Keep in mind though, that they are not speeders chasing us, but swoop bikes. Faster than a speeder, but much more dangerous to ride.
I have a thought/plan that I want to run by you Marth before I try it. Partly see if you will aloow it and to see how difficult it will be and if Draven thinks he can pul it off. He is not an experienced pilot, so if it is pretty difficult, then he knows he is not skilled enough for it.
The plan is to line up directly in front of one of the swoops and then stomp on the brakes while rising up about a foot or two. The idea is to hopefully let the swoop bike skim under the speeder while the rider smacks into the back of it.
He does plan on warning everyone before he tries it, but only a short warning. Something like, "Everyone hang on!"
I think Chase keeps the FP. What I wanted to do if there are two would be to knock one into the other, but it's a moot point; failed Grapple check. At least Force Slam is still available. :D
I'm going to be gone for the weekend; I'll resume this when I get back. Also, I've tried a streamlined initiative system in another game that I'd like to try here, in the hopes of getting encounters to move a bit faster.
Sounds good to me (on speeding things up). Have a good weekend.
Okay, here's how I'm having this work in the other game: Basically, I randomly choose a player who will roll initiative for the whole group, and a random NPC from each NPC group (bystanders, allies, and if there's more than one group of villains, one character from each). Then, whenever the initiative comes to your group, everyone gets to act in whatever order they choose to post, and I do the same for the NPC groups. Does that sound okay?
However you want to handle it. I personally like the standard method, but I have seen lots of people adopt a "first post first move" system to try to speed things up.
Sounds fine, I've tried both versions, and they both work, but this one tends to speed things up. So let's go!
Sorry. The reason I've been less active lately is that so many people stopped participating that I thought it was my fault for not making the game good enough, and that threw me into a bit of a depression. I do think it's somewhat my fault for not starting the game off with a more straightforward adventure.
Honestly, despite the storyline I crafted to begin with, I've stopped enjoying this campaign for that reason. But you all seem to enjoy it, so I'll try to keep it going, and hopefully start to enjoy the game again myself.
The second bike keeps shooting at your group's speeder, and scores a hit (Attack: 1d20+5=12), dealing 21 points of energy damage to the speeder's hull, dropping its hp to 34. One more direct hit could cut your trip short.
Now, to speed things along, anyone who has not acted yet this turn may do so. I'll move the other swoop to the bottom of the initiative order, so as not to catch anyone off-guard. Sorry again for taking such a long time to respond.
The energy burst at the back of their speeder's hull is enough to seriously concern T8-K2 and he immediately begins to work on ways to repair some of the damage even temporarily.
Sorry I'm at work right now and I will update this post with rolls and more precise actions when I get home. I feel like I remember seeing something about using the repair skill to essentially give some temporary hitpoints back to the speeder with a good repair check. I need my books to research this but once I do this tonight I will update this post with these actions.
I was thinking of trying out force slam, but are the speeders close enough? It has a distance of a 6 square cone...
Actually yeah, we're currently on character scale, so they're well within the range. If anything they're probably a little closer than they should be for the purposes of a high-speed chase, but w/e.
Torin Dol watches the as swoopers continue continue to follow them. He gathers the power of the force, and like Chase in the cantina, he sends a violent force towards their pursuers, trying to drive the noses of the machines down into the ground and make them flip over.
Force check: Force Slam: (1d20 7=23)
Draven is keeping an eye on the two bikes in the rear view screen while making sure he doe snto hit anyone infront of them. He is trying to line up one of the bikers to have a sudden collision with the back of the speeder.
Everybody grab on to something as this could get a bit bumpy!
Seeing the one Jedi trying something he delays his action to see what the result will be.
The pilots are visibly struggling to retain control of their swoop bikes, having been knocked off-balance by the Duros' Force attack.
@drakir_nosslin: Roll 4d6 for damage, or 6d6 and spend a Force point.
T8-K2 sees no easy way to give the speeder anymore advantage in the fight and if time were available he could make repairs to the vehicle but in the middle of combat the droid sees no easy way to do anything helpful. He does his best to take Draven's advice and he grips the seat with his mechanical hands.
Torin Dol watches, with a certain amount of satisfaction, how the speeder to the left is slammed with the power of the force, leaving visible marks and hopefully some engine damage.
Yay, access to the forum returns!
The swoop trembles from the pressure exerted upon it, and it's obvious that another hit like that will put it out of commission. You overhear the pilot make some crude remark about Jedi and how they are scum.
@Draidden: I'm not sure what this maneuver qualifies as exactly, but make a Pilot check to see if you can get one of the swoops to hit you. Oh first, are you going to go for the swoop that Torin just hit, or the other one?
He is going to try to catch the other one. I think this would be under the heading of ramming. Don't have my book with me, I'll look it up when I get home.
Could we use GRAY as the OoC color? It shows up a lot better than silver, but yet is still subdued. I keep mistaking the BLUE OoC remarks with speach as that is the color most everyone uses for speach in the other threads. If not, no problem. Just thought I'ld ask.
Pilot check: 18 :D
Draven maneuvers the speeder into line with the other biker and with a slight adjustment to raise the speeder a little he kicks the engines into reverse in an attempt to cause the biker, not the bike, to hit the back of the speeder.
Sorry I haven't been responding as often, guys. I'm getting ready for a convention that is happening in my area soon (no, not Gencon, I wish though ). So much to prepare... I'll try to get something up tonight or tomorrow though. Anyway Draidden, what did you decide? Is this a ram maneuver? I'm honestly clueless here.
One more thing: the story's moving a bit slower than I anticipated at first. To compensate, in addition to what I've already done, I'm thinking of incorporating a version of 4e's skill challenge system, where you make a series of checks to represent important but otherwise boring stretches of plot. Would that be alright with everyone?
Having looked over the ramming action and how much damage it can cause to everyone in the vehicle, I am not sure it was a wise decission. I need to make a pilot check versus his reflex AC, and my check is at a -10 penalty, so that would be a total of 8 for this time around. I am sure that fails. Everyone involved takes 2d6+4/2 damage, unless the other pilot has Vehicular Evasion as a feat. This could hurt a lot. Sorry guys. I will be expecting a lot of yelling at Draven for this one. Provided we are still standing.
The pilot of the speeder bike can make a pilot check DC 15 to try to avoid the collision. If he succeeds, then damage is again reduced by half.
I think this is the correct way to handle this action.
Dmg: 13 or 6 for half. (3 if the biker makes his pilot check.) That isn't as bad as I was expecting.
Casual Connect MarthMaster (Convention for companies in the Casual Gaming Business for those who don't know)? I know that conventions is coming up this coming week in Seattle. I know because I will be at that one at the end of this coming week.
So just to be clear how much damage is my PC and the other PC's taking because of this maneuver?
That depends on the speeder bikers pilot check. If he makes a DC 15 check then we only take 3 damage each. If he fails we take 6.
Actually it's an anime convention. It doesn't start until the beginning of August, but there are a few things I have to do to prepare for it. Enjoy Casual Connect!
The pilot very narrowly scrapes your group's speeder, causing a severe jolt but no major damage to the vehicles themselves.
3 damage to both vehicles.
Actually, that is 3 damage to everyone in the vehicles according to the new rules. It is strange, but it does not seem to mention what happens to the vehicles, or if it did I missed that part.
Oh c'mon, that's stupid. Please, if everyone's alright with it, I'd like to change the rules to say that in this case, it's the vehicles that suffer the brunt of the impact. If the bike had hit you from above, however, it would be a different story. :P
OOC: Works fine Now, let's finish these guys... But I don't really know how, I'm a close combat type. How hard would it be to jump to one of the speeders?
Torin Dol is almost thrown out of the speeder when it collides into the bike, but thanks to Draven's warning, he manages to hold on.
"That was close, but nice done! How much more can they take?"
Draven looks at whoever is sitting in the seat next to him.
Can you fly this thing?
If the answer is yes he will tranfer controls to that person and then pull out his blaster carbine in preparation of shooting the biker that he just tried ramming.
T8-K2 whistles a confirmation and without any hesitation the droid slides into the driver's seat and takes over control of the speeder. With skilled precision the droid swings the speeder into a smooth turn that is steady enough for their original driver to aim his weapon at their pursuers.
Pilot check: 22
Going by novels I have read, which Marth might disagree with, we do not need to switch seats. it is a simple matter of flippinp a switch or punching a button to transfer the controls to the panel on your side of the speeder. Much like when Anakin jumped out of the speeder he and Obiwan were in. Obiwan did not have to jump into the other seat, he just took over from where he was.
I don't disagree, but at any rate none of you needed to specify where you were sitting in the speeder anyway. We can assume you're all sitting wherever is the most fitting to what your character wants to do.
