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2 months ago  ::  Mar 21, 2013 - 5:13PM #41
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,219

Mar 21, 2013 -- 4:29PM, Uchawi wrote:

That is why AOO should be a martial thing.


Hmm, perhaps require a +1 or higher attack bonus?

After a little more thought, perhaps make AOOs require 2+ attack bonus. This excludes them for the early levels, making the early game it simpler.

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2 months ago  ::  Mar 21, 2013 - 5:49PM #42
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,726

Mar 21, 2013 -- 10:54AM, Gwathir wrote:

No because then players will try to use that swift action each turn and lengthen the round. We have been through this argument before.

The action economy is fine the way it is.




It would do less to increase turn time than the current action economy, because it would be simpler to remember if you have something to do.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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2 months ago  ::  Mar 21, 2013 - 6:31PM #43
ren1999
Date Joined: May 23, 2012
Posts: 585
Sure.

We would have 1 move action.

We would have 1 Primary/Main/Major/Standard Action during the turn.

Then we could have a Secondary/Off-Hand/Minor/Swift Action during the turn which costs 5' of movement.

Then 1 Reaction out of turn.

Sprinkle that with unlimited Free Actions.


The Cleric attacks an adjacent target with his mace.
With his free hand, he directs a healing ray of light to the shoulder of his lady rogue.
Lady Rouge is attacked.
The Cleric uses his reaction to protect her.
On his next turn, he wacks the target again with his mace.
He picks up the key as his Secondary/Off-Hand/Minor/Swift Action and thus can't heal anyone this turn.
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