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Switch to Forum Live View Why Weapon Proficiency Needs To Go Away
3 months ago  ::  Feb 26, 2013 - 11:49PM #11
Orzel
Date Joined: Aug 22, 2007
Posts: 3,193
Currently they is not universal way to gain proficiency.

Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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3 months ago  ::  Feb 27, 2013 - 12:27AM #12
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Yet another idea that doesn't make any sense. At all.


I agree with wrecan. I have no idea what game's being responded to, but all the sarcastic comments in response were good fun to read.

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3 months ago  ::  Feb 27, 2013 - 12:34AM #13
Lesp
Date Joined: May 5, 2009
Posts: 2,292

Feb 26, 2013 -- 11:49PM, Orzel wrote:

Currently they is not universal way to gain proficiency.

Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.


That's an interesting idea, although I might soften the curve a little bit so that it comes up a little more.

Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

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3 months ago  ::  Feb 27, 2013 - 2:20AM #14
ren1999
Date Joined: May 23, 2012
Posts: 585

Feb 26, 2013 -- 6:51PM, wrecan wrote:

Im sorry.  What game are you discussing? I don't understand your reasoning.




Man, if you had only asked, "What are you smoking?" I'm just waiting to answer, "I'm from Seattle. What do you think I'm smoking?"

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3 months ago  ::  Feb 27, 2013 - 2:55AM #15
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Feb 27, 2013 -- 2:20AM, ren1999 wrote:

Feb 26, 2013 -- 6:51PM, wrecan wrote:

Im sorry.  What game are you discussing? I don't understand your reasoning.




Man, if you had only asked, "What are you smoking?" I'm just waiting to answer, "I'm from Seattle. What do you think I'm smoking?"


maple leaves.

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3 months ago  ::  Feb 27, 2013 - 3:13AM #16
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,643
 

Feb 26, 2013 -- 11:49PM, Orzel wrote:

Currently they is not universal way to gain proficiency.

Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.


 

So spell casters get to be better at learning new and wierd weapons that wont end well.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

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Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

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3 months ago  ::  Feb 27, 2013 - 3:19AM #17
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,220
in general, I agree that weapon proficiencies are a bit overdone. The only classes that should even need to worry about martial combat are the purely magical classes like wizard. In any case, the weapon attack bonus handles the gaining of proficiency well enough. I don't see the value of limiting rogues or clerics weapon selection as some form of class balance. I see it more as simply a legacy construct that serves little to no real purpose.

I feel the same regarding armor proficencies. Purely magical classes shouldn't know how to wear armor, but other than that, who cares if that rogue wants to be strength-based and wear a tin suit? Maybe it fits the concept better than using fighter as a class.
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3 months ago  ::  Feb 27, 2013 - 3:34AM #18
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,643

Feb 27, 2013 -- 3:19AM, Mithrus wrote:

I don't see the value of limiting rogues or clerics weapon selection as some form of class balance. 




Mechanical trope support (heavy handed)... generally the trickster uses tools useful for stealth and deception and if the game allows lighter armor to be functional it really doesnt need to be heavy handed.

Knights ought to be outfitted by there sponsoring organizations socio-political or religious ... there was probably very little or none at all...  "I am wearing chain mail and later when I can afford it I upgrade to plate". (or maybe that just runs contrary to Legendary and Fantasy Knighthood )

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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3 months ago  ::  Feb 27, 2013 - 3:46AM #19
Orzel
Date Joined: Aug 22, 2007
Posts: 3,193

Feb 27, 2013 -- 3:13AM, Garthanos wrote:

 

Feb 26, 2013 -- 11:49PM, Orzel wrote:

Currently they is not universal way to gain proficiency.

Personally I'd tie in to Intelligence. You get bonus proficiencies equal to INT score -10. Simple weapon cost 1. Martial weapons cost 2. Special and Superior weapons cost 3.


 

So spell casters get to be better at learning new and wierd weapons that wont end well.




Fighters would get a discount but yeah, Int PCs get new more weapons.

Though wizard suck with weapons and would have only 9 proficencies total with 18 Int. So what if they have greataxes, they'll have to spend a lot of resources to be melee worthy.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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3 months ago  ::  Feb 27, 2013 - 4:31AM #20
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,749
If you use Intelligence for weapon proficiencies then you may as well bring back strength and dexterity requirements for wielding them. I prefer keep attributes out of the equation as much as possible. And any proficiency system should deal with what everyone can do, what is gained through feats/specialties, and finally what the class gains. This would include proficiency in skills, weapons, spells, etc.
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