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7 months ago ::
Nov 14, 2011 - 12:54PM
#1
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Date Joined:
Mar 10, 2003
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Rich Baker and I ran a few games of the upcoming Air Force Miniatures at Boeing's Museum of Flight on the 12th. You can find some notes about the games, and photos, in my blog. Then come back and discuss it here. Steve
If your only tool is a warhammer, every problem looks like a gnoll.
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7 months ago ::
Nov 14, 2011 - 1:28PM
#2
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Thanks Steve. I'm on my way down to have a look once I spread the good word.
Cheers Ober
The potentcy of the 88 was that it was present, in reasonable numbers, when it was needed, They had them. We did not. And anything an enemy has which makes life unpleasant for you tends to earn a larger-than-life reputation. Ian Hogg A&A UndergroundAAM Database
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7 months ago ::
Nov 14, 2011 - 3:20PM
#3
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Hi Steve, I picked up this from another forum and its quite informative and answers a lot of questions. Are you in a position to go a step further and discuss game mechanics yet or will that be later? Also is this accurate and representitive of what we can expect I attended the demonstration today hosted by the Northwest Historical Miniature Gaming Society and led by RB and Brian from WOTC. First of all I must say the setting was perfect as it took place directly underneath a SR-71 Blackbird and many WW2 era planes were nearby. The bad part was I forgot to bring a camera and my phone wasn't good enough in the dim light. The SR-71 cast's quite a shadow. The NHMGS members took pictures and will upload them to their site later. We played on 4 standard size A&A maps but used what looked like a 4" hex. The map was decorated to show a forested European setting. The planes are all 15mm and look huge compared to the land and sea planes I'm used too. They were all nicely painted and had a good feel to them. A quick side note is that stats for adapting the planes to Axis and Allies land miniatures are included. The starter set includes 6 planes and all 31 cards for the set while a booster comes with 2 planes only. The first set is mostly based in the European theater with a few Japanese planes. When I arrived a demo was already underway which gave me a chance to see everything in action. The game overall was fairly easy to understand and play but had plenty of complexity. Each plane has a corresponding stat card with a point value, attack ranges from 0-3, armor, vital armor, hull, pilot stats and abilities. Planes had pilots from rookie to ace which coupled with the flying abilities of the plane created a lot variation. Each person picked two planes and were given a brief rundown of the rules. Each plane was nicely painted and attached to a hexagonal base. The base has 1-6 printed on it so you can keep track of your altitude and the plane is attached with a swivel so you can show defensive banking, climbing and diving. How you positioned your plane was equally important to what maneuvers you picked. Flying depended on your chosen plane speed and whatever maneuvers you wanted to undertake. Easy maneuvers could be performed with no rolls but hard maneuvers needed a ability check. The stat cards had your ability scores which if you added your 2D6 dice roll had to equal 10+ to complete the maneuver. If you failed you had a second maneuver you had to perform. Either way you continued your movement to your desired plane speed. Initiative determined who moved and attacked first. The loser of initiative had to move one of there planes first. The winner then moved one of there planes. The loser moved their last plane and the winner moved their last plane. The loser picked one of their planes to attack first and then alternated as above. If you destroy a plane it's dead and doesn't get to fire back which is the only good thing about losing initiative. I just happened to lose initiative every round I played. Attacking is based off of the 7 hexes clustered in front of you. Each plane has a certain number of dice to roll depending on how far away the target is. This can be modified by a number of conditions including altitude, defensive banking, quarter attacked and quality of pilot. 6's count as two hits just like WaS. The planes I used had 3-4 armor, 7 vital and 3 hull. I happened to confetti the first plane I shot at (8 successes on 8 dice) but lost my second plane a couple turns later. The winner was determined by who had shot down the most points of enemy planes once the game became a 1v1. All in all it was an easy game to learn but it had a lot of complexity and further advanced rules we didn't worry about. All in all I'll probably pick up a starter and go from there depending on what my local gaming group does. We just have to wait till February now as the whole thing has been pushed back till then due to the initial Zero being undersized. I'd like to thank the NHMGS, Richard and Brian for a wonderful demonstration. The Museum of Flight was an awesome venue and if anyone gets a chance they should go visit. It's not quite in the same time frame but the WW1 exhibit was my favorite.
Cheers Ober
The potentcy of the 88 was that it was present, in reasonable numbers, when it was needed, They had them. We did not. And anything an enemy has which makes life unpleasant for you tends to earn a larger-than-life reputation. Ian Hogg A&A UndergroundAAM Database
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7 months ago ::
Nov 14, 2011 - 4:21PM
#4
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Date Joined:
Mar 10, 2003
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Looks pretty accurate, with just one note of substance: a booster comes with three planes, not two. Hexes are closer to 4.5 inches than 4, and it might have been me he was talking to instead of Brian, but those are minor points.
You can ask questions and I'll answer what I can, but that might not be much. There are limits on what gets previewed and when.
Steve
If your only tool is a warhammer, every problem looks like a gnoll.
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7 months ago ::
Nov 14, 2011 - 5:39PM
#5
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You can ask questions and I'll answer what I can, but that might not be much. There are limits on what gets previewed and when.
Thanks for the update on hex size. Yea, I understand things have to come through channels. But I can always ask. 
How many points would a typical game be? Are there phases and what are they? What are the basic aircraft movements? Are there facings? How is altitude shown and relivent? How are successes determined on dice rolls (success on 4,5 & 6)?
But most of all: Can we see a card?
Ober
The potentcy of the 88 was that it was present, in reasonable numbers, when it was needed, They had them. We did not. And anything an enemy has which makes life unpleasant for you tends to earn a larger-than-life reputation. Ian Hogg A&A UndergroundAAM Database
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7 months ago ::
Nov 14, 2011 - 6:33PM
#6
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Date Joined:
Mar 10, 2003
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A typical scenario is 100 points. There are three phases: initiative, movement, and attack. "Basic" aircraft movement is flying straight and turning; everything else is a "difficult maneuver." Target facing is very important, as is altitude. Altitude is indicated by markings on the bases. Successes are counted as in War at Sea. And no, I can't show you a card yet, but I hope we don't need to wait much longer.
Steve
If your only tool is a warhammer, every problem looks like a gnoll.
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7 months ago ::
Nov 14, 2011 - 7:00PM
#7
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That was quick Steve, Thanks. Now that weve seen the planes, which by the way look great, we will be looking forward to getting a look at the cards. The maps are impressive also, do you know the size and does terrain have any bearing on the game? How many maps were set-up at the week-end event? Can you explain a "difficult maneuver"? How is your pilots skill level determined? Thanks again!
Cheers Ober
The potentcy of the 88 was that it was present, in reasonable numbers, when it was needed, They had them. We did not. And anything an enemy has which makes life unpleasant for you tends to earn a larger-than-life reputation. Ian Hogg A&A UndergroundAAM Database
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7 months ago ::
Nov 14, 2011 - 8:13PM
#8
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Date Joined:
Jul 23, 2007
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A post from a long time ago, mentioned the nations being represented as: China, France, Poland, South Africa, Soviet Union, UK, US, Finland, Germany, Italy, Japan and Romania. Are all of these nations still in the final cut?
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7 months ago ::
Nov 14, 2011 - 11:51PM
#9
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Date Joined:
Sep 29, 2005
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IIRC there was info that each booster would have a MAP sheet included - how do those look
I assume the maps you played on are NOT the ones that come with the game...
If they were it would be a great incentive to buy some boosters just to have some more maps for my AAM game (though 4+ inch maps would require me to shift my games from the table to the floor :D
...,... and Rock'n Roll - but Minis are fun too...
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7 months ago ::
Nov 14, 2011 - 11:53PM
#10
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Date Joined:
Sep 29, 2005
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BTW the planes look great (especially like the black Bf 109)
I hope they are not as brittle ar the WoW (or what its called now)...
...,... and Rock'n Roll - but Minis are fun too...
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