|
3 months ago ::
Feb 26, 2013 - 11:49PM
#11
|
Date Joined:
Aug 22, 2007
|
Currently they is not universal way to gain proficiency.
Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
3 months ago ::
Feb 27, 2013 - 12:27AM
#12
|
Date Joined:
Jun 21, 2012
|
Yet another idea that doesn't make any sense. At all. I agree with wrecan. I have no idea what game's being responded to, but all the sarcastic comments in response were good fun to read.
|
|
|
|
3 months ago ::
Feb 27, 2013 - 12:34AM
#13
|
|
|
Currently they is not universal way to gain proficiency.
Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.
That's an interesting idea, although I might soften the curve a little bit so that it comes up a little more.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
|
|
|
|
3 months ago ::
Feb 27, 2013 - 2:20AM
#14
|
Date Joined:
May 23, 2012
|
Im sorry. What game are you discussing? I don't understand your reasoning.
Man, if you had only asked, "What are you smoking?" I'm just waiting to answer, "I'm from Seattle. What do you think I'm smoking?"
|
|
|
|
3 months ago ::
Feb 27, 2013 - 2:55AM
#15
|
Date Joined:
Jun 21, 2012
|
Im sorry. What game are you discussing? I don't understand your reasoning.
Man, if you had only asked, "What are you smoking?" I'm just waiting to answer, "I'm from Seattle. What do you think I'm smoking?"
maple leaves.
|
|
|
|
3 months ago ::
Feb 27, 2013 - 3:13AM
#16
|
Date Joined:
Jan 15, 2009
|
Currently they is not universal way to gain proficiency.
Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.
So spell casters get to be better at learning new and wierd weapons that wont end well.
|
|
|
|
3 months ago ::
Feb 27, 2013 - 3:19AM
#17
|
Date Joined:
Jan 29, 2005
|
in general, I agree that weapon proficiencies are a bit overdone. The only classes that should even need to worry about martial combat are the purely magical classes like wizard. In any case, the weapon attack bonus handles the gaining of proficiency well enough. I don't see the value of limiting rogues or clerics weapon selection as some form of class balance. I see it more as simply a legacy construct that serves little to no real purpose.
I feel the same regarding armor proficencies. Purely magical classes shouldn't know how to wear armor, but other than that, who cares if that rogue wants to be strength-based and wear a tin suit? Maybe it fits the concept better than using fighter as a class.
Magic Dual Color Test
Show
|
|
|
|
3 months ago ::
Feb 27, 2013 - 3:34AM
#18
|
Date Joined:
Jan 15, 2009
|
I don't see the value of limiting rogues or clerics weapon selection as some form of class balance.
Mechanical trope support (heavy handed)... generally the trickster uses tools useful for stealth and deception and if the game allows lighter armor to be functional it really doesnt need to be heavy handed.
Knights ought to be outfitted by there sponsoring organizations socio-political or religious ... there was probably very little or none at all... "I am wearing chain mail and later when I can afford it I upgrade to plate". (or maybe that just runs contrary to Legendary and Fantasy Knighthood )
|
|
|
|
3 months ago ::
Feb 27, 2013 - 3:46AM
#19
|
Date Joined:
Aug 22, 2007
|
Currently they is not universal way to gain proficiency.
Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.
So spell casters get to be better at learning new and wierd weapons that wont end well.
Fighters would get a discount but yeah, Int PCs get new more weapons.
Though wizard suck with weapons and would have only 9 proficencies total with 18 Int. So what if they have greataxes, they'll have to spend a lot of resources to be melee worthy.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
|
|
|
|
3 months ago ::
Feb 27, 2013 - 4:31AM
#20
|
Date Joined:
Jun 22, 2010
|
If you use Intelligence for weapon proficiencies then you may as well bring back strength and dexterity requirements for wielding them. I prefer keep attributes out of the equation as much as possible. And any proficiency system should deal with what everyone can do, what is gained through feats/specialties, and finally what the class gains. This would include proficiency in skills, weapons, spells, etc.
|
|
|