If I wanted hard and immutable rules for the game, I'd be running the Revised rules. But I care more about the story than the complexity of the game system.
Draidden may make his attack. Both of the speeders should be considered well within point blank range, so no attack penalties shall be applied.
With the droid taking over the speeder, Draven turns and pulls out his carbine. He takes aim at the biker he just tried to ram and fires off a shot.
If nothing else he hopes it will discourage them from continuing to attack. One can hope.
It doesn't! But he does pull back a little bit before firing another shot at you. (Attack: 1d20+5=18) The hull takes another 25 damage, bringing it down to 9 hp. Smoke begins to billow out of one of the engines as the droid fights to stay in control of the machine.
Thankfully, the other biker's attack goes wide as you turn into the central plaza, where a squad of patrol speeders has formed a blockade with an opening about 20 squares away, allowing you to pass through.
Draven attempts one more shot at the biker before they reach the blockade, but the robot swerves to miss another vehicle just as he fires and his shot goes wide.
T8 tries to coax some more speed out of the speeder but he isn't successful. The speeder begins to fall apart as the attempt to push the vehicle seems to make it worse.
Pilot Check [Swift Action] to increase Speed DC20: 11
This failure of the speeder's systems causes the droid to break into full on repair mode as he keeps the vehicle on a straight path. Immediately the tools pop from secret compartments and begins to repair any system he can to keep the vehicle from dying.
Jury Rig DC25: 24
T8's last second attempt doesn't work and the smoke coming from the speeder begins to spill out of it even faster. T8's electronic warbles take on a very somber tone.
Okay, I'm getting ready to leave for the convention. I'll be sure and get something up Sunday night or Monday, friends.
The biker doesn't appear to be blinking anytime soon, so the only route seems to be escaping through the blockade. T8, make one final Pilot check to maneuver through the opening.
Pilot check: 26
T8-K2 has only a split second to maneuver the speeder through the blockade and very quickly the droid's precise movements and survival instinct kick in. The speeder slides nicely right between the blockades avoiding a dangerous collision.
Your pursuer finally backs off and some of the speeders take the chase to him. Hopefully they will catch him soon, so that you can find out why they were chasing you in the first place.
As you disembark and head on foot towards the Sky Ramp, a support team rushes aboard to begin repairing (or salvaging parts from) the volatile speeder. Not a whole lot was gained on that trip other than the knowledge that someone is after the lot of you. Then again, maybe you just have really, really bad luck. Now you need to decide what to do next.
It's time some XP was awarded. This is tricky because I'm not completely sure who is still with us. Everyone who still wants to play, post saying so, and then I'll award experience based on the current group size. Because I'm nice (and it's more work to do it the right way), I'll calculate XP with the assumption that the group did not shrink during the adventure.
Chase, if he's still playing, gets an addtional 250 for the intense description a few pages back.
Draven is relieved when the biker breaks off and the others take off in pursuit. He hops out of the wreck. Takes a look at it and then turns to the droid.
Pretty good flying. I think I would have crashed with the condition that thing is in.
Turning to the rest of the group,
Lets go fill out the paperwork. Then I think if I am going to be escorting you around I had better put on some civi clothes. Not completely certain, but me being in uniform could have sparked that. Someone could have mistakenly thought that I was looking for them. Either that or someone knows you guys are here and knows why.
T8-K2 whistles his appreciation of the kind words and follows Draven as he prepares to fill out the paperwork.
I think it is obvious I'm in. I will continue to be in the game. Please let me know what the XP reward is when we get there and I will update my character sheet.
Torin Dol shakes his head when the speeder finally stops
"And I thought that I was a good pilot... That was some nice flying back there, T8."
The jedi looks at Draven and nods.
"Yea, I'm fine. I certainly hope that it was the uniform and nothing else, though it wouldn't surprise me if it turns out that they knew who we were and what we were after... Now, let's ill out those papers as soon as possible. The word will spread about this and then it'll be even harder to find the ones we are looking for..."
As you can see, I'm still here, so count me in.
Chase has been stuck with a whole s**tload of work these past few months, but is happy to report that he will indeed be staying. :D
Chase also tenders his sincerest apologies for not contributing in the past few posts and hopes to make up for lost time.
Chase Lakei slumps back in his seat, clearly glad it is over. "I agree. Thank you for your assistance, officer, but I think that somehow, just like back in space they knew we were coming. I suggest that we find an alternative plan... disguises, perhaps?" the Miraluka says, taking a minute to close his eyes (not that anyone can see them) to meditate to get his powers refreshed. It may have been pointless, but Chase loved unnecessary gestures.
"Great flying, and even better reactions. I only wish I could have done more," he says with a smile.
Before anything else happens, we have to decide what you will do next. Everyone roll a Wisdom check, and Force-users may Use the Force in an attempt to discern the nature of the situation, since it's obvious there's more to the day's events than what lies on the surface.
You may also make any other checks that you deem appropriate at this time, and feel free to roleplay this part, as it will lead into the next chapter of the story.
Bonuses aside, you each receive 900 XP for this adventure.
I apologize for the slow pace of this adventure. This is the first Star Wars game I've been involved in online, and I think in my attempt to make it have the same feel as my weekly games, I ended up making it take a lot longer. In any case, I'm going to try and adjust some of my GMing style to make things go faster and account for the slower pace of pbp gaming.
Also, would everyone be okay with retconning the story into you guys being the only group? The others didn't do a whole lot and I don't think it would be too crippling to make this adjustment, but the rest of you have been pleasingly stable and I think it's a good, believable-sized group.
Sorry what is retconning?
Wisdom Check: 14
I will wait to post T8's result before posting his reaction. Also is there a city computer terminal around?
Use the Force: 28 (Nat 20)
As the group fills out the paperwork, Draven is constantly running what has happened over and over in his mind. He closes his eyes and concentrates and suddenly a crucial piece of the puzzle falls into place.
I think he means there was a second group supposed to be running the same adventure in competition with us, but it has fallen apart. I have no problem with any changes you want to make.
I'll try to get something good up tomorrow, but I'll have to contend with a RL campaign I'm in (hopefully). Anyway, anything I do add will be edited into this post.
By retconning, I mean pretending they were never in the story to begin with, since their effect on it was minimal at best, and even though I had plans for some of them, I can easily work around those plans in favor of the smaller group.
Works fine for me. I've forgotten many of the people we started with who never posted ages ago. We didn't see enough of them to really miss them.
OK by me too.
Nat 19 woo hoo! :P
Chase ponders over the conundrum of the case up till now... there was something lurking beneath the surface, and the Force was nudging him... telling him that all was not as it seemed...
Torin Dol follows the others, and while he watches as Draven fills out the forms required, he tries to see the patterns of the recent happenings, if there indeed are a pattern...
Use The FORCE!!! (1d20 7=19)
Yes, as I'll describe below, there is a central terminal located at the security office, that T8 could use if he wished.
Also, this is minor, but seeing as Draven is the only member of the city's security, he is the only one who would need to be filling out paperwork at this time. The rest should concentrate on the next step, whatever they decide that that is. Discuss it IC or OOC, I don't really care which. Whichever method you feel most comfortable with.
Below the Sky Ramp is the Iziz Security Department, where Draven finishes typing up his report. The city is kept safe by a steady stream of information that is all fed into the central computer at this office. Video footage, live recordings, starship transponder codes, and everything else ends up in this database, where it can be collected by anyone to whom access is granted.
Wisdom: It seems possible that the pirate raids that brought you together are merely a cover-up for some bigger plot, but this is all that seems apparent. You do recall someone mentioning that the markings seen in the holo-footage earlier belonged to the Exchange, a criminal syndicate.
Use the Force: Independently of one another, the three Force-users all end up sensing the same subtle truth: there is someone with knowledge of the Force pulling the strings on Onderon. It seems that it was this person's intention to bring you to this place. None of you sense malice or hatred behind the plot, though; some other goal is being sought here.
Ultimately, whether the pirates are someone else's pawns or not, they are no longer your greatest concern.
Honestly, I wasn't planning on giving you this much information with regard to the UTF checks, but you all got some damn good rolls together.
Use Computer: 17
T8 moves up to the database terminal and immediately plugs into the terminal and begins to scour the video footage, live coverage, codes for starship transponders, and anything that seems suspicious or is timed closely with the events that have unfolded so far. The search is not as fast as the droid expects and some of the computer’s internal security features are meant to keep prying eyes out and T8-K2 is unfamiliar with some of the protocols he encounters.
He turns his head around to hear what the others are talking about and wonders if maybe he should ask them where they want him to search the databases more intensely. Jedi's have an uncanny sense of knowing just where to look for things. This is something T8-K2 is uniquely aware of thanks to his former master Zax's tutelage.
Draven finsihses sending off his report of the incident and sends one to his superiors telling them everything, including what he is sensing through the force, stating he will report in as soon as he has more info.
He then turns his attention to the group.He assists T8 in his searching the computer after he gets the droid to explain what it is doing. He will use his security clearance and code to get what he can. He also checks to see if the bikers were caught or if they got away. He actually hopes one got away. If one did, he will attempt to use the computer to pull up surveilance footage of the chase and then try to track the bikers to where ever it is they went.
Computer Use: 22
As he does this he inquires as to what the group wanted to do next.
First thing, I think I should get changed into civies. Then I will not draw as much attention to you as I help guide you about the city. Do you have any ideas on where you would like to look next?
T8-K2: With Draven's help, T8 takes captured images of the bikers' faces, and matches them up with two men who entered the pub immediately after the group. Tracing their movements backwards, it seems that they were on the group's trail almost immediately after their departure from the palace.
From this, the droid deduces that they must have been told that you were coming, and that narrows the list pretty far: only members of the security force who were on duty at the time, and those agents of the Queen who were involved with the investigation.
So, what is the general consensus on what you guys would like to do next? And sorry for the late response; I had a brief bout of writer's block and didn't know how to phrase the results of your rolls.
Draven makes sure the group is in a room alone before he relates any of the info he and the droid foound.
I don't like the way this is looking. Seams there is a leak in my office or someone has us tapped. There were probably a lot of people who knew you were here and where you were going. Perhaps this time we should only tell me boss. I'll have to talk with him and see how he wants to handle this.
He takes a moment to contact his superior via his comm link. He tries to make sure it is secure, and fills him in on what they have found out. He is sure he si not going to like this.
"It seems as if it is more to this than some simple pirates. I can't help but feel that we are being manipulated..."
While waiting for Draven to finish his call he asks T8
"T8 can you find anything on the guys that followed us? Do they have a criminal record, or do you know where they worked? I know that it ain't easy, but we really need something to follow right now, and I think that whatever we might find by ourselves will lead us in a better direction than the leads we got from the queen."
T8 responds to Torin's request with an enthusiastic series of fast beeps of varying pitch and reattaches to the computer terminal. T8-K2 takes the images of the pirates that followed them and begins referencing the images to that of all criminals in the security database.
Computer Use Check: 29
Actually, that was Torin who made the suggestion.
Drakir, it is a good idea to include your characters name in the post. Otherwise people have to go hunting to find out which character did what. Like in this case where you mentioned my characters name and it was mistaken as his request.
Draven's boss listens to what he has to say, and reacts with a surprisingly calm demeanor. "I understand. From now on, report only to me. Do not let anyone else know what you are up to. I will try and root out the source of the leak on my end, but I have my suspicions already. Let me know if you learn anything else of importance."
The droid manages to learn that the two bikers were both members of the Exchange, and this coincides with what you've learned already, that the pirate group could be linked linked to the criminal syndicate. So it would seem there is a connection between the pirates and the pursuers. After reviewing this information, Torin is convinced there is still more depth to this conspiracy. For now, though, the Exchange seems to be the best lead to follow.
Torin stands silent for a moment, going over the information that T8 managed to find.
"Hmm, the Exchange seems to be more involved in this than I first though. Draven, do you happen to know who is in charge of the Exchange operations in this city? Maybe we should pay that one a visit?"
Draven looks at Torin with a wry, disbelieving look.
If we knew who the boss was, we would have gone and gotten him by now. There are a few contacts we can talk to who might know more about this. The problem is they know me and will know I am a cop. Perhaps I can direct you to them and then stay at a distance in case you get into trouble? Either that or we need to get me some full armor or something to hide who I am. I cannot take anything for the supply room because then some one will know what I have and what I look like. It will have to be done outside the office.
I am going to go sign out on leave. No one except my boss will know that I am still working this case with you.
Marth, I hope it is okay to say he has a contact or two, if not just say so and I will change that. I figured like in most places there were narcs who traded info for the cops looking the other way.
@Draidden: Yeah, that's a reasonable assumption. Define the nature of the contact, and then roll...I think Gather Information makes the most sense.
Torin smiles and nods when he hears Dravens answer.
"I see. I thought that the Exchange was powerful enough to simply don't worry about the local law enforcement. No offence intended to you, nor your colleagues. Well, it just proves that you learn something new every day. Lets go find those contacts of yours then, if you are ready?"
The jedi waits to see if there is anyone else who has something else to do before they set out again.
Contact 1: Jordeen, a Rodian, who runs a Droid Repair shop, runs a black market for weapons. Is used by the Exchange to acquire weapons from time to time. Was busted a few years back and since has been passing on info to the police about and large sales or the purchase of any highly illegal or powerful weapons.
Contact 2: Fartanj, a blind Duros beggar. He hangs out in some of the seeder parts of town, wandering and asking for money. Most ignore him as he has been there for years and it is well known that he is blind. His milky white eyes are a testament to that. A lot of people seem to forget that though he is blind and cannot see what they are doing he can still hear. He uses this to over hear illicit dealings and to pass them on to the law enforcement when he hears something note worthy.
I rolled a Gather Info for each. Hope that is okay. I realize each represents 1d6 hours of asking around. I just figured that may be how long it takes him to get any real info out of them if they have it. He only has 150 credits left to his name. Is there a fund he can draw from at work or is it going to be up to the party to come up with the fee if there is one?
I added them to the bottom of my character sheet. Will modify them anyway you say, but want to keep track of them so I don't forget.
Gather Info Contact 1: 14
Gather Info Contact 2: 20
Okay, but I will have to meet with them alone. They know me and would not be as receptive if I come in with strangers. Just in case there is an issue of trust, I can leave my comm link on transmit and you can listen in. If nothing else, maybe the two I have in mind can pint us to someone else who might have answers.
Draven easily finds the blind Duros beggar, Fartanj, who greets him upon arrival. "Draven, buddy! How are ya?" It always creeps Draven out, how a blind man is able to call him by name, when he has not even said anything yet.
The officer explains the situation to Fartanj, then asks if he has heard anything of relevance.
"It's interesting that you asked, because I'd been meaning to tell you about this exchange involving the Exchange. I was eavesdropping on a conversation between the Dug, Fiole Drask, and someone who didn't say his name but claimed to be working on behalf of his 'master.' It sounded like something a Jedi might say. Sounded like that to me, at least. Wish I could hear if he was attuned to the Force. Anyway, they were talking about the attacked freighters, and I'm pretty sure Drask is behind the whole thing, just based on what he said. They also mentioned someone named Dawn Theyer. Name sounds familiar. Does any of that help?
Oh, and if you're planning to go after Drask, he said he was heading for Ord Antalaha. I happen to know he has a residence there, but I'm afraid I'm not able to schedule an appointment for you." He chuckles at his own joke.
Just so I'm clear, when Draven went off to meet his contacts he went alone, or did he bring us along? I'm not sure if T8-K2 is along for the ride or hanging out at the station.
Chase decides to follow Draven. Perhaps if they decide to interrogate the security detail he would be of help to detect any lies...
Draven has no problem with the group coming along, but they will have to stay back quite a ways when he goes to talk to Fartanj. And he explains he menas far back as thought the man is blind his other sense seem to work on overload and he can pick things up that most people would miss.
After his little meeting he thanks Fartanj and says the info is very useful. He gives him 50 credits to pay for the info and to amke it look more like he was just talking to the blind man and felt sorry for him and gave him some money like a few other passerby's do.
Back with the group he fills them in on what he has found. He will assist the droid in hooking up to the network and accessing the "police" computers and pulling what info he can on Fiole Drask and his home on Ord Antalaha.
Yeah, no complications with the group coming along that I can see.
Guys, you might've noticed my post rate has been dropping lately. It's because, for some reason, this board has suddenly become next to impossible for my computer to load pages for. Would it be possible to move the whole game into Myth-weavers? That's where I'm spending most of my time now.
I would prefer to stay here, but if you decide to move the game just give me a link and I will follow along. I think the trouble is one they are aware of and part of what they are trying to fix. A while back they did an upgrade to the server and everything has been chaos since. I think I remember reading they were planning on moving the boards again to try to correct it, but I am not sure when or if they are still planning that.
Periodically I have the same issue. Most of the time I just go away and come back in an hour or so and it is fine. I think it does that when they are messing with the server.
I've been lurking a bit at Myth-Weavers, so I'll tag along, just link it and I'll be there.
I'm not interested in moving to Myth-Weavers, sorry.
Hope you guys don't move, but if you do... all I can say is, "Have lots of fun!"
