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4 months ago ::
Feb 25, 2013 - 11:00AM
#1
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So uh yeah pretty much the title...this is gonna be pretty vague to start but I do have a few things I want to aim for.
Race: So far I'm thinking Tiefling, Revenant or Vryloka obviously Female Class: Thinking Warlock, Wizard, Bard or Mage...and of course any Hybrid/Multi Combo Element/Key Word: Fear, Enchantment, Charm, Illusion Stat: Must use Charisma in some way...preferably as the Main stat...Dex or Int as a secondary would be nice.
My guess is that a Tielfing Mage (Enchantment/Illusion Spec) or Warlock|Wizard Hybrid will work best but I want to see what you guys think first (will post both builds once I'm done)
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4 months ago ::
Feb 25, 2013 - 11:17AM
#2
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Tiefling Enchanter Mage -> Summon Succubus. Demonception.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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4 months ago ::
Feb 25, 2013 - 11:18AM
#3
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I think there is a bard|warlock build out there that might help you getting what you need, focusing mostly on dominating with Staggering Note as at-will and Decree of Khirad, Lure of Minauros, Song of Discord, Touch of Command and of course Command Insanity as heroic powers.
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4 months ago ::
Feb 25, 2013 - 11:19AM
#4
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Tiefling Psion|Wizard probably. Bard is another possibility, if you want to "charm" you party.
Sorcerer, elemenalist are only damage, not really control. Witch is litterally a bad mage.
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Feb 25, 2013 - 11:20AM
#5
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Tiefling Psion|Wizard probably. Bard is another possibility, if you want to "charm" you party.
Sorcerer, elemenalist are only damage, not really control. Witch is litterally a bad mage.
Hmmm...so drop Sorc,Elly and Witch gotcha..thanks narrows down what I need to look into
I think there is a bard|warlock build out there that might help you getting what you need, focusing mostly on dominating with Staggering Note as at-will and Decree of Khirad, Lure of Minauros, Song of Discord, Touch of Command and of course Command Insanity as heroic powers.
Oooooo....Adding Bard to prospective classes
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4 months ago ::
Feb 25, 2013 - 12:34PM
#6
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For race, why not Deva? The immortal thing lines up nicely and fallen becoming Succubus vs. Rakshasa is doable.
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4 months ago ::
Feb 25, 2013 - 12:47PM
#7
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Date Joined:
Apr 25, 2002
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Resourceful Magician can work really well for such a concept - i.e. start out as Bard, move to Wizard
NETH4-1 Containing Shadow (co-author) Handbooks
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4 months ago ::
Feb 25, 2013 - 12:59PM
#8
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Tiefling Cunning Bard Shadowdance Leather Armor/ Staff Expertise Multiclass Warlock Multiclass Wizard Entrancing Mystic Paragon Path Glasya's Charming Words Bard Implement Expertise Royal Command of Asmodeus
This package gives you the following:
+1 to hit with charm powers Do not provoke while casting Aura 3 of -2 to saves (-5 to charm saves) Expanded Crit range Dominating Criticals (on charm powers) Replace your Stun powers with Dominate
On top of that, there are all kinds of other elements that help a lot: Psychic lock, Imperious Majesty, Seducer background (Scales of War), Orb Expertise, Superior Implement Proficiency (Crystal Orb), Orb of Mental Domination, Amulet of Seduction. Plus, as a bard, you can charm your allies into better performance as well.
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4 months ago ::
Feb 25, 2013 - 1:27PM
#9
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If you're going that route, Resourceful Magician offers far more. You can cherrypick the very best powers.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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4 months ago ::
Feb 25, 2013 - 1:29PM
#10
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The real question is..
what level?
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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