Community

 
Jump Menu:
Page 2 of 76  •  Prev 1 2 3 4 5 6 ... 76 Next
Switch to Forum Live View
Locked: I like things unbalanced!
3 months ago  ::  Feb 25, 2013 - 2:34PM #11
Lawolf
Date Joined: May 4, 2008
Posts: 4,246
Thing is it is easier to unbalance a balanced game than to balance an unbalanced game.

If the base game is balanced, all you have to do is say spellcasters end encounters (be they social, exploration, or combat) by spending just a single spell slot.

Then the people who want a balanced game have balance, and you can get your Godcasters. Everyone wins.  
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:35PM #12
CCS
Date Joined: Nov 27, 2006
Posts: 3,535

Feb 25, 2013 -- 2:19PM, rampant wrote:

Unbalanced doesn't force the players to rely on RP, it forces everyone not playing a power build to rely on RP, that's what unbalanced means.




So what do those playing a "power build" rely upon when the DM actually does his job & crafts an adventure where that's not an advantage?  (it's not that hard) Where they're actually challenged?

Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:38PM #13
Ravenmancer
Date Joined: Mar 22, 2008
Posts: 944

Feb 25, 2013 -- 2:35PM, CCS wrote:

Feb 25, 2013 -- 2:19PM, rampant wrote:

Unbalanced doesn't force the players to rely on RP, it forces everyone not playing a power build to rely on RP, that's what unbalanced means.




So what do those playing a "power build" rely upon when the DM actually does his job & crafts an adventure where that's not an advantage?  (it's not that hard) Where they're actually challenged?




Laugh when they take a step back and the rest of the party is screwed because the adventure was balanced around broken?

Or just shine all the brighter because the adventure was built just for them? 

Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:42PM #14
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
LEt's see, use magic to create unlimited wealth and buy victory via hordes of expndable mercs.

Use magic to collapse dungeon.

Use magic to create constructs/undead to go into anti-magic zones for you.

Use magic to do something completely different.

Even if you can somehow challenge the power builds you've probably done it either by laying down enough heavy handed crap that no one cares, or by setting the difficulty so high the rest of the party may as well not be there. 
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:42PM #15
Dwarfslayer
Date Joined: Oct 25, 2010
Posts: 2,067

Feb 25, 2013 -- 2:27PM, Lord_Daxl wrote:

Some people can't have fun if they aren't the ones shining brightest all the time.  To cater to these player's needs, no one can ever shine and we must all cast the same dull light at all times.




I don't know why people assume balance means everyone's equal. Good balance should be situational, to ensure that everyone gets a chance to shine at some point, but not always. So ideally you'd have each class shine 25% of the time, be average about 50% of the time and suck 25% of the time or something similar.



Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:43PM #16
DMStue
Date Joined: Mar 16, 2004
Posts: 16
The matter of fact here is that this is a public forum and attracts players from every angle.

I agree with Despiser's view, but know that my view is only one facet of the whole and that others will agree, disagree and probably vocally decry my preference as idiocy.

Players will continue to gravitate towards like minded folks and play the game that suits their play style.

D&D Next looks like a step in the right direction to me.
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:43PM #17
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
or hey better yet, each class is actually good at things and everyone can be awesome together.
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:47PM #18
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,514
No thanks. If DDN isn't balanced I would rather spend my money on something else. Thankfully, though, it is looking like they are taking balance seriously. 
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:56PM #19
CCS
Date Joined: Nov 27, 2006
Posts: 3,535

Feb 25, 2013 -- 2:31PM, rampant wrote:

That's just not true, balance means that the fighters brawn and the rogues guile actually matter instead of just beign around to carry the wizard through the first few levels.




No, if your fighters brawn & your thiefs guille stop mattering that means your DM isn't doing their job anymore.
It also means that the fighter & rogues players probably aren't making the effort.

And in 33 years of play?  I've yet to see a caster dominate the play mechanicly IRL. 
Infact because of you people sobbing here on these boards about the caster dominance that you allow at your tables,  Something (pick any situation in D&D) happens and we'll pause & stare expectantly at the poor wizard/cleric/druid player(s).  The harder the situation?  The more likely this is to occur.  Sometimes even we all take 1 giant step away so as to give them the entire stage.  Yes, we'll watch them get beat down/run out of spells that apply, etc etc etc.  Then we mock them as they've failed to single handily win the encounter or situation via game mechanics.
{note: we ALL play both casters & non-casters.  We even play fighters....Surprised)  

Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 2:58PM #20
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
I read and played 3e, the mages are completely borked. Earlier editions may have been less so but Everythign I've read and heard about them including a few perusals of the old character creation rules indicates that the game was only slightly less borked than 3e, and it used primarliy frustration mechanics to achieve this.
Quick Reply
Cancel
Page 2 of 76  •  Prev 1 2 3 4 5 6 ... 76 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing