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3 months ago ::
Mar 01, 2013 - 9:33AM
#81
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Not going to happen. The reason Pathfinder exists is because of the OGL - they aren't going to let other people take their IP for free and turn into a competitor again.
This. Open source is wonderful for many things...making money by selling the thing you just gave away for free isn't one of them.
The problem is, they need something that lets people make content based on their rules. Otherwise fans posting classes/powers/feats/monsters are doing something illegal. The change-over from the 3e OGL to the 4e GSL had a number of website casulties who didn't realize how the licence change affected their activities. No licence means any content that references D&D online can be shut down with a quick form e-mail to the Internet Provider.
WotC needs a policy for fans creating their own content. 4e failed with this dramatically because the Fan Site Kit just referenced the GSL which was a big wall of legalese and made no message of non-PDF online content (wikis, message boards, blogs, webcomics). Something simple for their fans that says "this is acceptable, do this." and "this is unacceptable, don't do this."
Likewise, 3PP are a moneymaker for WotC. They cannot publish everything. There are going to be niche products that they just won't want to do. Small play styls or types of campaigns or odd little worlds. And 3rd Party Publishers can do that instead. And everyone who buys the 3PP will have to go and buy a PHB from WotC. That's the point of the OGL. Plus, making great 3PP is a good way to be noticed by WotC. It's basically an extended demonstration of writing skill. It lets WotC pick the best talent to make their games and products even better.
The trick with a new OGL is it needs to be somewhere between the 3e version and the 4e version.
Reprinting is the big thing. This is where the OGL goofed. It didn't cap the amount of content that could be copied. Copying and reprinting is a must for the sake of referencing, but people shouldn't be able to print their own Core rulebooks. So there should be a percentage cap of content. You cannot reproduce an entire class or race, no can you replace an entire option with a derivitive work. Instead you can create alternate feature and builds that work in conjuncion with existing options.
Giving away the core rules makes sense. If you're trying to hook people into the game, making them spend $20 for a demo is silly. Give them everything they need to play as a downloadable document and let them have a blast for a couple weeks, and then they'll buy your product. People are always willing to spend money if it's something they honestly, truely enjoy. If it's something to be quickly consumed or just glanced at, their borrow (or pirate) a copy.
Likewise, Paizo has the right idea by opening up later classes and options. This was something WotC didn't do so it made many of their classes unsupported. Even cool ones like the warlock. Because there was only one place to get content: WotC. But WotC has this mentality that every book has to have something brand new in it. Which makes it hard to continually update and expand the options for a class/race/module because there is an increasing amount of content. Despite it's "everything is Core" mentality, WotC could not produce enough powers for all their classes. But if a 3PP could, it takes the pressure off WotC. And if people know there might be 3PP support for an oddball class, that makes buying the class in the first place more acceptable.
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3 months ago ::
Mar 01, 2013 - 9:43AM
#82
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Date Joined:
Jun 21, 2012
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people shouldn't be able to print their own Core rulebooks.
Do you mean publish or print? 'Cause I won't buy anything I don't have the option of printing off. I don't need them to let folks publish the core books if they're willing to host an SRD themselves.
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3 months ago ::
Mar 01, 2013 - 9:46AM
#83
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people shouldn't be able to print their own Core rulebooks.
Do you mean publish or print? 'Cause I won't buy anything I don't have the option of printing off. I don't need them to let folks publish the core books if they're willing to host an SRD themselves.
I do mean publish. We're talking more about publishers and not individuals, although the policy has some overlap in terms of content generation.
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You can follow me on Twitter: "@DnDJester"
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3 months ago ::
Mar 01, 2013 - 9:52AM
#84
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Date Joined:
Jun 21, 2012
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I think the gsl's performance demonstrated pretty strongly the need for WOTC to be a leader in a community rather than a vendor with customers.
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3 months ago ::
Mar 01, 2013 - 7:51PM
#85
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Not going to happen. The reason Pathfinder exists is because of the OGL - they aren't going to let other people take their IP for free and turn into a competitor again.
This. Open source is wonderful for many things...making money by selling the thing you just gave away for free isn't one of them.
The problem is, they need something that lets people make content based on their rules. Otherwise fans posting classes/powers/feats/monsters are doing something illegal. The change-over from the 3e OGL to the 4e GSL had a number of website casulties who didn't realize how the licence change affected their activities. No licence means any content that references D&D online can be shut down with a quick form e-mail to the Internet Provider.
I remember hearing a lot of grumbling against TSR in the early days of the internet (or as it was popularly known T$R) who aggressively hunted down those poor saps who thought they could make use of TSR's IP.
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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3 months ago ::
Mar 01, 2013 - 8:20PM
#86
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Likewise, 3PP are a moneymaker for WotC. They cannot publish everything. There are going to be niche products that they just won't want to do. Small play styls or types of campaigns or odd little worlds. And 3rd Party Publishers can do that instead. And everyone who buys the 3PP will have to go and buy a PHB from WotC. That's the point of the OGL.
I can see the logic, but I don't think that's a gimmie. Not everyone who buys the 3PP actually has to buy a PHB. I don't have to buy a PHB to play Cthulhu d20 or Conan d20, for example.
Also, it depends on who the consumers for 3PP products are; to the extent that they are experienced RPG players, the chance that they already own a PHB is fairly high, which means D&D doesn't make any additional money.
The trick with a new OGL is it needs to be somewhere between the 3e version and the 4e version.
Reprinting is the big thing. This is where the OGL goofed. It didn't cap the amount of content that could be copied. Copying and reprinting is a must for the sake of referencing, but people shouldn't be able to print their own Core rulebooks. So there should be a percentage cap of content. You cannot reproduce an entire class or race, no can you replace an entire option with a derivitive work. Instead you can create alternate feature and builds that work in conjuncion with existing options.
Giving away the core rules makes sense. If you're trying to hook people into the game, making them spend $20 for a demo is silly. Give them everything they need to play as a downloadable document and let them have a blast for a couple weeks, and then they'll buy your product. People are always willing to spend money if it's something they honestly, truely enjoy. If it's something to be quickly consumed or just glanced at, their borrow (or pirate) a copy.
This seems contradictory - people shouldn't be able to print their own Core rulebooks, but Wizards should give them away for free?
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3 months ago ::
Mar 01, 2013 - 9:43PM
#87
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Likewise, 3PP are a moneymaker for WotC. They cannot publish everything. There are going to be niche products that they just won't want to do. Small play styls or types of campaigns or odd little worlds. And 3rd Party Publishers can do that instead. And everyone who buys the 3PP will have to go and buy a PHB from WotC. That's the point of the OGL.
I can see the logic, but I don't think that's a gimmie. Not everyone who buys the 3PP actually has to buy a PHB. I don't have to buy a PHB to play Cthulhu d20 or Conan d20, for example.
Also, it depends on who the consumers for 3PP products are; to the extent that they are experienced RPG players, the chance that they already own a PHB is fairly high, which means D&D doesn't make any additional money.
But you should be required to buy the core rules to make use of any d20 product. This was the big way the OGL failed. While 3PP appeal to experienced gamers the trick is attracting people that would not normally buy D&D or a WotC product.
Prior to the OGL ther were still a lot of RPGs. Everyone just made their own rules. With the OGL, anyone could make an RPG book without the problems of making a core ruleset. But with an OGL they use WotC's rules which increases sales from none to some.
The trick with a new OGL is it needs to be somewhere between the 3e version and the 4e version.
Reprinting is the big thing. This is where the OGL goofed. It didn't cap the amount of content that could be copied. Copying and reprinting is a must for the sake of referencing, but people shouldn't be able to print their own Core rulebooks. So there should be a percentage cap of content. You cannot reproduce an entire class or race, no can you replace an entire option with a derivitive work. Instead you can create alternate feature and builds that work in conjuncion with existing options.
Giving away the core rules makes sense. If you're trying to hook people into the game, making them spend $20 for a demo is silly. Give them everything they need to play as a downloadable document and let them have a blast for a couple weeks, and then they'll buy your product. People are always willing to spend money if it's something they honestly, truely enjoy. If it's something to be quickly consumed or just glanced at, their borrow (or pirate) a copy.
This seems contradictory - people shouldn't be able to print their own Core rulebooks, but Wizards should give them away for free?
No contradiction. WotC should make some money off theirs core rules but no one else should be able to. But the very basic core rules should be free (the equivalent of the starter set) and everything else should be usable.
Before posting, ask yourself WWWS: What Would Wrecan Say? Spoiler:
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Updated Tuesday and Thursday
Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).
You can follow me on Twitter: "@DnDJester"
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3 months ago ::
Mar 01, 2013 - 11:22PM
#88
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Date Joined:
Jun 15, 2006
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I have thought about a "informatic" OGM, something like a D&D Insider free-to-play, with a editor of quests and to create monsters like Spore videogame.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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3 months ago ::
Mar 02, 2013 - 8:56AM
#89
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Date Joined:
Dec 10, 2008
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Main thing I love about this thread is that the game isn't even half finished and already people are trying to explain how they should get it for free because ... (insert econ/finance/business management BS here). Personally, if I were King and could find the people responsible for allowing D&D 3.5 to be given away to its competitors for free while also stopping production of it, I would blacklist them from ever working at another for-profit business again. Whatever rationale they used to justify that decision doesn't matter. The result speaks for itself. If WoTC doesn't learn its lesson from this then perhaps they should hire me and I can lead up a project to also give M:tG away to, oh, I don't know, Mattel for instance, then stop making the game. See how that works out for their profit margins. But, it will UNLEASH THE CREATIVE POWER OF THE CROWDSOURCING COMMUNITY AND THAT'S GOOD FOR EVERYONE, RIGHT? (Except WoTC, but they deserve to starve because they're an evil corporation, right?) Dumb, dumb, dumb, dumb, dumb. And yet folks here will continue to claim it was a smart move because they got free stuff or they just have some corporate David and Goliath complex. (At least I can understand wanting to get free stuff!  But that doesn't make WoTC's decision any less dumb.) Okay, rant off.
OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.
"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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3 months ago ::
Mar 02, 2013 - 11:25AM
#90
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I mentioned this some time ago. The WotC lawyers need to devise a new kind of legal contract.
The essence of the contract is dialectic: • On the one hand, the contract must encourage the D&D community - both individuals and corporations - to freely use the WotC intellectual property, to create and sell products for the D&D community. • On the other hand, when a particular product becomes financially successful and passes a threshold of profitability, at that point, WotC retains the legal right to derive royalties from that product.
The combination of this two-thesis approach helps the D&D community to freely use the D&D IP. Hobbyists who have no intention of making money can use the IP to create goods and services for the community out of a labor of love. Those IP users with an eye on making a profit, can also safely gamble on their enterprises while using the IP without cost. The D&D community benefits from the creation of products that meet the needs of the D&D community. However, using the IP is itself a legal agreement that when a product becomes remarkably successful, WotC can reserves the right to gain money from any significant profits from the user of the IP. After all, this user is benefiting from the WotC IP, and it seems fair for WotC to benefit too, when money revenues become reasonably stable.
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