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Switch to Forum Live View Battles of Gladius (III)
5 years ago  ::  Dec 22, 2007 - 8:21AM #1581
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
Owen Show


[FONT="Comic Sans MS"]Owen Ir'Tolden
Male Human Abjurer 5/Red Wizard 7
Age: 20 Height 5’ 6” Weight 148lbs
XP: 73772/78000[ECL 12]
TN
Adjunct Planar Research Professor of The Arcane Order
3FC Info:
Prebuffs:
Owen: Mage Armor 15 hrs, False Life 10 hrs, Aid (CL3)
Nest: Mage Armor 15 hrs, Aid (CL3)
Wraith: Aid (CL 3)

Automatic: Political Career +36%
Ally Penality: 25%
Net Rewards: +11%
Free: Guard

STR...08 [-1]...(00 pts)
DEX...14 [+2]...(06 pts)
CON...18 [+4]...(06 pts)+4 Item
INT...27 [+8]...(16 pts)+3 4th,8th,12th +6 Item
WIS...10 [+0]...(02 pts)
CHA...14 [+2]...(06 pts)

Hit Points: 79 [4 + 11*2.5 + 48 con]
AC 12, Touch 12, Flat 10 [+2dex]
-- +4 Mage Armor
-- +4 Shield
-- +X Polymorph/Alterself
Initiative: +2 [2dex]
BAB/Grap: +5/+4 [+5bab, -1str]
Speed 30

Saves:
Fort +12 [1wiz +2RW +4con +5item]
Refl +10 [1wiz +2RW +2dex +5item]
Will +14 [4wiz +5RW +0wis +5item]
+3 vs Abjuration Effects

Attacks:
+7 Ranged Touch (effects varies per spell)

Spells Per day: [4|4,4,4,3,3,2] [CL 15; Spell levels: 115; 1/3: 39] Use: 38 (39-1 Prebuff)
Conjuration Spell (+1DC); Abjuration (+2DC +1 vs SR)
PoP|0: [DC 18] Presidigitation, Light, Detect Magic, Read Magic, Resistance
2/3|1: [DC 19] x, x, [s]Mage Armor, Shield, Magic Missile x2, Pro. Evil
1/1|2: [DC 20] x, x, See Invisible, Darkvision x2, Scorching Ray, Resist Energy
1/1|3: [DC 21] x, Arcane Sight, Haste, Stinking Cloud, Fly, Dispel Magic x2
0/0|4: [DC 22] x, SM4, Polymorph, Black Tentacles, Dim Door, Lesser Globe
0/0|5: [DC 23] x, Telekinesis, SM5, Psy Turmoil, Dismissal
0/0|6: [DC 24] x, Acid Fog, SM6, G. Dispel Magic

L. Extend Rod 3/3

[/font]Spellbook Show
Blessed Book: (259/1000)
0th - All but Necro/Enchantment (16)
1st - Shield, Obscuring Mist, Mage Armor, Magic Missile, Expy Retreat, Shocking Grasp, Feather Fall, Pro Evil, True Strike, Enlarge Person, Comprehend Languages, Grease
2nd - Pro Arrows, Invisibility, Resist Energy, Scorching Ray, Fox's Cunning, Web, See invisibility, Bears Endurance, Rope Trick, Glitterdust, Summon Swarm, Alter self, Darkvision
3rd - Dispel Magic, SM III, MC vs Evil, Secret Page, Fireball, Phantom Steed, Fly, Displacement, Blacklight, Arcane Sight, Stinking Cloud, Haste, Lightning Bolt
4th - Lesser Globe, Polymorph, D. Anchor, SM IV, Black Tentacles, Dimension Door, Solid Fog, Resilient Sphere, Fireshield, Stoneskin (M)
5th - SM V, Dismissal, Break Enchantment, Telekinesis, Overland Flight, Wall of Force, Teleport, Cloudkill, Baleful Polymorph, Psychic Turmoil, Wall of Stone, Permanency(X)
6th - SM VI, G. Dispel Magic, Repulsion, Disintegrate, Acid Fog, Flesh to Stone, Chain Lightning, Anti-magic Field, Freezing Sphere, Mental Pinnacle(M), Contingency(F)
Mental Pinnacle Stats Show
PP 45
Mind Thrust 15pp DC26=10+1+8+7 15d10dmg 60ft
Ego Whip 15pp DC 26=10+2+8+6 4d4 cha + Stun 250ft
Psi Blast 5+aug pp DC 21 30ft cone Stun 1rnd+1rnd/2pp
Id Insinuation 15pp DC26 10+2+8+6 Confusion 60ft 7 targets
Psychic Crush 9pp DC 19 die/3d6 60ft
Feats:
Tattoo Focus (Abjuration) - Human
Scribe Scroll - Wiz 1
Spell Focus (Conjuration) - lvl 1
Craft Wonderous Item - lvl 3
Extend Spell - Wiz 5
Augment Summoning - lvl 6
Leadership - lvl 9 (Score: 15 = 12HD +2 cha +1 IMT)
Quicken Spell - RW 5
Spell Focus (Abjuration) - lvl 12

Skills (7*10 + 8*5):
+02 Balance.................... [00, +2dex]
+07 Bluff......................  [05, +2cha] 5 RW
-01 Climb...................... [00, -1str]
+19 Concentration.............. [15, +4con] 8Abj +7RW
+13 Diplomacy.................. [07, +2cha +2Bluff +2K(N&R)] 8Abj (cc) + 6RW (cc)
+02 Hide....................... [00, +2dex]
-01 Jump....................... [00, -1str]
+23 Knowledge(Arcana).......... [15, +8int +2Spcft] 8Abj +7RW
+22 Knowledge(Planes).......... [14, +8int] 8Abj +6RW
+23 Knowledge(N&R)............. [15, +8int] 8Abj +7RW
+23 Knowledge(Nature).......... [15, +8int] 8Abj +7RW
+00 Listen..................... [00, +0wis]
+02 Move Silently.............. [00, +2dex]
+00 Spot....................... [00, +0wis]
+25 Spellcraft ................ [15, +8int +2K(A)] 8Abj +7RW
+27 (+2 vs Abjuration)
+20 (-5 vs Necromancy, Illusion, Enchantment)
Speaks: Common, Draconic, Elven, Celestial, Infernal,
Learned: Abyssal (2RW)
Racial and Class Abilities: Show
Human
Bonus Feat
Quick to Learn (+1 skill)

Wizard
Specialization: Abjuration
Prohibited: Enchantment, Necromancy
Bonus Feats: Scribe Scroll, Extend Spell
Familiar: Non Summoned

Red Wizard
Enhanced Specialization: Prohibited: Illusion
Specialist Defense +3
Spell Power +3
Circle Magic
Bonus Feat
Buffs and Prefight actions:
Bring Nest (Ally 25%)
Bring Wraith
Wraith Casts Aid on Owen, Nest, and Wraith (Aid at Will 1d8+3)
Owen Casts Mage Armor on Self (15hrs)
Recall Mage Armor w/ PoP [1]
Owen Casts Mage Armor on Nest (15hrs)
Next Casts False Life on Owen (10 hrs)

Equipment:
* Means crafted
5* Spell Component Pouch 25gp 10lbs
Head: Headband of Intellect +6 18000gp*
Necklace: Amulet of Health +4 8000gp*
Cloak: Cloak of Resistance +5 12500gp*
Ring: Ring of Counterspells 4000gp
3* Pearl of Power [1] 1500gp*
Pearl of Power [2] 2000gp*
Pearl of Power [3] 4500gp*
Blessed Book 6250gp* 1lb
Lesser Rod of Extend 3000gp 5lbs
Stoneskin Diamond Dust 250gp
Contingency Focus 1500gp
Mage's Sword Focus 250gp

Expendable Items (Max = 687.5/6050gp):
Scribed Scrolls
True Strike [1] 12.5gp
Fly [5] 187.5gp
Arcane Sight [5] 187.5gp
Potion: Foxes Cunning 300gp


Miscellaneous Statistics:
Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 16 lbs

Allies:
Nest Freemark Human Enchanter 7/Loremaster 3 Show
Nest Freemark
Female Human Enchanter 7/Loremaster 3
Age: 18 Height 5’ 4” Weight 138lbs
TN

STR...08 [-1]...(00 pts)
DEX...12 [+1]...(04 pts)
CON...16 [+3]...(06 pts) +2 Item
INT...25 [+7]...(13 pts)+2 4th,8th +6 Item
WIS...10 [+0]...(02 pts)
CHA...08 [-1]...(00 pts)

Hit Points: 55 [10*2.5 +30 con]
AC 11, Touch 11, Flat 10 [+1dex]
-- +4 Mage Armor
-- +4 Shield
Initiative: +1 [1dex]
BAB/Grap: +4/+3 [+4bab, -1str]
Speed 30

Saves:
Fort +11 [2wiz +1Lore +3con +5Item]
Refl +11 [2wiz +1Lore +1dex +5Item +2Secret]
Will +13 [5wiz +3Lore +0wis +5Item]

Attacks:
+5 Ranged Touch (effects varies per spell)

Spells Per day: [4|4,4,3,3,2] [CL 9; Spell levels: 79; 1/3: 27] Use: 25 (27-2Prebuff
Enchantment (+3DC +1 vs SR)
0: [DC 17] Ghost Sounds, Read Magic, Detect Magic, Light, Daze
1: [DC 18] x, x, Shield, Ray of Enfeeblement, Silent Image, Grease, Sleep
2: [DC 19] x, x, Glitterdust, [s]False Life, See Invisible, H. Laughter x2
3: [DC 20] x, Invisibility Sphere, Stinking Cloud, Dispel Magic, Ray of Exhaustion, Hold Person
4: [DC 21] x, G. Invis, Dim Door, Hei. H. Laughter, Confusion
5: [DC 22] x, Wall of Stone, Magic Jar, Feeblemind

Spellbooks Show
Basic: 66/100 pages
0th - All but Trans/Evo (11)
1st - Sleep, Charm Person, Ray of Enfeeblement, Shield, Mage Armor, Silent Image, Comprehend Languages, True Strike
2nd - Hideous Laughter, Touch of Idiocy, Ghoul Touch, See Invisible
3rd - Hold Person, Rage, Invisibility Sphere, Arcane Sight
4th - Confusion, G. Invisibility, Phantasmal Killer, Crushing Despair
5th - Feeblemind, Teleport, Dominate Person, Hold Monster

Blessed Book: 139/1000
1st - Shield, Obscuring Mist, Pro Evil, Chill Touch, Grease
2nd - Pro Arrows, Invisibility, Resist Energy, Web, False Life, Glitterdust, Summon Swarm, Mirror Image
3rd - Dispel Magic, SM III, MC vs Evil, Phantom Steed, Displacement, Arcane Sight, Stinking Cloud, Ray of Exhaustion, Vampiric Touch
4th - Lesser Globe, D. Anchor, SM IV, Black Tentacles, Dimension Door, Bestow Curse, Solid Fog, Enervation, Fear
5th - SM V, Dismissal, Break Enchantment, Cloudkill, Psychic Turmoil, Mind Fog, Magic Jar(F), Wall of Stone
Feats:
H Tattoo Focus (Enchantment)
W Scribe Scroll
1 Enlarge Spell
3 Spell Focus (Enchantment)
5 Heighten Spell
6 Skill Focus (Knowledge (Planes))
9 Improved Familiar (Lantern Archon)
L G. Spell Focus (Enchantment)
Racial and Class Abilities: Show
Human: Bonus Feat Quick to Learn (+1 skill)

Wizard
Specialization: Enchantment
Prohibited: Evocation, Transmutation
Bonus Feats: Scribe Scroll, Extend Spell
Familiar: Wraith

Loremaster
1- Secret (5): Knowledge of Avoidance
Lore 3+Int +2 K(History)
3- Secret (10): Applicable Knowledge (GSF)
Skills (6*6+ 7*4 + 9*3): 75 (57Ench + 27Lore)
+12 Lore
+08 Autohypnosis............... [6.5, +0wis +2conc]10Ench(cc) +3LM(cc)
+01 Balance.................... [0, +1dex]
-01 Climb...................... [0, -1str]
+16 Concentration.............. [13, +3con] 10Ench +3LM
+20 Decipher Script............ [13, +7int] 9Ench +4LM
+01 Hide....................... [0, +1dex]
-01 Jump....................... [0, -1str]
+22 Knowledge(Arcana).......... [13, +7int +2syn] 10Ench +3LM
+23 Knowledge(Planes).......... [13, +7int + 3SF] 10Ench +3LM
+12 Knowledge(History)......... [5, +7int] 5Ench
+00 Listen..................... [0, +0wis] +2 Familiar
+01 Move Silently.............. [0, +1dex]
+00 Spot....................... [0, +0wis] +2 Familiar
+22 Spellcraft ................ [13, +7int+2syn] 10Ench +3LM
+24 (+2 vs Enchantment)
+17 (-5 vs Evocation, Transmutation)
+06 Use Magic Device........... [7, -1cha] 7LM
Speaks Common, Draconic, Celestial, Infernal, Abyssal 1LM

Equipment:
Blessed Book 6.25k* 1lb
Int Headband +6 18k*
Resist Cloak +5 12.5k*
Con Amulet +2 8k*
5x Spell Component Pouch 25gp 10lbs
Magic Jar Focus 100gp

Miscellaneous Statistics:
Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 11 lbs
Wraith, Lantern Archon Show
Wraith
Lantern Archon, Small Outsider
LG

Str: 1(-4) Dex: 11 Con: 10 Int: 9 (-1) Wis: 11 Cha: 10
hp 27 (half masters hp, 10HD)
AC 19(21) T: 11 FF: 18 (+1 size +8 NA)
-- (+2 Magic Circle vs Evil)
BAB/Grap: +4/-4
Speed 60ft fly (perfect)

Saves: Fort: 3(+7 vs Posion) Rflx:3 Will:8
Atk: +5 Light Ray (1d6) 30ft
Touch Spell: +5 (effect varies)
Full atk: 2 rays +5/+5

Feats: Improved Initiative

Skills: As Nest, except noted here:
Diplo +4, Listen +4, Sense Motive +4, Spot +4

Special Abilities:
Aura of Menace (DC 17) (10+10HD/2+2racial)
Magic Circle vs Evil (CL 10)
G. Teleport at will
Tongues
DR 10/Evil and Magic
Immunity to Electricity and Petrification
SLA (CL 3) at Will: Aid, Detect Evil, Continual Flame

Familiar Abilities: Empathic Link, Alertness, Imp. Evasion, Share spells, Deliver Touch spells (Others are redundant)
Pitlords snip from here down

Equipment at home:
Gold: 5099gp

Results
02400xp/03400gp Win ... vs Destrachan (Join TAO)
42372xp/85174gp Mission to The Sands (Completed)

Ironman Tourney
Loss - Uhme (returned to tournament after withdrawal)
Win -- Brilf
Win -- Va'ria
Loss - Besthira
Win -- Aerryl
Used (Monetary only) Show
Starting:
Barrow spellbooks to copy cost (1500gp)
(200 - 2*2nd lvl, 1050 - 7*3rd lvl, 200 - 1*4th lvl)
TAO - None
Purchaces: Scribe Bear's Endurance, Haste, Stinking Cloud, Rope Trick, Enlarge Person (via Scroll) into spellbook (475gp)
Craft [sup]X[/sup]: Pearl of Power [1], Amulet of Health +2 (2500gp)
Mission into the Sands
- Purchased:
- Spells: Overland flight, D.Door, Wall of Force (700gp)
- Items: Ring of Counterspells (4000)
- Crafted: Cloak of Resistance + 1 (500gp)
- Used: Scrolls: Blacklight [5],See Invisible [3]
Long Craft: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17-19
Crafted: Blessed Book 12.5k, Int Headband +4 -> +6 20k, Int Headband +6 36k, Resist Cloak +1 -> +5 24k, Resist Cloak +5 -> 25k, Con Amulet +4 16k (Cost: 66,250gp)
Sold: Owens Regular Spellbook (+4950gp)
Purchases: - Familiar Cost, Foci: Contingency, Magic Jar, Mage's Sword, 5x Spell component pouch, Potion: Fox Cunning, Diamondust (250gp), 6050gp worth of spells (8575gp)purchased spells Show
(2*25gp) 1 - Chill Touch, Grease
(6*100gp) 2 - False Life, Glitterdust, Summon Swarm, Alter self, Mirror Image, Darkvision
(3*150gp) 3 - Ray of Exhaustion, Vampiric Touch, Lightning Bolt
(6*200gp) 4 - Bestow Curse, Solid Fog, Resilient Sphere, Fireshield, Enervation, Fear, Stoneskin (M)
(7*250gp) 5 - Cloudkill, Baleful Polymorph, Psychic Turmoil, Mind Fog, Magic Jar(F), Wall of Stone, Permanency(X)
(7*300gp) 6 - Acid Fog, Flesh to Stone, Chain Lightning, Anti-magic Field, Freezing Sphere, Mental Pinnacle(M), Contingency(F)

Owen's tactics Show

Thanks for Pitlording, this will be ... interesting to say the least.

Plan: Let them kill each other and then sort stuff out

Buffing:
Round 1: Owen delays till after Nest if Owen acts first
- Nest: Invis Sphere (all 3); Owen: fly
Round 2: If Krack has gone invisible go with Owen: See invis; Otherwise Owen and Nest will move towards the middle of the arena sticking together (to keep Invis Sphere up). I don’t want to be in the middle of the action, but I want to be able to strike if/when one of them goes down. If they go after each other, just move over to where their fight is and let them slug it out, and have Owen and Nest move into range of their medium distance spells.

Mode 1: Magic Jar
If both Valen and Krack head in the direction of Owen and Nest. When they get close I’m assuming Touchsight, so Nest will cast Magic Jar and attempt to possess one of them (Can’t determine one way or the other.) Owen will pick up the Soul Gem from Nest’s body and stay close to the host. After Nest casts, Owen will dispel the closer of the targets (G. Dispel on Krack, normal on Valen). If possession works go as follows:
- Possess Valen: Owen throws down his other dispel then Nest Drops the Greatsword, charges and attempt to Grapple, she will not attempt to use HiPS. After that Full attack/beatdown Krack with Owen supporting with MM support. If Krack goes down, Nest will fly down to Owen, hand over the sword, and then Owen will perform a CDG on Valen. If Krack knocks Valen out, then Nest will try to posses Krack and go from there.
- Posses Krack: Owen uses other dispel on Valen, Nest will get into the area and attempt to break the Eversmoking Bottle, psi crystal or Hit Valen if the eversmoking bottle is getting in the way.

If Nest Gets kicked out of the host due to suppression then attempt to possess the other. If she is kicked out of both bodies she returns to her own.

Mode 2: Dispel and EBT
Through dispels (target boots if needed) try to get one or both of them on the ground. If that happens Drop Black Tentacles (Owen) on that target, followed by a bunch of other spells.
Owen will recall and cast another Dispel (pop3) if it is the only target left.
Krack: Ray of Enfeeblement, Ray of Exhaustion, Psy Turmoil, MMx2
Valen: H. Laughter (use both if needed), MMx2, RoEnfeeble if only one left
Recall MM w/ Owen if needed, or ready Scorching Ray for EBT ending (pending Spell levels and flow of combat.)

Mode 3: SM6
By this point there should be one of them left, if not … I’m in trouble. If they are both grounded: Summon a C. Polar Bear, If they are still airborne go for 1d4+1 Lantern Archons and blast away.

Wraith:
Wriath’s primary function is to keep Owen and Nest alive, so … cast Aid when needed.
Otherwise after Magic Jar gets into full swing, he can use light rays to attack whoever. Go after Quartz if no other target presents itself. If I get the chance … go ahead and try to get a continual flame cast on Valen’s sword, or armor, or face.

Nest Goes down: Lantern Archon Barrage
If Nest goes down she will try to stabilize w/ Auto-Hypnosis. If Both Krack and Valen are still up. Owen will shift more defensive. Use fly to get altitude, and then dispel fly/metamorph spells (target the person if possible) Then try to keep the MM damage up and help the person winning. Altitude is to prevent charges. If still in Magic Jar tactics: switch EBT to a SM5 for 1d3 L. Archons and Go straight to SM6 as well. Switch out Psy Turmoil for Haste on all of them and have them work on making full attacks. I would rather get SM5, SM6, and Haste than for Owen to have some offensive casting spell options. If casting both SM5&6, The lantern Archons that appear in the first round, will all cast Continual flame on themselves to help remove shadows if Valen is still around, or Aid if Kracknol is around.

Notes:
- If I get double teamed, then have Owen use his D. Door to get some distance away (300ish ft horizontal) and some altitude (+50ft vert above highest altitude opponent)
- All Summons are augmented, there is a link for the L. Archons in the CEF thread, but I don’t think there is one for the Polar Bear.
- The remaining Pearls of Power are useable for damage spells like Magic Missile or Scorching Ray if I get it off.
- Rough spell list is below, but needs to be a bit flexible. It gets really ugly around the ‘Nest Goes down’

Owen 38
3 Fly
4 EBT
6 G. Dispel
6 Dispel (x2)
5 Psy Turmoil
6 SM6
5 TK/MM
2 Scorching Ray/See Invisible

Nest 25
3 Invis Sphere
2 See Invis
2 Glitter
1 Ray of enfeeble
3 Ray of Exhaustion
5 Magic Jar
3 Dispel
4 H. Laughter (x2)

Questions or Issues PM me back
-Rith


valen Show

]Ready for December 19 [Fight 3] (Free Activity: Perform 168gp) (ECL 12)

Valen Sky

"I'd rather be lucky than good."


Gender and Race: Male Human
Size and Type: Medium Humanoid (Human, psionic)
Height and Weight: 5'6' 140lbs [changed from 150 lbs]
Age: 21 years old
Alignment: Neutral Good
ECL: Ranger 2/Psion (Egoist) 4/Slayer 5/Shadow Dancer 1 (ECL 12)
Experience:  73153/78000


Skill Packages Enabled
Scout (Attack) /w 2 rounds (+10 Kn: Geography)
Ambush (Attack)


Attributes
STR 18 (+4) [06 pts] [14 Base, 4 Enhancement]
DEX 16 (+3) [10 pts] [16 Base]
CON 14 (+2) [06 pts] [14 Base]
INT 21 (+5) [10 pts] [16 Base, 3 Level, 2 Enhancement]
WIS 12 (+1) [04 pts] [12 Base]
CHA 08 (-1) [00 pts] [8 Base]


Miscellaneous Statistics
Hit Points:  73.5
[12 HD] [8 Ranger + (4.5 Ranger) + (4.5 Slayer x 5) + (2.5 Psion x 4) + (4.5 Shadow Dancer x 1) + (12 HD x 2 Con)]
Armor Class (Normal):  21 (+1 Dodge, +4-5 Force Screen, +4 Mobility, +2 Animal Aff.-Dex, +1 Haste)
[10 Base, 3 Dex, 4 Armor, 2 Enhancement, 2 Deflection]
Armor Class (Touch):  15 (+1 Dodge, +4 Mobility, +2 Animal Affinity-Dex)
[10 Base, 3 Dex, 2 Deflection]
Armor Class (Flat-Footed):  18 (+4 Force Screen)
[10 Base, 4 Armor,2 Enhancement, 2 Deflection]
Initiative:  +3
[3 Dex]
Base Attack Bonus:  +9
[2 (Ranger 2),2 (Psion 4), 5 (Slayer 5), 0 (Shadow Dancer 1)]
Grapple:  +13
[9 BAB, 4 Str]
Speed (Land):  30 ft
[30 Base]
Weight Carried:  85.8 lbs, Light encumbrance
[0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]


Saves
Fortitude: +10
[2 Con, 3 Ranger, 1 Psion, 1 Slayer, 3 Enhancement]
Reflex: +13
[3 Dex, 3 Ranger, 1 Psion, 1 Slayer, 2 Shadow Dancer, 3 Enhancement]
Will: +12 (+2 when Psicrystal is within 1 mile, +4 competance vs compulsions/mind-affecting)
[1 Wis, 0 Ranger, 4 Psion, 4 Slayer, 3 Enhancement]

Melee Attacks (+2 Damage vs Elves,+4 vs Human (Psionic), +1-2 to hit (Off. Precog.), +2-3 Damage (Off. Presc.), +1 to hit Haste)
+1 Suppression Adamantine Greatsword +14/+9, 2d6+7, (19-20/x2), slashing (Ignores Hardness up to 20, Targeted Dispel on hit 1d20+ML+5)
[4 Str, 9 BAB, 1 Enhancement]
[mwk] Armor Spikes +14/+9, 1d6+4, (20/x2), piercing
[4 Str, 9 BAB, 1 Enhancement]
Secondary Weapons Show

[mwk] Cold Iron Guisarme +14/+9, 2d4+6, (20/x3), slashing, 10' reach
[4 Str, 9 BAB, 1 Enhancement]
Cold Iron Spear +13/+8, 1d8+6, (20/x3), piercing
[4 Str, 9 BAB]
Quarterstaff (Two-handed) +13/+8, 1d6+6 (20/x2), bludgeoning 
[4 Str, 9 BAB]
[mwk]Cold Iron Dagger +14/+9, 1d4+4, (19-20/x2), piercing (-1 if Silver)
[4 Str, 9 BAB, 1 Enhancement]


Ranged Attacks(+1 to hit/damage at 30' or less, +2 Damage vs Elves, +4 vs Human (Psionic), +1-3 to hit (Off. Precog.), +2-4 Damage (Off. Presc.), +2 to hit (Animal Aff. Dex), +1 to hit Haste)
+1 Deepcrystal Composite Longbow (Mighty +4) +13/+8, 1d8+5, (20/x3), Range 110 ft, piercing (+2d6 for 2PP)
[3 Dex, 9 BAB, 1 Enhancement]
Rapid Shot: +1 Deepcrystal Composite Longbow (Mighty +4) +11/+11/+6, 1d8+5, (20/x3), Range 110 ft, piercing (+2d6 for 2PP)
Deepcrystal Composite Longbow (Mighty +2) +13/+8, 1d8+2, (20/x3), Range 110 ft, piercing (+2d6 for 2PP)
[3 Dex, 9 BAB, 1 Enhancement, -2 Rapid Fire]
Secondary Weapons Show

Cold Iron Javelin +12, 1d6+2, (20/x2), Range 30 ft, piercing (-1 if Silver)
[3 Dex, 9 BAB]
[mwl] Cold Iron Dagger +13, 1d4+2, (19-20/x2), Range 10 ft, piercing [color=blue(-1 if Silver)[/color]
[3 Dex, 9 BAB, 1 Enhancement]


Special Attacks & Abilities
[s]10 8 Rounds of Haste Remaining [Max 4 per fight]
Up to Dex modifier (3) plus one attacks of opportunity per round


Class and Race Traits Show

Human Traits:
Bonus feat
1 extra skill point per level (4 at 1st)

Ranger Abilities:
Proficiency with all Simple and Martial Weapons
Proficiency with Light Armor and Shields (not Tower shields)
+2 Favored Enemy: Humanoid (Elves) (+2 to Damage, Bluff, Listen, Spot, Sense Motive, Survival)
Wild Empathy
Combat Style: Rapid Fire Feat while in light or no armor

Psion Abilities:
Access to Egoist Discipline
Bonus Feat

Slayer Abilities:
Proficiency with all simple and martial weapons and with all types of armor
Favored Enemy: Humanoid (Human, Psionic) (+4 to Damage, Bluff, Listen, Spot, Sense Motive, Survival)
Enemy Sense
Brain Nausea
Lucid Buffer

Shadow Dancer Abilities:
Hide in Plain Sight


Powers Readied
Level 1 [DC 16] Vigor, Prescience-Offensive, Precognition-Offensive, Force Screen, Entangling Ectoplasm, Crystal Shard[sup]2nd[/sup], Expansion[sup]EK[/sup]
Level 2 [DC 17] Animal Affinity, Energy Adaption-Specified, Chameleon
Level 3 [DC 18] Touch Sight, Hustle, Dispel Psionics, Solicit Psicrystal
Level 4 [DC 19] Metamorphosis, Freedom of Movement (Psionic), Dimension Door (Psionic), Telekinetic Manuever

Power Points Available Per Fight: 26 (+4 for fight 3)
[78 Total Power Points / 3, rounded up]
Total Power Points: [s]78 [s]59 30
[(+0 Ranger 2, +58 Psion 4 and Slayer 3, +20 Int]
Manifester Level: 8


Feats
Point Blank Shot [sup]Human[/sup]
Dodge [sup]Lvl 1[/sup]
Track [sup]Ranger 1[/sup]
Psicrystal Affinity [sup]Psion 1[/sup]
Mobility [sup]Lvl 3[/sup]
Rapid Fire [sup]Ranger 2[/sup]
Spring Attack [sup]Lvl 6[/sup]
Combat Reflexes [sup]Lvl 9[/sup]
Expanded Knowledge: Expansion [sup]Lvl 12[/sup]


Skills
First change of skills Second change of skills
Total Skill Points: 120
[50 Ranger, 24 Psion (Egoist), 44 Slayer, 11 Shadow Dancer]
Languages: Common, Undercommon, Sylvan, Elven
[1 Racial, 3 Int]
Armor Check Penalty:  -0
[0 Armor]

Balance: +3 [3 Dex]
Bluff: +8 (+2 vs Elves,+4 vs Human (Psionic)) [-1 Cha, 9 Ranks (8 Slayer, 1 Shadow Dancer)]
Climb: +4 [4 Str]
Concentration: +17 [2 Con, 15 Ranks (4 Ranger,5 Psion, 6 Slayer)]
Craft (Bowmaking): +12 [5 Int, 5 Ranks (4 Ranger, 1 Psion), 2 Masterwork Tools]
Handle Animal: +6 [-1 Cha, 5 Ranks (5 Ranger), 2 Masterwork Whistle]
Hide: +22 (+10 Enhancement from Chameleon) [3 Dex, 14 Ranks (7 Ranger,2[sup]CC[/sup] Psion,4[sup]CC[/sup] Slayer, 4 Shadow Dancer), 5 Competance]
Jump: +4 [4 Str]
Knowledge (Dungeoneering): +9  [5 Int, 4 Ranks (4 Ranger)]
Knowledge (Geography): +10 [5 Int, 5 Ranks (5 Psion)]
Knowledge (Nature): +15 [5 Int, 8 Ranks (8 Psion), 2 Synergy]
Listen: +9 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, +4 Human (Psionic)) [1 Wis, 8 Ranks (4 Ranger, 4 Slayer)]
Move Silently: +17 [3 Dex, 14 Ranks (7 Ranger,2[sup]CC[/sup] Psion, 6 Shadow Dancer)]
Perform (Dance) +4 [-1 Cha, 5 Ranks (10[sup]CC[/sup] Slayer)]
Psicraft: +6 [5 Int, 1 Ranks (1 Psion)]
Ride: +6 [3 Dex, 1 Ranks (1 Ranger), 2 Synergy Handle Animal]
Sense Motive: +8 (+2 vs Elves, Human (Psionic))[+1 Wis, 7 Ranks (7 Slayer)]
Spot: +10 (+2 from Alertness when Psicrystal within 5', +2 vs Elves, +4 Human (Psionic)) [1 Wis, 9 Ranks (4 Ranger, 5 Slayer)]
Survival: +6 (+2 Tracking Elves, +4 Human (Psionic), +2 vs Getting Lost or Natural Hazards (Geography Synergy)) [1 Wis, 5 Ranks (5 Ranger)]
Use Rope: +8 [3 Dex, 5 Ranks (5 Ranger)]


Prefight Actions
Gain Psionic Focus
Bring Psicrystal (Quartz)
Quartz activates Self-propulsion
Tie Sunrod to Quartz with 1' silk rope (Use Rope, take 10)
Remove stopper from Eversmoking bottle


Equipment Worn and Carried
Explorers Outfit [0 lbs] [0 gp]
+1 Deepcrystal Composite Longbow (Mighty +4) [3 lbs][3500 gp]
+1 Suppression Adamantine Greatsword [8 lbs][21,050 gp]
+2 Shadow Mithral Chain Shirt (+5 competence to hide) /w [mwk] Armor Spikes [20.0 lbs][9,200 gp]
[mwk] Cold Iron Guisarme [12 lbs][318 gp]
Cloak of Resistance +3 [1 lbs][9,000 gp]
Ring of Protection +2 [8,000 gp]
Headband of Intellect +2 [4,000 gp]
Belt of Giant Strength +4 [1 lbs][16,000 gp]
Boots of Speed [1 lbs][12,000 gp]
Necklace of Adaptation [9,000 gp]
Eversmoking Bottle [1 lbs][5,400 gp]
4 Tindertwig [4 gp]
2 Sunrods [2 lbs][4 gp]
2 Vials of Antitoxin [50 gp each = 100 gp]

Backpack (Adventuring) [2 lbs][2 gp]
Backpack Adventuring Contents Show

50' Rope, Silk (+2 to Use Rope) [5 lbs][10 gp]
2 Smokestick [1.0 lbs][40 gp]
Grappling Hook [4 lbs][1 gp]
Masterwork Whistle (+2 to Handle Animal) [1 lbs][50 gp]
1 Tanglefoot Bag[4 lbs][50 gp]
1 Thunderstone[1 lbs][30 gp]
1 Acid Flasks[1 lbs][10 gp]
1 Alchemist's Fire[1 lbs][20 gp]
Flint and Steel [1 gp]
Total Weight Inside: 18 lbs


Ammo Show

[mwk] Cold Iron Dagger [1 lbs][304 gp]
[mwk] Alchemical Silver Dagger (-1 Damage) [1 lbs][322 gp]
(40) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 6 lbs][1.025 gp each = 41[sup]C[/sup] gp]
(40) Cold Iron Arrows [0.15 lb each = 6 lbs][0.05 gp each = 2[sup]C[/sup] gp]
(10) [mwk] Adamantine Arrows [0.15 lb each = 1.5 lbs][30.025 gp each = 300.25[sup]C[/sup] gp]

Efficient Quiver [2.0 lbs][1800 gp]

Inside Efficient Quiver
(40) Steel Arrows [0.15 lb each = 6.0 lbs][0.025 gp each = 1.0[sup]C[/sup] gp]
(20) [mwk] Mundane Crystal Arrows [0.15 lb each = 4.5 lbs][3.025 gp each = 60.5[sup]C[/sup] gp]
(15) Cold Iron tipped Javelins [2 lb each = 30 lbs][2 gp each = 30 gp]
(3) Alchemical Silver tipped Javelins [2 lb each = 6 lbs][22 gp each = 66 gp]
(2) Cold Iron Spears [2 lb each = 6 lbs][4 gp each = 8 gp]
(2) Quarterstaves [4 lb each = 8 lbs][2 gp each = 4 gp]

