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Switch to Forum Live View The Swirling Madness of Limbo
4 years ago  ::  Jun 18, 2009 - 2:47PM #371
drakir_nosslin
Date Joined: Aug 17, 2007
Posts: 961
As the companions tear their newfound enemies into pulp, Renshi notices the small creature vanish around a corner. Since the rest of the group seems occupied with the current carnage the ghost quickly decides to follow the escaping figure.
There is another! Follow me.
He cries and silently runs towards the spot where he last saw the gnome. So eager is the swordsman that he barely notices the razorwines before he passes straight through them and continues on, eyes open for any suspicious movements.

Rules Show

Renshi moves to V18, taking a full round action to do so.
First is listen, second spot (1d20+15=28, 1d20+13=28)
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4 years ago  ::  Jun 18, 2009 - 5:13PM #372
hh2k3
Date Joined: Feb 11, 2007
Posts: 1,925
OOC Show

I'll ask now, so I don't have to wait for an answer when it's my turn... it LOOKS like kraki's got line of sight to "&"... do either the edge of the building, taraxis, or the trell (20' in the air) provide any cover, in case I decide to throw my hammer at it?

thanks...
The Hairhelmet
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4 years ago  ::  Jun 19, 2009 - 2:14PM #373
soudou
Date Joined: Jan 13, 2008
Posts: 1,344
drakir - Renshi's move to V18 will leave him staring at a wall. I believe he has a bit more move than that, and those walls are easily thin enough for him to pass through, should he wish to. You may readjust your ending position, if you'd like.

hh - Kraki has line of sight (past Taraxis' big metal derriere), and a Knowledge (planes) check will tell you what they ("&" and "#") are, if you wish.

Map expanded:


|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|
| 0| | | | | |x|x|x|r|x|x|x| | | | | | | | | | | | | | |
| 1| | | | | |o|x|x|r|o|x|x| | | | |r|r|r|r| | | | |r|r|
| 2| | | | |r|x|x|x|r| | | | | | | |r|x|x|x| | |x|o|x|x|
| 3| | | | |r|r|r|r|r| | | | | | | |r|x|x|x| | |x|x|x|x|
| 4| | | | | | | | | | |r|r|r|r| | | |o|x|x| | |x|x|x|x|
| 5|x|x|o| | | | | | | |r|x|x|x| |x|o|x|x|r| | |x|x|o|x|
| 6|x|x|x| |r|x|x| | | | |x|o|x| |x|x|x|x|r| | | |r|r|r|
| 7|x|x|x| |r|x|o| | | | |A| |D| |x|x|o|x|r|r|r| | | | |
| 8|r|r|r| |x|x|x| | | | |S|S|o|x| | | | |x|x|x| | | | |
| 9| | | | |x|x|O| | | | |S|S|x|x| | | | |o|x|x| | | | |
|10|r|r|r| |x|o|x| | | |W| |#|r|r|x|x|o| |x|x|x| | |o|x|
|11|x|x|r| | | |Z| | | | |P|P|r|r|o|x|x| |o|x|x| | |x|x|
|12|x|o|F|F|x|x|r| |&|T|T|P|P|r|x|x|x| | | | | | | |x|x|
|13| | |F|F|x|o| | | |T|T| | |r|x|x|x| | |x|x|x| | |o|x|
|14| | | | |r|x|2| | | |L|L|L| |~|x|o| | |o|x|x| | | | |
|15| |r|r| |r|x|x| | | |L|L|L| | | | | | |x|x|x|r|r|r|r|
|16|o|x|r| | |r|x|3|x|x|L|L|L|x|x|x| | | | | | |x|x|x|r|
|17|x|x|r| | |r|x|x|x|o| | | |o|x|x|x|x|x|r| | |x|x|x|r|
|18|x|o| | | |r|x|x|x|x| |K| | |r|r|x|x|x|r| | |x|x|o| |
|19|x|x|r| | | | | | | | |~| | | |r|x|o|x|r| | |x|x|x| |
|20|r|r|r| | |x|o|x|r| | | | | | | | | | | | | | | | | |
|21| | | | | |x|x|x|r| | |R| | | | | | | | | | | | | | |

x = building or structure
o = door, window, or other opening
r = vines

F = Fury (Zerrod's rage drake)

~ = fallen enemy

abv|PC name |Init| AC | HP |Notes/Status
R |Renshi | 25 | 47 | 58/58 |SR 15
W |Winnick | 22 | -- | ***** |*, haste
T |Trellis | 20 | 53 |144/144|(position is 20 ft in air), SR 28, haste, hex portals at N14, G11, J8
K |Kraki | 18 | 34 |220/238|SR 20
A |Alethea | 16 | 28 | 60/60 |SR 20, haste
S |Sarngus | 13 | 34 |144/181|SR 23, haste
Z |Zerrod | 12 | 34 |141/141|SR 26
L |Taraxis | 5 | 35 |160/160|haste
P |Pyrus | 4 | -- | **--- |*, haste

confirmed enemies: [s]B,[/s] O, D, (G,) 1, 2, 3, &, #

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4 years ago  ::  Jun 19, 2009 - 4:43PM #374
hh2k3
Date Joined: Feb 11, 2007
Posts: 1,925
checks Show

huh, pretty good rolls, a 32 for & and a 30 for #, hopefully that's enough to figure em out...
The Hairhelmet
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4 years ago  ::  Jun 20, 2009 - 9:54AM #375
soudou
Date Joined: Jan 13, 2008
Posts: 1,344

hh2k3 wrote:

checks Show


huh, pretty good rolls, a 32 for & and a 30 for #, hopefully that's enough to figure em out...


Spoiler: Show


Indeed. Kraki remembers from his mother's teachings that these are bearded devils, denizens of the lower planes. Their glaives can cause wounds that do not heal properly, and their beards (which they like to use as a weapon in hand-to-hand combat) are so filthy as to carry diseases.
Lorem ipsum dolor sit down and shut up.
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4 years ago  ::  Jun 20, 2009 - 12:06PM #376
drakir_nosslin
Date Joined: Aug 17, 2007
Posts: 961
Move Show

soudou wrote:

drakir - Renshi's move to V18 will leave him staring at a wall. I believe he has a bit more move than that, and those walls are easily thin enough for him to pass through, should he wish to. You may readjust your ending position, if you'd like.


Right, then Renshi will move to Y9, changing direction if he sees the gnome on the way.

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4 years ago  ::  Jun 20, 2009 - 10:34PM #377
Balthanon
Date Joined: Nov 2, 2002
Posts: 4,706
Scowling at the creature who had hurt them, Trellis' heads consulted briefly then decided to forgo spells for the moment. Moving into position with scarcely a thought, they unleashed a storm of blows at the ugly things, only keeping a slight eye on their hex portals.

Actions and Rolls Show

Actions
Swift: Move Hex Portals (R15, H10, O7)
Move: Move 10 foot west, 10 foot south, and 10 foot down (15 if necessary).
Full: Full Attack. I should have &, 2, 3, O, and D in range. I'll start with & who hit me and then move on to 2, 3, then D, and O.

Rolls
Truncheon Attacks (
1d20+20=39, 8d6+6=30,
1d20+15=25, 8d6+6=41)
(subdual)

Staff/Sap Attacks (6d6+5 damage, 14 attacks) (
1d20+20=23, 1d20+15=30, 6d6+5=22, 6d6+5=26, (subdual)
1d20+20=28, 1d20+15=22, 6d6+5=24, 6d6+5=30,
1d20+20=27, 1d20+15=25, 6d6+5=27, 6d6+5=29,
1d20+20=40, 1d20+15=16, 6d6+5=26, 6d6+5=25,
1d20+20=36, 1d20+15=31, 6d6+5=17, 6d6+5=27,
1d20+20=27, 1d20+15=33, 6d6+5=26, 6d6+5=27,
1d20+20=30, 1d20+15=20, 6d6+5=27, 6d6+5=25)


Bite Attacks (
1d20+16=18, 2d6+1=9,
1d20+16=34, 2d6+1=6,
1d20+16=27, 2d6+1=7)


Haste Attack (
1d20+21=25, 8d6+6=26)


Except for the Haste Attack at the end, I forgot to add in the +1 haste bonus to attack on all of those. So please reduce the enemies AC by 1 to compensate. My AC should also be 54 right now due to haste. Overall, a large number of attacks in the 20 range, with one natural 1 on one of the secondary attacks.

Spot (1d20+20=27) mainly for the hex portal on the far right.
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4 years ago  ::  Jun 26, 2009 - 9:13AM #378
soudou
Date Joined: Jan 13, 2008
Posts: 1,344
Ack, sorry to leave you guys hanging in the middle of battle. Work and RL got ridiculous again, not to mention that there's going to be a lot happening in this next round, so it'll take me a good while to post the update.

I'll try to get us moving again ASAP. Thanks, as always, for your patience. :/
Lorem ipsum dolor sit down and shut up.
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4 years ago  ::  Jul 10, 2009 - 1:08PM #379
soudou
Date Joined: Jan 13, 2008
Posts: 1,344
So much for "ASAP." Anyway, my humblest apologies as always. It'll still be pretty touch-and-go for the next month or two, as this is the busy season at work, and I'm house shopping (after which my family and I will be moving). On a positive note, I did finally finish a side job that was eating up the majority of my spare time.

Oh and Bal - sorry in advance, but you're probably going to have to alter your posted actions a bit to reflect the enemies that go before you.



As Renshi passes through the walls of the ramshackle dwelling, he sees the small arcanist cowering just outside the plank of wood that serves as a door, trying to catch his breath.

There is a low muttering from the huts to Trellis' left, and the collective experience a slightly painful sensation of draining as some of their beneficial magics are stripped away.

Trellis is pretty sure this came from the orc, who hid again afterwards. You caught him with the spot check, though: he's hiding at E10. You may adjust your hex portals and such accordingly.

Winnick sends a fuselade of projectiles towards the devil who had struck Trellis, but the majority of them glance off the creature's tough hide, leaving barely a scratch. "Bloody hells," he curses under his breath.

There is a faint sound from up ahead, in the direction the group had originally been traveling, and the chaos of the situation suddenly redoubles as the black, glistening vines which cover the outer walls of the nearby dwellings begin to rapidly grow and twist in every direction. Within a matter of moments, the entire area is completely overgrown, and anyone who hadn't known the nature of the plants gains a quick and harsh lesson in regards to their razor-sharp leaves.

Everyone (yes, everyone - except Renshi :P) needs a Reflex save, DC 18, or be entangled and take 15 damage this round. Successful save halves the damage.

|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|
| 0| | | | | |x|x|x|r|x|x|x| | | | | | | | | | | | | | |
| 1| | | | | |o|x|x|r|o|x|x| | | | |r|r|r|r| | | | |r|r|
| 2| | | | |r|x|x|x|r| | | | | | | |r|x|x|x| | |x|o|x|x|
| 3| | | | |r|r|r|r|r| | | | | | | |r|x|x|x| | |x|x|x|x|
| 4| | | | | | | | | | |r|r|r|r| | | |o|x|x| | |x|x|x|x|
| 5|x|x|o| | | | | | | |r|x|x|x| |x|o|x|x|r| | |x|x|o|x|
| 6|x|x|x| |r|x|x| | | | |x|o|x| |x|x|x|x|r| | | |r|r|r|
| 7|x|x|x| |r|x|o| | | | |A| |D| |x|x|o|x|r|r|r| | | | |
| 8|r|r|r| |x|x|x| | | | |S|S|o|x| | | | |x|x|x| | | | |
| 9| | | | |x|x|o| | |W| |S|S|x|x| | | | |o|x|x| | | | |
|10|r|r|r| |x|o|x| | | | | |#|r|r|x|x|o| |x|x|x| | |o|x|
|11|x|x|r| | | |Z| | | | |P|P|r|r|o|x|x| |o|x|x| | |x|x|
|12|x|o|F|F|x|x|r| |&| | |P|P|r|x|x|x| | | | | | | |x|x|
|13| | |F|F|x|o| | | | | | | |r|x|x|x| | |x|x|x| | |o|x|
|14| | | | |r|x|2|T|T| |L|L|L| |~|x|o| | |o|x|x| | | | |
|15| |r|r| |r|x|x|T|T| |L|L|L| | | | | | |x|x|x|r|r|r|r|
|16|o|x|r| | |r|x|3|x|x|L|L|L|x|x|x| | | | | | |x|x|x|r|
|17|x|x|r| | |r|x|x|x|o| | | |o|x|x|x|x|x|r| | |x|x|x|r|
|18|x|o| | | |r|x|x|x|x| |K| | |r|r|x|x|x|r| | |x|x|o|G|
|19|x|x|r| | | | | | | | |~| | | |r|x|o|x|r| | |x|x|R| |
|20|r|r|r| | |x|o|x|r| | | | | | | | | | | | | | | | | |
|21| | | | | |x|x|x|r| | | | | | | | | | | | | | | | | |

x = building or structure
o = door, window, or other opening
r = vines

F = Fury (Zerrod's rage drake)

~ = fallen enemy

abv|PC name |Init| AC | HP |Notes/Status
R |Renshi | 25 | 47 | 58/58 |SR 15
W |Winnick | 22 | -- | ***** |*, haste
T |Trellis | 20 | 53 |122/144|(position is 20 ft in air), SR 28, haste, hex portals at N14, G11, J8
K |Kraki | 18 | 34 |220/238|SR 20
A |Alethea | 16 | 28 | 60/60 |SR 20, haste
S |Sarngus | 13 | 34 |144/181|SR 23, haste
Z |Zerrod | 12 | 34 |141/141|SR 26
L |Taraxis | 5 | 35 |160/160|haste
P |Pyrus | 4 | -- | **--- |*, haste

confirmed enemies: [s]B,[/s] O, D, (G,) 1, 2, 3, &, #

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4 years ago  ::  Jul 10, 2009 - 1:19PM #380
Belabras
Date Joined: Oct 14, 2004
Posts: 5,507
Taraxis's save 1d20+3=7

Surprised by the sudden growth surge, the hulking construct is quickly entangled by the vines.

Good luck with the house hunt! We just bought one ourselves, and are in the middle of renovating the bathroom. My advice, just hire a contractor.
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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