Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View CONTROLLED FRENZIED BERSERKER
3 months ago  ::  Mar 07, 2013 - 12:39AM #1
Malagent
Date Joined: Oct 29, 2012
Posts: 25
Hello everybody

I'm not sure if this is the right place to post this, but I can't find any recent relevant thread.

To begin with, I don't like the idea of over - benting the rules. I mean, taking a flying familiar and having a lot of weight and then casting benign transposition to fall on the enemy for weight damage... well, I don't feel like it, except if you are in  a munchkin - like game.

So in my effort to control the Frenzied Berserker, without having to bent the rules (like with Iron Heart Surge or Righteous Wrath) here follows my build:

Race: 1/2 Orc (I choose 1/2 orc for two reasons. First, the flavor. Second, the feat Channeled Rage (RacDes))

1st lvl  Barbarian 1 ---- Totem:Lion (CoCh) Pounce instead of fast movement, Rage 1/day
                                     Flaw: Shaky (-2 ranged attack)
                                     Flaw: Murky Eyed (roll twice vs concealed foes, if one is a fail, you fail to hit) --- both flaws from Unearthed Arcana
                                     Feats: Power Attack, Extra Rage, Channeled Rage (the extra feats due to flaws)

2nd lvl Fighter 1 ------  Feat: Cleave (bonus)

3rd lvl Fighter 2 ------   Feats: Intimidating Rage, Improved Bull Rush (bonus)

4th lvl Fighter 3 ------   (+1 CON)
Notes: The fighter levels are obviously for the bonus feats. The feats Channeled Rage and Extra Rage are for later control of the Frenzy. The 3rd lvl in fighter seems useless, but it is required for the 4th llv fighter which gives a bonus feat. The +1 CON could be assigned to STR instead, but since the character is going to lose a lot of AC to hit more effectively, he is going to need that extra Hps.

5th lvl Fighter 4 ------- Feat: Leap Attack (bonus)
Note: By this lvl the character should have no problem maxing Jump and Intimidate skills. They are the only prereq. skills. The few remaining skill points may be assigned as seen fit (perhaps some Jump - boosting skill tricks from CoSc).

6th lvl Barbarian 2 ------- 1/2 Orc alternate barbarian (RacDes) Reckless Charge
                                        Feat: Shock Trooper
Note: I choose 1/2 orc alternate feature (Reckless Charge) to get +4 when charging without having to pay a feat for it (Furious Charge). I personally dislike Headlong Rush because you provoke AoO from EVERYONE in your path.

7th lvl Outcast Champion 1 ----- Aura of Confidence (add class lvls of Out.Ch. as bonus to Will saves, even to allies up to 30', always active!)

8th lvl Outcast Champion 2 -----  Avenging Strike (deal extra (d6 X class lvls) dmg to a foe that hurt an ally, CHA modifier times/day)

9th lvl Outcast Champion 3 -----  Desperate Fury (get +2 STR, CON, DEX when fatigued or exhausted, ends if frightened, panicked or cowering)
                                                   Feat: Destructive Rage (useless, just prereq. for Frenzied Berserker)
Notes: The Outcast Champion is an excellent PrC. You get your class lvls as bonus to Will saves (and often so do your allies). You punish those who dare hurt your party. You boost up just when you need it the most, possibly when rage and frenzy ends. You only need 3 lvls in it though, since the abilities confered at the 2 remaining levels are just not worth it. And of course, you need the bonus to Will to count, so you need at least a +3.

10th lvl Frenzied Berserker 1 ------- NOW we're talking! All the way Frenzied from this point on!

Now, with a decent WIS score (13 to 15) you get a +1 or +2 modifier.
Being barbaric - 10th lvl you have a base Will save +2.
Supposing you are already in Rage, when you decide to Frenzy you have another +2.
Your STR (enraged + frenzied), supposing an initial score of 18, is 28 which gives a +9 modifier. You can add this as an immediate action by spending 1 daily use of Rage (hence the Extra Rage feat) to one Will save.
Your Outcast Champion class lvl gives a +3 modifier.

So, the modifier to Will save to end the Frenzy voluntarily (DC20) is:
+2 (base) + 1 (or 2) (WIS) + 9 (STR) + 2 (rage) + 3 (Aura of Confidence) = +17 or +18    In other words, you fail only on a 1 or 2.

I suppose it won't be so difficult to make it, will be? Even with a mediocre WIS (10 or 11) you get a +16.

Final notes: I suppose a riskier player could omit the Shock Trooper routine, so that leaves two open positions for feats (since Improved Bull Rush by itself is not so necessary). Of course, this is a non - magic item build (valorous weapon and magical protection would make a difference here), without too many "exotic" additions (dragonborn, other templates, warforged etc) and without class deviations (levels in casting classes).  With 12 + CON x lvl + 2d12 + 7d10 Hps and Diehard from Fr. Berserker 1 he has a good chance to remain conscious long enough to drop at least the bulkiest foes. For those who would protest about investing 2 feats to control the frenzy (Extra Rage, Channeled Rage) the reply is simple. Who doesn't need an extra rage and what fighter - type character has ever found useless a major boost to Will saves?  Finally, I do not forget to pinpoint a significant drawback, regarding xp penalty from 7th lvl and on.
But then again, nobody's perfect. Especially an outcast pissed off 1/2 orc...Yell
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 7:46AM #2
Seeron
Date Joined: Jul 29, 2011
Posts: 212
i like the idea. and you dont get a xp penalty, cause prestige classes are not calculated in for determine xp penalty
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 7:52AM #3
frost.fire
Date Joined: Aug 24, 2012
Posts: 274
Just a note to remember is if you don't want to deal with the hassel of raging, just go out and burn them all. The power attack is what FB is for. Also take a look at the headlong charge feat. I can't remember the book though.
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 7:57AM #4
Seeron
Date Joined: Jul 29, 2011
Posts: 212
frost.fire, what you mean is headlong rush from races of faerun. and op stated, that he dont want to use it.
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 8:04AM #5
Seeron
Date Joined: Jul 29, 2011
Posts: 212
frost.fire, what you mean is headlong rush from races of faerun. and op stated, that he dont want to use it.
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 8:13AM #6
Seeron
Date Joined: Jul 29, 2011
Posts: 212
another point: you cannot meet the diplomacy preq for outcast. you dont have it as class skill
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 9:03AM #7
Malagent
Date Joined: Oct 29, 2012
Posts: 25
Thank you all  for the feedback!

Dear Seeron

You wrote "another point: you cannot meet the diplomacy preq for outcast. you dont have it as class skill "

But I can meet the Intimidate prereq. The PrC reqs state "Diplomacy 8 ranks or Intimidate 8 ranks" (RacDes, p.126). And I think I can easily meet Intimidate prereq. with a barbarian/ fighter.

Do you know where it says that PrCs dont count for xp penalty? That would be of much interest to me!


Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 10:37AM #8
StevenO
Date Joined: Apr 9, 2004
Posts: 14,059

Mar 7, 2013 -- 9:03AM, Malagent wrote:


Do you know where it says that PrCs dont count for xp penalty? That would be of much interest to me!



It should be in the DMG although I believe it was missing in at least the first print runs.

It also makes little sense that they would count towards the multiclassing XP penalty when you can't take them from first level.  I mean an Elf Rogue/Assassin would get hit by it as there would be a big difference in level when it starts taking levels of Assassin despite using the most "natural" entry into the class.  Sure there would be a few cases where a race's favored class would carry a character into a PrC but there are so many cases where it would not it is crazy.

I'll also mention that a number of people on the boards will look at you funny if you even suggest the idea that you follow the RAW regarding the XP penalty for multiclassing.  I think they often say "no body ever uses the XP penalty," or something to that effect.  While I can see where they may be coming from as 3.5 base classes expanded well beyond what you find in the PHB while favored classes remained unchanged I still believe in using them although I also support expanding the list of favored class for many races.

Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 2:37PM #9
Malagent
Date Joined: Oct 29, 2012
Posts: 25
Thanks for the answer Steven O

I think there is a solid reason for multiclass xp penalty. It represents the difficulty in advancing one's skills significantly when having so many. I support that argument. In fact this is a much better version of the level restrictions back in AD&D (which was absolutely irrational). It reflects on reality, without copying it.

Anyway, I suppose there could be a slight bent in the rules regarding PrCs. At least, when one takes one and goes all the way with it.
Quick Reply
Cancel
3 months ago  ::  Mar 07, 2013 - 4:56PM #10
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,225
The standard fix to Frenzied Berserker is to go off by yourself in the woods and burn your Frenzies before the adventuring day begins. Take Extra Rage as a feat, and you're good to go. As noted, the best thing about the FB is the Supreme Power Attack, not the Frenzies.

==Aelryinth
Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing