I gave a precursory read thru your post. I might have missed some of your points. First, let me say that I'm more of a game player and agree to a certain extent for reality. I am also aware this is a game. As a game, sometimes the mechanics take away from common sense. And by adding more realism it can make the game more complex. As a result, this could take away the 'Beer & Pretzel' type of play the AAM game system provides.
Going from a gaming perspective, I have two pet peeves on the rules for abuse (I've done it several times myself) and are ‘game changers’ in my ‘book’. I won’t mention the second yet. Maybe I’ll talk about it in a new thread or when a discussion opens up for it.
My first pet peeve is your discussion on what I’ll call the ‘Problematic Moving Spotter’. Or ‘PMS’ for short. I’ll present my perspective by:
1.) Defining my definition of ‘Problematic Moving Spotter’ (PMS).
2.) Why it is an issue
3.) Why it is difficult to counter
I understand some people might not agree with my perspective. I believe
some of these disagreements may entail because some may not understand the issue. Or haven't seen it played/ played it effectively. Let me say writing is not one of my strong suits. I may not present my case effectively either. I guess I can take pictures on potential setups to help better explain. However, I’m kind of lazy tonight and think I’ve done a lot already with this post.
Defining my definition of ‘Problematic Moving Spotter’ (PMS)My definition of ‘PMS’ is when a spotter can spot and then move away. Or vice versa. This is legal rules wise for the case instance with a Spotter on a Transport and/or a Ranger on foot. This has been confirmed in the Q&A:
http://forums.gleemax.com/showthread.ph … +transport Why it is an issuePMS is an issue because it allows the player using it to ‘Strike and Fade’ for spotting the firing of ‘Indirect-Fire’ on opposing Soldiers. With the Revised Cards the increase of 8-range to spot has increased its effectiveness. This ‘Strike and Fade’ can be done either going first or second.
In the most simplistic form this can be utilized by:
1.) Going First. In Movement Phase, move PMS in spotting range against opposing Soldiers. In Assault Phase, after spotting for ‘Indirect-Fire’ then move the PMS unit out of LOS.
2.) Going Second. In Movement Phase, move PMS out of LOS within spotting range. In Assault Phase, move PMS in LOS of opposing Soldiers for ‘Indirect-Fire’.
This is an issue because it either allows attrition to the opposing Soldiers without the fear reprisal and/or holds opposing Soldiers at bay for fear of being picked off.
Why it is difficult to counter I made a post for this awhile ago for some effective counters to this issue in the current rule set. I will list the points made in the discussion and counter/comment why I perceive it as ineffective or can be countered.
1.) PMS and ‘Indirect-Fire’ units point wise is harder to field because it uses a substantial amount of points for these units to effectively field in lower point games.
Response: Disagree. Some examples of playable builds in a 100 and 150 point environments (Revised Cards).
[63PT] M4A1 Sherman x3
[12PT] M8 75MM Pack Howitzer x2
[7PT] US Ranger
[10PT] RAM Kangaroo
[8PT] Resourceful Hero
[100PT]
[44PT] Panzer IV Ausf. F2 x2
[30PT] Hummel
[11PT] PAK 40 Antitank Gun
[11PT] Wehrmacht Expert Sniper
[14PT] SD Kfz 251 x2
[12PT] Disciplined Spotter x2
[11PT] sGrW 34 81MM Mortar
[7PT] 20mm Flak 38
[10PT] Flammenwerfer 35 x2
[150PT]
2.) PMS can be counter by using light vehicles to corral the spotting units to dispose of them.
Response: Disagree based on point 1. Decent PMS builds will have anti-vehicle counters to prevent the corralling of these units.
3.) Use of Overwatch
Response: This is a little tricky for me. To be frank I’ve only read the rules for it. Off-hand I don’t think this can be as effective because:
-These rules are optional for game play
-Overwatch allows only 2 units per 100PT to be placed for this. Depending on the map and position these Overwatch lanes can be circumvented.
-If no lethal defensive fire is used then the unit can circumvent the Overwatch by moving in the firing lane to spot when going second. The face-up disruption will be removed in the Casualty Phase. So, it can move next turn.
4.) Use of Paratroopers/Paratroopers
Response: Can be effective to take out ‘Indirect-Fire’ units if they are Soldier-Artillery. However, spacing and position of units can prevent or make the drops harder for these.
5.) Use of Planes
Response: Planes can be good to take out PMS units and/or ‘Indirect-Fire’ units because they can be positioned anywhere. However, they are not cost effective and can be shot down.
6.) Use of Vehicle Builds
Response: ‘Indirect-Fire’ units can’t target these because they aren’t Soldiers. I personally think this is the most effective way of dealing with ‘PMS’. However, it makes the builds rather one-dimensional and boring at times.