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5 years ago  ::  Oct 21, 2008 - 10:32AM #661
CrazyGuy
Date Joined: Sep 16, 2007
Posts: 179
I'll shoot, Sativez declares. Without waiting for response he hauls himself up into the turret, where he hits a snag. Where'd they put the in' trigger on this thing?

Not a good sign.
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5 years ago  ::  Oct 21, 2008 - 6:06PM #662
Jekolmy
Date Joined: Feb 1, 2007
Posts: 390
Gregory hops in the drivers seat and takes a moment to familarize himself with the controls as everyone else gets situated... then he hits the gas.

Drive Check
1d20 6=9
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5 years ago  ::  Oct 21, 2008 - 7:22PM #663
dementedwombat
Date Joined: Oct 19, 2007
Posts: 596
Nerra gets in the co-pilot's seat and Karsall jumps in the back with Rictor.

The transport's fusion powerplant is still active after all these years and responds instantly when started. Mashing the go pedal reveals surprisingly quick response for such a heavy vehicle. It begins to rapidly accelerate towards the exit ramp, not a moment too soon as the scarab swarm bursts through the door the team entered less than a minute earlier. The Chimera continues down the ramp towards the surface and quickly leaves the scarabs behind. At last a light is visible from the end of the tunnel (both figuratively and literally), the team just might get out alive.

The exit ramp spits the transport out into the bottom of the canyon. The tram rails that connect both sides of the base are visible several hundred feet above, not that anyone has time to take that in now. It appears the monitoring stations were right, the asteroid is indeed coming apart. Great slabs of rock are falling down the canyon and ruts are jutting up from the canyon floor. It will take all Gregory's skill to avoid getting crushed.

To complicate matters further, it appears the transport is being followed. Two dots appear behind the transport, two dots that are rapidly growing larger. They resolve themselves to be Necron warriors mounted on skimmer bodies. They each possess a very large gun. A good picture of one can be found here.

Time to fight. The driver will need to make a DC15 drive check each round in order to avoid the falling rocks and other miscellaneous obstacles in the canyon. Failure on this check means the vehicle takes 4d10 points of damage (hardness applies). Failure by 5 or more indicates the vehicle goes out of control as described in the rules. Nerra can succeed on a DC10 spot check to give the driver a +2 bonus to the check that round.

The statistics of a multi-laser are found on page 575 (remember, DRP 2 means AP 4).


Initiative: Destroyer initiative (1d20 2=17)

Destroyer's drive checks (1d20 6=21, 1d20 6=20)

Nerra's Spot Check (1d20-1=19)

The destroyers nimbly avoid the canyon's hazards and approach the Chimera. It looks like they're preparing to pull up along side it and catch it in a crossfire. They appear confident in their ability to destroy it easily, content to wait until the optimum moment to fire their weapons.
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5 years ago  ::  Oct 21, 2008 - 7:58PM #664
CrazyGuy
Date Joined: Sep 16, 2007
Posts: 179
Sativez is still negotiating the learning curve, and is real slow to get the MICV's multilaser into play.

Init on Chimera (1d20+5=7)

How far away are they? And let me know if they are dumb enough to bunch up so they can both be nailed by turbofire.

And since you were rather embarassed about not thinking things through better last time, here is some food for thought: 4d10 averages 22.0, which means very little to an entity with hardness 30. True, crashing would suck, but that is only going to happen ~15% of the time.
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5 years ago  ::  Oct 21, 2008 - 8:12PM #665
dementedwombat
Date Joined: Oct 19, 2007
Posts: 596

CrazyGuy wrote:

How far away are they? And let me know if they are dumb enough to bunch up so they can both be nailed by turbofire.


I'm doing inexact movement for this battle, distance relations and positioning are much more important than exact location in a battle like this. Suffice it to say that the battle starts when the destroyers are less than one range increment away.

CrazyGuy wrote:

[color=gray]
And since you were rather embarassed about not thinking things through better last time, here is some food for thought: 4d10 averages 22.0, which means very little to an entity with hardness 30. True, crashing would suck, but that is only going to happen ~15% of the time.


Thanks for mentioning that, I forgot to tell everyone that this Chimera only has hardness 20 (I did mention lighter armor in the description, just forgot to bring it up OOC.) In making the driver take that check every round, I'm mostly trying to keep him from sitting bored when the other players are making attack rolls. [/COLOR]

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5 years ago  ::  Oct 21, 2008 - 8:27PM #666
CrazyGuy
Date Joined: Sep 16, 2007
Posts: 179
A shot issues from the vehicle's gun, lancing off to seemingly nowhere. There ya are... Sativez starts tracking their pursuers in earnest

Shooting Destroyer (1d20+3=4)
If this were a real die, I would be making an example of it right about now.
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5 years ago  ::  Oct 22, 2008 - 1:04PM #667
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Are there slots where one could fire a gun out of the chimera at the enemy? If so, then Rictor will take the BFG back as Sativez has found a bigger one and he will attempt to assist. This round would be used up getting the weapon and then getting into position.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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5 years ago  ::  Oct 22, 2008 - 2:22PM #668
dementedwombat
Date Joined: Oct 19, 2007
Posts: 596
The transport is designed to be an airtight environment, but it does contain some portholes that could be fired through in a pinch. Of course, the holes would have to be knocked out before such an attempt could be made (hardness 2 and 5 HP, or a DC 12 break check.).
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5 years ago  ::  Oct 22, 2008 - 4:13PM #669
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Rictor willw ait for the necrons to blow holes in the transport before he starts shooting out any.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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5 years ago  ::  Oct 22, 2008 - 5:45PM #670
Jekolmy
Date Joined: Feb 1, 2007
Posts: 390
Where the heck are we headed? The bottom of the canyon? Speak up when you see the dropship Nerra. Gregory says to his as he slides the Chimera around the falling rocks almost effortlessly reacting just before the necron floaters.
1d20 6=16 Drive
Initative (1d20 3=22)
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