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4 months ago ::
Feb 26, 2013 - 6:38PM
#1
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Date Joined:
May 23, 2012
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Weapon Profiency is the most popular and picked by most players over other things. Therefore, it becomes a kind of tax that players have to pay and disallows them from choosing other things that will make their characters interesting. I propose that we end this now and give everyone a flat bonus to their attacks when leveling up. This will also get rid of the need to have magic attack, weapon attack and damage dice bonuses. These bonuses are part of the hit dice damage treadmill that I can still see in the play-test packets. What we'll do is add this bonus to all attacks either magical or melee. Then we'll allow this bonus for all main weapon damage but not off-hand weapon damage. We'll also add this bonus to all saves.
| Calculate your class level modifier. |
| level / 5 round down = level modifier. |
| lvl 5 Trained +1 |
| lvl 10 Proficient +2 |
| lvl 15 Specialist +3 |
| lvl 20 Expert +4 |
| lvl 25 Master +5 |
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4 months ago ::
Feb 26, 2013 - 6:51PM
#2
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Im sorry. What game are you discussing? Who chooses weapon proficiency? Isn't that granted by your class automatically? And what does proficiency have to do with granting a level/5 automatic weapon modifier?
I don't understand your reasoning.
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4 months ago ::
Feb 26, 2013 - 7:02PM
#3
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Date Joined:
Sep 30, 2006
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it seems to me that you have a hammer with "Arbitrary level-based bonuses" written on it and you're looking for nails to hit with it.
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4 months ago ::
Feb 26, 2013 - 9:49PM
#4
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so some think that just because you are a fighter you trained in the over 1000 plus hand to hand weapons and dont need any level of proficency in them indiv.
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4 months ago ::
Feb 26, 2013 - 9:53PM
#5
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Date Joined:
May 18, 2002
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Simple Solution: Weapon-Proficency-by-class as a simple spectrum from "pick one" to "all of them"
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4 months ago ::
Feb 26, 2013 - 9:55PM
#6
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Simple Solution: Weapon-Proficency-by-class as a simple spectrum from "pick one" to "all of them"
I don't even know if we need to go that far. I can't recall the last time I saw anybody carry more than three weapons. Just pick three or four would probably cover it.
Another day, another three or four entries to my Ignore List.
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4 months ago ::
Feb 26, 2013 - 10:01PM
#7
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Date Joined:
May 18, 2002
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Simple Solution: Weapon-Proficency-by-class as a simple spectrum from "pick one" to "all of them"
I don't even know if we need to go that far. I can't recall the last time I saw anybody carry more than three weapons. Just pick three or four would probably cover it.
No, because that could be used to justify the continued existence of XWP as a concept.
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4 months ago ::
Feb 26, 2013 - 10:09PM
#8
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Simple Solution: Weapon-Proficency-by-class as a simple spectrum from "pick one" to "all of them"
I don't even know if we need to go that far. I can't recall the last time I saw anybody carry more than three weapons. Just pick three or four would probably cover it.
No, because that could be used to justify the continued existence of XWP as a concept.
Unless you can just pick an XWP as one of your selections, or we just do away with the whole 'simple/martial/exotic' thing.
Another day, another three or four entries to my Ignore List.
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4 months ago ::
Feb 26, 2013 - 11:22PM
#9
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Date Joined:
Nov 21, 2012
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I think the current system is more or less perfect. I don't fully agree with some class's weapon lists, but I don't think the framework should ever change.
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4 months ago ::
Feb 26, 2013 - 11:32PM
#10
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Date Joined:
May 18, 2002
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And eating a feat is your punishment for disagreeing. (which still isn't near as bad as 1e/2e sword-wizard eating a -5 on top of the worst thac0, or the stock cleric being explictly told "no, and stop asking.")
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