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4 months ago ::
Feb 27, 2013 - 1:15PM
#31
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Date Joined:
Apr 10, 2009
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On the other hand - in ages long past there was a Dragon Magazine article which proposed that rather than limit weapon by class, all classes should beallowed to use all weapons - they would just do less damage with them. For example a fighter might do 1d8 with a longsword, a cleric 1d6 and a magic user 1d4.
Damage-by-class just solves far too many problems and makes way too damn much sense to ever actually be implemeted.
The article I was referring to was in The Dragon #66 (October 1982). They did a set of two articles addressing the question of whether Clerics should be allowed to use edged weapons. John Sapienza addressed the 'pro-edge' side with the tagline "Spell-users should be allowed to use forbidden weapons - but with decreased damage."
Over thirty years later and it still hasn't caught on....
Carl
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4 months ago ::
Feb 27, 2013 - 1:25PM
#32
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I think the classes and their weapon proficiencies make up a nice framework for what stereotypical members of that class should be proficient with. However, PCs (while being based off archetypes) probably shouldn't be stereotypes. I've proposed before that we let every PC have one free melee and one free ranged weapon proficiency (in addition to their class proficiencies) so that each character can have proficiency in weapons that are iconic to that one character. I know that some have mentioned the exotic weapons as a reason not to allow people to just pick and choose. Naturally, my answer to that is that exotic weapons shouldn't be mechanically better than normal martial weapons. You use an exotic weapon, like a boomerang or an african throwing knife (see the sblock) because they're cool and fit into both the world and your character concept, not because you want better dpr. Spoiler:
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Why Mechanics-Alignment Integration is Bad
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so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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4 months ago ::
Feb 27, 2013 - 1:58PM
#33
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Date Joined:
May 22, 2003
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On the other hand - in ages long past there was a Dragon Magazine article which proposed that rather than limit weapon by class, all classes should beallowed to use all weapons - they would just do less damage with them. For example a fighter might do 1d8 with a longsword, a cleric 1d6 and a magic user 1d4.
Damage-by-class just solves far too many problems and makes way too damn much sense to ever actually be implemeted.
Myself and Lawolf proposed a handful of ways to make it work after the advent of MDD (even had more than one thread going on the subject), but multiclassing tosses a wrench into the entire construct.
Well, more specifically, the belief that multiclassing into classes that are more martially inclined should bump your damage output tossed a wrench into the entire construct. I'm one 'one of those' who thinks that your first class should weigh a ton in terms of defining your character, but many do not agree. 
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4 months ago ::
Feb 27, 2013 - 2:06PM
#34
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I'd honestly like to see more things handled as "proficiency" - two-weapon fighting, armor-replacement-effects (abilities that boost AC), skills, maybe even some magic - rather than less.
I could be down with this. And a Fighter starts with say three proficiencies (grabbing a little old school in the process) so said fighter takes Proficiency: Axes, Proficiency: Two-Weapon Fighting and Proficiency: Thrown Weapon Technique, or some such.
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4 months ago ::
Feb 27, 2013 - 2:42PM
#35
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Date Joined:
May 18, 2002
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Myself and Lawolf proposed a handful of ways to make it work after the advent of MDD (even had more than one thread going on the subject), but multiclassing tosses a wrench into the entire construct.
MDD, though, essentially eliminates the need of damage-by-class by implementing it anyway.
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4 months ago ::
Feb 27, 2013 - 5:31PM
#36
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Regardless of what is or isn't being smoked, I'm really not sure where the OPs is going here. But he tends to make cryptic posts anyway.
Regarding weapon proficiencies:
There is currently no way to gain a weapon proficiency in the game - but I assume there will eventually be feats to gain weapon proficiencies. I'm hoping they are a bit more interesting than they have been in the past. Something more like the current Polearm Training feat: A feat that gives you proficiency in a group of related weapons, as well as a bonus with those weapons.
But I've never seen any of the proficiency feats in 4E as a feat tax. Many people choose to take them, because they are useful. But just because a feat is useful, that does not make it a tax. It just makes it useful.
On the issue of dumping class-based proficiency:
As noted - they are an essential part of how the game is balanced. I don't think (and don't want) that essential difference to go away. On the other hand - in ages long past there was a Dragon Magazine article which proposed that rather than limit weapon by class, all classes should beallowed to use all weapons - they would just do less damage with them. For example a fighter might do 1d8 with a longsword, a cleric 1d6 and a magic user 1d4.
This could work and it makes some sense.
But it isn't a change I'd expect to see made (although someone could write a module for it.)
Carl
that makes sense till you condsider stregnth. if im a cleric with a 16 str should i do less damage with a mace than a fighter with a 12 str. maybe instead of doing seperate proficiencies they should go with bigger groupings but not huge ones like past editions so maybe short blades, long blades, mechanicle and non mechanicle ranged ect that way people arent stuck picking long sword and still get hit with a penalty using bastard swords
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4 months ago ::
Feb 27, 2013 - 5:37PM
#37
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that makes sense till you condsider stregnth. if im a cleric with a 16 str should i do less damage with a mace than a fighter with a 12 str.
If the Str bonus is still part of the damage, then the cleric would be doing 1d6+3 (average of 6.5) and the fighter would be doing 1d8+1 (average of 5.5).
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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4 months ago ::
Feb 27, 2013 - 5:45PM
#38
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Date Joined:
Aug 22, 2007
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weapon stuff
I sent an Q&A question about humnga munga/mambele/kpinga.
HEY DEVS, WHERE DA KPINGAS AT? SCREW DEM LAME KATANAS! I NEED A HUNGA MUNGA!
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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4 months ago ::
Feb 27, 2013 - 5:47PM
#39
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that makes sense till you condsider stregnth. if im a cleric with a 16 str should i do less damage with a mace than a fighter with a 12 str.
If the Str bonus is still part of the damage, then the cleric would be doing 1d6+3 (average of 6.5) and the fighter would be doing 1d8+1 (average of 5.5).
ok as long as it balances like that it works for me
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4 months ago ::
Feb 27, 2013 - 6:51PM
#40
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that makes sense till you condsider stregnth. if im a cleric with a 16 str should i do less damage with a mace than a fighter with a 12 str.
It is precisely the case in the current packet that a fighter with 12 Str does more (FAR more at higher levels) damage with a mace than a cleric with 16 str. Different die sizes for weapons by class is simply taking part of what's represented by the MDD and MDB and shifting into the weapon's die. (Also, as MechaPilot notes, unless the difference in weapon die size is huge, the Str bonus will overwhelm it anyway.)
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
Swanmay Syndrome: Despite the percentages given in the Monster Manual, in reality 100% of groups of swans contain a Swanmay, because otherwise the DM would not have put any swans in the game.
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