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5 years ago ::
Jun 17, 2008 - 7:43AM
#11
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Date Joined:
Sep 29, 2005
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You simply have to wait until you have enough Kamis ready. 4+ means that each turn around half of the "not ready ones" will come available. So if you have 8 (24 points  ) you should be able to use 4 on turn 2!
...,... and Rock'n Roll - but Minis are fun too...
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5 years ago ::
Jun 17, 2008 - 9:16AM
#12
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Date Joined:
Feb 13, 2007
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Which makes it strategically useless.
"Oooo! I've got eight of these on my airstrip!! Oh darn, they all come online randomly, at random times."
If it was possible to hammer a ship with four of these at the same time, at will, at the start, I'd consider using them. As is, no. Not even close. The rule just says remove the counter, you don't have to play the thing the same turn this is accomplished, I'm thinking not a really big deal.
I do wonder, though, why a kamikaze shouldn't benefit from fighter escort. Perhaps that is a rule clarification to come, it would certainly be nice, especially considering the hellcat's rumoured prowess.
Nothing but Rum, Sodomy, and the Lash!
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5 years ago ::
Jun 17, 2008 - 9:46AM
#13
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Date Joined:
Sep 19, 2007
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In the matter of asthetics, both card's art looks to be a literal interpretation of the miniature (most notably with the aircraft). I guess its so that players could more easily match the two, but it is pretty unattractive, as compared to the base set's art.
I also think the "bomb immunity" should be a 2+ save on a D6. "Historical happenstance" SA's are fun, but I think this one takes it too far.
Also, though they are trying to reuse molds as much as possible, I would rather te kamikaze be represented by a single plane, since they didn't opperate like squadrons anyway. Be easier to tell from 'normal' zeros then, for sure.
Still, I am glad to finally recieve my OS fix. I was jonesin', baby!
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5 years ago ::
Jun 17, 2008 - 10:14AM
#14
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Date Joined:
May 18, 2002
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The rule just says remove the counter, you don't have to play the thing the same turn this is accomplished, I'm thinking not a really big deal. They can stay there and wait for the rest to go online, yes. However, when will that be?
I should bail on this game (AANM) anyway. All the "clarifications" document accomplished was making the game about a dozen times more complicated, crippling sub strategy, and making pretty much all aggressive aircraft operations suicidal. The entire thing should have just said "Play boats, dammit!" and nothing else.
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5 years ago ::
Jun 18, 2008 - 1:06AM
#15
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Date Joined:
Apr 26, 2007
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First, I like both units and their SA's. They will work, they won't break the game, and they provide some much needed new diversity.
It occurs to me the Kamikaze is very specific in the overstacking SA about allowing 3 of them in addition to the 5 standard planes allowed. A five plane land base capacity is specific to a 100 pt game. I think there should be a scaling up of the number of overstacked kamikaze's for 200 pt, 300 pt, and 500 pt games just like there is for aircraft. I realize this would be complicated to put on the card. Would it be possible to add this to the clarifications document?
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5 years ago ::
Jun 18, 2008 - 1:46AM
#16
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Date Joined:
Oct 26, 2007
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In the matter of asthetics, both card's art looks to be a literal interpretation of the miniature (most notably with the aircraft). I guess its so that players could more easily match the two, but it is pretty unattractive, as compared to the base set's art. Would be much better if the illustrator was the one of AAM North Africa.
Axis & Allies foruminiWith over 750,000 posts, the most popular forum specialised in the Axis & Allies Miniatures, War At Sea and Angels 20 games. - Download hundreds of custom cards, as well as scenarios for all nations - Super-fast clarification of rules - Play A&A online and take part in online tournaments with great prizes - Compute die roll probabilities for AAM and WAS - Trade miniatures with our 2,400 members
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5 years ago ::
Jun 18, 2008 - 7:04AM
#17
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Date Joined:
May 18, 2002
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I think there should be a scaling up of the number of overstacked kamikaze's for 200 pt, 300 pt, and 500 pt games just like there is for aircraft. Wouldn't it make sense to assume each 100 point increment includes an additional airstrip instead of merely a bigger one?
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5 years ago ::
Jun 18, 2008 - 9:15PM
#18
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Date Joined:
Apr 26, 2007
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Wouldn't it make sense to assume each 100 point increment includes an additional airstrip instead of merely a bigger one? I am just following the "Major Engagement Scenario" rules on page 35 of the 'Advanced Rules.'
"The capacity of your land base increases to 7, 9, or 13 aircraft units for a 200, 300, or 500 pt game."
So scaling the same way for kamikazes would allow 4, 5, or 7 kamikazes on the land base for a 200, 300, or 500 pt game.
Hey Richard! What do you think?
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5 years ago ::
Jun 18, 2008 - 9:59PM
#19
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Date Joined:
Jun 19, 2007
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In the matter of asthetics, both card's art looks to be a literal interpretation of the miniature (most notably with the aircraft). I guess its so that players could more easily match the two, but it is pretty unattractive, as compared to the base set's art. Beat you to it!
http://aaminis.myfastforum.org/sutra44646.php#44646
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5 years ago ::
Jun 19, 2008 - 1:24AM
#20
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[b] As for Uniquely tough... the fact that it's flat out immune to being sunk by bombs is silly. I know for house rules we'll just be making that a D6 roll (5+ or some such). Of course they can still simply be straffed by gunnery attacks from Zeroes (non-kamikaze of course) ships, or even torpedoes.
The Heavy AA is what helps break this unit; not only do the US/Allies already have the Atlanta now you can have adjacent Laffeys to rip apart enemy aircraft; they still have high ASW (5; only the Samuel B Roberts has more) and gunnery attacks (for a destroyer 5/5/4 is as high as it gets). Additionally it has range 2 torpedoes, unlike all other current US units.
In the end though it's only a destroyer, so even if your bombs bounce off its force field your ships should be able to rip it apart. Hmm, I sold my WAS collection half a year ago or so. I didn't have enough money to invest heavily in both AAM and WAS, so I had to make a choice. I have to admit I wasn't even going to start collecting WAS but the nice looking miniatures from the previews convinced me to do so anyway. However, after having played a few games I was quite disappointed with the game. It still seemed broken at that point ( despite the lessons learned (???) by AAM ; e.g. unsinkable heavy battleships), although I hear things have changed somehwat now.
It's sad to see WoTC still haven't learned their lesson as far as silly SA's are concerned: Uniquely togh, C'mon you've got to be kidding me! More difficult to sink? Sure, but IMPOSSIBLE? Also- and I suppose this is no coincidence- it once more happens to be an AMERICAN unit with such an SA....
I'm glad I stopped buying WAS. AAM - with the houserules we use- is my all time favourite game, despite its flaws. I'm still hopeful the most blatant of these will be solved by the upcoming rules revision, but once again, it's SOOOOOOOOO sad to see they still haven't learned their lesson from past mistakes....
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