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3 months ago  ::  Mar 02, 2013 - 2:38PM #1
Rood.Inverse
Date Joined: Oct 3, 2010
Posts: 266
Antivenom is the only thing I've found, and that's merely a +2 vs the effect of the poison.

It's not a disease to Cure Disease with, nor is it an effect listed under Remove Affliction.

Have I missed any other cures for poison effects a PC just can't shake using saving throws? 

Mar 9, 2011 -- 10:52AM, Arithezoo wrote:

As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken.  I mean, fight after fight they kill all the monsters without getting killed themselves!  What sort of a game is this, anyway?

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3 months ago  ::  Mar 02, 2013 - 4:14PM #2
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
If you are creating a custom poison that does not allow saving throws, then you would have to create a custom cure....
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3 months ago  ::  Mar 02, 2013 - 8:32PM #3
Rood.Inverse
Date Joined: Oct 3, 2010
Posts: 266
I am aware of that much.

My question was about poisons that exist, and no matter how many times a PC rolls, he just can't manage to save. 

Is there any potion or ritual available that simply says, "Ends the effect of one poison on target?" 

Mar 9, 2011 -- 10:52AM, Arithezoo wrote:

As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken.  I mean, fight after fight they kill all the monsters without getting killed themselves!  What sort of a game is this, anyway?

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3 months ago  ::  Mar 02, 2013 - 8:43PM #4
Silverseeker
Date Joined: Jul 2, 2012
Posts: 116
Cure Disease / Remove Affliction. 
Drastically more expensive option is Keoghtom's Ointment. Level 12 Wondrous.

Don't think there's anything else. 
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3 months ago  ::  Mar 02, 2013 - 10:31PM #5
Rood.Inverse
Date Joined: Oct 3, 2010
Posts: 266
Cure Disease and Remove Affliction do not work.

But thank you for pointing out the Ointment. That will prove most useful. 

Mar 9, 2011 -- 10:52AM, Arithezoo wrote:

As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken.  I mean, fight after fight they kill all the monsters without getting killed themselves!  What sort of a game is this, anyway?

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3 months ago  ::  Mar 03, 2013 - 12:50AM #6
Metafictional
Date Joined: Apr 15, 2007
Posts: 916
I'd be inclined to say that poison counts as an "enduring effect", even if it's not specifically called out.  Although if the poison is dealing ongoing damage, by the time you could cast Remove Affliction, it's probably a moot point.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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3 months ago  ::  Mar 03, 2013 - 10:45AM #7
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Oh, not a poison that doesn't have a save-ends mechanic, just the player having abysmally poor luck.  Could just have as many people as possible give Heal checks ...
Another day, another three or four entries to my Ignore List.
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3 months ago  ::  Mar 03, 2013 - 11:44AM #8
Forehead
Date Joined: May 13, 2009
Posts: 63
Not a consumable, but Periapt of Cascading Health helps even the most unlucky player remove effects.
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3 months ago  ::  Mar 04, 2013 - 2:48PM #9
RisingZan
Date Joined: Aug 20, 2003
Posts: 693
There are some other items that give a bonus against poison effects if you wear them.

Viper Belt (level 5 item) gives you Resist 5 Poison, and once per encounter you can get +2 on a saving throw against ongoing poison damage.

Amulet of Physical Resolve (level varies) gives +2 to saving throws against effects with the Poison Keyword and also against effects which slow, weaken or immobilize.

But having other party members use First Aid may be the simplest.

  Also, I would say any Save Ends effect ends after 5 minutes, so unless its ongoing damage, just handle it that way.
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