Community

 
Jump Menu:
Post Reply
Page 2 of 26  •  Prev 1 2 3 4 5 6 ... 26 Next
Switch to Forum Live View In D&D Next, the sky should be blue!
3 months ago  ::  Feb 25, 2013 - 9:26AM #11
Mand12
Date Joined: Jun 17, 2010
Posts: 16,958
Rotation has nothing to do with the color of the sky.  It has everything to do with the size and composition of the various gases and particles that are in it, along with the source of light.

The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.
D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 9:40AM #12
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,700

Feb 25, 2013 -- 9:26AM, Mand12 wrote:

The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.


While your answer is more scientifically correct, I still like my explanation better.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 9:48AM #13
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,939

Feb 25, 2013 -- 9:26AM, Mand12 wrote:

Rotation has nothing to do with the color of the sky.  It has everything to do with the size and composition of the various gases and particles that are in it, along with the source of light.






Rotation has alot to do with the color of the sky.  Why is the sky reddish at dawn and dusk?  The angle of the sunlight hitting the atmosphere at those times make the red and orange wavelength scatter more.  Also due to Mars' rotation the sky at dusk and dawn is more blue, because the Rayleigh effect is more significant at that angle than the dust.

Most important is atmospheric thickness and composition so correct on that. 

I always explained it with the distance from Athas and the dust *

Feb 25, 2013 -- 9:26AM, Mand12 wrote:


The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.




The color of the sun would not matter so much, because all of the EM spectrum would still be given off, so the Blue band of light would still be the same range as our yellow sun.*

*Edited for OCD reasons.



CAMRA preserves and protects real ale from the homogenization of modern beer production. 

D&D Grognards are the CAMRA of D&D!
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 10:03AM #14
Mand12
Date Joined: Jun 17, 2010
Posts: 16,958

Feb 25, 2013 -- 9:48AM, Mournblade94 wrote:

Feb 25, 2013 -- 9:26AM, Mand12 wrote:

Rotation has nothing to do with the color of the sky.  It has everything to do with the size and composition of the various gases and particles that are in it, along with the source of light.

The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.




Rotation has alot to do with the color of the sky.  Why is the sky reddish at dawn and dusk?  The angle of the sunlight hitting the atmosphere at those times make the red and orange wavelength scatter more.  Also due to Mars' rotation the sky at dusk and dawn is more blue, because the Rayleigh effect is more significant at that angle than the dust.

Most important is atmospheric thickness and composition so correct on that. 

I always explained it with the dust





Er, okay, yes, rotation can be why the color of the sky changes for your particular location, but it has nothing to do with why the colors are the way they are.  If we got tide-locked to the Sun like the Moon is with us, so that one day is one year and the same side always faces the Sun, then for the people in the middle (aside from having a nasty sunburn) they'd see a blue sky, whereas the people at the edges of daylight would see the standard red-orange sunsets as the blue light gets scattered out.

I'm not clear on your comment about Mars's dusk/dawn - regardless of the dust, the Rayleigh scattering would reduce the amount of blue you see at dusk, not increase it.  It's solely a path length issue:  there is more atmosphere for the light to go through at dusk/dawn, so more of the blue is scattered out so the red gets to you.  If the sky is bluer at dusk/dawn on Mars, it isn't because of Rayleigh scattering.

D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 10:12AM #15
Mand12
Date Joined: Jun 17, 2010
Posts: 16,958

Feb 25, 2013 -- 9:48AM, Mournblade94 wrote:

Feb 25, 2013 -- 9:26AM, Mand12 wrote:

The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.




The color of the sun would not matter so much, because all of the EM spectrum would still be given off, so the Blue band of light would still be the same range as our yellow sun.*

*Edited for OCD reasons.



Black-body radiation

The temperature of a thing changes the kind of light that it gives off.  Not "all of" the EM spectrum is given off - it cuts off once you get to short enough wavelengths.  Our sun is hot enough to give off a little bit of UV, whereas a nice fat blue giant gives off much lower wavelengths, in addition to simply more light.  When you look at the difference between a red giant, our yellow Sun, and a blue giant, what you're seeing is the change in the spectrum based on temperature.

D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 10:24AM #16
Mournblade94
Date Joined: Aug 18, 2007
Posts: 1,939

Feb 25, 2013 -- 10:12AM, Mand12 wrote:

Feb 25, 2013 -- 9:48AM, Mournblade94 wrote:

Feb 25, 2013 -- 9:26AM, Mand12 wrote:

The real reason Dark Sun's skies are orange is because it's got a dark sun - check the Dark Sun logo on the 2e book, posted above.  Such a sun would not have much, if any, blue light, and so it would not have anything to scatter nicely azure.




The color of the sun would not matter so much, because all of the EM spectrum would still be given off, so the Blue band of light would still be the same range as our yellow sun.*

*Edited for OCD reasons.



Black-body radiation

The temperature of a thing changes the kind of light that it gives off.  Not "all of" the EM spectrum is given off - it cuts off once you get to short enough wavelengths.  Our sun is hot enough to give off a little bit of UV, whereas a nice fat blue giant gives off much lower wavelengths, in addition to simply more light.  When you look at the difference between a red giant, our yellow Sun, and a blue giant, what you're seeing is the change in the spectrum based on temperature.




Fair enough, I forgot to consider black bodies.

Feb 25, 2013 -- 10:12AM, Mand12 wrote:


Er, okay, yes, rotation can be why the color of the sky changes for your particular location, but it has nothing to do with why the colors are the way they are.  If we got tide-locked to the Sun like the Moon is with us, so that one day is one year and the same side always faces the Sun, then for the people in the middle (aside from having a nasty sunburn) they'd see a blue sky, whereas the people at the edges of daylight would see the standard red-orange sunsets as the blue light gets scattered out.

I'm not clear on your comment about Mars's dusk/dawn - regardless of the dust, the Rayleigh scattering would reduce the amount of blue you see at dusk, not increase it.  It's solely a path length issue:  there is more atmosphere for the light to go through at dusk/dawn, so more of the blue is scattered out so the red gets to you.  If the sky is bluer at dusk/dawn on Mars, it isn't because of Rayleigh scattering.





Well certainly not the Rayleigh effect alone.  By all counts the sky on mars would be the shortest of the blue but we don't see that because of the dust.  So there could be some interection with the scattered light.  I jumped to conclusion with the Rayleigh effect when I heard that in the Curiosity briefing last week that I still think is up on JPL.


Here you go, if this does not mention the blue sky, I think it does, maybe it is one of the ones below it on the page.

www.jpl.nasa.gov/video/index.php?id=1199



CAMRA preserves and protects real ale from the homogenization of modern beer production. 

D&D Grognards are the CAMRA of D&D!
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 10:35AM #17
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,817

Feb 25, 2013 -- 8:43AM, wrecan wrote:

Feb 25, 2013 -- 8:37AM, Mournblade94 wrote:

Feb 25, 2013 -- 6:53AM, AzureShade wrote:

Feb 23, 2013 -- 2:19PM, malcapricornis wrote:

OF course there will be an argument. You could say the sky is blue and you would find an argument on these forums. It's not worth the effort of the designers to try to appease those people.


Let's test this theory shall we?

In D&DN, the default color of the sky should be blue across all settings where it would make sense to have a normal, reality-based, sky color.  The notable exception to this shall be the Dark Sun's setting of Athas, where the sky should be more depicted as burnt orange in coloration.


Not if Athas has a rotation.  Violet blue and green light will always scatter in the thicker atmosphere.  



I don't know.  Athasian sky always seems to be orangish.
Second Edition Show

Fourth edition Show

Classic Brom Show

 




It could also sugest that athas might be a bigger planet then earth hacing a bigger athmosphere.
sonlight tends to look more red when having to travel trough more atmosphere like it does at runrise and sunset on earth. 

Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 11:13AM #18
Lesp
Date Joined: May 5, 2009
Posts: 2,300
It could also be (partially) magic. I don't mean that in a dismissive "It's magic! Stop thinking about it!" way. Athas is defined in large party by the fact that arcane magic defiles the environment. Usually we think about that in terms of the effect defiling has on the ground in general and on plant life in particular, but it's reasonable that it might also alter the character of the atmosphere. Because the atmosphere is a gas, the "pollution" would diffuse through it much more rapidly than it would through the ground, more or less uniformly discoloring the atmosphere over time, at least in the regions of Athas that we "see".
Dwarves invented beer so they could toast to their axes. Dwarves invented axes to kill people and take their beer.

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 11:31AM #19
ninjazombie42
Date Joined: Dec 10, 2010
Posts: 271
Speaking of blue, are the nac mac feegle really just bad-ass smurfs in kilts?...
Quick Reply
Cancel
3 months ago  ::  Feb 25, 2013 - 1:15PM #20
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,700

Feb 25, 2013 -- 11:31AM, ninjazombie42 wrote:

Speaking of blue, are the nac mac feegle really just bad-ass smurfs in kilts?


Seeing as how kilts make everything more bad-ass......sure?

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

Quick Reply
Cancel
Page 2 of 26  •  Prev 1 2 3 4 5 6 ... 26 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing