ft
Weight Carried: 3 lbs, Light encumbrance
[0-12 (Light), 13-25 (Medium), 26-37 (Heavy)]

Saves
Fortitude: +5 [2 Con, +2 (Sorcerer), +1 racial]
Reflex: +6 [+3 Dex, +2 (Sorcerer), +1 racial]
Will: +6 [+0 Wis, +5 (Sorcerer), +1 racial]

Melee Attacks
Touch attack: +1
-3 Str, 3 BaB, +1 size)

Ranged Attacks
(Ranged Touch powers) +7
[color=gray][3 Dex, 3 BAB, 1 size]


Spells Known
Level 0 [DC 16] Light, Touch of fatigue, Mending, Read magic, ressistence, Ghost sound
Level 1 [DC 17] Magic missile, Shocking grasp, Ray of enfeeblment, enlarge person
Level 2 [DC 18] Scorching ray, invisibility
Level 3 [DC 19] Fireball

Spell levels Available Per Fight: 12
[34 Total spell levels / 3, rounded up - 8X1, 7X2, 4X3]
Total Spell levels:: 28 left for cycle 18 for next battle
Caster Level: 6

Feats

Empower spell[sup]1st level feat[/sup]

Subdual substitution [sup]3rd level feat [/sup]

leadership 6th level feat, score - 10

Skills
Total Skill Points: 27
Languages: 03 – common, elven, draconic
[2 Racial, 01 Int]
Armor Check Penalty: 0
Balance: +3
[3 Dex]
Climb: -1
[-3 Str, 2 racial]
Concentration: +11
[2 Con, 9 Ranks]
Craft (Bowmaking): +10
[1 Int, 7 Ranks, +2 masterwork tool]
Hide: +7
[3 Dex, +4 size]
Jump: -5
[-3 Str, -4 Size (from speed), 2 racial]
Knowladge (arcane): +6
[1 int, 5 rank (sorcerer)]
Knowladge (local): +4
[1 Int, 3 Ranks (sorcerer-CC)]
Listen: +2 (+2 near Lucky)
[+0 Wis, 2 racial]
Move Silently: +5
[3 Dex, 2 racial)]
Ride + 3 (+2 to Ride for Stay in Saddle (Military Saddle))]
[3 Dex)]
Spot: +0 (+2 near Lucky)
[1 Wis]

Prefight Actions
Bring Magda the mad
bring Lucky (class ally)
Bring snake-eyes Stormshadow (team mate)

Equipment Worn and Carried
Basic Outfit
[0 lbs] [0 gp]
Wand of magic missile (cl3)
[0 lbs] [2250 gp] - 40 charges
wand of shield (cl2)
[0 Lbs] [1500 GP] - 39 charges
wand of True Strike (cl1)
[0 Lbs] [750 GP] - 50 charges
wand of reduce person (cl2) (on magda)
[0 Lbs] [1500 GP] - 43 charges
wand of mage armor (cl1)
[0 Lbs] [750 GP] - 38 charges
military saddle (on Horse)
[00 lbs][20 gp]
2 Light Horse's trained with combat riding (horse and horse 2)
[00 lbs][125 gp]
spell component pouch
[02 lb][5 gp]
5 feet of silk rope
[0.5 lb]1 gp]
cloak of charisma +2 4000 gp, 1 lb
2Xantitoxins 50 gp each=100 total

Expendable Items

1Xscroll of obscuring Mist (cl1)
25 gp each=25 in total
3Xscroll of protection from evil (cl2)
50 GP each=150 gp total
1Xscroll of see invisibility (cl3)
150 GP each=150 gp total
1X scrolls of enlarge person (cl2)
50 gp each=50 total]
1Xscroll of ressist energy
150 GP each=150 total
1Xscroll of expeditius retreat (cl2)
25 gp each=50 total
1Xscroll of protection from good (cl1)
25 gp each=25 total
1Xscroll of rope trick (cl3)
150 gp each=150 total
1Xscroll of darkvision (cl3)
150 gp each=150 total
1Xscroll of mirror image (cl3)
150 gp each=150 total
2Xscrolls of false life (cl3) 150 gp each=300
1Xscroll of dispell magic (cl6) 450 gp each=450 gp
1Xscroll of Subdual Extended Acid arrow (cl6) 450 gp each=450 gp

expendbles on magda
1Xscroll of protection from evil (cl2)
50 GP each=50 gp total
1Xscroll of Invisibility
150 GP each=150 total
1X scrolls of enlarge person (cl2)
50 gp each=50 total]
2Xscolls of Aid (cl3) 150 gp each=300
1Xscroll of remove paralysis 150 gp each=150 gp
1Xscrolls of delay poison 150 gp each=150 gp
1Xscroll of expeditius retreat (cl2)
25 gp each=50 total

Max total (ecl 3[sup]2[/sup] x 50): 3150/3200 gp

Equipment at Home
(Masterwork Bowmaking tool)
[00 lbs][55 gp]

Results
Fight 1 – Win vs Kilor [1050 XP] [1050 GP]

Fight 2 - Win vs Shadow & company [1350 XP] [1350 GP]

Fight 3 - Loss vs manticore & howler [350 XP] [350 GP]

Fight 4 - Loss vs WW (Lonewolf/Mucki/Whitebaron) [350 XP] [350 GP]

fight 5 - Win with darian vs varjo [1350 XP][1350 GP]

Fight 6 - Win vs Yorick [1375 XP] [1466.66 GP]

Fight 7 - win vs Gakhnalak [1750 gp] [1867 gp]

Fight 8 - Loss vs darian [458 XP] [488 GP]

Fight 9 - Lost with gak vs varjo [565 XP] [602.76 gp]

MQ - to aid the church - Won - [1375 xp] [1470 gp]

Fight 10 - lost vs enoch + his horde [593 xp] [841 gp]

fight 11 - win vs dragon skeleton [1406 xp] [1562 gp]

Fight 12 - loss vs TLR [525 xp] [585 gp]

Allies:

Magda the mad, ECL 4 cohort Show
Gender and Race: Female Human
Size and Type: Medium Humanoid (Human)
Height and Weight: 5'6", 101 lbs.
Age: 26 years (adult)
Alignment: TN
Level: Cleric 4 [ECL 4] (Deity: Mord (lord of the Mad mages) ; Domains: Magic and Madness; Favored weapon: Longbow

Attributes
STR 8 (-1) [0 pts] [8 Base]
DEX 10 (+0) [2 pts] [8 Base]
CON 14 (+2) [6 pts] [8 Base]
INT 12 (+1) [4 pts] [8 Base]
WIS 18 (+4) [13 pts][17 Base, +1 lvl4] (+/- 2 Insanity)
CHA 08 (-1) [0 pts] [8 Base]

Miscellaneous Statistics
Hit Points: 29 [4 HD] [8+(3*4.5 Clr) + (4*2 Con)]
Armor Class: 10, Touch 10, Flat 10
Initiative: +0 [+0 Dex]
Base Attack Bonus: +3
Grapple: +2 [3 BAB, -1 Str]
Speed (Land): 30 ft. [30 base]
Weight Carried: 21 lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)]

Saves
Fortitude: +6 [2 Con, 4 Cleric]
Reflex: +1 [+0 Dex, 1 cleric]
Will: +7 [4 Wis, 4 cleric, -1 insanity] +2 saves with true madness

Melee Attacks
Touch attack: +2 3 Bab, -1 Str

Ranged Attacks
Ranged touch +3: 3 bab, 0 dex

Special Attacks & Abilities
Turn undead 2/day.
Use Insanity as a positive modifier 1/day
Can use spell trigger or spell completion items as wizard half cleric level.

Divine Spells Prepared
Level 0 [DC 15] Light, Light, Mending, Mending, Resistance
Level 1 [DC 16] 2Xshield of faith, bless, Doom, Sanctuary, lesser confusion[sup]D[/sup]
Level 2 [DC 17] Hold Person, Silence, Spiritual Weapon, Touch of Madness[sup]D[/sup]

+2 on enchantment spells

Spontaneous casting: cure spells
Caster level: 4th
Spell levels Available Per Fight: 5
[14 Total spell levels / 3, rounded up - 6X1, 4X2
Total Spell levels:: 14 left for cycle 10 for next battle
Caster Level: 4

Feats
Spell focus enchantment [sup][human bonus[/sup]
Greater spell focus enchantment [sup]lvl 1[/sup]
Heighten spell [sup]lvl 3[/sup]

Skills
Total Skill Points: 28 [28 Clr]
Languages: Common, halfling [2 Racial]
Armor Check Penalty: +0

Balance: +0 [0 Dex, 0 Ranks, 0 ACP]
Climb: -1 [-1 Str, 0 Ranks]
Concentration: +9 [2 Con, 7 Ranks]
Hide: +0 [0 Dex, 0 Ranks]
Knowledge (arcane): +6 1 Int, 5 rank
Knowledge (religion):+4 1 int, 3 rank
Knowledge (local): +4 1 int, 3 ranks (cc)
Knowledge (planes): +4 1 int, 3 rank
Jump: -1 [-1 Str, 0 Ranks]
Listen: +3 [+4 Wis, 0 Ranks, -1 Insanity]
Move Silently: -1 [-1 Dex, 0 Ranks]
Spellcraft: +10 1 int, 7 ranks, 2 synergy
Spot: +3 [+4 Wis, 0 Ranks, -1 Insanity]

Equipment worn and carried
Basic outfit [0 lbs] [0 gp]
wand of reduce person (cl2) (on magda)
[0 Lbs] [1500 GP] - 43 charges
Mithral chain shirt 1100 gp, 10 lb
MW light crossbow 4 lb, 335 gp
40 Bolts 4 lb, 4 gp
2XSilver holy symbols [01 lb each][25 gp each=50 total]
Wand of CLW (cl1) 750 gp, 1 lb - 46 charges
Spell component pouch 2 lb, 5 gp

Expendable Items

SEE IN MAIN SHEET.



Lucky – Hawk familiar Show

Size/Type: Tiny Animal
Hit Dice: 6 (14 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16
Base Attack/Grapple: +2/-8
Attack: Talons +7 melee (1d4-2)
Full Attack: Talons +7 melee (1d4-2)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +4, Spot +16, concentration +6, Hide +9, Move silently +11, Listen +2
Feats: Alertness, Weapon Finesse
Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells


Horse/horse 2 (light horse) Show

True Neutral Large Animal (horse)
CR1 (Horse3) [+0LA]
Experience: 0,000
Next Level: 0,000

Basic Stats
STR....16 [+3]
DEX....13 [+1]
CON....17 [+3]
INT.....02 [-4]
WIS....13 [+1]
CHA....06 [-2]

Hit Points:............ 19 [13 (horse) +6 (con)] [3HD]
Armor Class:......... 13 (Touch 10, Flat 13) [+1 (dex) +3 (natural) -1 (size)]
Initiative:............. +1 [+1 (dex)]
BAB/Grap:...........+2/+8 [+2 (bab) +2 (str) +4 (size)]
TripL:…………... +9 [+2 (str) +4 (size) +4 (4 legs)]
Speed:................. 60ft [60ft base]

Saves:
Fort +5 [+3 (horse) +2 (con)]
Refl +4 [+3 (horse) +1 (dex)]
Will +2 [+1 (horse) +1 (wis)]

Attacks:
2XHoof.............. -2 melee, 1d4+1 [20/x2]

Regular Feats:
Endurance, Run

Racial feats:
Low-light vision, scent

Skills 6 total [skill points: 6horse]:[FONT=Courier New]
+03 Climb......................... [0 (rnks) +3 (str)]
+12 Jump.......................... [0 (rnks) +3 (str) +12 (speed)
+01 Balance....................... [0 (rnks) +1 (dex)]
-03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)]
+01 Move Silently................. [0 (rnks) +1 (dex)]
+04 Listen........................ [3 (rnks) +1 (wis)]
+04 Spot.......................... [3 (rnks) +1 (wis)]

Miscellaneous Statistics:
Encumbance: 0-150 (light), 151-300 (medium), 301-450 (heavy)
Weight carried: 20 lbs (+34 lbs with the merciful killer)


Miscellaneous Information Show

Default Tactics Show

never surrender
use all necesery expendaples to win to best of ability


Background Show

xxxxx


Accounting Show


Experience Show

Starting: 6300 XP
Earned: 12497 XP


Gold Show

Starting: 5700 gp
Earned: 11144GP
Spent: 17755.5 GP
sold items: 12.5 GP
Remaining: 1386.82 gp.


Previously Owned
Sales Show

scroll of mage armor (cl1)



Used Items Show

scroll of mirror image (cl3)
1Xscroll of enlarge person (cl2).



Current 3FC Information Show

Fight 1 Show

Time between fights: 3 Hours
Prebuffs/Ongoing Effects: None
Spells used: 6 SL (Fireball x2)
Items Used:1 use of Wand of Reduce Person 2 uses of Wand of CLW
X/day abilities used: None
Free Activity: Guard


Fight 2 Show

Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity:




Snake Eyes Show

hogarth wrote:

Snake-Eyes Stormshadow

Free activity: Guard
Current 3FC Information
Spoiler: Show

Fight 1
Time between fights: 3 Hours
Prebuffs/Ongoing Effects: Duke died
Power points used: 3
Items Used: None
X/day abilities used: None
Free Activity: Guard

Fight 2
Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used:
Free Activity: Guard

Female wood elf, Humanoid (elf, psionic)
Medium size, Height 4'7", Weight 82 lbs
Age: 135 (Adult)
Neutral
Psychic Warrior 6, ECL 6
XP: 18970 / XP for next level: 21000

STR 19 [+4] (10 pts, +2 racial, +1 lvl4)
DEX 18 [+4] (10 pts, +2 racial)
CON 14 [+2] (10 pts, -2 racial)
INT 6 [-2] (0 pts, -2 racial)
WIS 14 [+2] (4 pts)
CHA 8 [-1] (0 pts)

Hit Points: 42.5 [8+5*4.5+12 HD]
AC 19 [+4 dex, +5 armor], Touch 14, Flat 15 (+4 force screen, -2 enlarge person)
Initiative: +4
BAB/Grap: +4/+12 [+4 bab, +4 str, +4 feat] (+5 enlarge person)
Speed 30 ft, 60 ft mounted [base 30]

Saves:
Fort +7 [+5 psywar, +2 con]
Refl +6 [+2 psywar, +4 dex]
Will +4 [+2 psywar, +2 wis] (+2 vs. enchantments)

Attacks:
deep crystal composite longbow (1d8+4, x3), +9 or +7/+7 [+4 bab, +4 dex, +1 enh]
lance (1d8+4 or 1d8+6, x3), +8 [+4 bab, +4 str]
mwk guisarme (2d4+6, x3), +9 [+4 bab, +4 str, +1 enh]
armor spikes (1d6+4, x2), +8 [+4 bab, +4 str]
spiked gauntlet (1d4+4 or 1d4+3, x2), +8 [+4 bab, +4 str]
melee touch (varies, x2), +8 [+4 bab, +4 str]

Feats:
Point Blank Shot [PW 1]
Rapid Shot [1st]
Improved Unarmed Strike [PW 2]
Improved Grapple [3rd]
Power Attack [PW 5] changed
Psionic Weapon [6th]
Deep Impact [PW 8]

Racial and Class Abilities:
+2 to Listen, Search and Spot checks
Immune to sleep effects
+2 to saves vs. enchantments
Low-light vision

Powers Known
Level 1 [DC 13] Force Screen, Vigor, Grip of Iron
Level 2 [DC 14] Dissolving Weapon, Psionic Levitation, Dimension Swap

Total PP: 17
PP Available Per Fight: 6 [17/3, rounded up]
PP Usable For Current Fight: 9
Manifester Level: 6

Skills (9 points: 9 psywar)
Armor Check Penalty: -0
+4 Balance [+4 dex] [0 ranks]
+4 Climb [+4 str] [0 ranks]
+7 Concentration [5 psywar, +2 con] [5 ranks]
+4 Hide [+4 dex] [0 ranks]
+4 Jump [+4 str] [0 ranks]
+4 Listen [+2 wis, +2 racial] [0 ranks]
+4 Move Silently [+4 dex] [0 ranks]
+0 Psicraft [4 psywarCC, -2 int] [2 ranks]
+4 Ride [+4 dex] [0 ranks] (+2 to stay in saddle)
+4 Spot [+2 wis, +2 racial] [0 ranks]

Speaks Common, Elven

Equipment:
Traveler's outfit [weightless]
Silver spiked gauntlet [25 gp][1 lb]
Cold iron spiked gauntlet [10 gp][1 lb]
Armor spikes [50 gp][10 lbs]
Masterwork guisarme [309 gp][12 lbs]
Mighty (+4) deep crystal composite longbow [1800/2 = 900 gp][3 lbs]**
Composite longbow [100/2 = 50 gp][3 lbs]**
40 arrows [2/2 = 1 gp][6 lbs]**
20 silver arrows [41/2 = 20.5 gp][3 lbs]**
20 cold iron arrows [2/2 = 1 gp][3 lbs]**
Mithral shirt +1 [2100 gp][10 lbs]
1 sunrod [2 gp][1 lbs]
Dorje of Vigor ML 2, 34 charges [1500 gp][0.25 lbs]
Dorje of Animal Affinity ML 3, 42 charges [4500 gp][0.25 lbs]
Tanglefoot bag [50 gp][4 lbs]
Signet ring [5 gp]
Military saddle [20 gp][30 lbs]
Light horse (with Combat Riding) [75 + 50 gp]
Another light horse (with Combat Riding) [75 + 50 gp]
Hippogriff (with Combat Riding) [5200 gp]
Exotic military saddle (for hippogriff) [60 gp][40 lbs]
[Total: 67.5 lbs]
** = crafted by partner at creation

Expendable Items: [Expendable Cap: 525 gp/1800 gp]
1 potion of Enlarge Person CL 1 [50 gp][0.2 lbs]
1 power stone of Synesthete ML 1 [25 gp]
1 power stone of Skate ML 1 [25 gp]
2 power stones of Metaphysical Weapon ML 1 [2 @ 25 gp = 50 gp]
2 power stones of Chameleon ML 1 [50 gp]
1 potion of Delay Poison CL 2 [100 gp][0.1 lbs]
2 potions of Protection from Evil CL 1 [2 @ 50 gp = 100 gp][0.1 lbs]
1 oil of Corrupt Weapon CL 1 [50 gp][0.1 lbs]
1 oil of Bless Weapon CL 1 [100 gp][0.1 lbs]

[Total: 0.5 lbs]

Equipment at home:
1 sunrod [2 gp][1 lbs]
160 arrows [9/2 = 4.5 gp][27 lbs]**
60 cold iron arrows [6/2 = 3 gp][9 lbs]**
Lance [10 gp][10 lbs]
3172.82 gp
** = crafted by partner at creation

Miscellaneous Statistics:
Encumbrance: 100 (light), 200 (medium), 300 (heavy)
Weight carried: 67.75 lbs

Allies:
Destro and Baroness, Light Horses Show

Tricks: Combat Riding
Large Animal; Hit Dice: 3d8+6 (19 hp); Init: +1; Speed: 60 ft.; AC: 13, touch 10, flat-footed 12; BAB/Grapple: +2/+8; Full Attack: 2 hooves -2 melee (1d4+1*); Space/Reach: 10 ft./5 ft.; SQ: Low-light vision, scent; Fort +5, Ref +4, Will +2; Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Skills: Listen +4, Spot +4; Feats: Alertness, Endurance

A light load for a light horse is up to 174 pounds; a medium load, 348 pounds; and a heavy load, 522 pounds.
Current weight carried: 169.75 lbs

Duke, Hippogriff Show

Large Magical Beast; Hit Dice: 3d10+9 (25 hp); Init: +2; Speed: 50 ft., fly 100 ft. (average); 15, touch 11, flat-footed 13; BAB/Grapple: +3/+11; Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2); Space/Reach: 10 ft./5 ft.; SQ: Darkvision 60 ft., low-light vision, scent; Fort +6, Ref +5, Will +2; Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8; Skills: Listen +4, Spot +8; Feats: Dodge, Wingover

Light load: 300 lbs

Character Background:

Buffs and Prefight actions:
Bring three horses (Destro, Baroness, and partner's horse).

Default Tactics:
Ride up. Grapple or attack with bow.

Fight results:
1: Win vs. Kilor Mintolo (Week 1) - 1050 gp/1050 xp
2: Win vs. The Shadow (Week 2) - 1350 gp/1350 xp
3: Loss vs. a manticore and a howler (Week 3) - 350 gp/350 xp
4: Loss vs. Wiener Wadlbeisser (Week 1) - 350 gp/350 xp
5: Win (with Darian Thorne) vs. Varjo (Week 2) - 1350 gp/1350 xp
6: Win (surrender) vs. Yorick (Week 3) - 1375 xp/1466.66 gp
7: Win vs. Gakhnalak Strongjaw (Week 1) - 1750 xp/1866.66 gp
8: Loss vs. Darian Thorne (Week 2) - 456 xp/486.75 gp
9: Loss (with Gakhnalak Strongjoaw) vs. Varjo - 565 xp/602.75 gp
10: Success To Aid the Church - 1375 xp/1470 gp
Accounting Show

11: Loss vs. Enoch the Prophet - 593 xp/841 gp
12: Win vs. a young red dragon skeleton - 1406 xp/1562 gp
13: Loss vs. Thiel's Retainers - 700 xp/992 gp
Experience
6300 (starting)
+1050 (fight 1)
+1350 (fight 2)
+ 350 (fight 3)
+ 350 (fight 4)
+1350 (fight 5)
+1375 (fight 6)
+1750 (fight 7)
+ 456 (fight 8)
+ 565 (fight 9)
+1375 (fight 10)
+ 593 (fight 11)
+ 1406 (fight 12)
+ 700 (fight 13)
----
18970 total

Gold
5700 (starting)
-25 Silver gauntlet
-10 Cold iron gauntlet
-50 Armor spikes
-9 Guisarme
-10 Lance
-900 Deep crystal composite longbow**
-50 Composite longbow**
-1 40 arrows**
-20.5 20 silver arrows**
-1 20 cold iron arrows**
-1100 Mithral shirt
-2 1 sunrod
-1500 Dorje of Vigor ML 2
-50 Tanglefoot bag
-20 Military saddle
-125 Light horse with Combat Riding
-125 Another light horse with Combat Riding
-150 2 potions of Enlarge Person
-150 1 power stone of Specified Energy Adaptation ml 3
-50 1 potion of Prot. From Evil
-25 1 power stone of Synesthete
-50 2 power stones of Skate
-50 2 power stones of Meta. Weapon
-25 1 power stone of Chameleon
-100 2 power stones of Force Screen ML 2
-100 1 potion of Delay Poison
-2 1 sunrod
-4.5 180 arrows**
-3 60 cold iron arrows**
+1050 fight 1
+1350 fight 2
+350 fight 3
-1000 +1 armor
-100 potion of delay poison
-50 potion of prot from evil
+350 fight 4
+1350 fight 5
+1466.66 fight 6
-4500 dorje of Animal Affinity ML 3
-150 prebuff: ML 5 deeper darkness on a signet ring (fight 7-9)
-5 signet ring
-50 2 power stones of Chameleon
-50 potion of prot from evil
-25 1 power stone of Skate ML 1
-25 1 power stone of Metaphysical Weapon ML 1
-100 oil of bless weapon CL 2
-50 oil of corrupt weapon CL 1
+1866.66 fight 7
+486.75 fight 8
+602.75 fight 9
-25 1 power stone of Metaphysical Weapon ML 1
-150 prebuff: ML 5 deeper darkness on a signet ring (fight 10-12)
+1470 fight 10
+841 fight 11
+1562 fight 12
-100 oil of bless weapon CL 2
-5200 hippogriff trained with Combat Riding
-60 exotic military saddle
+992 fight 13
----
3172.82 total

Used Items:
1 potion of Delay Poison CL 2 [100 gp][0.1 lbs]
1 potion of Protection from Evil CL 1 [50 gp][0.1 lbs]
2 potions of Enlarge Person CL 1 [100 gp][.1 lbs]
2 power stones of Skate ML 1 [50 gp]
1 power stone of Metaphysical Weapon ML 1 [25 gp]
1 power stone of Force Screen ML 2 [50 gp]
1 power stone of Force Screen ML 2 [50 gp]
1 power stone of Specified Energy Adaptation ML 3 [150 gp]
1 power stone of Chameleon ML 1 [25 gp]
1 power stone of Metaphysical Weapon ML 1 [25 gp]
1 oil of Bless Weapon CL 2 [100 gp][0.1 lbs]

Sold Items






Tactics TEDS Show

templer10]Hey and thanks for pitlording

[General notes

1)SE has 9 pps for current fight.
2)MK has 18 SL for this fight

setup

MK start with 5 feet of rope and scroll of rope trick in hand, SE and magda start with nothing in hands in front of MK providing soft cover from that side and horses providing soft cover from other sides.

R1- MK casts rope trick and climb up, Magda Climb up and cast Shield of faith on MK, SE climb up and pull the roper behind them.
R2-10- MK buffs with see invisibility (scroll), mage armor (wand) and give to magda, False life (Scroll), mirror image (scroll), Darkvision (scroll), Shield (wand give to magda), PFE (scroll) on self, PFE (scroll) on SE and draw scroll of dispel magic.

SE buffs with synasthete (for the spot bonus), dissolving weapon on Cold iron gauntlet, Force screen (memory), animal affinity (Str), animal affinity (Dex), Dorje of vigor and at round 10 skate on self and draw sunrod. Magda buffs with Bless on the party, Sanctuary on MK, Mage armor (wand) on self, reduce person (magda), reduce person (MK), PFE (scroll) on self, Shield (wand), Light on SE's gauntlet, invisibility (Scroll) on self and draw CLW wand.

After the buff fest – wrote:

Hey and thanks for pitlording

[General notes

1)SE has 9 pps for current fight.
2)MK has 18 SL for this fight

setup

MK start with 5 feet of rope and scroll of rope trick in hand, SE and magda start with nothing in hands in front of MK providing soft cover from that side and horses providing soft cover from other sides.

R1- MK casts rope trick and climb up, Magda Climb up and cast Shield of faith on MK, SE climb up and pull the roper behind them.
R2-10- MK buffs with see invisibility (scroll), mage armor (wand) and give to magda, False life (Scroll), mirror image (scroll), Darkvision (scroll), Shield (wand give to magda), PFE (scroll) on self, PFE (scroll) on SE and draw scroll of dispel magic.

SE buffs with synasthete (for the spot bonus), dissolving weapon on Cold iron gauntlet, Force screen (memory), animal affinity (Str), animal affinity (Dex), Dorje of vigor and at round 10 skate on self and draw sunrod. Magda buffs with Bless on the party, Sanctuary on MK, Mage armor (wand) on self, reduce person (magda), reduce person (MK), PFE (scroll) on self, Shield (wand), Light on SE's gauntlet, invisibility (Scroll) on self and draw CLW wand.

After the buff fest – all 3 go down, SE first then MK then magda, from then on – MK (note he's sanctuaried until he attacks – DC 16) will be doing dispel on Flutter from scroll and draw the wand of true strike and scroll of extended subdual acid arrow, use true strike and then use the acid arrow scroll (no SR, last 6 rounds – do the True sight only if I can see Flutter obviously, if not move around until I can see him, afterwards cast 1 fireball at him then MM him to death with 6 MM's from memory then 4 scorching rays from memory hoping to get lucky With SR, if still not dead wand of MM - at the same time MK tells SE where flutter is at all times, SE's Job to attack Flutter with CI arrows – DON'T rapid shoot – his chance to hit is bad enough as is… after they run out attempt to melee attack with CI Gauntlet that has Dissolving weapon in it (CI and No PR on the dissolving) and Psionic weapon on first attack.

Magda's job is support – she will stick close to MK and ready action to heal him when dropping 4 hp or more with CLW, if he's more then 12 hp Wounded still she will convert Spiritual weapon to CMW then keep on the CLW wand ready actions, if she sees SE is hurt and MK is not she can use CLW wand on him also.

contingencies

1)for the animal sumnmons – all three has PFE for 20 rounds or so, if it run out orgets dispelled have magda use the other PFE scroll MK has, if SE gets dispeleed again and it matters is the PFE potions from SE on MK.

2)for astral constructs – ignore them mostly – Magda should be invisible and buffed so safe and they should need 20 to hit MK or SE, if MK gets grappeled or something have SE kill that construct with rapid shots.

3)if I notice Flutter has fire resistence up (from the first fireball) use 8 MM's instead of 6 and 2 scorching rays instead of 4 then wand of MM.

4)If MK gets ego whipped use animal affinity dorje (char).

5)have SE revigor if needed and there still a chance to win.

6)if buffs run out/dispelled reneaw them if needed, most important are PFE (if there are animal bags), Mage armor and shield.

7)if see invisibility gets dispelled (and note mirror image if he does targeted dispel) – attempt to have SE and lucky locate them by active spot checks have MK do shocking grasps delivered by lucky (he will need to do active spot checks also I imagine) instead of magic missiles and SE attack with ranged weapon then melee when CI arrow run out.

Have fun




Tactics Flutter Show

The trick here is to make good use of my stealth--they only have one See Invis, and that's on a character with no low-light vision and crappy Spot. That means I can stay hidden for a while, at least. Conceal all displays, of course.

Start with stone of Touchsight in hand, hovering in the default position. Snake-Eyes is dodge buddy.

1) Manifest Defensive Precognition (4 PP). Make an active Listen check.
2) Manifest Inertial Armor (3 PP). Move at half speed away from anything I have heard.
3) Manifest Force Screen (1 PP), but only if no opponent is an apparent threat at this point. Otherwise, move on as follows:

#1 priority is to use my Dispel Magic SLA on MK, but only after I've reasoned that he has See Invis running--he has to call out my location to his allies, or target my square with an attack. Absolutely do not waste my Dispel if I'm not sure he has See Invis running. Also consider that Magda might be using it instead. Exception: Mirror Image/Invisibility. If the See Invis user has either of these running, I'll need to use Touchsight from a stone first. (If I don't end up using Touchsight, it's okay to drop the stone to draw something else, if doing so doesn't give away my location. I have a second Touchsight stone if necessary.)

#2 priority is to slow Snake down. I have two power stones of Entangling Ectoplasm; use them on his horses (I'm assuming he'll switch mounts if the first one gets gooed). If either of those fails, use a 3-PP Decelerate. If both Ectoplasms fail, never mind.

#3 is to sic animals on the horses. Pop an animal from the bag and order it to attack a horse (preferably one that isn't slowed, or that will recover the soonest). If I failed to dispel See Invis, I'll become visible, give the command, and go invisible again, to make sure the animal gets the correct target. If See Invis is down, I'll just let my critter figure out through trial and error who it can and cannot attack. Replace any killed animals.

#4 is to take down Magda. Use my bow, and add the BoT animals once the horses are down, if Magda isn't running Prot. Evil (to my knowledge). Use Psionic Shot on the first shot, but otherwise just stick and move. Speed is of the essence here, as I need to overwhelm the CLW wand.

#5 depends on whether I dispelled See Invis. If not, I want to focus on MK. If so, take down Lucky.
Either way, I'm still using my bow. Snipe if there's any reason/way to do so.

#6 is Snake-Eyes's horses, followed by Snake-Eyes himself. Again, hammer them down with my bow. Recover focus to use Psionic Shots on Snake-Eyes. Then go for Magda, and finally MK if I haven't taken him down already.

Contingencies:
- What I fear most is being grappled, and darn me for trading out Psionic Grease. Use Escape Artist. Exception: if I got grappled before getting up Inertial Armor, expend focus to auto-succeed on my concentration check to manifest that.
- If the hawk comes after me, taking it down with my bow moves up to my #2 priority (call it priority #1.5).
- When given the option, try to guide my critters in the way they'll be most effective. That generally means attacking opponents with no Prot. Evil, followed by waiting for those who consumed potions, and finally those who have it cast from scrolls. Remember that Lucky loses any shared Prot. Evil if it moves away from MK--it would make a great critter snack.
- Magda might be invisibly healing folks. That's another occasion to use a stone of Touchsight--but even better would be to let my animals locate and kill her with their scent. That's if she doesn't have Prot. Evil running.
- Be mobile! Stay away from Snake Eyes; floating above the central status could be good for a little while, but don't stay there for long. Especially if See Invis was dispelled or MK is dead, I want to be moving (quietly) at all times. Also, stay high, to reduce the possibility of being located by scent.
- Dispel Magic: Spend 2 PP, if necessary, to keep Inertial Armor and Force Screen running. This would go in as priority #2 (call it priority #1.25). Spend another 1 PP for Defensive Precognition as priority #3.5. Skip Deceleration (and save my second Entangling Ectoplasm if the first fails). Touchsight might, unfortunately, need renewing as well.

That's all I can think of, though I'm sure it isn't enough. With all the concealment checks, SR checks, opposed stealth, dispel checks, etc. this fight will be heavily decided by dice. Have fun and good luck.
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5 years ago  ::  Apr 15, 2008 - 12:42PM #1924
Mcjarvis
Date Joined: Aug 3, 2004
Posts: 979
Fight Show

Init: Order goes flutter, snake eyes, mercy kill.

Round 1:

Manifests Defensive precog, 4pp. Makes active listen check[nothing]
As far as I know active listen checks specifically only work if the sound is being made on your turn. This means round-long spell casting only.
MK casts rope trick & climbs up.
Magda climbs up the trick & casts shield of faith[cl4] on MK
Snake eyes climbs up the rope and pulls the rope up into the space.

Flutterthought hears the spellcasting & notes the area it is in.

Flutterthought 19/19 [Defensive Precog +2, ends round 41]
Merciful Killer 28/28 [Shield of Faith, ends round 41]
Magda 29/29
Snake Eyes 42/42
Horse 1 19/19
Horse 2 19/19
Horse 3 19/19

Map round 1 Show

[img]http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,S,27,27,Flutter;b=Name,M,27,5,Mercy Kill;c=Name,M,27,4,Snake Eyes;d=Name,M,27,3,Magda[/img]


Rounds 2/3:

Flutter manifests inertial armor[3pp] and moves at half speed away from the sounds she heard. Flutter manifest Force screen[1 pp]
MK casts see invis[cl3] & mage armor(wand), hands to magda.
SE manifests synesthete, dissolving weapon on cold iron gauntlet.
Magda buffs with bless on party, sanctuary on MK.

Flutterthought 19/19 AC 28 = 21+2+5 [Defensive Precog +2, ends round 41, inertial armor]
Merciful Killer 28/28 [Shield of Faith, ends round 41, see invisibility, mage armor, bless[ends round 42], sanctuary[ends round 7]]
Magda 29/29
Snake Eyes 42/42 [dissolving weapon on gauntlet, synesthete, bless[ends round 42]]
Horse 1 19/19
Horse 2 19/19
Horse 3 19/19

Map rounds 2 and 3 Show

[img]http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,S,22,29,10,29,Flutter;b=Name,M,28,4,Mercy Kill;c=Name,M,27,4,Snake Eyes;d=Name,M,25,4,Horse 3;e=Name,L,28,6,Horse1;f=Name,L,26,6,Horse2[/img]


Rounds 4-5:

Flutter moves to where she heard stuff, but only finds horses. A little confused, she decides to pop an animal from her bag of tricks.
brown bear attacks:
crit miss, hit
damage: 12
Horses all attempt to hit the bear: [they need a 16 or better, 2 attacks each]:
MK casts false life[scroll, cl3], mirror image[scroll, cl3]
SE manifests animal affinity str & dex
Magda buffs with mage armor & reduce person

Flutterthought 19(7)/19 AC 28 = 21+2+5 [Defensive Precog +2, ends round 41, inertial armor]
Merciful Killer 28/28 [Shield of Faith[cl4], ends round 41, see invisibility[cl3], mage armor[cl1], bless[ends round 42][cl4], sanctuary[ends round 7][cl4], false life[cl3], mirror image[cl3] [2 images] ]
Magda 29/29 [mage armor cl1, reduce person[cl2]]
Snake Eyes 42/42 [dissolving weapon on gauntlet, synesthete, bless[ends round 42], animal affinity[str] ends round 64, animal affinity dex ends round 65]]
Horse 1 19/19 [AC13, -2 1d4+1 x2]
Horse 2 19/19 [AC13, -2 1d4+1 x2]
Horse 3(MK's horse) 07/19 [AC13, -2 1d4+1 x2]
Bag of Tricks bear 46/51 [AC15, +11/+11/+6, 1d8+8/1d8+8/2d6+4]

Map rounds 4-5 Show

[img]http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,S,10,29,20,10,Flutter,Mercy Kill;c=Name,L,27,4,Horse2;d=Name,L,25,4,Horse 3;e=Name,L,28,6,Horse1;f=Name,L,25,6,Brown Bear[/img]


Round 6

Bear attacks:
hit, hit, hit
damage:
14 to horse 3
14 to horse 2
10 to horse 2
Horses:
horse 2&3 try to stabilize? fail
Horse 1 tries to attack: misses twice
MK casts darkvision
SE manifests dorjes of vigor
Magda casts reduce person on MK.

Flutterthought 19(7)/19 AC 28 = 21+2+5 [Defensive Precog +2, ends round 41, inertial armor]
Merciful Killer 28/28 [Shield of Faith[cl4], ends round 41, see invisibility[cl3], mage armor[cl1], bless[ends round 42][cl4], sanctuary[ends round 7][cl4], false life[cl3], mirror image[cl3] [2 images] , darkvision[cl5], reduce person[cl2]]
Magda 29/29 [mage armor cl1, reduce person[cl2]]
Snake Eyes 42(10)/42 [dissolving weapon on gauntlet, synesthete, bless[ends round 42], animal affinity[str] ends round 64, animal affinity dex ends round 65, vigor[ml2]]]
Horse 1 19/19 [AC13, -2 1d4+1 x2]
Horse 2 -6/19 [AC13, -2 1d4+1 x2]
Horse 3(MK's horse) -8/19 [AC13, -2 1d4+1 x2]
Bag of Tricks bear 46/51 [AC15, +11/+11/+6, 1d8+8/1d8+8/2d6+4]

Rounds 7-10:

Bear attacks:
7) hits twice, dealing 25 damage to horse 1
horses try to stabilize: 7) all fail
8-10) bear CDG's all three horses.

MK casts shield[gives wand to magda], PFE[scroll-self], PFE [scroll-SE], and draws scroll of dispel magic.
SE draws sunrod.
Magda casts PFE[scroll-self], shield[wand], light on SE's gauntlet, invis[scroll-self] and draws CLW wand.

Flutterthought 19(7)/19 AC 28 = 21+2+5 [Defensive Precog +2, ends round 41, inertial armor]
Merciful Killer 28/28 [Shield of Faith[cl4], ends round 41, see invisibility[cl3], mage armor[cl1], bless[ends round 42][cl4], sanctuary[ends round 7][cl4], false life[cl3], mirror image[cl3] [2 images] , darkvision[cl5], reduce person[cl2]]
Magda 29/29 [mage armor cl1, reduce person[cl2], shield[cl2], protection from evil[cl2], invis[cl3]
Snake Eyes 42(10)/42 [dissolving weapon on gauntlet, synesthete, bless[ends round 42], animal affinity[str] ends round 64, animal affinity dex ends round 65, vigor[ml2]], pfe-cl2]
[s]Horse 1 -7/19 [AC13, -2 1d4+1 x2]
Horse 2 -7/19 [AC13, -2 1d4+1 x2]
Horse 3(MK's horse) -9/19 [AC13, -2 1d4+1 x2]
Bag of Tricks bear 46/51 [AC15, +11/+11/+6, 1d8+8/1d8+8/2d6+4]

Round 11:

Flutter waits...
All three come out of rope trick, and flutter is pretty surprised. MK casts targeted dispel on flutter from scroll.
dispel effects: inertial armor dissapears
Madga readies action to heal MK upon him going below 4hp
MK tells SE where flutter is.
SE fires: concealment passed
attack: hit!
damage: 10

Flutterthought 09/19 AC 23 = 21+2 [Defensive Precog +2, ends round 41]
Merciful Killer 28(7)/28 [Shield of Faith[cl4], ends round 41, see invisibility[cl3], mage armor[cl1], bless[ends round 42][cl4], sanctuary[ends round 7][cl4], false life[cl3], mirror image[cl3] [2 images] , darkvision[cl5], reduce person[cl2]]
Magda 29/29 [mage armor cl1, reduce person[cl2], shield[cl2], protection from evil[cl2], invis[cl3]
Snake Eyes 42(10)/42 [dissolving weapon on gauntlet, synesthete, bless[ends round 42], animal affinity[str] ends round 64, animal affinity dex ends round 65, vigor[ml2]], pfe-cl2]
[s]Horse 1 -7/19 [AC13, -2 1d4+1 x2]
Horse 2 -7/19 [AC13, -2 1d4+1 x2]
Horse 3(MK's horse) -9/19 [AC13, -2 1d4+1 x2]
Bag of Tricks bear 46/51 [AC15, +11/+11/+6, 1d8+8/1d8+8/2d6+4]

Round 12:
Flutterthought manifests touchsight & tries to move a bit more out of range.
MK draws/casts from true strike wand, tells SE where to fire
SE fires: hits
damage: 12


Map Show

[img]http://www.hwx.it/coco/coco.php;v=1;map=temple;a=Name,S,20,10,16,14,Flutter;b=Name,M,28,4,Mercy Kill;c=Name,M,27,3,SE;d=Name,M,28,3,Magda;f=Name,L,25,6,Brown Bear[/img]


rewards Show

Snakes Eyes wins and gains 1,406 xp/1,562.5 gp
Merciful Killer wins and gains 1,406 xp/1,562.5gp
Flutterthought loses and still gains 975xp/1381.25gp

Flutterthought
Hours: 3
Items used:
Spells/PP used: 8pp
Ongoing buffs:
x/day abilities used: 1 use bag of tricks[tan]
Free activity: 224 gp

Snake Eyes
Hours: 3
Items used: 2 charges animal affinity dorjes, 1 powerstone of synesthete, 1 charge dorjes of vigor[ml2], 2 arrows
Spells/PP used: 3 pp
Ongoing buffs/effects: Destro and Baroness died. [light horses], dissolving weapon on cold iron gauntlet.
x/day abilities used:
Free activity:

Merciful Killer
Hours: 3
Items used: scrolls of rope trick[cl3], see invisibility[cl3], false life[cl3], mirror image[cl3], darkvision[cl5], 3 protection from evil[cl2], dispel magic[cl5], invisibility[cl3], 2 charge mage armor wand, 2 charge reduce person wand, 2 charge shield wand, 1 charge true strike wand
Spells/PP used:
Cohort spells/pp used: Shield of Faith, bless, sanctuary, light
Ongoing buffs/effects: horse3 died
x/day abilities used:
Free activity:


comments Show

2 charges of ML3, power level2 dorjes- 180gp
1 powerstone ml1 - 50gp
1 charge of ml2, power level 1 dorjes- 30gp
2 cold iron arrows- 0.2 gp
5 SL2, CL3 scrolls- 750gp
2 SL3, CL5 scrolls- 750gp
3 SL1, CL2 scrolls- 150gp
3 charges from SL1, CL1 wands- 45 gp
4 charges from SL1, CL2 wands- 120gp

=====

2,075.2 gp total.

Finally catching the [s]dragon pixie: Priceless.

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5 years ago  ::  Apr 15, 2008 - 9:09PM #1925
dulsi
  • Heroic Dungeon Master
Date Joined: Aug 27, 2006
Posts: 1,506
S'lertak Ssilva Show
Current Cycle Show

Week 1
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: 2 Tanglefoot Bags
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard



Defend Free Activities: Outmaneuver Package - +11 Balance, +9 Climb, +17 Jump, +13 Swim (+50 total)

S'lertak Ssilva

male Lizardfolk, Humanoid (reptilian)
Medium size, Height 7', Weight 225lbs
Neutral
Humanoid 2, Barbarian 1 (+1 LA), ECL 4
XP: 8575 / XP for Next Level: 10000

STR 18 [+4] (10 pts) [16, +2 race]
DEX 14 [+2] (6 pts)
CON 16 [+3] (6 pts) [14, +2 race]
INT 12 [+1] (6 pts) [14, -2 race]
WIS 14 [+2] (6 pts)
CHA 10 [+0] (2 pts)

Hit Points: 28 [2d8+1d12 +9 HD]
AC 21 [+2 dex, +5 nat, +4 armor], Touch 12, Flat 19 [+2 shield if worn]
Initiative: +2
BAB/Grap: +2/+6 [+2bab, +4str]
Speed 45ft [base 30, +10ft barbarian, +5ft armor]

Saves:
Fort +5 [+2 Barbarian, +3 Con]
Refl +5 [+3 Humanoid, +2 Dex]
Will +2 [+2 Wis]

Attacks:
[Ma] Cold Iron Morningstar +7 melee, 1d8+4 dmg, 20/x2 crit [+2 BAB, +4 str, +1 enh]
Silver Sickle +6 melee, 1d6+3 dmg, 20/x2 crit [+2 BAB, +4 str]
2 Claws +6 melee, 1d4+4 dmg, 20/x2 crit [+2 BAB, +4 str] [+4 melee, 1d4+2 dmg if secondary]
Bite +4 melee, 1d4+2 dmg, 20/x2 crit [+2 BAB, +4 str, -2 secondary attack]

Heavy Crossbow +4 ranged, 1d10 dmg, 19-20/x2 crit, 120ft range increment [+2 BAB, +2 dex] [-1 dmg if Silver Bolts are used]
Javelin +4 ranged, 1d6+4 dmg, 20/x2 crit, 30ft range increment [+2 BAB, +2 dex]
Net +4 ranged touch, no damage, entangles target, 10ft max range [+2 BAB, +2 dex]
Bola +0 ranged touch, 1d4+4 subdual, 10ft range increment [+2 BAB, +2 dex, -4 nonproficiency] [Ranged Trip weapon]

Feats:
Multiattack [1st]
Exotic Weapon Proficiency (Net) [3rd]

Racial and Class Abilities Show

Racial Abilities: Lizardfolk
+2 Str, +2 Con, -2 Int
Humanoid Type (+1 BAB, +3 Ref; 2 skill points per HD modified by Int)
Proficient will all simple weapons and shields. Not proficient with any armors.
+5 natural armor
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills: Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks.

Class Abilities: Barbarian
Proficient with all simple and martial weapons and light, medium armor and shields (not tower shields)
Fast Movement (base move is increased by 10ft)
Illiteracy (starts off not able to read the languages he speaks)
Rage 1/day (+4 Str/Con, +2 Will, -2 AC, lasts 8 rounds and is winded afterwards)


Skills (15 points Humanoid, 5 Barbarian)
+11 Balance [5 humanoid, +2 dex, +4 racial] [5 ranks]
+9 Climb [5 barbarian, +4 str] [5 ranks]
+2 Hide [+2 dex]
+17 Jump [5 humanoid, +4 str, +4 racial, +4 speed] [5 ranks]
+2 Listen [+2 wis]
+2 Move Silently [+2 dex]
+2 Spot [+2 wis]
+13 Swim [5 humanoid, +4 str, +4 racial] [5 ranks]

Speaks Common, Draconic, Aquan
Speak Language [2+1 int] [3 total languages]

Equipment:
Traveler's Outfit [0lbs]
Dragonhide Studded Leather Armor +1 of Quickness [20lbs] [4400gp]
Darkwood Heavy Shield [5lbs] [257gp]
[Ma] Cold Iron Morningstar [6lbs] [316gp]
Silver Sickle [2lbs] [26gp]
7 Javelins [14lbs] [7gp]
Heavy Crossbow [8lbs] [50gp]
2 Nets [12lbs] [40gp]
5 Bolas [10lbs] [25gp]
Flint and Steel [1gp]

[77lbs] [5122gp]

26 Crossbow Bolts [3lbs] [3gp]
20 Silver Crossbow Bolts [2lbs] [42gp]
20 Cold Iron Bolts [2lbs] [4gp]
2 Tanglefoot Bags [8lbs] [100gp]
4 Thunderstones [4lbs] [120gp]
2 Torches [2lbs] [2cp]

[21lbs] [269gp, 2cp]

Expendable Items: [Total 350gp/800gp]
Potion of Enlarge Person (CL1) [50gp]
Potion of Shield of Faith (CL1) [50gp]
Potion of Protection from Evil (CL1) [50gp]
Potion of Hide from Animals (CL1) [50gp]
Potion of Hide from Undead (CL1) [50gp]
Oil of Magic Weapon (CL1) [50gp]
Oil of Magic Fang (CL1) [50gp]

[0lbs] [350gp]

Equipment at home:
[s]3 1 Tanglefoot Bags [150gp] [used 2 in wk1]
2033gp, 9sp, 8cp

[150gp]

[450gp] Past Expenditures (see below)

[98lbs] [6341gp, 2cp]

Miscellaneous Statistics:
Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 98lbs

Character Background Show

One of the many lizardfolk hailing from the Luna Marsh, S'lertak came to Gladius after coming of age and with interest to see more than just the swamp.

In Gladius, S'lertak became fascinated by the workings of the arena and signed up immediately in order to become a better warrior - perhaps better enough to become a king of his own people.

S'lertak has grabbed a number of strange items to him in order to work out a victory. He hopes one day to know them as well as some of his predecessors - but for now he just thirsts for battle.


Buffs and Prefight actions:
Load Heavy Crossbow

Default Tactics Show



Wrap-Up Rewards and Expenditures Show

Fight results Show

1: Jog Stonebreaker, Thaylen [CrazyArtificer]: loss [+300xp/+300gp]
2: Wyrmling Black Dragon, Unknown Monster [CrazyArtificer]: loss [+300xp/+300gp]
3: Soren, Dr. Funk [whitebaron]: loss [+300xp/+300gp]
4: Undurion, Durzulgor [Turanson]: loss [+375xp/+375gp]
5: Orgauth, dulsi [whitebaron]: win [+900xp/+900gp]
6: Lucifer, mucki [Turanson]: loss [+300xp/+300gp]
7: Mekhoar, tunagolem [Turanson]: win [+900xp/+900gp]
8: Lucifer, mucki [Callix]: loss [+400xp/+400gp]
9: 2 Half-Giant Psychic Warriors, unknown monster [whitebaron]: loss [+400xp/+400gp]
10: Sunstroke Reborn, MindWandererB [whitebaron]: win [+1200xp/+1200gp]


Experience Breakdown Show

3200xp to start
+5375xp from fights +300+300+300+375+900+300+900+400+400+1200 (fights)
+xp from miniquests + (miniquests)


Past Expenditures (tot. 450gp) Show

3 Potions of Enlarge Person (CL1) [150gp]
Potion of Shield of Faith (CL1) [50gp]
Potion of Hide from Animals (CL1) [50gp]
4 Tanglefoot Bags [150gp]
4 Crossbow Bolts [0gp]




Nodens Show

ECL 4: Ready for 4/9 [Fight (3)] - (Guard)




Nodens
Gender and Race: (male) (Wood Elf )
Size and Type: Medium Humanoid (Elf)
Height and Weight: (4’6” (93lbs)
Age: 124
Alignment: (Chaotic Good)
ECL: 4 (Ranger 3/Wizard 1)
Experience: (8000)/(10000)

Skill Packages: Defend – Outmaneuver (Balance +9, Climb +8, Jump +8, Swim +8)


Attributes
STR 16 (+3) [6 pts] [14 Base, 2 racial]
DEX 18 (+4) [16 pts] [18 Base]
CON 14 (+2) [6 pts] [14 Base]
INT 11 (0) [5 pts] [13 Base, -2 racial]
WIS 11 (0) [3 pts] [10 Base]
CHA 08 (-1) [00 pts] [08 Base]



Miscellaneous Statistics
Hit Points: 30 [4 HD] [8 (Ranger 1) + (4.5 (Ranger) x 2) +(2.5(Wizard))+ (4 HD x 2 Con)[color=blue]+(3 Toad Familiar)][/color] (Conditional Modifier)
Armor Class (Normal): 18 [10 Base, +4 Dex, +4 Armor]
Armor Class (Touch): 14 [10 Base, +4 Dex] (Conditional Modifier)
Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] (Conditional Modifier)
Initiative: +4 [4 Dex]
Base Attack Bonus: +3 [(3 Ranger 3)(0 Wizard 1]
Grapple: +6 [3 BAB, 3 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 57 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)]



Saves
Fortitude: 5 [2 Con, 3 (Ranger 3), 0 (Wizard 1)] (Conditional Modifier)
Reflex: 7 [4 Dex, 3 (Ranger 3), 0 (Wizard 1) (Conditional Modifier)
Will: 3 [1 (Ranger 3), 2 (Wizard 1)] (Conditional Modifier)


Melee Attacks
(Longsword) +6, 1d8+3, (19-20/x2), (Slashing) [3 Str, 3 BAB] (Conditional Modifier)


Ranged Attacks
(Heimdal) +9, 1d8+3, (20/x3), Range 110 ft, (Piercing) [4 Dex, 3 BAB 1 MW, 1 Feat(Weapon focus (Longbow, composite)] (+1 damage and attack within 30 ft., +2 damage vs. elfs)



Special Attacks & Abilities
Rapid Shot Show

You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat


Elf Show

Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)

Low-light vision.

Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.


Favored Enemy (Elf) Show

At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.


Spells Available:

Level 0: [DC10] [Resistance], [Resistance], [Light], [Dancing Lights]
Level 1: [DC11] [Protection from Evil]


Spell Levels Total: 1
Spell Levels Available: 1
Spell Levels Available Per fight: 1
Caster Level: 1


Feats
(Point blank shot)[sup]Lvl 1[/sup] (Optional Description)
(Weapon focus (Longbow, composite)[sup]Lvl 3[/sup] (Optional Description)
(Track)[sup]Ranger 1[/sup] (Optional Description)
(wild empathy)[sup]Ranger 1[/sup] (Optional Description)
(1st favored enemy (elf))[sup]Ranger 1[/sup] (Optional Description)
(Combat style (archery))[sup]Ranger 2[/sup] (like having Rapid Shot)
(Endurance)[sup]Ranger 2[/sup] (Optional Description)
(Summon familiar)[sup]Wizard 1[/sup]
(Scribe Scroll)[sup]Ranger 1[/sup]
(Alertness)Condition: Galba is within 5' feet


Skills
Total Skill Points: 38 [36 (Ranger), 2(Wizard)]
Languages: Common, Elven [2 Racial]
Armor Check Penalty: -0 [? Armor, ? Shield, etc]

Balance: 9 [4 Dex, 5 Ranks (5 (Ranger)]
Climb: 8 [3 Str, 5 Ranks (5 (Ranger)]
Hide: 8 [4 Dex, 4 Ranks (4 (Ranger)]
Jump: 8 [3 Str, 5 Ranks (5 (Ranger)]
Listen: 6 8[4 Ranks (4 (Ranger), 2 elf] +2(Alertness)Condition: Galba is within 5' feet
Move Silently: 8 [4 Dex, 4 Ranks (4 (Ranger)]
Spellcraft: 2 [2 Ranks (2 (Wizard)]
Spot: 6 8[4 Ranks (4 (Ranger), 2 elf] +2(Alertness)Condition: Galba is within 5' feet
Swim: 8 [3 Str, 5 Ranks (5 (Ranger)]



Conditional Modifiers
xxxxx



Prefight Actions
xxxxx



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
(Mithral Chain shirt) [10 lbs][1100 gp] [+4 armor, +6 max dex, -0 armor penalty, 10% arcane failure]
(Longsword) [4 lbs][15 gp]
(Deep Crystal, Master work Composite Longbow (+3)) [3 lbs][1700 gp]
(83) Arrows [0.15 lb each = 12,45 lbs] [0.05 gp each = 4,15 gp]
(60) Silver Arrows [0.15 lb each = 9 lbs] [0.15 gp each = 9,0 gp]
Spell component pouch [2 lb, 5 gp
Spellbook, (blank) [3 lb, 15 gp


Expendable Items
Max total (ECL[sup]2[/sup] x 50): 450 gp



Equipment at Home
(982) Arrows [0.15 lb each = 147,3 lbs] [0.05 gp each = 49,1 gp]




Results
(Win) Nodens vs. Varuxor (CrazyArtificer) - [900 xp] [900 gp]
(Win) Nodens vs. unknown monster (Gelatinous Cube) - [900 xp] [900 gp]
(win) vs Ruddy (Rauul) - [900 xp] [900 gp]
(Win) vs (Mekhoar (tunagolem)) - [900 xp] [900 gp]
(win) vs (unknown monster(Dire wolverine)) - [1200 xp] [1200 gp]

Galba the Toad Show


Diminutive Animal
Hit Dice: half of master (15 hp)

Initiative: +1

Speed: 5 ft. (1 square)

Armor Class: 16 (+4 size, +1 Dex +1 Natural Ramor), touch 15, flat-footed 14

Base Attack/Grapple: +0/–17

Attack: —

Full Attack: —

Space/Reach: 1 ft./0 ft.

Special Attacks: —

Special Qualities: Amphibious, low-light vision

Saves: Fort +2, Ref +3, Will +2

Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4

Skills: Hide +21, Listen +4, Spot +4

Feats: Alertness,improved evasion, share spells, empathic link

Environment: Temperate marshes

Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.



Allies
Maximum CR per ally: CR ??
Maximum ECL per ally: ECL ??
Maximum CA of allies per fight: CA ??

spellbook Show

Pages total: 100
Pages used: 22: 19 (0) + 3 (1)
Pages left: 45

All level 0 spells:Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1 spells: Protection from Evil, expeditious retreat, Shield.



Accounting Show


Experience Show

Starting: 3200 XP
Earned: 4800 XP
Spent: 0 XP
Remaining: 8000 XP


Gold Show

Starting: 3000 gp
Earned: 4800 gp
Spent: 2884 gp
Remaining: 4916 gp

Previously Owned Show

(35) Arrows [0.15 lb each = 5,25 lbs] [0.05 gp each = 1,75 gp]

Sales Show


Current 3FC Information Show


Fight 1 Show

Time Between Fight: 2 hrs
Prebuffs/Ongoing Effects: None
Items Used: 9 arrows used (4 hits + 8 misses - 3 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard



Fight 2 Show

Time Between Fights: 2 Hours
Prebuffs/Ongoing Effects: none
Items Used: 8 Arrows (12 shot, 5 hit, 7 missed, 4 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: None



Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

Default Tactics Show

alway have Galba in a pocket

Background Show

Nordens comes from a wood elf village when growing up, Nordens was the bedst at the game of hide and seek.
when he got older and the games became about tracking and survieving in the woods, Nordens was no longer number one but rather he was he worse, despite his good eyes and his lover for the wood he just didn't understand the ways of the wood as well as the other elfs. One day out of sheer anger of being the worse ranger in the wood the packed his things to leave, but as he was about to exit the village, one of the village elders came to talk to him, he told him that it might be that he would never be a great tracker, but that he thought that Nordens could become a Arcane Archer.

An Arcane Archer was the stuff of legend in the village the village founder Hading had been one he had killed an evil drow wizard and driven out the wizards orc army. It had been two generations since the last Arcane Archer of the village had disappeared at a patrol in the forest and with him the village had lost its greatest artifact The Bow of Hading a great mighty composite Longbow that would evolve alone with its owner.

With the opportunity to become one of thise Legends, Nordens was told to leave for Gladius to learn more in the of the bow and magic, and to find a person that would teach him the way of the Arcane Archer so that one day Nordens might recover The Bow of Hading.


S'lertak's Tactics Show
S'lertak's tactics vs Nodens

Well the map here really suits S'lertak and really cripples my opponent. Hopefully I'll be able to cash in on it - but who knows what the dice will do.

S'lertak will start off at (2,4) or equivalent with a net in hand and his morningstar in the other. Immediately move out looking for my opponent - note that S'lertak has a 45ft move. Jump is an autosuccess (even from a standstill) over the 5ft sections of water - so no need to be hindered by them.

Once he is found, throw the net at him. If it misses, draw and throw another one. If either one hits, hold the line to restrict his movement and start attacking with the morningstar and bite until he's dead. If I fail the strength check to hold him in place, then add in another claw to the attack sequence as well.

If he escapes or sunders one net and I still have the other - throw the other one. If not - just keep attacking.

Don't rage in this fight.

That's pretty much it. Have fun.


Nodens's Tactics Show
Hello Dulsi and thanks for pitlording.


General tactic: Rapid Shot.

start in the front center of the box, with the Heimdal in hand
if I can hear where S'lertak is move to cover the gate to the starting box and ready to shoot on sight.

If I can't hear him just move to the center and ready to shoot on sight. Form then on it's 5' foot steep rapid shoot to keep me out of AOO.

------------------------------------------------------------------------
Note:
If S'lertak goes for grapple try to resist but if he gets a hold just grapple back for damage
If Nordens is caught in a net get out the sword and try to sunder it then return to the rapid shoot.
If Nordens is triped just stand up and rapid shoot
If disarmed go for the sword

Well don't think I'm going to win this one bad map very bad map
If you have any questions please Pm me.

Extra Note: Hey just saw a mistake in Nordens Sheet he is suppose to at an additionnal -2 Con +2 Dex as a normal Elf but I somhow missed that creating him together with his +2 str -2 Int as a wood elf


The Fight Show

[Setup]
The rolls for this fight can be found [url=S'lertak Ssilva Show
Current Cycle Show

Week 1
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: 2 Tanglefoot Bags
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard



Defend Free Activities: Outmaneuver Package - +11 Balance, +9 Climb, +17 Jump, +13 Swim (+50 total)

S'lertak Ssilva

male Lizardfolk, Humanoid (reptilian)
Medium size, Height 7', Weight 225lbs
Neutral
Humanoid 2, Barbarian 1 (+1 LA), ECL 4
XP: 8575 / XP for Next Level: 10000

STR 18 [+4] (10 pts) [16, +2 race]
DEX 14 [+2] (6 pts)
CON 16 [+3] (6 pts) [14, +2 race]
INT 12 [+1] (6 pts) [14, -2 race]
WIS 14 [+2] (6 pts)
CHA 10 [+0] (2 pts)

Hit Points: 28 [2d8+1d12 +9 HD]
AC 21 [+2 dex, +5 nat, +4 armor], Touch 12, Flat 19 [+2 shield if worn]
Initiative: +2
BAB/Grap: +2/+6 [+2bab, +4str]
Speed 45ft [base 30, +10ft barbarian, +5ft armor]

Saves:
Fort +5 [+2 Barbarian, +3 Con]
Refl +5 [+3 Humanoid, +2 Dex]
Will +2 [+2 Wis]

Attacks:
[Ma] Cold Iron Morningstar +7 melee, 1d8+4 dmg, 20/x2 crit [+2 BAB, +4 str, +1 enh]
Silver Sickle +6 melee, 1d6+3 dmg, 20/x2 crit [+2 BAB, +4 str]
2 Claws +6 melee, 1d4+4 dmg, 20/x2 crit [+2 BAB, +4 str] [+4 melee, 1d4+2 dmg if secondary]
Bite +4 melee, 1d4+2 dmg, 20/x2 crit [+2 BAB, +4 str, -2 secondary attack]

Heavy Crossbow +4 ranged, 1d10 dmg, 19-20/x2 crit, 120ft range increment [+2 BAB, +2 dex] [-1 dmg if Silver Bolts are used]
Javelin +4 ranged, 1d6+4 dmg, 20/x2 crit, 30ft range increment [+2 BAB, +2 dex]
Net +4 ranged touch, no damage, entangles target, 10ft max range [+2 BAB, +2 dex]
Bola +0 ranged touch, 1d4+4 subdual, 10ft range increment [+2 BAB, +2 dex, -4 nonproficiency] [Ranged Trip weapon]

Feats:
Multiattack [1st]
Exotic Weapon Proficiency (Net) [3rd]

Racial and Class Abilities Show

Racial Abilities: Lizardfolk
+2 Str, +2 Con, -2 Int
Humanoid Type (+1 BAB, +3 Ref; 2 skill points per HD modified by Int)
Proficient will all simple weapons and shields. Not proficient with any armors.
+5 natural armor
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Skills: Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks.

Class Abilities: Barbarian
Proficient with all simple and martial weapons and light, medium armor and shields (not tower shields)
Fast Movement (base move is increased by 10ft)
Illiteracy (starts off not able to read the languages he speaks)
Rage 1/day (+4 Str/Con, +2 Will, -2 AC, lasts 8 rounds and is winded afterwards)


Skills (15 points Humanoid, 5 Barbarian)
+11 Balance [5 humanoid, +2 dex, +4 racial] [5 ranks]
+9 Climb [5 barbarian, +4 str] [5 ranks]
+2 Hide [+2 dex]
+17 Jump [5 humanoid, +4 str, +4 racial, +4 speed] [5 ranks]
+2 Listen [+2 wis]
+2 Move Silently [+2 dex]
+2 Spot [+2 wis]
+13 Swim [5 humanoid, +4 str, +4 racial] [5 ranks]

Speaks Common, Draconic, Aquan
Speak Language [2+1 int] [3 total languages]

Equipment:
Traveler's Outfit [0lbs]
Dragonhide Studded Leather Armor +1 of Quickness [20lbs] [4400gp]
Darkwood Heavy Shield [5lbs] [257gp]
[Ma] Cold Iron Morningstar [6lbs] [316gp]
Silver Sickle [2lbs] [26gp]
7 Javelins [14lbs] [7gp]
Heavy Crossbow [8lbs] [50gp]
2 Nets [12lbs] [40gp]
5 Bolas [10lbs] [25gp]
Flint and Steel [1gp]

[77lbs] [5122gp]

26 Crossbow Bolts [3lbs] [3gp]
20 Silver Crossbow Bolts [2lbs] [42gp]
20 Cold Iron Bolts [2lbs] [4gp]
2 Tanglefoot Bags [8lbs] [100gp]
4 Thunderstones [4lbs] [120gp]
2 Torches [2lbs] [2cp]

[21lbs] [269gp, 2cp]

Expendable Items: [Total 350gp/800gp]
Potion of Enlarge Person (CL1) [50gp]
Potion of Shield of Faith (CL1) [50gp]
Potion of Protection from Evil (CL1) [50gp]
Potion of Hide from Animals (CL1) [50gp]
Potion of Hide from Undead (CL1) [50gp]
Oil of Magic Weapon (CL1) [50gp]
Oil of Magic Fang (CL1) [50gp]

[0lbs] [350gp]

Equipment at home:
[s]3 1 Tanglefoot Bags [150gp] [used 2 in wk1]
2033gp, 9sp, 8cp

[150gp]

[450gp] Past Expenditures (see below)

[98lbs] [6341gp, 2cp]

Miscellaneous Statistics:
Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 98lbs

Character Background Show

One of the many lizardfolk hailing from the Luna Marsh, S'lertak came to Gladius after coming of age and with interest to see more than just the swamp.

In Gladius, S'lertak became fascinated by the workings of the arena and signed up immediately in order to become a better warrior - perhaps better enough to become a king of his own people.

S'lertak has grabbed a number of strange items to him in order to work out a victory. He hopes one day to know them as well as some of his predecessors - but for now he just thirsts for battle.


Buffs and Prefight actions:
Load Heavy Crossbow

Default Tactics Show



Wrap-Up Rewards and Expenditures Show

Fight results Show

1: Jog Stonebreaker, Thaylen [CrazyArtificer]: loss [+300xp/+300gp]
2: Wyrmling Black Dragon, Unknown Monster [CrazyArtificer]: loss [+300xp/+300gp]
3: Soren, Dr. Funk [whitebaron]: loss [+300xp/+300gp]
4: Undurion, Durzulgor [Turanson]: loss [+375xp/+375gp]
5: Orgauth, dulsi [whitebaron]: win [+900xp/+900gp]
6: Lucifer, mucki [Turanson]: loss [+300xp/+300gp]
7: Mekhoar, tunagolem [Turanson]: win [+900xp/+900gp]
8: Lucifer, mucki [Callix]: loss [+400xp/+400gp]
9: 2 Half-Giant Psychic Warriors, unknown monster [whitebaron]: loss [+400xp/+400gp]
10: Sunstroke Reborn, MindWandererB [whitebaron]: win [+1200xp/+1200gp]


Experience Breakdown Show

3200xp to start
+5375xp from fights +300+300+300+375+900+300+900+400+400+1200 (fights)
+xp from miniquests + (miniquests)


Past Expenditures (tot. 450gp) Show

3 Potions of Enlarge Person (CL1) [150gp]
Potion of Shield of Faith (CL1) [50gp]
Potion of Hide from Animals (CL1) [50gp]
4 Tanglefoot Bags [150gp]
4 Crossbow Bolts [0gp]




Nodens Show

ECL 4: Ready for 4/9 [Fight (3)] - (Guard)




Nodens
Gender and Race: (male) (Wood Elf )
Size and Type: Medium Humanoid (Elf)
Height and Weight: (4’6” (93lbs)
Age: 124
Alignment: (Chaotic Good)
ECL: 4 (Ranger 3/Wizard 1)
Experience: (8000)/(10000)

Skill Packages: Defend – Outmaneuver (Balance +9, Climb +8, Jump +8, Swim +8)


Attributes
STR 16 (+3) [6 pts] [14 Base, 2 racial]
DEX 18 (+4) [16 pts] [18 Base]
CON 14 (+2) [6 pts] [14 Base]
INT 11 (0) [5 pts] [13 Base, -2 racial]
WIS 11 (0) [3 pts] [10 Base]
CHA 08 (-1) [00 pts] [08 Base]



Miscellaneous Statistics
Hit Points: 30 [4 HD] [8 (Ranger 1) + (4.5 (Ranger) x 2) +(2.5(Wizard))+ (4 HD x 2 Con)[color=blue]+(3 Toad Familiar)][/color] (Conditional Modifier)
Armor Class (Normal): 18 [10 Base, +4 Dex, +4 Armor]
Armor Class (Touch): 14 [10 Base, +4 Dex] (Conditional Modifier)
Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] (Conditional Modifier)
Initiative: +4 [4 Dex]
Base Attack Bonus: +3 [(3 Ranger 3)(0 Wizard 1]
Grapple: +6 [3 BAB, 3 Str]
Speed (Land): 30 ft [30 Base]
Weight Carried: 57 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)]



Saves
Fortitude: 5 [2 Con, 3 (Ranger 3), 0 (Wizard 1)] (Conditional Modifier)
Reflex: 7 [4 Dex, 3 (Ranger 3), 0 (Wizard 1) (Conditional Modifier)
Will: 3 [1 (Ranger 3), 2 (Wizard 1)] (Conditional Modifier)


Melee Attacks
(Longsword) +6, 1d8+3, (19-20/x2), (Slashing) [3 Str, 3 BAB] (Conditional Modifier)


Ranged Attacks
(Heimdal) +9, 1d8+3, (20/x3), Range 110 ft, (Piercing) [4 Dex, 3 BAB 1 MW, 1 Feat(Weapon focus (Longbow, composite)] (+1 damage and attack within 30 ft., +2 damage vs. elfs)



Special Attacks & Abilities
Rapid Shot Show

You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat


Elf Show

Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)

Low-light vision.

Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.


Favored Enemy (Elf) Show

At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.


Spells Available:

Level 0: [DC10] [Resistance], [Resistance], [Light], [Dancing Lights]
Level 1: [DC11] [Protection from Evil]


Spell Levels Total: 1
Spell Levels Available: 1
Spell Levels Available Per fight: 1
Caster Level: 1


Feats
(Point blank shot)[sup]Lvl 1[/sup] (Optional Description)
(Weapon focus (Longbow, composite)[sup]Lvl 3[/sup] (Optional Description)
(Track)[sup]Ranger 1[/sup] (Optional Description)
(wild empathy)[sup]Ranger 1[/sup] (Optional Description)
(1st favored enemy (elf))[sup]Ranger 1[/sup] (Optional Description)
(Combat style (archery))[sup]Ranger 2[/sup] (like having Rapid Shot)
(Endurance)[sup]Ranger 2[/sup] (Optional Description)
(Summon familiar)[sup]Wizard 1[/sup]
(Scribe Scroll)[sup]Ranger 1[/sup]
(Alertness)Condition: Galba is within 5' feet


Skills
Total Skill Points: 38 [36 (Ranger), 2(Wizard)]
Languages: Common, Elven [2 Racial]
Armor Check Penalty: -0 [? Armor, ? Shield, etc]

Balance: 9 [4 Dex, 5 Ranks (5 (Ranger)]
Climb: 8 [3 Str, 5 Ranks (5 (Ranger)]
Hide: 8 [4 Dex, 4 Ranks (4 (Ranger)]
Jump: 8 [3 Str, 5 Ranks (5 (Ranger)]
Listen: 6 8[4 Ranks (4 (Ranger), 2 elf] +2(Alertness)Condition: Galba is within 5' feet
Move Silently: 8 [4 Dex, 4 Ranks (4 (Ranger)]
Spellcraft: 2 [2 Ranks (2 (Wizard)]
Spot: 6 8[4 Ranks (4 (Ranger), 2 elf] +2(Alertness)Condition: Galba is within 5' feet
Swim: 8 [3 Str, 5 Ranks (5 (Ranger)]



Conditional Modifiers
xxxxx



Prefight Actions
xxxxx



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
(Mithral Chain shirt) [10 lbs][1100 gp] [+4 armor, +6 max dex, -0 armor penalty, 10% arcane failure]
(Longsword) [4 lbs][15 gp]
(Deep Crystal, Master work Composite Longbow (+3)) [3 lbs][1700 gp]
(83) Arrows [0.15 lb each = 12,45 lbs] [0.05 gp each = 4,15 gp]
(60) Silver Arrows [0.15 lb each = 9 lbs] [0.15 gp each = 9,0 gp]
Spell component pouch [2 lb, 5 gp
Spellbook, (blank) [3 lb, 15 gp


Expendable Items
Max total (ECL[sup]2[/sup] x 50): 450 gp



Equipment at Home
(982) Arrows [0.15 lb each = 147,3 lbs] [0.05 gp each = 49,1 gp]




Results
(Win) Nodens vs. Varuxor (CrazyArtificer) - [900 xp] [900 gp]
(Win) Nodens vs. unknown monster (Gelatinous Cube) - [900 xp] [900 gp]
(win) vs Ruddy (Rauul) - [900 xp] [900 gp]
(Win) vs (Mekhoar (tunagolem)) - [900 xp] [900 gp]
(win) vs (unknown monster(Dire wolverine)) - [1200 xp] [1200 gp]

Galba the Toad Show


Diminutive Animal
Hit Dice: half of master (15 hp)

Initiative: +1

Speed: 5 ft. (1 square)

Armor Class: 16 (+4 size, +1 Dex +1 Natural Ramor), touch 15, flat-footed 14

Base Attack/Grapple: +0/–17

Attack: —

Full Attack: —

Space/Reach: 1 ft./0 ft.

Special Attacks: —

Special Qualities: Amphibious, low-light vision

Saves: Fort +2, Ref +3, Will +2

Abilities: Str 1, Dex 12, Con 11, Int 6, Wis 14, Cha 4

Skills: Hide +21, Listen +4, Spot +4

Feats: Alertness,improved evasion, share spells, empathic link

Environment: Temperate marshes

Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks.



Allies
Maximum CR per ally: CR ??
Maximum ECL per ally: ECL ??
Maximum CA of allies per fight: CA ??

spellbook Show

Pages total: 100
Pages used: 22: 19 (0) + 3 (1)
Pages left: 45

All level 0 spells:Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1 spells: Protection from Evil, expeditious retreat, Shield.



Accounting Show


Experience Show

Starting: 3200 XP
Earned: 4800 XP
Spent: 0 XP
Remaining: 8000 XP


Gold Show

Starting: 3000 gp
Earned: 4800 gp
Spent: 2884 gp
Remaining: 4916 gp

Previously Owned Show

(35) Arrows [0.15 lb each = 5,25 lbs] [0.05 gp each = 1,75 gp]

Sales Show


Current 3FC Information Show


Fight 1 Show

Time Between Fight: 2 hrs
Prebuffs/Ongoing Effects: None
Items Used: 9 arrows used (4 hits + 8 misses - 3 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard



Fight 2 Show

Time Between Fights: 2 Hours
Prebuffs/Ongoing Effects: none
Items Used: 8 Arrows (12 shot, 5 hit, 7 missed, 4 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: None



Fight 3 Show

Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells or Powerpoints Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx

Optional Information

Default Tactics Show

alway have Galba in a pocket

Background Show

Nordens comes from a wood elf village when growing up, Nordens was the bedst at the game of hide and seek.
when he got older and the games became about tracking and survieving in the woods, Nordens was no longer number one but rather he was he worse, despite his good eyes and his lover for the wood he just didn't understand the ways of the wood as well as the other elfs. One day out of sheer anger of being the worse ranger in the wood the packed his things to leave, but as he was about to exit the village, one of the village elders came to talk to him, he told him that it might be that he would never be a great tracker, but that he thought that Nordens could become a Arcane Archer.

An Arcane Archer was the stuff of legend in the village the village founder Hading had been one he had killed an evil drow wizard and driven out the wizards orc army. It had been two generations since the last Arcane Archer of the village had disappeared at a patrol in the forest and with him the village had lost its greatest artifact The Bow of Hading a great mighty composite Longbow that would evolve alone with its owner.

With the opportunity to become one of thise Legends, Nordens was told to leave for Gladius to learn more in the of the bow and magic, and to find a person that would teach him the way of the Arcane Archer so that one day Nordens might recover The Bow of Hading.


S'lertak's Tactics Show
S'lertak's tactics vs Nodens

Well the map here really suits S'lertak and really cripples my opponent. Hopefully I'll be able to cash in on it - but who knows what the dice will do.

S'lertak will start off at (2,4) or equivalent with a net in hand and his morningstar in the other. Immediately move out looking for my opponent - note that S'lertak has a 45ft move. Jump is an autosuccess (even from a standstill) over the 5ft sections of water - so no need to be hindered by them.

Once he is found, throw the net at him. If it misses, draw and throw another one. If either one hits, hold the line to restrict his movement and start attacking with the morningstar and bite until he's dead. If I fail the strength check to hold him in place, then add in another claw to the attack sequence as well.

If he escapes or sunders one net and I still have the other - throw the other one. If not - just keep attacking.

Don't rage in this fight.

That's pretty much it. Have fun.


Nodens's Tactics Show
Hello Dulsi and thanks for pitlording.


General tactic: Rapid Shot.

start in the front center of the box, with the Heimdal in hand
if I can hear where S'lertak is move to cover the gate to the starting box and ready to shoot on sight.

If I can't hear him just move to the center and ready to shoot on sight. Form then on it's 5' foot steep rapid shoot to keep me out of AOO.

------------------------------------------------------------------------
Note:
If S'lertak goes for grapple try to resist but if he gets a hold just grapple back for damage
If Nordens is caught in a net get out the sword and try to sunder it then return to the rapid shoot.
If Nordens is triped just stand up and rapid shoot
If disarmed go for the sword

Well don't think I'm going to win this one bad map very bad map
If you have any questions please Pm me.

Extra Note: Hey just saw a mistake in Nordens Sheet he is suppose to at an additionnal -2 Con +2 Dex as a normal Elf but I somhow missed that creating him together with his +2 str -2 Int as a wood elf


The Fight Show

[Setup]
The rolls for this fight can be found here

Lighting is Normal.
3 hours have passed since the last fight.

Presented in order of initiative...
S'lertak begins in box 1 (4, 31) with a net and morningstar in his hand.
Nodens begins in box 4 (2, 3) with Heimdal (bow) in hand.

[Round 1]
S'lertak double moves to (12, 21).
Nodens moves to (2, 8) and readies to shoot.

[Round 2]
S'lertak double moves to (9, 12).
Nodens moves to (2, 11) and hits with an arrow for 7 damage.

S'lertak 21/28
Nodens 26/26

[Round 3]
S'lertak moves to (3, 12) and catches Nodens in his net.
Nodens draws his sword but cuts through the net.

S'lertak 21/28
Nodens 26/26

[Round 4]
S'lertak steps back draws another net and catches Nodens in his net.
Nodens cuts through the net.

[Round 5]
S'lertak steps forward and misses with morningstar.
Nodens steps back to (2, 10), drops the sword, and hits for 11 damage.

S'lertak 10/28
Nodens 26/26

[Round 6]
S'lertak steps forward and hits for 12 damage.
Nodens steps back to (2, 9) but misses with both arrows.

S'lertak 10/28
Nodens 14/26

[Round 7]
S'lertak steps forward and hits for 10 damage.
Nodens steps back to (2, 8) and hits for 6 damage.

S'lertak 4/28
Nodens 4/26

[Round 8]
S'lertak hits and takes Nodens down.



The Result Show

S'lertak wins! S'lertak gains 1,200 xp and 1,200 gp.
Nodens loses. Nodens gains 400 xp and 400 gp.

S'lertak
Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: None
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard

Nodens
Time Between Fight: 3 hrs
Prebuffs/Ongoing Effects: None
Items Used: 6 arrows (3 hit + 6 misess - 3 recovered)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard
D&D Published World foums at The Piazza (Dark Sun, Mystara, Spelljammer, Planescape, and more)
Core Coliseum Characters: (Not Converted to Wiki yet) [3E] Morro Earthshaker - ECL 5, Orgauth - ECL 4; [4E] Epsilon-6 (Unfinished) L1
D&D Material including my Master/Expert DM Competition entries
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5 years ago  ::  Apr 16, 2008 - 2:06PM #1926
Pitlords
Date Joined: Aug 1, 2003
Posts: 367



[sup]Reminder: Lighting conditions apply only to ECLs 5 and up.[/sup]

Rolls:


Characters on Campaigns: [sup][Maximum: 15 Weeks; more with GM Permission][/sup]

  • None.

Characters on Quests & Missions:

  • [LOG] QL Vathelokai: Bulgar Stronghammer (TelinArtho) and Erithmu Darkmane (Erithmu) quest to slay another dragon [Week 5/3]
  • [LOG] QL Huan: Raskos (SauroGrenom) quests for RP [Week 3/3]
  • [LOG] QL CrazyArtificer: Nodens (Turanson) quests to lean about the Bow of Hading [Week 1/3]

Characters doing Full Activities:

  • Crucio (whitebaron) crafts: Upgrade Bow +1 to +3 (Suppression custom made-upgrade) for Falko: 16000 :2= 8000 from falkos money, Upgrade Chainshirt +1 to 2 for falko: 3000 :2= 1500 from falkos money, Upgrade Resistance Cloak +1 to +2 for Khamul: 3000:2= 1500 from khamuls money, upgrade large adamantine spiked chain to +1: 2000:2=1000 from Khamul's money [Week 4/4]
  • Kraegin (TelinArtho) crafts Rod of Repeat Spell (54000gp market) and Large Mithril Chain Shirt Barding (3950gp market), Total: 57950gp market [Week 3/9]
  • Terlyn Nicous (Erithmu) crafts Leg Wraps of the Swift Zephyr (10500 gp) from Lordrum's money, Amulet of Health +2 (4000), Gloves of Dexterity +2 (4000), PoP [2] (4000), and PoP [1] x2 (3000) [Week 4/4]
  • Varjo (Stormwind) shops for ethereal items: Scroll of Mage Armor x3 (CL1) [75gp], Scroll of Silent Image x1 (CL1) [25gp], Scroll of Mirror image x3 (CL3) [450gp], Scroll of resist energy x3 (CL3) [450gp], Scroll of See invisibility x1 (CL3) [150gp], Scroll of Dweomer of Transference x1 (CL7) [700gp], Wand of Enlarge person (CL1) [750gp] [Week 1/1]
  • Snaga (The Dread Dormammu) crafts Handy Haversack [Week 1/1]

[FONT="Times New Roman"]BATTLES OF GLADIUS[/FONT]

LEVEL 3 FIGHTS

  • Torik Loraheim (Yitzi) vs. Volley (MagicChoco) : lonewolf [SUP][Arena][/SUP] [Fight]
  • Mekhoar (tunagolem) vs. Uguudok Dull-Eye (JackSnape) : TelinArtho [SUP][Arena][/SUP] [Fight]
  • Thanio Deerfriend (Yitzi) vs. Brey Lylia (MagicChoco) : Turanson [SUP][Arena][/SUP] [Fight]

LEVEL 4 FIGHTS

  • S'lertak Ssilva (TelinArtho) vs. Eland (CrazyArtificer) : dulsi [SUP][Arena][/SUP] [Fight]
  • Darrgon the Summoner (TelinArtho) vs. Sunstroke Reborn (MindWandererB) vs. Orgauth (dulsi) vs. Soren (Dr. Funk) : Turanson [SUP][Temple] [All-vs-All][/SUP] [Setup] [Setup] [Fight]

LEVEL 5 FIGHTS

  • Gradak Tumblebelly (Sjiggie) vs. Uranedal (CrazyArtificer) : McJarvis [SUP][Arena][/SUP]

LEVEL 6 FIGHTS

  • Mineau Guwango (Turanson) vs. Max Ribbleton (lonewolf) : Yitzi [SUP][Arena][/SUP] [Fight]
  • Thorell Runesmith (McJarvis) vs. Dentik Earthmolder (TelinArtho) : lonewolf [SUP][Cavern][/SUP] [Fight]

LEVEL 7 FIGHTS

  • Lelenia Rovan (whitebaron) and Verren FireStarter (whitebaron) vs. Flutterthought[sup]ECL 9[/sup] (MindWandererB) : lonewolf [SUP][Temple] [Inter-League][/SUP] [Setup] [Fight]

LEVEL 8 FIGHTS

  • The Eternal Dreamless Sleep (hogarth|templer10) and Enoch the Prophet (Salrantol) vs. Darian Thorne[sup]ECL 10[/sup] (lonewolf): McJarvis [SUP][Forest] [Inter-League][/SUP] [Setup] [Setup] [Fight]

LEVEL 9 FIGHTS

  • Gakhnalak Strongjaw (MindWandererB) vs. Unknown Monster : templer10 [SUP][Temple][/SUP] [Fight]

LEVEL 10 FIGHTS

  • None this week.

LEVEL 11 FIGHTS

  • None this week.

LEVEL 12 FIGHTS

  • None this week.

LEVEL 13 FIGHTS

  • None this week.

LEVEL 14 FIGHTS

  • Samuel Highground (lonewolf) and Unknown Monster vs. Longshot (templer10) and Unknown Monster : TelinArtho [SUP][Temple] [Team][/SUP]

PLAYTEST FIGHTS

  • Grand Melee: Kitty's agent (lonewolf) vs. Gortek's agent (Rauul) vs. Krusk's agent (mucki) vs. Varjo's agent (Stormwind) vs. Maya's agent (MindWandererB) vs. TIM Jr. (McJarvis) vs. Vallgar's agent (TelinArtho) : Volunteer Needed [SUP][Cavern][/SUP]
  • ECL 11 Team Capture the Flag: Varjo (Stormwind) and The Illustrated Man (McJarvis) and Thorell Runesmith (McJarvis) vs. Kitty (lonewolf) and Therador Goldscale (lonewolf) and The Chameleon (lonewolf) : Volunteer Needed [SUP][City][/SUP]

Pairings done by MindWandererB.

Battles of Gladius
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5 years ago  ::  Apr 16, 2008 - 4:40PM #1927
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
fight has been changed to Gradak vs. Uranedal, and I'm no longer scheduled to run it.
You avoided fighting a greater Barghest.
Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
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5 years ago  ::  Apr 18, 2008 - 11:38AM #1928
lonewolf
Date Joined: Feb 23, 2004
Posts: 3,436
Thorell Runesmith Show
Thorell has been a credit junkie for 16 weeks of combat and 2 weeks of crafting.
31[sup]o[/sup] spent on this character so far.
This character has earned Great Renown status at ECL6.


Ready for April 16, 2007. Fight 2/3 Free activity: Guard



UA Approval
Gender and Race: Male Deep Dwarf For stats purposes this character is actually female
Size and Type: Medium Humanoid
Height and Weight: 3'11" height, 80lbs weight
Age: Normal
Alignment: True Good
ECL: 6 (Fighter 1/UA Wizard Variant 5)
Unearthed Arcana Variants used:
--> Domain Wizard
--> Simple Animal Companion Variant
Domain: Conjuration
Opposed School: Enchantment
Experience: 20,625/21,000

Attributes
STR 16 (+3) -=- [10 Pts] [16 Base]
DEX 16 (+3) -=- [10 Pts] [16 Base]
CON 16 (+3) -=- [06 Pts] [14 Base + 2 Racial]
INT 16 (+3) -=- [06 Pts] [14 Base, +1 Advancement, +1 Enhancement]
WIS 12 (+1) -=- [04 Pts] [12 Base]
CHA 06 (-2) -=- [00 Pts] [08 Base - 2 Racial]

Miscellaneous Statistics
Hit Points:  40        -=- [6 HD] [10 (Fighter) + (2.5 (Wizard) x 5) + (6 HD x 3 Con)]

Armor Class (Normal):  17     -=- [10 Base, 3 Dex, 4 Mage Armor]
Armor Class (Touch):  13     -=- [10 Base, 3 Dex]
Armor Class (Flat-Footed):  14    -=- [10 Base, 4 Mage Armor]

+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants) Mostly Half-giants, though, I'm guessing..


Initiative:  +3         -=- [03 Dex]
Base Attack Bonus:  +3         -=- [1 (Fighter), 2 (Wizard)]
Grapple:  +6             -=- [3 BAB, 3 Str]
Speed (Land):  20 ft         -=- [20 Base] Encumbrance does not change this due to dwarf stability
Speed (Mounted): 50 ft        -=- [50 Base] 50 ft when mount is light encombered

Weight Carried:  111.10 lbs, medium encumbrance [0-76 lbs (Light), 77-153 (Medium), 154-230 (Heavy)]



Saves
Fort: 8 (11)     -=- [3 Con, 2 (Fighter), 1 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects
Ref : 6 (9)    -=- [3 Dex, 1 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects
Will: 7 (10)    -=- [1 Wis, 4 (Wizard), 2 Resistance] +3 Racial vs Poison and Spells/Spell-like effects

Melee Attacks
+1 vs creatures thorell's size or smaller while he is mounted
Unarmed Strike +6, 1d4+3 x2
--> [3 BAB, 3 Str]
Adamantine Dwarven Waraxe +7, 1d10+3 x3
-->[3 BAB, 3 Str, +1 Masterwork]
Silver Dwarven Waraxe +7, 1d10+2 x3
-->[3 BAB, 3 Str, +1 Masterwork]
Cold Iron Guisarme +7, 2d4+4 x3
-->[3 BAB, 3 Str, +1 Masterwork]
Lance +7, 1d8+4 x3
-->[3 BAB, 3 Str, +1 Masterwork]


Ranged Attacks
str+3 Composite Longbow +7 1d8+3 110 ft
-->[3 BAB, +3 Dex, + Masterwork]
---> 60/60 arrows

Ranged Touch +6
-->[3 BAB, +3 Dex]


+1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears).



Special Attacks & Abilities

Racial Abilities Show

Darkvision out to 90 feet.
Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell.
Wizard Variant: Trade familiar for Aninimal companion of a druid that is 1/2 wizard levels.



Spells Available:

Level 0: [DC13] [Detect Magic], [Detect Magic], [Acid Splash], [Acid Splash], Domain: [Acid Splash]
Level 1: [DC14] [[Enlarge Person], [Shield], [Magic Missile], [Shocking Grasp], Domain: [[s]Mage Armor]
Level 2: [DC15] [[s]Bull's Strength], [Glitterdust], [Mirror Image], Domain: [Web]
Level 3: [DC16] [[s]Fly], [Blacklight], Domain: [Stinking Cloud]
recalled via pearls of power

Spell Levels Total: 22
Spell Levels Available: 8 [8 First Fight - 8 used first fight + 8 second fight]
Spell Levels Available Per fight: 8
Caster Level: 5


Feats
Power Attack[sup]Lvl 1[/sup]
Improved Sunder[sup]Fighter 1[/sup]
Scribe Scroll[sup]Wizard 1[/sup]
Mounted Combat[sup]Lvl 3[/sup]
Craft Wondrous Item[sup]Wizard 5[/sup]
Improved Unarmed Strike [sup]Lvl 6[/sup]

Skills
Total Skill Points:  36  -=-[16 Fighter, 20 Wizard]
Languages: Common, Dwarven, Giant, Gnome [2 Racial, 2 Int]
Armor Check Penalty:  0

Balance: 3         -=- [3 Dex]
Climb: 3         -=- [3 Str]
Concen.: 11         -=- [3 Con, 8 Ranks (4*cc (Fighter), 6 (Wizard))]
Craft (Weapon): 11    -=- [3 Int, 6 Ranks (4 (Fighter), 2 (Wizard)), 2 tools]
Hide: 3         -=- [3 Dex]
Jump: -3         -=- [3 Str, -6 Speed]
Knowledge(Local): 5 -=- [3 Int, 2 Ranks(4*cc (Fighter))]
Knowledge(Nature): 7 -=- [3 Int, 4 Ranks(4 (Wizard))]
Listen: 1         -=- [1 Wis]
Move Silently: 3     -=- [3 Dex]
Ride: 11         -=- [3 Dex, 8 Ranks (4 (Fighter), 8*cc (Wizard))] +2 to stay in saddle
Spot: 1         -=- [1 Wis]
Swim: 3         -=- [3 Str]




Prefight Actions
read scrolls
bring Spitter(Camel Animal Companion)
restocked arrows to full quiver from arrows at home.
prebuffed mage armor from last fight[just under 5 hours duration]
recalled "Enlarge Person" and "Shield" with pearls of power

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]

Crafted:
--
[sup]crafted at creation[/sup]
Masterwork Lance [155 gp] [10lb]
Adamantine Dwarven Waraxe[1,515gp][8 lbs]
Mstwk Cold Iron Guisarme [309gp][12 lbs]
Mstwk Silver Dwarven Waraxe[210gp][8 lbs]
[sup]Crafted after 5th 3FC[/sup]
Cloak of Resistance +2[2,000gp][1 lb]
Headband of Intellect +1 [500gp][sup]Credit approval in crafting post[/sup]
4 Pearls of Power(1st level) [500gp each x 4 = 2,000gp]2 used this 3FC
Mstwk Cold Iron Guisarme [309gp][12 lbs]

--
Not crafted
Masterwork Composite Longbow+3 [700 gp] [3lbs]
--> Quiver: 100 Arrows [5gp][15 lbs]
--> Quiver: 100 Cold Iron Arrows [10gp][15 lbs]
--> Quiver: 100 Silver Arrows [205gp][15 lbs]
Heavy Darkwood Shield [57gp] [5 lbs]
Spell Component Pouch[5gp] [2lbs]
50 ft silk rope[10gp] [5 lbs]
-->cut-> 5ft length, 15 ft length, 30 ft length
Wand of True Strike [49 Charges] [750gp]
--> 1 Charge used in 6th 3FC.

Expendable Items
Scrolls:

Crafted:


[sup]Crafted right after second 3FC[/sup]


1 Expeditious Retreat[CL2] [25gp]
1 Rope Trick[75gp]

[s][sup]Crafted right after Third 3FC[/sup]
1 Alter Self(Troglodyte) [75gp]

[sup]Crafted right after Fourth 3FC[/sup]
1 Protection from Evil[CL3] [37.5 gp]
1 Shield[CL2] [25gp]
2 Scorching Ray [150 gp]
1 See Invisibility[75gp]
1 Cat's Grace [75gp]
1 Magic Weapon[CL2] [25gp]

[sup]Crafted right after Fifth 3FC[/sup]

1 protection from evil[cl3] [37.5gp]
1 see invis [75gp]
2 bull's strength [150gp]
[s]2 1 invisibility [150gp]
2 mage armor [25 gp]
1 blacklight [187.5 gp]
1 fly [187.5gp]
1 resist energy [75 gp]
1 eagle’s splendor [75 gp]
1 mirror image [75 gp]


Non-crafted:

1 Tattoo of Synesthete [100gp]
1 Potion of Hide From Animals [50gp]

Max total (ECL[sup]2[/sup] x 50):  1,800 gp



Equipment at Home
Masterwork Crafting tools [55gp]
187/200 Extra Arrows  [10gp]
->13 Arrows used during Fourth 3FC
Blessed Book[6,250gp]

Record of Results & Crafting runs Show

1: Fight 1/3 vs Tanriel (Luni) Win
2: Fight 2/3 vs Altair (Hirumajoe) Loss
3: Fight 3/3 vs Verren FireStarter (whitebaron) Loss

C1: Crafting 1/1

4: Fight 1/3 vs Durzulgor I (Durzulgor) Loss
5: Fight 2/3 vs Lelenia Rovan (whitebaron) Win
6: Fight 3/3 vs Varuxor(CrazyArtificer) Win

LEVELED->ECL4

C2: Black Market Crafting - Approved

7: Fight 1/3 vs Vivi(Dr. Funk) Win
8: Fight 2/3 vs Altair (Hirumajoe) Loss
9: Fight 3/3 vs Korwald(lonewolf) Win

C3: Full Activity Crafting 1/1

10: Fight 1/3 vs Gradak(Sjiggie) Win
LEVELED->ECL5
11: Fight 2/3 vs Mineau Guwango(Turanson) Win
12: Fight 3/3 vs Lelenia Rovan(Whitebaron) Win

C4: Black Market Crafting - Approved

13: Fight 1/3 vs Vallgar the Unhinged(TelinArtho) - Win
LEVELED-> ECL6
14: Fight 2/3 vs Mineau Guwango(Turanson) Win
15: Fight 3/3 vs Max Ribbleton(lonewolf) Win

C5: Black Market Crafting - Approved

16: Fight 1/3 with Mineau Guwango(Turanson) vs Korwald Barandar(lonewolf) and Ralein Dreamstriker(Callix) Win


Allies

Maximum CR per ally:  CR 2
Maximum ECL per ally:  ECL 4
Maximum CA of allies per fight:  CA 4


Spitter Show

For RP Purposes this is an exotic Dwarven Warpony. Is actually the stat block for a camel.

Animal Companion:

Combat riding package: 6 tricks.

1 bonus trick from druid
5 purchased from trainers.

50gp*5=250gp.

plus a military saddle = 20gp [30lbs]

Camel
Large Animal
Hit Dice: 3 (19 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +3 Dex, +1 natural) touch 12, flat-footed 10
Base Attack/Grapple: +2/+10
Attack: Bite +0 melee (1d4+2*)
Full Attack: Bite +0 melee* (1d4+2*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Skills: Listen +5, Spot +5
Feats: Alertness, Endurance
carrying capacity: light load 300 lbs, medium up to 600 lbs, heavy up to 900 lbs
currently carrying 204.1 lbs

While enlarged:
(Body weight is increased by 8x[per spell], large-sized equipment is defined per SRD as 2x weight, under weapons section)


carrying capacity: medium load 798 lbs, medium up to 1,596, heavy up to 2,400 lbs
carrying 80(my body weight)*8 + 141*2 (what I'm carrying + saddle) = 640 + 282 = 922 lbs


Kicker Show

Cost: 150gp
Tricks: War-trained[combat riding]
Equipment: Shares equipment with Spitter

Warhorse, Light
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Domesticated
Challenge Rating: 1
Advancement: —
Level Adjustment: —

These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.


Accounting Show



Gold Show

Starting:  3,000  gp
Earned:    16,050  gp [This 3FC: 2250 gp]
Sales:    5264.5 gp
Spent:   24,202  gp [char sheet items+allies+misc+previously owned+sales]
Remaining:  112.5 gp [This 3FC: 2250 gp]



Previously Owned, 1812.5gp Show

First 3FC: (262.5gp)
3 Scrolls of True Strike[crafted: 37.5 gp]
2 Scrolls of Expeditious Retreat[crafted: 50 gp]
1 Scroll of Invisibility[150gp]
1 Scroll of Shield [Crafted CL2: 25 gp]

Second 3FC: (362.5gp)

1 Scroll of True strike [crafted: 12.5 gp]
2 Scrolls of Expeditious retreat [crafted: 25gp]
1 Scroll Shield cl2 [crafted: 25 gp]
2 scrolls of invisibility [300gp]

Third 3FC: (225gp)
scrolls:
2 scrolls of true strike[25 gp]
1 Shield [CL3] [37.5gp]
1 True Strike [12.5gp]
2 Invisibility[150gp]

Fourth 3FC: (425gp)
scrolls:
1 Mage Armor [12.5gp]
1 Protection from evil [CL3] [37.5]
2 See Invisibility [150gp]
1 Bull's Strength [75gp]
1 Mirror Image [75gp]
1 Alter Self [75gp]

Fifth 3FC: (537.5gp)

1 Mage armor [12.5gp]
3 True Strike [37.5gp]
2 Invisibility[150gp]
1 Protection from Evil[CL3] [37.5gp]
2 Bull's Strength [150gp]
1 See Invisibility[75gp]
1 Resist Energy [75gp]



Misc Expenditures, 2600gp Show

Scribed...

Pre-blessed book:
Magic Weapon[25gp]
See Invisibility[100gp]
Invisibility[100gp]
Mirror Image[100gp]
Alter Self[100gp]
Cat's Grace[100gp]
-> 11 Pages from spell book, 1,100 gp.

Post blessed book:
Shocking grasp[25gp]
Eagle's splendor[100gp]
Bear's Endurance[100gp]
Fox's cunning[100gp]
Glitterdust[100gp]
Blacklight[150gp]

Hired mercenary Haubor[400gp] for fight 15.


Sales, 2514.5(cost)/5264.5(income) Show

1 scroll of shield[CL2][25 gp] [crafted, no gp loss]
1 Ray of Enfeeblement[12.5gp][crafted, no gp loss]
Adamantine Glaive [1,504 gp] [10 lbs] [crafted, no gp loss]
Masterwork Dwarven Battleaxe [165gp] [8lbs][crafted, no gp loss]
Mstwk Cold Iron Glaive [308gp][10 lbs]
1 Pearl of Power, 1st level [500gp][crafted, no gp loss]

Wizard's Spellbook - Pages used: 55 (sold for 2,750gp) (costs involved in aquiring this item are listed elsewhere in thorell's char sheet)



Corrections Show

Discovered that I tried to craft my longbow with Craft: Weaponsmithing.  Oops! Added 350 gp to expenses after first 3FC.
In the middle of second 3FC I figured out I spent too little on scribing spellbook pages. 600gp deducted from funds.

Current 3FC Information Show


Fight 1 Show

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: Mage Armor (5 hours)
Items Used: Invisibility [scroll, cl3], Alterself(trog)[scroll, cl3], 1 Charge from True Strike wand.
Spells or Powerpoints Used: Mage armor[memory, cl5], shield[memory, cl5], enlarge person[memory, cl5], bull's strength[memory, cl5], fly[memory, cl5]
x/day Abilities Used: none
Free Activity: Guard

Fight 2 Show




Default Tactics Show

will be sent, but otherwise-

always ride for cover
always share spells with animal companion



Blessed Book Show

Pages total: 1000
Pages used: 67
Pages left: 933

All level 0 spells (Except Daze) [18 pages]
Level 1 spells- True Strike, Enlarge Person, Mage Armor(domain), expeditious retreat, ray of enfeeblement, shield, magic missile, protection from evil, shocking grasp [9 pages]
Level 2 spells- Web, Bulls Strength, Rope Trick, See Invisibility, Invisibility, Mirror Image, Alter Self, Scorching Ray, Resist Energy, Cat's Grace, glitterdust, bear's endurance, eagle's splendor, fox's cunning [28 pages]
Level 3 spells-Stinking cloud(domain), Fly, Secret Page, blacklight [12 pages]


Thorells tactics Show
It is never an honour to spill the blood of my kin.

Notes:

    * Ride for cover whenever possible.
    * Use mounted combat to negate hits whenever possible.
    * I get a +1 to hit because I'm mounted & he is smaller than my mount.
    * Thorell has 8 spell levels to use this battle. He probably won't even come close to that, though.


Start: mounted at the back of my starting square. I will have a scroll of invisibility[cl3] in hand.

Buff: Invisibility(scroll, cl3), shield(mem, cl5), mirror image(mem, cl5), bull's strength(scroll, cl3), protection from evil(scroll, cl3).
If he finds me while I'm buffing, manuver away. I have over double his speed, so it shouldn't be very difficult.

Approach:
move out searching for opponent, draw lance.

on sight:

Way to read these tactics: Each attack # refers to an individual attack. Once any of the letters applies to a situation, go to the next attack #.

Attack #1:

a) Attempt to set up a charge, then charge. [two hands on lance for extra str damage]
to hit: +7(norm)+2(bull's str)+2(invis)+2(charge)+ 1(mounted vs medium opponent) = +14 to-hit.

Special note: I believe he can not ready a spear against an invisible charger[for double damage on his part]. If he can, I do not want to charge if he has his spear out.

b) If I can't charge for whatever reason[either because he has his spear out & is allowed to ready for double damage vs invis opponents or because I just plain can't set up a charging lane], then I want to move up to where he is within my reach & cast true strike from my wand. Next round I'll stow the wand & attack him with the lance two-handed while power attacking(full)

c) If a) AND b) don't apply because elementals are blocking access, charge an elemental to kill it.

Attack #2:

a) If I succeeded on a charging attack & hit him, defensively cast magic missile at him[memory, cl5], draw true strike wand.

b) If I didn't get a successful charge attack against him on attack#1, cast web so that he is 10ft into it, then draw my true strike wand.

Attack #3:

a) cast true strike from wand(draw if necessary), then get within attack range of him.

Attack #4:

a) stow wand, move within range of him, true-strike full power attack with two handed weapon/pound him.

If he survives attack #4, cast magic missile at him[if I haven't already]. Then cast shocking grasp at him. Then repeat #4 until he's dead.

Once he is dead honour him by giving him a proper dwarven burial.

Contingencies:

    * If blinded, use synesthete tattoo
    * If I stand to draw an AoO from an elemental due to movement, just take the AoO.
    * Never charge when he has a spear in his hand & could potentially ready it vs my charge.
    * I don't know how bestow curse will go down-and could probably write an entire set of tactics full of contingencies just for that. just do your best to improv if it happens.
    * If stuff gets dispelled, just keep chugging. If he's wasting time on dispel magic then he's wasting precious time. Thorell is a hard hitter.

Don't forget to share all buffs with my animal companion.


Dentik Earthmolder Show
Current Cycle Show

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: Bless, 2x Doom, Hold person (5 out of 8SLs used)
x/day Abilities Used: none
Free Activity: Guard


Dentik Earthmolder
male Dwarf, humanoid (dwarf)
Medium size, Height 4'; Weight 140 lbs
Neutral
Cleric of Elemental Influence 6, ECL 6
XP: 15592 / XP for Next Level: 21000

STR 16 [+3] (10 pts)
DEX 12 [+1] (4 pts)
CON 16 [+3] (6 pts) [14, +2 race]
INT 12 [+1] (4 pts)
WIS 17 [+3] (10 pts) [16, +1 @4th]
CHA 8 [-1] (2 pts) [10, -2 race]

Hit Points: 41 [5d8+15 HD]
AC 19 [+1 dex, +8 armor], Touch 11, Flat 18; DR 3/--
Initiative: +1
BAB/Grap: +3/+6 [+3bab, +3str]
Speed 20 [base 20]

Saves:
Fort +7 [+4 Cleric, +3 Con] [+2 vs Poison]
Refl +2 [+1 Cleric, +1 Dex]
Will +7 [+4 Cleric, +3 Wis]
[+2 vs Spell and Spell-like effects]

Attacks:
Adamantine Morningstar +7 melee, 1d8+3 dmg, 20/x2 crit [+3 BAB, +3 Str, +1 enh]
[Ma] Longspear +7 melee, 1d8+4 dmg, 20/x3 crit [+3 BAB, +3 Str, +1 enh] [x2 dmg when set to receive charge]
[Ma] Cold Iron Sickle +7 melee, 1d6+3, 20/x2 crit [+3 BAB, +3 Str, +1 enh]
Melee Touch +6 melee touch [+3 BAB, +3 Str]

Sling +4 ranged, 1d4+3 dmg, 20/x2 crit, 50ft range increment [+3 BAB, +1 Dex]
Javelin +4 ranged, 1d6+3 dmg, 20/x2 crit, 30ft range increment [+3 BAB, +1 Dex]
Ranged Touch +4 ranged touch [+3 BAB, +1 Dex]

Feats:
Power Attack [1st]
Improved Sunder [3rd]
Craft Magic Arms and Armor [6th]

Racial and Class Abilities Show

Racial Abilities: Dwarf
20 feet move, not reduced by load or armor
Darkvision 60ft
Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction)
Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons)
Stability (+4 on checks to avoid being tripped/bull rushed)
+2 save vs poison
+2 save vs spell and spell-like effects
+1 racial bonus to hit orcs and goblinoids
+4 Dodge AC bonus against giants
+2 on appraise, craft checks when dealing with stone, metal

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Destruction (1/day: Smite attack, +4 to hit, +5 damage for one attack)
Domain: Earth (2/day: Turn/Destroy Air Creatures, Rebuke/Command/Bolster Earth Creatures) [+2 to turning/rebuking checks, Synergy - Knowledge (Religion)]
Turn Undead (2/day) [+2 to turning/rebuking checks, Synergy - Knowledge (Religion)]
Spontaneous Casting of Cure Wounds spells


Skills (27 cleric):
-4 Balance [+1 dex, -5 ACP]
-2 Climb [+3 str, -5 ACP]
+8 Craft (Armorsmithing) [5 cleric, +1 int, +2 circumstance] [5 ranks] [+2 when working with stone and metal]
+8 Craft (Weaponsmithing) [5 cleric, +1 int, +2 circumstance] [5 ranks] [+2 when working with stone and metal]
+12 Concentration [9 cleric, +3 con] [9 ranks]
-4 Hide [+1 dex, -5 ACP]
-8 Jump [+3 str, -5 ACP, -6 speed]
+3 Knowledge - arcana [2 cleric, +1 int] [2 ranks]
+6 Knowledge - religion [5 cleric, +1 int] [5 ranks]
+2 Knowledge - the planes [1 cleric, +1 int] [1 rank]
+3 Listen [+3 wis]
-4 Move Silently [+1 dex, -5 ACP]
+2 Spellcraft [1 cleric, +1 int] [1 ranks]
+3 Spot [+3 wis]

Speaks Common, Dwarf, Terran
Speak Language [2+1 int] [3 total languages]

Spells memorized: [5/4+1/4+1/3+1] [Spell levels: 27; Cast: 9]
0: [DC 13] Detect Magic, Read Magic, Guidance, Resistance (x2)
1: [DC 14] Magic Stone (domain), Command, [s]Doom (x2), [s]Bless
2: [DC 15] Shatter (domain), [s]Hold Person, Spiritual Weapon, Resist Energy, Hold Person
3: [DC 16] Stone Shape (domain), Blindness/Deafness, Dispel Magic, Bestow Curse

Equipment:
Traveler's Outfit
Adamantine Morningstar [6lbs] [1504gp[sup]C[/sup]] [Metal-hafted]
[Ma] Longspear [9lbs] [152gp, 5sp[sup]C[/sup]]
Adamantine Full Plate [50lbs] [8250gp[Sup]C[/Sup]]
2 Slings
5 Javelins [10lbs] [2gp, 5sp[sup]C[/sup]]
[Ma] Cold Iron Sickle [2lbs] [156gp[sup]C[/sup]]
Spell Component Pouch [2lbs] [5gp]
2 Wooden Holy Symbols [2gp]

[81lbs] [10072gp, 0sp]

Wand of Divine Favor (CL1, 46 charges) [750gp]
Wand of Cure Light Wounds (CL1, 41 charges) [750gp]
50 sling bullets [25lbs] [5sp]

[25lbs] [1500gp, 4sp]

Expendable Items: [100gp/1250gp Expendable Cap]
Scroll of Protection from Evil (CL2) [50gp]
Scroll of Protection from Good (CL2) [50gp]

[0lbs] [100gp]

Equipment at home:
43 sling bullets [25lbs] [5sp]
[Ma] Weaponsmithing tools [55gp]
[Ma] Armorsmithing tools [55gp]
3646gp, 9sp

[110gp, 5sp]

[150gp, 1sp] Past Expenditures (see below)

[11883gp, 1sp]

Miscellaneous Statistics:
Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 101 lbs

Allies Show

Rock-of-the-Fallen-Chasm (CR1), Stone-of-the-Erupting-Volcano (CR1) Show

Earth Elemental, small Elemental (Earth, Extraplanar)
HD 2d8+2; hp 11; init -1; speed 20ft; AC 17 (+1 sz, -1 dex, +7 nat), Touch 10, Flat-footed 17;
BAB +1/Grapple +0; Slam +5 melee (1d6+4 dmg); Saves +4/-1/+0; S17 D8 C13 I4 W11 Ch11;
Skills: Listen +2, Spot +3, Hide +7, Move Silently +3;
Feats: Power Attack;
Specials: Earth Mastery (+1 to hit and damage against land-bound opponents; -4 to hit and damage against airborne opponents), Push (Can start bull rush without provoking an AoO; Earth mastery applies to strength checks), Darkvision 60ft, Earth Glide (see Elemental entry), Elemental Traits



Character Background Show

Dentik is a proud representative of his family clan. A devout follower of the elemental influences, like most dwarves of the faith, he has chosen to focus exclusively on Earth's power. That said, he is commonly covered from head to toe in dirt and grime, shunning most forms of water when possible.

An accomplished weapon and armor smith, Dentik left his homeland in search of greater valor and experience. He bears with him arms and armor of his own make and looks upon the world with respect to how it interacts with the earth below his feet.

Dentik is gentle at heart, but has a stern demeanor that has earned him the nickname of "Stoneheart" - which he does little to overthrow.

About the Followers of the Elemental Influences:
Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance.

Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs.

Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower.

Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain.

The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon)


Buffs and Prefight actions:
Bring Rock-of-the-Fallen-Chasm (CR1) and Stone-of-the-Erupting-Volcano (CR1) [commanded Earth elementals]

Default Tactics Show



Wrap-up Rewards and Expenditures Show

Fight results Show

1: (Week 1) Kathren Durrol, Zevox [templer10]: loss [+375xp/+375gp]
2: (Week 2) Tatsuo, Adolfo_Mondschein [Korone]: loss [+375xp/+375gp]
3: (Week 3) Eunice, User_Namer [MitzaVolchenko]: win [+900xp/+900gp]
X1: Craft 5 Javelins and a [Ma] Cold Iron Sickle
4: (Week 1) Tiris Rush, NiQil [Sjiggie]: loss [+300xp/+300gp]
5: (Week 2) Yakov, Korone [stimpydoda]: loss [+300xp/+300gp]
6: (Week 3) Ralein Dreamstriker, Callix [stimpydoda]: loss [+300xp/+300gp]
7: (Week 1) Korwald Barandar, lonewolf [Malither76]: win [+1125xp/+1125gp]
8: (Week 2) Xanaver Valasser, Sjiggie [Erithmu]: win [+1200xp/+1200gp]
9: (Week 3) Wooly, whitebaron [Erithmu]: loss [+400xp/+400gp]
Q1: Elemental War with Ialgo [Rauul] new link Success [+3600xp/+3600gp]
10: (Week 1) Mineau Guwango, Turanson [CrazyArtificer]: win [+1350xp/+1440gp]
11: (Week 2) Altair, Hirumajoe [McJarvis]: loss [+417xp/+444gp]
12: (Week 3) Korwald Barandar, lonewolf [Durzulgor] loss [+500xp/+533gp]
X2: Craft a suit of Adamantine Full Plate
X3: Craft a suit of Adamantine Full Plate
X4: Craft a suit of Adamantine Full Plate
13: (Week 1) Gradak Tumblebelly, Sjiggie [Turanson] win [+1250xp/+1333gp]



Experience Breakdown Show

3200xp to start
8792xp from fights +375+375+900+300+300+300+1125+1200+400+1350+417+500+1250 (fights)
3600xp from quests +3600 (quests)


Past Expenditures (tot. 150gp, 1sp) Show

17 sling bullets [1sp]
Wand of Divine Favor (CL1, 4 charges) [0gp]
Wand of Cure Light Wounds (CL1, 9 charges) [0gp]
Scroll of Protection from Evil (CL2) [50gp]
Scroll of Bless (CL2) [50gp]
Scroll of Magic Weapon (CL2) [50gp]
[Ma] Full Plate [825gp[sup]C[/sup]] [Net 0gp]



Dentiks tactics Show
Dentik's tactics vs Thorell

Good map for me - but I don't know if it will be enough. We'll have to see.

Start off at the front corner of my starting area with my two elementals beside me. Dentik holds his longspear and his wand of divine favor. In round 1, they will sink underground and move forward 20ft; Dentik will use the wand, drop it and move out 20ft.

From here on - move out, readying to cast a targetted dispel magic on sight. Once Thorell is seen, Dentik will give a stomping pattern that will tell the elementals to emerge from the ground and engage Thorell. They will set up to flank if possible.

If Dentik's spear is sundered, he will revert to his morningstar and continue attacking. If Thorell keeps trying to sunder the adamantine weapon, cast shatter on Thorell's weapon.

If Dentik's dispel is triggered and he is not in melee on the following round, but can still see Thorell, he'll cast Spiritual weapon.

If Thorell is visible and has mirror images up, proceed with the spiritual weapon first and wait to cast dispel until all of the images are destroyed. The elementals will help to take down the images as well.

If Dentik is severely wounded (15hp or less) and still has both his elementals up, he'll drop bestow curse for a defensively cast Cure Serious Wounds. If one or both elementals are down, he'll cast Bestow Curse and try to touch Thorell with it. The effect will be 50% inaction.

If forced to cast in melee, cast defensively if I cannot step away safely (or if I need a touch attack on Thorell).

When Dentik is able to attack in melee (either with his longspear or his morningstar) - he'll use his destruction domain power for +4 to hit and +6 to damage. Do not use this until all images are down (if he has mirror image up).

That's pretty much it.

Spiritual Weapon should be +7 melee, 1d8+2 dmg, 20/x3 crit (warhammer)


The Fight: Thorell vs. Dentik Show
 
All rolls are here.

Initiative
Dentik starts in the front of his starting box with longspear and wand of Divine Favor in hands. The 2 elementals are beside him.
Thorell starts in the back of his starting box mounted on Spitter with a scroll of invisibility in hands.


Round 1
Dentik casts Divine Favor from wand, drops it and moves out. The Elementals sink into the ground and move forward.
Thorell casts Invisibility from scroll and draws a scroll of Bulls Strength. Dentik hears something and knows the starting box.

 
Thorell 40/40 hp, AC 17, Mage Armor(long), Invisibility(ends 31)
- Spitter 19/19 hp, AC 17, Mage Armor(long), Invisibility(ends 31)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 2
Dentik moves towards Thorells starting box and readies dispel magic on sight. The elementals follow underground.
Thorell casts Shield.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 3
Dentik moves towards Thorells starting box and readies dispel magic on sight. The elementals follow underground.
Thorell casts Mirror Image.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 4
Dentik moves towards Thorells starting box and readies dispel magic on sight. The elementals follow underground.
Thorell casts Bulls Strength from scroll and draws a scroll of Protection vs Evil.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 5
Dentik moves towards Thorells starting box and readies dispel magic on sight. The elementals follow underground.
Thorell casts Protection vs Evil from scroll and steps back. Dentik pinpoints him.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,





Round 6
Dentik moves towards Thorell and readies dispel magic on sight. The elementals follow underground.
Thorell rides away to set up a charge and draws his lance.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Invisibility(ends 31), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 41/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 7
Dentik moves towards Thorell and readies dispel magic on sight. The elementals follow underground.
Thorell charges at Dentik at hits deeply. Dentik holds the dispel because of the mirror images

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 17/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 8
Dentik steps back and casts Spiritual Weapon on Thorell. Thorell rides for cover to evade the weapon. The two elementals go into flanking position before moving out of the ground and attack. One destroys an image, the other one misses completely.
Thorell defensively casts magic Missile and all three of them slam into Dentik. He draws his wand of true strike.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(1 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 7/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 9
Thorell rides for cover to evade the spiritual weapon. The two elementals attack and bring the last mirror image down. Dentik heals himself converting bestow curse.
Thorell casts True Strike from wand and Spitter steps closer to Dentik.

 
Thorell 40/40 hp, AC 21, Mage Armor(long), Shield(ends 52), Bulls Strength(ends 34), Protection vs Evil(ends 35), True Strike(ends 10)
- Spitter 19/19 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 21/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,





Round 10
Dentik casts Dispel Magic on Thorell and dispels everything(including True Strike). Thorell rides for cover to evade the spiritual weapon. The two elementals attack and hit Thorell hard.
Note: Since the dispelled True Strike was unexpected, I had to make a Judgement call here wether to refresh True Strike, attack without it or go straigth to shocking grasp. In the end I wnet for the shocking grasp because it was your chance to end the fight fast and with your current AC you arent able to stand much longer.
Thorell bases Dentik but suffers an AoO from both Dentik and one elemental. Dentik misses, but the elemental hits. Thorell casts Shocking grasp and hits, but Dentik survives the spell.

 
Thorell 9/40 hp, AC 13,
- Spitter 19/19 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 6/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,




Round 11
The spiritual weapon attacks and hits Thorell, bringin him nearly down. Dentik steps back and rams his spear straigth through Thorrells throat, killing him instantly.

 
Thorell -24/40 hp, AC 13,
- Spitter 19/19 hp, AC 21, Mage Armor(long), Shield(ends 52), Mirror Image(2 remaining, ends 53), Bulls Strength(ends 34), Protection vs Evil(ends 35)
Dentik 6/41hp, AC 19, Divine Favor(ends 11)
- Rock-of-the-Fallen-Chasm 11/11hp, AC 17,
- Stone-of-the-Erupting-Volcano 11/11hp, AC 17,









Result of the Fight Show

Dentik wins!

Dentik wins and gains 1575xp and 1750gp.
Time Between Fights: 1 hr
Prebuffs/Ongoing Effects:
Items Used: 1 charge of wand of Divine Favor
Spells or Powerpoints Used: Dispel Magic, Bestow Curse, Spiritual Weapon
x/day Abilities Used: none
Free Activity: guard

Thorell loses and gains 675xp and 749.25gp.
Time Between Fights: 1 hr
Prebuffs/Ongoing Effects:
Items Used: scroll of Bulls Strength, scroll of invisibility, Scroll of Protection vs Evil[CL3], 1 charge of Wand of True Strike
Spells or Powerpoints Used: Mirror Image, Shield, Shocking Grasp, Magic Missile
x/day Abilities Used:
Free Activity: guard
Quick Reply
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5 years ago  ::  Apr 18, 2008 - 12:54PM #1929
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Mineau Guwango Show

ECL 6: Ready for April 16  [Fight (3)] - (Free Activity: teacher: (10+8)*6=108 gp


Mineau Guwango
Gender and Race: male Gray Elf
Size and Type: Medium, Humanoid (elf)
Height and Weight: 5'2  107 lbs
Age: Age 117
Alignment: neutral good
ECL: 6 (Wizard 6)
Experience: (20003)/(21000)the old exp was 20 points to low




Attributes change in attribute base
STR 10 (+0) [+4 pts] [12 Base, -2 Racial]
DEX 16 (+3) [+4 pts] [12 Base, , +2 Racial, +2 enchantment]
CON 12 (+1) [+6 pts] [14 Base, - 2 Racial]
INT 23 (+6) [+16 pts] [18 Base, +2 Racial, +1 Level 4, +2 enchantment]
WIS 12 (+1) [+4 pts] [12 Base]
CHA 10 (+0) [+2 pts] [10 Base]



Miscellaneous Statistics
Hit Points:  22 [5 HD] [4 (Wizard) + (2.5 (Wizard) x 5) +  (6 HD x 1 Con)]
Armor Class (Normal):  14 [10 Base, 3 Dex, 1 Amulet of natural armor +1]
Armor Class (Touch):  13 [10 Base, 3 Dex]
Armor Class (Flat-Footed):  11 [10 Base, 1 Amulet of natural armor +1]
Initiative:  +3 [3 Dex, ]
Base Attack Bonus:  +3 [+3 (Wizard 6), ]
Grapple:  +3 [3 BAB, ]
Speed (Land):  30 ft [30 Base,]
Weight Carried:  19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)]



Saves
Fortitude: +3 [1 Con, 2 (Wizard 6)]
Reflex: +5 [3 Dex, 2 (Wizard 6)]
Will: +6 [1 Wis, 5 (Wizard 6)]

Melee Attacks
(dager) +3, 1d4, (19-20/x2), (Piercing or slashing) [3 BAB]

Ranged Attacks
(Crossbow light) +6, 1d8, (19-20/x2), Range 80 ft, (Piercing) [3 Dex, 3 BAB]





Arcane Spells Readied
Cantrips [DC 16] (Resistance), (Daze[sup]DC +2[/sup]), (Touch of Fatigue), (Touch of Fatigue)

Level 1 [DC 17] ([s]magic missile), ([s]magic missile), (Shocking Grasp), (Shocking Grasp), Protection from Evil

Level 2 [DC 18] (Hideous Laughter [sup]DC 2[/sup]), (Hideous Laughter [sup]DC 2[/sup]), (Blindness/Deafness[sup]DC 1[/sup]), Scorching Ray, Summon Swarm

Level 3 [DC 19] [s]Fly, Dispel Magic, [s]Fireball

Spell Levels for Fight: all (8) Spell level used
Spell Levels Available Per Fight: 8 (4 Cantrips) [24/3, rounded up] (8) Spell level used
Total Spell Levels: 24 [(5 x 1), (5 x 2) (3 x 3)]
Arcane Spell Failure: 0%
Caster Level: 6





Feats
Spell Focus (Enchantment)[sup]Lvl 1[/sup] (+1 to DC's for Enchantment Spells)
Greater Spell Focus (Enchantment)[sup]Lvl 3[/sup] (+1 to DC's for Enchantment Spells (+2 Total))
Scribe Scroll[sup]Class 1[/sup]
Craft Wondrous Item [sup]Lvl 5[/sup]
Spell Focus (Necromancy)[sup]Lvl 6[/sup] (+1 to DC's for Necromancy Spells)

Elf Show

Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)

Low-light vision.

Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.




Skills
Total Skill Points:  63 [color=gray][(Wizard 6)]

Languages: Common, Elven, Draconic, Drawen, Abyssal, Orc, Sylvan  [2 Racial, 5 Int]
Armor Check Penalty:  -0 [0 Armor, 0 Shield, etc]

Appraise: 9 [6 Int ] (Conditional Modifier: +3 From Raven)
Balance: 3 [3 Dex,]
Climb: 0 [0 Str]
Concentration: 10 [1 Con, 9 Ranks ]
Decipher Script: 7 [6 Int, 1 Ranks ]
Gather Information: 2 [0 Cha, 2 Ranks ]
Heal: 1 [ 1 Wis ]
Hide: 3 [3 Dex]
Jump: 0 [0 Str, ]
Knowledge (Arcana): 15 [6 Int, 9 Ranks ]
Knowledge (Architecture & Engineering): 8 [6 Int, 2 Ranks ]
Knowledge (Dungeoneering): 9 [6 Int, 3 Ranks ]
Knowledge (Geography): 8 [6 Int, 2 Ranks ]
Knowledge (History): 12 [6 Int, 6 Ranks ]
Knowledge (Local): 9 [6 Int, 3 Ranks ]
Knowledge (Nature): 9 [6 Int, 3 Ranks ]
Knowledge (Nobility & Royalty): 8 [6 Int, 2 Ranks ]
Knowledge (Psionics): 8 [6 Int, 2 Ranks ]
Knowledge (Religion): 8 [6 Int, 2 Ranks ]
Knowledge (The Planes): 9 [6 Int, 3 Ranks ]
Listen: 3 [1 Wis, (2 (Elf)]
Move Silently: 3 [3 Dex, ]
Profession (teacher): 8 [1 Wis, 5 Ranks, 2 MW (tool)]
Search: 8 [6 Int, (2 (Elf)]
Sense Motive: 1 [1 Wis, ]
Spellcraft: 16 [6 Int, 9 Ranks, 2 Synergy (Knowledge (Arcana)), etc]
Spot: 3 [1 Wis, (2 (Elf),]
Survival: 1 [1 Wis]
Use Rope: 3 [3 Dex]




Prefight Actions
bring Rowier



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Scholars Outfit [6 lbs][5 gp]
Blessed Book (Crafted) [1 lbs][6250 gp]
Spell component pouch [2 lbs][5 gp]
Amulet of natural armor +1 [ - lbs][ 2000 gp]
Signet ring [ - lbs][5 gp]
(45) Bolts [0.1 lb each = 4,5 lbs] [0.1 gp each = 4,5 gp]
Dagger (M) [ 1 lbs][2 gp]
Light Crossbow (M) [ 4 lbs][35 gp]
Wand of Magic missile(CL1, 45 charges) [0.1lbs] [750gp]
Headband of intellect +2 (Crafted) [ - lbs][ 2000 gp]
Gloves of Dexterity +2 (Crafted)[ - lbs][ 2000 gp]
2 Pearl of power 2nd level (Crafted) [- lbs][4000 gp]



Expendable Items
(1) Scrolls of mage armor c[CL 1] [0.0 lb each = 0,0 lbs][12,5 gp each = 12,5 gp ]
(1) Scroll of (expeditious retreat) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 25 gp]
(2) Scrolls of Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 150 gp ]
(2) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 25 gp]
(1) Darkvision c[CL 3] [75 gp each = 75 gp ]
(1) Scrolls of See Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ]
(1) Protection from Arrows c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ]

Total = 525 gp
Max total (6[sup]2[/sup] x 50):  1800 gp




Equipment at Home
rope (hempen 50 ft) [1 lbs][1 gp]
Flint and steel [ - lbs][1 gp]
Bedroll [5 lbs][1/10 gp]
Ink 1 oz vial [ - lbs][8 gp]
Ink pen [ - lbs][1/10 gp]
Paper 10 sheet [ - lbs][ 4 gp]
Sealing wax [1 lbs][1 gp]
water skin [4 lbs][1 gp]
Marster work teaching tool [50 gp ]

Results Show

(Loss) vs (Gol'ie O'rean (Rauul)) - [300 xp] [300 gp]
(Loss) vs (Zodiac II (Vathelokai) - [300 xp] [300 gp]
(Loss) vs (Grumsh (Luni) - [300 xp] [300 gp]
(Win):D vs (Gol'ie O'rean (Rauul)) - [900 xp] [900 gp]
(loss) vs (unknown monster)(Darn Dragon:P )-[300 xp] [300 gp]
(win) vs (Platon Deathsong (Rauul)) - [900 exp] [900 gp] 
(loss) vs ( Marius (McJarvis)) - [450 exp] [450 gp] 
(loss) vs ( Team) - [425 exp] [425 gp] 
(win) vs (Gortek) - [1200 exp] [1200 gp + 72 gp] 
(win) vs (2 large vipers) - [1200 exp] [1200 gp + 72 gp] 
(loss) vs ( Vivi (Dr. Funk)) - [400 exp] [400 gp + 72 gp] 
(loss) vs ( Veren FireStarter (whitebaron)) - [400 exp] [400 gp + 72 gp] 
(win) vs ( Rolf (Dr. Funk)) - [1500 exp] [1600 gp + 90 gp]
(loss) vs ( Dentik Earthmolder (TelinArtho)) - [550 exp] [586,97 gp + 90 gp] 
(loss) vs ( Thorell (McJarvis )) - [500 exp] [566 gp] 
(loss) (mineau & Korwald vs. Ralein & Durzulgor) - [500 exp] [533 + 90 gp]
(loss) vs ( Lelenia Rovan (whitebaron) - [500 exp] [533 gp] 
(loss) (Mineau & Altair vs. Uranedal & Ialgo) - [553 exp] [600 gp]
(win) (Mineau & Uranedal vs.  Felice) - [1800 exp] [2000 gp]
(loss) (Mineau & Verren FireStarter (whitebaron)) - [600 exp] [666 gp]
(loss) vs ( Thorell (McJarvis)) - [600 exp] [666 gp]
(loss) vs (unknown monster (2 Barghests)) - [600 exp] [666 gp] 
(win) (Mineau & Thorell vs. Korwald & Ralein) - [2025 exp] [2250 gp]


Allies
Maximum CR per ally:  CR ??
Maximum ECL per ally:  ECL ??
Maximum CA of allies per fight:  CA ??



Rowier Show



Gender and Race: (Male) (Raven)
Size and Type: (Size) (Tiny, magical beast)
Height and Weight: (0,9) (1 lb)
Age: (1 year)
Alignment: (neutral)


Attributes
STR 1(-5)
DEX 15 (+2)
CON 10 (+0)
INT 8 (-1)
WIS 14 (+2)
CHA 6 (-2)


Miscellaneous Statistics
Hit Points:  11 [6 HD] [½ Master]
Armor Class (Normal):  17 [10 Base, +2 Dex,  +2 Size, +3 Natural]
Armor Class (Touch):  14 [10 Base, 2 Dex, 2 Size]
Armor Class (Flat-Footed):  15 [10 Base,  2 Size, 3 Natural]
Initiative:  +2 [2 Dex]
Base Attack Bonus:  +2
Grapple:  -16 [1 BAB, -5 Str, -12 Size]
Speed (Land):  10 ft
Speed (Flight):  40 ft, Average maneuverability ]]
Weight Carried:  0 lbs, light encumbrance


Saves
Fortitude: +2 [As master]
Reflex: +3 [As master]
Will: +5 [As master]


Melee Attacks
Claws +6, 1d2-5, (20/x2), (damage type) [2 Dex, 2 BAB, 2 Size]

Ranged Attacks


Special Attacks and Abilities
Speaks Common, Alertness when in arms reach of Mineau, Improved Evasion, Share Spells Empathic link, Deliver touch spells



Feats
Improved evasion[sup]Familiar[/sup]
weapon Fiesse[sup]Raven[/sup]
Alertness[sup]Raven[/sup]


Skills
Languages: Common
Total Skill Points:  same as master
Armor Check Penalty:  -0

Appraise: 2 [-1 Int ] (Conditional Modifier: +3 From Raven)
Balance: 2 [2 Dex,]
Climb: -5 [-5 Str]
Concentration: 10 [1 Con, 9 Ranks ]
Decipher Script: 0 [-1 Int, 1 Ranks ]

Gather Information: 0 [-2 Cha, 2 Ranks ]
Heal: 2 [ 2 Wis ]
Hide: 10 [2 Dex, 8 size]
Jump: -17 [-5 Str, -12 for land speed]
Knowledge (Arcana): 8 [-1 Int, 9 Ranks ]
Knowledge (Architecture & Engineering): 1 [-1 Int, 2 Ranks]
Knowledge (Dungeoneering): 2 [-1 Int, 3 Ranks ]
Knowledge (Geography): 1 [-1 Int, 2 Ranks ]
Knowledge (History): 5 [-1 Int, 6 Ranks ]
Knowledge (Local): 2 [-1 Int, 3 Ranks ]
Knowledge (Nature): 2 [-1 Int, 3 Ranks ]
Knowledge (Nobility & Royalty): 1 [-1 Int, 2 Ranks ]
Knowledge (Psionics): 1 [-1 Int, 2 Ranks ]Knowledge (Religion): 1 [-1 Int, 2 Ranks ]
Knowledge (The Planes): 2 [-1 Int, 3 Ranks ]
Listen: 5 [2 Wis, (1 Ranks )]](Conditional Modifier: +2 From Alertness )
Move Silently: 2 [2 Dex, ]
Profession (teacher): 7 [2 Wis, 5 Ranks, ]
Search: -1 [-1 Int]
Sense Motive: 2 [2 Wis, ]
Spellcraft: 8 [-1 Int, 9 Ranks, ]
Spot: 7 [2 Wis, 3 Ranks](Conditional Modifier: +2 From Alertness )
Survival: 2 [2 Wis]
Use Rope: 2 [2 Dex, ]



Equipment Worn and Carried
None [?? lbs][?? gp]


Miscellaneous Information
Speak common



Blessed Book Show


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1: Magic Missile, Shocking Grasp, Ray of Enfeeblement, Sleep[sup]DC 2[/sup], Mage Armor, Burning Hands, Magic Weapon, Disguise Self, Erase, Sheild, Protection from Evil

Level 2: Hideous Laughter[sup]DC 2[/sup], Scorching Ray, Invisibility, Protection from Arrows, Blindness/Deafness, fox’s cunning, cat’s grace, See Invisibility, Darkvision, Summon Swarm

Level 3: Fly, Deep Slumber, Secret Page, Fireball, Dispel Magic

Total Pages Available:  1000
Total Pages Used: 65 [(19 Cantrips), (11 x 1), (10 x 2)] (5 x 3)


Accounting Show


Experience Show

Starting: 3200 XP
Earned: 16803 XP
Spent: 0 XP
Remaining:  20003 XP


Gold Show

Starting: 3000 gp   
Earned: 18911,97 gp
Spent:  21701,7 gp (inkluding Familiar)
Sales: 2950 gp
Remaining: 3160,27 gp

Purchases Show

Scholars Outfit [5 gp]
Spell book [15 gp]
Spell component pouch [5 gp]
Amulet of natural armor +1 [ 2000 gp]
Signet ring [5 gp]
(60) Bolts [0.1 gp each = 6 gp]
Dagger (M) [2 gp]
Light Crossbow (M) [35 gp]
Wand of Magic Missile (CL1, 50 charges) [750gp]
Headband of intellect +2 - [2,000 gp]
Gloves of Dexterity +2 - [2000 gp]
Familiar [100 gp]
2 Pearl of power 2nd level (Crafted) [- lbs][4000 gp]
Blessed Book [color=gray](Crafted) [color=gray][1 lbs][6250 gp]



rope (hempen 50 ft)[1 gp]
Flint and steel [1 gp]
Bedroll [1/10 gp]
Ink 1 oz vial [8 gp]
Ink pen [1/10 gp]
Paper 10 sheet [ 4 gp]
Sealing wax [1 gp]
water skin [1 gp]
Marster work teaching tool [50 gp]

Total = 17239,2 gp

Scrolls/spells Show

(17) Scroll of (mage amor) c[CL 1] [ 12,5 gp each = 212,5 gp]
(9) Scrolls of (Sheild)[CL 1] [ 25 gp each = 225 gp]
(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(5) Scroll of (expeditious retreate) [CL 1] [25 gp each = 125 gp]
(4) Scroll of (true strike) [CL 1] [25 gp each = 100 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(3) Scroll of Scorching ray c[CL 3] [75 gp each = 225 gp ]
(10) Scrolls of Invisibility c[CL 3] [75 gp each = 750 gp ]
(2) scrolls of mage armor [Cl 1] [ 25 gp each = 50 gp].
(7) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 87,5 gp]
(4) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 300 gp]
(5) Scroll of See Invisibility c[CL 3] [75 gp each = 375 gp ]
(1) Darkvision c[CL 3] [75 gp each = 75 gp ]

Total = 2712,5 gp

spells to spellbook Show

Invisibility copied from other spell book [100 gp]
materials for writing Invisibility into spellbook [200 gp]
cat’s grace copied from other spell book [100 gp]
materials for writing cat’s grace into spellbook [200 gp]
fox’s cunning copied from other spell book [100 gp]
materials for writing fox’s cunning into spellbook [200 gp]
See Invisibility copied from other spell book [100 gp]
materials for writing See Invisibility into spellbook [200 gp]
Darkvision copied from other spell book [100 gp]
materials for writing Darkvision into spellbook [200 gp]
(1) Scrolls of (Sheild)[CL 1] [ 25 gp each = 25 gp] copied to spellbook
materials for writing sheild into spellbook [100 gp]


Total = 1625 gp

spells to Blessed book Show

Summon Swarm copied from other spellbook into blessed [100 gp]
Dispel Magic copied from other spellbook into blessed [150 gp]
Protection from Evil copied from other spellbook into blessed [50 gp]

Total = 300 gp



Total 21701,7 gp   






Previously Owned Show

(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(10) Scrolls of (Sheild)[CL 1] [ 25 gp each = 250 gp]
(16) Scroll of (mage amor) c[CL 1] [ 12,5 gp each = 200 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(4) Scroll of (expeditious retreate) [CL 1] [25 gp each = 100 gp]
(8) Scroll of (Invisibility) c[CL 3] [75 gp each = 600 gp]
(15) Bolts [0.1 gp each = 1,5 gp]
(4) Scroll of (true strike) [CL 1] [25 gp each = 100 gp]
(3) Scroll of Scorching ray c[CL 3] [75 gp each = 225 gp ]
(2) Scroll of (mage amor) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 50 gp]
(3) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 225 gp]
(5) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 62,5 gp]
(4) Scroll of See Invisibility c[CL 3] [75 gp each = 300 gp ]



Sales Show


Wizard's Spellbook=2950gp Show


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1: Magic Missile, Shocking Grasp, Ray of Enfeeblement, Sleep[sup]DC 2[/sup], Mage Armor, Burning Hands, Magic Weapon, Disguise Self, Erase, Sheild

Level 2: Hideous Laughter[sup]DC 2[/sup], Scorching Ray, Invisibility, Protection from Arrows, Blindness/Deafness,fox’s cunning, cat’s grace, See Invisibility, Darkvision

Level 3: Fly, Deep Slumber,Secret Page,Fireball

Total Pages Available:  100
Total Pages Used: 59 [(19 Cantrips), (10 x 1), (9 x 2)] (4 x 3)







Used Items Show

(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(10) Scrolls of (Sheild)[CL 1] [ 25 gp each = 250 gp]
(16) Scroll of (mage amor) c[CL 1] [ 12,5 gp each = 200 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(4) Scroll of (expeditious retreate) [CL 1] [25 gp each = 100 gp]
(8) Scroll of (Invisibility) c[CL 3] [75 gp each = 600 gp]
(4) Scroll of (true strike) [CL 1] [25 gp each = 100 gp]
(3) Scroll of Scorching ray c[CL 3] [75 gp each = 225 gp ]
(2) Scroll of (mage amor) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 50 gp]
(3) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 225 gp]
(4) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 62,5 gp]
(3) Charge Wand of MM
(5) Bolts [0.1 gp each = 0,5 gp]
(4) Scroll of See Invisibility c[CL 3] [75 gp each = 300 gp ]


Current 3FC Information Show


Fight 1 Show

Time Before Fight: 6 hours
Prebuffs/Ongoing Effects:None
Items Used: Scroll of Mage Armor (CL1), Scroll of Shield (CL1)
Spells Cast: 4SLs (Fly, Magic Missile)
Free Activity: Profession +108gp




Fight 2 Show

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: none
Items Used: Mage Armor scroll (CL 1), Invisibility scroll (CL 3)
Spells or Powerpoints Used: Fireball, Magic Missile
x/day Abilities Used: none
Free Activity: Profession (Teacher)


Fight 3 Show

Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used: None
Spells or Powerpoints Used:
x/day Abilities Used: None
Free Activity:


Optional Information

Default Tactics Show

-Use Rowier as a Scout but make sure he stays between Mineau Guwango and the foe so that he can return, to deliver touch attacks.

-Try to avoid to cast a spell so as to provoke an attack of opportunity. Either take a 5 foot step or if that is, for some reason, impossible cast defensively.

- Never surrender Knowledge can be gained from defeat.


Background Show

Mineau Guwango hails from the small village of Saltrup, where he lived the quiet life of village teacher. This life was ended when a group of former studes now corupted by the evil of Denth, burned down Saltrup. After the attack Mineau decitet too take up an old interest of his too gather Knowledge from far and wide, And it was this search that led him to Gladius.



tactics for Mineau Guwango Show

General Plan
make him loss his buff.

step by step

start in the back center of my box with a scroll of mage armor and my wand in hand.

Round 1. Cast Protection from evil on self share with Rowier

Round 2. cast mage armor share with Rowier and. draw scroll of See Invisibility

Round 3. begin to move to the center but ready to cast Blindness on sight. when in the center move around and ready blindness.

Once Blindness has be cast move to full cover if it failed get it back with POP 2 remember I have two of those.

when he is blind Mineau will move behind full cover and get blindness back then he will find Max again and cast blindness on him again use POP if it fails. Now move back and begin to cast MM from wand,
If he uses Dispel Psionics on him self cast Hideous Laughter on him when move and use shocking grasp two times then go with MM from wand.
After Max has used Dispel Psionics on self and used a potion , Mineau will cast Dispel Magic on Max the he will cast Invisibility on self followed by Summon Swarm right on top of Max for a Bat swarm Mineau will then move away while keeping Concentration and wait for it to kill Max.

Clarification: “the plan is to cast blindness then get blindness back, wait for him to use synesthete then use dispel, getting both synesthete and Protection from evil, then wait a little using Hideous laughter for him to get his Protection from evil back up, then blind him, to force him to either cast Dispel Psionics on self to remove both blindness and his last protection from evil. when go for summon swarm”

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Contingency:
If Max is just keeps sending his constructs after me and I can't see them cast See Invisibility
Against his constructs stay in the center try to avoid getting hit by AOO and just ignore them


Max Ribbleton Show

ECL6: Ready for April 16[Fight3] - Free Activity Frighten Allies


Max Ribbleton
Gender and Race: Male human
Size and Type: Medium humanoid(human)(Psionic)
Height and Weight: 5' 1'' 135lb
Age: 40(middle age)
Alignment: TN
ECL: Wilder 6
Experience: 18050/21000
Guild: none yet


Attributes
STR 07 (-2) [00 pts] [08 Base, -1 Age]
DEX 12 (+1) [05 pts] [13 Base, -1 Age]
CON 14 (+2) [08 pts] [15 Base, -1 Age]
INT 12 (+1) [03 pts] [11 Base, +1 Age]
WIS 13 (+1) [04 pts] [12 Base, +1 Age]
CHA 22 (+6) [16 pts] [18 Base, +1 Age, +1 advancement, +2 Enhancement]


Miscellaneous Statistics
Hit Points:  35.5 [6 HD] [6 (Wilder 1) + (3.5 (Wilder lvl2-6) x 5) + (6 HD x 2 Con)]

Armor Class (Normal):  19 [10 Base, +1 Dex, +5 Armor, +3 Shield]
Armor Class (Touch):  17 [10 Base, +1 Dex, +6 Charisma]
Armor Class (Flat-Footed):  18 [10 Base, +5 Armor, +3 Shield]
Initiative:  +1 [+1 Dex]
Base Attack Bonus:  +4 [4 (Wilder)]
Grapple:  +2 [4 BAB, -2 Str]
Speed (Land):  30 ft [30 Base]
Weight Carried:  22.25 lbs, light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)]

Saves
Fortitude: +4 [+2 Con, +2 (Wilder)]
Reflex: +3 [+1 Dex, +2 (Wilder)]
Will: +6 [+1 Wis, +5 (Wilder)]

Ranged Attacks
+5 ranged Touch

Special Attacks & Abilities
Wild Surge +2
Psychic Enervation
Elude Touch
Surging Euporia +1
Volatile Mind(1)

Powers Readied
Level 1 [DC 17] Vigor, Crystal Shard, Astral Construct
Level 2 [DC 18] Ego Whip
Level 3 [DC 19] Dispel Psionics

Power Points Available Per Fight: 18 [53 Total Power Points / 3, rounded up]
Next Fight: 36
Total Power Points: 53 [(35 (Wilder 6), +18 (Charisma)]
Manifester Level: 6

Feats
Boost Construct[sup]Lvl 1[/sup]
Psicrystal Affinity[sup]Human[/sup]
Empower Power[sup]Lvl 3[/sup]
Expanded Knowledge(Astral Construct)[sup]Lvl 6[/sup]

Skills
Total Skill Points: 54 [54 (Wilder)]
Languages: Common, Giant [1 Racial, 1 Int]
Armor Check Penalty:  +0

Balance: +1 [+1 Dex, 0 Ranks]
Climb: -2 [-2 Str, 0 Ranks]
Concentration: +14 [+2 Con, 9 Ranks, +3 psicrystal]
Escape Artist: +10 [+1 Dex, 9 Ranks]
Hide: +1 [+1 Dex, 0 Ranks]
Intimidate: +15 [+6 Cha, 9 Ranks]
Listen: +10 [+1 Wis, 9 Ranks]
Move Silently: +1 [+1 Dex, 0 Ranks]
Spot: +10 [+1 Wis, 9 Ranks]
Swim: -2 [-2 Str, 0 Ranks]
Tumble: +10 [+1 Dex, 9 Ranks]


Prefight Actions
gain psionic focus
bring snails

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Cloak of Charisma +2[- lbs] [4000 gp]
Mithril Chain Shirt +1[12.5 lbs][2100 gp]
Heavy Darkwood Shield +1[5 lbs][1257 gp]
Dorje of Vigor[49charges][ML 2] [0.25 lb][1500 gp]
1 bullseye Lantern[3 lb][12 gp]
1 Oil (1-pint flask)[1 lb][0.1 gp]

Expendable Items
2 potions of Protection vs Evil[CL2] [0.1 lb each = 0.2 lbs][100 gp each = 200 gp]
[s]1 potions of Protection vs Good[CL2] [0.1 lb each = 0.1 lbs][100 gp each = 100 gp]
2 potions of Invisibility[CL3] [0.1 lb each = 0.2 lbs][300 gp each = 600 gp]
1 Powerstones of Inertial Armor [ML 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp]
[s]1 Powerstone of skate [ML 2] [0.0 lb each = 0 lbs][50 gp each = 50 gp]
[s]2 1 Powerstones of defensive Precognition [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp]
[s]1 Powerstone of Share Pain [ML 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp]
1 Powerstone of Synesthete[ML 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp]

Max total (ECL[sup]2[/sup] x 50):  /1800 gp


Equipment at Home
6263.4gp

Allies:
snails Show

Neutral Diminutive Construct (psicrystal)
CR0 (Psicrystal)

Basic Stats
STR....01 [-5]
DEX....15 [+2]
CON....-- [+0]
INT.....11 [+0] [+4 adjustment]
WIS....10 [+0]
CHA....10 [+0]

Hit Points:............ 17 [1/2 master's] [6HD]
Armor Class:......... 20 (Touch 16, Flat 18) [+2 (dex) +4 (natural) +4 (size)]
Initiative:............. +2 [+2 (dex)]
BAB/Grap/Trip:.... +4/-13 [+4 (bab) -5 (str) -12 (size)]
Speed:................. 30ft [30ft base]
Speed(climb):...... 20ft [20ft base]
Speed(fly):...... 50ft(poor) [20ft base]

Saves:
Fort +2 [+2 (Wilder) +0 (con)]
Refl +4 [+2 (Wilder) +2 (dex)] [Improved Evasion]
Will +5 [+5 (Wilder) +0 (wis)]
[Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects, and Fortitude save required effect]

Attacks:
Melee Touch.............. +2 melee [20/x2]
Ranged Touch............ +9 ranged [20/x2]

Regular Feats:
Alertness

Racial feats:
Low-light vision, darkvision 60ft, construct traits, hardness 8, improved evasion, personality(single minded), self-propulsion, share powers, sighted, telepathic link, deliver touch powers.

Skills 16 total [skill points: 16crystal]:[FONT=Courier New]
+10 Climb......................... [0 (rnks) +2 (dex) +8 (race)]
-05 Jump.......................... [0 (rnks) -5 (str)]
+02 Balance....................... [0 (rnks) +2 (dex)]
+14 Hide.......................... [0 (rnks) +2 (dex) +12 (size)]
+06 Move Silently................. [4 (rnks) +2 (dex)] [4crystal]
+09 Concentration................. [9 (rnks) +0 (con)]
+03 Search........................ [4 (rnks) -1 (int)] [4crystal]
+06 Listen........................ [4 (rnks) +0 (wis) +2 (feat)] [4crystal]
+06 Spot.......................... [4 (rnks) +0 (wis) +2 (feat)] [4crystal]


Results
Max vs Thorell... lost... gained 750xp and 832.5gp
Max vs Thorell...vindicated... gained 1800xp and 2000gp

Miscellaneous Information

Accounting Show


Experience Show

Starting: 15500 XP
Earned: 2550 XP
Spent: 0 XP
Remaining: 18050 XP

Gold Show

Starting: 13500 gp
Earned: 2832.5gp
Spent: 10069.1gp
Remaining: 6263.4gp



Sales Show




Used Items Show

1 charge from Vigor dorje
1 Protection from Good Potion[2] 100gp
1 Share Pain powerstone[3] 150gp
1 Powerstone of Defensive Precognition (ML2) 50gp
1 Powerstone of Skate (ML2) 50gp


Current 3FC Information Show


Fight 1 Show
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: Share Pain [3 hours]
Items Used: 1 charge from Vigor dorje, 1 Protection from Good Potion, 1 Share Pain powerstone. Snails died.
Spells or Powerpoints Used: 5 pp
x/day Abilities Used: none
Free Activity: Frighten allies


Fight 2 Show
Max wins and gains 1800xp/2000gp.
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: Powerstone of Defensive Precognition (ML2), Powerstone of Skate (ML2)
Spells or Powerpoints Used: 12pp (Vigor (6), Crystal Shard (6))
x/day Abilities Used: None
Free Activity: Frighten allies (N/A)




tactics for Max Ribbleton Show

Max starts in the back of his box with potion of protection vs Evil and stone of synesthete in hands.

Round 1: Max drinks the potion and draws the stone of defensive precognition.
Round 2: Max manifests defensive precognition from stone and draws the dorje of Vigor.
Round 3: Max manifests a 6+2pp Vigor(NOT from dorje) and moves forward.
Round 4: Max manifests a 5+2pp Astral Construct with Muscle, Celerity & trip(exchange 1 type B ability for 2 type A abilities).
Round 5: Max & the construct move out together, but they stay far enough away from each other to not get cought in an area dispel.

Once Mineau is found, Max sends the construct to attack and creates additional identical constructs.

Refresh Protection from evil with potion and Vigor from dorje if it gets dispelled/runs out(pfe first!).

Use stone of Synesthete if blinded.

If the constructs have trouble hitting him, do one targeted 3+2pp dispel on him.


THE FIGHT Show


ALL ROLLS HERE

Max successfully intimidates Rowier, but not enough to prevent him from showing up.  (In the future, please link that line to the post in Rules; it makes it easier for Pitlords.)

position

Mineau Guwango- 1d4=3 (position 3-S)
Max Ribbleton- 1d3=3 (position 4-W)

initiative

Mineau Guwango- 1d20+3=19
Max Ribbleton- 1d20+1=18


Mineau Guwango goes first.

setup

Mineau Guwango-(31,1) 22/22, 14 AC
Max Ribbleton-(1,31) 35/35, 19 AC (17 touch)


[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,1,Mineau Guwango;b=Name,M,1,31,Max Ribbleton[/img]

round 1
Mineau casts protection from evil, and shares it with Rowier.
Max drinks a potion of protection from evil, and draws a stone of defensive precognition.

Mineau Guwango-(31,1) 22/22, 14 AC, protection from evil ends 61
Max Ribbleton-(1,31) 35/35, 19 AC (17 touch), protection from evil ends 21


[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,1,Mineau Guwango;b=Name,M,1,31,Max Ribbleton[/img]

round 2
Mineau casts mage armor, and shares it with Rowier.  Max hears him, and knows him to be within 15’ of 1,28.  Mineau then draws a scroll of see invisibility.
Max manifests defensive precognition and draws his dorje of vigor.

Mineau Guwango-(31,1) 22/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(1,31) 35/35, 20 AC (17 touch), protection from evil ends 21, defensive precognition ends 22

[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,1,Mineau Guwango;b=Name,M,1,31,Max Ribbleton[/img]

round 3
Mineau moves to 31,7 and readies to cast blindness on sight.
Max manifests an 8pp vigor from his own energy.  He gains a heady rush from pushing himself.  He then moves to 7,31

Mineau Guwango-(31,7) 22/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(7,31) 75/35, 20 AC (17 touch), protection from evil ends 21, defensive precognition ends 22, vigor ends 83, euphoria ends 5

[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,1,31,7,Mineau Guwango;b=Name,M,1,31,Max Ribbleton[/img]

round 4
Mineau moves to 31,13 and readies to cast blindness on sight.  He is spotted by Max.
Max begins manifesting astral construct for a 4th level construct.

Mineau Guwango-(31,13) 22/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(7,31) 75/35, 20 AC (17 touch), protection from evil ends 21, defensive precognition ends 22, vigor ends 83, euphoria ends 5

[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,7,31,13,Mineau Guwango;b=Name,M,7,31,Max Ribbleton[/img]

round 5
Mineau moves to 31,15 and sees Max.  He casts blindness on Max, and it hits.  Max cannot see, but he manages to keep his concentration.
Max finishes manifesting astral construct for a 4th level construct.  He has it appear at 14,27, so it can attack Mineau quickly. He gains a heady rush from pushing himself.  He then draws his powerstone of synesthete while moving to 9,29, and he then uses it.  He can see again, but does not see Mineau.
The construct double moves to 32,16.

Mineau Guwango-(31,15) 22/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(9,29) 75/35, 20 AC (17 touch), protection from evil ends 21, defensive precognition ends 22, vigor ends 83, euphoria ends 7, blindness, synesthete ends 105.
Astral Construct-(28,15) 47/47, 22 AC (12 touch)


[img]http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,31,13,31,15,Mineau Guwango;b=Name,M,7,31,9,29,Max Ribbleton;c=Name,M,14,27,28,15,Construct;los=31,15,7,31,1[/img]

round 6
Mineau casts a targeted dispel on Max.  He manages to remove only defensive precognition and blindess.
Max begins manifesting another astral construct.
The construct moves to 30,15 and attacks Mineau, but Mineau’s mage armor protects him. Please note that the entry on the astral construct spell states “Astral constructs are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders.”  Protection from evil only stops attacks by summoned creatures.

Mineau Guwango-(31,15) 22/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(9,29) 75/35, 19 AC (17 touch), protection from evil ends 21, vigor ends 83, euphoria ends 7, synesthete ends 105.
Astral Construct-(30,15) 47/47, 22 AC (12 touch)



round 7
Mineau takes a 5’ step to 32,15 and casts scorching ray on Max.  He catches Max by surprise and hits for 8 damage.  Max manages to maintain concentration.
Max finishes manifesting the astral construct.  It appears at 16,25.  He gains a heady rush from pushing himself.  He then begins manifesting yet another construct.
The first construct takes a 5’ step to 31,15 and attacks Mineau.  It hits for 14 damage but fails to trip Mineau.
The second construct double moves to 32,16.

Mineau Guwango-(32,15) 8/22, 18 AC, protection from evil ends 61, mage armor ends 602
Max Ribbleton-(9,29) 67/35, 19 AC (17 touch), protection from evil ends 21, vigor ends 83, euphoria ends 9, synesthete ends 105.
Astral Construct-(31,15) 47/47, 22 AC (12 touch)
Astral Construct-(32,16) 47/47, 22 AC (12 touch)



round 8
Mineau realizes he doesn’t have the time to spare on using a pearl of power, so he withdraws to 23,21 to try to use shocking grasp.  Or rather, he tries to.  One of the constraucts gets an attack of opportunity at 31,16, and smashes his skull in for 31 damage.

Mineau Guwango-(31,16) -23/22, 18 AC, protection from evil ends 61, mage armor ends 602





results and rewards Show

Mineau Guwango loses and gets 600 XP and 774.66GP

Mineau Guwango
Time Between Fights: 1 hour
Prebuffs/Ongoing Effects: none
Items Used: scroll of mage armor
Spells or Powerpoints Used: protection from evil, blindness/deafness, scorching ray (5 SL)
x/day Abilities Used:none
Free Activity: teaching for 108 gp

Max Ribbleton wins and gets 1800 XP and 2000 GP

Max Ribbleton
Time Between Fights: 1 hour
Prebuffs/Ongoing Effects: none
Items Used: potion of protection from evil, stone of defensive precognition
Spells or Powerpoints Used: 21pp
x/day Abilities Used:none
Free Activity: intimidate allies


remarks Show

Those contructs are effective.
Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
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5 years ago  ::  Apr 18, 2008 - 2:44PM #1930
Turanson
Date Joined: Oct 4, 2007
Posts: 727
Darrgon Show

Current Cycle Show

Week 1
Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Mirror Image, 1 use of Rod of Extend
Spells or Powerpoints Used: Grease, Summons Swarm, Summon Monster I
x/day Abilities Used: None
Free Activity: Craft Summoning Circles: 102gp 1sp 2cp

Week 2
Prebuffs: Recall SMI, Grease with 2 PoP (1st) and Summon Swarm with PoP (2nd)


Darrgon the Summoner

Automatic Skill Packages: Court Connections (if making money with free activity, +11% gp)

"Come Shakti, let's take care of this rabble"

male Human, Humanoid (human)
Medium size, Height 6', Weight 190lbs
Neutral
Conjurer Variant 4, ECL 4
XP: 8675 / XP for Next Level: 10000

STR 8 [-1] (0 pts)
DEX 14 [+2] (6 pts)
CON 14 [+2] (6 pts)
INT 19 [+4] (16 pts) [18, +1 @4th]
WIS 12 [+1] (4 pts)
CHA 12 [+1] (4 pts)

Hit Points: 19.5 [4d4+8 HD]
AC 12 [+2 dex], Touch 12, Flat 10
Initiative: +2
BAB/Grap: +2/+1 [+2bab, -1str]
Speed 30ft [base 30]

Saves:
Fort +3 [+1 Wizard, +2 Con]
Refl +5 [+1 Wizard, +2 Dex, +2 familiar]
Will +5 [+4 Wizard, +1 Wis]

Attacks:
Quarterstaff +1 melee, 1d6-1 dmg, x2 (+2 BAB, -1 str)
Light Crossbow +4 ranged, 1d8 dmg, 19-20/x2, 80ft range increment (+2 BAB, +2 dex)
Melee Touch +1 melee (+2 BAB, -1 str)
Ranged Touch +4 ranged (+2 BAB, +2 dex)

Feats:
Extend Spell [human]
Scribe Scroll [1st]
Alertness [familiar - only when in arm's reach]
Augment Summoning [wizard 1]
Craft Wondrous Item [3rd]

Racial and Class Abilities Show

Racial Abilities: Human
+1 skill point/lvl
1st level bonus feat

Class Abilities: Wizard Specialist (Conjurer)
Weapon and Armor Proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff; No armors or shields
[s]Scribe Scroll bonus feat, bonus feat at 5th, 10th, 15th, 20th
Augmented Summoning - bonus feat at level 1 (variant feature)
Conjuration specialist - +1 spell/day/SL, +2 spellcraft checks vs. Conjuration
Banned schools: Necromancy, Enchantment
Familiar


Skills (49 points Wizard)
+2 Balance [+2 dex]
-1 Climb [-1 str]
+9 Concentration [7 wizard, +2 con] [7 ranks]
+13 Craft (Summoning Circles) [7 wizard, +4 int, +2 competency] [7 ranks]
+6 Diplomacy [6 wizard[sup]CC[/sup], +1 cha, +2 synergy (Knowledge (nobility & royalty))] [3 ranks]
+2 Hide [+2 dex]
-1 Jump [-1 str]
+9 Knowledge (arcana) [5 wizard, +4 int] [5 ranks]
+5 Knowledge (dungeoneering) [1 wizard, +4 int] [1 rank]
+10 Knowledge (local) [6 wizard, +4 int] [6 ranks]
+11 Knowledge (nobility & royalty) [7 wizard, +4 int] [7 ranks]
+5 Knowledge (religion) [1 wizard, +4 int] [1 rank]
+9 Knowledge (the planes) [5 wizard, +4 int] [5 ranks]
+1 Listen [+1 wis] [+2 when Shakti in arm's reach]
+2 Move Silently [+2 dex]
+9 Spellcraft [3 wizard, +4 int, +2 synergy (Knowledge (arcana))] [3 ranks] [+2 vs Conjuration spells and effects]
+1 Spot [+1 wis] [+2 when Shakti in arm's reach]

Speaks Common, Auran, Celestial, Infernal, Giant
Speak Language [1 + 4 int] [5 total languages]

Spells memorized: [4+1/4+1/3+1] [Spell levels: 13; Cast: 5] * Conjuration Spell
0: [DC 14] Acid Splash* (x4), Resistance
1: [DC 15] Summon Monster I* (x2)[sup][cast 1 in wk1, recalled for wk2][/sup], Color Spray (x2), Grease*[sup][cast in wk1, recalled for wk2][/sup]
2: [DC 16] Summon Monster II* (x2), Acid Arrow*, Summon Swarm*[sup][cast in wk1, recalled for wk2][/sup]

Spellbook Show
(37 pages out of 100 are used)
0 (16 spells): Acid Splash*, Arcane Mark, Dancing Light, Detect Poison, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance
1 (9 spells): Color Spray, Expeditious Retreat, Grease*, Mage Armor*, Magic Missile, Protection from Evil, Shield, Shocking Grasp, Summon Monster I*
2 (6 spells): Acid Arrow*, Glitterdust*, Mirror Image, Resist Energy, Summon Monster II*, Summon Swarm*


Equipment:
Traveler's Outfit
Quarterstaff [4lbs]
Light Crossbow [4lbs] [35gp]
3 Pearls of Power (1st lvl) [1500gp[Sup]C[/Sup]] [used 2 for prebuff to wk2]
Pearl of Power (2nd lvl) [2000gp[Sup]C[/Sup]] [used for prebuff to wk2]
Spell Component Pouch [2lbs] [5gp]
Rod of Lesser Extend Spell [3000gp] [used 1 time in wk1]

[10lbs] [6540gp]

19 Crossbow Bolts [2lbs] [2gp]

[2lbs] [2gp]

Expendable Items: [Total 462.5gp/800gp]
Scroll of Protection from Evil (CL2) [25gp[sup]C[/sup]]
Scroll of Expeditious Retreat (CL2) [25gp[sup]C[/sup]]
2 Scrolls of Shield (CL2) [50gp[sup]C[/sup]]
3 Scrolls of Mage Armor (CL1) [37gp, 5sp[sup]C[/sup]]
2 Scrolls of Shocking Grasp (CL4) [100gp[sup]C[/sup]]
[s]2 1 Scroll of Mirror Image (CL3) [150gp[sup]C[/sup]] [used 1 in wk1]
Scroll of Resist Energy (CL3) [75gp[sup]C[/sup]]

[0lbs] [462gp, 5sp]

Allies and Equipment:
Shakti, weasel familiar [100gp]

[100gp]

Equipment at home:
Summoning Circle preservation tools [55gp]
Spellbook [15gp]
628gp, 1sp, 0cp

[70gp]

[1550gp] Past Expenditures (see below)

[12lbs] [8774gp, 5sp]

Miscellaneous Statistics:
Encumbrance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 12lbs

Allies Show

Shakti the Weasel Show

Shakti the Weasel, Tiny Animal
HD 4; hp 9; init +2; speed 20ft, climb 20ft; AC 16 (+2 sz, +2 dex, +2 nat), touch 14, flat-footed 12;
BAB +1 Bite +5 melee (1d3-4); Saves +2/+4/+6;
S 3 (-4) D 15 (+2) C 10 I 7 (-2) W 14 (+2) Ch 4 (-3);
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Listen +2, Move Silently +8, Spot +3;
Feats: Agile, Weapon Finesse[sup]B[/sup];
Specials: Attach (automatic if bite succeeds - bite damage each round), Low-light vision, Scent, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells



Character Background Show

An older man from the southern provinces outside of Gladius, Darrgon is a rather secretive individual. Having spent a great deal of time under the tutelage of Denthian priests, he respects their ethos and lives his life according to their beliefs. That being said, he is little more than an avid follower of Denth.

In his past, he was confronted by an ogre who had a silence spell cast around him. Darrgon's wily familiar climbed all over the ogre, in order to distract it - but the action almost cost Shakti his life as the ogre threw him away. Shakti punctured one of his eyes in that encounter and it has taken many months for him to adjust to it.

In a surprising twist of fate, Darrgon's own eye was also punctured and rendered useless in a fight with the same ogre some days later. In that event, Darrgon had sought him out to exact revenge - but it cost him dearly. Darrgon now wears a patch over his right eye to cover the unsightly wound. He spent the next few months adjusting to it as well. For the most part - he has, but every once in a while, one of his summons appears in a place he did not intend.

For anyone reading this - the background is not really intended to give Darrgon a hindrance in a fight - so the blindness in one eye is not to be considered when writing tactics. However, if a pitlord wishes to - I am fine with occasional (say a 5% chance) misplaced summons - just to make things interesting.

About Denth the Summoner

Denth is a lesser god in the pantheon who is not well recognized among the populace of most civilized lands - probably because his wars with summoned armies laid waste to vast areas, leaving plenty of death and misery around. His own armies suffered many losses, but since they made use of summoning magics, were easily replenished. Denth is an underling to the God of Magic, a bastard child in a way, because no one wishes to think of him and his deeds.

Denth's holy symbol is that of a palm with a man coming through a portal. In some cases, the man is replaced with the figure of a particular followers favorite summoned creature.

Denth is a neutral god with evil tendencies. Although he does have a small number of good followers, the majority fall under Neutral and Evil alignments. A follower of Denth can choose from the following domains: Evil, War, Strength. Denth's favored weapon is a Flail.


Buffs and Prefight actions:
Bring Shakti (familiar)
Recall SMI, Grease with 2 PoP (1st)
Recall Summon Swarm with PoP (2nd)

Default Tactics Show

Darrgon's goal is to summon. He is not particular about what his opponent has up for protections, he just wants to see his summons work their terror on his opponents. As such - primary focus will be his summons.

For ease of reference, the monsters from the Summon Monster series of spells are posted here (up to SMIV for now) with the augmented summoning feat applied.


Wrap-Up Rewards and Expenditures Show

Fight Results Show

1: (Week 1) Kai Engal, HirumaJoe [templer10]: win [+900xp/+972gp, 6sp]
2: (Week 2) Kathren Durrol, Zevox [templer10]: loss [+375xp/+451gp, 6sp]
3: (Week 3) Taren Rune, NiQil [Sjiggie]: win [+900xp/+972gp, 6sp]
X1: Craft Scroll of Expeditious Retreat (CL2), 2 Scrolls of Shield (CL2), 2 Scrolls of Mage Armor (CL1), Scroll of Shocking Grasp (CL3), 2 Scrolls of Mirror Image (CL3)
4: (Week 1) Unholy Ninja, Vathelokai [Zevox]: loss [+300xp/+372gp, 6sp]
5: (Week 2) Yakov, Korone [Malither76]: win [+900xp/+972gp, 6sp] [Level 4]
6: (Week 3) Lady Liara, templer10 [MitzaVolchenko]: loss [+450xp/552gp, 1sp, 2cp]
X2: Craft 2 Scrolls of Mage Armor (CL1), Scroll of Shield (CL2), 2 Scrolls of Mirror Image (CL3), 2 Scrolls of Shocking Grasp (CL4), Scroll of Resist Energy (CL3), 2 Scrolls of Acid Arrow (CL3), Pearl of Power (2nd)
7: (Week 1) Dunerunner, Yitzi [Zevox]: loss [+400xp/+502gp, 1sp, 2cp]
8: (Week 2) Rolf, Dr. Funk [Yitzi]: loss [+400xp/+502gp, 1sp, 2cp]
9: (Week 3) Rennae Longhollow, Callix, Ackbar Stormsword, Taureus_Drakken and Ikhain al-Habari, Abyssal Stalker (all vs all) [templer10]: 4th [+400xp/+502gp, 1sp, 2cp]
X3: Craft 2 scrolls of Shield (CL2), 2 scrolls of Mage Armor (CL1), Scroll of Mirror Image (CL3), 2 Pearls of Power (1st)
10: Marius, McJarvis [Sjiggie]: loss [+450xp/+552gp, 1sp, 2cp]

Previous Incarnation Show

1: (Week 1) The Hunter, NiQil [Yitzi]: loss [+300xp/+372gp, 6sp]
2: (Week 2) Dunerunner, Yitzi [templer10]: loss [+300xp/+372gp, 6sp]

Previous Incarnation Show

1: (Week 1) Monsieur Hood, TheMagister [Huan]: loss because of initiative [+300xp/+366gp]
2: (Week 2) Nathas Barrirret, Blazinghand [King Uther]: loss [+300xp/+366gp]
-- Cast Acid Arrow and SMI (x2) from memory
3: (Week 3) Ihdald Seaslash, Milov [Erithmu]: loss [+300xp/+366gp]
-- Cast Invisibility (CL3) from a scroll, Cast Mage Armor (CL1), Shield (CL1) and Expeditious Retreat (CL1) from a multi-spell scroll; Cast Acid Arrow (CL3) from a scroll
X1: Sit out to craft 2 pearls of power (1st)
4: (Week 1) Joanni, Anaconda [Zevox]: win [+900xp/+966gp]
-- Cast Invisibility (CL3) from a scroll, Cast Mage Armor (CL1), Shield (CL1), Reduce Person (CL1) and Expeditious Retreat (CL1) from a multi-spell scroll; Cast SMII (recalled and recast), SMI (recalled); Used 1 PoP(1st) and 1 PoP(2nd).
5: (Week 2) Reginald Molehusband, hogarth [Erithmu]: loss [+450xp/516gp]
-- Cast Expeditious Retreat (CL1), Shield (CL1) and Mage Armor (CL1) from a multi-spell scroll; Cast Summon Monster II from memory.
6: (Week 3) Ventr (Milov) [McJarvis]: loss [+300xp/+366gp]
-- Cast Reduce Person (CL1) from a scroll; Cast Summon Monster I, Color Spray from memory




Experience Breakdown Show

3200xp to start
5475xp from fights +900+375+900+300+900+450+400+400+400+450 (fights)
+xp from miniquests (miniquests)


Past Expenditures (tot. 1550gp) Show

1 Scroll of Expeditious Retreat (CL2) [25gp[sup]C[/sup]]
5 Scrolls of Shield (CL2) [125gp[sup]C[/sup]]
7 Scrolls of Mage Armor (CL1) [87gp, 5sp[sup]C[/sup]]
3 Scroll of Shocking Grasp (CL3) [112gp, 5sp[sup]C[/sup]]
5 Scrolls of Mirror Image (CL3) [375gp[sup]C[/sup]]
2 Scrolls of Magic Missile (CL3) [75gp[sup]C[/sup]]
2 Scrolls of Acid Arrow (CL3) [150gp[sup]C[/sup]]
1 Crossbow Bolt [0gp]

Sold 3 Pearls of Power (1st lvl) [1500gp[Sup]C[/Sup]] [Net 0gp]
NPC Services (Access to Summon Monster II) [100gp]
Scribe Summon Monster II [200gp]
NPC Services (Access to Glitterdust) [100gp]
Scribe Glitterdust [200gp]



Darrgons Tactic Show

Darrgon's tactics to not come in last place

I have no delusions about winning this fight - I really don't. So here goes for 2nd or 3rd!

Start off at the default location with a scroll of Mage Armor (CL1) in hand. If it is my action and no one is in my immediate area, cast from the scroll, draw a scroll of shield (CL2).

Again - if no one is in my immediate area, cast shield from the scroll, draw a scroll of Mirror Image (CL3).

If someone is in my area or I manage to get through the first two spells, cast Mirror Image from the scroll (if I am interrupted, drop the scroll in hand, draw the scroll of Mirror Image and cast it). If I manage to get the first two spells off - draw my rod of extend spell.

Okay - assuming I'm still alive, my actions go to survival.

If someone is within 15ft of me at the start of my action, cast Color spray. If I could potentially get more than one in the area of effect move to do so (even if it means provoking an AoO to do it). Repeat if the first one didn't work or if more have come to join the fray.

If no one is within 15ft or I've already used both Color sprays. Start casting Summon Monster II and extend it with the rod of extend. Summon a large fiendish centipede - preferably between me and the nearest opponent. It will attack anyone who is moving - with the dog and Sunstroke as the lowest priority if multiple opponents are present and moving. If it does attack Sunstroke, it will use its smite on him.

If Summon Monster II is successfully cast, cast it again. If it failed, drop the rod, draw and cast Shocking grasp from the scroll. Repeat as needed. If I am resorting to shocking grasps, Shakti (familiar) will take a 5ft step into the opponent's square and attack. If the opponent moves away at that point - Shakti will stay with me. After both shocking grasps, cast Acid Arrow if the opponent is still up.

If I do manage to get both Summons off - disengage. Jump off of the ledge if needed - but get away. After disengaging, fire at opponents with the crossbow until I am in melee again - then use shocking grasps/acid arrow/have Shakti attack/use quarterstaff.

Stats for the large centipede:

Fiendish Monstrous Centipede NE, Large vermin, HD 3d8+6; hp 19; init +2; speed 40ft, climb 40ft; AC 14 (-1 sz, +2 dex, +3 nat), touch 11, flat-footed 12; Bite +4 melee (1d8+3 dmg, x2, poison); Saves +5/+3/+1; S 17 D 15 C 14 I 3 W 10 Ch 2; Skills: Climb +10, Hide +6, Spot +4; Feats: Weapon Finesse; Specials: Smite Good (+3 dmg for 1 attack), Poison (Fort DC 13, 1d4 dex, 1d4 dex), Darkvision 60ft, vermin traits, Fire and Cold Resistance 5, SR 8

Avoidance: If I am in the avoiding part of my tactics and Soren summons something, draw and cast Protection from evil from the CL2 scroll.

That's pretty much it.



Sunstroke Show

Ready for April 16 [Fight 3] - Guarding

Sunstroke Reborn
Gender and Race: Male Half-Giant (Medium Giant)
Height and Weight: 7'7", 310 lbs.
Age: 34 years
Alignment: Lawful Good
ECL: 4 (Half-Giant +1, Psychic Warrior 3)
Experience: 9025/10000

Guild: None yet.

Attributes
STR 20 (+5) [16 pts] [18 Base, +2 Racial]
DEX 10 (+0) [04 pts] [12 Base, -2 Racial]
CON 16 (+3) [06 pts] [14 Base, +2 Racial]
INT 12 (+1) [04 pts] [12 Base]
WIS 14 (+2) [06 pts] [14 Base]
CHA 08 (-1) [00 pts] [08 Base]


Miscellaneous Statistics
Hit Points: 26 [3 HD] [8 (PsiWar1) + (4.5*2 (PsiWar2-3) (3 HD x 3 Con)]
Armor Class: 18, Touch 10, Flat 18 [10 Base, 0 Dex, 8 Armor] (+1 to +4 w/shields)
Initiative: +0 [0 Dex]
Base Attack Bonus: +2 [2 PsiWar]
Grapple: +11 [2 BAB, 5 Str, 4 Powerful Build]
Speed (Land): 20 ft/Run x3 [30 Base, x2/3 heavy armor]
Weight Carried: 233.1 lbs, medium encumbrance [0-133 (Light), 134-266 (Medium), 267-400 (Heavy)]


Saves
Fortitude: +6 [3 Con, 3 PsiWar2]
Reflex: +1 [0 Dex, 1 PsiWar2]
Will: +3 [2 Wis, 1 PsiWar2]
(+2 vs. fire spells and effects)


Melee Attacks
Giant Axe +5, 3d8+7 (20/x3), Slashing
[5 Str, 2 BAB, -2 size difference]
Large Silver waraxe +7, 2d8+4 (20/x3), Slashing
[5 Str, 2 BAB]
Large Cold iron glaive +7, 2d8+7 (20/x3), Slashing
[5 Str, 2 BAB]
Large armor spikes +7, 1d8+5 (20/x2), Piercing
[5 Str, 2 BAB]


Ranged Attacks
Large Composite Longbow[sup]Ma[/sup] [+4] +3, 2d6+4 (20/x3), Range 110 ft, Piercing
[0 Dex, 2 BAB, 1 Enhancement]


Special Attacks & Abilities
Stomp 1/day, ML 1, DC 10


Powers Known
Level 1 [DC 13] Expansion, Offensive Precognition, Defensive Precognition

Power Points Available Per Fight: 3 [8 Total Power Points / 3, rounded up: 3 PsyWar, 3 Wis, 2 Racial]
Manifester Level: 3rd
PP avalable for fight 3: 6 [8 - 2 - 0]


Feats
Power Attack[sup]Lvl 1[/sup]
Improved Sunder[sup]PsiWar 1[/sup]
Exotic Weapon Proficiency: Dwarven Waraxe[sup]PsiWar 2[/sup]
Psionic Weapon[sup]Lvl 3[/sup]


Skills
Total Skill Points: 15 [18 PsiWar]
Languages: Common, Draconic [1 Racial, 1 Int]
Armor Check Penalty: -6 [6 Armor] (Shields add -1, -2, or -10)

Balance: -6 [0 Dex, 0 Ranks, -6 ACP]
Climb: -1 [5 Str, 0 Ranks, -6 ACP]
Concentration: +7 [3 Con, 4 Ranks (4 PsiWar)]
Craft (Armor): +9 [1 Int, 6 Ranks (6 PsiWar), 2 Tool]
Craft (Weapons): +9 [1 Int, 6 Ranks (6 PsiWar), 2 Tool]
Hide: -6 [0 Dex, 0 Ranks, -6 ACP]
Jump: -7 [5 Str, 0 Ranks, -6 speed, -6 ACP]
Listen: +2 [2 Wis, 0 Ranks]
Move Silently: -6 [0 Dex, 0 Ranks, -6 ACP]
Psicraft: +2 [1 Int, 1 Rank (2 PsiWar[sup]CC[/sup])]
Spot: +2 [2 Wis, 0 Ranks]


Conditional Modifiers
Expansion: Large Show


Armor Class: 16, Touch 8, Flat 16 [10 Base, -1 Size, -1 Dex, 8 Armor] (+1 to +4 w/shields)
Grapple: +16 [2 BAB, 6 Str, 4 Size, 4 Powerful Build]

Reflex: +0 [-1 Dex, 1 PsiWar2]

Melee Attacks
Behemoth Axe +5, 4d8+9 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size, -2 size difference]
Huge silver waraxe +7, 3d8+5 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size]
Huge cold iron glaive +7, 3d8+9 (20/x3), Slashing
[6 Str, 2 BAB, -1 Size]
Large armor spikes +7, 2d6+6 (20/x2), Piercing
[6 Str, 2 BAB, -1 Size]

Ranged Attacks
Large Composite Longbow[sup]Ma[/sup] [+4] +1, 3d6+4 (20/x3), Range 110 ft, Piercing
[-1 Dex, 2 BAB, -1 Size, 1 Enhancement]

Balance: -7 [-1 Dex, 0 Ranks, -6 ACP]
Climb: +0 [6 Str, 0 Ranks, -6 ACP]
Hide: -11 [-1 Dex, 0 Ranks, -4 Size, -6 ACP]
Jump: -6 [6 Str, 0 Ranks, -6 speed, -6 ACP]
Move Silently: -7 [-1 Dex, 0 Ranks, -6 ACP]


Prefight Actions
- Gain psionic focus


Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Huge Dwarven Waraxe "Giant Axe" [32 lbs][60 gp[sup][C][/sup]]
Large Dwarven Waraxe, silver [16 lbs][75 gp[sup][C][/sup]]
Large Glaive, cold iron [20 lbs][16 gp[sup][C][/sup]]
Full Plate armor [50 lbs][750 gp[sup][C][/sup]]
- Large Armor Spikes [20 lbs][50 gp[sup][C][/sup]]
Tower Shield[sup]NP[/sup] [45 lbs][15 gp[sup][C][/sup]]
Shield, Heavy Steel [15 lbs][10 gp[sup][C][/sup]]
Buckler [5 lbs][7.5 gp[sup][C][/sup]]
Large Composite Longbow[sup]Ma[/sup] [+4] [6 lbs][1300 gp]
80 Large Arrows, cold iron [0.3 lb each = 24 lbs] [0.2 gp each = 16 gp]
Torch [1 lb][.01 gp]
45 charges, Dorje of Vigor [ML 2] [0.1 lbs][1500 gp]


Expendable Items
1 Powerstone of Force Screen [ML 1] [0 lbs][25 gp]
2 Powerstones of Metaphysical Weapon [ML 1] [0 lbs][50 gp]
3 Powerstones of Skate [ML 1] [0 lbs][75 gp]
2 Powerstones of Synesthete [ML 1] [0 lbs][50 gp]
1 Powerstone of Compression [ML 3[sup]A[/sup]] [0 lbs][150 gp]
1 Powerstone of Specified Energy Adaptation [ML 3] [0 lbs][150 gp]
1 Potion of Protection from Chaos [ML 1] [0 lbs][50 gp]
2 Potions of Protection from Evil [ML 1] [0 lbs][100 gp]
1 Potion of Protection from Good [ML 1] [0 lbs][50 gp]
1 Potion of Protection from Law [ML 1] [0 lbs][50 gp]
Max total (ECL[sup]2[/sup] x 50): 800 gp


Equipment at Home
Masterwork armorsmith tools [5 lbs][55 gp]
Masterwork weaponsmith tools [5 lbs][55 gp]
72 Large Arrows, cold iron [0.3 lb each = 24 lbs] [0.2 gp each = 14.4 gp]


Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 2
Maximum CA of allies per fight: CA 2


Other Abilities Show
Low-light vision, powerful build


Miscellaneous Information Show

Default Tactics Show
Hit them with my axe. Use stone of skate if I need it to catch them. Running is fine unless they have sneak attack.

Background Show
Sunstroke discovered some time ago that he had a talent for wrestling, and so set off to Gladius to earn his fortune. He found himself unprepared for the challenges he found there, and grew more and more defeatist with each passing week. Then he finally tapped into his latent psionic powers, and everything changed. He joined the PSI Consortium to improve his abilities, and grew stronger with every passing month.

But with his newfound prowess came uncertainty. Uncertainty with his affiliation with a guild that had such an immoral and illegal bent, uncertainty of his own future, and of his own abilities. He left PSI and, after surviving what appeared to be an assassination attempt from that guild, was taken in by the Emissary of the Watchful EYE. With the help of Sola Nicous, he gradually came to an understanding of his place in the world, and a guiding light for his future actions. Firm in his newfound and intangible faith, Sunstroke returned to the arena confident in his abilities and his actions.

After the fall of EYE, Sunstroke found been without larger purpose, but this no longer bothered him. He trusted to fate and fortune, and took on any challenge that came before him. Sadly, his faith proved to be misplaced, as his long-time rival Dronnar Darkjof of PSI finally cornered and slew him.

For a year, the half-giant's body moldered under the earth. For reasons unknown, on the anniversary of his death at the stroke of noon he awoke and burst from the grave. Although he cannot precisely recall his experiences in the realms beyond, he returned changed. Confident that he has a purpose (although he is not sure what that purpose is), Sunstroke encased himself in crystal and steel, took up a mighty axe, and returned to Gladius renewed and reborn.



Results
Previous Incarnation
1: Win [+1125 XP] [+1125 gp] vs. Undurion (Durzulgor) [lonewolf]
2: Loss [+300 XP] [+300 gp] vs. Ryalyth Lorn'elth (Kaigan) [McJarvis]
3: Win [+900 XP] [+900 gp] vs. Gimrel Sithraldor (CrazyArtificer)
4: Loss [+300 XP] [+300 gp] vs. Soren (Dr. Funk) [mucki]
5: Loss [+300 XP] [+300 gp] vs. Jozan Serevas (Vasja) [whitebaron]
6: Win [+1200 XP] [+1200 gp] vs. Lucifer (mucki)
7: Loss [+400 XP] [+400 gp] vs. S'lertak Ssilva (TelinArtho)
8: Win [+1200 XP] [+1200 gp] vs. Orgauth (dulsi) [whitebaron]

Accounting Show
Experience Show
Starting: 3200 XP
Earned: 5725 XP
Total: 9025 XP

Gold Show
Starting: 3000 gp
Earned: 5725 gp
Current equipment: -3799.51
Current expendables: -750 gp
Current at-home gear: -124.4 gp
Expended: -126.6 gp
Remaining: 3924.49 gp

Expended Items Show
8 Cold Iron Arrows {1:8} [0.2 gp each = 1.6 gp]
5 charges Dorje of Vigor [ML 2] {7:2 8:3} [0 gp]
2 Powerstone of Force Screen [ML 1] {7:1 8:1} [50 gp]
3 Powerstones of Skate [ML 1] {3:1 5:1 6:1} [75 gp]


Current 3FC Information Show
Fight 1 Show
Time Between Fights: 3 Hours
Prebuffs/Ongoing Effects: none
Items Used: Powerstone of Force Screen, 2 Charges Dorje of Vigor[ML2]
Spells or Powerpoints Used: 2pp(op, dp)
x/day Abilities Used: None
Free Activity: Guard
Fight 2 Show
Time Between Fights: x Hours
Prebuffs/Ongoing Effects: none
Items Used: Power Stone of Force Screen, 3 Charges of Dorje of Vigor[ML2]
Spells or Powerpoints Used: None
x/day Abilities Used: None


sunstrokes tactic Show

Start with heavy shield and dorje of Vigor in hand.

Use the dorje and put it away. Then take total defense, and draw my silver waraxe while moving out.

Round 3, I start looking for action. If someone is aggressing against me, go for them first (this includes summons, familiars, animal companions, whatever). Otherwise, I'd like to go for Soren or Darrgon, whoever is the more convenient target.

When Orgauth and/or Soren go down, switch to more aggressive tactics. Manifest a 3-PP Expansion and swap my shield and axe for my glaive (or Behemoth Axe if based). Kill whatever's of greatest danger to me, or otherwise whatever's most convenient. Reapply Vigor fron dorje if it gets used up (but do not do this before this stage of the fight).

Contingencies:
- Vs. Summon Swarm: Delay until just before the swarm's turn, then Run away from it, so at least one opponent is closer to it than I am. If this is impossible, take a Prot. Evil potion.
- Vs. Nature's Allies: also drink a Prot. Evil potion. Not against Summon Monster, though.
- Vs. Produce Flame: if this is the greatest threat to me at any time, go after Soren with my glaive.
- Vs. ranged attacks from someone I'm having a hard time catching: Stone of Skate and Run to base them. Sunder their ranged weapon if applicable.

That's about it. I hate FFAs, but hopefully you'll have fun.
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