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Switch to Forum Live View Fold Fighter into Warlord
3 months ago  ::  Mar 13, 2013 - 10:04AM #1
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,743
Seriously.

If, in the Next design team's infinite lack of wisdom, they just really can't find space to have both classes, shoot the fighter in the brainpan, take it's stuff, and give it to the warlord. Tell the warlord to change it's name to Fighter, if you must. Don't care.

The few vaguely interesting things about the fighter can live in the warlord, but the warlord is the one of the two classes that's actually interesting, at all, without being entirely thematically covered by other classes.

So, the warlordfightergonerightthing would have fighting styles, all the proficiencies, etc, and then...some actual options! Stances, some of which boost party cooperation efficacy, some buff or enable in other ways, some just make you deadlier. Then, maneuvers! Action granting! Healing! Damage mitigation that can be used on yourself or an ally! Various other things!

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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3 months ago  ::  Mar 13, 2013 - 10:24AM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,526
All of the "fighter-plus" and "gimmick-fighter" classes can be folded into Fighter itself, much like every Priest of [somegod] is wrapped into a single class.
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3 months ago  ::  Mar 13, 2013 - 10:25AM #3
Rory
Date Joined: Jun 24, 2005
Posts: 1,069
Then fold both into ranger then fold them all into arcane archer.
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3 months ago  ::  Mar 13, 2013 - 10:27AM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,481
You can only fold 7 times.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 months ago  ::  Mar 13, 2013 - 10:29AM #5
Mand12
Date Joined: Jun 17, 2010
Posts: 17,040
This illustrates how utterly pointless all of the whinging about which class is the 'real' one and which class gets folded is.

It doesn't matter what the name of the class is.  No, really, it doesn't.  You may think it does, but when it comes right down to it, if you're wanting to play a thing, but don't because you don't like what it's named, then you're hurting your own play experience out of nothing more than spite.

A warlord by any other name would lead as sweet.
D&D Next = D&D:  Quantum Edition
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3 months ago  ::  Mar 13, 2013 - 10:33AM #6
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

So wait, if you break the warlord up and give all their features to the fighter so the player is then free to pick some or all of the old warlord features and play some or all of the old warlord as well as all the potential new combinations of stuff, that's the designers being mean to 4e and hurting its feelings.


However if you break the fighter up and give all their features to the warlord so the player is then free to pick some or all of the old fighter features and play some or all of the old fighter as well as all the potential new combinations of stuff, that's the designers doing the right thing?#


Someone should switch to decaf.

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3 months ago  ::  Mar 13, 2013 - 10:36AM #7
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
What old fighter features? The fighter has no iconic ability that it does better than any other class. That's the point, the fighter is a bad class concept and has no signature.
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3 months ago  ::  Mar 13, 2013 - 10:37AM #8
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

The point is this entire thread hangs on the weight of the name. It's a pointless exercise and the end result will be exactly the same.

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3 months ago  ::  Mar 13, 2013 - 10:41AM #9
Bardic_Dave
Date Joined: Jun 2, 2012
Posts: 53
In many ways, I kind of think this is what they're doing. They're giving the fighter an unprecedented number of leader-type powers. The fighter will be able to do warlord type stuff it has never been able to do in previous editions. They just bungled the PR job. Instead of saying "you can't have your class" to the warlord fans, they should have said "your class is now the new fighter".

Frankly, I think the new fighter is going to be awesome. I am very optimistic about how this is going to turn out.
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3 months ago  ::  Mar 13, 2013 - 10:46AM #10
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
The point is that unlike the fighter the warlord is a robust, solid class concept.

The fighter has never been that, except maybe in 4e and that was accomplished by narrowing down what it meant to be a fighter and giving some added definition to the concept.

The warlord covers out of combat abilities, and the leader of men bit that the older fighters completely faile dto deliver on. Warlord is what the pre-3 fighter should have been. 
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