I've been playing a game on Myth-Weavers since it moved there a month ago. I haven't had any complaints for the most part, but if it means losing someone (and it appears it will) I don't want to move the game. For me it really doesn't matter personally but I do care about all the players joining us and being happy about the move.
Sorry if this is holding you up... The reason I am against the move is because of all the processes involved in playing a game there. Subscribing to a thread, then having to search for it, etc.
... but on the other hand, democracy rules. Er... I'll continue playing if we move, but please, please... don't make me use them character sheets. :D
Alright, I was able to solve the problem. Sorry for saying absolutely nothing for the past couple of days; I was physically unable to even get onto this board. Obviously this means we don't need to move the game, although I would still like to, as it would help to organize the way the hell too many games I am involved in on that site.
Anyway, where were we?
Draven was assisting T8 in accessing the police computer system to pull up any info they can find on Fiole Drask. I fure T8 is better and the actual computer interface and Draven has some of the passwords that will be needed. He will just assist when needed.
Use Computer check to Aid T8: 12
So he gets a +2 to his check. At least I think they still allow that in the new rules.
T8-K2 uses Draven's knowledge to help farther his access of the computer system. It continues to cause problems because the alien hardware the software program's interface with causes some problems for T8. The machine language is uncommon and while T8-K2 recognizes this he has trouble utilizing the software to dig up the information he needs on Fiole Drask. Someone has gone through some effort to make this information difficult to access.
Computer Use Check: 24
Actually, I'm a little lost. Offhand, is there anything Chase can do?
Right now I can't think of anything. Once we have the info we can then decide how best to proceed. It appears we will be taking a little spaceship trip.
Fiole Drask is an important figure within the Exchange. He is responsible for organizing the syndicate's activity in some sectors within the Inner Rim Territories. He owns a lavish mansion on Ord Antalaha, defended by mercenaries and personal guards employed by the Exchange. His starship, the Sinistral Vire, is one of the fastest ships in the galaxy and is notorious throughout the underworld, having once belonged to a bounty huntress named Kayiss Vire. Kayiss' fate is unknown, but if she is still alive, she is likely interested in reclaiming her lost ship.
Historically, Onderon has enjoyed the relative absence of organized crime, oweing both to its lack of value to the Exchange and other groups, and to the fact that its civilization's small size has made its security forces able to effectively deal with any criminal uprisings that do take place. This is why the recent pirate attacks earned the attention of the still-struggling Jedi Order.
Your group returns to the bay your ship arrived in, and Draven is asked to come along. In a few short minutes, the Silver Dawn is space-borne.
In a darkly lit temple chamber, a cloaked woman meditates. A small, glowing, pyramid-shaped holocron levitates in front of her. The woman's trance is interrupted by a ripple in the Force, as a human male dressed in Corellian fatigues enters the chamber. Sensing his presence through the Force, the woman speaks. "I told you never to disturb me, apprentice."
"I apologize, my lady. But I have drawn out the Jedi, as ordered by my...'master,' Lord Amurron."
She smiles wickedly. "By doing so, Amurron hopes that I shall be drawn out also. Very deceptive." Standing up, the master tells her apprentice, in a commanding tone, "And yet, for all his deception, he does not yet know your role in his impending demise. You are to follow these Jedi and deal with them. When you have done so, report back to me."
"Yes, my lady."
The Silver Dawn exits hyperspace above Ord Antalaha. During the journey, you informed the Jedi Council of the current situation and your plans to stop the piracy at its source: Fiole Drask himself.
The ship lands in a forest clearing roughly eight kilometers from Drask's manor. Though you were not able to get close enough to get a good layout of the building, you know it is several stories tall and likely contains over a hundred rooms. What is your next move?
Draven gives a report to his superior before they leave. During the flight he sits back and watches the others trying to learn a little about them from their conversations or actions.
Once they arrive he is ready to get down to business.
Perhaps we should try some recon and info gathering before anything else. Try to learn what we are up against. I do not see anyway to just walk in and apprehend this man, so I am thinking it will have to be a strategic strike. I would guess he has lots of guards at his house, so maybe we can get lucky and find a time and place when he is not that heavily guarded?
Do we want to split up with one group checking out his house and the other trying to gather info from the nearby city? And maybe T-8 can hack the local net and find some useful stuff.
"How about a few fly-bys with still and motion recording on the holos, then we can examine the layout, patrol patterns, etcetera at our leisure?" suggests Chase.
Can we do fly by's? I got the impression from his last post that the area around the place is restricted. I got this from his "Though you were not able to get close enough to get a good layout of the building,".
Perhaps we should check and see if there are any laws against it before we try. Would not do to have both the bad guys and the good guys shooting at us because we annoyed one and broke the laws for the other.
Yeah I have to agree with Draidden on this; it appeared that a fly-over wasn't a possibility.
T8-K2 looks from Chase to Draven and back again. Certainly both men have had disagreements on what is best to do at any given time but T8 respects both of them enough to be stuck deciding which one is best to follow at this point. He decides to interject with a suggestion of his own.
[binary]"Maybe we can hack their systems to get the structure blueprints and security systems employed at the manor. Does anyone know how we can get a link into their system? If this is possible I may be able to use a few subroutines to mask a few system overrides that will allow us to access the structure undetected. Maybe I could even help us forge fake security passes to get around the manor?"
T8 waits for the leaders in the group to decide what they want him to do and how he may best perform the plan they propose.
This brings up an interesting question. Can droids hack from a distance? Every time R2 or T3 have been seen hacking something, they've had to plug into a wall panel or something.
About the fly-by, the reason you "were not able to get close enough" is that you did not want to announce your presence prematurely. Drask's house is kind of out in the middle of nowhere, and having a ship flying around uninvited would be suspicious.
Perhaps if we rent a small craft, like a speeder or small joy ride vehicle. Something where if anyone stops us and ask why we are there we can claim to be out sight seeing or joy riding or such. If only one or two of us go for the ride, it will be more believable, I think.
As far as hacking into their system, lets try seeing what we can find in the nearest city before we try that. At least that is how I think we should proceed. This is his hometown after all and we should be careful and not charge in like a rancor.
Draven is willing to let someone else do the flyby stuff. He would prefer to try to gather some intel from the locals.
Torin, who has been silent for most of the journey, finally voices his suggestions.
Hmm, sounds like an idea. I can do the flyby together with Chase and Draven, you and T8 can see what you can find in the city. I'm not that much of an investigator anyway, but a simple recon-mission shouldn't be too hard.
Can't a flyby be done as a routine flight way over... say in orbit and pictures be taken? That way it can be written off as a routine flight. If it can be done by a satellite, IMHO it can be done by a FTL-capable starship.
My earlier post was making the assumption that T8 was at a location where he could access a data port to do his hacking work.
T8-K2 listens to the rest of the group and prepares to leave their current location in search of a port he can access to do some digging for information.
The nearest city is thirty miles to the east, which would be a very short trip aboard your ship, or a rough trek through the forest under the cover of night for Draven and T8-K2. The two of you need to decide whether you want to walk there or be dropped off.
Torin: Roll a Pilot or Stealth check to do recon on the mansion without being seen.
T8-K2 thinks about the options before him and believes the best way to approach the city might be on ground. He wonders if they are being monitored already and he doubts they would expect them to make the trek on ground.
[binary]"They might not expect us to make this trek on ground and if our target is well connected then it is likely he already knows we are on the planet, but maybe we can shake him?"
Stealth Check if needed: 17
Pilot Check if needed: 20
Good point, but does anyone know anything about the wildlife on this planet? I would like to know what to expect out there if we are going to taking a nature walk.
Knowledge - Galactic Lore: 4 (Nat 1)
Draven, having spent most of his adult life on Onderon, is not very familiar with this planet's ecology.
Torin: As pilot, you should decide for the group whether T8 and Draven will go to town on foot, or if you will take them by ship. The city is about thirty miles away.
I'm going to be having less reliable access to the internet in days to come. In light of this, and the fact that the game has been moving so slowly for months now, even by PbP standards, does anyone think it's worth it to continue? If someone else wants to GM, let me know and I'd be willing to help. Otherwise, I don't think this is going to work, at least not at a rate at which I'm comfortable running it.
Unfortuneately I have to agree with you. I wanted the game to be successful but things just are not moving forward. It appears many of the players are not really posting much. I find that this pace also keeps me from feeling invested in the game because there are such long pauses between action.
I'm really sorry about this MarthWMaster. I know it isn't easy to GM a game, and it must be especially frustrating when the players are not around.
Bummer. I feel your pain Marth. This makes the 5th SW game I have tried to play in and so far the players or once or twice the DM's just up and abandon them. It is most frustrating, but I agree this thread is dead.
If you ever get the time and energy to try again, please give me a buzz as I am still interested in playing Star Wars.
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