Community

 
Jump Menu:
Post Reply
Page 1 of 2  •  1 2 Next
Switch to Forum Live View Good spells for Recaster
3 months ago  ::  Feb 28, 2013 - 6:05AM #1
ElVizard
Date Joined: Jul 8, 2011
Posts: 89
Hi. I'm thinking of playing a Recaster (Races of Eberron) and I'm thinking of good uses for it's ability Metamorphic spell: Time.
This ability changes a spell with casting time 1 standard action and duration longer than 1 round to casting time 1 swift action and 1 round duration.
By now, the best I can think of is Sphere of Ultimate Destruction, Time Stop, Necrotic cyst (to use necrotic burst/eruption/dominate/tumor on the same round it gets the cyst) and Assay spell resistance.
I prefer wizard spells to other class spells... but I'm open to them as well.
Also if someone know a good use of Metamorphic spell: Space (I'm particularly confused about the last part, why would I want to reduce the distance between the creatures I can affect, if I can just not choose any unwanted creature), it would be good too.
I'll wait for your response, thanks.
Quick Reply
Cancel
3 months ago  ::  Feb 28, 2013 - 2:16PM #2
Seeron
Date Joined: Jul 29, 2011
Posts: 213
if i read space correctly the targets of, for example haste, has to be within 15 ft from ONE other target. in the original version it has to be within 30 ft of ALL targets.
Quick Reply
Cancel
3 months ago  ::  Feb 28, 2013 - 6:47PM #3
ElVizard
Date Joined: Jul 8, 2011
Posts: 89
Wow... you were right...
I didn't understand it at all...
Thanks xD 
Quick Reply
Cancel
3 months ago  ::  Feb 28, 2013 - 7:24PM #4
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176
True strike would be a lower-level spell to use time shaping on when you need to assure a hit on a difficult target (like a true dragon with a scintillating scales spell active, or an especially nimble or small opponent) with a spell.  It's not big, but it's useful to have if you like orb spells and other ranged touch effects, and you lose basically nothing from the spell's effect.

Doesn't assay spell resistance already have a swift casting time?
The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Quick Reply
Cancel
3 months ago  ::  Feb 28, 2013 - 7:40PM #5
ElVizard
Date Joined: Jul 8, 2011
Posts: 89

True strike would be a lower-level spell to use time shaping on when you need to assure a hit on a difficult target (like a true dragon with a scintillating scales spell active, or an especially nimble or small opponent) with a spell.  It's not big, but it's useful to have if you like orb spells and other ranged touch effects, and you lose basically nothing from the spell's effect.



I thought it was 1 round duration. Anyway it's kinda weird, because it doesn't have a specified duration ("see text"). It's a weird point, depends on the DM.

 

Doesn't assay spell resistance already have a swift casting time?



Yea, you're right. I always forget that, because it seems to be an excelente spell even with standard casting time xD

Quick Reply
Cancel
3 months ago  ::  Feb 28, 2013 - 7:43PM #6
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176

Feb 28, 2013 -- 7:40PM, ElVizard wrote:

I thought it was 1 round duration. Anyway it's kinda weird, because it doesn't have a specified duration ("see text"). It's a weird point, depends on the DM.


It effectively lasts until the end of the next round (which should be more than 1 round), since you've got until then to make your next attack roll.

As you say, it does depend on your DM, but it seems like a pretty fair use of the recaster's ability.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
Quick Reply
Cancel
3 months ago  ::  Mar 02, 2013 - 8:38AM #7
ElVizard
Date Joined: Jul 8, 2011
Posts: 89
Yea... probably is... 
any other idea? 
Quick Reply
Cancel
3 months ago  ::  Mar 02, 2013 - 11:52PM #8
Seeron
Date Joined: Jul 29, 2011
Posts: 213
what about extended true strike?:D
Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 6:18AM #9
ElVizard
Date Joined: Jul 8, 2011
Posts: 89

what about extended true strike?:D



It's basically the same. The thing isn't that True strike's effect duration isn't longer than one round. It's because it's description duration is "see text", which isn't literally "longer than one round". That's why it depends on the DM.
If the description duration reflected the text's duration it would be probably "longer than 1 round" because, as the PH say's "Effects that last a certain number of rounds end just before the same initiative count that they began on.". So it'd be already the "second round". 

Quick Reply
Cancel
3 months ago  ::  Mar 03, 2013 - 8:06AM #10
Seeron
Date Joined: Jul 29, 2011
Posts: 213
the problem is, for most spells, where it would be useful, like invisibility and exp. retreat, there allready exists a swift version. perhaps it could work out for save-or-die spells, which normally disable for more than one round. first cast the normal version, a d if it doesnt worm cast the same again quickened, to shut down the target for at least 1 round.
Quick Reply
Cancel
Page 1 of 2  •  1 2 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing