Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View Gloves of Dexterity and Amulet of Health
3 months ago  ::  Feb 23, 2013 - 12:12PM #1
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192
anyone know why they haven't been added to the packet yet?  maybe they'll be added in the next update.
Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 1:03PM #2
Marandahir
Date Joined: Nov 9, 2008
Posts: 4,230
Such items need to be be considered very carefully because they modify the power of a bounded-accuracy game in very large ways, furthermore, they tend to not be designed in such a way that is "fun" to use, but are seen as the very "baseline" to have – so as, if you go for gloves of knife hiding or amulet of sending, while they might be more flavourful and "fun" for the character to acquire, your character is considered "behind" because you're not taking something that will empower you and help you keep up with powerful enemies – namely, items like gloves of dexterity or amulet of health.

Thus, items like these need to be included with very careful consideration by the developers.
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 1:51PM #3
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192
as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.
Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 1:55PM #4
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Feb 23, 2013 -- 1:51PM, LordVonDerp wrote:

as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.



A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it.  You can't just go buy a belt at the local magic store.

Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 1:56PM #5
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Feb 23, 2013 -- 12:12PM, LordVonDerp wrote:

anyone know why they haven't been added to the packet yet?  maybe they'll be added in the next update.



I predict they aren't in the next update.  Anyone wanna bet?

Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 3:32PM #6
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 192

Feb 23, 2013 -- 1:55PM, kezzek wrote:

Feb 23, 2013 -- 1:51PM, LordVonDerp wrote:

as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.



A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it.  You can't just go buy a belt at the local magic store.


so then they use a finesse weapon until they get a Belt of Giant's Strength 

Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 3:40PM #7
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Marandahir's right and the magic items guidelines should include a section that says very much what he's said. However, we should remember that magic items do not figure into the core balance and it's up to the DM to decide what's included and what is not, which means that the designers have no real need to do anything at all to the magic items but provide ideas and then let us play.


Still, some guidelines about how magic items inevitably change the dynamic of the mechanics would be incredibly valuable for player and DM alike.

Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 4:50PM #8
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,295
I think it would be fine if Gloves of Dexterity provided a bonus to dexterity based skills involving hands and initiative involving thrown weapons but I think that the global effect of increasing dexterity on AC, attack, and damage rolls could be unbalancing.  The items don't need complete parity to emulate the magical effect that they are supposed to have.

Similarly the Amulet of Health could increase Endurance checks and healing during exrtended rests without involving a global increase in Con.

Having said that, if these items granted +1 to Dex and Con, I think the game can swallow that.
Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 9:01PM #9
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497

Feb 23, 2013 -- 1:51PM, LordVonDerp wrote:

as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.



I'll agree that any str based char that dumped str for the sole purpose of waiting for a belt is gonna have to show me they really want it and not expect anything.

My two copper.



Quick Reply
Cancel
3 months ago  ::  Feb 23, 2013 - 11:06PM #10
CCS
Date Joined: Nov 27, 2006
Posts: 3,538

Feb 23, 2013 -- 3:32PM, LordVonDerp wrote:

Feb 23, 2013 -- 1:55PM, kezzek wrote:

Feb 23, 2013 -- 1:51PM, LordVonDerp wrote:

as it is a barbarian or fighter is better off using strength as a dump stat because of how belts of giants strength work, combined with the fact that no equvilant items exist for any of the other stats they need.



A strength based fighter might use strength as a dump stat but if they never get a belt, they might regret it.  You can't just go buy a belt at the local magic store.


so then they use a finesse weapon until they get a Belt of Giant's Strength 




In general?  Only a fool would build their character either way on the assumption that they're going to get a specific magic item....
(I'm the DM.  I decide what items exist/enter the game.)
But in games where such a "builds" are practical?  Then their playing with a very poor DM.

As a DM?  When I see players build characters with such glaring "flaws"?  I presume that the player intends to play such a disadvantage.   And I make sure to let them.  
So it'll be a very long time, likely never, before they just find item x.  And no matter how much loot they have, they'll NEVER be able to just "buy one" or even craft it themselves.  No, they'll have to go to actual efforts in game like tracking down rumors of the items last known location & retrieving it or securing very hard to obtain componatnts & crafting assistance, etc.  Hmm, sounds like seeds for all kinds of adventures..... 

Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing