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3 months ago ::
Mar 07, 2013 - 4:32PM
#61
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Trying to give feedback so 5E doesn't turn out as crap is a "crusade"?
That statement runs in direct opposition to your earlier statement. You said earlier you don't have faith in 5e or the design team. You can't believe that your feedback will aid 5e in not turning out as crap and have a lack of faith in 5e and the design team. They are mutually exclusive beliefs. Either the design team is listening and changing things based on our feedback, in which case they are worthy of having our faith in their ability, or they are not, in which case there is no point in complaining and/or giving feedback.
Which is it? Do you have faith in them to listen to your feedback and change things or not?
I don't have faith in my doctors education, but that doesn't mean I'm not going to see him. It means I'm going to show him the studies that have been done on vitamin and mineral supplements that show they are more effective than prescription medications, and eventually my doctor comes around and tells me I should use the supplements before going on the medications. Just like pointing out the flaws of the game might make Mearls and co. fix the flaws and make a better game regardless of whether we have confidence in them or not...
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3 months ago ::
Mar 07, 2013 - 4:39PM
#62
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Trying to give feedback so 5E doesn't turn out as crap is a "crusade"?
That statement runs in direct opposition to your earlier statement. You said earlier you don't have faith in 5e or the design team. You can't believe that your feedback will aid 5e in not turning out as crap and have a lack of faith in 5e and the design team. They are mutually exclusive beliefs. Either the design team is listening and changing things based on our feedback, in which case they are worthy of having our faith in their ability, or they are not, in which case there is no point in complaining and/or giving feedback.
Which is it? Do you have faith in them to listen to your feedback and change things or not?
I don't have faith in my doctors education, but that doesn't mean I'm not going to see him. It means I'm going to show him the studies that have been done on vitamin and mineral supplements that show they are more effective than prescription medications, and eventually my doctor comes around and tells me I should use the supplements before going on the medications. Just like pointing out the flaws of the game might make Mearls and co. fix the flaws and make a better game regardless of whether we have confidence in them or not...
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3 months ago ::
Mar 07, 2013 - 4:45PM
#63
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Date Joined:
Jun 27, 2004
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Physical damage or otherwise, the fighter should recover hit points faster than a wizard, versus an equal rate, just because combat is the fighters things
I tend to agree - at the very least, it'd make a good feature or option or something. Could be something as simple as "When you gain hit points / take a rest / take an extended rest / spend a Hit Die / whatever, roll your Skill Die and add the result to the amount of hit points you gain."
Feedback Disclaimer
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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3 months ago ::
Mar 07, 2013 - 6:55PM
#64
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Date Joined:
Oct 30, 2012
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The thing with the whole "Wizards and Fighters reagain HP at different rates" deal reminds me of 4e and their healing surges. With that, everyone regained equiviliant HP so you avoided the whole "Wounded Wizard regained full HP, Wounded Fighter is still at 1/3rd HP" deal. Which leads to the whole "this is a problem that 4e solved, but the Next team is trying hard to ignoring it and doing their own thing, which is often inferior to the 4e solution."
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3 months ago ::
Mar 07, 2013 - 7:09PM
#65
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The thing with the whole "Wizards and Fighters reagain HP at different rates" deal reminds me of 4e and their healing surges. With that, everyone regained equiviliant HP so you avoided the whole "Wounded Wizard regained full HP, Wounded Fighter is still at 1/3rd HP" deal. Which leads to the whole "this is a problem that 4e solved, but the Next team is trying hard to ignoring it and doing their own thing, which is often inferior to the 4e solution."
Yeah. I mean, like, I don't understand why proportional healing across the board isn't just the clear way to go. Even above and beyond the whole "making sense" thing, it has other benefits, like making it actually better for the party if the beefy guy takes a hit, rather than the fragile wizard, which seems like a nice, natural way to reward coordination and teamwork.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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3 months ago ::
Mar 07, 2013 - 7:40PM
#66
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Date Joined:
Aug 31, 2008
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No, but considering in this topic you openly support Maxperson who is telling people who aren't happy with the game to shut up, yes, it does hurt your side of the debate a bit.
You are right, and I am sorry; I should not have voiced my support for his comment. I've gone back and edited my post.
What do you think of my point now?
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3 months ago ::
Mar 07, 2013 - 7:45PM
#67
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Date Joined:
Sep 26, 2001
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You know people, a lot of us don't have faith In 5E or the design team behind it. When you make arguments that include faith in 5E as a necessary premise, your argument means almost nothing to those of us who don't share that faith. Do you have anything to add that doesn't rest on faith?
You are exagerating... Some of you don't have faith in 5E or the design team behind it.
I have faith as do most of us... that's why were here playtesting.
If D&D is so terrible why do you play it all the time?
Faith can move mountains. Too bad it can't seem to make a decent RPG.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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3 months ago ::
Mar 07, 2013 - 7:49PM
#68
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Date Joined:
Feb 12, 2009
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Okay I'm a big, fairly healthy dude in D&D terms I'm a hgih con character...My friend is a fairly sickly fellow..his nose is always stuffed up, he's fairly gaunt, and has quite a few health problems I'd consider him to be of middling con possibly even sub ten. When we both get the same cold he is back to what he considers his 100% well good to go to work state before I am every time...because his 100% well state is what I'd consider super **** any day of the week. It takes me way longer to get to my far more heathy 100% than it takes to get to what he would consider 100%.
literally in the real world he represents a low HP cap character and I represent a high HP cap character what I consider to be "full health" is beyond what he would consider "full health" it takes me longer to get to my full health than to what he would consider full health.
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3 months ago ::
Mar 07, 2013 - 7:52PM
#69
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Date Joined:
Mar 25, 2007
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The nature of healing - proportional vs static - is just another balancing tool in the game.
If healing is proportional, then high HP is a bigger advantage and low HP a larger disadvantage, relatively speaking.
There is nothing inherently right about using either method. I think a choice between either (or something in between, eg static + con is something in between, albeit closer to static side) would be an excellent idea, allowing groups to further balance their own games however they see fit. Eg: your group thinks fighters etc too powerful, use static healing. If opposite, use proportional.
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3 months ago ::
Mar 07, 2013 - 7:53PM
#70
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Date Joined:
Sep 26, 2001
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Re natural healing - i just hope there are a few options to choose from right off the bat. Some of us like slow healing, others fast. Give us the choice and everyone wins!
Unfortunately, in choosing to differentiate classes by giving some all-at-will abilities and other daily resources, Next is committed to a path in which the number of encounters (or total exp of monsters, or some other practical measure of challenge faced between extended rests) is prescribed (the 'crystal clear guidance' Mr. Mearls spoke of in his 5MW L&L). If you vary the speed of healing, you tilt that balance one way or another. Total healing after every combat would allow a party to adventure almost indefinitely between extended rests, making daily spells a comparatively scarce resource, and making at-will abilities all-important. Very slow healing, demanding an extended rest or days of recuperation after any but most trivial encounter would effectively make all a caster's slots available in every non-trivial combat, greatly increasing his relative power.
Thus, sadly the game must choose the rate of healing for you. If classes were more robustly balanced, varied takes on healing would be more practical.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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