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3 months ago ::
Feb 25, 2013 - 11:24PM
#31
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Date Joined:
Dec 11, 2003
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OF course there will be an argument. You could say the sky is blue and you would find an argument on these forums. It's not worth the effort of the designers to try to appease those people.
Let's test this theory shall we? In D&DN, the default color of the sky should be blue across all settings where it would make sense to have a normal, reality-based, sky color. The notable exception to this shall be the Dark Sun's setting of Athas, where the sky should be more depicted as burnt orange in coloration.
That's not what he said at all. You've given a version that is 'Hey, if you want the sky to be blue (cause it makes sense to you) do so'
Yeah, that's a big ask towards one central conformity. Not.
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3 months ago ::
Feb 26, 2013 - 1:43AM
#32
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What color is the elemental plane of air? Does it really even have a "sky"?
The 3.5 Manual of the Planes doesn't mention how the plane is lit, unfortunately. (The book is VERY concerned with gravity, but not so much with lighting.) I've always assumed that it looks like a clear blue sky (where there aren't clouds and air elementals and stuff in the way), but that'd only be the case if it was being lit from some direction by something like a sun, or if it was just light out all the time because that's how it works. The plane is infinite, so any single light source as the source of light is problematic, unless you're willing for there to be only a band of well-lit plane in between the too-bright and too-dark parts. Additionally, because the plane is full of air (in addition to rocks and djinni and stuff), the band of acceptable light would be much narrower than it is in space, because there's all kinds of stuff blocking it and the air is scattering the light. I think it makes more sense for the plane to just sort of be intrinsically lit, but I don't know if that'd make it properly blue. Complicating things is the fact that the MotP does (randomly) mention a dark room (an unlit cell) on the elemental plane of air, which means that however the lighting works, it works in a way such that you can darken a room. This may, however, work something like the plane's gravity (which is subjective), or may simply be an ordinary magical effect (spells like Darkness work perfectly normally on the plane.)
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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3 months ago ::
Feb 26, 2013 - 1:47AM
#33
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Date Joined:
Apr 12, 2010
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Thats it! If the sky isnt blue in NEXT Im out! /throws toys out of pram (hadnt seen this argument here and thought it appropriate)
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3 months ago ::
Feb 26, 2013 - 1:57AM
#34
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Update on lighting the Elemental Plane of Air: the Elemental Plane of Water, which suffers from the same lighting issues as the Plane of air (although much more intensely, since light dissipates much faster underwater than in air) is explicitly stated to be "lit by a diffuse glow". It's very reasonable to assume, I think, that the Elemental Plane of Air is lit by the same effect. The EPoW's glow gives everything a "blue-green aura", but it's not clear if that's just the effect of lighting something underwater or if the light itself is blue-green.
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.
"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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3 months ago ::
Feb 26, 2013 - 6:38AM
#35
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Date Joined:
Jun 17, 2010
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
D&D Next = D&D: Quantum Edition
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3 months ago ::
Feb 26, 2013 - 6:44AM
#36
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Date Joined:
Jan 30, 2012
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
Or do they??? Or are we just going to say that the elemental planes are like Wizards and don't have to follow any real rules because *magic* while the skies for the more traditional adventuring world must adhere to the natural order of things?
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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3 months ago ::
Feb 26, 2013 - 6:57AM
#37
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Date Joined:
Aug 31, 2007
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
Or do they??? Or are we just going to say that the elemental planes are like Wizards and don't have to follow any real rules because *magic* while the skies for the more traditional adventuring world must adhere to the natural order of things?
It doesn't matter, as long as more traditional material-style planes have something meaningful and interesting to contribute to the cosmos, and don't feel left out.
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3 months ago ::
Feb 26, 2013 - 7:17AM
#38
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Date Joined:
Aug 18, 2007
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
Or do they??? Or are we just going to say that the elemental planes are like Wizards and don't have to follow any real rules because *magic* while the skies for the more traditional adventuring world must adhere to the natural order of things?
The planes have their own physics distinctly separate from the Material plane, according to the AD&D Manual of the Planes. They follow their own consistent laws of physics which may or may not be distinctly different from the material plane.
I don't know about 4e but as far as I know the elemental planes do not have stars, or even much mass so something else must be providing gravity and light.
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
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3 months ago ::
Feb 26, 2013 - 7:26AM
#39
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Date Joined:
Jun 17, 2010
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
Or do they??? Or are we just going to say that the elemental planes are like Wizards and don't have to follow any real rules because *magic* while the skies for the more traditional adventuring world must adhere to the natural order of things?
Uh
Yes?
We're talking about things that are ostensibly planets, with a sun that rises and sets, compared to a plane of existence composed of nothing but water, to infinity.
They don't have to play by the same rules. Not because magic, but because planes.
D&D Next = D&D: Quantum Edition
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3 months ago ::
Feb 26, 2013 - 7:27AM
#40
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Date Joined:
Jun 17, 2010
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Fortunately, the elemental planes do not need to adhere to the laws of astrophysics.
Or do they??? Or are we just going to say that the elemental planes are like Wizards and don't have to follow any real rules because *magic* while the skies for the more traditional adventuring world must adhere to the natural order of things?
The planes have their own physics distinctly separate from the Material plane, according to the AD&D Manual of the Planes. They follow their own consistent laws of physics which may or may not be distinctly different from the material plane.
I don't know about 4e but as far as I know the elemental planes do not have stars, or even much mass so something else must be providing gravity and light.
The planes of earth and water, at least, have a lot of mass. But there's an equal amount of mass in all directions, hence the generally neutral gravity.
D&D Next = D&D: Quantum Edition
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