[mwk] Deepcrystal Composite Longbow (Mighty +2) [3 lbs][650[sup]C[/sup] gp]
End of Inside Effient Quiver


Total Weight on Valen: 84.5 lbs


Expendable Items
3 Powerstones of Synesthete [ML 1][25 gp each = 75 gp]
3 Powerstones of Control Light [ML 1][25 gp each = 75 gp]
3 Powerstones of Create Sound [ML 1][25 gp each = 75 gp]
3 Powerstones of Bolt [ML 1][25 gp each = 75 gp]
3 Powerstones of Entangling Ectoplasm [ML 1][25 gp each = 75 gp]
2 Powerstones of Control Sound [ML 3][150 gp each = 300 gp]
2 Potions of Silence [CL 3][0.1 lb each = 0.2 lbs][300 gp each = 600 gp]
2 Potions of Protection from Evil [CL 1][0.1 lb each = 0.2 lbs][50 gp each = 100 gp]
2 Potions of Protection from Law [CL 1][0.1 lb each = 0.2 lbs][50 gp each = 100 gp]
2 Potions of Protection from Chaos [CL 1][0.1 lb each = 0.2 lbs][50 gp each = 100 gp]
3  Potions of Enlarge Person [CL 3][0.1 lb each = 0.3 lbs][150 gp each = 450 gp]
1 Oil of Bless Weapon [CL 1][0.1 lb each = 0.1 lbs][100 gp each = 100 gp]
1 Oil of Corrupt Weapon [CL 1][0.1 lb each = 0.1 lbs][100 gp each = 100 gp]
Max total (ECL[sup]2[/sup] x 50):  7200 gp
Current total: 2225 gp

Total Weight with Expendables: 84.5 +1.3 = 85.9 lbs
Encumbrance: Light (58 lbs or less for Str 14)


Equipment at Home Show

Equipment at Home
[font=courier new]Lightning (Light Warhorse) [- lbs][150 gp]

Equipment on Lightning
Leather Barding [30 lbs][40 gp]
Riding Saddle [25 lbs][10 gp]

Backpack (Survival) (Tied on to saddle with a special Knot as prebuff with take 10 on Use Rope)[2 lbs][2 gp]
Backpack Survival Contents Show

7 days Trail Rations [1 lb each = 7 lbs][0.5 gp each = 3.5 gp]
Soap [1 lb][0.5 gp]
Shovel [8 lb][2 gp]
Tent [20 lb][10 gp]
2 Full Waterskins [4 lb each = 8lbs][1 gp each = 2 gp]
Whetstone [1 lb][0.02 gp]
Winter Blanket [3 lb][0.5 gp]
Bedroll [5 lb][0.1 gp]
50ft Hempen Rope [10 lbs][1 gp]

Total Weight Inside: 67 lbs


6 pitons [1/2 lb each = 3 lbs][0.06 gp]
Hammer [2 lbs][0.05 gp]
2 Torch [2 lb][ 0.02 gp]
Lantern, hooded [2 lbs][7 gp]
10 Oils (1 pint flasks) [1 lb each = 10 lbs][0.1 gp each = 1 gp]
Masterwork Composite Longbow (Mighty +2) [3 lbs][300[sup]C[/sup] gp]
Masterwork Bowmaking Tools[1 lbs][55 gp]
Bit and Bridle [1 lbs][2 gp]
4 Daggers[1 lb each = 4lbs][2 gp each = 8gp]
(169) Cold Iron Arrows [0.15 lb each = 25.35 lbs][0.05 gp each = 8.45[sup]C[/sup] gp]
(112) Steel Arrows [0.15 lbs each = 16.8 lbs][0.025 [sup]C[/sup] gp each = 2.8 gp]
(120) Alchemical Silver Arrows (-1 Damage) [0.15 lb each = 18 lbs][1.025 gp each = 123[sup]C[/sup] gp]
(720) Cold Iron Arrows [0.15 lb each = 108 lbs][0.05 gp each = 36[sup]C[/sup] gp]
[/font]

Allies
Maximum CR per ally:  CR 8
Maximum ECL per ally:  ECL 10
Maximum CA of allies per fight:  CA 9


Quartz Show

Quartz, Diminutive Construct
HD 11; hp 33; init +2; speed 30ft, climb 20ft; AC 16 (+4 sz, +2 dex), touch 16, flat-footed 14;
BAB +8 Touch +16; Saves +7/+10/+9;
S 1 (-5) D 15 (+2) C -- I 6 (-2) W 10 (+0) Ch 10 (+0);
Skills: Bluff +9, Climb +10, Craft (Bow) +3, Handle Animal +5, Hide +28, Know: Dungeon +2, Know: Geography +3, Know: Nature +8, Listen +10, Move Silently +16, Perform (Dance) +5, Psicraft -1, Ride +5, Search +2, Sense Motive +7, Spot +11, Survival +5,  Use Rope +7;
Feats: Alertness;
Specials: Construct Traits, Personality (Resolved), Self-Propulsion, Share Powers, Sighted 40', Telepathic Link, Alertness, Improved Evasion, Deliver Touch Powers, Hardness 8

Equipment Worn and Carried
Sunrod [1.0 lb][2 gp]
1' Thin Silk String (treating as Rope, Silk) [color=blue](+2 to Use Rope)
[0.1 lbs][0.2 gp]

Weight Carried:  1.1 lbs, Light encumbrance
[0-1.5 (Light), 1.5-3 (Medium), 3-4.5 (Heavy)]



Lightning Show

Gender and Race: Male Light Warhorse
Size and Type: Large Animal
Alignment: Neutral
ECL: 3 HD
CR: 1
Tricks: Attack, Come, Defend, Down, Guard, Heel

Standard Light Warhorse Stats
Non-combatant


Default Tactics Show


Always try to Dispense with Displays (I.e. hide manifestation)
Always use Hide in Plain Sight when available (don't necessarily run away, just use hide checks when moving if possible).

Manifest Chameleon (3pp)
Manifest Animal Affinity-Dex (3pp)
Manifest Touchsight (5pp)
Manifest Expansion, Augmented for 3pp (10 min/level duration)
Manifest Metamorphosis (Annis Hag vs Melee, Troll vs Casters) for 7pp
Manifest Force Screen (1pp)

Get into melee, using haste as needed.  Go ranged if necessary.


Current 3FC Information Show

Fight 1 Show

Time Between Fights: 1 hr
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: 19pp
x/day Abilities Used: none
Free Activity: Perform 168gp


Fight 2 Show

Time Between Fights: 4 hr
Prebuffs/Ongoing Effects: none
Items Used: 2 uses of boots of haste
Spells or Powerpoints Used: 29pp
x/day Abilities Used: none
Free Activity: Perform 168gp


Fight 3 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx


--Pitlords cut here--

Results
Win vs Saunginel (DocNessumo) - [900 xp] [900 gp]
Win vs both Ash (NiQil) and Fnorri (False_Keraptis) - [1500 xp] [1500 gp]
Win vs Khabil Baruhk (Traevanon) - [900 xp] [900 gp] Leveled to 4!
Lost vs Indrithia Celeth (Zevox) - [350 xp] [350 gp]
Lost vs Osiris (Iced) - [400 xp] [400 gp]Surrendered to avoid going into Week  3/3
Win vs Khabil Baruhk (Traevanon) - [1050 xp] [1050 gp]
Win vs Torel Silvanus (Erithmu) - [1050 xp] [1050 gp]
Lost vs Ventr the Dreamer (Milov) - [350 xp] [350 gp]Surrendered to avoid  going into Week 2/2
Win vs El'enees'ka Hunn'et (malakaiunseen)  - [1050 xp] [1050 gp] Leveled to  5!
Lost vs Annalina Vale (Zevox) - [500 xp] [533 gp]
Lost vs Kilpquabjeg (hogarth) and => Ventr the Dreamer (Milov) - [479 xp] [510 gp]
Win vs 3 Centaurs (Monster Fight) - [1375 xp] [1467 gp]
Win vs Ventr (Milov), Reginald Molehusband (Hogarth) - [2500 xp] [2666  gp]Leveled to 6!
Success in Miniquest to join LOY - [1687 xp] [1875 gp]
Win vs Relanex Thines (Macbrea) - [1687 xp] [1875 gp]Crafted arrows
Lost with Poe (McJarvis) vs Dudael Angelus (DSugui) - [600 xp] [666 gp]
Win vs Izumi (Macbrea) - [1687 xp][1875 gp]Leveled to  7!
Lost vs Ihdald Seaslash (Milov) - [665 xp][805 gp]
Win vs Istima (Zevox) - [2310 xp][2860 gp]Istima surrendered in order to avoid going into week 4
Lost vs Istima (Zevox) - [770 xp][956 gp]
Lost vs Jar-red (TelinArtho) - [665 xp][822 gp]
Success in "To Teach an old dog new tricks" - [6038 xp] [7427gp] Leveled to 8! (including 300g potion in gold award and noting it in expenditures)
Lost vs a Stone Giant - [768 xp][1083 gp]
Win vs a Ihdald Sealash (Milov) - [2640 xp][3722 gp]
Win vs a Jar-red (TelinArtho) - [2400 xp][3400 gp] Leveled to 9!
Win vs a Phrenic Bulette - [2700 xp][4500gp]
Lost vs Balrog (Maraxus) and Kervan Sheharath (MindWandererB) - [900 xp][1500 gp]
Lost vs 4 Cloakers - [900 xp][1500 gp]
Lost vs Greater Earth Elemental - [900 xp][1500 gp]
Win Kervan Sheharath (MindWandererB) - [2700 xp][4500 gp]Leveled to 10!
Win with Jonathan Raven Gravebound (Abyssal Stalker) vs Besthira Lafali (MindWandererB) & Kracknol (SauroGrenom) - [3187 xp][6162+140 gp]
Lost vs Elrick Flamebrother (Templer10) and Izumi (Macbrea) - [1062 xp][2053+140 gp]
Win  vs Eraca Moralta (Zevox) & Kracknol (SauroGrenom) - [4000 xp][7733+140 gp]
Win  vs Lord Frost (Macbrea) [3000 xp][5800+140 gp]Leveled to 11!
Lost vs Elite Phrenic Lammasu  - [1100 xp][2500+154 gp]
Win  vs The Chameleon (Lonewolf) - [3300 xp][7500+154 gp]
Win  vs Kervan Sheharath (MindWandererB) - [3300 xp][7500+154 gp]
Lost with Raskos (SauroGrenom) vs Samuel Highground (Lonewolf) - [1100 xp][2500+154 gp]
Lost vs Elrick Flamebrother (Templer10) - [1222 xp][2777.77+154 gp]
Lost vs Hound Archon Psychic Warrior 8 - [1200 xp][3266 + 168 gp]
Win vs Kracknol (SauroGrenom) - [3600 xp][9800 + 168 gp]
Lost vs Longshot (Templer10) - [1470 xp][4000.85 + 168 gp]


Accounting Show

Experience Show


Starting: 3200 XP
Earned: 69953 XP
Spent: 0 XP
Remaining:  73153 XP


Gold Show


Starting: 3000 gp
Earned: 117032.62 gp
Spent:  104860.05 gp
Remaining: 15172.57 gp


Previously Owned Show


Sales Show


Greatsword (Bought for 50 gp, sold for 25 gp)

Total: 25 gp


Used Items Show


222 Arrows (5.55[sup]C[/sup] gp)
21 Alchemical Silver Arrows (21.525[sup]C[/sup] gp)
10 Powerstone of Skate (250 gp)
3 Powerstone of Entangling Ectoplasm (75gp)
1 Powerstone of Synestete (25gp)
1 Potion of Cure Moderate Wounds (300gp)
3 Bags of Caltrops (6 gp)
1 Tindertwig (1 gp)
1 Smokestick (20 gp)
2 Vial of Antitoxin (100 gp)
5 Potion of Enlarge Person [CL 3] (750 gp)

Total: 1554.075 gp


Background Show






valen's tactics Show

Hi Templer10, thanks for pitlording during the holiday season.

Fight Setup: Begin with Greatsword and a potion of Silence in hand, Quartz will be in a pocket. Begin in square closest to the center of the map.

Brief Summary: Buff, teleport in, swing sword alot.

Round by Round Start:
1st Round: Drink potion of silence. Move 30' towards the center while hiding within the smoke from the eversmoking bottle.
2nd Round: Manifest Touchsight. Continue moving and hiding towards Owen.

Main Tactics:
If OWen is not flying, dimension door (7pp) adjacent to him.

The following round, if he still is on the ground and within a 5' step: Full Attack Hasted melee. Use the last iterative attack to attempt to trip him.
If Owen is still on the ground and within a 60' single move: Manifest Hustle (5pp), activate Haste and move to melee range, and full attack.
If Owen is beyond a single move, but within charging range, charge him (with haste if necessary to reach).

If Owen is flying, stow greatsword and draw +1 bow. Keep taking a single move closer and reading to fire upon casting from Owen. If within 220', use 2pp

to increase damage on these shots by 2d6.


If Kracknol seems to be heading for Valen, and gets within charging range (and Valen isn't in melee with Owen) ready an action to manifest entangling

ectoplasm (3 pp if he's large or 5 pp if he's huge) on Kracknol once he's within range.

Use hasted hide in plain sight spring attack kiting. After about 2 rounds of this, manifest Chameleon (3pp) and continue Hide in Plain sight spring attack

kiting. (Use haste for this as long as it lasts). If he takes a ready action, draw a javelin in one hand (holding sword in the other) on that turn and

move, then the next throw it at him, then move (drawing another javelin). If continues to just ready an action, continue with this. If not, go back to

spring attack kiting.


Backup Tactic: Swing sword or shoot people with bow.

Modifications:
1) Hide within the smoke or opponent's shadows whenever possible.
2) Use any AoOs provoked by Owen to trip him. If he's standing up, deal damage (since you can't trip him in that case).
3) If possible (doubtful but you never know) try to keep Owen between Valen and Kracknol.
4) Reapply touchsight after Owen goes down if it was dispelled.


Important Notes:
Don't forget smoke effects. Also, in order to speak for spell casting, I'm pretty sure you can't be holding your breath.
Quick Reply
Cancel
5 years ago  ::  Dec 22, 2007 - 8:22AM #1582
templer10
Date Joined: Dec 29, 2004
Posts: 1,132
kracknol Show

]
3FC Show
Time Between Fights: 6 Hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Usage of Boots of Flying, Potion of Invisibility, 1 Usage of Haste form Plate of Speed
Spells or Powerpoints Used: 8 PP (touchsight, psionic lions charge)
x/day Abilities Used: None
Free Activity: None

Time Between Fights: 1 hr
Prebuffs/Ongoing Effects: none
Items Used: 1 use of winged boots, 1 use of fullplate of speed
Spells or Powerpoints Used: 11pp
x/day Abilities Used: none
Free Activity: none

Kracknol
The deeps are populated with creatures’ best left to their own devices.
Lawful Neutral, Male Dwarf
(Ranger1, Psychic Warrior8, Slayer 3, ECL 12)
76012/78000XP
Founding Member of the Warfare Alliance

STR...22 [+6]...(10 pts)[+1@4th&8th][+4 Enhancement]
DEX...14 [+2]...(6 pts)
CON...16 [+3]...(6 pts) [14, +2racial]
INT....14 [+2]...(6 pts)
WIS...15 [+2]...(6 pts)[+1@12th]
CHA...8 [-1]...(2 pts) [10, -2racial]

Hit Points:109[12hd][8 (1d8) + 49 (11d8) + 36 (12x3Con) +16hp Feat]
AC 25 [+2 Dex, +9 Armor, +3 Shield, +1 Deflection][+4 Dodge vs Giants, +1 Dodge (Plate of Speed)]
Initiative: +2 [+2dex]
BAB/Grap: +10/+16 [+10bab, +6str] [+1 Racial Bonus vs Orcs and Goblinoids.]
Speed 30(40,70) [base 20, +10 Fast Movement +10 Speed of Thought, +30 Haste]
Fly (Good) 60 (70,100) [base 60, +10 Speed of Thought, +30 Haste]

Saves:
Fort +16 [+2 Ranger, +6 PsyWarrior, +1 Slayer, +4 Resistance, +3 Con]
Refl +11 [+2 Ranger, +2 PsyWarrior, +1 Slayer, +4 Resistance, +2 Dex]
Will +13 [+2 PsyWarrior, +3 Slayer, +4 Resistance, +2 PsiCrystal, +2 Wis]
+2 Racial bonus on saves against spells, spell-like effects and Poison
+1 Dodge bonus to reflex saves when using Haste
+2 Intuition bonus on Will saves using Empty Mind
+4 Competence bonus vs compulsions and mind effecting effects.

Attacks:[Large 10’ Reach][Huge 15' Reach]
+1 Deep Crystal GreatAxe of Suppression +17/+12 melee, 1d12+10 [20/x3] Slashing [3d6+11][4d6+13]
[+10BAB, +6 STR, +1 Enhancement]
MW Silver Armor Spikes +17/+12 1d6+5 [20/x2] Piercing [1d8+6][2d6+7]
[+10BAB, +6 STR, +1 Enhancement]
[+1 attack Racial Bonus vs Orcs and Goblinoids.]
[+2 Damage Favored Enemy Bonus vs Elves & Half Giants.]
[+2d6 Damage when using greater psionic strike.]
[When using Plate of Speed, +1 to attack rolls and +1 attack roll at full attack bonus in full attack action.]

Powers Known:ML10 [Power Points: 38; Use:12+7 ]
1: [DC 13] Grip of Iron
1: [DC 13] Expansion
1: [DC 13] Empty Mind
1: [DC 13] Vigor (+5hp/pp)
2: [DC 14] Dissolving Weapon
2: [DC 14] Psionic Lion’s Charge
2: [DC 14] Hustle
3: [DC 15] Hostile Empathic Transfer
3: [DC 15] Greater Concealing Amorpha
3: [DC 15] Touchsight
4: [DC 15] Energy Adaptation

Feats:
Psionic Weapon [1st lvl] Expend your psionic focus to cause an extra 2d6 damage upon a hit.
Track [Ranger Bonus] Gain access to the track ability.
Psicrystal Affinity [Psy Warrior Bonus 1st] Gain a Psicrystal. Personality “Resolved” grants +2 bonus on will saves.
Alertness [Psicrystal] If the psicrystal is within 5 feet of Kracknol, then Kracknol gains +2 on spot and listen checks
Speed of Thought [3rd level] When psionicaly focused gain a +10 insight bonus to speed.
Psionic Body [Psy Warrior Bonus 2nd] Bonus +2 HP for all Psionic Feats.
Power Attack [6th level]
Psi Crystal Containment [Psy Warrior Bonus 5th] PsiCrystal can hold a psionic focus
Psionic Meditation [9th Level] Move action psionic focus
Deep Impact [Psy Warrior Bonus 8th] Expend Psionic Focus to resolve an attack as touch attack
Expanded Knowledge (Touchsight) [12th Level]

Spoiler: Show
Racial Abilities:
Darkvision: out to 60 feet
Stability: Dwarves are exceptionally stable on their feet. A dwarf receives a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework.
A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Giant Combat Training: +4 dodge bonus to Armor Class against creatures of the giant type.
Racial Combat Training: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
Racial Skills: Dwarves have a +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
Ranger Class Abilities:
Favored Enemy (Elf): The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Elves. Likewise, he gets a +2 bonus on weapon damage rolls against Elves.
Track: A ranger gains Track as a bonus feat.
[sub]UA Content Request: Swap Ranger Combat Feats for Druid shape change and Barbarian Fast Movement[/sub]
Slayer Class Abilities:
Favored Enemy (Half Giant): The Slayer gains a +2 bonus on damage rolls and Bluff, Listen, Sense Motive, Spot, and Survival checks against half giants.
Enemy Sense: A slayer can sense the favored enemy within 60’.
Lucid Buffer: Gain a +4 bonus vs compulsions and mind effecting affects.


Skills: (36 Points Ranger, 36 PsiWar, 18 Slayer):
+03 Climb [0 rnks, +6 str, -3ACP]
+18 Concentration [15 rnks, +3con] [12psw,3sly]
+10 Craft (Weaponsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+10 Craft (Armorsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+03 Handle Animal [5 rnks, -2cha] [4rgr,2psw]
-01 Hide [0 rnks, +2 Dex, -3ACP]
+03 Jump [0 rnks, +6 str, -3ACP]
+06 Knowlege Dungeonering [4 rnks, +2int] [4rgr]
+14 Knowlege Psionics [12 rnks, +2int] [12psw]
+19 Listen [13 rnks, +2wis +2 Alertness][4rgr,11slr]{+2vs Elves & Half Giants}
+03 Move Silently [4rnks, +2dex -3ACP] [4rgr]
+08 PsiCraft [4 rnks, +2Int, +2 Synergy (Knowledge Psionics)] [4sly]
+16 Ride [12 rnks, +2dex +2synergy(Handle Animal)] [4rgr,8psw]
+04 Search [2 rnks, +2int][2psw]{+2vs Elves & Half Giants}
+08 Spot [4 rnks, +2wis, +2 Alertness][4rgr]{+2vs Elves & Half Giants}
+03 Swim [0 rnks, +6 str, -3ACP]
-01 Tumble [0 rnks +2 dex, -3ACP ]
Speaks Common, Dwarven, Orc, Giant [2Bonus]

Buffs and Prefight actions:
Gain Psionic Focus, and charge Padparadscha with focus
Padparadscha has self-propulsion/flight active in Kracknol's pocket
Address Powerstones
Activate the Animated Shield

Equipment:
+1 Deep Crystal GreatAxe of Supression[sup]c[/sup] [12 lbs][510 gp][+18000gp (+1 Enhancement, +2 Suppression)]

+1 Mithril Full Plate of Speed[sup]c[/sup] [25 lbs][5250 gp][+15000gp (Speed), +1000gp (+1 Enhancement)][ACP-3]
with MW Silvered Spikes [+10lbs][+185gp]
with Locked Gauntlet [- lbs][+8gp]

+1 Mithril Large Animated Shield[sup]c[/sup] [7.5 lbs][585 gp][+9000gp (+1 Enhancement, +2 Animated)]

Winged Boots [1 lbs][16000 gp]
Belt of Giant Strength +4 [- lbs][16000 gp]
Cloak of Resistance +4 [1 lbs][16000 gp]
Ring of Protection +1 [- lbs][2000 gp]
3xPearl of Power 1st level[- lbs][3000 gp]

Expendable Items: (2775gp/6050)
Wand of Delay Poison [- lbs][750gp]
2xStone of Body Purification [ML4][- lbs][400gp]
2xStone of Specified Energy Adaptation [- lbs][300gp]
3xPotion of Invisibility [- lbs][900gp]
Stone of Synesthete [- lbs][25gp]
Oil of Bless Weapon [- lbs][100gp]
Silver Sheen [- lbs][300gp]
2x Potion of Protection from Evil [- lbs][100gp]

Allies:Spoiler: Show

Padparadscha (Psicrystal)
Diminutive Construct (Resolved)
Hit Dice: 12hd (54 hp)
Initiative: +2
Speed: 30 ft. (6 squares), Fly 50’ (poor), climb 20 ft.*
Armor Class: 21 (+4 size, +2 Dex*, +5Natural), touch 16, flatfooted 19
Base Attack/Grapple: +10/–6
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, Power Resistance 16, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link,deliver touch powers, telepathic speech, flight)
Saves: Fort +9, Ref +7, Will +7
Abilities: Str 1*, Dex 15*, Con —, Int 11, Wis 10, Cha 10
Skills: Climb +10*, Handle Animal +5, Listen +15, Move Silently +6, Ride +16, Search +2, Spot +6
Feats: Alertness
*abilities if self-propulsion is active.
Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, deliver touch powers, telepathic speech and flight and personality and Spell resistance. (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.)
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.


Equipment at home:
Gold: 1024+7840gp+3266
MW Armor Smith tools [5 lbs][55 gp]
MW Weapon Smith tools [5 lbs][55 gp]

Miscellaneous Statistics:
Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy)
Weight carried: 55.5 lb
Weight of Kracknol: 140 lbs

Fights results:
1: Aramur, (Usurpator): Book5 (0win/1loss) [+328XP] [+328gp]
2: Solon, (Usurpator): Book5 (1win/1loss) [+675XP] [+675gp]
3: 2 Duergar:Tellish_of_Ket (2win/1loss) [+675XP] [+675gp]
4: Jessie (Oldmangray): Nightbanegod (3win/1loss) [+900XP] [+900gp]
5: Vivi Ornitor Sr (Dr.Funk): Dracazar (4win/1loss) [+900XP] [+900gp]
6: Anya(MindRogue) vs. Kronos(NiQil) vs. Kracknol: Usurpator(4win/2loss) [+400XP] [+484gp]
7: Methos (NiQil) => Kracknol (SauroGrenom) => Maven (Tellish of Ket): Luni (5win/2loss) [+2250 XP] [+2334gp]
8: Donak (Mal-2): Waywreth (6win/2loss) [+1350XP] [+1434gp]
9: Lissa Longfellow (MysticMonk2005): Huan (7win/2loss) [+1593XP] [+1805 gp]
10: Delaria (TelinArtho): DTFarstar (8win/2loss) [+1775XP] [+1998gp]
11: Giant Ant Worker: Caterane (9win/2loss) [+ 300XP] [+405gp]
12: 4 Vargouilles: Vathelokai (10win/2loss) [+ 1500XP] [+1705gp]
13: The First Horseman (nightbanegod): (10win/3loss) [+433XP] [+721gp]
14: Grick (Snommelp): Kaigan (11win/3loss) [+1800XP] [+2144gp]
15: Thelgar (Altaris13): Usurpator (12win/3loss) [+1687XP] [+2091gp]
16: Tezca (Usurpator): Lonewolf (12win/4loss) [+600XP] [+810gp]
17: Kara (Luni): Usurpator (13win/4loss) [+1800XP] [+2144gp]
18: Shakari (Luni): Sindorin (14win/4loss) [+2100XP] [+2775gp]
19: Auburn and Zassl: Gonbow (14win/5loss) [+1400XP] [+1908gp]
20: Barthleby(Pittbull): Caterane (14win/6loss) [+672XP] [+1006gp]
21: Anixx(Iced): Vathelokai (15win/6loss) [+2400XP] [+3600gp]
22: Barthleby(Pittbull): Dracazar (15win/7loss) [+667XP] [+1144gp]
23: Lissa(MysticMonk2005): Zevox (16win/7loss) [+1950XP] [+2762gp]
24: Auburn(Vathelokai): Turin (17win/7loss) [+2000XP] [+2983gp]
25: Auburn(Vathelokai): TheMagister (17win/8loss) [+600XP] [+1049gp]
26: Cyra(Stormwind): Erithmu (17win/9loss) [+600XP] [+1050gp]
27: Gaston(waywreth): Vathelokai (18win/9loss) [+1800XP] [+2750gp]
28: Barthleby(Pittbull): MindwandererB (19win/9loss) [+2314 XP] [+4100gp]
29: Cyra(Stormwind): Erithmu (20win/9loss) [+2314 XP] [+4100 gp]
30: With Cyra(Stormwind) vs Many Giants: Caterane (20win/10loss) [+822 XP] [+1609 gp]
Campaign: With Caterane [+4995 XP] [+8291 gp]
31: Gaston (waywreth): Vathelokai [Frozen IMT Battle]
32: Aerryl (Mindwanderer): Macbrea (21win/10loss) [+2250xp][4593gp]
33: With Besthirah (MindWandererB) vs Jonothan (Abyssal Stalker) and Valen Sky (Hirumajoe) : Zevox (21win/11loss) [+1000xp][2176gp]
34: Besthirah (MindWandererB) vs Kraegin (TelinArtho): Zevox (21win/12loss) [+1046xp][2266gp]
Mission: Inquisition (EL12) With Ignatius (Erithmu): Telin (21win/12loss) [Guild Mission Failure]
35: Eraca (Zevox) vs Valen (Hirumajoe): Telin (21win/13loss) [2000xp][4136gp]
Mission: Inquisition - Act II (EL12) with Ignatius (Erithmu): Telin (Guild Mission) [9000xp][17400gp]
36: Longshot (Templer10): Telin (21win/14loss) [1124xp][2554gp]
37: Lord Lorian (Templer10): Telin (21win/15loss) [1002xp][2277gp]
38: Baelin (Malither79): Macbrea (21win/16loss) [880xp][2000gp]
39: With Raskos vs 3 Titan Skeletons & Half Dragon Cleric: Vathelokai (22win/16loss) [2640xp][6000gp]
40: Malik with 3 Celestial Cloakers (22win/17loss) [1350xp][3674gp]
41: Baelin (Malither76) : Macbrea (23win/17loss) [2880xp][7840gp]
42: Baelin (Malither76) : Macbrea (24win/17loss) [2880xp][7840gp]
43: Valen Sky (Hirumajoe) : lonewolf (24win/18loss) [1200xp][3266gp]

Spoiler: Show
Past Expenditures
8xStone of Dissolving Weapon ML3 [1200gp]
15xStone of Vigor (Augmented) ML4 [3000gp]
3xStone of Dissipating Touch ML4 [600gp]
9xStone of Force Screen ML2 [450gp]
1x Stone of Skate ML1 [25gp]
1xCrawling Tattoo of Force Screen[50gp]
2xCrawling Tattoo of Vigor [100gp]
2xCrawling Tattoo of Mind Thrust [100gp]
15xStone of Animal Affinity ML3 [2150gp]
1xSpell Casting Services for Cone of Energy [150gp]
2xPotion of Shield of Faith [100gp]
3xPotion of Protection from Good [150gp]
3xPotion of Protection from Law [150gp]
1xPotion of Protection from Evil [50gp]
2xPotion of Fly[1500gp]
8xSpell Casting Services for Dissipating Touch [ML5] [400gp]
1xSpell Casting Services for Dissolving Weapon[ML3] [60gp]
1xStone of Synesthete [25gp]
3xPotion of Invisibility [900gp]

Items Sold for a loss Show

Torgir the Riding Dog -175
Riding Saddle -12.5
Elixer of Sneaking -150gp
Stone of Metaphysical Weapon -12.5
Stone of Prescience, Offensive -12.5
Stone of Skate -12.5
Stone of Energy Adaptation Specified -75
Crawling Tattoo of Dissolving Touch -150
2xCrawling Tattoo of Mind Thrust -50
MW Longbow -187.5
58Arrows -1.5


kracknol's tacitcs Show

no tactics submitted, no defults, kracknol surrender


THE FIGHT Show


ALL ROLLS HERE – All attacks/rolls will be categorized as Hit, Miss, Crit, Pass, Fail only unless corections to roller are needed to be made due to mistakes.

position

Owen-1d4=3
Valen-1d4=4

initiative

Owen-1d20+2=18
Nest-1d20+1=10
Wraith-1d20+4=23
Valen-1d20+3=6

setup

Owen (92,5) 90/79 HP, 12+4 AC, 37/38 SL, +0 Spot (mage armor ends long, Aid ends 30)
Nest (93,5) 78/55 HP, 11+4 AC, 25/27 SL, +0 spot (mage armor ends long, false life ends long, aid ends 29)
Wraith (93,4) 34/27 HP, 19+2+4 AC, +4 spot (aid ends 28, mage armor ends long – shared)

Valen (8,8) 73/73 HP, 21 AC, 30/30 PPS, +22 Hide
Quartz (as valen) 36/36 HP, 21 AC

Round 1

Rith – false life is a personal only spell so I had it done on nest

Own delays for nest. Nest casts Invisibility sphere around all three of them. Owen casts Fly.

Valen begins with potion of silence and greatsword. Valen drinks potion of silence and moves 30 forward towards center and hides (19 – spot impossible)

end of round

Owen (92,5) 90/79 HP, 12+4 AC, 37/38 SL, +0 Spot (mage armor ends long, Aid ends 30)
Nest (93,5) 78/55 HP, 11+4 AC, 25/27 SL, +0 spot (mage armor ends long, false life ends long, aid ends 29)
Wraith (93,4) 34/27 HP, 19+2+4 AC, +4 spot (aid ends 28, mage armor ends long – shared)

Valen (12,12) 73/73 HP, 21 AC, 30/30 PPS, +22 Hide (silence ends 31)
Quartz (as valen) 36/36 HP, 21 AC

Round 2

I suspect iam going to have to improvise a bit here – Valen have no tactics to how to fins owen when he's invisible exept stumbling on him with touchsight, Owen completely ignored the smoke and him not able to find Valen and no one though about what to do if kraknol simply wont show up to the fight So for owen ill have to go with the AOE spells (or similar effects) first then possibly single target spells/summons if he find anything to cast at. Valen will have to find owen and then go melee/bow depends if owen will be flying then

Owen Doesn’t see valen but he does see the cloud of Smoke And he assumes valen is in there So he thinks that Nest can attempt to magic jar valen if he really is in that smoke when they get closer to it so he and company moves closer to the smoke cloud moving at nests speed.

Valen manifests touchsight He wants to move towards owen – unfourtently owen is invisible so he moves towars owen's starting squere – smoke fills 50 feat around him note valen can't see anything exept for the touchsight due to smoke

end of round

Owen (81,8) 90/79 HP, 12+4 AC, 37/38 SL, +0 Spot (mage armor ends long, Aid ends 30)
Nest (82,8) 78/55 HP, 11+4 AC, 25/27 SL, +0 spot (mage armor ends long, false life ends long, aid ends 29)
Wraith (982,7) 34/27 HP, 19+2+4 AC, +4 spot (aid ends 28, mage armor ends long – shared)

Valen (12,12) 73/73 HP, 21 AC, 25/30 PPS, +22 Hide (silence ends 31, touchsight ends 72)
Quartz (as valen) 36/36 HP, 21 AC

Round 3

owen and company single move closer to smoke, nest casts Magic jar Note that there are only 2 life forces near, a weak one (wraith) and a much stroneger one he assumes is owen.

Valen double move closer to owen's starting squere only moving 45 (to stay whitin smoke) While still hiding in it. Smoke fills again 50 feet around valen

end of round

Owen (81,8) 90/79 HP, 12+4 AC, 37/38 SL, +0 Spot (mage armor ends long, Aid ends 30)
Nest (82,8) 78/55 HP, 11+4 AC, 25/27 SL, +0 spot (mage armor ends long, false life ends long, aid ends 29)
Wraith (982,7) 34/27 HP, 19+2+4 AC, +4 spot (aid ends 28, mage armor ends long – shared)

Valen (12,12) 73/73 HP, 21 AC, 25/30 PPS, +22 Hide (silence ends 31, touchsight ends 72)
Quartz (as valen) 36/36 HP, 21 AC

Round 4

Owen delays so the smokes edge get closer and into nest's range.

Nest delay.

Valen double moves closer (45) towards owen starting squere, smoke fills again 50 feet radius around valen.

Owen acts – he have seen the Smoke's Edge get closer and the new middle of it is in his range so he casts EBT on the middle of it with valen in there – grapple made, 8 dmg.
Nest sense a new powerfull life force enter's his range acts and he attempts to posses it (valen) – Valen fails the Save, Nest in valens body can't speak due to silence so he can't make the bottle stop smoking but He simply lets the EBT Kill valen.

end of round 19

Owen (81,8) 90/79 HP, 12+4 AC, 37/38 SL, +0 Spot (mage armor ends long, Aid ends 30)
Nest (82,8) 78/55 HP, 11+4 AC, 25/27 SL, +0 spot (mage armor ends long, false life ends long, aid ends 29)
Wraith (982,7) 34/27 HP, 19+2+4 AC, +4 spot (aid ends 28, mage armor ends long – shared)

Valen (12,12) -30/73 HP, 21 AC, 25/30 PPS, +22 Hide (silence ends 31, touchsight ends 72)
Quartz (as valen) 36/36 HP, 21 AC


RESULTS AND REWARDS Show


owen wins and gets 6660 XP and 18129.852 GP

Valen is second and gets 2700 XP and 7349.94 GP

Kracknol is last and gets 1350 XP and 3674.97 GP

owen
Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: false life on nest 3+ Hours, mage armor on nest 8+ hours, mage armor on owen 8+ hours
Items Used: 1 pearl of power I
Spells or Powerpoints Used: 7 SL (fly, EBT) for owen, 8 SL for nest (magic jar, invisib sphere)
x/day Abilities Used: none
Free Activity: guard

valen
Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used: potion of silence
Spells or Powerpoints Used: unimportent
x/day Abilities Used: none
Free Activity: Perform 168 gp


Kracknol
Time Between Fights: 6 hours
Prebuffs/Ongoing Effects:
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: none




COMMENTS Show


Hirumajoe – one crappy roll lost it for you – a few comments – something you don’t seem to notice is that in Larger maps the bottle can be a hinderence sometimes – it marks where you are so can be targeted by AOA spells and since you can't see out of it – you are essentially blind beyond touchsight range which means it will take you a while to find enemies, Especially when you want to stay hidden (As you did here) – also – see prison violations.

Rith – false life is a personal only spell.

Quick Reply
Cancel
5 years ago  ::  Dec 22, 2007 - 9:23AM #1583
lonewolf
Date Joined: Feb 23, 2004
Posts: 3,436
Reanne Longhollow Show
Rennae Longhollow




Automatic Skill Package: Court Connections (+12%) (Included in 134.4 gp earnings)


Gender and Race: Female Halfling
Size and Type: Small Humanoid (Halfling) (Psionic)
Height and Weight: 2'10", 29 lbs
Age: 45
Alignment: Lawful Good
ECL: 5 (Psion (shaper) 5)
Experience: 10200/15000
Guild: CEF



Attributes
STR 08 (-1) [02 pts] [10 Base, -2 Racial]
DEX 16 (+3) [06 pts] [14 Base, +2 Racial]
CON 14 (+2) [06 pts] [14 Base]
INT 19 (+4) [16 pts] [18 Base, 1 Advancement]
WIS 12 (+2) [04 pts] [12 Base]
CHA 10 (+0) [02 pts] [10 Base]



Miscellaneous Statistics
Hit Points: 30 [4 HD] [4 (Psion) + (2.5 (Psion) x 4) + (5 HD x 2 Con) + 6 (Psionic Body)]
Armor Class (Normal): 20 [10 Base, 3 Dex, 5 Armor, 1 Deflection, 1 Size](+4 shield (Force Screen))
Armor Class (Touch): 15 [10 Base, 3 Dex, 1 Deflection, 1 Size]
Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 1 Deflection, 1 Size] (+4 shield (Force Screen))
Initiative: +3 [3 Dex]
Base Attack Bonus: +2 [2 Psion]
Grapple: -3 [+2 BAB, -1 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Weight Carried: 14.30 lbs, light encumbrance [0-19.5 (Light), 20.25-39.75 (Medium), 40.5-60 (Heavy)]



Saves
Fortitude: +5 [2 Con, 1 Psion, 1 Racial, 1 Resistance]
Reflex: +6 [3 Dex, 1 Psion, 1 Racial, 1 Resistance]
Will: +7 [1 Wis, 4 Psion, 1 Racial, 1 Resistance] (+2 morale vs. fear)


Melee Attacks
Shortspear +2, 1d4-1, (20/x2), Piercing [-1 Str, 2 BAB, 1 Size]


Ranged Attacks
Shortspear +7, 1d4-1, (20/x2), Range 20 ft, Piercing [3 Dex, 2 BAB, 1 Size, 1 Racial]
Light Crossbow +6, 1d6, (20/x2), Range 80 ft, Piercing [3 Dex, 2 BAB, 1 Size]



Special Attacks & Abilities







Powers Readied
Level 1 [DC 15] Astral Construct, Crystal Shard, Deceleration, Force Screen, Matter Agitation.
Level 2 [DC 16] Ego Whip, Swarm of Crystals, Concealing Amorpha, Recall Agony, Energy Missile.
Level 3 [DC 17] Touchsight, Dispel Psionics

Power Points Available Per Fight: 12 [35 Total Power Points / 3, rounded up][This fight: 23]
Total Power Points: 35 [25 Psion, 10 Int]
Manifester Level: 5th



Feats
Boost Construct[sup]Lvl 1[/sup]
Psionic Body[sup]Lvl 3[/sup] (+6 HP)
Encode Stone[sup]Psion 1[/sup]
Expanded Knowledge (Energy Missile)[sup]Psion 5[/sup]




Skills
Total Skill Points: 48 [48 Psion]
Languages: Common, Halfling, Dwarven, Goblin, Gnome, Orc. [2 Racial, 4 Int]
Armor Check Penalty: -0 [0 Armor]

Balance: 3 [3 Dex]
Climb: 1 [-1 Str, +2 Racial]
Concentration: 10 [2 Con, 8 Ranks (8 Psion)]
Craft (Sculpting): 14 [4 Int, 8 Ranks (8 Psion), 2 Circumstance]
Hide: 7 [3 Dex, 4 size]
Jump: -5 [-1 Str, +2 Racial, -6 speed]
Knowledge (Arcana): 7 [4 Int, 3 Ranks (3 Psion)]
Knowledge (Local): 6 [4 Int, 2 Ranks (2 Psion)]
Knowledge (Nobility and Royalty): 12 [4 Int, 8 Ranks (8 Psion)]
Knowledge (Nature): 7 [4 Int, 3 Ranks (3 Psion)]
Knowledge (Psionics): 12 [4 Int, 6 Ranks (6 Psion), 2 Synergy (Psicraft)]
Knowledge (Religion): 6 [4 Int, 2 Ranks (2 Psion)]
Knowledge (The Planes): 6 [4 Int, 2 Ranks (2 Psion)]
Listen: +3 [1 Wis, 2 Racial]
Move Silently: 5 [3 Dex, 2 Racial]
Psicraft: 10 [4 Int, 6 Ranks (6 Psion)]
Spot: 1 [1 Wis]



Conditional Modifiers
+4 Shield bonus to AC (Force Screen)




Prefight Actions
Gain Psionic Focus
Address all power stones


Equipment Worn and Carried
Scholar's Outfit [0 lbs] [0 gp]
+1 Mithral Chain Shirt [5 lbs][2100 gp]
Shortspear [1.5 lbs][1 gp]
Light Crossbow [2 lbs][35 gp]
1 Dorje of Enlarged Energy Ray [ML 1] (37 charges) [0.25 lbs][750 gp]
1 Dorje of Enlarged Entangling Ectoplasm [ML 1] (47 charges) [0.25 lbs][750 gp]
Cloak of Resistance +1 [1 lb][1000 gp]
Ring of Protection +1 [0 lb][2000 gp]
2 Brain Lock Pearls [0 lbs][300 gp each = 600 gp]
40 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp]




Expendable Items
3 Potions of Cure Light Wounds [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp]
4 Powerstones of Force Screen[sup]C(Creation) C C[/sup] [ML 1] [0.0 lb each = 0 lbs][12.5 gp each = 50 gp]
3 Powerstones of Entangling Ectoplasm [ML 1][0.0 lb each = 0 lbs][25 gp each = 50 gp]
2 Powerstones of Astral Construct[sup]A, C[/sup] [ML 3] [0.0 lb each = 0 lbs][75 gp each = 150 gp]
Max total (4[sup]2[/sup] x 50): 800 gp



Equipment at Home
Masterwork Sculptor's Tools [55gp]



Results
Loss vs Apocalypse (NiQil) [300 xp] [300gp]
Loss vs Kykal Aiba (Eamane) [300 xp] [300 gp]
Victory! vs Xanaver Valassar (Sjiggie) [900 xp] [900 gp]
Defeated by a Denthian Salt Mephit [300 xp] [300 gp]
Victory! vs Gwerdan "Twofist" Grummler (whitebaron) [900 xp] [900 gp]
Loss vs Wooly (whitebaron) [300 xp] [300 gp]
Victory! vs Wroth Korthek [1200 xp] [1200 gp]
3rd in a free-for-all against Ikhain al-Habari (Abyssal Stalker), Darrgon the Summoner (TelinArtho) and Ackbar Stormsword (Taureus Drakken) [800 xp] [800 gp]
Loss vs Darian Thorne (lonewolf) [400 xp] [400 gp]
Loss vs Tzimosica (Eamane) [400 xp] [400 gp]
Victory! vs Gortek ChaoSlayer (Rauul) [1200 xp] [1200 gp]
Allies
Maximum CR per ally: CR 1
Maximum ECL per ally: ECL 2
Maximum CA of allies per fight: CA 1

No Allies

Accounting Show

Experience Show

Starting: 3200 XP
Earned: 7000 XP
Spent: 0 XP
Remaining: 10200 XP

Gold Show

Starting: 3000 gp
Earned: 7809.4 gp
Spent: 7720 gp
Remaining: 3089.4 gp

Previously Owned Show



Sales Show

3 Powerstones of Matter Agitation [sup]C(Creation)[/sup] [ML 1] 37.5 gp received [color=gray][12.5 gp each = 37.5 gp originally spent][/color]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

(Qty) Arrows [0.05 gp each = ?? gp]
(Qty) Bolts [0.1 gp each = ?? gp]
(Qty) Bullets [0.01 gp each = ?? gp]
(Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Potion of (Name) [CL ?] [[?? gp each = ?? gp]
5 Powerstones of Astral Construct[sup]A C[/sup] [ML 3] [75 gp each = 375 gp]
2 Powerstones of Force Screen[sup]C[/sup] [ML 1] [12.5 gp each = 25 gp]
(Qty) Psicrown of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Staff of (Name) [CL ?] [?? gp each = ?? gp]
(Qty) Tattoo of (Name) [ML ?] [?? gp each = ?? gp]
(Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp]

Current 3FC Information Show


Fight 1 Show
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Powerstone of Force Screen
Spells or Powerpoints Used: None.
x/day Abilities Used: None.
Free Activity: Craft (Sculpting) for 102.12 gp

Fight 2 Show
Time Between Fights: 1 Hour
Prebuffs/Ongoing Effects: none
Items Used: None
Spells or Powerpoints Used: 9 PP
x/day Abilities Used: None
Free Activity: Craft for 102.12 GP

Optional Information

Default Tactics Show

Tactics will be sent.

Background Show

Rennae, despite her cheery appearance, had long served as a last line of defence for her caravan of halfling artisans. Little did she know that, during a trip to Gladius which promised so much profit, the caravan would be attacked by roaming bandits while Rennae was showing off her latest piece of sculpture to an interested Gladian nobleman. The caravan had the appaling luck to be attacked in an area where the Nimbus had failed. They weren't coming back.
Rennae swore to avenge her caravan, but she knew she had to become stronger before she could face an entire bandit troop on her own. So she turned to the one place in Gladius where you can get combat training and get paid for it: the Arena.

Changes: 1



Reannes tactics Show
Sorry about this; I wasn't supposed to have any gladiators fighting this week, but Rennae got held over.

Sewers? Start with Touchsight, then single-move & ready 5pp Energy Missile (Fire)s. If Fire is ineffective, switch to Cold. Once he's located, move away and take cover where available, but maintain either LOS or Touchsight. Blast each round. 18d6 damage should do it. Hope it goes quickly, and thanks for pitlording this close to Christmas.

Calix.


Ialgo Show
Current Cycle Show



Ialgo
male Elf, humanoid (elf)
Medium size, Height 6' 4"; Weight 220 lbs
Neutral
Cleric of Elemental Influence 5, ECL 5
XP: 11725 / XP for Next Level: 15000

STR 12 [+1] (4 pts)
DEX 18 [+4] (10 pts) [16, +2 race]
CON 12 [+1] (6 pts) [14, -2 race]
INT 12 [+1] (4 pts)
WIS 19 [+4] (10 pts) [16, +1 @4th, +2 enh]
CHA 10 [+0] (2 pts)

Hit Points: 31 [5d8+5 HD]
AC 18 [+4 dex, +4 armor], Touch 14, Flat 14
Initiative: +4
BAB/Grap: +3/+4 [+3bab, +1str]
Speed 30 [base 30]

Saves:
Fort +5 [+4 Cleric, +1 Con]
Refl +5 [+1 Cleric, +4 Dex]
Will +8 [+4 Cleric, +4 Wis]
[Immune to Sleep; +2 racial bonus versus Enchantment spells and effects]

Attacks:
[Ma] Rapier +5 melee, 1d6+1 dmg, 18-20/x2 crit [+3 BAB, +1 Str, +1 enh] [-1 dmg with silver rapier]
Melee Touch +4 melee touch [+3 BAB, +1 Str]

[Ma] Mighty (+1 Str) Composite Long Bow +8 ranged, 1d8+1 dmg, x3 crit, 110ft range increment [+3 BAB, +4 Dex, +1 enh]
Ranged Touch +7 ranged touch [+3 BAB, +4 Dex]

Feats:
Spell Focus (Evocation) [1st]
Empower Spell [3rd]

Racial and Class Abilities Show

Racial Abilities: Elf
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Fire (3/day: Turn/Destroy Water Creatures, Rebuke/Command/Bolster Fire Creatures)
Domain: Air (3/day: Turn/Destroy Earth Creatures, Rebuke/Command/Bolster Air Creatures)
Turn Undead (3/day)
Spontaneous Casting of Cure Wounds spells


Skills (24 cleric):
+4 Balance [+4 dex]
+1 Climb [+1 str]
+10 Craft (Armorsmithing) [7 cleric, +1 int, +2 circumstance] [7 ranks]
+10 Craft (Weaponsmithing) [7 cleric, +1 int, +2 circumstance] [7 ranks]
+2 Concentration [1 cleric, +1 con] [1 rank]
+4 Hide [+4 dex]
+1 Jump [+1 str]
+5 Knowledge - religion [4 cleric, +1 int] [4 ranks]
+6 Listen [+4 wis, +2 race]
+4 Move Silently [+4 dex]
+3 Search [+1 int, +2 race]
+2 Spellcraft [1 cleric, +1 int] [1 rank]
+6 Spot [+4 wis, +2 race]

Speaks Common, Elf, Draconic, Ignan, Auran
Speak Language [2+1 int+4 cleric[sup]CC[/sup]] [5 total languages]

Spells memorized: [5/4+1/3+1/2+1] [Spell levels: 22; Cast: 8] * Evocation Spell (+1 DC)
0: [DC 14] Detect Magic, Read Magic, Guidance, Resistance, Light
1: [DC 15] Burning Hands* (domain), Doom (x2), Cause Fear, Divine Favor
2: [DC 16] Wind Wall* (domain), Resist Energy, Spiritual Weapon*, Sound Burst*
3: [DC 17] Empowered Burning Hands* (domain), Invisibility Purge, Dispel Magic

Equipment:
Traveler's Outfit
[Ma] Rapier [2lbs] [160gp[sup]C[/sup]]
[Ma] Cold Iron Rapier [2lbs] [170gp[sup]C[/sup]]
[Ma] Silver Rapier [2lbs] [205gp[sup]C[/sup]]
Mithril Chain Shirt [10lbs] [550gp[sup]C[/sup]]
[Ma] Mighty (+1 Str) Composite Long Bow [3lbs] [500gp]
Periapt of Wisdom +2 [4000gp]
Spell Component Pouch [2lbs] [5gp]
2 Wooden Holy Symbols [2gp]

[21lbs] [5067gp]

Expendable Items: [0gp/1250gp Expendable Cap]
Wand of Produce Flame (CL3, 42 charges) [2250gp]
31 arrows [6lbs] [2gp]

[6lbs] [2252gp]

Equipment at home:
[Ma] Weaponsmithing tools [55gp]
[Ma] Armorsmithing tools [55gp]
3570gp

[110gp]

[1gp] Past Expenditures (see below)

[7429gp]

Miscellaneous Statistics:
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 27 lbs

Allies Show

Whisp-of-Light-Wind (CR1) Show

Air Elemental, small Elemental (Air, Extraplanar)
HD 2d8; hp 9; init +7; speed Fly 100ft (perfect); AC 17 (+1 sz, +3 dex, +3 nat), Touch 14, Flat-footed 14;
BAB +1/Grapple -3; Slam +5 melee (1d4 dmg); Saves +0/+6/+0; S10 D17 C10 I4 W11 Ch11;
Skills: Listen +2, Spot +3, Hide +7, Move Silently +3;
Feats: Flyby Attack, Improved Initiative[Sup]B[/Sup], Weapon Finesse[Sup]B[/Sup];
Specials: Air Mastery (airborne opponents get a -1 hit/damage penalty on all attacks against Whisp-of-Light-Wind), Whirlwind (1 round duration, once per 10 minutes, 10-20ft high, Reflex DC11 or 1d4 dmg), Darkvision 60ft, Elemental Traits


Burning-Ember (CR1) Show

Fire Elemental, small Elemental (Fire, Extraplanar)
HD 2d8; hp 9; init +5; speed 50ft; AC 15 (+1 sz, +1 dex, +3 nat), Touch 12, Flat-footed 14;
BAB +1/Grapple -3; Slam +3 melee (1d4 dmg plus 1d4 fire); Saves +0/+4/+0; S10 D13 C10 I4 W11 Ch11;
Skills: Listen +2, Spot +3, Hide +5, Move Silently +1;
Feats: Dodge, Improved Initiative[Sup]B[/Sup], Weapon Finesse[Sup]B[/Sup];
Specials: Burn (on a successful hit, sets opponent on fire for 1d4 rounds, Reflex DC11 to negate; If opponent on fire, opponent can put out flames with a move action; Also deals burn damage against natural attacks and unarmed strikes against the elemental), Darkvision 60ft, Elemental Traits



Character Background Show

An elf born out of his element, Ialgo was born in the harsh realms of the Kiari Desert - just south of the wastelands in a little known nomadic community. Mostly followers of the Elemental Influences, it is of no surprise that this is the focus Ialgo took upon his own life - focusing mostly on the elements of Air and Fire.

He did not leave the Kiari Desert until an adult and then started a pilgrimage around the world - visiting reaches as far as the north pole and the Elven Realm in his travels. He is merely passing through Gladius, where he has heard of much going on and is intensely interested in how the elements balance themselves in such a bustling city.

Ialgo focuses mostly on the aspects of air in his practices and uses fire to temper the winds he summons with warmth. For this purpose, his Spiritual Weapons take the form of Rapiers over Battleaxes.

About the Followers of the Elemental Influences:
Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance.

Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs.

Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower.

Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain.

The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon)


Buffs and Prefight actions:
Bring Whisp-of-Light-Wind (CR1, commanded Air Elemental)
Bring Burning-Ember (CR1, commanded Fire Elemental)

Default Tactics Show



Wrap-up Rewards and Expenditures Show

Fight results Show

1: (Week 1) Vantis Dar'ath, waywreth [MacBrea]: win [+900xp/+900gp]
2: (Week 2) Psyker Elfbane, Khaim [templer10]: win [+900xp/+900gp]
3: (Week 3) Tatsuo, Adolfo_Mondschein [Khaim]: win [+1125xp/+1125gp] [Level 4]
X1: Craft a [Ma] Rapier, a [Ma] Silver Rapier and a [Ma] Cold Iron Rapier
4: (Week 1) The Shadow, Rauul and Inzin Dar'ath, waywreth and Arbin Softfoot, Yitzi (All vs All) [templer10]: 4th [+400xp/+400gp]
5: (Week 2) 4 Lemures, Unknown Monsters [hogarth]: win [+1200xp/+1200gp]
6: (Week 3) Ralein Dreamseeker, Callix and Wroth Korthek, Eluria (all vs all) [Eamane]: 3rd [+400xp/+400gp]
Q1: Elemental War with Dentik Earthmolder [Rauul] new link Success [+3600xp/+3600gp]
X2: Craft a Mithril Chain Shirt


Experience Breakdown Show

3200xp to start
4925xp from fights +900+900+1125+400+1200+400(fights)
3600xp from quests +3600 (quests)


Past Expenditures (tot. 1gp) Show

Wand of Produce Flame (CL3, 8 charges) [0gp]
29 arrows [1gp]

Sold Rapier [10gp[sup]C[/sup]] [Net 0gp]
Sold Chain Shirt [25lbs] [50gp[sup]C[/sup]] [Net 0gp]



Ialgos tactics Show
Ialgo vs Rennae

Tough fight for Ialgo here - but its bound to happen.

Start off at the clockwise corridor next to the dry square leading out of the starting area with my wand of produce flame in hand.

Burning-Ember and Whisp-of-Light-Wind will start behind me and above me respectively.

In round 1, use the wand and move out. The elementals should follow me - Whisp staying at the ceiling and 20ft in front of me; Burning-Ember staying 20ft behind me.

Continue moving out until Rennae is found with the elementals always at that distance away.

Once Rennae is found, start throwing flames at her and order the elementals to attack. If she is in range of sound burst on first sight - cast it before sending the elementals in.

Special - if I do cast sound burst and if Rennae fails her save and had a dorje in hand - Whisp will do a fly-by and pick up the dorje and move away immediately.

Contingencies:
1. If I am approached by a construct of some sort - have the elementals engage it and throw flames until it goes down.
2. If I am engaged by multiple constructs within 15ft - cast Burning hands from memory on them. Use produce flames to finish them off if needed.

Refresh produce flame from the wand as needed.

I'm really not sure about this one. Rennae has a lot of options to choose from - and energy missile is just going to tear through me and my elementals...


The Fight: Reanne Longhallow vs. Ialgo Show

All rolls are here.

Initiative
Reanne starts in box 1.
Ialgo starts in box 4 with wand of produce flame out. His elementals are next to him.


Round 1
Ialgo casts produce flame from wand. and moves out flanked by his elementals.
Reanne manifests touchsight and moves out.


Reanne 30/30 hp, AC 20, touchsight(long)
Ialgo 31/31 hp, AC 18, produce Flame(ends 31)
- Whisp-of-Light-Wind 9/9 hp, AC 17,
- Burning-Ember 9/9 hp, AC 15,

[img]http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,S,2,31,2,28,Reanne;b=Name,M,2,3,2,8,Ialgo;c=Name,S,3,3,2,12,whispering wind;d=Name,S,2,2,burning ember[/img]


Round 2
Ialgo continues to move.
Reanne moves and readies an energy missile on sight to Ialgo.


Reanne 30/30 hp, AC 20, touchsight(long)
Ialgo 31/31 hp, AC 18, produce Flame(ends 31)
- Whisp-of-Light-Wind 9/9 hp, AC 17,
- Burning-Ember 9/9 hp, AC 15,

[img]http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,S,2,28,2,24,Reanne;b=Name,M,2,8,9,12,Ialgo;c=Name,S,2,12,13,13,whispering wind;d=Name,S,2,2,6,12,burning ember[/img]


Round 3
Ialgo continues to move.
Reanne moves and finds an air elemental, but ignores it and readies an energy missile on sight to Ialgo.


Reanne 30/30 hp, AC 20, touchsight(long)
Ialgo 31/31 hp, AC 18, produce Flame(ends 31)
- Whisp-of-Light-Wind 9/9 hp, AC 17,
- Burning-Ember 9/9 hp, AC 15,

[img]http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,S,2,24,3,21,Reanne;b=Name,M,9,12,13,16,Ialgo;c=Name,S,13,13,13,20,whispering wind;d=Name,S,6,12,12,12,burning ember[/img]


Round 4
Whispering wind moves in towards Reanne and attacks but misses. Ialgo follows and triggers Reannes readied energy missile(using focus to manifest defensively). Burning Ember moves also closer.
Reanne steps away from the elemental and shoots another missile which easily kills of the elf.


Reanne 30/30 hp, AC 20, touchsight(long)
Ialgo -17/31 hp, AC 18, produce Flame(ends 31)
- Whisp-of-Light-Wind 9/9 hp, AC 17,
- Burning-Ember 9/9 hp, AC 15,

[img]http://www.hwx.it/coco/coco.php;v=1;map=sewer;a=Name,S,3,21,2,22,Reanne;b=Name,M,13,16,12,21,Ialgo;c=Name,S,13,20,4,21,whispering wind;d=Name,S,12,12,9,21,burning ember[/img]







Result of the Fight Show

Reanne is the Winner!

Reanne wins and gains 1750xp and 1866.67gp.
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: 15pp
x/day Abilities Used: none
Free Activity: Craft (Sculpting) for 134.4gp


loses and gains 417xp and 444gp.
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: none
Items Used: 1 charge of wand of produce flame
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: guard
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5 years ago  ::  Dec 22, 2007 - 11:13AM #1584
whitebaron
Date Joined: Aug 13, 2007
Posts: 5,772
Uranedal Show
ECL 3: Ready for December, 19 [Fight 3] - Free activity: Craft (Sculpting).  Automatic skill package: Court Connections


Uranedal
Gender and Race: Male Gnome
Size and Type: Small, Humanoid (Gnome)
Height and Weight: 3 ft, 41 pounds
Age: 68
Alignment: Lawful Evil
ECL: 3. Wizard 3.
Experience: 5225/6000


Attributes
STR 8 (-1) [2 pts] [10 Base, -2 Racial]
DEX 14 (+2) [6 pts] [14 Base]
CON 16 (+3) [6 pts] [14 Base, +2 Racial]
INT 18 (+4) [16 pts] [18 Base]
WIS 14 (+2) [6 pts] [14 Base]
CHA 8 (-1) [0 pts] [8 Base]



Miscellaneous Statistics
Hit Points:  18 [3 HD] [4 + 2.5 x 2 + 3 HD x 3 Con] (Conditional Modifier)
Armor Class (Normal):  13 [10 Base, +2 Dex, +1 Size] +4 Mage Armor, +4 Shield. +2 if reduced, +4 dodge bonus to Armor Class against monsters of the giant type.
Armor Class (Touch):  13 [10 Base, +2 Dex, +1 Size] +4 Shield. +2 if reduced, +4 dodge bonus to Armor Class against monsters of the giant type.
Armor Class (Flat-Footed):  11 [10 Base, 1 Size] +4 Mage Armor
Initiative:  +2 [+2 Dex]
Base Attack Bonus:  +1 [3rd level Wizard]
Grapple:  -4 [+1 BAB, -1 Str, -4 Size]
Speed (Land):  20 ft [20 ft Base]
Weight Carried:  27.125 lbs, Medium encumbrance [0-19.5 (Light), 20-39.75 (Medium), 40-60(Heavy)]




Saves
Fortitude: +4 [+3 Con, +1 Wizard] +2 racial bonus on saving throws against illusions.
Reflex: +3 [+2 Dex, +1 Wizard] +2 racial bonus on saving throws against illusions.
Will: +5 [+2 Wis, +3 Wizard] +2 racial bonus on saving throws against illusions.


Melee Attacks
Dagger +1, 1d3-1, (19-20/x2), piercing or slashing [-1 Str, +1 BAB, +1 Size] +1 racial bonus on attack rolls against kobolds and goblinoids.


Ranged Attacks
light crossbow +4, 1d6, (19-20/x2), Range 80 ft, piercing [+2 Dex, +1 BAB, +1 Size] +1 racial bonus on attack rolls against kobolds and goblinoids.



Special Attacks & Abilities
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Low-Light Vision.


Arcane Spells Readied
Cantrips [DC 14] Flare x 3, Touch of Fatigue
Level 1 [DC 15][s] Sleep, Magic Missile, Color Spray Color Spray DC 16
Level 2 [DC 16] Spectral Hand, Touch of Idiocy

Spell Levels Available Per Fight: 3 (4 Cantrips)5 spell levels for fight 3, + Color Spray recalled [7 Total Spell Levels / 3, rounded up]
Total Spell Levels: 7 [(3 x 1), (2 x 2)]
Arcane Spell Failure: 0%
Caster Level: 3


Prebuffs
Use the last pearl of power to recall Color Spray

Feats
Extend Spell [sup]Lvl 1[/sup]
Craft Wondrous Items[sup]Lvl 3[/sup]
Scribe Scoll[sup]Class 1[/sup]



Skills
Total Skill Points:  36 [6 skill points/level (Wizard)]
Languages: Common, Gnome, Draconic, Elven, Dwarven, Goblin [2 Racial, 4 Int]
Armor Check Penalty:  0 [0 Armor, 0 Shield]

Appraise: +4 [4 Int] +2 Synergy (Alchemical items,Sculptures)
Balance: +2[+2 Dex]
Climb: -1 [-1 Str]
Concentration: +9 [+3 Con, 6 Ranks]
Craft (Alchemy): +12 [+4 Int, 6 Ranks, +2 racial bonus]
Craft (Sculpting): +10 [+4 Int, 6 Ranks]
Hide: +6 [2 Dex, 4 Size]
Jump: -1 [-1 Str]
Knowledge (Arcana): +10 [+4 Int, 6 Ranks]
Knowledge (Nobility & Royalty): +10 [4 Int, 6 Ranks]
Listen: +4 [+2 Wis, +2 racial] +2 when familiar is within 5ft.
Move Silently: +2 [+2 Dex]
Spellcraft: +12 [+4 Int, 6 Ranks, +2 sinergy bonus from Knowledge (Arcana)]
Spot: +2 [+2 Wis]+2 when familiar is within 5ft.



Equipment Worn and Carried
Scholar's Outfit [1.5 lbs] [5 gp]
Dagger [0.5 lbs][2 gp]
Dagger [0.5 lbs][2 gp]
Greataxe [6 lbs][20 gp]
Light Crossbow [2 lbs][35 gp]
Backpack [0.5 lbs][2 gp]
Mirror, steel [0.5 lbs][10 gp]
Spell component pouch [2 lbs][5 gp]
Pouch, belt [0.125 lbs][1 gp]
[s]20 11 Bolts [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp]
[s]10 9 Tindertwigs [sup]Creation[/sup] [0 lbs] [0.5 gp each = 5 gp]
4 Thunderstones [4 lbs] [30 gp each = 120 gp]
[s]5 4 Smokesticks[sup]Creation[/sup] [2.5 lbs] [10 gp each = 50 gp]
5 Alchemist's fire flasks [sup]Creation[/sup] [5 lbs] [10 gp each = 50 gp]
2 Lvl 1 pearls of power [sup]Creation[/sup] [- lbs] [500 gp each = 1000 gp]



Expendable Items
[s]3 1 Scrolls of Mage Armor [CL 1][sup]Creation[/sup] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
3 Scrolls of Ray of Enfeeblement[sup]Creation[/sup] [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
3 Scrolls of Expeditious retreat[sup]Creation[/sup] [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp]
[s]3 1 Scrolls of Shield [CL 2] [sup]Creation[/sup][0.0 lb each = 0 lbs][25 gp each = 75 gp]
[s]3 2 Scrolls of Reduce person [sup]Creation[/sup][CL 2] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
3 Scrolls of Shocking Grasp[sup]Creation[/sup] [CL 3] [0.0 lb each = 0 lbs][37.5 gp each = 112.5 gp]
1 Scroll of Scorching Ray[sup]Creation[/sup] [CL 3] [0.0 lb each = 0 lbs][75 gp each = 75 gp]
Max total (ECL[sup]2[/sup] x 50):  450 gp



Equipment at Home
Masterwork Sculpting Tools [5 lbs][55 gp]



Results
Won Nemion vs Uranedal  [900 xp] [900 gp]
Won Uranedal vs Korwald Barandar [1125 xp] [1125 gp]


Allies
Maximum CR per ally:  CR ??
Maximum ECL per ally:  ECL ??
Maximum CA of allies per fight:  CA ??


Lisca Show



Gender and Race: Male Cat
Size and Type: Tiny, Animal
Age: 1
Alignment: Lawful Evil

Attributes
STR  3 (-5) [11 Base, - 8 Racial]
DEX 15 (+2) [11 Base, +4 Racial]
CON 10 (+0) [10 Base]
INT 7 (-5) [familiar]
WIS 12 (+1) [10 Base, +2 Racial]
CHA 7 (-2) [9 Base, -2 Racial]


Miscellaneous Statistics
Hit Points:  9 [3 HD] [familiar]
Armor Class (Normal):  16 [10 Base, +2 Dex, +2 Size, +2 Natural]
Armor Class (Touch):  14 [10 Base, 2 Dex, 2 Size]
Armor Class (Flat-Footed):  12 [10 Base, 2 Natural]
Initiative:  +2 [2 Dex]
Base Attack Bonus:  +1 [Familiar]
Grapple:  -12 [1 BAB, -5 Str, -8 Size]
Speed (Land):  30 ft [30 Base]
Weight Carried:  ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)]


Saves
Fortitude: +2 [0 Con, 2 Base]
Reflex: +4 [2 Dex, 2 Base]
Will: +4 [1 Wis, 3 Wizard]


Melee Attacks
2 Claws +5, 1d2-4, (20/x2), piercing and slashing [2 Dex, 1 BAB, 2 Size]
Bite +5, 1d3-4, (20/x2), piercing, slashing, and bludgeoning [2 Dex, 1 BAB, 2 Size]

Special Attacks and Abilities
Alertness, improved evasion, share spells, empathic link, Deliver touch spells

Feats
Stealthy[sup]Lvl 1[/sup]
Weapon Finesse[sup]Racial 1[/sup]


Skills
Languages: ????? [?? Racial, ?? Int, ?? Speak Language]
Total Skill Points:  ?? [?? (Class 1), ?? (Class 2), etc]
Armor Check Penalty:  -? [? Armor, ? Shield, etc]

Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Geography): ?? [[? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc]
Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc]
Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc]
Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]


Equipment Worn and Carried
(Misc. Item) [?? lbs][?? gp]


Miscellaneous Information
Non-Combat Abilities Show

((Class 1)) Show

(Name) (Optional Description)
(Name) (Optional Description)

(Race) Show

(Name) (Optional Description)
(Name) (Optional Description)

Miscellaneous Information
Non-Combat Abilities Show


(Wizard) Show

Summon Familiar


(Race) Show




Wizard's Spellbook Show


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Shield, Mage Armor, Magic Missile, Color Spray, Shocking Grasp, Reduce Person, Sleep, Grease, Ray of Enfeeblement, Expeditious Retreat.
Level 2: Scorching Ray, Mirror Image, Spectral hand, Touch of Idiocy.

Total Pages Available:  100
Total Pages Used: 37 [(19 Cantrips), (10 x 1), (4 x 2)]

Accounting Show


Experience Show

Starting: 3200 XP
Earned: 2025 XP
Spent: 0 XP
Remaining:  5225 XP

Gold Show

Starting: 3000 gp
Earned: 2157 gp
Spent: 2639 gp
Remaining: 2518 gp

Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

9 Bolts [0.1 gp each =0.9 gp]
1 Tindertwig [sup]Creation[/sup] [0 lbs] [0.5 gp]
1 Smokestick[sup]Creation[/sup] [2.5 lbs] [10 gp]
2 Scrolls of Mage Armor [CL 1][sup]Creation[/sup] [0.0 lb each = 0 lbs][12.5 gp]
2 Scrolls of Shield [CL 2] [sup]Creation[/sup][color=gray][0.0 lb each = 0 lbs][25 gp 1]

1 Scroll of Reduce person[CL 2] [0.0 lb each = 0 lbs][25 gp each = 75 gp]


Current 3FC Information Show


Fight 1 Show

Time Between Fights: x Hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Tindertwig, 1 Smokestick, 1 Scroll of Mage Armor, 1 Scroll of Shield, 9 Bolts (1 hit, 14 miss, 6 recovered)
Spells or Powerpoints Used: 1/Color Spray
x/day Abilities Used: None
Free Activity: Craft:Sculpting for 66 GP

Fight 2 Show

Time Between Fights: 6 hours
Items Used: Scroll of Mage Armor, Scroll of Shield, Scroll of Reduce Person, Pearl of Power (1st level).
Spells/Power Points Used: Sleep (1 SL), Color Spray (Recovered)
X/Day Abilities Used: None.
Free Activity: Craft (Sculpting) for 66 gp.

Fight 3 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx

Optional Information

Default Tactics Show

xxxxx

Background Show

work in progress


Altair Show
Ready for December 19th [Fight 3] (Free Activity: Craft (Sculpter) for 63 gp)(ECL 3)

Altair


Altair
Gender and Race: Male Human
Size and Type: Medium Humanoid (Human)
Height and Weight: 5'6"  125 lbs
Age: 20
Alignment: True Neutral
ECL: Psion (Shaper) 3 (10)/Psion Uncarnate 10
Experience: 4100/6000

Attributes
STR 10 (+0) [2 pts] [10 Base]
DEX 16 (+3) [10 pts] [16 Base]
CON 16 (+3) [10 pts] [16 Base]
INT 16 (+3) [10 pts] [16 Base]
WIS 10 (+0) [2 pts] [10 Base]
CHA 10 (+0) [2 pts] [10 Base]

Miscellaneous Statistics
Hit Points:  26 [3 HD] [4 Psion + (2.5 Psion x 2) + (2.5 Psion Uncarnate x 0) + (3 HD x 3 Con) + (2 x 4 Feats)]
Armor Class (Normal):  17 [10 Base, 3 Dex, 4 Armor]
Armor Class (Touch):  13 [10 Base, 3 Dex]
Armor Class (Flat-Footed):  14 [10 Base, 4 Armor]
Initiative:  +3 [3 Dex]
Base Attack Bonus:  +1 [1 Psion]
Grapple:  +1 [1 BAB]
Speed (Land):  30 ft [30 Base]
Weight Carried:  24.5 lbs, Light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)]

Saves
Fortitude: +4 [3 Con, 1 Psion 3, 0 Psion Uncarnate 0]
Reflex: +4 [3 Dex, 1 Psion 3, 0 Psion Uncarnate 0]
Will: +3 [0 Wis, 3 Psion 3, 0 Psion Uncarnate 0]

Melee Attacks
Shortspear +1, 1d6+0, (20/x2), piercing [1 BAB]
Dagger +1, 1d4+0, (19-20/x2), piercing [1 BAB]

Ranged Attacks
Shortspear +4, 1d6+0, (20/x2), Range 20 ft, piercing [3 Dex, 1 BAB]
Dagger +4, 1d4+0, (19-20/x2), Range 10 ft, piercing [3 Dex, 1 BAB]
Light Crossbow +4, 1d8+0, (19-20/x2), Range 80 ft, piercing [3 Dex, 1 BAB]
Ranged Touch Attack +4 [3 Dex, 1 BAB]
Dorje of Enlarged Crystal Shard +4, 2d6+0 (20/x2), Range 60' [3 Dex, 1 BAB]

Special Attacks & Abilities
Overchannel

Powers Readied
Level 1 [DC 15] Astral Construct, Precognition (Defensive), Vigor, Entangling Ectoplasm, Crystal Shard
Level 2 [DC 16] Energy Stun, Ego Whip

Power Points Available Per Fight: 5 (+6 Fight 3) [15 Total Power Points / 3, rounded up]
Total Power Points: [s]15 11 [(11 Psion 3), (0 Psion Uncarnate 0), (4 ability score)]
Manifester Level: 3

Feats
Boost Construct [sup]Human[/sup]
Overchannel[sup]Lvl 1[/sup]
Psionic Body[sup]Psion 1[/sup]
Talented[sup]Lvl 3[/sup]


Skills
Total Skill Points:  36 [36 Psion 3, 0 Psion Uncarnate 0]
Languages: Common, Draconic, Celestial, Abyssal [1 Racial, 3 Int]
Armor Check Penalty:  -0 [0 Armor, 0 Shield]

Bluff: +6 [0 Cha, 6 Ranks (6 Psion, 0 Psion Uncarnate)]
Climb: +0 [0 Str]
Concentration: +9 [3 Con, 6 Ranks (6 Psion, 0 Psion Uncarnate)]
Craft (Sculpture): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Masterwork Tool]
Disguise: +0 [0 Cha] 
Hide: +3 [3 Dex][color]
Jump: +0 [color=gray][0 Str]

Knowledge (Arcana): +4 [3 Int, 1 Ranks (1 Psion)]
Knowledge (Dungeoneering): +4 [3 Int, 1 Ranks (1 Psion)]
Knowledge (Local): +4 [3 Int, 1 Ranks (1 Psion)]
Knowledge (Nature): +4 [3 Int, 1 Ranks (1 Psion)]
Knowledge (Psionics): +11 [3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Psicraft]
Knowledge (Religion): +4 [3 Int, 1 Ranks (1 Psion)]
Knowledge (The Planes): +4 [3 Int, 1 Ranks (1 Psion)]
Listen: +0 [0 Wis]
Move Silently: +3 [3 Dex]
Psicraft: +11[3 Int, 6 Ranks (6 Psion, 0 Psion Uncarnate), 2 Synergy Kn: Psionics]
Spot: +0 [0 Wis]
Swim: +0 [0 Str]

Conditional Modifiers
xxxxx

Prefight Actions
Gain Psionic Focus

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Mithril Chain Shirt [10 lbs][1100 gp]
Light Crossbow [4 lbs][35 gp]
30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp]
[48 Charges] Dorje of Enlarged Crystal Shard [CL 2][0.25 lb][1,500 gp]
Shortspear [3 lbs][1 gp]
4 Daggers [4 lbs][2 gp each = 8 gp]

Expendable Items
2 Powerstones of Synestate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp]
3 Powerstones of Skate [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
3 Powerstones of Entangling Ectoplasm [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]
[s]3 2 Powerstones of Force Screen [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp]

Max total (ECL[sup]2[/sup] x 50):  450 gp

Total Weight: 24.25 lbs

Equipment at Home
Masterwork Sculpting Tool [1 lbs][50 gp]
30 Cold Iron Bolts [0.1 lb each = 3 lbs] [0.2 gp each = 6 gp]
1945 gp

Results
Win vs Thorell Runesmith (McJarvis) - [900 xp] [900+63 gp]
Win vs Dajeus (Eamane) - [900 xp] [900+63 gp]
Allies
Maximum CR per ally:  CR 1
Maximum ECL per ally:  ECL 1
Maximum CA of allies per fight:  CA 1

Miscellaneous Information
Non-Combat Abilities Show


Psion (Shaper) Show

Discipline: Metacreativity
Bonus Psionic/Metapsionic feat
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear

Human Show

Bonus Feat at 1st level
1 bonus skill point per level/4 at 1st level



Accounting Show


Experience Show

Starting: 3200 XP
Earned: 1800 XP
Spent: 0 XP
Remaining:  5000 XP

Gold Show

Starting: 3000 gp
Earned: 1926 gp
Spent: 2981 gp
Remaining: 1945 gp

Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]


Used Items Show

(Qty) Arrows [0.05 gp each = ?? gp]


Current 3FC Information Show


Fight 1 Show

Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Powerstone of Force Screen, 2 Charges from Dorje of Enlarged Crystal Shard
Spells or Powerpoints Used: 4 PP.
x/day Abilities Used: None.
Free Activity: Craft (Sculpter) for 63 gp

Fight 2 Show

Time Between Fights: 4 hours
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: none
x/day Abilities Used:
Free Activity: craft 63 gp

Fight 3 Show

Time Between Fights:  ? hrs
Prebuffs/Ongoing Effects:  xxxxx (time remaining), xxxxx (time remaining)
Items Used:  xxxxx, xxxxx
Spells or Powerpoints Used:  xxxxx
x/day Abilities Used:  xxxxx
Free Activity:  xxxxx

Optional Information

Default Tactics Show

Entangle, summon constructs (with Overchannel for extra duration), and finish off with ranged.

Background Show

xxxxx


Uranedal tactics Show
Hello whitebaron, thanks for pitlording this fight.

Altair is by far the worst enemy I could pick, so this fight will be pretty hard for the lucky gnome.

Altair got an excellent array of options.. luckily I can see two countermeasures to his main tactics:
1) The dorje and almost all his attack powers requires to be within 60'. Just stay out of that range (Hide is your friend)
2) Astral constructs are nasty, but they can't harm if they can't hit. Pump out the AC and avoid being flanked

However Uranedal also needs to do some damage, if he wants to win the fight.. here's what I came up with:
1) Start near the beloved L-shaped wall (either one, it's not really important). As usual, greataxe in hand BUT no mage armor in the other one. Use Reduce Person (CL 2, duration 20 rounds) instead.
Free action: drop greataxe. SA: Cast Reduce MA draw Expeditious retreat scroll.

2) Cast Spectral hand (memory, CL 3, 30 rounds). If I hear something from him, move to another point with cover staying hidden.

3) Cast Expeditious retreat (CL 1, 10 rounds). At this point my speed would be 50 ft for 10 rounds. It's time to look for Altair staying hidden. Remember that I want to avoid his cristal shards, so I won't never get closer that 110 ft (60 range, 45' Altair move action if skating). Lisca will still share my square, so I should have a decent Listen and Spot check. Furthermore being reduced give me an Hide check of +11. Move silently increases to +3 due to higher Dex. Distance should help. Luckily I don't have to care about a psicrystal.

4) Once I find out where Altair his, Touch of Idiocy through spectral hand. My touch attack would be +3, so I have 50% chance to hit him. Keep attacking in the following rounds if I miss. Every time I use the spectral hand he will see a glowing thing going towards him, so that will likely reveal my position. Move out hiding to another point with cover. As I read the LoE thing, you still have LoE when you have anything beside full cover. I can hide with half cover, though.
Touch of Idiocy is useful to cut his will save and hopefully make him useless. If I roll a 6, he wouldn't be able to use anything except his dorje. I don't know how it could affact pp though.

5) Now.. here the tactic can take 2 different roads, depending if he summons an Astral Construct or not. He can summon a level 2 construct with 50 ft base movement which is able to reach me easily with a charge. Don't give him the chance to have a straight line.
If he is able to summon Astral Constructs take the Mage Armor-Shield buffing routine. I suppose I could draw a scroll while moving (just as you do with weapons) but if I can't just take a double move (hidden) before drawing-casting to avoid being hit by the Astral thing unbuffed.

If he can't/won't summon the Thing, just electrify him with Shocking Grasp. Melee touch attack here is +6 (thanks to his Mithral Shirt). I got 3 scrolls.
Remember, keep range.(110 ft)
If those aren't enough to kill him, use Magic Missile. If he his still alive try to get close to him (Hidden, as usual) and Color Spray him. Should I fail, I'm probably doomed.

Even if he summoned Astral Constructs I won't really care about them.. I want just to buff so they can hit me with a 19-20 only. (Buffed AC is 23) Even then, I should manage to withstand a couple of hits. Plus, they'll last 3-4 rounds at most.
If the constructs are really a lot, instead than taking hits, it's wiser to just move out for a few rounds hidden waiting for them to expire, and then finish him to death.

Generic guidelines.
1) Stay always at 110 ft or more
2) If Expeditious retreat/Reduce person expires cast another one
3) Buff (Mage Armor-Shield) if facing constructs
4) Don't give Altair a chance to summon a construct with a straight line for charging.
5) Move staying hidden and silently, always.
6) Use ghost sound (gnome) if he seems in construct summoning frenzy. Wait for the constructs attacking me to expire and then ghost sound in the opposite direction from where I'm moving.
7) If the constructs are really a lot, instead than taking hits, it's wiser to just move out for a few rounds hidden waiting for them to expire.


More guidelines.
1) Have a Wonderful Christmas, you and your whole family
2) Shouldn't we read before, I also wish you 2008 will be the best year of your life.
3) Spend New Year's Eve having as much fun as you never had!

CA

Altairs tactics Show

No tactics were sent before the deadline, so default tactics are used.

Entangle, summon constructs (with Overchannel for extra duration), and finish off with ranged.



The Fight Show

Hirumajoe wrote:

@Whitebaron and CrazyArtificer:

Given that no one seems to be really satisfied with the fight, and Whitebaron doesn't have time for edits, would it be possible to accept a surrender from Altair and simply switch it to a win for Uranedal?  I believe his tactics were sound and should have beaten Altair's default tactics.

Just to convince myself, I rolled 2 more attack rolls for Uranedal, who promptly blew Altair away.   I think if the expeditious retreat had been used, he would have gotten at least those 2 more shots in.  Those two can be found here.

Thanks.


Crazy accepted. Altair resigns.


Original Fight with errors Show
Setup
rolls are at http://www.hwx.it/wizards.com/dice.php?sid=2174
Altair starts in Box 1, with Initiative +3 = 10 and his crossbow in hands.
Uranedal starts in Box 2, with Initiative +2 = 10 and his greataxe in hands.

Line of Sight: blocked
map Show



Round 1
Altair moves out, looking for Uranedal. (he choses box 3 to start with)
Uranedal drops his greataxe, draws his scroll of Expeditious Retreat and casts Reduce Person from memory. (Altair hears this...)

Summary
Altair 26/26 HP, AC 17, 11/11 PP
Uranedal 18/18 HP, AC 13+1+1 (Reduce Person [31])

map Show



Round 2
Altair moves closer to box 2, looking for Uranedal.
Uranedal hears Altair, but as he cannot pinpoint where he is, he'll stay where he is and casts Spectral hand.(3)

Summary
Altair 26/26 HP, AC 17, 11/11 PP
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32])

map Show



Round 3
Altair moves closer to box 2, looking for Uranedal, but does not see him.
Uranedal sees Altair, and tries to move away hidden.

Summary
Altair 26/26 HP, AC 17, 11/11 PP
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32])

map Show



Round 4
Altair moves into box 2, spotting Uranedal.
Uranedal sees Altair, and casts Touch of Idiocy through his spectral hand(hit, 1). he then moves away a bit.

Summary
Altair 26/26 HP, AC 17, 10/10 PP (Touch of Idiocy [long])
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32])

map Show



Round 5
Altair moves closer and manifests Entangling Ectoplasm(miss).
Uranedal decides that moving away is important, and draws his scroll of Expeditious Retreat and casts it.

Summary
Altair 26/26 HP, AC 17, 9/10 PP (Touch of Idiocy [long])
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32], Expeditious Retreat[15])

map Show



Round 6
Altair tries another Entangling Ectoplasm(hit).
Uranedal sees that his speed is not really there, and draws a scroll of Shocking Grasp and tries to cast it(succeeded, but missed).

Summary
Altair 26/26 HP, AC 17, 8/10 PP (Touch of Idiocy [long])
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32], Expeditious Retreat[15], entangled[11])

Round 7
Altair summons an Astral Construct.(overchanneled, talented, 4pp)
Uranedal does not know what Altair casts, and therefore reuses Shocking Grasp (miss)

Summary
Altair 26/26 HP, AC 17, 8/10 PP (Touch of Idiocy [long])
Uranedal 15/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32], Expeditious Retreat[15], entangled[11])

Round 8
Altair places his Astral Construct (Improved Slam, Trip) and it charges(10, tripping ), while Altair starts to summon another one using overchannel again (4pp).
Uranedal reuses Shocking Grasp (miss)

Summary
Altair 26/26 HP, AC 17, 4/10 PP (Touch of Idiocy [long], Astral Construct [12])
Uranedal 5/18 HP, AC 13 (Reduce Person [31], Spectral Hand [32], Expeditious Retreat[15], entangled[11])

Round 9
Altair places another Astral Construct (Improved Slam, Trip) and it charges(min damage disables).


Result and Rewards Show

Uranedal wins and gets 900 XP, 900 GP and 66 GP for crafting
Altair loses and gets 300 XP, 300 GP and 63 GP for crafting

Altair
Time Between Fights: 6 Hours
Prebuffs/Ongoing Effects: none
Items Used: None
Spells or Powerpoints Used: Last fight of 3FC
x/day Abilities Used: None
Free Activity: Sculpting for 63 gp

Time Between Fights: 6 Hours
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: Last fight of 3FC
x/day Abilities Used: None
Free Activity: Sculpting for 66 gp


comments Show

@hirumajoe: thought you'd know better than to not send tactics. you won, though i deem it as ill gotten.
@crazy: if you want to hide, specify how to hide. and if you want to move away, better make sure you have time to do that.
The arena is very small, especially if your opponent knows where you are. it is basically impossible to stay out of reach of a 60ft spell in the arena even with +30ft more speed.
also, give the amount of your crafting on your sheet, too.

@both: sorry for the inconvenience. i'll make sure in the future i've got time for the fight AND edits.
Here be dragons:

May 25, 2012 -- 10:10PM, Dranack wrote:

Sadly, I don't think this has anything to do with wanting Next to be a great game.
It has to do with wanting Next to determine who won the Edition War.
[...]
For those of us who just want D&D Next to be a good game, this is getting to be a real drag.


Nov 17, 2010 -- 1:05PM, Jharii wrote:

I think I figured it out.  This program is a character builder, not a character builder.  It teaches patience, empathy, and tolerance.  All most excellent character traits.

Quick Reply
Cancel
5 years ago  ::  Dec 23, 2007 - 3:11PM #1585
Erithmu
  • Core Coliseum Elder
Date Joined: Sep 7, 2004
Posts: 2,664
Gortek Show

Rauul wrote:

Gortek ChaoSlayer

Type:  Humanoid
Gender:  Male
Race: Dwarf
Size: Medium
Height: 4'3"
Weight: 160 lbs
Age: 44
Alignment: Neutral Good
Classes: Barbarian 2/Ranger 2
Experience: 8,675/10,000


Attributes
STR 16 (+3) [10 pts] [8 Base][+4 raged]
DEX 16 (+3) [10 pts] [8 Base]
CON 18 (+3) [08 pts] [10 Base + 2 Racial +1 level 4][+4 raged]
INT 14 (+2) [06 pts] [8 Base]
WIS 10 (+0) [02 pts] [8 Base]
CHA 06 (-2) [00 pts] [6 Base  - 2 Racial]


Miscellaneous Statistics
Hit Points:  43.5 [+8 Raged]
[3 HD] [12 Barb + (6.5 barb ) +(4.5 x 2 Ranger) (4 Con x 4)]
Armor Class (Normal):  18 [-2 raged] +4 Force Screen
[10 Base + 3 Dex]
Armor Class (Touch):  13 [-2 raged]
[10 Base + 3 Dex]
Armor Class (Flat-Footed):  18 [-2 raged]
[10 Base + 3 Dex (Uncanny Dodge)]
Initiative:  +3
[3 Dex]
Base Attack Bonus:  +4
[2 Barb 2 ranger]
Grapple:  +7
[4 BAB + 3 Str]
Speed:  30 ft
[20 Base + 10 Barb]
Weight Carried:  64.00 lbs, Light encumbrance
[1-76 (Light), 77-153 (Medium), 154-230 (Heavy)]



Saves
Fortitude: +11[sup]a[/sup]
[3 barb +3 ranger + 4 Con +1 cloak]
Reflex: +7[sup]a[/sup]
[3 ranger + 3 Dex +1 cloak]
Will: +1[sup]a[/sup] [Rage +2 Will Save]
[+ 0 Wis +1 cloak]

Conditional Modifiers
[sup]a[/sup] +2 Saves vs. Poison
[sup]a[/sup] +2 Saves vs. Spells and Spell-like Effects

Melee Attacks
(2 handed) +1 Large Dwarven waraxe: +7, 2d8+5 [x1.5 for 2 handed] (20/x3), Slashing Rage +9 2d8+7 [x1.5 for 2 handed] +2 vs Outsider (Evi)
[4 BAB + 3 Str + 1 Feat +1 Enchantment -2 Size]


Ranged Attacks
Light Crossbow: +7, 1d8 (19-20/x2), Piercing, Range 80 ft +2 vs Outsider (Evi)
[4 BAB + 3 Dex]
Rapid shot Light Crossbow: +5/5, 1d8 (19-20/x2), Piercing, Range 80 ft +2 vs Outsider (Evi)
[4 BAB + 3 Dex -2 rapid shot]



Combat Abilities
+1 Attack vs. Orcs and Goblinoids
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Stability (Ex)
Weapon Familiarity (Ex)
Favored Enemy: Outsider (Evil) (+2)
Rage 1/day 9 Rds  +4 Str/+4 Con (+8 HP) +2 Will Save  -2 Ac

Class Features

Barbarian
Fast Movement
Illiteracy
Proficiency: Armor, Light
Proficiency: Martial Weapons: All
Proficiency: Shields
Proficiency: Simple Weapons: All
Proficiency: Armor, Medium
Rage (1x/day)
Uncanny Dodge

Ranger Changes
Track
Wild Empathy (1+Cha.Mod)
Favorite Enemy (Outsider, Evil) +2
Archer feat: Rapid Shot

Feats
Lvl 1: Weapon Focus (Dwarvish waraxe)
Ran 1: Track
Lvl 3: Rapid reload (Light Crossbow)
Ran 2: Rapid Shot

Skills
Balance: +1
[0 Ranks  + 3 Dex -2ACP ]
Climb: +6
[5 Ranks (1 barb +4 Ranger) + 3 Str -2ACP ]
Hide:  +1
[0 Ranks  + 3 Dex -2ACP]
Jump:  +6
[5 Ranks (5 barb)  + 3 Dex -2ACP]
Listen: +7
[7 Ranks (5 barb + 2 Ranger) + 0 Wis]
Move Silently: +1
[0 Ranks  + 3 Dex -2ACP]
Spot: +2
[2 Ranks (2 Ranger) + 0 Wis]
Craft Stonemasonry: +12 (88 gp)
[7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools]
Craft Weaponsmithing: +12
[7 Ranks (5 Barb 1 Ranger) + 2 int +2 Racial +2 Tools]
Knowledge–Geography: +9
[7 Ranks (2(4)CC Barb  5 Ranger) + 2 int ]
Survival: +5
[5 Ranks (5 barb) + 0 Wis]
 
Languages: Common, Dwarven, Orc and Goblin
[2 Racial + 2 Int]
Total Skill Points: 46
[30 barb + 16 Ranger]
Armor Check Penalty: -2
[-2 Armor]


General Tactics
Tap Tattoo for armor, Draw axe, Drink ale, Run around Looking for opponent, Destroy Enemy, Drink More Ale


Prefight Actions
Drink Ale

Equipment Carried
001 Red Dragonhide Breastplate
[30 lbs]
001 cloak of resistance +1
[1 Lb]
001 Gallon of Dwarven Ale
[08.00 lbs]
001 Large Dwarven Waraxe +1
[16.00 lbs]
001 Light Crossbow
[04.00 lbs]
050 Crossbow bolts
[05.00 lbs]
001 Brooch of Shielding (101)
[00.01 lbs]
001 Wand of Longstrider
[00.01 lbs]
001 Wand of Resist Energy
[00.01 lbs]

Expendables Unused 400/800
003 Force Screen Tattoo[ML 1]
001 Bolt Tattoo[ML1]

Equipment Stored
005 Gallons of Dwarven Ale
001 Stonemasonry tools [sup]MW[/sup]
001 Weaponsmithing tools [sup]MW[/sup]
065 Crossbow Bolts

Arena Results
Gortek vs Diana Valassar (templer10)[375 XP] [375 gp]
Gortek vs Ralein Dreamstriker (Eamane)[900 XP] [900 gp]Got Drunk
Gortek vs Ackbar Stormsword (whitebaron)[300 XP] [300 gp]
Gortek vs Snaga (whitebaron)[300 XP] [300 gp]
Gortek vs Maeglin Eluch (Callix) [900 XP] [900 GP]He retired.. We Got Drunk
Gortek Vs Khaz Issolith (whitebaron) [300 XP] [300 GP]We Got Drunk
wroth vs petyr vs gortek (whitebaron) [1600 XP] [1600 GP]We Got Drunk
ssassetar vs gortek (whitebaron)[400 XP] [400 GP]
Rennae Longhollow vs gortek (whitebaron)[400 XP] [400 GP]


Bookkeeping
Purchases Show

001 Large Dwarven Waraxe +1[sup]crafted + Enchanted[/sup]
[2,000.00 + 180 gp= 2,180 gp]
001 heavy Crossbow
[0,050.00 gp]
050 Crossbow Bolts
[0,005.00 gp]
001 Stonemasonry tools [sup]MW[/sup]
[0,055.00 gp]
001 Weaponsmithing tools [sup]MW[/sup]
[0,055.00 gp]
002 Inertial Armor tattoo[ML 1]
[2 x 100 gp = 200 gp]
006 Force Screen Tattoo[ML 1]
[6 x 100 gp = 500 gp]
010 Gallons of Dwarven Ale
[10 x 2 sp (2 gp)]
001 Red Dragonhide Breastplate
[700 gp]
001 cloak of resistance +1
[1000 gp]
001 Light Crossbow
[0,035.00 gp]
001 Brooch of Shielding (101)
[1500.00 lbs]
001 Wand of Longstrider
[750.00 lbs]
001 Wand of Resist Energy
[750.00 lbs]



Sales Show

Heavy Crossbow
[25 gp]

Earnings Show
Starting:          3,000.00 gp
Battles:           5,475.00 gp
Crafts                660.00 gp
Sales:         +      25.00 gp
               ---------------
Total Earned:    8,184.00 gp
Purchases:     - 8,067.00 gp
               ---------------
Total Left:       117.00 gp


Items Used Show

002 Inertial Armor tattoo[ML 1]
005 Force Screen Tattoo[ML 1]
15 bolts
16 bolts

Current 3FC Information
Fight 1 Show

Time Between Fights:        ? hrs
Prebuffs/Ongoing Effects:    xxxxx (time remaining), xxxxx (time remaining)
Items Used:            xxxxx, xxxxx
Spells/Power Points Used:    xxxxx
x/day Abilities Used:        xxxxx
Free Activity:            xxxxx


Fight 2 Show

Time Between Fights:        ? hrs
Prebuffs/Ongoing Effects:    xxxxx (time remaining), xxxxx (time remaining)
Items Used:            xxxxx, xxxxx
Spells/Power Points Used:    xxxxx
x/day Abilities Used:        xxxxx
Free Activity:            xxxxx


Fight 3 Show

Time Between Fights:        ? hrs
Prebuffs/Ongoing Effects:    xxxxx (time remaining), xxxxx (time remaining)
Items Used:            xxxxx, xxxxx
Spells/Power Points Used:    xxxxx
x/day Abilities Used:        xxxxx
Free Activity:            xxxxx


Gortek's Tactics Show

Rauul]Well i am expecting an Invisible/sleep/CDG combo from him... in that case i am pretty much done for.. LOL

Start in front of start square with crossbow in 1 hand, wand of longstrider in other..

rd 1 Longstrider from wand, stow wand
rd 2 look for him.. yell out cusses at him (His momma is an orc)

Ready action to shoot with crossbow once he is within range.... if for some reason he is within 80ft.. drop crossbow, draw axe, charge!(or get close enough to kill with axe)

Both wands are CL1 with 50 charges (i forgot to put that on when i bought them)

thanks for Pitlording.. should be fast


wrote:Well i am expecting an Invisible/sleep/CDG combo from him... in that case i am pretty much done for.. LOLStart in front of start square with crossbow in 1 hand, wand of longstrider in other..rd 1 Longstrider from wand, stow wandrd 2 look for him.. yell out cusses at him (His momma is an orc)Ready action to shoot with crossbow once he is within range.... if for some reason he is within 80ft.. drop crossbow, draw axe, charge!(or get close enough to kill with axe)Both wands are CL1 with 50 charges (i forgot to put that on when i bought them)thanks for Pitlording.. should be fast[/quote Show

Mineau Show

Turanson wrote:

ECL 4: Ready for December 18  [Fight (3)] - (Free Activity: Profession (teacher): (10+8)*4=72gp


[b]Mineau Guwango

Gender and Race: male Gray Elf
Size and Type: Medium, Humanoid (elf)
Height and Weight: 5'2  107 lbs
Age: Age 117
Alignment: neutral good
ECL: 4 (Wizard 4)
Experience: (7075)/(10000)




Attributes change in attribute base
STR 10 (+0) [+4 pts] [12 Base, -2 Racial, ]
DEX 14 (+2) [+4 pts] [12 Base, , +2 Racial]
CON 12 (+1) [+6 pts] [14 Base, - 2 Racial]
INT 21 (+5) [+16 pts] [18 Base, +2 Racial, +1 Level 4]
WIS 12 (+1) [+4 pts] [12 Base, ]
CHA 10 (+0) [+2 pts] [10 Base, ]



Miscellaneous Statistics
Hit Points:  14 [4 HD] [4 (Wizard) + (2.5 (Wizard) x 3) +  (3 HD x 1 Con)]
Armor Class (Normal):  13 [10 Base, 2 Dex, 1 Amulet of natural armor +1]
Armor Class (Touch):  12 [10 Base, 2 Dex]
Armor Class (Flat-Footed):  11 [10 Base, 1 Amulet of natural armor +1]
Initiative:  +2 [2 Dex, ]
Base Attack Bonus:  +2 [+2 (Wizard 4), ]
Grapple:  +2 [2 BAB, ]
Speed (Land):  30 ft [30 Base,]
Weight Carried:  19.1 lbs, Light encumbrance [0-33 lb (Light), 34-66 (Medium), 67-100 (Heavy)]



Saves
Fortitude: +2 [1 Con, 1 (Wizard 4),]
Reflex: +3 [2 Dex, 1 (Wizard 4),]
Will: +5 [1 Wis, 4 (Wizard 4),]

Melee Attacks
(dager) +2, 1d4, (19-20/x2), (Piercing or slashing) [2 BAB, ]

Ranged Attacks
(Crossbow light) +4, 1d8, (19-20/x2), Range 80 ft, (Piercing) [2 Dex, 2 BAB]





Arcane Spells Readied
Cantrips [DC 15] (Resistance), (Daze[sup]DC +2[/sup]), (Touch of Fatigue), (Touch of Fatigue)

Level 1 [DC 16] (Sleep[sup]DC 2[/sup]), (Sleep[sup]DC 2[/sup]), [s](Shocking Grasp), (magic missile), [s]Shocking Grasp

Level 2 [DC 17] [s](Scorching ray), (Hideous Laughter [sup]DC 2[/sup]), Blindness/Deafness

Spell Levels for Fight: 4
Spell Levels Available Per Fight: 4 (4 Cantrips) [11/3, rounded up] (0) Spell level used
Total Spell Levels: 11 [(5 x 1), (3 x 2)]
Arcane Spell Failure: 0%
Caster Level: 4





Feats
Spell Focus (Enchantment)[sup]Lvl 1[/sup] (+1 to DC's for Enchantment Spells)
Greater Spell Focus (Enchantment)[sup]Lvl 3[/sup] (+1 to DC's for Enchantment Spells (+2 Total))
Scribe Scroll[sup]Class 1[/sup]




Skills
Total Skill Points:  49 [color=gray][(Wizard 3)]

Languages: Common, Elven, Draconic, Drawen, Abyssal, Orc, Sylvan  [2 Racial, 5 Int]
Armor Check Penalty:  -0 [0 Armor, 0 Shield, etc]

Appraise: 8 [5 Int ] (Conditional Modifier: +3 From Raven)
Balance: 2 [2 Dex,]
Climb: 0 [0 Str]
Concentration: 8 [1 Con, 7 Ranks ]
Decipher Script: 6 [5 Int, 1 Ranks ]
Gather Information: 2 [0 Cha, 2 Ranks ]
Heal: 1 [ 1 Wis ]
Hide: 2 [2 Dex]
Jump: 0 [0 Str, ]
Knowledge (Arcana): 12 [5 Int, 7 Ranks ]
Knowledge (Architecture & Engineering): 7 [5 Int, 2 Ranks ]
Knowledge (Dungeoneering): 7 [5 Int, 2 Ranks ]
Knowledge (Geography): 7 [5 Int, 2 Ranks ]
Knowledge (History): 11 [5 Int, 6 Ranks ]
Knowledge (Local): 7 [5 Int, 2 Ranks ]
Knowledge (Nature): 6 [5 Int, 1 Ranks ]
Knowledge (Nobility & Royalty): 7 [5 Int, 2 Ranks ]
Knowledge (Religion): 6 [5 Int, 1 Ranks ]
Knowledge (The Planes): 7 [5 Int, 2 Ranks ]
Listen: 3 [1 Wis, (2 (Elf)]
Move Silently: 2 [2 Dex, ]
Profession (teacher): 8 [1 Wis, 5 Ranks, 2 MW (tool)]
Search: 7 [5 Int, (2 (Elf)]
Sense Motive: 1 [1 Wis, ]
Spellcraft: 14 [5 Int, 7 Ranks, 2 Synergy (Knowledge (Arcana)), etc]
Spot: 3 [1 Wis, (2 (Elf),]
Survival: 1 [1 Wis]
Use Rope: 2 [2 Dex, ]




Prefight Actions
bring Rowier



Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Scholars Outfit [6 lbs][5 gp]
Spell book [3 lbs][15 gp]
Spell component pouch [2 lbs][5 gp]
Amulet of natural armor +1 [ - lbs][ 2000 gp]
Signet ring [ - lbs][5 gp]
(27) Bolts [0.1 lb each = 3 lbs] [0.1 gp each = 2,7 gp]
Dagger (M) [ 1 lbs][2 gp]
Light Crossbow (M) [ 4 lbs][35 gp]
Wand of Magic missile(CL1, 49 charges) [0.1lbs] [750gp]



Expendable Items
(2) Scroll of (mage amor) [sup]c[/sup][CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 50 gp]
(3) Scroll of (Sheild) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 75 gp]
(2) Scroll of (expeditious retreat) [CL 1] [0.0 lb each = 0,0 lbs][ 25 gp each = 50 gp]
(1) Scroll of Scorching ray c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ]
(1) Scrolls of Invisibility c[CL 3] [0.0 lb each = 0,0 lbs][75 gp each = 75 gp ]



Total = 325 gp
Max total (4[sup]2[/sup] x 50):  800 gp




Equipment at Home
rope (hempen 50 ft) [1 lbs][1 gp]
Flint and steel [ - lbs][1 gp]
Bedroll [5 lbs][1/10 gp]
Ink 1 oz vial [ - lbs][8 gp]
Ink pen [ - lbs][1/10 gp]
Paper 10 sheet [ - lbs][ 4 gp]
Sealing wax [1 lbs][1 gp]
water skin [4 lbs][1 gp]
Marster work teaching tool [50 gp ]

Results Show


(Loss) vs (Gol'ie O'rean (Rauul)) - [300 xp] [300 gp]
(Loss) vs (Zodiac II (Vathelokai) - [300 xp] [300 gp]
(Loss) vs (Grumsh (Luni) - [300 xp] [300 gp]
(Win):D vs (Gol'ie O'rean (Rauul)) - [900 xp] [900 gp]
(loss) vs (unknown monster)(Darn Dragon:P )-[300 xp] [300 gp]
(win) vs (Platon Deathsong (Rauul)) - [900 exp] [900 gp] 
(loss) vs ( Marius (McJarvis)) - [450 exp] [450 gp] 
(loss) vs ( Team) - [425 exp] [425 gp] 



Allies
Maximum CR per ally:  CR ??
Maximum ECL per ally:  ECL ??
Maximum CA of allies per fight:  CA ??



Rowier Show



Gender and Race: (Male) (Raven)
Size and Type: (Size) (Tiny, magical beast)
Height and Weight: (0,9) (1 lb)
Age: (1 year)
Alignment: (neutral)


Attributes
STR 1(-5)
DEX 15 (+2)
CON 10 (+0)
INT 7 (-2)
WIS 14 (+2)
CHA 6 (-2)


Miscellaneous Statistics
Hit Points:  7 [4 HD] [½ Master]
Armor Class (Normal):  16 [10 Base, +2 Dex,  +2 Size, +2 Natural]
Armor Class (Touch):  14 [10 Base, 2 Dex, 2 Size]
Armor Class (Flat-Footed):  14 [10 Base,  2 Size, 2 Natural]
Initiative:  +2 [2 Dex]
Base Attack Bonus:  +2
Grapple:  -16 [1 BAB, -5 Str, -12 Size]
Speed (Land):  10 ft
Speed (Flight):  40 ft, Average maneuverability ]]
Weight Carried:  0 lbs, light encumbrance


Saves
Fortitude: +2 [As master]
Reflex: +3 [As master]
Will: +5 [As master]


Melee Attacks
Claws +6, 1d2-5, (20/x2), (damage type) [2 Dex, 2 BAB, 2 Size]

Ranged Attacks


Special Attacks and Abilities
Speaks Common, Alertness when in arms reach of Snaga, Improved Evasion, Share Spells Empathic link, Deliver touch spells



Feats
Improved evasion[sup]Familiar[/sup]
weapon Fiesse[sup]Raven[/sup]
Alertness[sup]Raven[/sup]


Skills
Languages: Common
Total Skill Points:  same as master
Armor Check Penalty:  -0

Appraise: 1 [-2 Int ] (Conditional Modifier: +3 From Raven)
Balance: 2 [2 Dex,]
Climb: -5 [-5 Str]
Concentration: 8 [1 Con, 7 Ranks ]
Decipher Script: -1 [-2 Int, 1 Ranks ] (Conditional Modifier)
Gather Information: 0 [-2 Cha, 2 Ranks ]
Heal: 2 [ 2 Wis ]
Hide: 2 [2 Dex, 8 size]
Jump: -5 [-5 Str, -12 for land speed]
Knowledge (Arcana): 5 [-2 Int, 7 Ranks ]
Knowledge (Architecture & Engineering): 0 [-2 Int]
Knowledge (Dungeoneering): 0 [-2 Int, 2 Ranks ]
Knowledge (Geography): 0 [-2 Int, 2 Ranks ]
Knowledge (History): 4 [-2 Int, 6 Ranks ]
Knowledge (Local): 0 [-2 Int, 2 Ranks ]
Knowledge (Nature): -1 [-2 Int, 1 Ranks ]
Knowledge (Nobility & Royalty): 0 [-2 Int, 2 Ranks ]
Knowledge (Religion): -1 [-2 Int, 1 Ranks ]
Knowledge (The Planes): 0 [-2 Int, 2 Ranks ]
Listen: 5 [2 Wis, (1 Ranks )]](Conditional Modifier: +2 From Alertness )
Move Silently: 2 [2 Dex, ]
Profession (teacher): 7 [2 Wis, 5 Ranks, ]
Search: -2 [-2 Int]
Sense Motive: 2 [2 Wis, ]
Spellcraft: 5 [-2 Int, 7 Ranks, ]
Spot: 7 [2 Wis, 3 Ranks](Conditional Modifier: +2 From Alertness )
Survival: 2 [2 Wis]
Use Rope: 2 [2 Dex, ]



Equipment Worn and Carried
None [?? lbs][?? gp]


Miscellaneous Information
Speak common



Wizard's Spellbook Show


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Magic Missile, Shocking Grasp, Ray of Enfeeblement, Sleep[sup]DC 2[/sup], Mage Armor, Burning Hands, Magic Weapon, Disguise Self, Erase, Sheild
Level 2: Hideous Laughter[sup]DC 2[/sup], Scorching Ray, Invisibility, Protection from Arrows, Blindness/Deafness

Total Pages Available:  100
Total Pages Used: 39 [(19 Cantrips), (10 x 1), (5 x 2)]


Accounting Show


Experience Show

Starting: 3200 XP
Earned: 3875 XP
Spent: 0 XP
Remaining:  7075 XP


Gold Show

Starting: 3000 gp
Earned: 3947 gp
Spent:  4661,2 gp (inkluding Familiar)
Remaining: 2285,8 gp

Purchases Show

Scholars Outfit [5 gp]
Spell book [15 gp]
Spell component pouch [5 gp]
Amulet of natural armor +1 [ 2000 gp]
Signet ring [5 gp]
(30) Bolts [0.1 gp each = 3 gp]
Dagger (M) [2 gp]
Light Crossbow (M) [35 gp]
Wand of Magic Missile (CL1, 50 charges) [750gp]
(9) Scroll of (mage amor) c[CL 1] [ 25 gp each = 225 gp]
(9) Scrolls of (Sheild)[CL 1] [ 25 gp each = 225 gp]
(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(3) Scroll of (expeditious retreate) [CL 1] [25 gp each = 75 gp]
(2) Scroll of (true strike) [CL 1] [25 gp each = 50 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(1) Scroll of Scorching ray c[CL 3] [75 gp each = 75 gp ]
(4) Scrolls of Invisibility c[CL 3] [75 gp each = 300 gp ]
Invisibility copied from other spell book [100 gp]
materials for writing Invisibility into spellbook [200 gp]
(1) Scrolls of (Sheild)[CL 1] [ 25 gp each = 25 gp] copied to spellbook
(3) scrolls of mage armor c[Cl 1] [ 12,5 gp each = 37,5 gp].
(4) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 50 gp]
(2) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 150 gp]
materials for writing sheild into spellbook [100 gp]
rope (hempen 50 ft)[1 gp]
Flint and steel [1 gp]
Bedroll [1/10 gp]
Ink 1 oz vial [8 gp]
Ink pen [1/10 gp]
Paper 10 sheet [ 4 gp]
Sealing wax [1 gp]
water skin [1 gp]
Marster work teaching tool [50 gp]
Total 4661,2 gp   



Previously Owned Show

(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(7) Scrolls of (Sheild)[CL 1] [ 25 gp each = 175 gp]
(7) Scroll of (mage amor) c[CL 1] [ 25 gp each = 175 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(1) Scroll of (expeditious retreate) [CL 1] [25 gp each = 25 gp]
(1) Scroll of (Invisibility) [CL 3] [75 gp each = 75 gp]
(3) Bolts [0.1 gp each = 0,3 gp]
(1) Scroll of (true strike) [CL 1] [25 gp each = 25 gp]


Sales Show




Used Items Show

(1) Scroll of (Sleep) c[CL 1] [ 12,5 gp each = 12,5 gp]
(7) Scrolls of (Sheild)[CL 1] [ 25 gp each = 175 gp]
(7) Scroll of (mage amor) c[CL 1] [ 25 gp each = 175 gp]
(1) Scroll of (Invisibility) [CL 3] [150 gp each = 150 gp]
(1) Scroll of (expeditious retreate) [CL 1] [25 gp each = 25 gp]
1) Scroll of (Invisibility) [CL 3] [75 gp each = 75 gp]
(1) Scroll of (true strike) [CL 1] [25 gp each = 25 gp]
1 Charge Wand of MM
(3) Bolts [0.1 gp each = 0,3 gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: none
Items Used: scroll of mage armor, scroll of invisibility, scroll of shield, scroll of True Strike
Spells or Powerpoints Used: scorching ray, shocking grasp
x/day Abilities Used: none
Free Activity: scribe scrolls: (3) scrolls of mage armor c[Cl 1] [ 12,5 gp each = 37,5 gp]. (2) Scrolls of Invisibility c[CL 3] [ 75 gp each = 150 gp], (4) Scroll of (Sheild) c[CL 1] [ 12,5 gp each = 50 gp], (2) Scrolls of (Protection from Arrows) c[CL 3] [ 75 gp each = 150 gp] Total 387,5 gp
 


Fight 2 Show

Time Between Fights: 6 hours
Spells: Shocking Grasp
Free: 72gp



Fight 3 Show

Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used: None
Spells or Powerpoints Used:
x/day Abilities Used: None
Free Activity:


Optional Information

Default Tactics Show

-Use Rowier as a Scout but make sure he stays between Mineau Guwango and the foe so tha he can return, to deliver touch attacks.

-Try to avoid to cast a spell so as to provoke an attack of opportunity. Either take a 5 foot step or if that is, for some reason, impossible cast defensively.

- Never surrender Knowledge can be gained from defeat.


Background Show

Mineau Guwango hails from the small village of Saltrup, where he lived the quiet life of village teacher. This life was ended when a group of former studes now corupted by the evil of Denth, burned down Saltrup. After the attack Mineau decitet too take up an old interest of his too gather Knowledge from far and wide, And it was this search that led him to Gladius.


Mineau's tactics Show

Turanson]Thanks for pitlording.
  wrote:

Thanks for pitlording.
   
    General tactic
   
    Hit him on the will save then CDG
    Don't let him charge
    Stay out of melee
    Keep Rowier with me     

Start: begin with Scroll of mage armor in hand.
    Round 1:cast mage armor on self. Draw scroll of expeditious retreat
    Round 2:Cast expeditious retreat on self. Draw scroll of shield
    Round 3:Cast shield on self.
   
    Begin to move towards Gortek
    when in range cast sleep on Gortek if he falls asleep move and take his brooch of Shielding (if this does not wake him up) then if it would not wake him up cast blindness on him take his weapon and use it to CDG if it was a crossbow keep it if it was an axe drop it.
    If Gortek survives move backwards and cast sleep again and repeat the above if possible. Use his weapon to CDG.
    if Gortek survives cast Hideous laughter then cast blindness on him (if not used before) then if the brooch has been removed cast MM from memory followed by MM from wand, if he still has his brooch use the crossbow. And make sure to stay away from him.
    when Gortek is Laughting Rowier will attack with melee and move away when Gortek stopes
   
Contingency
   
if expeditious retreat runs out recast it and likewise with shield.
    If all fails use crossbow and pray to the dice gods.


The Fight Show
Rolls: Here

Init + Starting
16 Gortek starts in the SW box, wand of Longstrider in hand (89,8)
10 Mineau starts in the SE box, scroll of Mage Armor in hand (5,5)

Round 1
Gortek uses wand and stows the wand
Mineau uses scroll of mage armor and draws expy retreat

Gortek 43/43 AC 18 (Longstrider) (89,8)
Mineau 14/14 AC 13 (Mage Armor) (5,5)

Round 2
Gortek double moves
Mineau casts expy retreat from scroll, draws Shield

Gortek 43/43 AC 18 (Longstrider) (73,8)
Mineau 14/14 AC 13 (Mage Armor) (ER 12) (5,5)

Round 3
Gortek double moves
Mineau casts shield from scroll and waits

Gortek 43/43 AC 18 (Longstrider) (57,8)
Mineau 14/14 AC 13 (Mage Armor) (ER 12) (Shield 13) (5,5)

Round 4
Gortek double moves
Minau moves out and spots Gortek and begins to full round Cast Sleep

Gortek 43/43 AC 18 (Longstrider) (41,8)
Mineau 14/14 AC 13 (Mage Armor) (ER 12) (Shield 13) (13,7)

Round 5
Gortek moves and shoots (Atk: 12)
Mineau finishes casting sleep (Will: 16) and Mineau moves closer

Gortek 43/43 AC 18 (Longstrider) (33,8)
Mineau 14/14 AC 13 (Mage Armor) (ER 12) (Shield 13) (13,7)

Round 6-10
Mineau removes brooch of shielding, Great Axe, And Crossbow, he attempts a CDG w/ the Great Axe (dmg: 17 Fort: 18 fail)

[s]Gortek 43/43 AC 18 (Longstrider) (33,8)
Mineau 14/14 AC 13 (Mage Armor) (ER 12) (Shield 13) (13,7)
Rewards/Comments Show
Mineau wins 1200xp/1200gp
Used: Scrolls: Mage Armor [1], Expy Retreat [1], Shield [1]
Spells: Sleep
Free: 72gp

Gortek loses 400xp/400gp
Used: 1 charge from Wand of Longstrider [1]
0 bolts (1 fired, 0 hit, 0 lost)
Free: +88gp
The COre COliseum - Home of a few of my Gladiators
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5 years ago  ::  Dec 25, 2007 - 7:19AM #1586
Erithmu
  • Core Coliseum Elder
Date Joined: Sep 7, 2004
Posts: 2,664
Durzulgor I Show

Durzulgor wrote:

ECL 4: Ready for (12) (19) [Fight (2)] - (Profession(Lawyer) - earn 84gp)



Durzulgor I
Gender and Race: Male, Human
Size and Type: m, Humanoid (human)
Height and Weight: 6'2", 200lb
Age: 21
Alignment: true neutral
ECL: Barbarian 1/Cleric 1/PsiWar 2
Experience: 6200/10000



Attributes
STR 18 (+4) [13 pts] [08 Base, +1 Lv4] Enlarge +2, Rage +4
DEX 14 (+2) [6 pts] [08 Base] Enlarge -2
CON 14 (+2) [6 pts] [08 Base] Rage +4
INT 12 (+1) [4 pts] [08 Base]
WIS 14 (+2) [6 pts] [08 Base]
CHA 09 (-1) [01 pts] [08 Base]



Miscellaneous Statistics
Hit Points: 33 [3 HD] [12 (Barbarian 1) + (4.5 (Cleric 1)) + (9 (PsiWar 2)) + (4 HD x 2 Con)] Rage +6
Armor Class (Normal): 12 [10 Base, 2 Dex] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge)
Armor Class (Touch): 12 [10 Base, 2 Dex] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge)
Armor Class (Flat-Footed): 10 [10 Base,] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge)
Initiative: +2 [2 Dex]
Base Attack Bonus: +2 [+1 (Barbarian 1), +0 (Cleric 1), +1 (PsiWar 2)]
Grapple: +6 [2 BAB, 4 Str, 0 Size, 0 Feat] Enlarge (Str + Size) +5, Rage +2
Speed (Land): 50 ft [30 Base, +10 Barbarian, +10 Insight (Speed of Thought)]
Weight Carried: 77.5 lbs [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)]drop Tower Shield -45lbs



Saves
Fortitude: +9 [+2 Con, +2 (Barbarian 1), +2 (Cleric 1), +3 (PsiWar 3)] Rage +2
Reflex: +2 [+2 Dex, +0 (Barbarian 1), +0 (Cleric 1), +0 (PsiWar 1)] Enlarge -1
Will: +4 [+2 Wis, +0 (Barbarian 1), +2 (Cleric 1), +0 (PsiWar 1)] Rage +2


Melee Attacks
MW Greatsword: +7, 2d6+6, (19-20/x2), (slashing) [+4 Str, +2 BAB, +1 Enhancement (MW)]
Enlarge: +7, 3d6+7;
Rage: +2 Attack, +3 Damage;
Divine Favor: +1 Attack, +1 Damage

Dagger: +6, 1d4+5, (19-20/x2), (piercing/slashing) [+4 Str, +2 BAB]


Ranged Attacks
Longbow, composite (+3 Str Bonus): +4, 1d8+3, (20/x3), Range 110 ft, (piercing) [+2 Dex, +2 BAB]
Enlarge (Size, Dex) -2



Special Attacks & Abilities
Rage 1/day, Luck-Domain (reroll 1/day), Magic-Domain (use arcane Scrolls & Wands as 1st LV Wizard)



Divine Spells Readied (Domains: Luck, Magic; channels positive energy)
Orisons [DC 12] [s]Guidance , Mending, Resistance
Level 1 [DC 13] [s]Divine Favor, Divine Favor, Entropic Shield (d)

Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up]
Total Spell Levels: 3 [(3 x 1)]
Caster Level: 1



Powers Readied
Level 1 [DC 13] Elfsight, Vigor

Power Points Available Per Fight: 2 [5 Total Power Points / 3, rounded up]
Total Power Points: 5 [1 (PsiWar 2), 2 ability score, 2 feat]
Manifester Level: 2



Feats
Power Attack[sup]Lvl 1[/sup]
Improved Sunder[sup]human[/sup]
Psionic Weapon[sup]PsiWar 1[/sup] (Description)
Speed of Thought[sup]Lvl 3[/sup] (Description)
Psionic Talent[sup]PsiWar 2[/sup]


Skills
Total Skill Points: 36 [24 (Barbarian), 4 (Cleric), 8 (PsiWar)]
Languages: common, draconic [1 Racial, 1 Int]
Armor Check Penalty: 0 [0 Armor, 0 Shield]

Appraise: 1 [1 Int, 0 Ranks]
Balance: 2 [2 Dex, 0 Ranks]
Climb: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar)) Rage +2, Enlarge +1
Concentration: 6 [2 Con, 3 Ranks (1 (Cleric), 2 (PsiWar))]
Hide: 2 [2 Dex, 0 Ranks]
Jump: 18 [4 Str, 6 Ranks (4 (Barbarian), 2 (PsiWar), 8 Synergy (50' Speed)]
Listen: 6 [2 Wis, 4 Ranks (4 (Barbarian))]
Move Silently: 2 [2 Dex, 0 Ranks] Enlarge -1
Profession (Lawyer): 11 [2 Wis, 7 Ranks (4cc (Barbarian), 3 (Cleric), 2 (Psiwar)), 2 Masterwork tools]
Psicraft: 2 [1 Dex, 1 Ranks (2cc (Barbarian)]
Spot: 2 [2 Wis, 0 Ranks]
Swim: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar))]
Tumble: 5 [2 Dex, 1 Ranks (2cc (Barbarian)), 2 Synergy (Jump)]
Use Rope: 2 [2 Dex, 0 Ranks]



Conditional Modifiers




Prefight Actions
Gain Psionic Focus




Equipment Worn and Carried
Travellers Outfit [5 lbs] [1 gp]
Torch x3 [3 lbs][3 cp]
Rope, silk (50') [5 lbs][10 gp]
Flint and Steel [0 lbs][1 gp]
Holy Symbol, wooden [0 lbs][1 gp]
50 Arrows [0.15 lb each = 7,5 lbs] [0.05 gp each = 2,5 gp]
1 Wand of Cure light wounds 50/50 [CL 1] [0.1 lb][750 gp]
1 Wand of Enlarge Person 47/50 [CL 1] [0.1 lb][750 gp]
1 Wand of Silent Image 50/50 [CL 1] [0.1 lb][750 gp]
MW Greatsword [8 lbs][325 gp]
Dagger [1 lbs][4 gp]
Longbow, composite (+3 Str bonus) [3 lbs][200 gp]
Shield, tower [45 lbs][30 gp]



Expendable Items
(2) Scroll of Invisibility [CL 3] [0.0 lb each = 0 lbs][150 gp each = 300 gp]
[s](1) Scroll of Invisibility [CL 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp]
Max total (ECL[sup]2[/sup] x 50): 450 gp



Equipment at Home
Core-Rulebooks (MW tool, profession Lawyer) [to heavy][50 gp]




Results
Win vs The Needle [900 XP], [900 GP] and [57 gp crafting]
Loss vs Zodiac II [300 XP], [300 GP] and [57 gp crafting],
the dice gods wheren't with me this time
Win vs Shugho-Zact [900 XP], [900 GP] and [57 gp crafting]
well, well, seems I'm intimidating enough that my enemy never even dared to show up. (That, or she was just too occupied going mad!)
Win vs Thorell Runesmith [900 XP], [900 GP] and [57 gp crafting]
One nice and clean cut. Keep them heads rollin', ECL4, here I come! *note to myself: include unforseen possibilities in future tactics*

Experience Show


Starting: 3200 XP
Earned: 3000 XP
Spent: 0 XP
Remaining: 6200 XP

Gold Show

Starting: 3000 gp
Earned: 3228 gp
Spent: 3574,53 gp
Remaining: 2653,47 gp

Previously Owned Show


Sales Show




Used Items Show

(Qty) Arrows [0.05 gp each = ?? gp]
(3) Scroll of Invisibility [CL 3] [150 gp each = 450 gp]

Current 3FC Information Show


Fight 1 Show

Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 charge wand of enlrage, scroll of invisibility
Spells or Powerpoints Used: 1 SL (divine favor) 1 orison (guidance)
x/day Abilities Used: none
Free Activity: craft 57 gp


Fight 2 Show





Optional Information

Default Tactics Show

go invisible, try to get into close combat safely, use the greatsword to kill (with psionic weapon & luck reroll on the first strike)

Background Show

*still to come*


Durzulgor's tactics Show

Durzulgor]Hi and thx for pitlording eventhough it's x-mas coming!

Sooo, 2 opponents...
Berri is the more dangerous one and Snaga's only hope is his sleep spell. Hmmm, on secound thought, he has no melee weapon for the CDG. So focus on Berri first. I think I'll move through the middle, ignoring the grates (exeption: if I hear someone sundering them or see Berri squeezing through them).

Start with only scoll of invis in hands.
Startingbox 1 or 4: start in field 6 of my startingbox, 2 or 3: start in field 4
1 2 3
4 5 6
7 8 9

*) Cast invis (CL-check vs 3, use luck reroll if necessary), move out and draw wand of enlarge
*) Manifest 2pps vigor, move out (move right if box 1/4, left if 2/3 (there is less water on the way to the middle!)).
*) Cast resistance, move and draw wand of cure light wounds.
*) try to locate Berri, cast enlarge person as soon as she is found and I'm pretty close.
Get close enough to start a grapple (basing her preferrably), drop the wand of enlarge and draw the dagger while closing in. I shouldn't provoke any AoOs, since I'm invisible. Grapple for damage untill she goes down. The dagger is there only to be treatening spaces (should the grapple attempt fail, for example).
Use the wand of CLWs to heal back up while grappling if I were to fall below 20hp. Snaga has an equal chance of hitting any of us inside the grapple, should he show up and decide to shoot at us, so he might even help me!
Best case scenario: Snaga casts "Summon Swarm" on top of Berri and me! I'll just continue to grapple Berri in this case until she goes down and heal up occasionally, then, once Berri goes down, I'll just dismiss enlarge and move to behind snaga, so that his swarm will follow up to him. Should he try to move away (provoking an AoO) I'll start grappling him, to keep him close to the swarm. Grapple for damage + swarm damage + heal myself back up. That (not necessarily in that order) should finish him!

should Berri go down and Snaga is not currently visible: dismiss enlarge and move away a bit. If below 20hp: heal back up to full, otherwise: move out to search for Snaga, get him into melee and grapple him untill he goes down. Always heal back up if below 20hp.
Should I notice Snaga casting longer than a standard action: move out of sight by more than 10' to avoid possible sleep-spells.
In case of summoned swarms close enough to him: move further away from them as he is: his speed: 30' (double: 60) wrote:

Hi and thx for pitlording eventhough it's x-mas coming!

Sooo, 2 opponents...
Berri is the more dangerous one and Snaga's only hope is his sleep spell. Hmmm, on secound thought, he has no melee weapon for the CDG. So focus on Berri first. I think I'll move through the middle, ignoring the grates (exeption: if I hear someone sundering them or see Berri squeezing through them).

Start with only scoll of invis in hands.
Startingbox 1 or 4: start in field 6 of my startingbox, 2 or 3: start in field 4
1 2 3
4 5 6
7 8 9

*) Cast invis (CL-check vs 3, use luck reroll if necessary), move out and draw wand of enlarge
*) Manifest 2pps vigor, move out (move right if box 1/4, left if 2/3 (there is less water on the way to the middle!)).
*) Cast resistance, move and draw wand of cure light wounds.
*) try to locate Berri, cast enlarge person as soon as she is found and I'm pretty close.
Get close enough to start a grapple (basing her preferrably), drop the wand of enlarge and draw the dagger while closing in. I shouldn't provoke any AoOs, since I'm invisible. Grapple for damage untill she goes down. The dagger is there only to be treatening spaces (should the grapple attempt fail, for example).
Use the wand of CLWs to heal back up while grappling if I were to fall below 20hp. Snaga has an equal chance of hitting any of us inside the grapple, should he show up and decide to shoot at us, so he might even help me!
Best case scenario: Snaga casts "Summon Swarm" on top of Berri and me! I'll just continue to grapple Berri in this case until she goes down and heal up occasionally, then, once Berri goes down, I'll just dismiss enlarge and move to behind snaga, so that his swarm will follow up to him. Should he try to move away (provoking an AoO) I'll start grappling him, to keep him close to the swarm. Grapple for damage + swarm damage + heal myself back up. That (not necessarily in that order) should finish him!

should Berri go down and Snaga is not currently visible: dismiss enlarge and move away a bit. If below 20hp: heal back up to full, otherwise: move out to search for Snaga, get him into melee and grapple him untill he goes down. Always heal back up if below 20hp.
Should I notice Snaga casting longer than a standard action: move out of sight by more than 10' to avoid possible sleep-spells.
In case of summoned swarms close enough to him: move further away from them as he is: his speed: 30' (double: 60); their speed: 40'(double 80), fly; my speed: 50'(double 100) he should just be the closest target so they'll attack him (use jump to negate the movement penalties for the murky water if possible)!

Worst case scenario: he gets me into his Web and lets his swarm eat away at me. That will be quite costly regarding my wand of CLWs, but I won't surrender! Try to break free and move away from him whenever I'm at more than 20hp. Move around the block to get at him without moving through the web and heal back up as necessary. Let's see how the swarm fares against the DC20 Str check to break free of the web! ;-)

Asuming Berri manages to break the grapple before I can finish her off: stow the wand, drop the dagger, draw the greatsword and sunder all weapons she might draw. Attempt to grapple whenever she is unarmed. Use Power attack (-2 att +4 dam) against the greatsword.

Notes:
My jump check is quite ok, so try to jump over that damn green water whenever possible. I'd just like to avoid getting soaked in sewer water, if possible. (at least as long as I'm not enlarged or moving through the middle)
Always call Berri "Billy" unless she corrects me at which point I'll apologize(I dunno how often I had to change that... :rolleyes Ask "Billy" out to dinner while grappling (she IS quite charismatic after all!)
Should Snaga choose to bambard me with undead after Berri's demise: avoid them if possible and move around the acidic pool in the middle, they're mindless, they shouldn't "know" it hurts! ;-) Should avoiding them be impossible: Get them close to Snaga, he has no means of controlling them, so the "grapple for damage and heal with wand" tactic should still be fine, they should just attack both of us! ;-)
Whenever I'm healing up: heal at least until I'm at 25+hp (max-dam for scorching ray: 24. To bad I can't account for all crit-possibilities!), heal back to full if undisturbed.
Should Snaga try to let his swarms kill me while he is invisible: move away from them and heal back up. Sooner or later he's bound to be closer to them than my little self! ;-)
Being large can be quite invonvinient while in the severs so I'll dismiss enlarge if it suits my needs. On the other hand: I'll recast it, should the need arise (Snaga levitating out of reach, for ex.)
Don't use more than 1 scroll of invis.
Use rage only if Snaga is the only1 left, I've got a good chance on killing him and I'm at low hp.

I'm shure I forgot something, but well, thats the way it goes!
Merry X-mas and thx again for pitlording!


Durzulgor]Please use rage only in case of emergency. (I forgot to correct the conditional modifyer: rage gives me +8hp, not +6)
If I'm not invisible and I get the chance to attack that raven but nothing else: kill it!
If I spent my focus and I feel unthreatened (Snaga is nowhere to be seen and Berri is down and my hp are ok, for ex.), try to regain my focus while searching for my new prey.
Schould Berri hit me with her "add charisma-bonus to damage" ability, tell her, that she is so charming, it hurts...


wrote:Please use rage only in case of emergency. (I forgot to correct the conditional modifyer: rage gives me +8hp, not +6)If I'm not invisible and I get the chance to attack that raven but nothing else: kill it!If I spent my focus and I feel unthreatened (Snaga is nowhere to be seen and Berri is down and my hp are ok, for ex.), try to regain my focus while searching for my new prey.Schould Berri hit me with her "add charisma-bonus to damage" ability, tell her, that she is so charming, it hurts...[/quote Show

Snaga Show

The Dread Dormammu wrote:

Snaga




Snaga
Gender and Race: Male Goblin
Size and Type: Small, Humanoid, Goblinoid
Height and Weight: (3' 4") (42 lbs)
Age: Young
Alignment: (True Chaotic)
ECL: 4 (Wizard 4)
Experience: 9500
Member of The Arcane Order

Attributes
STR 6 (-2) [0 pts] [8 Base, -2 Racial]

DEX 14 (+2) [4 pts] [12 Base, +2 Racial]

CON 10 (+0) [2 pts] [10 Base]

INT 19 (+4) [16 pts] [18 Base +1 lvl 4]

WIS 12 (+1) [4 pts] [12 Base]

CHA 14 (+2) [10 pts] [16 Base, -2 Racial]


Miscellaneous Statistics
Hit Points: 11 [3 HD] [4 (Wizard 1) + (2.5 (Wizard) x 3) + (0 HD x 0 Con)] May cast false life
Armor Class (Normal): 13 [10 Base, +2 Dex, +1 Size]
Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size]
Armor Class (Flat-Footed): 11 [10 Base, +1 size]
Initiative: +2 [+2 Dex]
Base Attack Bonus: +2 [Wizard 4]
Grapple: -4 [+2 BAB, -2 Str, -4 Size, 0 Feat, etc]
Speed (Land): 30 ft [30 Base]

Weight Carried: 10.2 lbs, Light encumbrance [0-15 (Light), 16-30 (Medium), 31-45 (Heavy)]
Damage Reduction: 0 [(Source)]
Spell/Power Resistance: 0 [(Source)]

Saves
Fortitude: +1 [0 Con, 1 (Wizard 4)] (Conditional Modifier: +1 if using Resistance)
Reflex: +3 [+2 Dex, +1 (Wizard 4)] (Conditional Modifier: +1 if using Resistance)
Will: +5 [+1 Wis, +4 (Wizard 3)] (Conditional Modifier: +1 if using Resistance)

Melee Attacks
(No Melee weapons, I mean come on why would he use them!) +1, ?d?+?, (??-20/x?), (damage type) [-2 Str, +2 BAB, +1 Size, 0 Enhancement, 0 Feat, etc]

Ranged Attacks
(Masterwork Heavy Crossbow) "Bessie" +6, 1d8+0, (19-20/x2), Range 120 ft, (Piercing) [+2 Dex, +2 BAB, +1 Size, +1 Enhancement

Special Attacks & Abilities
No "Alpha Strike" yet.

Arcane Spells Readied
Cantrips [DC 14] Ray of Frost, Ghost sound, Daze [sup]DC[/sup], Touch of fatigue.
Level 1 [DC 15] Sleep[sup]DC[/sup], True strike, Magic Missile, Exped. Retreat
Level 2 [DC 16] Touch of Idiocy[sup]DC[/sup], Scorching Ray, Web

Spell Levels Available Per Fight: 4 (4 Cantrips) [ 10/3, rounded up]
Total Spell Levels: 10 [(4 x 1), (3 x 2)]
Arcane Spell Failure: 0%
Caster Level: 4

Feats
(Spell Focus (Enchantment)[sup]Lvl 1[/sup] (+1 to DC's for Enchantment Spells)
(Greater Spell Focus (Enchantment)[sup]Lvl 3[/sup] (+1 to DC's for Enchantment Spells (+2 Total))
(Scribe Scroll)[sup]Free to Wizard [/sup]

Skills
Total Skill Points: 42 [(Wizard 4)]
Languages: Abyssal, Common, Draconic, Elven, Giant, Goblin, Infernal, Orc [2 Racial, 4 Int, 2 Speak Language]
Armor Check Penalty: -0

Appraise (cc): 7 [4 Int] (Conditional Modifier: +3 From Raven)
Balance (cc): +2 [+2 Dex]
Bluff (cc): +4 [+2 Cha, +2 Ranks]
Climb (cc): -2 [-2 Str]
Concentration: +7 [0 Con, 7 Ranks]
Diplomacy (cc): +5 [+2 Cha, +3 Ranks]
Hide (cc): +6 [+2 Dex, +4 Small size]
Intimidate (cc): +5 [+2 Cha, +3 Ranks]
Jump (cc): -2 [-2 Str]
Knowledge (Arcana): 10 [+4 Int, 6 Ranks]
Listen (cc):+1 [+1 Wis, +2 (Alertness (if Raven is present))]
Move Silently (cc): +6 [+2 Dex, +4 (Goblin)]
Ride(cc): +6 [+2 Dex, +4 (Goblin)]
Sense Motive: 2 [ +1 Wis, 1 Rank (Wizard)]
Spellcraft: +13 [+4 Int, +7 Ranks, +2 Synergy (Knowledge Arcana), etc]
Spot(cc): +3 [+1 Wis, +2 Feat (Alertness (if Raven present))]
xxxxx

Prefight Actions
Bring Aiewae

Equipment Worn and Carried

Travelers outfit [0 lbs] [0 gp]
Backpack [.5 lbs] [2 gp]
Masterwork Heavy Crossbow "Bessie" [2 lbs] [350gp]
(Spell book) [3 lbs][15 gp]
(Spell Component Pouch) [2 lbs][5 gp]
(17) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp]
(2) Pearls of Power 1st level [0 lb each = 0 lbs] [1000gp each = 2000 gp]
(1) Thunderstone [0.0 lb each = 0 lbs][30gp each = 30gp]
Robe of Bones [1.0 lb each = 1 lbs][2400gp each = 2400gp]
All Expendable items. (see below)

Expendable Items

(2) Scroll of Summon Swarm (bats)[sup]C[/sup] [CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(1) Scroll of Flaming Sphere[sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]
(2) Scroll of Invisibility [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(2) Scroll of Levitate[sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(2) Scroll of Web [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]

(1) Scroll of Sleep [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Ray of Enfeeblement [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Color spray [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of True strike [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Chill Touch [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Shield [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]

(1) Cure light wounds Potion [0.0 lb each = 0 lbs][50gp each ]

800 total
Max total (ECL 4*[sup]2[/sup] x 50): 800gp

Equipment at Home
None

Results
Results Show

Loss 300 xp 300gp Xanaver Valassar (Sjiggie) vs. Snaga (The Dread Dormammu) : Eluria
http://forums.gleemax.com/showpost.php? … st13128762

Loss 300 xp 300gp Ymandrake (stimpydoda) vs. Snaga (The Dread Dormammu) : Yitzi
http://forums.gleemax.com/showpost.php? … st13241241

Loss 300 xp 300gp Darfu Spell-Axe (Airwhale) vs. Snaga (The Dread Dormammu) : Callix
http://forums.gleemax.com/showpost.php? … st13316356

Unbelievably unlucky Failure Mission Infiltration: http://forums.gleemax.com/showthread.php?t=906375

Loss 300 xp 300gpSnaga (The Dread Dormammu) vs. Shugho-zact (Eamane) http://forums.gleemax.com/showpost.php? … count=1266

VICTORY (the first of many?)900 xp 900gp Gortek vs Snaga (White Barron) http://forums.gleemax.com/showpost.php? … count=1297

Another sad Loss 300 xp 300gpSnaga vs Petyr (White Barron) http://forums.gleemax.com/showpost.php? … st13779996

Success! 2700xp 2700gp Snaga Finds a Library http://forums.gleemax.com/showthread.php?t=927234

Loss 400 xp 400gpSnaga vs

Loss 400 xp 400gp Ralein Dreamstriker (Callix) vs. Snaga
http://forums.gleemax.com/showpost.php? … st14186493

Loss 400 xp 400gp Kai Engel (Hirumajoe) vs Snaga
http://forums.gleemax.com/showpost.php? … count=1525



Allies
Familiar

Aiewae Show


Aiewae

Gender and Race: Female Raven
Size and Type: Tiny, Magical Beast
Height and Weight: 1' 1", 1lb
Age: 2 years old
Alignment: Chaotic

Attributes
STR 1 (-5)
DEX 15 (+2)
CON 10 (+0)
INT 7 (-2) Master is 3rd level
WIS 14 (+2)
CHA 6 (-2)

Miscellaneous Statistics
Hit Points: 6 [? HD] 1/2 Master's
Armor Class (Normal): 16 [10 Base, +2 Dex, +2 Size, +2 Natural
Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size
Armor Class (Flat-Footed): 14 [10 Base, +2 Size, +2 Natural
Initiative: +2 [+2 Dex]
Base Attack Bonus: +2 [Same as master's]
Grapple: -11 [+2 BAB, -5 Str, -8 Size]
Speed (Land): 10 ft [10 Base]
Speed (Flight): 40 ft, Average maneuverability [40 Base]
Weight Carried: 0 lbs, light encumbrance

Saves
Fortitude: +2 [ Raven]
Reflex: +4 [ Raven]
Will: +6 [Same as Master]

Melee Attacks
(Claws) +6, 1d2-5, (20/x2), (damage type) [+2 Dex , +2 BAB, +2 Size]

Ranged Attacks
(No ranged attacks... Yet)

Special Attacks and Abilities
Speaks Common, Alertness when in arms reach of Snaga, Improved Evasion, Share Spells Empathic link, Deliver touch spells

Feats
Improved evasion[sup]Familiar Ability[/sup]
Weapon Finesse (claws)[sup]Raven Ability[/sup]

Skills
Languages: Speaks Common
Total Skill Points: All same ranks as master
Armor Check Penalty: 0

Appraise (cc): +1 [-2 Int] (Conditional Modifier: +3 From Raven Familiar ability)
Balance (cc): +2 [+2 Dex]
Bluff (cc): +0 [+2 Cha, +2 Ranks]
Climb (cc): -5 [-5 Str] (Conditional Modifier)
Concentration: +7 [0 Con, 7 Ranks]
Diplomacy (cc): +1 [-2 Cha, +3 Ranks]
Hide (cc): +10 [+2 Dex, +8 Tiny size]
Intimidate (cc): +1 [-2 Cha, +3 Ranks]
Jump (cc): -5 [-5 Str]
Knowledge (Arcana): +4 [-2 Int, 6 Ranks]
Listen (cc):+7 [+1 Wis, 4 ranks (Raven) +2 (Alertness (if Snaga is present))]
Move Silently (cc): +6 [+2 Dex]
Sense Motive: 3 [ +2 Wis, +1 Rank]
Spellcraft: +7 [-2 Int, +7 Ranks, +2 Synergy (Knowledge Arcana), etc]
Spot(cc): +10 [+1 Wis, +7 ranks, (Raven) +2 Feat (Alertness (if Snaga is present))]


Equipment Worn and Carried
None

Miscellaneous Information
Speaks common, Lays eggs sometimes.


Wizard's Spellbook Show

Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Daze[sup]DC[/sup], Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1 Spells:
Base spells known at 1st level:
1: Sleep [sup]DC[/sup]
2: Hypnotism [sup]DC[/sup]
3: Charm Person [sup]DC[/sup]

From Int bonus at first level:
1: True Strike
2: Color Spray
3: Ray of Enfeeblement
4: Chill Touch

On reaching second level:
1: Shield
2: Disguise Self

Purchased Spells:
Mage armor 25gp
Silent image 25gp
Exped retreat 25gp
Shocking Grasp 25gp
Magic Missile 25gp

Level 2 Spells

On reaching third level
2: Hideous Laughter [sup]DC[/sup]
2: Web

On reaching 4th Level
2: Prot. from arrows
2: Touch of Idiocy [sup]DC[/sup]

Purchased Spells:
2: Summon Swarm 100gp
2: False life 100gp
2: Mirror Image 100gp
2: Invisibility 100gp
2: Levitation 100gp
2: Scorching Ray 100gp
2: Flaming Sphere 100gp

Total Pages Available: 100
Total Pages Used: 67 [(19 Cantrips), (14 x 1), (11 x 2)


Accounting Show


Experience Show

Starting: 3200 XP
Earned: 6300 XP
Spent: 0 XP
Remaining: 9500 XP


Gold Show

Starting: 3000 gp
Earned: 6300 gp
Spent: 9007.5 gp
Remaining: 292.5 gp

Detailed: Show

Carried:
Travelers outfit [0 lbs] [0 gp]
Backpack [.5 lbs] [2 gp]
Masterwork Heavy Crossbow "Bessie" [2 lbs] [350gp]
(Spell book) [3 lbs][15 gp]

(Spell Component Pouch) [2 lbs][5 gp]
(18) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp]
Pearl of Power 1st level [0 lb each = 0 lbs] [1000gp each = 1000 gp]
2nd Pearl of Power 1st level [0 lb each = 0 lbs] [1000gp each = 1000 gp]
(1) Thunderstone [0.0 lb each = 0 lbs][30gp each = 30gp]
Robe of Bones [COLOR="Silver"][1.0 lb each = 1 lbs][2400gp each = 2400gp]

[/COLOR]
2443.8 GP

All Expendable items.
(1) Scroll of Sleep [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Ray of Enfeeblement [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Color spray [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of True strike [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Chill Touch [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Shield [sup]C[/sup][CL 1] [0.0 lb each = 0 lbs][12.5gp each ]

(2) Scroll of Summon Swarm (bats)[sup]C[/sup] [CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(1) Scroll of Flaming Sphere[sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]
(2) Scroll of Invisibility [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(2) Scroll of Levitate[sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]
(2) Scroll of Web [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp]

(1) Cure light wounds Potion [0.0 lb each = 0 lbs][50gp each ]


[/COLOR]
450 GP

Used:
(2) Scroll of Summon Swarm (bats)C [CL 3] [0.0 lb each = 0 lbs][75gp each ]
(2) Scroll WebC [CL 3] [0.0 lb each = 0 lbs][75gp each ]
(1) Scroll of Invisibility C [CL 3] [0.0 lb each = 0 lbs][75gp each ]
(1) Scroll of Web [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]

(2) Scroll of Shield C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(3) Scroll of True strike C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Expeditious Retreat C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Mage Armor C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll False life [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]
(1) Scroll Summon Swarm (bats) [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]
(1) Scroll Invisibility [sup]C[/sup][CL 3] [0.0 lb each = 0 lbs][75gp each ]
(12) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp]
(1) Thunderstone [0.0 lb each = 0 lbs][30gp each = 30gp]
(1) Cure light wounds Potion [0.0 lb each = 0 lbs][50gp each ]

Purchased Spells:
Mage armor 25gp
Silent image 25gp
Exped retreat 25gp
Magic Missle 25gp
Shocking Grasp 25gp

2: Summon Swarm 100gp
2: False life 100gp
2: Mirror Image 100gp
2: Invisibility 100gp
2: Levitation 100gp
2: Scorching Ray 100gp
2: Flaming Sphere 100gp
825 GP on Purchasing spells

1600 on scribing costs


Previously Owned Show



Sales Show

(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]

Used Items Show

(2) Scroll of Summon Swarm (bats)C [CL 3] [0.0 lb each = 0 lbs][75gp each ]
(2) Scroll WebC [CL 3] [0.0 lb each = 0 lbs][75gp each ]
(1) Scroll of Invisibility C [CL 3] [0.0 lb each = 0 lbs][75gp each ]

(2) Scroll of Shield C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(3) Scroll of True strike C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Expeditious Retreat C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of Mage Armor C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Thunderstone [0.0 lb each = 0 lbs][30gp each = 30gp]
(12) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp]

Current 3FC Information Show




Fight 1 Show

Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: None
Items Used: Scroll of Web [CL 3], 1 Crossbow Bolt
Spells or Powerpoints Used: Sleep, Color spray.
x/day Abilities Used: None.
Free Activity: Illegal Crafting (Need 5 ranks to make money with crafting)

Fight 2 Show

Time Between Fights: 3 hours
Prebuffs/Ongoing Effects: None.
Items Used: Pearl of Power 1.
Spells or Powerpoints Used: Mirror Image, Shield, Hideous Laughter, Touch of Fatigue
x/day Abilities Used: None.
Free Activity: None.

Fight 3 Show

Time Between Fights: 1 hour.
Prebuffs/Ongoing Effects: None.
Items Used: None.
Spells/Power Points Used: Invisibility, Shield, Shocking Grasp.
X/Day Abilities Used: None.
Free Activity: None.

Optional Information

Default Tactics Show


- Always try to set up an ambush using hide and move silently. Remember to have Aiewae make her own spot and listen checks as well.
- If spells fail Snaga is in trouble. Use x-bow, fire a shot then retreat. Next round run to maximum distance and reload. Redo from start. (Hopefully his goblin 30’ speed should give him enough distance to load and fire and not enter melee.)
- Never cast a spell so as to provoke an attack of opportunity. Either take a 5 foot step or if that is, for some reason, impossible cast defensively.
- Use Aiewae to deliver all touch attacks.


Background Show

History:
Snaga is not spoken of in the prophecy. He is not deposed royalty, or “from a different world” he doesn’t have amnesia, or a mysterious parentage, and he is certainly not favored by the gods! He’s just a goblin with some drive and he resents the implication that any success he’s had is due to something other than hard work!

He spent his youth like most of his brethren; scraping out a living in abandoned Dwarven mines and scavenging the remains of fallen adventurers (he found that Halflings always had the best leavings). But a crippling fever left him physically frail and soured his taste for evil.

He was forced to learn how to use his cunning and his powers of persuasion in order to stay alive. When his clan was captured and enslaved by a powerful Drow Wizard: Ragdahazt, he managed to ingratiate himself to the powerful mystic, working as his librarian. Little did Ragdahazt know that this unassuming little helper to whom he only referred as “Snaga” (Goblin for “slave” was learning the art of magic, in secret, while the rest of the clan slept.

Things moved predictably from there. Snaga became overconfident, Ragdahazt became suspicious, and Snaga “accidentally” gave a rival band of hobgoblins the location of a secret passageway that led directly into Ragdahazt’s inner sanctum. Snaga thought it prudent to leave at that point.

Goals:
1. To compile a “complete spell book.” Basically he wants to be able to cast every spell on the Wizard list. He will overspend, grossly, to advance this goal.

2. To found a “civilized Goblin city.”

3. To find a way to reduce the cost of both 1 and 2.

Personality:
Snaga is intellectual to the extreme. He a can be a tad snobby at times (a trait he picked up from Ragdahazt) but he’s surprisingly likable (for a goblin). He cares nothing for tradition as tradition dictates that he and all his kind should live lives of squalor and violence. His philosophy on magic is that if its study is advanced it will radically alter society. He has no problem with this and seeks to hasten the transformation.

He has very small handwriting and gives an excellent lecture.


Snaga's Tactics Show

The Dread Dormammu]Hi, and thanks so much for pitlording!

Snaga's Small size and ability to control movement should help him in this fight. The basic plan is to use summons and web to even the odds. Snaga may have to use 2 or more scrolls (use scrolls as memorized spells run out). In general the idea here is to either immobilize them or limit their movement and then use a bat swarm to finish them off. If circumstances reveal obvious way to do this that isn't stated explicitly in the tactics, feel free to do that instead.

Start off hiding and silent in a corner with scroll of Invisibility in hand (other hand free). Aiewae starts on Snaga's shoulder. Wait one round to listen and see if I can deduce the location of either opponent, then cast invisibility from scroll and head towards the center.

Once in the center cast web from memory so as to fill the central chamber, now no one will be able to get through quickly! Cast expeditious retreat from memory and draw scroll of Summon Swarm. Then head back into the tunnels and move to where I think one of my opponents is, by squeezing through a grate. When my opponent is in sight cast summon swarm from scroll (but not directly on them so as not to spoil invisibility).

Maintain concentration and watch the fireworks (use my better speed so that foe is always closer to the swarm.) Drop a wolf skeleton if they are “ wrote:

Hi, and thanks so much for pitlording!

Snaga's Small size and ability to control movement should help him in this fight. The basic plan is to use summons and web to even the odds. Snaga may have to use 2 or more scrolls (use scrolls as memorized spells run out). In general the idea here is to either immobilize them or limit their movement and then use a bat swarm to finish them off. If circumstances reveal obvious way to do this that isn't stated explicitly in the tactics, feel free to do that instead.

Start off hiding and silent in a corner with scroll of Invisibility in hand (other hand free). Aiewae starts on Snaga's shoulder. Wait one round to listen and see if I can deduce the location of either opponent, then cast invisibility from scroll and head towards the center.

Once in the center cast web from memory so as to fill the central chamber, now no one will be able to get through quickly! Cast expeditious retreat from memory and draw scroll of Summon Swarm. Then head back into the tunnels and move to where I think one of my opponents is, by squeezing through a grate. When my opponent is in sight cast summon swarm from scroll (but not directly on them so as not to spoil invisibility).

Maintain concentration and watch the fireworks (use my better speed so that foe is always closer to the swarm.) Drop a wolf skeleton if they are “running laps” to avoid the swarm (If dropping a wolf cancels concentration then ignore this instruction). Once they are dead Aiewae chips and sings (still on shoulder) to lead the bats to the next location to do the same thing to the other foe.

Contingencies:

I find them both and they are in Melee: Great! Cast Web on top of them, then Summon swarm on top of them and maintain concentration.

I find them both, and I can web both simultaneously: Same as above. Saving Berri for last.

They are engaged in ranged combat and not both in a Web-able spot: Wait till one dies then web the other and as above. (If I've been waiting too long summon the bats).

If invisibility ever drops: retreat around the nearest corner (or second nearest corner if I know there is another enemy around the nearest) and cast expeditious retreat. If that spell is already up drop a wolf. Then continue to retreat and cast sleep on the foe when they engage the wolf. (Use pearl to recast if necessary).

Summon Swarm goes down: Re-cast it using another scroll.

Wounded but not dead (unlikely): retreat and drink potion of cure light wounds.

Movement: Always avoid going in the water (no point in being invisible if you are splashing around), and avoid the acid pit at all costs. Move at half speed and silently unless my foe knows my location.

Coup de Grace if it's ever possible. And remember Skeletons and Zombies are not warm blooded and won't attract the bats.

Sorry for the long tactics, thanks again!


Berri Show

TelinArtho wrote:

Current Cycle Show


Time Between Fights: 1 hr
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Shield (CL2)
Spells or Powerpoints Used: 1 Sorcerer SL (Ray of Enfeeblement)
x/day Abilities Used: none
Free Activity: Guarding


Berri the Friendly
Member of The Celestial Forces (CEF)
female Aasimar, Outsider (Native)
Medium size, Height 4' 9"; Weight 97 lbs
Lawful Good
Cleric of Yaristis 1/Sorcerer 1/Paladin 1, ECL 4
XP: 8000 / XP for Next Level: 10000

STR 16 [+3] [COLOR=SILVER](10 pts)
DEX 14 [+2] (6 pts)
CON 14 [+2] (6 pts)
INT 10 [+0] (2 pts)
WIS 12 [+1] (2 pts) [10, +2 race]
CHA 18 [+4] (10 pts) [16, +2 race]

Hit Points: 21.5 [1d8+1d4+1d10+6 HD]
AC 17 [+2 dex, +5 armor], Touch 12, Flat 15
Initiative: +2
BAB/Grap: +1/+4 [+1bab, +3 str]
Speed 30 [base 30]

Saves:
Fort +6 [+2 Cleric, +2 Paladin, +2 Con]
Refl +2 [+2 Dex]
Will +5 [+2 Cleric, +2 Sorcerer, +1 Wis]

Attacks:
[Ma] Greatsword +5 melee, 2d6+4 dmg, 19-20/x2 crit [+1 BAB, +3 Str, +1 enh]
[Ma] Cold Iron Heavy Flail +5 melee, 1d10+4 dmg, 19-20/x2 crit [+1 BAB, +3 Str, +1 enh] [Trip Weapon] [+2 for disarm]

[Ma] Mighty (+3 Str) Composite Long Bow +4 ranged, 1d8+3 dmg, x3 crit, 110ft range increment [+1 BAB, +2 Dex, +1 enh] [-1 dmg with silver arrows]

Feats:
Power Attack [1st]
Divine Might [3rd]

Racial and Class Abilities Show

Racial Abilities: Aasimar
Outsider type
+2 Wis, +2 Cha
Weapon and Armor Proficiencies: All simple and martial weapons
Darkvision 60ft
+2 racial bonus to Spot and Listen
Daylight (1/day, CL2)
Resistance to Acid 5, Cold 5, Electricity 5

Class Abilities: Sorcerer
Weapon and Armor Proficiencies: All simple weapons, no armor or shields
Familiar

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Charm (1/day: Charisma boost +4 (unnamed bonus) for 1 minute)
Domain: Luck (1/day: allows a reroll of one roll before the declaration of whether it has failed or not)
Turn Undead (7/day)
Spontaneous Casting of Cure Wounds spells

Class Abilities: Paladin
Aura of Good (radiates good aura equal to his Paladin class levels)
Detect Evil, at will, to 60 foot radius, as spell
Smite Evil (1/day, +4 to hit (Cha), +1 damage vs Evil creature for 1 attack)


Skills (8 cleric, 2 sorcerer, 2 paladin):
+2 Balance [+2 dex]
+3 Climb [+3 str]
+6 Concentration [4 cleric, +2 con] [4 ranks]
+2 Hide [+2 dex]
+3 Jump [+3 str]
+5 Knowledge (Arcana) [4 cleric, 1 sorcerer, +0 int] [5 ranks]
+3 Listen [+1 wis, +2 race]
+2 Move Silently [+2 dex]
+3 Spellcraft [1 sorcerer, +0 int, +2 synergy (Knowledge (Arcana))] [1 rank]
+3 Spot [+1 wis, +2 race]

Speaks Common, Celestial
Speak Language [2 + 0 int] [2 total languages]

Cleric Spells memorized: [3/2+1] [Spell levels: 3; Cast: 1]
0: [DC 11] Detect Magic, Guidance, Resistance
1: [DC 12] Entropic Shield (domain), Bless, Protection from Evil

Sorcerer Spells per day: [5/4] [Spell levels: 4; Cast: 2] [ASF 10%]

Sorcerer Spells Known: [4/2] [* No Somatic Component (no ASF)]
0: [DC 14] Daze, Flare*, Touch of Fatigue, Read Magic
1: [DC 15] Ray of Enfeeblement, True Strike*

Equipment:
Traveler's Outfit
Mithril Chain Shirt +1 [10lbs] [1100gp +1000gp enhancement] [ASF 10%]
[Ma] Greatsword [8lbs] [350gp]
[Ma] Cold Iron Heavy Flail [10lbs] [330gp]
[Ma] Mighty (+3 Str) Composite Long Bow [3lbs] [700gp]
Spell Component Pouch [2lbs] [5gp]
3 Wooden Holy Symbols [3gp]

[33lbs] [3488gp]

Expendable Items: [400gp/450gp Expendable Cap]
30 arrows [6lbs] [2gp] [Used 3 in wk1]
20 cold iron arrows [3lbs] [2gp]
20 silver arrows [3lbs] [41gp]
Divine Scroll of Resist Energy (CL2, ranger-scribed) [50gp]
Divine Scroll of Shield of Faith (CL2) [50gp]
[s]3 2 Arcane Scrolls of Shield (CL2) [150gp] [Used 1 in week 1]
3 Arcane Scrolls of Expeditious Retreat (CL2) [150gp]

[12lbs] [445gp]

Allies and Equipment:

[0lbs] [0gp]

Equipment at home:
3467gp

[0gp]

[400gp] Past Expenditures (see below)

[4333gp]

Miscellaneous Statistics:
Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 45lbs

Allies Show



Character Background Show

Born in the deserts of the Habari Sultanate, "Berri" spent most of her childhood as an orphan in one of East Habari's many orphanages. Although a kind soul and a beautiful child, Berri soon found life as harsh and unpredictable.

After leaving the orphanage, Berri made the best use of her skills that she could; singing throughout the countryside and wandering where her will took her. She's picked up a number of odd skills along the way, including a bit of magic at her hands to help her out from time to time.

Berri is merely passing through Gladius. She hopes one day to find a place she can call home, but until then, she is satisfied to travel the world over.

About Yaristis

Yaristis is a Neutral Good god followed by many of the civilized races the world over. Yaristis is the emblem of charity and good will and the defender of the meek, weak and poor.

Followers of Yaristis bear the emblem of one hand depositing either a coin or a piece of food in the palm of another hand in an expression of giving. Although many of the followers are pacifistic by nature, a sect of the faith specifically aims to defend the weak and to help out those who suffer from lack of food, water or other needs.

Yaristis's favored weapon is the warhammer - a symbol of strength and structure in many societies. Followers of Yaristis may choose from the following domains: Charm, Luck, Travel, or Community.


Buffs and Prefight actions:

Default Tactics Show



Wrap-up Rewards and Expenditures Show

Fight results Show

1: M'rusha Akzri, Khaim [templer10]: loss [+300xp/+300gp]
2: Atemu, Korone [MitzaVolchenko]: loss [+300xp/+300gp]
Q1: A Test of Faith and Resolve (Guild Mission) [Malither76] Failure in Week 1
3: Ymandrake, stimpydoda [Yitzi]: win [+900xp/+900gp]
4: Vivi, Dr. Funk [Sjiggie]: loss [+300xp/+300gp]
Q2: Guard Duty (Guild Mission) [Malither76] Failure in Week 1
5: Marcos Dal'Gorash [whitebaron]: loss [+300xp/+300gp]
Q3: Its a Dirty Job... (Guild Mission) [Erithmu] Success [+2700xp/+2700gp]


Experience Breakdown Show

3200xp to start
2100xp from fights +300+300+900+300+300 (fights)
2700xp from quests +2700 (quests)


Past Expenditures (tot. 400gp) Show

10 arrows [0gp]
7 Arcane Scrolls of Shield (CL2) [350gp]
1 Arcane Scroll of Expeditious Retreat (CL2) [50gp]


Berri's Tactics Show

TelinArtho]Berri vs Durzulgor and Snaga

Well - hopefully the sewers will be of some help here.

Start off at the default square with a scroll of Shield in hand. Round 1 - cast shield from the scroll (CL check and ASF check). If I fail either check - use the luck domain to reroll the failed roll. Move out, drawing my greatsword.

Round 2 - cast resistance from memory and move out some more.

After that - it is all about finding an opponent. Both of them can choose to go invisible - so seek them out and beat them up when they are found.

For Snaga, just move in and attack or charge if necessary.

For Durzulgor, once he is in sight and in range, cast Ray of Enfeeblement on him from memory (ASF). If I haven't used my luck domain and I fail the ASF - use it now.

After ray of enfeeblement - use my charm domain power (+4 Cha for 1 minute, free action), use a turn undead for divine might and attack him.

Repeat divine might as necessary as I attack until he goes down.

That's pretty much it. If I cannot find either opponent, stay near the center of the sewer area.


The Fight wrote:

Berri vs Durzulgor and Snaga

Well - hopefully the sewers will be of some help here.

Start off at the default square with a scroll of Shield in hand. Round 1 - cast shield from the scroll (CL check and ASF check). If I fail either check - use the luck domain to reroll the failed roll. Move out, drawing my greatsword.

Round 2 - cast resistance from memory and move out some more.

After that - it is all about finding an opponent. Both of them can choose to go invisible - so seek them out and beat them up when they are found.

For Snaga, just move in and attack or charge if necessary.

For Durzulgor, once he is in sight and in range, cast Ray of Enfeeblement on him from memory (ASF). If I haven't used my luck domain and I fail the ASF - use it now.

After ray of enfeeblement - use my charm domain power (+4 Cha for 1 minute, free action), use a turn undead for divine might and attack him.

Repeat divine might as necessary as I attack until he goes down.

That's pretty much it. If I cannot find either opponent, stay near the center of the sewer area.[/quote]
[post=14665776]The Fight

The COre COliseum - Home of a few of my Gladiators
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5 years ago  ::  Dec 25, 2007 - 7:24AM #1587
Erithmu
  • Core Coliseum Elder
Date Joined: Sep 7, 2004
Posts: 2,664
The SetupThe Fight Show
Rolls: Here
Rolls:

Init+Start:
11 Snaga starts in the SW square, Scroll of invis in hand (4,4)
10+ Durzulgor starts in the NW square, Scroll of invis in hand (3,31)
10- Berri starts in the SE square, Scroll of Shield in hand (31,2)

Round 1
Snaga waits a round
Durzulgor Casts Invis from scroll (CL: pass) (Snaga notes someone casting invis in the NW box)
Berri casts shield from scroll (ASF: Pass) (Snaga notes someone else casting shield in the SE box) and moves out and draws her sword

Snaga 11/11 AC 13 (4,4)
Durzulgor 33/33hp AC 12 (invis 31) (3,31)
Berri 21/21 AC 17 (Shield 21) (26,2)

Round 2
Snaga Casts invis and moves towards the middle
Durz manifests vigor and moves
Berri casts Resistance and continues to move out

Snaga 11/11 AC 13 (invis 32) (7,2)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (12,30)
Berri 21/21 AC 17 (Shield 21) (Resistance 12) (21,3)

Round 3
Snaga double moves towards the middle
Druz casts resistance and moves drawing his Enlarge Person wand
Berri double moves

Snaga 11/11 AC 13 (invis 32) (12,8)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (12,20)
Berri 21/21 AC 17 (Shield 21) (Resistance 12) (20,13)

Round 4
Snaga moves and casts web (NW corner of 17,16)
Durz saw Berri, he heard the casting from the SW start area so he attempts to move through the south webs in hopes that is where Berri will go. He powers through the first part (Str 23), and gets slightly stuck on the next strand (Str: 11)
Berri sees moving webs and readies a Ray of enfeeblement on sight of Durz

Snaga 11/11 AC 13 (invis 32) (13,13)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (16,13)
Berri 21/21 AC 17 (Shield 21) (Resistance 12) (20,13)

Round 5
Snaga draws a scroll of summon swarm and begins casting (Spcft: 8)
Durz tries to push through the rest of the web (Str: 12) and moves 5 ft.
Berri still readies

Snaga 11/11 AC 13 (invis 32) (13,13)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (17,13)
Berri 21/21 AC 17 (Shield 21) (Resistance 12) (20,13)

Round 6
Snaga finishes the swarm and places it over Berri
Swarm bites at Berri (3 dmg Fort: 10 fail)
Druz sees the swarm and Berri in trouble, he moves towards where Snaga would be. (Str 13)
Berri is nauseated and moves away. (bleeds)

Snaga 11/11 AC 13 (invis 32) (13,13)
-- Swarm 11/11 (19,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (16,13)
Berri 17/21 AC 17 (Shield 21) (Resistance 12) (21,8)

Round 7
Snaga holds concentration and moves away
Swarm senses Druz and moves into the web (Str: 6) but gets stuck
Druz moves away (Str: 20) and gets out
Berri converts detect magic for healing, and moves to the bars

Snaga 11/11 AC 13 (invis 32) (12,8)
-- Swarm 11/11 (18,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (12,13)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 8
Snaga moves around towards the bars and sees Berri there, maintains concentration, Both Berri and Druz see some splashing in the water
Swarm Str: 3 doesn’t move
Druz follows the splash and jumps over the water and moves by the grate, sees Berri has an issue that he can’t reach Berri, so turns back north.
Berri sees the single splash and then hears some footsteps, she readies on sight of Druz

Snaga 11/11 AC 13 (invis 32) (13,4)
-- Swarm 11/11 (18,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (12,13)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 9
Snaga holds concentration, and wonders where the bat swarm is
Swarm Str: 1
Druz gets back to the main room, but the swarm is still there. He waits to see if it will get through.
Berri readies

Snaga 11/11 AC 13 (invis 32) (12,11)
-- Swarm 11/11 (18,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (12,13)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 10
Snaga holds concentration, and draws his other summon swarm scroll
Swarm: 6
Durz Wonders how to get past the swarm, then thinks he has an idea … he pushes through the webs to the NE box. (Str:24)
Berri readies.

Snaga 11/11 AC 13 (invis 32) (12,11)
-- Swarm 11/11 (18,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (13,18)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 11
Snaga holds concentration
Swarm Str: 5
Druz makes the rounds and pushes through to the NE box (Str: 9) but gets in but not through.
Berri readies

Snaga 11/11 AC 13 (invis 32) (12,11)
-- Swarm 11/11 (18,14)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (16,20)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 12
Snaga holds concentration and moves back up to the webs to see what happened
Swarm Str: 10 moves deeper into the webs after Druz
Druz breaks free of the webs to the NE box.
Berri readies

Snaga 11/11 AC 13 (invis 32) (12,8)
-- Swarm 11/11 (17,15)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (16,20)
Berri 18/21 AC 17 (Shield 21) (Resistance 12) (20,4)

Round 13
Snaga moves to the middle and sees the swarm stuck in the webs, and drops concentration on them. He moves back down to where Berri is waiting.
Swarm Str: 9
Druz moves around and almost gets free into the SE box.
Berri readies

Snaga 11/11 AC 13 (invis 32) (12,8)
-- Swarm 11/11 (17,15) (rnd 15)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (Resistance 13) (20,16)
Berri 18/21 AC 17 (Shield 21) (20,4)

Round 14
Snaga moves south to where he can see Berri
Swarm tries once more: (str: 4)
Druz tries but can’t move
Berri readies (not imposing delay as she has nothing better to do right now)

Snaga 11/11 AC 13 (invis 32) (13,4)
-- Swarm 11/11 (17,15) (rnd 15)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (20,16)
Berri 18/21 AC 17 (Shield 21) (20,4)

Round 15
Snaga full round casts summon swarm.
Druz tries to break through: 19 and gets into the hallway and spots Berri.
Berri hears casting (Spcft: 21) and notes another summon swarm, she double moves southwards towards her start box to get away.

