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Switch to Forum Live View If I create an army, will my DM get irked?
4 months ago  ::  Mar 13, 2013 - 10:52PM #11
iserith
Date Joined: Jun 1, 2005
Posts: 5,511
As a DM, I'd find it very exciting for the players to want their characters to have an army of undead. I mean, why not? Raise up a shambling host of rot and bones and let's play to find out what happens!
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
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3 months ago  ::  Mar 14, 2013 - 5:00AM #12
mrfubar1961
Date Joined: Sep 18, 2012
Posts: 15
Thanks. It was the technical issue of the five-minute limitation that I was unaware of. I find that there's a huge amount of information required to be known to play well. I should rephrase that. You can play well if you simply want to go and kill monsters, etc., but if you want to find innovative ways to overcome problems, it really helps to know all of the rules. During one campaign, we found ourselves up against some huge beast (non-flying). It was in the middle of a chant, so we had a little time to prepare ourselves for death. Our standard weapons were going to be useless. Even our spellcasters were pretty much out of heavy duty spells. In order to get to where this beast was, we had to cross chasms. Along the way we found some potion that would enable us to become light as a feather, well, actually to levitate (I think this was Pathfinder, by the way). Drink too much and you'd find yourself plastered up against the ceiling of the cave. Well, out of desperation, I suggested that all spellcasters, etc., who had "mage hand" use it to take the bottles of potion up to the beast's mouth and drop them in. Guess what? It worked! The beast ate the potion, and the DM was listening to all of this and allowed the monster to literally float away through the opening in the top of the cave. He was a bit flustered because he'd planned the next two hours around this encounter! Instead, he gave us an automatic 2 level bump for sheer innovation. That was about our finest moment.
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3 months ago  ::  Mar 15, 2013 - 3:28PM #13
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,076

Mar 12, 2013 -- 12:49PM, Centauri wrote:

The DM is not obligated to allow your summoned creatures to stick around for more than 5 minutes. If he or she thinks its a cool idea, though, they can allow it, or allow you do accomplish the same thing in some other way. It's worth asking about, rather than trying to sneak one past a DM who sounds pretty open. Getting DM buy-in is important too.


"Getting DM buy-in is important too. "

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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3 months ago  ::  Mar 15, 2013 - 4:19PM #14
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,076

Mar 12, 2013 -- 3:36PM, mrfubar1961 wrote:

Thanks all. I messaged the DM and his reply was that they last 5 minutes, and then go away before I can summon others. So much for the army.


There are some higher level spells intended for creating more powerful undead that can be used to create weaker undead that are more permanent, within the rules, somewhere, I think?

If not, research one.

If that seems too much trouble, you could always try to convince a bunch of evil priests and necromancers to help you........

Make a bunch of scrolls and burn them all in a single session; that might work.

If you're high enough level to cast wish or miracle... that would be a good use for it...

If CONTROLLING the undead army isn't an issue, you could always capture free-roaming undead, put them in cages, and then set them free in the midst of your enemies. Mwuahhahah!

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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3 months ago  ::  Mar 15, 2013 - 4:25PM #15
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,076

Mar 13, 2013 -- 10:52PM, iserith wrote:

As a DM, I'd find it very exciting for the players to want their characters to have an army of undead. I mean, why not? Raise up a shambling host of rot and bones and let's play to find out what happens!


True...

OP could ask some bards and scholars and priests if it's been done before through evil artifact. If such an artifact exists, make the effort to find it. It may require some awesome adventures into a lich's lair or into the underworld or some such.

Maybe the party could work together to make such an artifact. Isn't that what powerful super-evil folks do, after all? Create the one ring or amulet or orb of the walking dead and have at it.

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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3 months ago  ::  Mar 15, 2013 - 4:53PM #16
Beldak_Serpenthelm
Date Joined: Aug 3, 2012
Posts: 341

Mar 15, 2013 -- 4:19PM, Sir_Joseph_the_Crowe wrote:

If CONTROLLING the undead army isn't an issue, you could always capture free-roaming undead, put them in cages, and then set them free in the midst of your enemies. Mwuahhahah!


Or maybe just keep them in Bags of Holding

A character sheet is a player's love letter to the DM. If someone wants to do something and they want to do it well, let them. Encourage them. Have fun with it. -Unknown
An adventure is a DM's love letter to the players. If the DM wants something to happen in the game, let it. Encourage the DM. Have fun with it. -Centauri

I'd love for input as to what it should be rather than arguments against why I shouldn't have it at all. -lialwyn

Best defense that I've read in favor of having alignment systems as an option
Spoiler: Show

However, if some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire


But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan


That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?" than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" because the former posits that improvement could be made...the latter only undermines the enjoyment of the person who is using alignment. -YagamiFire

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3 months ago  ::  Mar 16, 2013 - 2:19PM #17
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,237

Mar 15, 2013 -- 4:53PM, Beldak_Serpenthelm wrote:

Mar 15, 2013 -- 4:19PM, Sir_Joseph_the_Crowe wrote:

If CONTROLLING the undead army isn't an issue, you could always capture free-roaming undead, put them in cages, and then set them free in the midst of your enemies. Mwuahhahah!


Or maybe just keep them in Bags of Holding




Not a bag of holding it should be an orb.
Red and white with a disk emblam on the front
And when you throw them at your enemies you can shout out "I choose you"

The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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