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2 months ago ::
Mar 20, 2013 - 7:15PM
#31
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Date Joined:
Jun 15, 2010
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There is such thing as too much of a good thing. One time we had a defender with 52 AC at level 25 (or something like that), the monster rolled a 17 on the die and missed. Our DM shriveled up in the corner and died. Not to mention, the defender got so bored not being hit, he jumped into a river of lava and swarm the rest of the encounter. Having resist fire 25, he took no damage.
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2 months ago ::
Mar 21, 2013 - 8:12AM
#32
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Date Joined:
Jul 29, 2008
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I think it's a matter of maximixing "goodness." Absurd defenses come at a price, and that price is other stuff you could be doing aside from making sure you're only five percent vulnerable. I get that some people enjoy that, and that's cool. Personally, having never played Epic, I was totally lost to where the probable diminishing returns line kicks in, but I know - for me - it stopped short of being an immovable object. Improved defenses, some form of improved AC feat (better armor proficiency, shield proficiency, improved swordmage warding, etc), armor spec or equivalent, three superior defense feats, three epic defense feats, resilient focus, plus random stuff like Solid Sound - that's around or over half your feats, keeping in mind redundancy and other stacking defense feat options - are competing for limited space against to-hit, damage, and flavor feats. The same concept holds for items and power choices. Based on some of the insightful feedback, I think I've found a happy middle ground. The key was finding a bit of flexiblity in a character plan to tweak the defenses up or down if need be. Thanks! For the sake of calling back to the OP, here's what I ended up with for my example character, including encounter-long buffs: Swordmage 30
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====== Created Using Wizards of the Coast D&D Character Builder ====== Arden Wenn, level 30 LFR Character Human, Swordmage, Malec-Keth Janissary, Sage of Ages Build: Shielding Swordmage Swordmage Aegis Option: Aegis of Shielding Devshirme Training Option: Gain an additional two languages Soul of Sorcery Option: Soul of Sorcery Necrotic Human Power Selection Option: Heroic Effort Proficiency: Implement Proficiency (Orb) Spellscarred Waterdeep (Waterdeep Benefit) Theme: Order Adept FINAL ABILITY SCORES STR 13, CON 22, DEX 10, INT 26, WIS 12, CHA 17 STARTING ABILITY SCORES STR 11, CON 15, DEX 8, INT 16, WIS 10, CHA 14 AC: 53 Fort: 49 Ref: 50 Will: 53 HP: 211 Surges: 14 Surge Value: 52 TRAINED SKILLS Arcana +49, Athletics +21, Diplomacy +25, Endurance +26, History +38 UNTRAINED SKILLS Acrobatics +15, Bluff +18, Dungeoneering +22, Heal +16, Insight +49, Intimidate +18, Nature +22, Perception +49, Religion +33, Stealth +20, Streetwise +18, Thievery +15 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Order Adept Attack: Argent Rain Swordmage Feature: Aegis of Shielding Swordmage Attack 1: Frigid Blade Swordmage Attack 1: Sword Burst Swordmage Attack 1: Lightning Lure Swordmage Utility 2: Dimensional Warp Swordmage Attack 3: Dimensional Vortex Swordmage Attack 5: Swordmage Shielding Fire Swordmage Utility 6: Swordmage's Decree Swordmage Utility 10: Impenetrable Warding Malec-Keth Janissary Attack 11: Loyal Unto Death Malec-Keth Janissary Utility 12: Ever-Present Escort Swordmage Utility 16: Aegis of Lost Souls Malec-Keth Janissary Attack 20: Elemental Scourge Swordmage Utility 22: Ghost Walk Swordmage Attack 23: Radiant Shield Swordmage Attack 25: Waves of Languor Sage of Ages Utility 26: Trick of Knowledge Swordmage Attack 27: Circle of Devastation Swordmage Attack 29: Astral Thunder Blade FEATS Level 1: White Lotus Dueling Expertise Level 1: White Lotus Riposte Level 2: Intelligent Blademaster Level 4: Arcane Familiar (Coure Attendant) Level 6: Linguist (Adventure Reward) Level 6: Improved Defenses Level 8: Superior Will Level 10: Resilient Focus Level 11: Greater Aegis of Shielding Level 12: Resounding Thunder Level 14: Spellscarred Invigoration Level 16: Thunder's Rumble Level 21: Rapid Aegis Reaction Level 21: Total Aegis Level 22: Superior Initiative Level 22: Epic Will Level 24: Epic Fortitude Level 26: Soul of Sorcery Level 28: Sorcerous Vision Level 30: Skill Focus (Arcana) ITEMS Baldric of Shielding x1 Runic Leather Armor +6 Periapt of Cascading Health +6 x1 Sunblade Longsword +6 x1 Nullifying Ring x1 Siberys Shard of the Mage (epic tier) Eager Hero's Tattoo (epic tier) x1 Many-Fingered Gloves x1 Greater Ring of Invisibility x1 Elven Chain Shirt (epic tier) Runic Swordwing Armor +6 x1 Zephyr Boots x1 Opal Ring of Remembrance x1 Eye of Awareness x1 Rhythm Blade Wrist razors +1 ====== End ======
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2 months ago ::
Mar 21, 2013 - 9:48AM
#33
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Date Joined:
Nov 16, 2010
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There is such thing as too much of a good thing. One time we had a defender with 52 AC at level 25 (or something like that), the monster rolled a 17 on the die and missed. Our DM shriveled up in the corner and died. Not to mention, the defender got so bored not being hit, he jumped into a river of lava and swarm the rest of the encounter. Having resist fire 25, he took no damage.
If the DM isn't an idiot, he's going to start mauling the squishies. Monster is 99% going to die anyhow, may as well beat on a wizard or a rogue before it goes down.
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2 months ago ::
Mar 21, 2013 - 10:03AM
#34
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Which is why Mantle of Unity bends/breaks the game
Keith Richmond Living Forgotten Realms Epic Writing Director
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2 months ago ::
Mar 21, 2013 - 2:26PM
#35
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Date Joined:
Apr 25, 2002
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Which is why Mantle of Unity bends/breaks the game 
At least it is now not including temporary bonuses. Which could be a wide set of possible bonuses, such as defenses that only operate when condition X is true.
NETH4-1 Containing Shadow (co-author) Handbooks
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2 months ago ::
Mar 21, 2013 - 5:37PM
#36
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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True enough. All sorts of temporary bonuses, like warlock's wrath. Or Helm of Able Defense? Golden Ring of Teros? Cloak of Translocation? Your enhancement bonus from neck (minor action to remove)? Shield bonus? AC bonus from Summoned Armor?  Ah well, not every errata solves the entire problem, or works perfectly.
Keith Richmond Living Forgotten Realms Epic Writing Director
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