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3 months ago ::
Feb 22, 2013 - 12:47PM
#1
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Date Joined:
Feb 15, 2008
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There are a lot of things I don't like about 5e, but I am nevertheless excited by certain things. Here's what I like:
Bounded accuracy is a great idea. I actually feel like it is a 4e idea though. 4e had bounded accuracy except for the fact you added half level to everything. And I often liked the idea of simply removing the half level addition from 4e.
Faster combat is a big plus. The biggest daily of 4e is how long it takes to run fights. If the game needs to simplify to run faster, that is a perfectly reasonable trade-off to me.
I like that it's not going back to 3e's simulationist weirdness. I hate having to build NPCs like PCs, and I love having open and easy monster design. I also like the attitude in the DM guide that the rules are meant to be fun and not a strict simulation of the universe.
I like at-will spells.
I really like generic cleric deities and domains as opposed to specific deities.
I like that martial characters have stuff to do besides full attack.
I like backgrounds, and the skill system in general.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been."
- Manwë, High King of the Valar
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3 months ago ::
Feb 22, 2013 - 12:51PM
#2
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Good stuff indeed!
My two copper.
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3 months ago ::
Feb 22, 2013 - 12:56PM
#3
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I'll add that I like (generally) more powerful feats and more varied spells.
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3 months ago ::
Feb 22, 2013 - 1:03PM
#4
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Date Joined:
Mar 26, 2007
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There are a lot of things I don't like about 5e, but I am nevertheless excited by certain things. Here's what I like: Bounded accuracy is a great idea. I actually feel like it is a 4e idea though. 4e had bounded accuracy except for the fact you added half level to everything. And I often liked the idea of simply removing the half level addition from 4e. Faster combat is a big plus. The biggest daily of 4e is how long it takes to run fights. If the game needs to simplify to run faster, that is a perfectly reasonable trade-off to me. I like that it's not going back to 3e's simulationist weirdness. I hate having to build NPCs like PCs, and I love having open and easy monster design. I also like the attitude in the DM guide that the rules are meant to be fun and not a strict simulation of the universe. I like at-will spells. I really like generic cleric deities and domains as opposed to specific deities. I like that martial characters have stuff to do besides full attack. I like backgrounds, and the skill system in general.
Easy; then a big deal, just ddd 1/2 level bonus for those who like number porn.
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3 months ago ::
Feb 22, 2013 - 1:17PM
#5
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There are a lot of things I don't like about 5e, but I am nevertheless excited by certain things. Here's what I like: Bounded accuracy is a great idea. I actually feel like it is a 4e idea though. 4e had bounded accuracy except for the fact you added half level to everything. And I often liked the idea of simply removing the half level addition from 4e. Faster combat is a big plus. The biggest daily of 4e is how long it takes to run fights. If the game needs to simplify to run faster, that is a perfectly reasonable trade-off to me. I like that it's not going back to 3e's simulationist weirdness. I hate having to build NPCs like PCs, and I love having open and easy monster design. I also like the attitude in the DM guide that the rules are meant to be fun and not a strict simulation of the universe. I like at-will spells. I really like generic cleric deities and domains as opposed to specific deities. I like that martial characters have stuff to do besides full attack. I like backgrounds, and the skill system in general.
1. Bounded accuracy certainly bears some resemblance to 4E's +1/2 level to most everything. It's something I really can't get excited over because it does involve significant trade offs. The big tradeoff is has a negative effect on the feeling of progression as you gain levels. One thing that is at the heart of D&D, something no other RPG has ever been able to match, is the sense of progression as you play the game and level up. Over the course of a campaign you get to watch your character become more powerful. There is a lot of satisfaction in that, and bounded accuracy detracts from it. I'm not saying its a bad tradeoff, its just not some amazing miracle of a new idea as a result.
2. Faster combat is a good improvement over 4E, but 5E has gone overboard and neutered combat to the point where nothing interesting happens, just a quick brainless grind and then over. 5E needs to find a balance between the two poles, and balance speed of play with tactical depth and having enough meat to combat for interesting things to develop.
3. I can second you on the lack of a return to 3E-style sim. Good riddance. 5E monsters are boring sacks of HP though.
4. At-Will magic was a 4E thing. I view its continued existence as the absence of a negative.
5. I'm kind of meh on the Cleric domain thing. I don't hate it, but it doesn't really inspire.
6. I completely disagree on Fighters. The current(and previous if you look at earlier playtests) design is just at-will spam in disguise. Fighters don't get anything climatic or strategic to play with, and that is a problem.
7. I'm not real big on the skill system. They seem to change it with every new iteration and none of them really grabbed me.
...whatever
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3 months ago ::
Feb 22, 2013 - 1:34PM
#6
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Some people really aren't getting into the positive spirit of this thread. As a 4e fan, what I like is:
- Fast combat
- Cantrips
- Fighter maneuvers
- Drastic reduction in spell discretion
- Action economy
- Simply written rules
- Unifying mechanics
- (Dis)advantage
- Differently generated PCs and NPCs
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3 months ago ::
Feb 22, 2013 - 1:42PM
#7
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Date Joined:
May 22, 2003
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Kudos to the OP for this dose of positivity!
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3 months ago ::
Feb 22, 2013 - 1:47PM
#8
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Date Joined:
Jun 17, 2010
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Bounded accuracy is a great idea. I actually feel like it is a 4e idea though. 4e had bounded accuracy except for the fact you added half level to everything.
This is completely not the case. Yes, the half-level was there, but the other half-level took the form of ability score bumps, enhancement bonus progression and Expertise feats.
The true assumed scaling is not +1/2 per level, but rather +1 per level. That's the formula in the DMG, and that's the true assumed scaling that all monsters are pegged to.
Bounded Accuracy is a great idea, but it is not a 4e idea. 4e is exactly the opposite of Bounded Accuracy.
(full disclosure: I, too, am a 4e fan)
D&D Next = D&D: Quantum Edition
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3 months ago ::
Feb 22, 2013 - 1:49PM
#9
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Date Joined:
Sep 20, 2004
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As a 4e fan, what I like is:
- Fast combat
- Cantrips
- Fighter maneuvers
- Drastic reduction in spell discretion
- Action economy
- Simply written rules
- Unifying mechanics
- (Dis)advantage
- Differently generated PCs and NPCs
- Skill Dice
- Skill Tricks
- Backgrounds
- Feats that are far more powerful/far more interesting and really help to define your character.
- The removal of feats/abilities that do nothing other than grant flat bonuses.
- Bounded Accuracy
- Theater of the Mind gameplay as a base assumption.
- The return of 2e flavor.
- The ongoing attempt to keep things balanced.
- The Hit Dice mechanics.
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3 months ago ::
Feb 22, 2013 - 4:25PM
#10
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Date Joined:
Jun 22, 2010
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As a 4e fan, what I like is:
- Fast combat
- Rogue class
- Not restricting martial characters to specific weapons
- Increased spell use and variety of spells for casters
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