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3 months ago ::
Feb 25, 2013 - 2:34PM
#11
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Thing is it is easier to unbalance a balanced game than to balance an unbalanced game.
If the base game is balanced, all you have to do is say spellcasters end encounters (be they social, exploration, or combat) by spending just a single spell slot.
Then the people who want a balanced game have balance, and you can get your Godcasters. Everyone wins.
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3 months ago ::
Feb 25, 2013 - 2:35PM
#12
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Date Joined:
Nov 27, 2006
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Unbalanced doesn't force the players to rely on RP, it forces everyone not playing a power build to rely on RP, that's what unbalanced means.
So what do those playing a "power build" rely upon when the DM actually does his job & crafts an adventure where that's not an advantage? (it's not that hard) Where they're actually challenged?
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3 months ago ::
Feb 25, 2013 - 2:38PM
#13
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Date Joined:
Mar 22, 2008
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Unbalanced doesn't force the players to rely on RP, it forces everyone not playing a power build to rely on RP, that's what unbalanced means.
So what do those playing a "power build" rely upon when the DM actually does his job & crafts an adventure where that's not an advantage? (it's not that hard) Where they're actually challenged?
Laugh when they take a step back and the rest of the party is screwed because the adventure was balanced around broken?
Or just shine all the brighter because the adventure was built just for them?
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3 months ago ::
Feb 25, 2013 - 2:42PM
#14
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Date Joined:
Oct 26, 2004
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LEt's see, use magic to create unlimited wealth and buy victory via hordes of expndable mercs.
Use magic to collapse dungeon.
Use magic to create constructs/undead to go into anti-magic zones for you.
Use magic to do something completely different.
Even if you can somehow challenge the power builds you've probably done it either by laying down enough heavy handed crap that no one cares, or by setting the difficulty so high the rest of the party may as well not be there.
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3 months ago ::
Feb 25, 2013 - 2:42PM
#15
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Date Joined:
Oct 25, 2010
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Some people can't have fun if they aren't the ones shining brightest all the time. To cater to these player's needs, no one can ever shine and we must all cast the same dull light at all times.
I don't know why people assume balance means everyone's equal. Good balance should be situational, to ensure that everyone gets a chance to shine at some point, but not always. So ideally you'd have each class shine 25% of the time, be average about 50% of the time and suck 25% of the time or something similar.
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3 months ago ::
Feb 25, 2013 - 2:43PM
#16
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Date Joined:
Mar 16, 2004
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The matter of fact here is that this is a public forum and attracts players from every angle.
I agree with Despiser's view, but know that my view is only one facet of the whole and that others will agree, disagree and probably vocally decry my preference as idiocy.
Players will continue to gravitate towards like minded folks and play the game that suits their play style.
D&D Next looks like a step in the right direction to me.
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3 months ago ::
Feb 25, 2013 - 2:43PM
#17
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Date Joined:
Oct 26, 2004
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or hey better yet, each class is actually good at things and everyone can be awesome together.
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3 months ago ::
Feb 25, 2013 - 2:47PM
#18
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Date Joined:
Sep 20, 2004
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No thanks. If DDN isn't balanced I would rather spend my money on something else. Thankfully, though, it is looking like they are taking balance seriously.
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3 months ago ::
Feb 25, 2013 - 2:56PM
#19
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Date Joined:
Nov 27, 2006
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That's just not true, balance means that the fighters brawn and the rogues guile actually matter instead of just beign around to carry the wizard through the first few levels.
No, if your fighters brawn & your thiefs guille stop mattering that means your DM isn't doing their job anymore. It also means that the fighter & rogues players probably aren't making the effort.
And in 33 years of play? I've yet to see a caster dominate the play mechanicly IRL. Infact because of you people sobbing here on these boards about the caster dominance that you allow at your tables, Something (pick any situation in D&D) happens and we'll pause & stare expectantly at the poor wizard/cleric/druid player(s). The harder the situation? The more likely this is to occur. Sometimes even we all take 1 giant step away so as to give them the entire stage. Yes, we'll watch them get beat down/run out of spells that apply, etc etc etc. Then we mock them as they've failed to single handily win the encounter or situation via game mechanics. {note: we ALL play both casters & non-casters. We even play fighters.... )
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3 months ago ::
Feb 25, 2013 - 2:58PM
#20
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Date Joined:
Oct 26, 2004
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I read and played 3e, the mages are completely borked. Earlier editions may have been less so but Everythign I've read and heard about them including a few perusals of the old character creation rules indicates that the game was only slightly less borked than 3e, and it used primarliy frustration mechanics to achieve this.
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