|
3 months ago ::
Mar 07, 2013 - 9:52AM
#1
|
Date Joined:
Sep 20, 2004
|
Back in 2e there was a class called the barbarian. It was sort of like a mix between the rogue, ranger, and fighter, but with no magic. It had a large hit die. It attacked with a good thac0. It got poor armor proficiencies. I can’t remember what its weapon proficiencies looked like. It also got a bunch of the percentile “skills” from the rogue list. I can’t remember if it had hide or not, but I do remember that it had great jumping, running, and climbing abilities. Then you picked a kit to finalize your character type. There were LOTS of kits. The berserker was only one type of barbarian. Other barbarians focused on very different types of activities. I HATED the 3e barbarian because it forced all barbarians to be berserks. The class went from being one of my favorite classes to being one of my least favorite classes. Then the 4e barbarian came out. The 4e barbarian still used “rages.” Except, rages were not actually rages, per se. I mean, they could be. But, sometimes they gave you lasting benefits that really had nothing to do with getting angry. Look at swift panther rage; it has more to do with moving at inhuman and animalistic speeds than berserking. A paragon path like the “swiftrunner” really re-cemented the 2e notion that not all barbarians are berserkers. The 4e rages were more like channeling primal spirits to focus on performing some particular activity. The mechanics were not the same, but it felt more like the 2e barbarian class to me. You could be a stereotypical Viking inspired berserker, but you did not have to be. The current DDN barbarian class looks very fun. But, it is once again a pigeonholed berserker. If they add alternative options instead of the existing features then fine. Otherwise, I really want this class to be renamed berserker. Maybe “barbarian” could become a background skill package with some sort of thematic trait. Then again, maybe that already exists in the form of the “wanderer.” Either way, if the barbarian class keeps the barbarian name I would like to see the class offer more of the various archetypes offered in 2e and 4e. Otherwise, I would like the class to be renamed berserker.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 9:55AM
#2
|
Date Joined:
Oct 26, 2004
|
I agree.
Barbarian tribes sometimes had berserker warriors or groups of them, but that didn't make them all berserkers.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 9:57AM
#3
|
Date Joined:
Apr 29, 2010
|
Back in 2e there was a class called the barbarian. It was sort of like a mix between the rogue, ranger, and fighter, but with no magic. It had a large hit die. It attacked with a good thac0. It got poor armor proficiencies. I can’t remember what its weapon proficiencies looked like. It also got a bunch of the percentile “skills” from the rogue list. I can’t remember if it had hide or not, but I do remember that it had great jumping, running, and climbing abilities. Then you picked a kit to finalize your character type. There were LOTS of kits. The berserker was only one type of barbarian. Other barbarians focused on very different types of activities.
I HATED the 3e barbarian because it forced all barbarians to be berserks. The class went from being one of my favorite classes to being one of my least favorite classes. Then the 4e barbarian came out. The 4e barbarian still used “rages.” Except, rages were not actually rages, per se. I mean, they could be. But, sometimes they gave you lasting benefits that really had nothing to do with getting angry. Look at swift panther rage; it has more to do with moving at inhuman and animalistic speeds than berserking. A paragon path like the “swiftrunner” really re-cemented the 2e notion that not all barbarians are berserkers. The 4e rages were more like channeling primal spirits to focus on performing some particular activity. The mechanics were not the same, but it felt more like the 2e barbarian class to me. You could be a stereotypical Viking inspired berserker, but you did not have to be.
The current DDN barbarian class looks very fun. But, it is once again a pigeonholed berserker. If they add alternative options instead of the existing features then fine. Otherwise, I really want this class to be renamed berserker. Maybe “barbarian” could become a background skill package with some sort of thematic trait. Then again, maybe that already exists in the form of the “wanderer.” Either way, if the barbarian class keeps the barbarian name I would like to see the class offer more of the various archetypes offered in 2e and 4e. Otherwise, I would like the class to be renamed berserker.
I'm very much with you, here: reminds me of the thief->rogue renaming. Barbarian should include berserker as a class archetype, much like rogue can include thief (and something like 'champion' could include paladin.)
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:05AM
#4
|
|
|
They said the barbarian would eat the warden. So we'll have tree-form, defensive oriented barbarians too.
And yes, barbarian is a crappy name.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:11AM
#5
|
Date Joined:
Sep 20, 2004
|
It is not warden-barbarians with shapeshifting powers that I want to see. It is a 2e style barbarian from The Complete Barbarian's Handbook. Though, I won't be upset to see warden style powers under the umbrella of the barbarian class!
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:17AM
#6
|
|
|
For once I think I unequivocally agree with Cyber-Dave [I know its happened before, work with me here].
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:18AM
#7
|
Date Joined:
Sep 25, 2009
|
As overused as this excuse is, keep in mind that it is a playtest. I would be shocked if there weren't a whole mess of alternative features to take in place of rage when the game finally launches, or at least once a few splat books are out.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:18AM
#8
|
Date Joined:
Feb 15, 2013
|
Well... the technical meaning of the word "Barbarian" really just meant "not from Rome". The connotation is a more primitive person. I think, however, that options are always better. Does a native american Apache warrior need to "rage" in combat? Nope. He would be able to intimidate, ride, move quickly over the land, use both bow and axe etc. He could track, hunt, fish, and fight. But that is pretty well covered by the Ranger class isn't it?
I don't know where I land on this issue. I don't have a problem with the name even if it is really generic. Berserker would probably be more apt, but then there are characters like D'Artagnan who fly into a rage in a very different way and I doubt we would call him a berserker OR a barbarian. Then there is the issue with the word Berserker itself. It references Bears as part of the root word. Bear pelt wearing norse warriors (who by some myths killed said bear in single hand-to-hand combat to earn their pelts) who would fly into bloody rages in battle. SO, again we have a word that has specific meaning that becomes generalized in English usage.
Where does this put us? Pretty much back where we started. A rose by any other name, so-to-speak.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:32AM
#9
|
Date Joined:
Aug 31, 2007
|
I agree.
Barbarian tribes sometimes had berserker warriors or groups of them, but that didn't make them all berserkers.
Not every barbarian is a Barbarian, just as not everybody that fights is a Fighter.
That said, I like the idea of having something other then bezerker barbarians. The option to swap rage out for other daily abilities would be easy to balance and let the class serve a lot of functions. Even if you limit it to primitive tribal types to keep the other class abilities/skills simple and related, the possiblities for shape changing, elemental channeling, divine channeling, and such covers a lot of space.
|
|
|
|
3 months ago ::
Mar 07, 2013 - 10:41AM
#10
|
Date Joined:
Aug 18, 2007
|
As much as I like it 3rd edition wrecked a few classes. Bard and Barbarian two of them.
I think the WOTC designers of 3rd edition should have considered this:
The first fictional character someone thinks of with barbarian is Conan the Barbarian.
Yet if you wanted to make Conan the Barbarian in third edition, 4e, or Next you cannot use barbarian to stat him out.
Conan did not overcome his challenges through rage.
Somehow the Berserker enveloped all the savage cultures.
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
|
|
|