Community

 
Dungeons & Dra.. D&D Next General D.. Will you use D&DN concepts in your other games?
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Will you use D&DN concepts in your other games?
3 months ago  ::  Mar 03, 2013 - 8:41PM #1
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 772
I keep seeing this thing in different threads. People want to take D&DN ideas and incorporate them into their games. What about you? Would you like to port any of the ideas (even if you'd have to tweak them) from D&DN to your favorite game or system?
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 9:17PM #2
Father-Dagon
Date Joined: Jan 10, 2013
Posts: 737
Not as of right now.
I have my favorite edition (that has been tweaked a bit here and there) and still play it. There's nothing currently that DDN offers that I would want to port into it. Perhaps later, when we see more classes, races, and options, I'll reconsider.

Technically speaking, I'm more inclined to port things from previous editions into DDN (especially monsters and adventure re-writes...those are so easy to do right now).
The 2 core goals of DDN:
1. Create a version of D&D that embraces the enduring, core elements of the game.
2. Create a set of rules that allows a smooth transition from a simple game to a complex one.
- Mike Mearls
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 9:50PM #3
Lord_Malkov
Date Joined: Feb 15, 2013
Posts: 519
I have been tweaking the vancian casting system for quite a while now on my own.  I already use saving throw DCs that aren't attached to spell levels.  So...  that is technically in DDN, and I am using it.  In the future I plan on moving that over to a more advanced ruleset that I am writing up, so I will probably get  away from the flat DC, but I still won't calculate based on spell levels.

Although I am not using their exact system... so.  I don't know, does that still count? 

I guess the honest answer is no.  I haven't seen any system in D&DN that I like better than the ones I currently use.  I am open to change, but I need to see something that provides me with a genuine improvement. 
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 9:54PM #4
adembroski11
Date Joined: Jan 9, 2012
Posts: 39
I really like bounded accuracy and skills that don't inflate so quickly. I like having a baseline system of determining DC that doesn't have to inflate ridiculously as the PCs go up in levels. I like that they actually feel like they're getting better at picking locks rather than the locks leveling with them.

I like that skill selection is limited by something other than class. Skill selection should be limited in some way, and the fact that you can stretch beyond the traditional class related skills based on what kind of background you have makes a ton of sense.

Now, how to encorporate those things into Pathfinder? At low levels, not a problem... as we get up around 10-12+, bounded accuracy is going to need something to offset it, and how do I let characters continue to advance their skills (feedback I've had from EVERY player so far is they don't like not having any control over the progression of their skills and that Bounded Accuracy and the level-based Skill Die seem to contradict one another). 
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 10:06PM #5
Brightmantle
Date Joined: May 25, 2012
Posts: 1,001
No. I am also unlikely to ever purchase 5th Edition.
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 10:11PM #6
Chakravant
Date Joined: Jan 9, 2012
Posts: 1,811
I like the concepts behind maneuvers and MDD, and would love to incorporate them into the martial classes of other editions.  It would be too much effort to come up with better maneuvers (the current ones are rather lackluster) and incorporate them along with MDD.

So while in theory I'd like to, I'm not going to.
Quick Reply
Cancel
3 months ago  ::  Mar 04, 2013 - 12:32AM #7
Lesp
Date Joined: May 5, 2009
Posts: 2,292

Mar 3, 2013 -- 10:11PM, Chakravant wrote:

I like the concepts behind maneuvers and MDD, and would love to incorporate them into the martial classes of other editions.  It would be too much effort to come up with better maneuvers (the current ones are rather lackluster) and incorporate them along with MDD.

So while in theory I'd like to, I'm not going to.


Same; the idea of MDD fueling maneuvers is something that I would be interested in exporting to something like Pathfinder. The background system is also reasonably interesting. Those are Next's only real exportable ideas, though. There's some stuff that's interesting sourcebook design but not cleanly exportable, like defining "domains" in terms of broad deity archetypes and actually giving that choice a big impact on clerical ability. Everything else is just old stuff, often done badly. It's nothing like 13th Age, which was practically made to have its ideas exported into other systems and is full of cool, rich, novel ideas. (It's also not essentially complete like 13th Age is.)

Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
Quick Reply
Cancel
3 months ago  ::  Mar 04, 2013 - 12:38AM #8
Saelorn
Date Joined: May 27, 2012
Posts: 2,934
What does Next really have, so far, that could be worth porting? Bounded Accuracy and the Skill Die? Dis/Advantage? The only really innovative things that have been put forth are also the parts I dislike most about the system.

Granted, the rest of it is almost playable, if I port-in some level bonuses (maybe +1/4 or +1/5) and +2 modifiers.
The metagame is not the game.
Quick Reply
Cancel
3 months ago  ::  Mar 04, 2013 - 1:02AM #9
chaosfang
Date Joined: May 1, 2009
Posts: 4,877
The only thing I can port would be Bounded Accuracy, and even then it doesn't seem worth the effort except for very specific campaigns.

Skill die might work, but I already found a background system that's far superior to 5E's -- or any other edition's -- so there's that.  Advantage/Disadvantage?  I wanted to try that out in 4E when 5E first came out, but comparing that with the Escalation Die (which is far more pro-player, realism be damned), and because the 4E Avenger was born with Advantage (see: Oath of Enmity), I'd say that the Advantage/Disadvantage mechanic is probably better off in other game systems... maybe.

Martial damage dice?  No thanks.  Even I'm still iffy on the 13th Age version of Fighter maneuvers, I'd prefer that over 5E MDD.   Then again, there's the method used to clamp down on spells... might work, but nah, I have a different solution in mind for that....maybe I'll test it some time, when I'm in the mood.

So what would I definitely port from 5E?  Well, I'll have to wait and see, because as it stands I'm far more likely to port into 5E than the other way around...
Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
Quick Reply
Cancel
3 months ago  ::  Mar 04, 2013 - 1:48AM #10
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,499
Advantage/Disadvantage

Breaking Up Move

Death Saving Throws Mechanic 


Yan
Montréal, Canada
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. Will you use D&DN concepts in your other games?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing