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3 months ago ::
Feb 23, 2013 - 12:12PM
#1
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Date Joined:
Feb 19, 2013
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anyone know why they haven't been added to the packet yet? maybe they'll be added in the next update.
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3 months ago ::
Feb 23, 2013 - 1:03PM
#2
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Such items need to be be considered very carefully because they modify the power of a bounded-accuracy game in very large ways, furthermore, they tend to not be designed in such a way that is "fun" to use, but are seen as the very "baseline" to have – so as, if you go for gloves of knife hiding or amulet of sending, while they might be more flavourful and "fun" for the character to acquire, your character is considered "behind" because you're not taking something that will empower you and help you keep up with powerful enemies – namely, items like gloves of dexterity or amulet of health.
Thus, items like these need to be included with very careful consideration by the developers.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe
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3 months ago ::
Feb 23, 2013 - 1:51PM
#3
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Date Joined:
Feb 19, 2013
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as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
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3 months ago ::
Feb 23, 2013 - 1:55PM
#4
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Date Joined:
Jun 22, 2008
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as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it. You can't just go buy a belt at the local magic store.
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3 months ago ::
Feb 23, 2013 - 1:56PM
#5
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Date Joined:
Jun 22, 2008
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anyone know why they haven't been added to the packet yet? maybe they'll be added in the next update.
I predict they aren't in the next update. Anyone wanna bet?
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3 months ago ::
Feb 23, 2013 - 3:32PM
#6
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Date Joined:
Feb 19, 2013
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as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it. You can't just go buy a belt at the local magic store.
so then they use a finesse weapon until they get a Belt of Giant's Strength
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3 months ago ::
Feb 23, 2013 - 3:40PM
#7
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Date Joined:
Jun 21, 2012
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Marandahir's right and the magic items guidelines should include a section that says very much what he's said. However, we should remember that magic items do not figure into the core balance and it's up to the DM to decide what's included and what is not, which means that the designers have no real need to do anything at all to the magic items but provide ideas and then let us play. Still, some guidelines about how magic items inevitably change the dynamic of the mechanics would be incredibly valuable for player and DM alike.
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3 months ago ::
Feb 23, 2013 - 4:50PM
#8
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Date Joined:
Jan 21, 2004
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I think it would be fine if Gloves of Dexterity provided a bonus to dexterity based skills involving hands and initiative involving thrown weapons but I think that the global effect of increasing dexterity on AC, attack, and damage rolls could be unbalancing. The items don't need complete parity to emulate the magical effect that they are supposed to have.
Similarly the Amulet of Health could increase Endurance checks and healing during exrtended rests without involving a global increase in Con.
Having said that, if these items granted +1 to Dex and Con, I think the game can swallow that.
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3 months ago ::
Feb 23, 2013 - 9:01PM
#9
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as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
I'll agree that any str based char that dumped str for the sole purpose of waiting for a belt is gonna have to show me they really want it and not expect anything.
My two copper.
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3 months ago ::
Feb 23, 2013 - 11:06PM
#10
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Date Joined:
Nov 27, 2006
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as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it. You can't just go buy a belt at the local magic store.
so then they use a finesse weapon until they get a Belt of Giant's Strength
In general? Only a fool would build their character either way on the assumption that they're going to get a specific magic item.... (I'm the DM. I decide what items exist/enter the game.) But in games where such a "builds" are practical? Then their playing with a very poor DM.
As a DM? When I see players build characters with such glaring "flaws"? I presume that the player intends to play such a disadvantage. And I make sure to let them.  So it'll be a very long time, likely never, before they just find item x. And no matter how much loot they have, they'll NEVER be able to just "buy one" or even craft it themselves. No, they'll have to go to actual efforts in game like tracking down rumors of the items last known location & retrieving it or securing very hard to obtain componatnts & crafting assistance, etc. Hmm, sounds like seeds for all kinds of adventures.....
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