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2 months ago  ::  Mar 12, 2013 - 9:31AM #1
wolfshifter2006
Date Joined: Sep 19, 2011
Posts: 119
In the new edition would you like to see a MTG setting, spatbook, or source book? Ithink that MTG has been a perfect place for D&D to naturally flow into but I'm not the greatest at conversions. So would anyone want to see anything for a D&D MTG?
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2 months ago  ::  Mar 12, 2013 - 9:36AM #2
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,058
Honestly I'm still shocked they haven't tried this. People were mentioning this idea ever since WotC picked up D&D, and it seems like it'd be an awesome idea.
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2 months ago  ::  Mar 12, 2013 - 9:41AM #3
wolfshifter2006
Date Joined: Sep 19, 2011
Posts: 119

Mar 12, 2013 -- 9:36AM, Dwarfslayer wrote:

Honestly I'm still shocked they haven't tried this. People were mentioning this idea ever since WotC picked up D&D, and it seems like it'd be an awesome idea.


I think that the most difficult thing for them is the departure from D&D standard magic system. I could be wrong though. Some mechanics would be impractical in a RPG like indestructable and deathtouch but I think that that can be fixed via subbed rules like indestructable is basic adamant material and death touch is con damage maybe.

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2 months ago  ::  Mar 12, 2013 - 9:47AM #4
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,058

Mar 12, 2013 -- 9:41AM, wolfshifter2006 wrote:

I think that the most difficult thing for them is the departure from D&D standard magic system. I could be wrong though. Some mechanics would be impractical in a RPG like indestructable and deathtouch but I think that that can be fixed via subbed rules like indestructable is basic adamant material and death touch is con damage maybe.




Well you don't have to convert every mechanic exactly. Deathtouch we've always had in creatures like the cockatrice. You get hit by it, you have to make a save or die. As far as indestructible, you could use magic item immunities/DR or you could actually make the creature immune to damage, forcing people to rely on planeshifting the creature, polymorphing it, etc.

 

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2 months ago  ::  Mar 12, 2013 - 9:51AM #5
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 773
Well... okay, so that's actually a pretty cool idea. But, are you thinking it would include the MTG lore/setting, or... actually include the cards themselves in some fashion? I think converting popular cards into spells, maneuvers, specialties, etc. Would be easier than using MTG cards wholesale.
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
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2 months ago  ::  Mar 12, 2013 - 9:54AM #6
wolfshifter2006
Date Joined: Sep 19, 2011
Posts: 119

Mar 12, 2013 -- 9:47AM, Dwarfslayer wrote:

Mar 12, 2013 -- 9:41AM, wolfshifter2006 wrote:

I think that the most difficult thing for them is the departure from D&D standard magic system. I could be wrong though. Some mechanics would be impractical in a RPG like indestructable and deathtouch but I think that that can be fixed via subbed rules like indestructable is basic adamant material and death touch is con damage maybe.




Well you don't have to convert every mechanic exactly. Deathtouch we've always had in creatures like the cockatrice. You get hit by it, you have to make a save or die. As far as indestructible, you could use magic item immunities/DR or you could actually make the creature immune to damage, forcing people to rely on planeshifting the creature, polymorphing it, etc.

 


Good point. I do get the feeling that the magic system as it is presented in magic does cause one of the issues in making the game though. I have alway thought that a good representation of how a typical mage in MTG cast is he draws on 1 or 2 mana to create an effect while planewalkers can draw however much the area allows them too.

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2 months ago  ::  Mar 12, 2013 - 10:50AM #7
Diffan
Date Joined: Sep 19, 2006
Posts: 3,338
I've always wanted to do this and have been working pretty hard on creating a campaign set in Ravnica for a 4E campaign. I separated the classes that would best fit with the particular Guilds (overlap aplenty, which is good) in addition to fitting specific races to specific Guilds. Tieflings are decendant from Rakdos and thus, are more often than not associated with the Rakdos Cult where as Deva (aka lesser angels) often associate themselves with the Boros League in tribute to the archangel Razia, the heart and soul of the Boros League.
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2 months ago  ::  Mar 12, 2013 - 11:06AM #8
cheethorne
Date Joined: Dec 1, 2005
Posts: 1,006
I don't see why the magic in an MtG setting would be a problem. The only people that generally draw magic from land in the system are planeswalkers, every other wizard is of the more standard "use generic mystical energy to do stuff" type of wizard. So there would be no real need to convert anything special for the magic.

To me, what you would get from this would be some marketing synergy where D&D gets some help from popular MtG settings and locations instead of the other way round. MtG does not need any help from D&D to create interesting settings or monsters or spells or anything like that.
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2 months ago  ::  Mar 12, 2013 - 11:35AM #9
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 716
I would be behind that. They could provide a simple formula for how power and toughness relate to attack bonus and HP or something, and a crafty DM could convert anything in MTG to a D&D creature, adding the right equipment, spells and such as appropriate.
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2 months ago  ::  Mar 12, 2013 - 11:37AM #10
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493

Mar 12, 2013 -- 9:36AM, Dwarfslayer wrote:

Honestly I'm still shocked they haven't tried this. People were mentioning this idea ever since WotC picked up D&D, and it seems like it'd be an awesome idea.



They actually were in talks of developing a standalone MTG rpg in the late 90s, but the idea was scrapped when they bought out TSR.

My two copper.



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