Snaga 11/11 AC 13 (invis 32) (13,4)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (21,13)
Berri 18/21 AC 17 (Shield 21) (29,2)

Round 16
Snaga finishes casting and places it as far away as possible (18,5), and then double moves towards the middle.
Swarm’s last sensed creature was Snaga and moves after him, and catches up (dmg: 4 Fort: 20)
Druz moves after Berri and bases her.
Berri senses something near her, she steps away onto solid ground and readies Ray of Enfeeblement

Snaga 7/11 AC 13 (invis 32) (12,13)
-- Swarm 11/11 (18,5)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (28,2)
Berri 18/21 AC 17 (Shield 21) (29,2)

Round 17
Snaga ceases concentration and double moves away. (bleeds)
Swarm follows: (Dmg; 6 Fort: 17)
Druz steps and uses Wand of Enlarge person (Listen: 15) and
Berri narrows the locations, she withdraws down the hall.

Snaga 0/11 AC 13 (invis 32) (3,12)
-- Swarm 11/11 (3,12)
Durzulgor 33/33hp AC 12 (invis 31) (+10 vigor) (28,2)
Berri 18/21 AC 17 (Shield 21) (30,12)

Round 18
Snaga draws and uses a CLW potion (6)
Swarm attacks once more (2 dmg Fort:
Druz finishes and chases after Berri basing her
Berri moves and provokes an AoO (Touch: 18 Grap: 26 vs 14 dmg: 6) She finishes by trying to escape: (Grap: 19 vs 22)

Snaga 4/11 AC 13 (invis 32) (3,12)
Durzulgor 33/33hp AC 12 (+10 vigor) (Enlarge Person 28) (30,11)
Berri 18/21 (6 subdual) AC 17 (Shield 21) (30,12)

Round 19
Snaga bleeds, and tries to stop it (Heal: 4) [s]goes back towards the middle and the grate
Druz Grapples for damage (12 vs 10: dmg: 6)
Berri Breaks free (24 vs 17) and steps away

Snaga 3/11 AC 13 (invis 32) (12,11)
Durzulgor 33/33hp AC 12 (+10 vigor) (Enlarge Person 28) (30,12)
Berri 18/21 (12 subdual) AC 17 (Shield 21) (31,9)

Round 20
Snaga bleeds, and tries to stop it (Heal: 17) [s]double moves
Druz Drops wand and dagger, draws Greatsword and sunders Berri’s sword (28 vs 16 dmg: 24)
Berri Steps out of reach and casts RoE (ASF: Fail Luck: Pass; Touch: 17 dmg: 3str)

Snaga 2/11 AC 13 (invis 32) (16,4)
Durzulgor 33/33hp AC 12 (+10 vigor) (Enlarge Person 28) (-3 str) (30,12)
Berri 18/21 (12 subdual) AC 17 (Shield 21) (31,8)

Round 21
Snaga Fixes his familiar at -2 stopping all bleeding[s]Tries to squeeze through the bars (EA: 22) and moves around to the sounds of combat
Druz moves and tries to grapple (touch: 20! Grap: 21 vs 6 dmg:6) and Berri is staggered
Berri tries to hold off the impending grapple (no action)

Snaga 2/11 AC 13 (invis 32) (25,2)
Durzulgor 33/33hp AC 12 (+10 vigor) (Enlarge Person 28) (-3 str) (30,11)
Berri 18/21 (18 subdual) AC 17 (Shield 21) (31,8)

Round 22
Snaga double moves [s]moves and assesses the situation of a large Durzulgor and a staggered Berri. He readies an action for Druzulgor to disengage from Berri
Druz tries to finish off Berri (24 vs 5 min KOs)

Snaga 2/11 AC 13 (invis 32) (30,2)
Durzulgor 33/33hp AC 12 (Enlarge Person 28) (-3 str) (30,11)
Berri 18/21 (18 subdual) AC 17 (Shield 21) (31,8)

Round 23
Snaga double moves [s]begins casting sleep
Druz [s]hears the casting (listen: 14) but no idea what spell, he CDG Berri to finish her off (dmg: min kills)

Snaga 2/11 AC 13 (invis 32) (30,2)
Durzulgor 33/33hp AC 12 (Enlarge Person 28) (-3 str) (30,11)
Berri 18/21 (18 subdual) AC 17 (Shield 21) (31,8)

Round 24
Snaga squeezes through the grate (as above)
Druz dismisses enlarge person

Snaga 2/11 AC 13 (invis 32) (30,2)
Durzulgor 33/33hp AC 12 (-3 str) (31,11)
Berri 18/21 (18 subdual) AC 17 (Shield 21) (31,8)

[s]Round 25-26
Snaga moves up, grabs Druz Greatsword and CDG (dmg: 15 Fort: 24 fail)

Round 25
Snaga double moves spotting Druz
Durz has no target and no sounds at the moment

Snaga 2/11 AC 13 (invis 32) (30,2)
Durzulgor 33/33hp AC 12 (-3 str) (31,11)

Round 26
Snaga begins casting sleep
Durz moves around the corner

Snaga 2/11 AC 13 (invis 32) (31,7)
Durzulgor 33/33hp AC 12 (-3 str) (26,12)

Round 27
Snaga moves silently up the hallway. (half speed)
Druz isn’t sure what to do right now …

Snaga 2/11 AC 13 (invis 32) (31,7)
Durzulgor 33/33hp AC 12 (-3 str) (26,12)

Round 28
Snaga moves silently up the hall (17 vs 9-D)
Durz waits.

Snaga 2/11 AC 13 (invis 32) (31,12)
Durzulgor 33/33hp AC 12 (-3 str) (26,12)

Round 29
Snaga pulls a wolf off his robe and moves away silently (16 vs 17-distance) fail)
Wolf charges Druz jumping over the water to attack (Atk: 23 dmg: 2 [s]Trip 21 vs 15)
Druz [s]stands provoking an AoO (atk: 8) and double moves to interpose acid between him and the wolf

Snaga 2/11 AC 13 (invis 32) (31,7)
Durzulgor 31/33hp AC 12 (-3 str) (13,18)

Round 30
Snaga moves away from the sounds of chaos
Wolf follows Druz since it saw him and passes right through the acid (dmg: 5)
Durz moves to the edge of the acid pool to keep the wolf in there next round and takes total defense. Stows Enlarge person wand

Snaga 2/11 AC 13 (invis 32) (31,1)
Wolf 8/13 (17,16)
Durzulgor 31/33hp AC 12 (-3 str) (14,17)

Round 31
Snaga moves to see how his wolf is doing
Wolf moves and attacks (Atk: 1) (acid: 5)
Druz takes total defense and draws CLW wand

Snaga 2/11 AC 13 (invis 32) (21,3)
Wolf 3/13 (17,16)
Durzulgor 31/33hp AC 12 (-3 str) (14,17)

Round 32
Snaga moves up to see his wolf in acid, and Druz standing there … invis fades and the goblin curses
The wolf attacks (15 miss (vs total defense)) Acid: 6
Druz moves and bases snaga

Snaga 2/11 AC 13 (invis 32) (21,13)
[s]Wolf 3/13 (17,16)
Durzulgor 31/33hp AC 12 (-3 str) (20,13)

Round 33
Snaga throws out another wolf and steps away from Durz
Wolf attacks closest target (Atk: 13 dmg: 7
Durz steps and tries to grapple (atk: 9 miss)

Snaga 2/11 AC 13 (21,12)
Wolf 13/13 (20,14)
Durzulgor 24/33hp AC 12 (-3 str) (21,13)

Round 34
Snaga withdraws
Wolf attacks (atk: 7)
Druz charges to grapple (atk:17 Grap: 14+2 vs 16 tie to Druz: dmg: min KOS)
-3 str is from RoE 1 min duration … forgot about it this whole time …

Snaga 2/11 AC 13 (22,2)
Wolf 13/13 (20,14)
Durzulgor 24/33hp AC 12 (-3 str) (21,3)
Rewards/Comments Show
Durzulgor gets first place 2000xp/2000gp
Spells: Resistance
PP: 2pp used
Used: Wand of Enlarge Person [1]: 1 charge, Scroll of Invis [3]
Free: 84gp

Snaga gets second place 800xp/800gp
Spells: Web, Sleep
Used: 2x Scroll of Summon Swarm [3], Scroll of Invis[3]
Used: 2 wolf Skeletons from Robe of Bones

Berri gets third place 400xp/400gp
Spells: Detect Magic, Resistance, Ray of Enfeeblement
Used: Scroll of Shield [2]
Abilities: Luck Domain
The COre COliseum - Home of a few of my Gladiators
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5 years ago  ::  Dec 25, 2007 - 8:31AM #1588
Hirumajoe
  • Core Coliseum Elder
Date Joined: Sep 1, 2006
Posts: 273
Enoch the Prophet (Salrantol) vs. Varjo (Stormwind) : Hirumajoe [Arena]
The fight can be found here.

Enoch the Prophet Show

Ready for December 19, 2007 [ECL 8] [Fight 3]; Free Activity: Guard
3FC Info Show
Fight 1 Show
Time Between Fights: 5 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Charge of Shield, Scroll of Abyssal Metamorphosis
Spells or Powerpoints Used: Light, Entropic Shield, Shield of Faith
x/day Abilities Used: None
Free Activity: Guard
Fight 2 Show
Time Between Fights: 1 hrs
Prebuffs/Ongoing Effects: none
Items Used: 3 charges of wand of CLW,
Spells or Powerpoints Used: 2x dispel Magic, Blindness/Deafness
x/day Abilities Used: none
Free Activity: guard

Enoch the Prophet
His aspirations to a simple life as a conjurer gone, he seeks to warn all life of the coming of Bareth`kul the Archfiend.
Gender and Race: Male Human
Size and Type: Medium Humanoid
Height and Weight: 5'0", 124 lbs.
Age: 27
Alignment: Lawful Evil
ECL: 8 [Cleric 8]
Experience: 28822/28000

STR...10 [+0]...(2 pts)
DEX...16 [+3]...(8 pts) [15, +1lvl4]
CON...14 [+2]...(6 pts)
INT....12 [+1]...(4 pts)
WIS...21 [+5]...(16 pts) [18, +1lvl8, +2 enhancement]
CHA...8 [-1]...(0 pts)

Miscellaneous Statistics
Hit Points: 55 [8 HD] [8 (clr 1) + 27 (4.5 clr x7) + 16 (con 8HD)]
Armor Class (Normal) 19 [10 base +3 dex, +6 armor]
Armor Class (Touch) 13 [10 base +3 dex]
Armor Class (Flat-Footed) 16 [10 base +6 armor]
Initiative: +3 [+3dex]
Base Attack Bonus: +6/+1 [+6/+1 clr8]
Grapple: +6 [+6bab, +0str]
Speed(Land): 30ft. [base 30ft.]
Weight carried: 37.2 lb, light encumbrance [0-43 (light), 44-86 (medium), 87-130 (heavy)]

Saves:
Fort +10 [+6cleric +2con, +2 resistance]
Refl +7 [+2cleric +3dex, +2 resistance]
Will +13 [+6cleric +5wis, +2 resistance]

Melee Attacks:
morningstar +6/+1, 1d8, (20/x2), bludgeoning and piercing [+6/+1bab, +0str]
spiritual weapon (claw) +11/+6, 1d8+2, (20/x2) [+6/+1bab, +5wis]
touch attack +6/+1 [+6/+1bab, +0str]

Ranged Attacks:
light crossbow +10, 1d8, (19-20/x2), 80 ft. range, piercing [+6bab, +3dex, +1enhancement]
touch attack +9/+4 [+6/+1bab, +3dex]

Special Attacks and Abilities:
Deity: Bareth`kul the Archfiend (Domains: Fire and Magic)
strong aura of evil and law
rebuke or command undead 2/day
turn water creatures or rebuke or command fire creatures 2/day
spontaneous inflict
spell completion or spell trigger as 4th-level wizard

Divine Spells Prepared:
Orisons: [DC 15]: cure minor wounds x3, light x[s]32
Level 1: [DC 16]: [s]entropic shield, obscuring mist, sanctuary x2, shield of faith [s]x2, burning hands[sup]D[/sup]
Level 2: [DC 17]: hold person, spiritual weapon, resist energy x2, produce flame[sup]D[/sup]
Level 3: [DC 18]: [s]blindness/deafness, cure serious wounds, dispel magic [s]x2, [s]dispel magic[sup]D[/sup]
Level 4: [DC 19]: summon monster IV, cure critical wounds, divine power, wall of fire[sup]D[/sup]
Usable Spell Levels: 16 (6 Orisons) [48 Total Spell Levels/3 Rounded Up
Total Spell Levels: 48 [([6+1] x1) + ([4+1] x2) + ([4+1] x3) + ([3+1] x4)]

Feats:
Spell Focus (conjuration) [1st level]
Augment Summoning [human]
Scribe Scroll [3rd level]
Craft Wondrous Item [6th level]

Skills: Changes
Languages: Common, Ignan, Infernal
Total Skill Points: 40 [40 cleric]
Armor Check Penalty: -1 [-1 mithral breastplate]
+10 Autohypnosis [3 ranks (6 cleric[sup]CC[/sup]), +5wis, +2synergy (Concentration)]
+2 Balance [0 ranks, +3dex, -1 ACP]
-1 Climb [0 ranks, +0str, -1 ACP]
+10 Craft (armorsmithing) [7 ranks (7 cleric), +1int, +2circumstance]
+10 Concentration [8 ranks (8 cleric), +2con]
+5 Heal [0 ranks, +5wis]
+2 Hide [0 ranks, +3 dex, -1 ACP]
-1 Jump [0 ranks, +0str, -1 ACP]
+6 Knowledge (local) [5 ranks (10 cleric[sup]CC[/sup]), +1int]
+5 Listen [0 ranks, +5wis]
+2 Move Silently [0 ranks, +3 dex, -1 ACP]
+7 Ride [4 ranks (8 cleric[sup]CC[/sup]), +3 dex]
+5 Sense Motive [0 ranks, +5wis]
+6 Spellcraft [5 ranks (5 cleric), +1int]
+5 Spot [0 ranks, +5wis]
-2 Swim [0 ranks, -2 2xACP]

Conditional Modifiers:Alter Self: Troglodyte Show
Miscellaneous Statistics
Armor Class (Normal) 25 [10 base +3 dex, +6 armor (+1 mithral breastplate), +6 natural]
Armor Class (Flat-Footed) 22 [10 base +6 armor (+1 mithral breastplate), +6 natural]
Melee Attacks:
morningstar +6/+1, 1d8, (20/x2), bludgeoning and piercing
[+6/+1bab, +0str] and claw +4, 1d4, (20/x2), slashing [+6bab, +0str, -2secondary] and bite +4, 1d4, (20/x2), bludgeoning and piercing and slashing [+6bab, +0str, -2 secondary]
claws +6/+6, 1d4, (20/x2), slashing [+6bab, +0str] and bite +4, 1d4, (20/x2), bludgeoning and piercing and slashing [+6bab, +0str, -2 secondary]
Feats:
Multiattack [Troglodyte]
Skills:
+2 Hide [0 ranks, +3 dex, -5 ACP, +4 racial] [+4 in rocky or underground settings]
Divine Power Show
STR...16 [+3]...(2 pts) [10, +6 enhancement]

Miscellaneous Statistics
Hit Points: 63 [8 HD] [8 (clr 1) + 31 (4.5 clr x7) + 16 (con 8HD) +8 temporary]
Base Attack Bonus: +8/+3 [+8/+3 divine power]
Grapple: +11 [+8bab, +3str]

Melee Attacks:
morningstar +11/+6, 1d8, (20/x2), bludgeoning and piercing [+8/+3bab, +3str]
spiritual weapon (claw) +13/+8, 1d8+2, (20/x2) [+8/+3bab, +5wis]
touch attack +11/+6 [+8/+3bab, +3str]

Ranged Attacks:
light crossbow +12, 1d8, (19-20/x2), 80 ft. range, piercing [+8bab, +3dex, +1enhancement]
touch attack +11/+6 [+8/+3bab, +3dex]
Prefight Actions:
read magic on all scrolls
Bring Infernal Charger [CR 3] & Undeath From Above [CR 2] [(5/6) * -25% = -20.83%]

Equipment Worn and Carried:
peasant's outfit [2 lbs/free][1 sp]
+1 mithral breastplate [15 lbs][2100 gp[sup]C[/sup] + 1000 [+1]][x]
light wooden shield [5 lbs][3 gp]
morningstar [6 lbs][8 gp]
darkwood light crossbow[sup]M[/sup] [2 lbs][375 gp]
26 crossbow bolts [3 lbs][3 gp]
periapt of wisdom +2 [0 lbs][2000 gp[sup]C[/sup]][x]
cloak of resistance +2 [0 lbs][2000 gp[sup]C[/sup]][x]
1 wand of diabolical restoration I (cure light wounds) [1] [1 lb][750 gp][46 charges]
1 wand of shield [2] [1 lb][1500 gp][46 charges]
1 wand of magic missile [3] [1 lb][2250 gp][30 charges]
spell component pouch [2 lbs][5 gp]
silver unholy symbol [1 lbs][25 gp]
lesser metamagic rod of Extend Spell [5 lbs][3000 gp]
pearl of power [1] [0 lbs][500 gp[sup]C[/sup]][x]
pearl of power [2] [0 lbs][2000 gp[sup]C[/sup]][x]

Expendable Items: [Maximum 2450 gp] [Current 2437 gp, 5 sp]
2 scrolls of abysmal flame (scroll of produce flame [5]) [0 lbs][250 gp]
2 Bareth`kul's scroll IV (scroll of summon monster IV [7]) [0 lbs][700 gp[sup]C[/sup]][x]
1 scroll of devil's shield (protection from good) [1]  [0 lbs][12 gp, 5 sp, 1 XP[sup]C[/sup]]
[s]2 scroll[s]s of abyssal metamorphosis (alter self ([s]troglodytebugbear))[sup]A[/sup] [3] [0 lbs][300 gp]
2 scrolls of see invisibility[sup]A[/sup] [3] [0 lbs][300 gp]
1 scroll of anti-demon aura (protection from chaos) [2] [0 lbs][25 gp[sup]C[/sup]][x]
1 scroll of hand of Bareth`kul (spectral hand)[sup]A[/sup] [3] [0 lbs][150 gp]
1 scroll of Bareth`kul's mercy (freedom of movement) [7] [0 lbs][350 gp[sup]C[/sup]][x]
1 scroll of deity of magic (spell immunity) [7] [0 lbs][350 gp[sup]C[/sup]][x]
[sup]A[/sup] marks arcane scrolls

Equipment at home:
Gold: 4310 gp, 5 sp
explorer's outfit [8 lbs][free]
masterwork armorsmithing tools [5 lbs][55 gp]

Fights results:
1: Eiletha Surion, Kaigan: wherein Caterane learned that produce flame does not have a duration of "instantaneous" (win) [+675 XP] [+675 gold] [Caterane pitlord]
2: Rin Szen, Zerone: wherein hold person makes a fight much easier than it should be (win) [+900 XP] [+900 gold] [Malither76 pitlord]
3: Talari Leafwhisper, Luni: wherein bgt learns that protection from good successfully wards off neutral summoned creatures (win) [+675 XP] [+675 gold] [bgt pitlord]
4: Zar Laelithar & Heindal the Big, Rim-Soulfang & SoulLord, with Talari Leafwhisper, Luni: wherein Enoch was completely superfluous (win) [+787 XP] [+787 gold] [Jindl pitlord] Level 4!
5: Draconis Regina, xanadu: wherein initiative is lost and the battle follows suit (loss) [+400 XP] [+400 gold] [Pittbull pitlord]
6: Fasin Rockshield, Jh316: wherein many hit points are negated by a weak will (win) [+1050 XP] [+1050 gold] [Pittbull pitlord]
7: Gray Xander, Gonbow: wherein produce flame proves stouter than a Zweihander (win) [+1050 XP] [+1050 gold] [StoneTree pitlord]
8: Featylec Elendi, Zevox: wherein high touch AC and a horde of lucky rolls seal the deal against me (loss) [+400 XP] [+400 gold] [CaptainStrong pitlord]
9: Dameon Leonne, Huan: wherein cure light wounds overpowers produce flame (loss) [+400 XP] [+400 gold] [lonewolf pitlord]
10: => Dameon Leonne, Huan => Destra Stormwind, Zevox => Valek Usher, DSugui: wherein Enoch's most recent defeat is avenged, and Enoch learns that he no longer remembers what a troglodyte looks like (win vs. Dameon, 2nd place) [+766 XP] [+766 gold] [KingUther pitlord] Level 5!
11: [Fight 1]Miniquest: wherein the Harbinger of Immolation was met and created (win) [+1275 XP][+1360 gold] [Erithmu questlord]
12: [Fight 2]Dameon Leonne & War, Huan & NiQil, with Kitty, lonewolf: wherein hold person and a bag of tricks defeat a horseman and turn a team fight into a 2-on-1 (win) [+1312 XP][+1400 gold] [Zevox pitlord]
13: [Fight 3]Destra Stormwind, Zevox: wherein entangle is unaccounted for and singlehandedly wins the fight (loss) [+459 XP][+489 gold] [bgt pitlord]
14: [Fight 1]=> Matthis Dar'ath III, waywreth => Qwogi Drellfarrow, Eluria: wherein Matthis learns that clerics can cast see invisibility and Qwogi envies rangers' hide in plain sight (win vs. Matthis, 1st place) [+1585 XP][+1690.75 gold] [Maraxus pitlord]
15: [Fight 2]Le Petite Guepe, Horatius: wherein hold person shortens a battle dramatically (win) [+1187 XP][+1267 gold] [Malither76 pitlord] Level 6!
16: [Fight 3]Miniquest: wherein an annis was carved up by skeletons and a hell hound (win) [+1585 XP][+1690.75 gold] [Rauul questlord]
17: [Fight 1]Longshot, templer10: wherein Energy Missile decimates everything Enoch has (loss) [+482 XP][+535 gold] [Erithmu pitlord]
18: [Fight 2]Lord Lorian, templer10: wherein Salrantol learned to look for a brooch of shielding on his opponent's character sheet (loss) [+637 XP][+707 gold] [Zevox pitlord]
19: [Fight 3]Longshot, templer10, with Zodiac, Vathelokai [Interleague]: wherein Enoch finally escapes his all-kineticist 3FC (loss) [+637 XP][+707 gold] [Zevox pitlord]
20: [Fight 1]Rubicanti, TheMagister, with Razorfang, Macbrea [Interleague]: wherein Undeath From Above sacrifices himself to buy time for a worg to climb a tree (win) [+1350 XP][+1500 gp] [Zevox pitlord]
21: [Fight 2]Lady Liara & Bulgar, TelinArtho & templer10 [All-vs-All]: wherein dispel magic stalls long enough to wear down one rival cleric & magic missile defeats another (win) [+2340 XP][+2600 gp] [Sjiggie pitlord] Level 7!
22: [Fight 3]Miniquest: wherein two nightmares futilely strike at Enoch and are brought low and brought to unlife (win) [+1995 XP][+2470 gp] [whitebaron questlord]
23: [Fight 1]Gakhnalak Strongjaw, MindWandererB: wherein Enoch's doubts about his ability to defeat the orc are assuaged and Undeath From Above learns how to swing his sword right (win) [+2100 XP][+2600 gp] [Hirumajoe pitlord]
24: [Fight 2]Inzin Dar'ath, waywreth: wherein Undeath From Above singlehandedly wins a poorly-planned battle (win) [+1575 XP][+1950 gp] [lonewolf pitlord] [Level 8!]

Allies:
Maximum CR of Each Ally: 4
Maximum ECL of Each Ally: 6
Maximum CA for Each Fight: 6
Maximum HD of Undead (animate dead): 32 [Current: 27]
Maximum HD of Undead (command undead): 8 [Current: 0]
Maximum HD of Fire Creatures (command fire creatures): 8 [Current: 0]

Prophet's Mount Show
Male Light Warhorse [CR 1] [200 gp]
Size and Type: Large Animal
Alignment: Neutral

Attributes
Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6

Miscellaneous Statistics
HP: 22 [4.5 x3 + (+3 Con x3)]
Armor Class (Normal): 16 [10 Base, +1 Dex, +2 Armor, -1 Size, +4 Natural]
Armor Class (Touch): 10 [10 Base, +1 Dex, -1 Size]
Armor Class (Flat-Footed): 15 [10 Base, +2 Armor, -1 Size, +4 Natural]
Initiative: +1 [+1 Dex]
Base Attack Bonus: +2 [+2 Animal 3]
Grapple: +9 [+2 BAB, +3 Str, +4 Size]
Speed (Land): 60 ft. [60 ft. Base]
Weight Carried : 51.0 lbs, light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)]
Weight Carried (w/rider): 225.2 lbs, light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)]

Saves
Fortitude: +6 [+3 Con, +3 animal 3]
Reflex: +4 [+1 Dex, +3 animal 3]
Will: +2 [+1 Wis, +1 animal 3]

Melee Attacks
2x hoof +4, 1d4+3, (20/x2), bludgeoning
[+3 Str, +2 BAB, -1 Size]
bite -1, 1d3+1, (20/x2), piercing & slashing & bludgeoning
[+3 Str, +2 BAB, -1 Size, -5 Secondary]

Special Abilities
Scent
Low-Light Vision

Feats
Endurance[sup]HD 1[/sup]
Run[sup]HD 3[/sup]

Skills
Languages: None
Total Skill Points: 6 [6 Racial]
Armor Check Penalty: -0 [-0 Armor]
Balance: +1 [+1 Dex, 0 Ranks, -0 ACP]
Escape Artist: +1 [+1 Dex, 0 Ranks, -0 ACP]
Hide: -3 [+1 Dex, 0 Ranks, -4 Size, -0 ACP]
Jump: +11 [+3 Str, 0 Ranks, +8 Speed, -0 ACP]
Listen: +4 [+1 Wis, 3 Ranks (3 animal)]
Move Silently: +1 [+1 Dex, 0 Ranks, -0 ACP]
Sense Motive: +1 [+1 Wis, 0 Ranks]
Spot: +4 [+1 Wis, 3 Ranks (3 animal)]
Survival: +1 [+1 Wis, 0 Ranks]
Swim: +3 [+3 Str, 0 Ranks, -0 ACP]

Equipment Worn and Carried
leather barding [30 lbs][20 gp]
riding saddle [20 lbs][20 gp]
bit and bridle [1 lb][2 gp]

(Tricks) Show
Combat Riding (attack, come, defend, down, guard, heel)
The Harbinger of Immolation Show
The Harbinger of Immolation, Aasimar Cleric Zombie [CR 1/2]
The Creature With More Flesh Than You'll Have Shortly Show
aka "Fleshy" for short
The Creature With More Flesh Than You'll Have Shortly, Ankheg Skeleton [CR 1]
Undeath From Above and Unidentified Flying Ogremage Show Steed Against the Heavens and Infernal Charger Show
Steed Against the Heavens and Infernal Charger, Nightmare Skeletons [CR 3 each]
Bareth`kul Show
Bareth`kul the Archfiend, Demigod of Immolation, Incineration, and Corruption

Miscellaneous InformationDefault Tactics Show
None yet.
Character Background Show
Enoch was an apprentice conjurer, under the tutelage of a very powerful summoner, to whom Enoch looked up with a full heart of admiration.  One day, before the start of his lesson, Enoch's master decided to demonstrate the Gate spell.  Unfortunately, the only demonstration was of why caution is needed when calling a pit fiend with the Gate spell.  The summoned pit fiend was Bareth`kul the Archfiend, a powerful denizen of Maladomini, who is more powerful by far than a typical pit fiend and easily overpowered Enoch's master, devouring him and turning his attention to Enoch.  Rather than consuming him, Bareth`kul enslaved him.  By the use of vile magicks and mundane manipulation, Bareth`kul twisted the lad over several years into a malicious priest and sent him to Gladius to establish the faith.  Clearly, Bareth`kul has plans for the city.
Past Expenditures Show
(Tot. 3662 gp, 5 sp, 106 XP):
scroll of summon monster III [5] x1 [562 gp, 5 sp, 30 XP[sup]C[/sup]]
scroll of owl's wisdom [3] x2 [150 gp, 12 XP[sup]C[/sup]]
scroll of protection from chaos [1] [12 gp, 5 sp, 1 XP[sup]C[/sup]]
scroll of abysmal flame [3] x4 [900 gp, 72 XP[sup]C[/sup]]
6 scrolls of alter self(troglodyte) [3] [900 gp]
scroll of resist energy [3] x5 [375 gp, 24 XP[sup]C[/sup]]
scroll of protection from good [1] [12 gp, 5 sp, 1 XP[sup]C[/sup]]
scroll of shield of faith [1] x2 [25 gp, 2 XP[sup]C[/sup]]
summon monster II [3] x2 from Bareth`kul's scroll II [included below]
scroll of flight of the disloyal [2] [50 gp]
4 scrolls of shield [2] [200 gp]
2 scrolls of see invisibility [3] [300 gp]
scroll of force of Bareth`kul's will [5] [375 gp]
scroll of force of Bareth`kul's will [5] x2 [375 gp, 30 XP[sup]C[/sup]]
scroll of bull's strength [3] [75 gp, 6 XP[sup]C[/sup]]
black onyx [75 gp] (component for animate dead [The Creature With More Flesh Than You'll Have Shortly])
black onyx [50 gp] (component for animate dead [The Harbinger of Immolation])
black onyx x2 [250 gp] (components for animate dead [Undeath From Above, Unidentified Flying Ogremage])
black onyx x2 300 gp] (components for animate dead [Steed Against the Heavens, Infernal Charger])
unholy water [50 gp] (component for desecrate)
silver [50 gp] (component for desecrate)
2 Bareth`kul's scroll III (scroll of summon monster III [5]) [0 lbs][375 gp, 30 XP][x]Sales Show
1 scroll of shield of faith [2] [25 gp [2 XP lost][sup]C[/sup]]
breastplate [100 gp]
2 scrolls of shield of faith [2] [50 gp]
2 scrolls of summon monster III [350 gp[sup]C[/sup]]
From here
1 potion of protection from evil [1] [50 gp]
1 potion of protection from law [1] [50 gp]
1 Bareth`kul's scroll II (scroll of summon monster II [3] x3) [225 gp, 18 XP[sup]C[/sup]]
1 Bareth`kul's scroll II (partially consumed, summon monster II [3] x1 remaining) [225 gp, 18 XP[sup]C[/sup]]
1 Bareth`kul's scroll II.5 (scroll of summon monster II [4] x3) [300 gp, 24 XP[sup]C[/sup]]
scroll of abysmal flame (scroll of produce flame [4] x3) [150 gp, 12 XP[sup]C[/sup]]
1 scroll of abyssal metamorphosis (alter self(troglodyte)[sup]A[/sup]) [3] [150 gp]
1 scroll of Bareth`kul's warding of the minion (shield of faith) [1] [12 gp, 5 sp, 1 XP[sup]C[/sup]]
1 scroll of devil's shield (protection from good) [1] [12 gp, 5 sp, 1 XP[sup]C[/sup]]
1 scroll of protection from chaos [1] [12 gp, 5sp, 1 XP[sup]C[/sup]]
1 scroll of Bareth`kul's wisdom (owl's wisdom) [3] [75 gp, 6 XP[sup]C[/sup]
1 scroll of Bareth`kul's might (enlarge personA) [1] [25 gp]
1 scroll of resist energy [3] [75 gp, 6 XP[sup]C[/sup]]
1 scroll of invisibility[sup]A[/sup] [3] [150 gp]
1 scroll of flight of the disloyal[sup]A[/sup] (expeditious retreat) [2] [50 gp]
1 scroll of diabolical restoration II (cure moderate wounds) [3] [75 gp, 6 XP[sup]C[/sup]]
1 scroll of force of Bareth`kul's will (dispel magic) [5] [375 gp]
Mark of Bareth`kul (Tattoo of Grip of Iron [1]) [100 gp]
Total: 2100 gp, 93 XP



Varjo Show

Varjo
[i]Danger lurks in the shadows



Member of the Warfare Alliance
Female Shadow
Chaotic Evil
Undead 4, Rogue 1 [+3 LA, ECL 8]


Experience: 31600/36000 XP
Age: -
Height: 5'1"
Weight: 0lbs


Abilities[sup][x][/sup]
STR... - [--]...(0 pts)
DEX...23 [+6]...(16 pts) [18, +4 racial, +1 level]
CON... - [--]...(0 pts)
INT....10 [--]...(6 pts) [14, -4 racial]
WIS...14 [+2]...(4 pts) [12, +2 racial]
CHA...18 [+4]...(10 pts) [16, +2 racial]

Effective HD vs turning: 7 [4 Undead, 1 Rogue, +2 turn resistance]
Hit Points: 35 [12+3x6.5+1x3.5]
AC 20 [+6 dex, +4 deflection], Touch 20, Flat 14 [+1 Dodge]
Initiative: +6 [+6 dex]
BAB: +2
Grapple: Immune
Speed: Fly 40 (Good)


Saves
Fort +1 [+1 undead, +0 rogue, +0 con]
Refl +9 [+1 undead, +2 rogue, +6 dex]
Will +6 [+4 undead, +0 rogue, +2 wis]
[Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)]
[Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects]
[Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)]



Attacks
Incorporeal touch +8 melee touch, 1d6 Str, 20/x2
[+6 Dex, +2 BAB]
Incorporeal touch +6/+6 melee touch, 1d6 Str, 20/x2
[+6 Dex, +2 BAB; -2/-2 Two-weapon fighting]
[Blade of the night] +9 melee touch, 1d4+1, 19-20/x2, range 10'
[+6 Dex, +2 BAB, +1 enhancement; deep crystal, ghost touch]


Combat modifiers
• Incorporeal: Immune to all nonmagical attack forms. Damage from a corporeal source has a 50% miss chance (except for positive energy, negative energy, force effects, or ghost touch weapons).
• Undead: Immune to critical hits, nonlethal damage, ability drain, energy drain, damage to physical ability scores and to fatigue and exhaustion effects.


