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2 months ago ::
Mar 15, 2013 - 6:29AM
#101
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The fact that you can just ban it from your table prevents that from happening. It will have a descriptor before every section saying each one of these is purely DM discretion. Check with your DM before using this. If you can't handle that, then you're not willing to accept other people's options being present.
Been there and done that. I'll tell you what happened at the club that I was in. I declared rules that some players disagreed with, but they chose to play because there wasn't an alternative. When one became available, they jumped at it in the middle of my campaign. No thank you.
I am compelled to point out that you brought that on yourself. You basically said, "Hey guys, I'm the only game in town so this stuff you like that I don't? You can't use it." Then someone realized they could run the game and use the stuff these guys liked. Why are you surprised or upset?
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2 months ago ::
Mar 15, 2013 - 6:32AM
#102
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Date Joined:
Jan 29, 2005
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The fact that you can just ban it from your table prevents that from happening. It will have a descriptor before every section saying each one of these is purely DM discretion. Check with your DM before using this. If you can't handle that, then you're not willing to accept other people's options being present.
Been there and done that. I'll tell you what happened at the club that I was in. I declared rules that some players disagreed with, but they chose to play because there wasn't an alternative. When one became available, they jumped at it in the middle of my campaign. No thank you.
I am compelled to point out that you brought that on yourself. You basically said, "Hey guys, I'm the only game in town so this stuff you like that I don't? You can't use it." Then someone realized they could run the game and use the stuff these guys liked. Why are you surprised or upset?
The bigger question is, why was he running that game? It had stuff he doesn't like. Apparently, there's a game out there that has nothing he dislikes. If you can find that, then I'd stick with it forever. I've yet to ever find one.
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2 months ago ::
Mar 15, 2013 - 6:36AM
#103
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Date Joined:
Jul 22, 2008
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The fact that you can just ban it from your table prevents that from happening. It will have a descriptor before every section saying each one of these is purely DM discretion. Check with your DM before using this. If you can't handle that, then you're not willing to accept other people's options being present.
Been there and done that. I'll tell you what happened at the club that I was in. I declared rules that some players disagreed with, but they chose to play because there wasn't an alternative. When one became available, they jumped at it in the middle of my campaign. No thank you.
I am compelled to point out that you brought that on yourself. You basically said, "Hey guys, I'm the only game in town so this stuff you like that I don't? You can't use it." Then someone realized they could run the game and use the stuff these guys liked. Why are you surprised or upset?
I found out about their disagreement after the fact. That was a long time ago when we were kids, but it will be mostly kids who will be playing DDN, and DDN is only a game for strong commitments. The point is, if there are options that can put wedges between players, they will come into effect. Murphy's law #364.
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2 months ago ::
Mar 15, 2013 - 6:40AM
#104
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Date Joined:
Jan 29, 2005
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The fact that you can just ban it from your table prevents that from happening. It will have a descriptor before every section saying each one of these is purely DM discretion. Check with your DM before using this. If you can't handle that, then you're not willing to accept other people's options being present.
Been there and done that. I'll tell you what happened at the club that I was in. I declared rules that some players disagreed with, but they chose to play because there wasn't an alternative. When one became available, they jumped at it in the middle of my campaign. No thank you.
I am compelled to point out that you brought that on yourself. You basically said, "Hey guys, I'm the only game in town so this stuff you like that I don't? You can't use it." Then someone realized they could run the game and use the stuff these guys liked. Why are you surprised or upset?
I found out about their disagreement after the fact. That was a long time ago when we were kids, but it will be mostly kids who will be playing DDN, and DDN is only a game for strong commitments. The point is, if there are options that can put wedges between players, they will come into effect. Murphy's law #364.
Every game has those. Every edition of D&D has had stuff that I didn't like. World of Darkness, my favorite game system, has stuff I don't like. It's only a game.
Also, why will it be mostly kids playing DDN? If they meet their design goals, I will play it. I'm definitely not a kid. All it takes is being reasonable.
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2 months ago ::
Mar 15, 2013 - 6:41AM
#105
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Date Joined:
Jul 22, 2008
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The bigger question is, why was he running that game? It had stuff he doesn't like. Apparently, there's a game out there that has nothing he dislikes. If you can find that, then I'd stick with it forever. I've yet to ever find one.
So why aren't you playing 4E? Why are you in this forum pushing martial healing down people's throat?
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2 months ago ::
Mar 15, 2013 - 6:45AM
#106
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Date Joined:
Jan 29, 2005
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The bigger question is, why was he running that game? It had stuff he doesn't like. Apparently, there's a game out there that has nothing he dislikes. If you can find that, then I'd stick with it forever. I've yet to ever find one.
So why aren't you playing 4E? Why are you in this forum pushing martial healing down people's throat?
I'm not pushing it down your throat. I'm asking for it to be included in the game as an option. Alignment and its related mechanics will be there as an option. That's something I can't stand. However, it won't be shoved down my throat, and I'm fine with that. I can simply turn the alignment switch off, and it goes away.
Martial healing also works under every definition of hit points. There's no logical basis for excluding it. However, it will be modular. Simply turn the switch off.
That's the entire point of this edition. Options options options.
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2 months ago ::
Mar 15, 2013 - 7:01AM
#107
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The bigger question is, why was he running that game? It had stuff he doesn't like. Apparently, there's a game out there that has nothing he dislikes. If you can find that, then I'd stick with it forever. I've yet to ever find one.
So why aren't you playing 4E? Why are you in this forum pushing martial healing down people's throat?
I'm not pushing it down your throat. I'm asking for it to be included in the game as an option. Alignment and its related mechanics will be there as an option. That's something I can't stand. However, it won't be shoved down my throat, and I'm fine with that. I can simply turn the alignment switch off, and it goes away.
Martial healing also works under every definition of hit points. There's no logical basis for excluding it. However, it will be modular. Simply turn the switch off.
That's the entire point of this edition. Options options options.
We hope anyway.
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2 months ago ::
Mar 15, 2013 - 8:29AM
#108
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Date Joined:
Jun 24, 2005
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vancian magic is half of what it was in 2nd they altered it. not giving me what i wanted, along with a spell point and at will system for what other people wanted . so how is that supporting my playstyle?
cosign. The wizard is an example of when compromise goes wrong. I think martial healing is an easier compromise though.
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2 months ago ::
Mar 15, 2013 - 9:05AM
#109
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So my take away from this thread is that the "onetruewayists" want people to not be allowed to have the option to use certain optional rules or they will simply grog-block D&D to the point of not even buying next.
I say let the onetruewayists boycott Next. It ensures that only reasonable players and GMs will be playing next which can only prove to be beneficial for the game overall.
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2 months ago ::
Mar 15, 2013 - 9:29AM
#110
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Date Joined:
Apr 25, 2002
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I liked aedu, but I'm happy they came up with MDD. It seems to impress the grognards while serving the purpose of aedu - allowing the fighter to be cool and have interesting options every turn. I really hope they can continue that - figure out _why_ something was designed that way, and then take that idea, if not the implementation. I'm just not seeing it a lot in things like warlords, healing, etc
Actually, MDD is really just the A of AEDU. They tried using it in Essentials, and it didn't go over too well with the core 4e players.
The fun part of E or Encounter powers, is that the player is given strong mechanical encouragement to do something different each round rather than strong mechanical encouragement to pick the best possible option from your At-wills.
The best at-will in one round of a combat is often the best at-will the next round or at worst, all combats if that's all you have access to. i.e. Ranger and Twin Strike in 4e. For a lot of 4e players, that's simply not fun.
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