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4 months ago ::
Feb 23, 2013 - 11:16PM
#1
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Date Joined:
Jan 12, 2011
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starting campaign at 11th level, expected to end in high teens, maybe 20-21. I've always wanted to try a crit-fishing build, so here is my attempt at it. I know this is pretty bad, so what can i do to make it better?
basic goal is: twin strike avenger with expanded crit range during paragon a few notes to keep in mind for suggestions; 1) use LFR creation rules. 2) my goal is starting play with 19-20 crit range, but I would consider using Jagged enchant if there's a PP with expanded range at 16 that fits better. 3) prefer to be as item independant as possible. 4) priority to crit fishing, but I've chosen a strong secondary on DPR (as fits within above points).
what I have so far-
EDIT: changed a bit around based on feedback ====== Created Using Wizards of the Coast D&D Character Builder ====== Ishmael, level 11 Half-Elf, Avenger, Draeven Marauder Build: Pursuing Avenger Avenger's Censure Option: Censure of Pursuit Half-Elf Power Selection Option: Dilettante Chessenta (Chessenta Benefit) Theme: Sohei
FINAL ABILITY SCORES STR 20, CON 13, DEX 14, INT 11, WIS 20, CHA 9 STARTING ABILITY SCORES STR 17, CON 10, DEX 13, INT 10, WIS 15, CHA 8
AC: 25 Fort: 23 Ref: 20 Will: 23 HP: 87 Surges: 8 Surge Value: 21
TRAINED SKILLS Acrobatics +12, Athletics +15, Endurance +11, Perception +17, Religion +10
UNTRAINED SKILLS Arcana +5, Bluff +4, Diplomacy +6, Dungeoneering +10, Heal +10, History +5, Insight +14, Intimidate +4, Nature +10, Stealth +7, Streetwise +4, Thievery +7
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Avenger Feature: Abjure Undead Avenger Feature: Divine Guidance Avenger Feature: Oath of Enmity Ranger Attack 1: Twin Strike Avenger Attack 1: Overwhelming Strike Avenger Attack 1: Radiant Vengeance Avenger Attack 1: Angelic Alacrity Avenger Attack 1: Aspect of Might Avenger Utility 2: Holy Blessing Avenger Attack 3: Fury's Advance Avenger Attack 3: Relentless Stride Avenger Attack 5: Living Death Strike Avenger Utility 6: Aspect of Agility Avenger Attack 9: Blade of Repulsion Endurance Utility 10: Enter the Crucible Draeven Marauder Attack 11: Impaling Strike
FEATS Level 1: Spear Expertise Level 2: Weapon Focus (Spear) Level 4: Unarmored Agility Level 6: Two-Weapon Fighting Level 8: Battle Awareness Level 11: Versatile Master Level 11: Two-Weapon Opening
ITEMS Prime Shot Spear +3 x1 Magic Short Spear +3 x1 Iron Armbands of Power (heroic tier) x1 Amulet of Protection +2 x1 Magic Cloth Armor (Basic Clothing) +2 x1 Magic Holy Symbol +1 x1 Adventurer's Kit 1025 GP ====== End ======
Bane of Gnomes.
"An angel of snuggles is a bad match for evil gods." -Mike Mearls (Worlds&Monsters, p.72)
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4 months ago ::
Feb 24, 2013 - 12:04AM
#2
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Jesus Christ, Devastating Critical? Drop that immediately and take Two Weapon Opening instead. The purpose of extra criticals is primarily to gain extra attacks.
If you're going to be STR/WIS, ignore Cyclone Warrior and take Battle Awareness as your MC feat instead.
Get an Elven Chain Shirt.
Get a Symbol of Victory.
Gauntlets of Ogre Power are pretty much garbage. If you want a self-granted power bonus, take the Waistband of the Grappler in a couple levels, that one at least is on all the time.
Your item selection is nowhere even close to LFR-legal unless you've been playing this character since 5.
Why do you have two level 11 feats? Labeling problem.
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4 months ago ::
Feb 24, 2013 - 12:31AM
#3
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Date Joined:
Nov 23, 2003
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That's a retrain. (Erachima seemed to cover it. As a crit fisher you have two goals:
- Chuck as many d20s as possible to get more crits
- Do something important with those crits
Extra attacks on crits meet both goals)
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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4 months ago ::
Feb 24, 2013 - 12:56AM
#4
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Date Joined:
Jan 12, 2011
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ok, I see Two Weapon Opening is very nice, changed that. I didn't realize the ogre gloves were rare, changed them. the starting item rules I'm using is: 1 item of level+1, an item of level, an item of level-1, and level-1 equivalent gold plus 100. I do have too many uncommons. change amulet to +2, swap with armbands. guess I have to drop the gloves.
anyway, about the method. Is this gythka/draevan marauder thing decent ? are there any other ways to approach this idea ? thanks,
Bane of Gnomes.
"An angel of snuggles is a bad match for evil gods." -Mike Mearls (Worlds&Monsters, p.72)
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4 months ago ::
Mar 02, 2013 - 1:44PM
#5
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Date Joined:
Jun 19, 2004
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Personally I'm not a fan of Resonant escape. I think the "kill and move on" potential of Holy Blessing is better.
E7 I would go back to an E3 and pick up Relentless Stride.
If you have stride the U6 Aspect of Agility can be quite nice. It also helps your defenses a bit. You can also set up a situation to almost garuntee Relentless Stride if your target is being a dick and not dying so you can Holy Blessing someone on the other side of the map.
U10 Reactive Surge gets a lot of love on the forums sometimes, but I generally prefer Enter the Crucible. Yes it is a daily so that is full of sadness, but you will already have several immediates (if you pick up BA thats another). Resist 10 can do a lot of heavy lifting in paragon. The number of multi-attackers, ongoing damage and aura damages goes up dramatically after you make the crossover into paragon.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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4 months ago ::
Mar 02, 2013 - 2:31PM
#6
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Date Joined:
Nov 16, 2010
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I can tell you for sure that auras become very troublesome, especially when mutiple enemies have them.
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4 months ago ::
Mar 07, 2013 - 9:32PM
#7
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Date Joined:
Jan 12, 2011
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prepping for play, updated a bit, incorporated most suggestions. two very big questions remain for me:
1) Theme! Sohei for a second minor action attack, or Ironwrought for an extra reroll? extra minor only usable on my turn, better for nova round, and it can proc TWO. however, the extra reroll is easier to use.
2) am I actually accomplishing anything that a ranger|fighter/MC avenger doesn't? Disciple of Divine Secrets, Divine Channeler+Oath of Urgency, Acolyte Power+Holy Blessing; 6 rounds of rerolls? or is there a better way that uses less than 4 feats?
Bane of Gnomes.
"An angel of snuggles is a bad match for evil gods." -Mike Mearls (Worlds&Monsters, p.72)
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4 months ago ::
Mar 08, 2013 - 12:58AM
#8
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Date Joined:
Jun 19, 2004
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prepping for play, updated a bit, incorporated most suggestions. two very big questions remain for me:
1) Theme! Sohei for a second minor action attack, or Ironwrought for an extra reroll? extra minor only usable on my turn, better for nova round, and it can proc TWO. however, the extra reroll is easier to use.
2) am I actually accomplishing anything that a ranger|fighter/MC avenger doesn't? Disciple of Divine Secrets, Divine Channeler+Oath of Urgency, Acolyte Power+Holy Blessing; 6 rounds of rerolls? or is there a better way that uses less than 4 feats?
I wouldn't do that as it takes a lot of feats for making you ok for 6 rounds (which you shouldn't need). If you don't go avenger in any way you can take Acoltye + Holy blessing and that should be basically all you ever need. 2x 2 turn OoE will be good enough if you are adding in lots of extra multi-ttacks in there.
I'd consider looking at the Mia build, depending on if your group/dm can handle it.
For theme: I like Ironwrought. It is simple, easy, does the job you want it to. One of the other ones you could go for is Occulist although that burns your U2 (really not much else from the theme other than the U2) and is really only stellar if you have ways to recover surges (and you could look into vampire for that) and/or are in a campaign with short work-days. Sohei also isn't bad, and since you are not going to be charging much it is the same number of extra rolls and an extra separte attack.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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4 months ago ::
Mar 08, 2013 - 8:14AM
#9
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Date Joined:
Aug 31, 2009
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Ironwrought would also help you defensively. You will likely be bloodied very often with that AC.
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4 months ago ::
Mar 08, 2013 - 8:21AM
#10
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Date Joined:
Jun 19, 2004
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Ironwrought would also help you defensively. You will likely be bloodied very often with that AC.
Do you see a way to fix the AC in there (without going charge and/or mauling his feats)?
UA would bring him to 25. Which means at-level still hits him on a 9. If he is specifically trying to avoid going charge-spam I don't see much of a way to really help his defenses...
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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