Feats[sup][x][/sup]
• Dodge [1st lvl]: +1 dodge bonus to AC vs. designated opponent
• Flyby attack [3rd lvl]: may take a standard action at any stage during a move action while flying
• Two weapon fighting [Rogue: 1st lvl]: penalties on attack rolls for fighting with two weapons are reduced by 2 (primary) and 6 (off hand)


Racial Abilities
Medium Undead (Incorporeal) Show
Undead
• No Constitution score. Charisma modifier applies to Concentration checks.
• Darkvision (60 feet)
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
• Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
• Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
• Immune to critical hits, massive damage, nonlethal damage, ability drain, energy drain, physical ability scores damage, fatigue and exhaustion effects.
• Negative energy (such as an inflict spell) can heal undead creatures.
• Destroyed when reduced to 0 hit points or less.
• Undead do not breathe, eat, or sleep.
• Proficient with its natural weapons, and all simple weapons.

Incorporeal
• No Strength score. Dexterity modifier applies to melee and ranged attacks.
• Immune to critical hits, extra damage from being favored enemies, and from sneak attacks.
• Immune to all nonmagical attack forms (except holy water). Only harmed by: incorporeal creatures, magic weapons, spells, spell-like abilities, or supernatural abilities.
• 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons)
• An incorporeal creature cannot pass through a force effect.
• An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, unless they have the ghost touch ability. Deflection bonuses and force effects (such as mage armor) work normally against it.
• An incorporeal creature has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
• An incorporeal creature can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object.
• Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents.
• Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
• Incorporeal creatures are inaudible unless they decide to make noise.
• Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures.
• Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
• An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior. Thus it cannot pass entirely through an object whose space is larger than its own.
• An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks.
• Incorporeal creatures pass through and operate in water as easily as they do in air.
• Incorporeal creatures cannot fall or take falling damage.
• Corporeal creatures cannot trip or grapple incorporeal creatures.
• Incorporeal creatures cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions.
• Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
• Ability adjustments: +4 Dex, -4 Int, +2 Wis, +2 Cha
• Skills: +2 racial bonus to Listen and Spot, +4 racial bonus to Search, +4 racial bonus to Hide in shadowy illuminated areas, –4 penalty to Hide in brightly lit areas
• Turn resistance (Ex): +2; Hit Dice are considered to be 2 higher vs turning attempts
• Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
• Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.


Class Abilities (Rogue)
• Trapfinding: can use the Search skill to locate traps when the task has a DC higher than 20


Skills[sup][x][/sup] (28 points Undead, 8 points Rogue)
[N/A] Balance [0 cc, +6 Dex]
[N/A] Climb [0 cc, +0 Str]
+4 Concentration [0 cc, +4 Cha]
+14 Hide [8 ranks, +6 Dex] [7 undead, 1 rogue] [+4 in shadowy illumination, -4 in brightly lit area]
+4 Intimidate [0 cc, +4 Cha]
[N/A] Jump [0 cc, +0 Str, +4 speed]
+11 Listen [7 ranks, +2 Wis, +2 racial] [7 undead] [+2 in solid objects]
[Autosucceed] Move Silently [2 ranks, +6 Dex] [2 rogue]
+9 Perform (dance) [5 ranks, +4 Cha] [5 rogue] [Earnings: (skill+10)xECL=152gp]
+11 Search [7 ranks, +0 Int, +4 racial] [7 undead]
+11 Spot [7 ranks, +2 Wis, +2 racial] [7 undead]
Does not speak intelligibly


Powers Known [ML: 0] [None] [Power Points: 0; Use: 0]
...


Buffs and Prefight actions
• Bring two Shadow allies [CR3 + CR3 -> 25% penalty] (Pitkä & Lyhyt)
• Spellcasting services (Deeper darkness, Magic aura)


Equipment (Weight: 0lbs; Value: 9002 gp)
[Blade of the night] Deep crystal dagger +1, ghost touch [- lbs][9002gp]


Expendables (Weight: 0lbs; Value: 0 gp) [sup][Max: ECL[sup]2[/sup]x50=2450gp][/sup]
...


Spellcasting/Manifesting services (Value: 160 gp)
Deeper darkness (Target: [Blade of the night]; Duration: 5 days) [SL3 | CL5][150gp]
Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 1 day) [SL1 | CL1][10gp]


Equipment at home (Weight: 0lbs; Value: 24232.69 gp)
Gold: 24232 gp, 6 sp, 9 cp


Miscellaneous Statistics
Encumberance: 0 lb
Weight carried: 0 lb

Allies (3x Shadow) Show
Maximum Ally CR (ECL-4): 4
Maximum Ally ECL (ECL-2): 6
Maximum CA (ECL-2): 6

Allies
Shade [Shadow] [CR3]: A shadow of a little girl, Varjo's 'daughter' (was Tiefling cleric's child)
Pitkä [Shadow] [CR3]: A shadow of a tall woman (was a cleric of Denth)
Lyhyt [Shadow] [CR3]: A shadow of a short man (was a sorcerer)

Shadow Show
Medium Undead (Incorporeal)
Hit Dice: 3d12 (19 hp)
Effective HD vs turning: 5 (3 Undead, +2 turn resistance)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
Base Attack/Grapple: +1/—
Attack: Incorporeal touch +3 melee (1d6 Str)
Full Attack: Incorporeal touch +3 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves: Fort +1, Ref +3, Will +4
Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 13
Skills: Hide +8*, Listen +7, Search +4, Spot +7
Feats: Alertness, Dodge
Organization: Solitary, gang (2-5), or swarm (6-11)
Challenge Rating: 3
Alignment: Always chaotic evil
Advancement: 4-9 HD (Medium)

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless.
Shadows cannot speak intelligibly.

COMBAT
Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.
*A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Character Background Show
It was dark. An oppressive darkness, brooding and alive ... yet there was no life in this dank tomb except that of a young woman, her footsteps echoing on the cold stone steps as she descended into the dark. She had a torch with her, but the shadows it cast were more disturbing than the dark. She paused at the bottom of the steps, unsure and uneasy. Then the shadows gathered ... a soft gasp, prelude to a scream that never came ... just one more shadow in the darkness.

---

Why do shadows gather within the walls of Gladius? You'd have to ask the shadows ... and they don't answer. Danger lurks in the shadows.

Cold ... focused ... hard and unforgiving. Resolute ... unbound by law, natural or otherwise.

A shadowy feminine form. Formed of the very shadows, it fades into them with equal ease.
Default Tactics Show
Default starting position: behind cover

Against a single opponent: Attack from within the ground (or from within a solid object). Use flyby attack to always finish a turn within the ground. Use allies to flank. Attack simulataneously.

Against several opponents: Kill the weak and thus form shadow spawn. Then move in with the spawn to overwhelm whatever is left. Tactics as versus a single opponent.

Fights results (Earned: 12350 XP / 15942.69 gold)
1:[sup](Week 2)[/sup] (Win) => Neidr => Kimahri, [King Uther]: [+3000 XP/+3332 gold] Shadows do not accept surrender ...
2:[sup](Week 1)[/sup] (Win) w/ Neidr vs Karen, [King Uther]: [+1785 XP/+2210 gold] If your allies fall ... bring them to the shadows ...
3:[sup](Week 2)[/sup] (Win) vs Kimahri, [Macbrea]: [+1785 XP/+2210 gold] Shadows walk the sewers. Let the living beware ...
4:[sup](Week 3)[/sup] (Loss) w/ Manzarf vs Noko, [hogarth]: [+595 XP/+708 gold] Sometimes even shadows cannot find the unseen ...
5:[sup](Week 1)[/sup] (Win) vs Gwerden "Twofist" Grummler & Ralein Dreamstriker, [TelinArtho]: [+1785 XP/+2210 gold] Divided they fall to shadow ...
6:[sup](Week 2)[/sup] (Loss) vs The Eternal Dreamless Sleep & Darian Thorne , [whitebaron]: [+600 XP/+1002 gold] Deprived of darkness, shadows fall ...
7:[sup](Week 3)[/sup] (Loss) vs Unknown monster (Erinyes) , [whitebaron]: [+700 XP/+1143.69 gold] A devil of a time ...
8:[sup](Week 1)[/sup] (Win) vs Unknown monster (Forest gnome werehawk ranger 6) , [Calix]: [+2100 XP/+3127 gold] Shadows triumph ...

Quest results (Earned: 3750 XP / 4162 gold)
1:[sup](Week 1)[/sup] (Nothing here but Dust and Shadows), [Vathelokai]:  [+1950 XP/+2164 gold] Intruders are returned to the dust and Shadows ...
2:[sup](Week 3)[/sup] (A happy family), [Vathelokai]:  [+1800 XP/+1998 gold] A mother, a daughter, united in shadow.


Past Expenditures (Gold Value of Expended equipment 210 gp) Show
Spellcasting/Manifesting services (Value: 210 gp)
Deeper darkness (Target: [Blade of the night]; Duration: 5 days) [SL3 | CL5][150gp]
Magic aura (Target: [Blade of the night]; Effect: non-magical aura; Duration: 6 days) [SL1 | CL6][60gp]
3-Fight cycle information Show
Week 1 (fought) Show
Time Between Fights: 6 hrs
Abilities used: ...
Items used: ...
Power points used: ...
Allies killed: ...
Prebuffs/Ongoing effects: Deeper darkness (4 days 18 hours), Magic aura (18 hours)
Week 2 Show
Time Between Fights: ... hrs
Abilities used: ...
Items used: ...
Power points used: ...
Allies killed: ...
Prebuffs/Ongoing effects: ...




Enoch's Tactics Show

First off, thanks for pitlording!

Notes:
Enoch's arcane spell failure is 15%, but this is ignored by wands, which have no somatic component.
Undead (such as Infernal Charger) are immune to ability damage to physical abilities (such as Strength).
Enoch will leave Undeath From Above behind for this fight.

NEVER move within 20 ft. of a pillar.

Enoch will begin behind a pillar towards the center of the map, mounted on Infernal Charger, and holding his wand of shield and his scroll of spectral hand.

Round 1: Enoch will direct Infernal Charger to ascend to an altitude of 20 ft. and use and stow his wand of shield.
Round 2: Enoch will use his scroll of spectral hand.
Round 3: Enoch will cast shield of faith from memory and draw his lesser metamagic rod of Extend.
Round 4: Enoch will cast an Extended sanctuary from memory.
Round 5: Enoch will direct Infernal Charger to stay at least 20 ft. away from any and all pillars and circle around the map, looking for Varjo, then will cast cure critical wounds, holding the charge.
Round 6+: Enoch will ready to deliver the charge of cure critical wounds to Varjo when he sees her within range of the spectral hand.

Once Varjo has been engaged: Enoch will cast an Extended spiritual weapon to attack her if visible. If she is not visible and he has not yet cast the spell, he will instead cast cure serious wounds, holding the charge, and readying to attack with the spectral hand. If she is not visible after he has cast the spell, he will recall it with his 2nd-level pearl of power. Then he will ready to cast it again (Extended again) upon seeing her. If you rule that has to redirect the weapon to her everytime she moves back into range/view, then Enoch will not cast it again, and will instead cast cure serious wounds, holding the charge and readying to attack with the spectral hand on seeing her within range, and, after that, ready to redirect the weapon to her as she comes back into view, but I believe that, unless directed to another target, the weapon retains its target and attacks them if they leave view/range and then return. When spiritual weapon expires, Enoch will ready to cast it again upon seeing her. After second casting of spiritual weapon, cast sanctuary from memory, followed by divine power.

If the other shadows engage first: Just outrun them. Infernal Charger's single moves are longer than their double moves. Make sure to avoid them and not move close to pillars. If they attain melee, somehow, withdraw.

If shield is about to expire, draw wand and recast.

If shield of faith is about to expire, I pity you the duration of the fight, but recall it with pearl of power and recast.

If things break down, the order of use of offensive capacities is: cure critical wounds, cure serious wounds, spiritual weapon, recall SW with pearl and recast, magic missile, cure light wounds.

If Enoch is engaged by Varjo before buffing is completed: Skip sanctuary, but cast all other buffs and go directly to cure critical wounds.

If Enoch is engaged by non-Varjo shadows before buffing is completed: Cast Extended sanctuary and cast other buffs afterwards.

If Enoch's strength does get drained: Cast divine power for 6 extra strength, unless holding a charge.

That should do it. I hope it goes quickly for you.

Thanks again for pitlording,

Salrantol


Varjo's Tactics Show

Starting Position: Varjo will start at (28,8, 5ft) or equivalent. Varjo will begin hiding and with an initial hide check of 1d20+33 [+14(skill) +19(minimum distance)] she will be impossible to spot. Pitkä and Lyhyt will start at (35,8, 5ft) and (35,2, 5ft) respectively and with an initial hide check of at least 1d20+27 [+8(skill) +19(minimum distance)], they will also be impossible to spot initially. Varjo and Pitkä will delay their initiative until after Lyhyt (so the initial initiative order will be Lyhyt, Varjo, Pitkä).

Basic Idea: Varjo and her shadows run up into the ceiling first and will travel within the ceiling as much as possible as they close the distance with their opponent. They will dive attack or charge if possible, or will then base and flank their opponent, running if necessary. Rinse and repeat.

Contingencies
- If Enoch is within 5ft then melee until he drops.
- If Enoch is within 80ft (and not at a higher elevation) then charge or dive attack.
- If Enoch is within 160ft (and not at a higher elevation), then base him, running as necessary, and take any AoO's that he provokes.
- If Enoch is at a higher elevation or is further than 160ft away, then Varjo and her shadows will fly into the ceiling and move around within the ceiling until they are close enough to dive attack or charge [+2 attack, -2 AC (dive or charge); +1 attack (height); +2 attack (flanking: Varjo & Pitkä); all downward movement cost is halved].
- If Enoch is continuously moving away (double move each round), then the three shadows will choose a point in Enoch's path to intercept him and setup in the ceiling above it and wait. If they have to wait for more than 8 rounds, then they will move to the ceiling above the center and dive attack/charge or move to base Enoch from there, running as necessary.
- If opponent stays in melee range then Varjo will use two-weapon fighting for two incorporeal touch attacks per round.
- While Varjo is moving or running in the ceiling, she will move emerge occasionally (in the middle of a move action) to look/listen for opponent. [Within object: total cover & total concealment; Emerged: within hide ranks of cover (Hide: 1d20+14+distance)].
- When close enough to attack, Lyhyt will move first (Pitkä will take Lyhyt's place if Lyhyt is destroyed/rebuked/controlled) and base Enoch. Once she has based him, she will let out an unearthly scream so the others know his precise location (Note that if Enoch is too far away to base, then Lyhyt will simply return to the ceiling). If Lyhyt does not scream or return, then Pitkä will do the same.
- Dodge buddy is Enoch.
- Enoch opponent is primary target
- If Varjo can't locate opponent(s), then run around the ceiling of the arena in a clockwise pattern until she hears/see's something. Then move in.

Notes
- Neither 'Death from Above' or 'Infernal Charger' can hurt the shadows (and except for Varjo, the shadows cannot hurt them), so the shadows will ignore them.
- Varjo cannot be hurt by her own shadows if they are controlled by Enoch.
- Varjo's effective HD vs turning is 7. Her shadows effective HD vs turning is 5.
- Varjo will keep her dagger sheathed and so the Deeper darkness effect will be blocked.
- Varjo and her shadows will travel together.
- If Enoch's mount withdraws, then Enoch must also take the withdraw action to avoid AoO's.
- When flanking, Varjo will be on one side of her opponent, and her shadows will be on the other side, as shown below:http://www.hwx.it/coco/coco.php;v=1;...31,50,Opponent
- You can’t execute an attack of opportunity against an opponent with cover relative to you. (see SRD under cover)
- In the case of incorporeality, miss chances stack. First check for concealment (20%) then check for incorporeal miss chance (50%). See the rules of the game article 'There, Not There (Part Four)'
- An incorporeal creature can sense the presence of creatures or objects within a square adjacent to its current location. Thus Varjo will use listen to get a general location and then move closer to locate opponent precisely.
- Do not accept surrender. Hunt and kill.
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5 years ago  ::  Dec 25, 2007 - 8:36AM #1589
Hirumajoe
  • Core Coliseum Elder
Date Joined: Sep 1, 2006
Posts: 273
Enoch the Prophet (Salrantol) vs. Varjo (Stormwind) : Hirumajoe [Arena]

Setup can be found here.


The Fight! Show



Setup
Rolls are here.

Lighting is Normal.
6 hours have passed since the last fight.

Presented in order of initiative...

Pikta begins in box 4 with nothing in hand.
Lyhyt begins in box 4 with nothing in hand.
Varjo begins in box 4 with her blade of night in hand.
Enoch begins in box 2 mounted on Infernal Charger with his wand of shield and a scroll of spectral hand in his hands.

Round 1
Pikta delays until after Varjo.
Varjo and the shadows take double moves to fly up into the ceiling and then begin moving towards the center of the map. Varjo pops in and out of the ceiling just before the end of her movement.
Enoch casts shield from his wand and stows it. Infernal Charger rises 20' into the air.


Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [55/55] [Shield (21)]
Infernal Charger [51/51 ]


Map Show



Round 2
Varjo and shadows double move towards box 2. They can't remain in the ceiling and pass through the pillars (need to remain within a surface as opposed to a 0 surface area edge) hence the double move. Enoch casts successfully casts Spectral hand from his scroll. It has 2 hitpoints.


Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53/55] [Shield (21), Spectral Hand (32)]
Infernal Charger [51/51 ]


Map Show



Round 3
Varjo and the shadows take double moves, to give Varjo a chance to peak out. Varjo auto-spots Enoch. Enoch does not spot Varjo.
Enoch casts shield of faith from memory while drawing his rod of extend spell.

Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53/55] [Shield (21), Spectral Hand (32), Shield of Faith (83)]
Infernal Charger [51/51 ]


Map Show



Round 4
Varjo and one shadow charge. One shadow (Lyhyt) runs and provides flanking bonuses. Both chargers hit, dealing 8 total strength damage.
Enoch realizing his end may be near, 5' steps and casts Divine power gaining 6 strength. The AoO misses. Enoch gains 6 stength from his spell.

Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53/55] [Shield (21), Spectral Hand (32), Shield of Faith (83)][Strength -8]
Infernal Charger [51/51 ]


Map Show



Round 5
Varjo 5' steps and attacks. Her shadows do as well. Varjo hits for 2 strength damage.

Enoch withdraws and suffers an AoO. It misses.

Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53/55] [Shield (21), Spectral Hand (32), Shield of Faith (83), Divine Power][Strength -10 +6]
Infernal Charger [51/51 ]


Map Show



Round 6
Varjo and shadows return to the ceiling.
Enoch casts Cure Critical wounds, holding the charge.


Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53+8/55] [Shield (21), Spectral Hand (32), Shield of Faith (83), Divine Power (14)][Strength -10 +6]
Infernal Charger [51/51 ]


Map Show



Round 7
Varjo double moves, pops in and out, spots Enoch. Enoch doesn't spot Varjo.
Enoch readies an action to attack Varjo with Cure Critical wounds.


Varjo [35/35 ]
Pikta [19/19 ]
Lyhyt [19/19 ]
Enoch [53+8/55] [Shield (21), Spectral Hand (32), Shield of Faith (83), Divine Power][Strength -10 +6]
Infernal Charger [51/51 ]


Map Show



Round 7
Varjo and shadows charge.
Enoch readied action triggers. He hits and deals 24 damage to Varjo.
Varjo crits on her charge, confirming and deals 2d6 strength damage for 9 total. Enoch effectively can no longer move.

Varjo wins!


Results Show

Varjo wins and gains 2289 XP and 3243 (+152) GP (-25%+20.38% = -4.62%)
Enoch loses and gains 837 XP and 1185 GP (-20.38% +25% = +4.62 %)

Varjo
Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: Deeper darkness (4 days 12 hours), Magic aura (12 hours)
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Perform for 152 gp

Enoch
Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 Charge of Wand of Shield, 1 Scroll of Spectral Hand
Spells or Powerpoints Used: Last fight of Cycle
x/day Abilities Used: None
Free Activity: Guard

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5 years ago  ::  Dec 25, 2007 - 11:14AM #1590
Hirumajoe
  • Core Coliseum Elder
Date Joined: Sep 1, 2006
Posts: 273
Flutterthought (MindWandererB) vs. Solstice (Erithmu) : Hirumajoe [City]

The fight can be found here.
Flutterthought Show

Ready for December 19 [Fight 3] - Craft (crystal) for 168 gp

Flutterthought
"I see you--can you see me? / Better look hard... hee hee hee hee!"
Gender and Race: Female Pixie (Small Fey)
Height and Weight: 2'1", 26 lbs.
Age: Unknown (no modifier)
Alignment: Neutral Good
ECL: Pixie +4/Psion (Seer) 2 = ECL 6
Experience: 17,300/21,000

Guild: None yet.

Attributes
STR 04 (-3) [00 pts] [08 Base, -4 Racial]
DEX 26 (+8) [10 pts] [16 Base, +8 Racial, +2 Enh]
CON 14 (+2) [06 pts] [14 Base]
INT 24 (+7) [16 pts] [18 Base, +6 Racial]
WIS 14 (+2) [02 pts] [10 Base, +4 Racial]
CHA 16 (+3) [02 pts] [10 Base, +6 Racial]


Miscellaneous Statistics
Hit Points: 10 [2 HD] [4 Psi1 + 2.5 Psi2 + (2 HD x 2 Con)]
Armor Class: 22, Touch 19, Flat 14 [10 Base, 1 Size, 8 Dex, 2 Armor, 1 Natural] (+1 Dodge)
Initiative: +8 [8 Dex]
Base Attack Bonus: +1 [1 Psi1]
Grapple: -6 [1 BAB, -3 Str, -4 Size]
Speed (Land): 20 ft [20 Base]
Speed (Flight): 60 ft, good maneuverability [60 Base]
Weight Carried: 10.0 lbs, light encumbrance [0-10 (Light), 11-20 (Medium), 21-30 (Heavy)]
Damage Reduction: 10/cold iron [Pixie]
Spell/Power Resistance: 17 [Pixie 15 + 1/class level]


Saves
Fortitude: +2 [2 Con, 0 Psi2]
Reflex: +8 [8 Dex, 0 Psi2]
Will: +5 [2 Wis, 3 Psi2]


Melee Attacks
Silver shortsword: +10, 1d4-4, (19-20/x2), Piercing
[8 Dex, 1 BAB, 1 Size]


Ranged Attacks
Longbow: +10, 1d6-3, (20/x3), Range 100 ft, Piercing
[8 Dex, 1 BAB, 1 Size]
(+1 to hit and damage within 30 feet; Expend focus for +2d6 damage)

Special Attacks & Abilities
Greater Invisibility (Su): Invisible at all times. Can suppress or resume as a free action.
Spell-like Ablities (CL 8, 1/day each): lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only)


Powers Known
Level 1 [DC 18] Deceleration, Force Screen, Defensive Precognition, Offensive Precognition, Vigor

Power Points Available Per Fight: 5
[13 Total Power Points/3: 6 Psi1, 7 Int]
Manifester Level: 2nd
PP available for fight 3: 9 [13 - 0 - 4]


Feats
Point-Blank Shot[sup]Lvl1[/sup]
Psionic Shot[sup]Psi1[/sup]
Weapon Finesse[sup]Pixie[/sup]
Dodge[sup]Pixie[/sup]


Skills
Total Skill Points: 45 [45 Seer]
Languages: Common, Sylvan, Elven, Gnome, Halfling, and four languages spoken by no known creature [2 Racial, 7 Int]
Armor Check Penalty: -0

Balance: +8 [8 Dex, 0 Ranks]
Climb: -3 [-3 Str, 0 Ranks]
Concentration: +7 [2 Con, 5 Ranks (5 Seer)]
Craft (Crystal): +14 [7 Int, 5 Ranks (5 Seer), 2 Tool]
Craft (All others): +7 [7 Int, 0 Ranks]
Escape Artist: +8 [8 Dex, 0 Ranks]
Gather Information: +9 [4 Cha, 5 Ranks (5 Seer)]
Hide: +14 [8 Dex, 2.5 Ranks (5 Seer[sup]CC[/sup]), 4 Size]
Jump: -9 [-3 Str, 0 Ranks, -6 speed]
Listen: +9 [2 Wis, 5 Ranks (5 Seer), 2 Racial]
Move Silently: +10 [8 Dex, 2.5 Ranks (5 Seer[sup]CC[/sup])]
Psicraft: +12 [7 Int, 5 Ranks (5 Seer)]
Search: +9 [7 Int, 0 Ranks, 2 Racial]
Spot: +9 [2 Wis, 5 Ranks (5 Seer), 2 Racial]
Tumble: +10 [8 Dex, 2.5 Ranks (5 Seer[sup]CC[/sup])]


Conditional Modifiers
xxxxx


Prefight Actions
- Be invisible.


Equipment Worn and Carried
Basic outfit [0 lbs][0 gp]
Leather armor [7.5 lbs][5[sup]C[/sup] gp]
Silver short sword [1 lb] [15[sup]C[/sup] gp]
Efficient Quiver [1 lb][1800 gp]
- Longbow [1.5 lbs][37.5[sup]C[/sup] gp]
- 60 Arrows [0.075 lb each = 4.5 lbs] [0.025[sup]C[/sup] gp each = 1.5 gp]
Gloves of Dexterity +2 [0 lbs][4000 gp]
Dorje of Enlarged Crystal Shard [ML 1] [.1 lbs][750 gp]
Tan Bag of Tricks [0 lbs][6300 gp]
- 01-30: Brown Bear
- 31-60: Lion
- 61-80: Heavy Warhorse
- 81-90: Tiger
- 91-100:Rhinoceros



Expendable Items
1 Oil of Bless Weapon [CL 2] [0.1 lb][100 gp]
1 Oil of Corrupt Weapon [CL 2] [0.1 lb][100 gp]
1 Potion of Protection from Evil [CL 2] [0.1 lb][100 gp]
1 Potion of Protection from Good [CL 2] [0.1 lb][100 gp]
1 Powerstone of Entangling Ectoplasm [ML 1] [0 lbs][25 gp]
1 Powerstone of Matter Agitation [ML 1] [0 lbs][25 gp]
1 Powerstone of Synesthete [ML 1] [0 lbs][25 gp]
1 Powerstone of Vigor [ML 2] [0 lbs][50 gp]
Max total (ECL[sup]2[/sup] x 50): 1250 gp


Equipment at Home
Masterwork crystalworking tools [55 gp]
117 Arrows [0.025[sup]C[/sup] gp each = 2.925 gp]


Allies
Maximum CR per ally: CR 2
Maximum ECL per ally: ECL 4
Maximum CA of allies per fight: CA 4


Miscellaneous Information Show

Default Tactics Show
Toss out animals (if they're not useless) and support them with Psionic Shot from a distance. Be very cautious around anyone with see invis or touchsight.


Background Show
The pixie entered Gladius one day, seemingly at random. When asked what she's doing there, she says that she's there because she's supposed to be there. No one has been able to learn more of the apparently crazy fairy.



Results
1: Win [1500 XP] [1600 gp] vs. Graashnak Vruuurk (Rauul) [TelinArtho]
2: Loss [500 XP] [533 gp] vs. Darian Thorne (lonewolf) [Taureus_Drakken]
3: Win [1500 XP] [1600 gp] vs. Gwerdan "Twofist" Grummler (whitebaron) [Callix]
4: Win [1500 XP] [1600 gp] vs. Ralein Dreamstriker (Callix) [whitebaron]
5: Win [1800 XP] [2168 gp] with Felice tu'Ria (Salrantol) vs. Solstice (Erithmu) and Darian Thorne (lonewolf) [templer10]

Accounting Show
Experience Show
Starting: 10500 XP
Earned: 6800 XP
Total: 17300 XP

Gold Show
Starting: 9500 gp
Earned: 7501 gp
Current equipment: -12909 gp
Current expendables: -525 gp
Equipment at home: -57.925 gp
Past expenses: 0.075 gp
Remaining: 5642 gp

Expended Items Show
1 arrow {4:1} [0.025[sup]C[/sup] gp each = 0.025 gp]


Current 3FC Information Show
Fight 1 Show
Time Between Fights: 4 Hours
Prebuffs/Ongoing Effects: none
Items Used: 1 use bag of tricks, 1 Arrow (1 hit)
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guard
Fight 2 Show

Time Between Fights: 6 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 use bag of tricks, 2 Arrows (2 hit)
Spells or Powerpoints Used: 4 pps
x/day Abilities Used: dispel magic
Free Activity: craft 168 gp



Solstice Show

Solstice
Male Human Ghost (LA +5) Sorcerer 1
Age 21 Height 5' 8" Weight 140lbs
16100xp/21000xp [ECL 6]
LN


Week1:
Used: Scroll: Invisibility [3], See Invisible [3]

STR...08 [-1]...(00 pts)
DEX...20 [+5]...(16 pts) +2 Item
CON...-- [--]...(00 pts)
INT...10 [+0]...(02 pts)
WIS...10 [+0]...(02 pts)
CHA...24 [+7]...(16 pts) +2 Item +4 template

Hit Points: 12 [1d12]
AC 22, Touch 22, Flat 17 [+5 dex +7 cha]
Initiative: +5 [5dex]
BAB/Grap: +0/-1 [+0bab, -1str]
Speed 30ft Fly (perfect)

Saves:
Fort +0 [0 Sorc +0con]
Refl +5 [0 Sorc +5dex]
Will +2 [2 Sorc +0wis]

Attacks:
+5 Draining Touch: 1d4 Ability Damage 20/x2

Telekinesis:
+7 Violent Thrust (DC 17)
+19/+14/+9 Grapple/Disarm
+7 Trip/Bullrush

Spells
Per Day 5|5 (Spell Levels: 5; 1/3: 2) Use: 4
0 [DC17] - Resistance, Detect Magic, Read Magic, Ghost Sound
1 [DC18] - Shield, Grease

Feats:
H1 - Flyby Attack
C1 - Empower Spell

Skills (3*4 Sorc):
+04 Spellcraft................. [04, +0int]
+11 Concentration.............. [04, +7cha]
+04 Knowledge(Arcana).......... [04, +0int]
+04 Move Silent................ [00, +4dex]Automatic success
+12 Hide....................... [00, +4dex +8racial]
+08 Listen..................... [00, +0wis +8racial]
+08 Spot....................... [00, +0wis +8racial]
-01 Climb...................... [00, -1str]
+05 Balance.................... [00, +5dex]
-01 Jump....................... [00, -1str]
Speaks Common
Racial and Class Abilities: Show
Undead
Darkvision 60ft
Immunity: Mind affecting, Poison, Sleep, Paralysis, Stunning, Disease, Death effects
Immunity: to Fort spell effects unless it works on objects
Uses Cha for Concentration checks
Immune to Massive Damage
Proficient with Natural and Simple weapons
Proficient with Armor as based upon class (none)
Do not Breathe, eat, or Sleep

Human
+1 skill point per level
Bonus Feat

Ghost
Manifestation
Telekinesis (CL 12 DC 17)
Draining Touch

Sorcerer
Spellcasting
Familiar: none Summoned
[font=courier new]Buffs and Prefight actions:
None

Equipment:
Cloak: Cloak of Charisma +2 4000gp
Gloves: Gloves of Dexterity +2 4000gp
Spell Component Pouch x2 10gp

Expendable Items: [Cap: 1800gp]
Scroll: Invisibility [3] x2[s]x3 450gp
Scroll: See Invisible [3] [s]x2 300gp



Flutterthought's Tactics Show

Well, this isn't going to be fun. Lucia will be highly amused when I tell her about this one....

Start with dorje of Crystal Shard in hand at (1,5) or the equivalent.

First, manifest Defensive Precognition, Offensive Precognition, and Vigor (2 PP), hiding the displays and hiding myself. Interrupt this if Solstice gets close (1 round away at the rate he's moving).

Now, fly 50 feet up. If I see Solstice, wait for him to come to me and ready a Psionic Shot Crystal Shard on him coming into range (it's the only thing I have that can hurt him). If I don't, use Detect Law SLA and fly into the corner, waiting for him to show up. Point the cone downward at an angle, so that one edge is just at the corner of the map and the end penetrates 5 feet into the ground. If I'm forced to move due to a delay penalty, single-move around and keep the cone at the same angle. If I do register law, move 30 feet up/away and keep looking. When I locate Solstice (or pinpoint a lawful aura), fire a Psionic Shot Crystal Shard and move away.

After the first shot, I need to get off a second shot if I can. Run away until I'm at least 130 feet away and attempt to refocus. Then shoot and move away, ready to shoot, or run away and try again. Repeat.

Contingencies:
- Telekinetic grapple: He's probably going to beat me with this one. The range is just too crazy. In fact, with strategic use of this I don't see how he can fail. Nonetheless, I'll make the effort; try to escape using Escape Artist. Re-apply Vigor when it runs out.

...and that's about it. He'll probably squeeze me to death before I can do anything remotely productive, but it's my 3rd fight anyway, so try. If it looks like 'Rith's strategy is pretty much foolproof, just run it until he grabs me and post it. If I agree (and I probably will), I'll surrender.


Solstice's Tactics Show

Thanks for Pitlording Hiruma, this should be the battle of the glass jaws.

Plan: Spot and fling/drain

Buff: Start forward corner w/ See Invisible scroll in hand, use it in round 1.

Rise to see over the roofs, I suspect that Flutter will stick low, but if she is above the roofline … TK bull rush her on sight upwards and see if the Gladius mages will take care of business.

Try to use the cover of buildings to move around so that I’m not always in the open. Use flyby attacks when doing the TK options. If Flutter gets really really close, use invis scroll and go for a draining touch for str, it will probably put her into medium load which means that she can’t fly. If I get one draining touch, try to get a second one in there for the win.

There is a Tavern question regarding falling damage overcoming DR, if it gets ruled that it does, feel free to fling Flutter into any building, ground, etc to cause damage.

Notes:
- If she is running at me w/ a djore in hand, feel free to try grease on it, so that she drops it, and then move into a building for cover if she doesn’t, only do this if TK isn’t ready, and I’m not setting up for the draining touch.
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