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Switch to Forum Live View Smiting Spell Feat + Multi-touch Spells like Chill Touch and Corrosive Grasp
3 months ago  ::  Mar 02, 2013 - 7:48AM #1
IserLuick
Date Joined: Mar 1, 2013
Posts: 16
Hi everyone!

Well, I've been building a gish character and I found this interesting feat called Smiting Spell (Player's Handbook II) that can let you prepare a touch spell to be transfered to a weapon that you hold and smash it on the enemy with a successful attack with that weapon.

And I've seen that there are spells like Chill Touch and Corrosive Grasp that give you touch attacks per CL, so a level 17 wizard can make 17 touch attacks with Corrosive Gasp using the rule of Holding The Charge (Player's Handbook, p. 176)

I saw in the Rules Compendium Book, page 126, that "If you touch anything while holding a charge, even unintentionally, the spell discharges. Intentionally touching anything, even a figment that isn’t really present, discharges the spell as well. You continue holding the charge if something touches you."

What I understand of these rules, if you consider the Smiting Spell Feat, is that I could cast a Smiting Corrosive Grasp in my melee weapon and, in my next turn, make a full attack and with each attack I would discharge the spell every time, and I could keep doing that until I run out of touches per CL, as long as I don't cast anything else or drop my weapon.

I just want to make sure that this is possible, can you really do this?

Thanks for your attention!

Have a nice day! Laughing
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3 months ago  ::  Mar 02, 2013 - 8:01AM #2
draco1119
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Date Joined: Sep 25, 2005
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Mar 2, 2013 -- 7:48AM, IserLuick wrote:

I just want to make sure that this is possible, can you really do this?


No.  Emphasis added:

The next time you strike an opponent with that weapon, the spell discharges.


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3 months ago  ::  Mar 02, 2013 - 8:22AM #3
IserLuick
Date Joined: Mar 1, 2013
Posts: 16
Sure, I can't cast the spell and hit with the weapon at the same time, but I want to see if you can do the following:

1.- It's your turn, you cast a Smiting Corrosive Grasp (or any other spell that let you make touches per CL, like Chill Touch) in your melee weapon. Your turn ends.

2.- Let's suppose that an enemy aproaches you and you are close to the enemy.

3.- You, holding the charge of the Smiting Corrosive Grasp, make a full attack with your weapon and you hit your enemy 3 times, and the spell discharges 3 times as well.

If your character has a caster level of 15, for example, he could hold the charge of the smiting corrosive grasp and attack 15 times with his weapon discharging every touch per CL of the spell, as long as he doesn't cast any other spell or drops his weapon.

And you could only do this if the spell that you cast has touches per CL, and there's a fairly limited number of spells that have that feature. If you use Vampiric Touch, for example, the spell would discharge completely when you hit an enemy one time, as the Vampiric Touch does not have touches per CL.
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3 months ago  ::  Mar 02, 2013 - 9:34AM #4
NeueRegal
Date Joined: Mar 27, 2008
Posts: 822
You know, this for once Draco, I think you're wrong. I see no reason that he couldn't do it without a weapon, or with the feat, with a weapon, using normal iterative attacks. There is one proviso in the feat, and that is that all of the attacks would have to be used within 1 minute (10 rounds).

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3 months ago  ::  Mar 02, 2013 - 10:02AM #5
IserLuick
Date Joined: Mar 1, 2013
Posts: 16
Thanks a lot for the help! Laughing

That's another question that I have, the feat indeed says that you must discharge the spell within 1 minute after you place it into a weapon or it will dissipate harmlessly.

But I don't know how would that work with a Corrosive Grasp or a Chill Touch, because let's say that you place it in a weapon, and you make an attack with it before the 10th round, the spell discharges and you choose to hold the charge of the spell to make more attacks with it.

I don't know if:

1.- You have to try to make all the attacks that you can before the 10th round or;

2.- After each discharge of the spell you have another 10 rounds to discharge it again.
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3 months ago  ::  Mar 02, 2013 - 11:13AM #6
StevenO
Date Joined: Apr 9, 2004
Posts: 14,090
Actually, Draco is right on this one.  The feat says "the spell discharges" which isn't the same as using a "charge" from a spell that can be used to make multiple attacks.  When you make your melee attack you use up all everything that was in the spell.  Even if a spell could be used to make multiple attacks it is still lost when you use it throu the Smiting Spell feat.

If you need help understanding why it is simply to prevent what you want to do with it.  If your relatively high level you could use the spell and then have a bunch of touches to make although they may not be very powerful.  Now if you can just add those to what could be decent weapon damage it becomes MUCH better then if you can just use it to deliver a single touch spell.
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3 months ago  ::  Mar 02, 2013 - 11:17AM #7
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,789
If you're looking for ways to make multiple touch attacks with a multi-hit touch spell interesting, Smiting Spell won't work (because, as has been mentioned, the spell "discharges" - that's akin to expiring as far as holding-the-charge effects go). The usual approach is Duskblade, but that's got some serious limits on its spell list. However, martial maneuvers typically will work, and as far as I know this isn't widely practiced. The Storm Knight build in my signature makes an example of this: Storm Touch (10d6 + save-or-stun, one touch per CL) plus Avalanche of Blades (attack, then attack again at a cumulative -4, repeating until you miss) can really ruin someone's day. Another idea is to combine strikes that have impressive carrier effects (big damage, action denial, repositioning, etc) with a touch spell to make sure they hit.
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These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


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3 months ago  ::  Mar 02, 2013 - 11:24AM #8
NeueRegal
Date Joined: Mar 27, 2008
Posts: 822
I'm going to back down on this one, because PHII is not allowed in our game, and though I had a copy on hand to look it up, I'm not really familiar with it. So I'll defer to the others' opinions on this one.
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3 months ago  ::  Mar 02, 2013 - 11:53AM #9
IserLuick
Date Joined: Mar 1, 2013
Posts: 16
Then... the only way to get the most of these type of spells is to deliver them through normal touch attacks?

Isn't there any other way to make it possible to hit many times with a weapon and a touch spell like Storm Touch?

The spellsword, with his channel spell, can't do that either, the ability indicates that the spell discharges when you hit the enemy with the weapon.

Therefore, it's not possible to hold the charge of a touch spell on a melee weapon without using the Storm Sentry class?
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3 months ago  ::  Mar 02, 2013 - 11:56AM #10
Tempest_Stormwind
Date Joined: Jun 20, 2004
Posts: 4,789

Mar 2, 2013 -- 11:53AM, IserLuick wrote:

Then... the only way to get the most of these type of spells is to deliver them through normal touch attacks?

Isn't there any other way to make it possible to hit many times with a weapon and a touch spell like Storm Touch?

The spellsword, with his channel spell, can't do that either, the ability indicates that the spell discharges when you hit the enemy with the weapon.

Therefore, it's nor possible to hold the charge of a touch spell on a melee weapon?



As I mentioned before, duskblades get exactly this ability at level 13.

There's nothing inherently special about Storm Touch in this regard; it's just a standard multi-touch spell (and the only one that particular build knows). I was highlighting the interaction between it and martial maneuvers, which can be delivered with a touch attack if that attack is treated as armed (i.e. if you're holding a charge).

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series: Show
These are NOT all my creations! The lead authors are identified as follows:
[TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)


Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft
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