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3 months ago ::
Mar 02, 2013 - 11:33AM
#1
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Me and a friend just tried this game last night with 2 warbands he bought and we both like it alot. What disappoints me however is that for now, there isn't much to use to create or tweak your own warband. There are currently 5 faction packs available and I know you can mix them to create your own, but does anyone know if Wizards plans on selling product expansions that aren't full faction packs? Smaller packs of additional units or order cards to add to a specific faction for example. I'd like to be able to create a custom warband that doesnt break from the undead theme, but is still different and unique from the standard undead faction pack. I really hope smaller expansions are planned. To me, the faction packs are the equivalent of premade decks in MTG and I think what this game also needs is the equivalent of MTG booster packs.
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3 months ago ::
Mar 03, 2013 - 9:35AM
#2
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Date Joined:
Sep 30, 2007
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I would love to see more for this game; new order cards, new minis, etc. Unfortunately, I fear that there may be little more on offer. As always it comes down to money and the making thereof. I live in hope of surprises, the launch of D&D 5th Ed, act of God. New minis set could have so many uses ... DC, Adventure Board Game, 5th Ed, even the old DDM and users of earlier versions of D&D. But it is all just a hope.
I would like to see a kobolds, yuan-ti or an adventurers set.
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3 months ago ::
Mar 03, 2013 - 7:27PM
#3
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Date Joined:
Jan 14, 2013
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I honestly wonder how costly it would be to just re-purpose the minis they already have from all the other D&D mini using sets like the board games, DDM, etc, as expansions for DC. The only new thing they'd have to produce would be the cards and the packaging, which I wouldn't think would be as expensive.
But there's another factor to consider--maintaining the balance of the game. Throwing in new creatures and order cards willy-nilly could very easily lead to power-creep, where you have to keep buying to stay competitive, like MTG. IIRC they did state specifically that they didn't want to have that happen with DC.
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3 months ago ::
Mar 03, 2013 - 10:50PM
#4
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Date Joined:
Oct 16, 2010
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Unfortunately there's basically no way to avoid that if you keep printing more stuff for the game. MTG's power creep is sort of intentional at this point because most people just play with recent cards and the environment constantly being in flux is part of the appeal of the game, but even if you are studiously avoiding increasing raw power on individual components, a customizable game always increases in power as you can combine more stuff. Sure, Beast Mastery making creatures from Sting of Lolth better is probably intentional, but the more components you have, the more of that stuff goes on and the less predictable it is.
Ultimately I think you probably already need every set (or at least most of them) in duplicates if you want to make the "best" currently available DC deck(s). The saving grace here is that there's enough skill in the gameplay that having a good deck doesn't trump it, but there's literally no way to avoid some kind of combination-based power inflation. Having out-of-the-box Sting of Lolth be as good as a super tuned Bugbear Combo or Priestess/Beast deck or whatever is just not possible, and the gap can only grow as more stuff comes out.
I still want them to make more, but "customizable gameplay without Magic's grind" is a great marketing phrase, while only really being possible insofar as removing collectibility lets you limit your buy-in more effectively.
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3 months ago ::
Mar 04, 2013 - 11:29AM
#5
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Date Joined:
Oct 23, 2002
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Me and a friend just tried this game last night with 2 warbands he bought and we both like it alot. What disappoints me however is that for now, there isn't much to use to create or tweak your own warband. There are currently 5 faction packs available and I know you can mix them to create your own, but does anyone know if Wizards plans on selling product expansions that aren't full faction packs?
Each faction pack can be built in about 2-3 different, unique ways if you buy double (or triple) copies of the faction packs. There are also a lot of nice choice for mixing and matching, if you're not too hung up on factions (my 3x Dwarf Cleric + Skeletal Undead + Orc Cleric warband is pretty cool to play for instance).
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3 months ago ::
Mar 06, 2013 - 12:44PM
#6
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Date Joined:
Oct 25, 2009
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... even if you are studiously avoiding increasing raw power on individual components, a customizable game always increases in power as you can combine more stuff. Sure, Beast Mastery making creatures from Sting of Lolth better is probably intentional, but the more components you have, the more of that stuff goes on and the less predictable it is.
... Having out-of-the-box Sting of Lolth be as good as a super tuned Bugbear Combo or Priestess/Beast deck or whatever is just not possible, and the gap can only grow as more stuff comes out.
+1 to this.
In any kind of customizable game, those with more parts to pick from will always be able to build better teams.
To think that those box sets will remain competitive over the long term is unrealistic. It is important, however, to have pre-made sets available so that a casual player can have a reasonable entry point to the game. Two friends want to play? Each picks up a box set and now they can start right away and experience all parts of the game. The problem with the old blind booster packs was that two friends could buy a couple of boosters and end up with a terrible play experience.
MtG makes those dueling pre-made decks which are really fun to play head to head but using them in competition would be pointless. While scoffed at by tournament players, they do serve an important purpose in the overall health of the game. I see the DC boxed sets in exactly the same role.
What I'm hoping is that somewhere down the road once enough boxed sets are available we'll get some randomized minis + cards booster packs. They could help flesh out everyone's options and I do love a good draft party But the boxed sets should always be available to keep bringing in new blood.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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3 months ago ::
Mar 06, 2013 - 9:18PM
#7
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Date Joined:
Oct 16, 2010
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Worth noting is that you can draft Dungeon Command just fine even without randomized packs - just shuffle up some cards in the right ratio of creatures:orders and do it yourself.
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3 months ago ::
Mar 07, 2013 - 2:24AM
#8
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Date Joined:
Apr 12, 2011
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What I'm hoping is that somewhere down the road once enough boxed sets are available we'll get some randomized minis + cards booster packs. They could help flesh out everyone's options and I do love a good draft party But the boxed sets should always be available to keep bringing in new blood.
No, no, no, no, no.
If they start releasing randomised boosters I know plenty of people who will basically stop buying. I personally despise not knowing what I am paying for. It's one of the main reasons I stopped playing MTG and other TCGs.
Randomised boosters just mean you have to spend an exorbitant amount to get what you want (unless you are very lucky), end up with piles of useless items that everyone has too many of and are just a way of creating a culture of "I must buy either many boosters or off ebay in order to get a competetive deck."
As it stands, even someone with only one deck can be competitive if played well. I personally only have one of each deck and frequently play someone who has four of each, and we are evenly matched.
As for drafting: we have done that. You open a box, one player picks one creature and one order, then passes it round. Ok that was for a prize rather than a competition, but you could do the same with half-as-many boxes as players, fighting with half an army (as per the two-players, one-box rules). Entry would be more expensive obviously but would avoid the problems of random boosters. (Besides a higher entry is justified if you are getting models, cards and tiles.)
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3 months ago ::
Mar 07, 2013 - 11:30AM
#9
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Date Joined:
Jan 13, 2013
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I have one of each of the five boxes.
If I'm playing with one other person, we each pick two boxes and build armies from those, then play a could games, then switch which boxes we're using. This is quite fun because you try a lot of different strategies.
If we have 4 people, we take turns picking creatures until we each have 12, then take turns picking orders until we each have 30 (from all five boxes). Then we each play each other once and then the top two and bottom two play to determine first second third fourth. This is quite fun too but takes a bit longer and you have to think about drafting strategy a bit more.
In the future I want one of them to get a second copy of each set so we can do the same thing but be able to have objecitvely better warbands aka it's twice as good when you have twice as many goblins in a goblin deck etc.
Randomized boosters would take away from this style of play and plus its hard to justify buying when you don't know what you're getting.
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3 months ago ::
Mar 07, 2013 - 9:28PM
#10
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I strongly oppose randomized boosters. I strongly agree with what is being done with Summoner Wars.
Limited form of customizability, multiple asymmetric factions.
Each faction must be well-balanced against the other factions with stock decks. This creates a very fun, thematic, and tactical skirmish game for 2+ players that will outlast the test of time.
Also, I had a chance to listen to the podcast. What I hear sounds very promising for the future. If we can get something like 12 boxes, I will be quite happy. Then we can build on top of those 12 boxes with more units along the same faction line.
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