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3 months ago ::
Mar 09, 2013 - 5:22AM
#11
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Date Joined:
Oct 23, 2008
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When I'm GMing, my method for handling non-magical ammo goes thus: Buy and carry 4x the standard serving of ammo, then you have enough ammo to last for all your normal needs.
If you get your equipment taken/have to spend a exceptionaly long time between re-supply, then running out of ammo may come up in a dramatic/interesting fashion, but shouldn't be an insurmountable problem.
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3 months ago ::
Mar 10, 2013 - 11:00AM
#12
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Date Joined:
Aug 19, 2007
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My default position on ammo is that you spend about 5 gp on ammo at character creation and then you forget about keeping track of it - by the time you blow through that many pieces of ammo, your character has enough treasure to make buying ammo something they do with their pocket change, not their treasure.
When I actually have a player that cares enough to keep track, I prefer to run non-magical ammunition as a daily/encounter resource.
Daily - You buy X amount of arrows, and that's how many you can use each day - Narratively, during an extended rest (and travel and other downtime, etc.) you replenish your supply through whatever means are situationally appropriate: looting enemy archers, foraging for materials and crafting your own ammo or reclaiming still-usable components from expended ammo and recycling them.
Encounter - During an encounter, you have access to one unit (however many comes in one quiver/case/bag) of your ammo. On the off chance you run out, it's a Minor Action to switch to a new one, assuming the rest of your ammo isn't stowed away in your backpack or other container. If you have the Quickdraw feat or any other method of free item-swapping, it's a Free Action.
Spoiler:
Show
I am the Magic Man. (Pay no attention to the man behind the curtain.)
I am the Lawnmower Man. (I AM GOD HERE!)
I am the Skull God. (Koo Koo Ka Choo)
There are reasons they call me Mad...
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2 months ago ::
Mar 22, 2013 - 7:42AM
#13
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I thank you all for the extensive replies, I only read the first replies and thought the discussion would end there, since my questions felt really basic. Really awesome to see how you all contribute to the answer and to show a beginner how free or strict the game can be played. I'll need to take some more time to read through the replies carefully, but I thank everyone for their contribution so far. The first game is planned april 27, so I still have time to prepare properly
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