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3 months ago ::
Feb 24, 2013 - 5:36AM
#1
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Date Joined:
Feb 23, 2013
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You only get, at most 12 skills, and that's if you blow all four of your feats on the skill training feat. Most people would probably only get four skills, and they would all be the same for the same background. My idea is very simple. Instead of just four skills per background, you get the four skills listed and one player's choice skill with the limitation that it must fit in with the background.
For example; let's say you and three of your friends play a band of minstrels turned adventurers. You all get Gather Rumor, Knowledge (Folklore), Perform, and Persuade, but you can choose Knowledge (Heraldry), Aaliyah chooses Slight of Hand, Aaron chooses Tumble, and Abbi chooses Bluff. However Abe cannot choose Noble and Profession (Farming).
This accomplishes two things. One, it allows for players to have an additional skill affording them the opportunity to play similar situations slightly differently. Two, it gives the player more control over the formation and concept of their character.
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3 months ago ::
Feb 24, 2013 - 9:23AM
#2
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Date Joined:
Feb 15, 2013
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Well this is just flat out discretion with no problems listed. Firstly, play a rogue and you could have up to 16 skills, but secondly and more importantly, who saw backgrounds as hard and fast restrictioins? I mean, here is is, right out of the horse's mouth: "You might want to customize your character with a unique background. Creating your own background is a simple process. You choose four skills and a trait from the sample backgrounds, and spend 175 gp on gear."
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3 months ago ::
Feb 24, 2013 - 3:56PM
#3
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A slight correction: A first level elven rogue would get 10 skills without Superior Skill Training. That feat at 1st would bring him to 12, so he could have 18 skills at level 9.
One thing I would like to see, related to skills but also touching on races, is for humans to lose somewhat from their ability score modifiers, but get one or two skills of the player's choice.
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3 months ago ::
Feb 24, 2013 - 4:43PM
#4
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Date Joined:
Feb 23, 2013
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Well this is just flat out discretion with no problems listed. Firstly, play a rogue and you could have up to 16 skills, but secondly and more importantly, who saw backgrounds as hard and fast restrictioins?
I mean, here is is, right out of the horse's mouth:
"You might want to customize your character with a unique background. Creating your own background is a simple process. You choose four skills and a trait from the sample backgrounds, and spend 175 gp on gear."
It's still just four (Six if you are a rogue) skills unless you spend your four feats (which is another thing I have a problem with, but that can be fixed by just extending the same pattern past level 9). The main problem I have with it isn't simply the lack of customization, but the fact that there are too many skills to choose from for too few skills you are alloted. If they reduced the number of skills to something like 15 then four would be reasonable, but they have 28 basic skills with 9 forms of knowledge making 36, and a near infinite number of professions (at least 24), so a character who does not concentrate on aquiring skills and is not an elf nor a rogue will only get 4/59 (minimum) skills. I'm not saying that you should aquire all the skills in game, but 4/59 is quite low... hell even 16/59 isn't all that much.
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3 months ago ::
Feb 24, 2013 - 5:10PM
#5
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Date Joined:
Nov 21, 2012
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Well this is just flat out discretion with no problems listed. Firstly, play a rogue and you could have up to 16 skills, but secondly and more importantly, who saw backgrounds as hard and fast restrictioins?
I mean, here is is, right out of the horse's mouth:
"You might want to customize your character with a unique background. Creating your own background is a simple process. You choose four skills and a trait from the sample backgrounds, and spend 175 gp on gear."
It's still just four (Six if you are a rogue) skills unless you spend your four feats (which is another thing I have a problem with, but that can be fixed by just extending the same pattern past level 9). The main problem I have with it isn't simply the lack of customization, but the fact that there are too many skills to choose from for too few skills you are alloted. If they reduced the number of skills to something like 15 then four would be reasonable, but they have 28 basic skills with 9 forms of knowledge making 36, and a near infinite number of professions (at least 24), so a character who does not concentrate on aquiring skills and is not an elf nor a rogue will only get 4/59 (minimum) skills. I'm not saying that you should aquire all the skills in game, but 4/59 is quite low... hell even 16/59 isn't all that much.
I really wouldn't count all of the professions and crafts and performs possible as separate skills, especially since they aren't likely to be things that come up unless your character has them and decides to use them. You wouldn't really get any benefit from having 24 different professions even if you could. I do think characters should get more skills, though. I think the whole skills system should be overhauled, though, I'm not satisfied with any part of it.
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3 months ago ::
Feb 24, 2013 - 5:23PM
#6
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Date Joined:
Feb 23, 2013
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Well this is just flat out discretion with no problems listed. Firstly, play a rogue and you could have up to 16 skills, but secondly and more importantly, who saw backgrounds as hard and fast restrictioins?
I mean, here is is, right out of the horse's mouth:
"You might want to customize your character with a unique background. Creating your own background is a simple process. You choose four skills and a trait from the sample backgrounds, and spend 175 gp on gear."
It's still just four (Six if you are a rogue) skills unless you spend your four feats (which is another thing I have a problem with, but that can be fixed by just extending the same pattern past level 9). The main problem I have with it isn't simply the lack of customization, but the fact that there are too many skills to choose from for too few skills you are alloted. If they reduced the number of skills to something like 15 then four would be reasonable, but they have 28 basic skills with 9 forms of knowledge making 36, and a near infinite number of professions (at least 24), so a character who does not concentrate on aquiring skills and is not an elf nor a rogue will only get 4/59 (minimum) skills. I'm not saying that you should aquire all the skills in game, but 4/59 is quite low... hell even 16/59 isn't all that much.
I really wouldn't count all of the professions and crafts and performs possible as separate skills, especially since they aren't likely to be things that come up unless your character has them and decides to use them. You wouldn't really get any benefit from having 24 different professions even if you could. I do think characters should get more skills, though. I think the whole skills system should be overhauled, though, I'm not satisfied with any part of it.
I actually like the added randomness of the second die... Although, having it either increase with every level (1=1d4, 2=1d6, 3=1d8, 4=1d10, 5=1d12, 6=1d12+1d4, etc) or giving skill points to spend on ubgraded dice (2 skill points=1d4, 4 skill points=1d6, 6 skill points = 1d8, 8 skill points=1d10, etc) would be better. That said, I'm not entirely clear on what buring dice does.
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