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3 months ago ::
Mar 15, 2013 - 12:09AM
#31
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D&D is the intellectual property of WotC and Hasbro; whatever the game designers and developers decide D&D is, is D&D.
Whether not one likes it does not make it any more or less D&D.
WotC can put the DnD label on what ever they want, but that does not mean that it is DnD.
To any logical thought, yes it does. They own the IP. They own the brand. They decide what D&D is. You may not like it. It may not be what you want out of a game. But the only definition of D&D is what the present ownership of the IP decides it is.
Well that is not true.
See for example 'New Coke'.
Coca Cola: We are the owners of the Coke brand and we say that this is the new Coke: New Coke.
Consumers: We hate it.
Coca Cola: We are the owners of the Coke brand and we say here is the new Coke: Classic Coke just the same as original Coke.
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
All characters have a story. Spoiler:
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Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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3 months ago ::
Mar 15, 2013 - 12:18AM
#32
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D&D is the intellectual property of WotC and Hasbro; whatever the game designers and developers decide D&D is, is D&D.
Except that last five years have demonstrated just the opposite. Wizards unveiled 4e and proclaimed "this is D&D!", and the majority of their audience replied with "Uh, no it's not. That [pointing at Pathfinder] is D&D over there."
There's a word for those people. "Wrong." Objectively and obviously wrong.
D&D is D&D, Pathfinder is Pathfinder. Just because you don't like something doesn't make it not that thing.
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3 months ago ::
Mar 15, 2013 - 12:19AM
#33
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D&D is the intellectual property of WotC and Hasbro; whatever the game designers and developers decide D&D is, is D&D.
Whether not one likes it does not make it any more or less D&D.
WotC can put the DnD label on what ever they want, but that does not mean that it is DnD.
To any logical thought, yes it does. They own the IP. They own the brand. They decide what D&D is. You may not like it. It may not be what you want out of a game. But the only definition of D&D is what the present ownership of the IP decides it is.
Well that is not true.
See for example 'New Coke'.
Coca Cola: We are the owners of the Coke brand and we say that this is the new Coke: New Coke.
Consumers: We hate it.
Coca Cola: We are the owners of the Coke brand and we say here is the new Coke: Classic Coke just the same as original Coke.
Actually, you just proved my point. Thank you. "This is now Coke." was done twice. Both times, that became the definition of Coca-Cola. That the consumers didn't like it is completely irrelevant. That's kind of how IPs and such work; the creator decides what it means.
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3 months ago ::
Mar 15, 2013 - 12:20AM
#34
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Date Joined:
Apr 25, 2012
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"You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death." Does this describe your D&D games? Or expectations from the experience in any way?
This doesn't sound like the DnD I've played.
"You are your magic weapon and armor. You are your spell buffs. You are how many times you've been raised, and you are your actions. You are your background and when things go wrong you either stay alive or die, depending on who you are.
When a Bid Bad Demon snaps your sword in two, you complain because you lost a part of you character, but that's okay. If I had fought hard for my magic weapon and bonded with it I would be hurt if it had be torn asunder. I would fight that big bad demon using the remenants of my weapon, or my backups (which may just be my fists), and I would either overcome the odds or die trying."
That to me is DnD. Every part of your character, from the gear to the background to your actions is what your character is. Beyond that, your character is also part of the party of other characters controlled by other players. DnD is about entertaining yourself and your friends by creating a story together, even if that means character death.
I don't think I'm doing my thoughts justice, but what you wrote did not sit well with me.
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3 months ago ::
Mar 15, 2013 - 12:21AM
#35
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Date Joined:
Jun 21, 2012
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"You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death." Does this describe your D&D games? Or expectations from the experience in any way?
Sounds awesome. I'd totally sign up for that DM's table.
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3 months ago ::
Mar 15, 2013 - 12:34AM
#36
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Date Joined:
Apr 15, 2001
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D&D is the intellectual property of WotC and Hasbro; whatever the game designers and developers decide D&D is, is D&D.
Except that last five years have demonstrated just the opposite. Wizards unveiled 4e and proclaimed "this is D&D!", and the majority of their audience replied with "Uh, no it's not. That [pointing at Pathfinder] is D&D over there."
There's a word for those people. "Wrong." Objectively and obviously wrong.
D&D is D&D, Pathfinder is Pathfinder. Just because you don't like something doesn't make it not that thing.
Problem with that is it is obvious where Pathfinders customers came from and why.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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3 months ago ::
Mar 15, 2013 - 12:38AM
#37
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Date Joined:
Nov 23, 2003
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If I recall correctly, that quote is from/about Iron Heroes?
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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3 months ago ::
Mar 15, 2013 - 12:56AM
#38
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D&D is the intellectual property of WotC and Hasbro; whatever the game designers and developers decide D&D is, is D&D.
Whether not one likes it does not make it any more or less D&D.
WotC can put the DnD label on what ever they want, but that does not mean that it is DnD.
To any logical thought, yes it does. They own the IP. They own the brand. They decide what D&D is. You may not like it. It may not be what you want out of a game. But the only definition of D&D is what the present ownership of the IP decides it is.
Well that is not true.
See for example 'New Coke'.
Coca Cola: We are the owners of the Coke brand and we say that this is the new Coke: New Coke.
Consumers: We hate it.
Coca Cola: We are the owners of the Coke brand and we say here is the new Coke: Classic Coke just the same as original Coke.
Actually, you just proved my point. Thank you. "This is now Coke." was done twice. Both times, that became the definition of Coca-Cola. That the consumers didn't like it is completely irrelevant. That's kind of how IPs and such work; the creator decides what it means.
Breaking news: The new Ferrari design for 2015
Spoiler:
Show
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
Show
"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
All characters have a story. Spoiler:
Show
Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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3 months ago ::
Mar 15, 2013 - 1:58AM
#39
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Date Joined:
Jun 24, 2005
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"You are not your magic weapon and armor. You are not your spell buffs. You are not how much gold you have, or how many times you've been raised from the dead. When a Big Bad Demon snaps your sword in two, you do not cry because that was your holy avenger. You leap onto its back, climb up to its head, and punch it in the eye, then get a new damn sword off of the next humanoid you headbutt to death." Does this describe your D&D games? Or expectations from the experience in any way?
Whats not D&D about that? The take on magic weapons is about as oldschool as 5e gets.
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3 months ago ::
Mar 15, 2013 - 2:50AM
#40
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Date Joined:
Jul 18, 2007
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Pretty much, yes. Losing a powerful magical weapon is not a big deal. It's a game. I'll probably get another one. Having a PC die is no big deal. It's a game. I'll make another one. Exactly. I've seen precisely one player in all my years get upset about losing an item or character, and he sucked to be around anyway. Roll with it and keep going.
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