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Switch to Forum Live View PEACH my half-orc warden
3 months ago  ::  Mar 06, 2013 - 6:29PM #1
darkwarlock
Date Joined: Jan 11, 2005
Posts: 198
I would greatly appreciate any input on this half-orc wildblood warden I've built for my game, a mid-optimized home game, beginning mid-heroic but statted out for paragon to give a sense of the direction I'm going with it. It should be solid as it's built off Belile's "The Wild One" (community.wizards.com/go/thread/view/758...), but his warden is a shifter, I've changed up a few feats and powers, and, of course, the game has changed quite a bit since his build 4 years ago.

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Torqu, level 11
Half-Orc, Warden, Son of Mercy
Guardian Might Option: Wildblood
Auspicious Birth (Auspicious Birth Benefit)
Theme: Guardian

FINAL ABILITY SCORES
STR 21, CON 12, DEX 16, INT 11, WIS 19, CHA 9

STARTING ABILITY SCORES
STR 16, CON 11, DEX 13, INT 10, WIS 16, CHA 8


AC: 26 Fort: 24 Ref: 22 Will: 22
HP: 118 Surges: 10 Surge Value: 31

TRAINED SKILLS
Athletics +12, Endurance +10, Heal +14, Nature +14, Perception +16

UNTRAINED SKILLS
Acrobatics +5, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, History +5, Insight +11, Intimidate +6, Religion +5, Stealth +5, Streetwise +4, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Half-Orc Racial Power: Furious Assault
Warden Feature: Warden's Fury
Warden Feature: Warden's Grasp
Son of Mercy Feature: Lawbreaker's Doom
Warden Attack 1: Thorn Strike
Warden Attack 1: Earth Shield Strike
Warden Attack 1: Wildblood Frenzy
Warden Attack 1: Form of the Fearsome Ram
Half-Orc Utility 2: Untamed Aggression
Warden Attack 3: Earthgrasp Strike
Fighter Attack 3: Rain of Blows
Fighter Attack 5: Rain of Steel
Warden Utility 6: Bear's Endurance
Warden Attack 9: Form of the Oak Sentinel
Endurance Utility 10: Reactive Surge
Son of Mercy Attack 11: Dispensed Justice

FEATS
Level 1: Mark of Finding
Level 2: Toughness
Level 4: Battle Awareness
Level 6: Novice Power
Level 8: Spear Expertise
Level 10: Pin Down
Level 11: Adept Power

ITEMS
Hide Armor of Durability +2 x1
Adventurer's Kit
Javelin
Grasping Trident +3 x1
Recoil Shield Heavy Shield x1
Coif of Mindiron (heroic tier) x1
Cloak of the Walking Wounded +2 x1
Wrestler's Gloves x1
Belt of Vim (heroic tier) x1
Rushing Cleats x1
====== End ======



Thanks! 

Edit: forgot to mention: party is aforementioned warden, drow cleric/divine oracle, half-elf chaos sorcerer, halfling dagger rogue, and half-elf protector druid. So that should give an idea of the level of optimizing, some blue race/class combos with mostly sky blue and blue power and feat choices.

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3 months ago  ::  Mar 06, 2013 - 7:15PM #2
Veleria
Date Joined: Mar 19, 2010
Posts: 1,126
I would consider raising your con to 14 and/or Taking the thirst for battle feat. In my personal experience wildblood wardens find themselves a little short on surges compared to the con based builds and more initiative never hurts.

Form of Winter's Herald is what you want for your level 1 daily. Your Daily powers are what make you sticky.

I don't think spending a feat for a level 5 daily swap is worth it. If you want a similar effect take boiling cloud from warden dailies.

Level 7 off turn Guardian's pounce is a nice way to defend before initiative. As a Wildblood I prefer it to Earthgrasp Strike.

Take a look of the level 10 utility Enter the crucible. This is my favorite power at this level.
 
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3 months ago  ::  Mar 07, 2013 - 1:01PM #3
darkwarlock
Date Joined: Jan 11, 2005
Posts: 198
Thanks for the input, Veleria! Every warden build I've done before has made use of Winter's Herald (and for good reason), but, to cite its creator, "The build is an attempt at single target control and punishment by using the grab action to its full effect. At heroic tier, with a grasping trident, you should be able to single out an opponent and immobilize them from up to 6 squares away. Once grabbed, you can then punish them with rain of blows and rain of steel. At 8th level, a combination of earthgrasp strike (or form of the fearsome ram attack) and pin down makes it harder for your prey to escape the grab. At paragon, the punishment gets even worse via lawbreaker's doom." The combination of speed and charge tactics are intended to work at control and stickiness differently from Winter's Herald, etc. Am I mistaken in this belief? Are there new options that have come out since Belile's build so long ago?
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3 months ago  ::  Mar 07, 2013 - 3:56PM #4
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,882
That... really isn't a very good build. Which is probably why it got so few responses when it was posted.
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3 months ago  ::  Mar 07, 2013 - 5:03PM #5
darkwarlock
Date Joined: Jan 11, 2005
Posts: 198
Well, how about LDB's Wild Defender, then, with half-orc replacing his shifter?

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Torqu, level 11
Half-Orc, Warden, Pit Fighter
Guardian Might Option: Wildblood
Auspicious Birth (Auspicious Birth Benefit)
Theme: Guardian

FINAL ABILITY SCORES
STR 21, CON 14, DEX 16, INT 11, WIS 18, CHA 9

STARTING ABILITY SCORES
STR 16, CON 13, DEX 13, INT 10, WIS 15, CHA 8


AC: 27 Fort: 24 Ref: 22 Will: 22
HP: 118 Surges: 11 Surge Value: 29

TRAINED SKILLS
Athletics +12, Endurance +11, Heal +14, Nature +14, Perception +16

UNTRAINED SKILLS
Acrobatics +5, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, History +5, Insight +11, Intimidate +6, Religion +5, Stealth +5, Streetwise +4, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Half-Orc Racial Power: Furious Assault
Warden Feature: Warden's Fury
Warden Feature: Warden's Grasp
Warden Attack 1: Thorn Strike
Warden Attack 1: Weight of Earth
Warden Attack 1: Wildblood Frenzy
Warden Attack 1: Form of Winter's Herald
Warden Utility 2: Nature's Abundance
Warden Attack 3: Burst of Earth's Fury
Fighter Attack 5: Rain of Steel
Warden Utility 6: Bear's Endurance
Warden Attack 7: Guardian's Pounce
Warden Attack 9: Form of the Oak Sentinel
Warden Utility 10: Shield of Stone
Pit Fighter Attack 11: All Bets Are Off

FEATS
Level 1: Heavy Blade Expertise
Level 2: Toughness
Level 4: Battle Awareness
Level 6: Sudden Roots
Level 8: Weapon Proficiency (Bastard sword)
Level 10: Weapon Expertise (Heavy Blade)
Level 11: Adept Power

ITEMS
Adventurer's Kit
Cloak of the Walking Wounded +2 x1
Frost Bastard sword +2 x1
Magic Javelin +2
Lifeblood Hide Armor +2 x1
Belt of Vim (heroic tier) x1
Boots of Eagerness x1
Casque of Tactics (heroic tier) x1
Iron Armbands of Power (heroic tier) x1
Salve of Power
Heavy Shield x1
====== End ======



There is much discussion about whether or not it was up to snuff at the time. Are there recent changes to the game anyone would suggest to improve this? 


 
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3 months ago  ::  Mar 07, 2013 - 5:06PM #6
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,882
Pit Fighter got errata'd, so that build is dead.
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3 months ago  ::  Mar 07, 2013 - 5:10PM #7
darkwarlock
Date Joined: Jan 11, 2005
Posts: 198
Would you suggest abandoning the build entirely, substituting in Son of Mercy (with possible changes to the build?), or something entirely different?
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3 months ago  ::  Mar 07, 2013 - 5:24PM #8
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,882

Mar 7, 2013 -- 5:10PM, darkwarlock wrote:

Would you suggest abandoning the build entirely, substituting in Son of Mercy (with possible changes to the build?), or something entirely different?


Wildblood Warden is a pretty straight forward build, if that is what you want to do. Both of the posted builds were attempts to come close to matching the power of a Fighter, primarily by stealing powers... neither of them really come close. LDB's kind of did, at the time, but I recall him saying at the time he just wanted to build a Warden and that was the best he could do.

It is kind of hard to beat Dwarf for any Warden build. You lose 1 AC for starting with 16 Wis, but you also gain access to 17 Con by Epic from the racial split, opening up some great feats, SW as a minor, and Dwarven racial feat support is stellar for a Warden and for a Fighter (which, of course, you'll be MCing into via Battle Awareness).

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3 months ago  ::  Mar 07, 2013 - 5:29PM #9
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348
Even more to the core of the issue, by playing a warden, you are accepting that you are playing a slightly to dramtically worse defender than a fighter will be to get some flavor and toughness.  I'm really not looking forward to epic with my ES warden : /  Sure it'd take a miracle to kill me, but if my DM wasn't charitable with mark respect, I'd have a lot less presence on the battlefield.
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2 months ago  ::  Mar 13, 2013 - 7:51PM #10
darkwarlock
Date Joined: Jan 11, 2005
Posts: 198
Should anyone still follow this thread (or jump in in media res), I'm trying another tack with this character, refitting him as a fighter with warden multiclassing to capture some of the flavor of what I was shooting for originally without sacrificing what the fighter can do best (and better than the warden) as a defender. Once again, I would value any feedback.

Spoiler: Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Torq, level 11
Half-Orc, Fighter (Weaponmaster), Horned Champion
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Arena Training
Arena Training Option: Arena Training (Fullblade)
Arena Training Option: Arena Training (Drow long knife)
Auspicious Birth (Auspicious Birth Benefit)
Theme: Guardian

FINAL ABILITY SCORES
STR 21, CON 12, DEX 20, INT 9, WIS 15, CHA 11

STARTING ABILITY SCORES
STR 16, CON 11, DEX 15, INT 8, WIS 14, CHA 10


AC: 27 Fort: 24 Ref: 22 Will: 19
HP: 96 Surges: 11 Surge Value: 24

TRAINED SKILLS
Athletics +14, Endurance +12, Intimidate +12, Perception +14

UNTRAINED SKILLS
Acrobatics +9, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +4, Insight +9, Nature +7, Religion +4, Stealth +9, Streetwise +5, Thievery +9

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Half-Orc Racial Power: Furious Assault
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Steel Serpent Strike
Warden Attack 1: Form of Winter's Herald
Fighter Utility 2: Glowering Threat
Fighter Attack 3: Bull Charge
Fighter Attack 5: Rain of Steel
Fighter Utility 6: Kirre's Roar
Fighter Attack 7: Come and Get It
Fighter Attack 9: Jackal Strike
Fighter Utility 10: Clearheaded
Horned Champion Attack 11: Zealous Strike

FEATS
Level 1: Mark of Finding
Level 2: Defender of the Wild
Level 4: Thirst for Battle
Level 6: Heavy Blade Expertise
Level 8: Wintertouched
Level 10: Adept Power
Level 11: Lasting Frost

ITEMS
Lifeblood Hide Armor +2 x1
Frost Fullblade +3 x1
Amulet of Life +2 x1
Gauntlets of Blood (heroic tier) x1
Iron Armbands of Power (heroic tier) x1
Horned Helm (heroic tier) x1
Magic Drow long knife +2
Adventurer's Kit
====== End ======

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