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2 months ago ::
Mar 19, 2013 - 9:02PM
#1
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Date Joined:
May 12, 2009
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Dragon's-Eye View Neverwinter: Behind the Curtain, Part 2By Jon SchindehetteJon talks to Joe Jing, the Lead Artist at Cryptic, about the Dungeons & Dragons Neverwinter massivelymultiplayer online game. We have a lot of information to share with you and many, many images to show you. This first part covers the game creation process, character creation, and more. Talk about this column here.
Yan Montréal, Canada
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2 months ago ::
Mar 19, 2013 - 11:30PM
#2
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D&D Neverwinter
A living breathing world of D&D.
Stunning.
Extreme character customization is so important.
The atmospheric ambiance inspires adventure.
Beautiful.
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2 months ago ::
Mar 19, 2013 - 11:38PM
#3
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Wow, from what I can gather its the standard MMO with Neverwinter art slapped on top. I really don't see it going anywhere...
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2 months ago ::
Mar 20, 2013 - 12:21AM
#4
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If players can create images of their favorite characters (2D and 3D), then even this will make Neverwinter flourish!
If DMs can reuse the software to design their own adventures, with such beautiful art, ... there is a need for this.
I expect Neverwinter to be fun.
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2 months ago ::
Mar 20, 2013 - 1:30AM
#5
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Check out this Neverwinter trailer. Impressive. www.youtube.com/embed/dZa3HijjFIc
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2 months ago ::
Mar 20, 2013 - 1:59AM
#6
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Date Joined:
May 12, 2009
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Check out this Neverwinter trailer. Impressive.
I concur
Yan Montréal, Canada
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2 months ago ::
Mar 20, 2013 - 7:37AM
#7
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Wow, from what I can gather its the standard MMO with Neverwinter art slapped on top. I really don't see it going anywhere...
Agreed!
Here's a real-time review for the Beta from Total Biscuit, playing along with some of the developers: www.youtube.com/watch?v=Z0E6Yw-M1YY
Combat system seems OK, slightly more dynamic than your average "select target -> hit 1, 2, 3" MMO. And the 4e power system seems to fit nice with MMO mechanics when character-building.
But other than that it seems to be your standard "Tank-Healer-DPS go hack n' slash instanced dungeons with 5 people" type of MMO. I suppose it will see some some hype at release and first months, then fall into the same abandonment as LOTRO, SWTOR, Warhammer Online, Rift, and all those other MMOs that weren't courageous enough to stray away too far from the WoW formula.
Keep in mind that this "abandonment" I mention is a state where those games still have an average player base and are not at all unsuccessful games, and that average player base is enough to keep the game still running. But it's far from what developers and investors usually expect from an MMO, especially one with a franchise behind it. And it's also a huge drop from the hype of the initial months.
I might be wrong, but right now I don't really see it going anywhere except trailing down that path.
I might give it a try even, but really the WoW-forumla is very saturated for me and I don't see myself playing another "clone with slight differences" for long.
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2 months ago ::
Mar 20, 2013 - 7:42AM
#8
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Wow, from what I can gather its the standard MMO with Neverwinter art slapped on top. I really don't see it going anywhere...
Agreed!
Here's a real-time review for the Beta from Total Biscuit, playing along with some of the developers: www.youtube.com/watch?v=Z0E6Yw-M1YY
Combat system seems OK, slightly more dynamic than your average "select target -> hit 1, 2, 3" MMO. And the 4e power system seems to fit nice with MMO mechanics when character-building.
But other than that it seems to be your standard "Tank-Healer-DPS go hack n' slash instanced dungeons with 5 people" type of MMO. I suppose it will see some some hype at release and first months, then fall into the same abandonment as LOTRO, SWTOR, Warhammer Online, Rift, and all those other MMOs that weren't courageous enough to stray away too far from the WoW formula.
Keep in mind that this "abandonment" I mention is a state where those games still have an average player base and are not at all unsuccessful games, and that average player base is enough to keep the game still running. But it's far from what developers and investors usually expect from an MMO, especially one with a franchise behind it. And it's also a huge drop from the hype of the initial months.
I might be wrong, but right now I don't really see it going anywhere except trailing down that path.
I might give it a try even, but really the WoW-forumla is very saturated for me and I don't see myself playing another "clone with slight differences" for long.
Exactly. I'm waiting for an MMO company to take a risk and hire actors to play the parts of NPCs and have DMs running around making the boss monsters much much harder or adding random plot twists to adventures and having quests where you try to race ahead of the boss monster to set up an ambush. Basically a real time D&D with DMs that take advantage of what human moderators are able to bring to the game, instead we get MMO #6389 with some art slapped on and some superficial nod to D&D...
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2 months ago ::
Mar 20, 2013 - 2:31PM
#9
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Date Joined:
Apr 10, 2009
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I played the beta last weekend. It is what it is - an MMO, and thus it wil always be a lower priority to me than a real (TT) game.
But it wasn't bad.
I'll probably be on next weekend as well.
Since I'm too cheap/ unimpressed by MMOs to bother paying for them anymore (the only one I paid to play for any length of time was EQ1) - I'll probably play it as a free to play game.
I do like the Foundry concept (lets players craft quests for others to play) but I didn't get a chance to check it out (and the one player made quest was pretty simplestic and riddled with typos).
Carl
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2 months ago ::
Mar 20, 2013 - 2:35PM
#10
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Date Joined:
Apr 10, 2009
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Wow, from what I can gather its the standard MMO with Neverwinter art slapped on top. I really don't see it going anywhere...
Agreed!
Here's a real-time review for the Beta from Total Biscuit, playing along with some of the developers: www.youtube.com/watch?v=Z0E6Yw-M1YY
Combat system seems OK, slightly more dynamic than your average "select target -> hit 1, 2, 3" MMO. And the 4e power system seems to fit nice with MMO mechanics when character-building.
But other than that it seems to be your standard "Tank-Healer-DPS go hack n' slash instanced dungeons with 5 people" type of MMO. I suppose it will see some some hype at release and first months, then fall into the same abandonment as LOTRO, SWTOR, Warhammer Online, Rift, and all those other MMOs that weren't courageous enough to stray away too far from the WoW formula.
Keep in mind that this "abandonment" I mention is a state where those games still have an average player base and are not at all unsuccessful games, and that average player base is enough to keep the game still running. But it's far from what developers and investors usually expect from an MMO, especially one with a franchise behind it. And it's also a huge drop from the hype of the initial months.
I might be wrong, but right now I don't really see it going anywhere except trailing down that path.
I might give it a try even, but really the WoW-forumla is very saturated for me and I don't see myself playing another "clone with slight differences" for long.
Exactly. I'm waiting for an MMO company to take a risk and hire actors to play the parts of NPCs and have DMs running around making the boss monsters much much harder or adding random plot twists to adventures and having quests where you try to race ahead of the boss monster to set up an ambush. Basically a real time D&D with DMs that take advantage of what human moderators are able to bring to the game, instead we get MMO #6389 with some art slapped on and some superficial nod to D&D...
I suspect your model is not remotely cost effective. It costs too much to pay DMs to interact with players on that level in the game.
It might be possible on rare occasion (scheduled raids, etc). And I think there are some games where this happened on rare occasion.
But, I'm also not sure the average MMO player wants variable difficulty in their monsters - many of them seem to like predictability (which may be part of why they don't play TT).
Carl
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